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Thread: The Invasion of Toril
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2012-09-24, 11:23 AM (ISO 8601)
- Join Date
- Aug 2012
- Gender
Re: The Invasion of Toril
@Zipxap
Spoiler
As you look around, you see a building on the other side of the courtyard that doesn't seem to match the others. First of all, it is still standing. And even more, it seems to be made of some kind of black metal and not wood or bricks like the other buildings around. It also has smoke coming out of its chimney.
The building is tall enough to be a 2 story building, doesn't have any windows that you can see, but you can only see part of it, as it is behind other buildings.Intelligent doors FTW
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2012-09-24, 11:28 AM (ISO 8601)
- Join Date
- Apr 2012
- Gender
Re: The Invasion of Toril
Zaavariel, weapon at the ready shrouded in his arcane defenses conjures his magical sight and proceeds to look around, focusing on the building.
He simple points at it to indicate its location to the others.Current Games
Original System
My Homebrew
Zman's 5e Tweaks Thread- V2.0; Weapons and Armor; Monster Manual Expansion
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2012-09-24, 11:53 AM (ISO 8601)
- Join Date
- Aug 2012
- Gender
Re: The Invasion of Toril
Map:
Spoiler
Legend:
Rounded black rectangle on the left:
The tunnel that you came from. You are now standing in front of it.
Light Brown rectangles:
Houses, stores, and buildings that are in ruined, collapsed, and left in pieces.
Dark Brown rectangles:
Buildings with some holes in them, slightly damaged but still standing. Can be fixed up with a decent amount of effort.
Blue circle:
Pool of water with a white fountain in the middle, although it no longer functions, it looks like it once was the center piece of the Merchant District courtyard.
Map for Zipxap and Zaavariel:
Spoiler
Black rectangle in the top right:
Part of the black metal building that you can see in the distance.
Spoiler
Map for party:
Spoiler
Intelligent doors FTW
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2012-09-24, 11:57 AM (ISO 8601)
- Join Date
- Jul 2012
- Location
- UTC-5
Re: The Invasion of Toril
"Well, we still seem to be in the same boat. If we are going to fight, we should find somewhere that is a bit more defensible than the open street. If we are going to run... well... We aren't going to run. Perhaps we should head to a building that is still standing."
Gale flys up a bit, getting out of range of melee attacks.Spoiler: Current Character List:
John Smith, Playing in the Dollhouse
Adam of Cyre, Cyre Red
Grok Magmaforge, Iron Crisis
ALADIN, Out of the Abyss
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2012-09-24, 12:01 PM (ISO 8601)
- Join Date
- Aug 2012
- Gender
Re: The Invasion of Toril
As you stand at the exit of the tunnel, you see more and more formian gather into the room that you just went through. However, they are just watching you with their weapons ready. There are now over a dozen formian at the other end of the tunnel, varying from warriors to myrmarch to taskmasters with their slaves.
Intelligent doors FTW
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2012-09-24, 03:33 PM (ISO 8601)
- Join Date
- Jul 2009
- Location
- Somewhere over the rainbo
Re: The Invasion of Toril
"Odds are piling against a fight. I would like to point out that we are assuming very much about why they aren't following us. It's very likely we've been pushed away from something they were protecting and, being reasonable to a fault, they don't see need in wasting more of their soldiers following us... Or perhaps its part of some pact with some other party that they not walk the surface in this particular zone."
Noru troll nods. The bird on his shoulder takes off to get a good birds eye view of the surrounding area.
"Regardless, Vincent and I agree there is a tension in the air here. I am capable of teleporting myself and three others to safety should the need arise. Until that need arises i propose that nothing ventured is nothing gained, we should press on."
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2012-09-24, 03:48 PM (ISO 8601)
- Join Date
- Aug 2012
- Gender
Re: The Invasion of Toril
@Noru
Spoiler
What your bird gathers from its aerial view:
Bottom:
There seems to be a harbor of sorts. Some of the docks are functional, some look like they will fall apart if used. There are also some boats, which are the same, some look usable others look like they are on their last leg and may soon sink or break apart.
Right:
There is a long stone wall, which seems to be in decent condition from your bird's point of view. The wall seems to be the outside wall of Waterdeep, on the other side there are a few paths and a large wooded area off in the distance.
Black building:
A tall black metal building with smoke coming out of the chimney. There aren't any windows, but there is a large door on the side facing away from the outer wall (west side).
Purple building:
Larger, intact building. There are signs on the side of the building, that your bird cannot read. There are windows that have light coming out of them, like there are lights on inside the building. There are doors on the building, on the south side (bottom).
Green building:
Long, intact building. It also has signs on the side of the building that you bird cannot read. There are windows on the building as well as doors, both of which face the purple building (south side). Light is also coming from inside the building.
Everything else follows the legend of the other map, light brown is ruined buildings, dark brown is standing buildings. All of the doors on the brown buildings are on the south side of the buildings.
Your bird doesn't currently see any other creatures in the merchant district.
Spoiler
Last edited by Allyzedl; 2012-09-24 at 03:49 PM.
Intelligent doors FTW
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2012-09-24, 03:49 PM (ISO 8601)
- Join Date
- Jul 2012
- Location
- UTC-5
Re: The Invasion of Toril
"I can take care of myself, and the longer we stand here doing nothing, the longer they have to gather reinforcements. Killing these now, rather than later is a plan. If we start to get overwhelmed, we can run away."
At this, Gale turns to face the tunnel entrance, and fires off a blast of energy at one of the taskmasters located there.
Spoiler
So, using eldritch spear(250ft range)+beshadowed blast(dc 18 fort of blind for a round)
attack (1d20+11)[15]
damage(7d6+3)[19]
(assuming bleeries +3 is still active)
Spoiler: Current Character List:
John Smith, Playing in the Dollhouse
Adam of Cyre, Cyre Red
Grok Magmaforge, Iron Crisis
ALADIN, Out of the Abyss
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2012-09-24, 03:57 PM (ISO 8601)
- Join Date
- Jan 2010
Re: The Invasion of Toril
"Good plan, Gale. Zap them until they come out to the open."
Best homebrew ever (shameless self plug)! The Stoner, always PEACH
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2012-09-24, 04:05 PM (ISO 8601)
- Join Date
- Sep 2011
- Location
- Chanute, KS
- Gender
Re: The Invasion of Toril
Krgg
Now someone's makin some sense! The orc brings his falchion to the ready, and steps into the middle of the tunnel entrance, just outside the tunnel, as if to block the way out. He begins making kissy noises at the Formians as if calling a pet. You think we got close to their Queenie? he calls back over his shoulder.Last edited by Medic!; 2012-09-24 at 04:05 PM.
Just in case, in any game I've applied to without being selected: DMs are more than welcome to use my submission as an NPC as they wish!
Huge thanks to Howl for puting some Boomstick in my avatar
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2012-09-24, 04:24 PM (ISO 8601)
- Join Date
- Aug 2012
- Gender
Re: The Invasion of Toril
Gale's attack hits a formian. They then begin to make some commotion.
One of the taskmasters begins to shuffles around his hands and mumbles something under his breath while looking at Krgg. Krgg then walks back up the tunnel and swings his sword at Bleerie, but misses her.
The other formian then move back into the tunnels, out of the party's line of sight.
Spoiler
Attack:
(1d20+20)[23]
Crit confirm:
(1d20+20)[34]
Damage:
(2d4+13)[17]
Crit damage:
(2d4+13)[18]
Vicious Damage:
(2d6)[7]
Divine Surge:
(6d8)[26]
Vicious Damage to Krgg:
(1d6)[4]
Last edited by Allyzedl; 2012-09-24 at 04:25 PM.
Intelligent doors FTW
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2012-09-24, 04:35 PM (ISO 8601)
- Join Date
- Jan 2010
Re: The Invasion of Toril
Bleerie rolls her eyes as she parries Krgg's blow with her shield. "Right, the domination..." She attempts to touch Krgg with the wand she had been holding for the last few minutes.
SpoilerStandard action: activate the wand of Protection from Evil on Krgg.
Melee touch attack: (1d20+6)[19]
Should I miss him, I will quicken Fly and move up over his reach, eating the AoO if necessary.Best homebrew ever (shameless self plug)! The Stoner, always PEACH
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2012-09-24, 04:36 PM (ISO 8601)
- Join Date
- Jul 2009
- Location
- Somewhere over the rainbo
Re: The Invasion of Toril
"Congratulations, they had no intention of pursuit and you provoked them."
Attempts to move over to Krgg and touch him.
Spoiler
cast protection from evil
(1d20+13)[25] touch attack
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2012-09-24, 04:50 PM (ISO 8601)
- Join Date
- Aug 2012
- Gender
Re: The Invasion of Toril
Krgg resists Bleerie's attempt to cast a spell on him, but is unable to resist Noru spell, and regains control of himself.
Intelligent doors FTW
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2012-09-24, 05:02 PM (ISO 8601)
- Join Date
- Jul 2009
- Location
- Somewhere over the rainbo
Re: The Invasion of Toril
"There, unfortunately that only buys us time. In roughly nine minutes the domination will most likely resume."
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2012-09-24, 05:06 PM (ISO 8601)
- Join Date
- Jan 2010
Re: The Invasion of Toril
"Yes. I wonder why they aren't trying to dominate us every round, we would make for good allies. Let me try this..."
Bleerie casts two spells on Krgg, trying to improve the situation.
SpoilerAssuming we are out of round-to-round action.
Standard action 1: cast Guidance on Krgg. This gives him a +1 competence to the next save.
Standard action 2: cast Resurgence (SpC) on Krgg. This allows Krgg to make a new save against the domination.Best homebrew ever (shameless self plug)! The Stoner, always PEACH
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2012-09-24, 05:17 PM (ISO 8601)
- Join Date
- Aug 2012
- Gender
Re: The Invasion of Toril
Bleerie senses that Krgg is no longer under the effects of Dominate Monster.
Intelligent doors FTW
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2012-09-24, 06:14 PM (ISO 8601)
- Join Date
- Sep 2011
- Location
- Chanute, KS
- Gender
Re: The Invasion of Toril
Krgg
Shaking off the temporary confusion, Krgg quickly figures out what probably just happened. He is not happy about it.
BLAST AND BE-DAMN-IT THAT TEARS IT! He bellows an orcish battle-cry and brandishes his blade, tearing off down towards the tunnel, angry as a bear in a trap.
SpoilerSwift action to change stances to Leading the Charge (any ally in 60ft who can hear me gets +10 damage on their charge attack, should they choose to charge)
and CHARGE! into the tunnel, attempting to make a mess out of the first critter he comes to.
Attack - (1d20+22)[40] - Threat!
Critical Confirmation - (1d20+22)[39]
Slashing Damage - (2d4+23)[30]
Critical Damage - (2d4+23)[29]
Vicious Damage - (2d6)[8]
Vicious Damage to Krgg - (1d6)[6]
and -2 AC until the beginning of his next turn.
EDIT: That tears it, indeed!
Last edited by Medic!; 2012-09-24 at 06:15 PM.
Just in case, in any game I've applied to without being selected: DMs are more than welcome to use my submission as an NPC as they wish!
Huge thanks to Howl for puting some Boomstick in my avatar
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2012-09-24, 06:41 PM (ISO 8601)
- Join Date
- Jul 2009
- Location
- Somewhere over the rainbo
Re: The Invasion of Toril
"Two steps forward, one charge back..."
Noru troll sighs and wanders off half heartedly after the orc.
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2012-09-24, 07:38 PM (ISO 8601)
- Join Date
- Apr 2012
- Gender
Re: The Invasion of Toril
Zaavariel adds his battlecry to Krgg's, targeting the first Taskmaster or Myrmarch he can reach with his blinding speed...
Spoiler
Charge vs preferably the Taskmaster that attacked Krgg or another Taskmaster. I have an 80' charge.
Charge Power Attack(-4/+8)(d20+15)[25]
Damage (2d6+31)[38]
MageBane (2d6)[3]
@DMSpoilerACSpoilerAC:31(-2=29)
Last edited by Zman; 2012-09-24 at 07:39 PM.
Current Games
Original System
My Homebrew
Zman's 5e Tweaks Thread- V2.0; Weapons and Armor; Monster Manual Expansion
-
2012-09-24, 08:42 PM (ISO 8601)
- Join Date
- Jan 2010
Re: The Invasion of Toril
Bleerie smiles. She likes the two fighters. "C'mon Gale, let's get them some support!" She follows the two warriors and keeps a second line behind them while casting more spells.
SpoilerMove action: move in the direction the two melee charged.
Standard action: Lesser Vigor (SpC) on self.Best homebrew ever (shameless self plug)! The Stoner, always PEACH
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2012-09-24, 09:02 PM (ISO 8601)
- Join Date
- Jul 2012
- Location
- UTC-5
Re: The Invasion of Toril
"I am more in the direction of killing ants, my support skills are minimal. I might be able to blind some of them, but that is about it."
Spoiler: Current Character List:
John Smith, Playing in the Dollhouse
Adam of Cyre, Cyre Red
Grok Magmaforge, Iron Crisis
ALADIN, Out of the Abyss
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2012-09-24, 09:15 PM (ISO 8601)
- Join Date
- Jan 2010
Re: The Invasion of Toril
"By support I meant, air support! Blast 'em!"
Best homebrew ever (shameless self plug)! The Stoner, always PEACH
-
2012-09-24, 09:20 PM (ISO 8601)
- Join Date
- Jul 2012
- Location
- UTC-5
Re: The Invasion of Toril
"I can do that. Or, at least I will as soon as I recover from the last blast."
Spoiler: Current Character List:
John Smith, Playing in the Dollhouse
Adam of Cyre, Cyre Red
Grok Magmaforge, Iron Crisis
ALADIN, Out of the Abyss
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2012-09-25, 09:15 AM (ISO 8601)
- Join Date
- Aug 2012
- Gender
Re: The Invasion of Toril
Krgg charges down the tunnel directly at the taskmaster that was controlling him, and Krgg cuts the taskmaster’s head off. Zaavariel follows down the tunnel and sees another taskmaster to hit left, then runs towards it, swinging at it, Zaavariel cuts deep into the taskmaster’s body, killing it.
Noru and Bleerie follow the others down the tunnel, while Gale and Zipxap stand in the exit tunnel. Then Bailey appears in the room at the tunnel north of the room and slays the warrior in front of fine, turning it into a fine red mist.
The party doesn't see any other formian at the moment.
@Zaavariel
SpoilerYou see a formian warrior on the other end of the tunnel, and behind it is a myrmarch. Behind the warrior that you see, there seems to be another tunnel on the right side. The two formian that you see seem to be caught off guard.
@Krgg
SpoilerYou don’t see anything on the other side of the tunnel.
Spoiler
Formian with red borders are taskmasters, yellow are warriors, large formian without borders will be myrmarch.
Since the party doesn't see any more formian, go ahead and take another round of actions.
Map:
Spoiler
Intelligent doors FTW
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2012-09-25, 09:23 AM (ISO 8601)
- Join Date
- Jul 2012
- Location
- UTC-5
Re: The Invasion of Toril
"There were more of them just a few seconds ago. Where did they go? We should follow them"
Spoiler: Current Character List:
John Smith, Playing in the Dollhouse
Adam of Cyre, Cyre Red
Grok Magmaforge, Iron Crisis
ALADIN, Out of the Abyss
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2012-09-25, 10:16 AM (ISO 8601)
- Join Date
- Jan 2010
Re: The Invasion of Toril
The guys are looking fine. I will hold my ground for now.
Bleerie covers herself with the shield, trying to see any threat.
SpoilerStandard action: total defense.
Move action: Spot check (1d20+6)[14] on anything that is not one of the three tunnels. There might be secret passages or strange stuff around.Best homebrew ever (shameless self plug)! The Stoner, always PEACH
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2012-09-25, 11:07 AM (ISO 8601)
- Join Date
- Jul 2009
- Location
- Somewhere over the rainbo
Re: The Invasion of Toril
Noru casts a spell
Spoiler
shield, on himself
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2012-09-25, 11:09 AM (ISO 8601)
- Join Date
- Jul 2012
- Location
- UTC-5
Re: The Invasion of Toril
Gale casts Dark one's own luck, shifting her save bonus to Will.
(Whispered)"My mind is my fort. You shall not enter."Spoiler: Current Character List:
John Smith, Playing in the Dollhouse
Adam of Cyre, Cyre Red
Grok Magmaforge, Iron Crisis
ALADIN, Out of the Abyss
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2012-09-25, 11:17 AM (ISO 8601)
- Join Date
- Apr 2012
- Gender
Re: The Invasion of Toril
Zaavariel turns his head and keen eyes down the tunnel...
"More..." a grin crosses his face before he darts down the tunnel whipping his blade at an unsuspecting Warrior.
Spoiler
Charge Warrior staying out of range of the Myrmarch
Charge Power Attack(-4+8)(d20+13)[19]
Damage(2d6+19)[24]
AC is the same as last charge until my shield wears off, only a minute or two left.
Current Games
Original System
My Homebrew
Zman's 5e Tweaks Thread- V2.0; Weapons and Armor; Monster Manual Expansion