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  1. - Top - End - #421
    Colossus in the Playground
     
    GreenSorcererElf

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    Default Re: The Invasion of Toril

    "I can teleport 50 feet, and take 3 others with me. I think we could take the queen, although it would be risky."
    Spoiler: Current Character List:
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    John Smith, Playing in the Dollhouse
    Adam of Cyre, Cyre Red
    Grok Magmaforge, Iron Crisis
    ALADIN, Out of the Abyss

  2. - Top - End - #422
    Bugbear in the Playground
     
    Medic!'s Avatar

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    Default Re: The Invasion of Toril

    Krgg

    Krgg rises to his feet and windmills his arms, stretching. If we don't have to wait, then what in the Nine Hells are we waiting for?

    Spoiler
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    Beam me up, Scotty
    Just in case, in any game I've applied to without being selected: DMs are more than welcome to use my submission as an NPC as they wish!

    Huge thanks to Howl for puting some Boomstick in my avatar

  3. - Top - End - #423
    Bugbear in the Playground
     
    ClericGuy

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    Jan 2010

    Default Re: The Invasion of Toril

    "Give it a try. If we can teleport in, we can teleport out. The queen seems to be having a hard time keeping us confined; she is resorting to intimidation, which is the tactic of the losing side."
    Best homebrew ever (shameless self plug)! The Stoner, always PEACH

  4. - Top - End - #424
    Colossus in the Playground
     
    GreenSorcererElf

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    Default Re: The Invasion of Toril

    "I will take both of you, and 1 other in the first trip. Who else wants to go over first? I will be coming back to grab everyone. Noru, could you give a detailed description of what is in the room, and what it's dimensions are? probably better to get somewhere where that there is a decent amount of space."
    Last edited by Archmage1; 2012-09-27 at 02:09 PM.
    Spoiler: Current Character List:
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    John Smith, Playing in the Dollhouse
    Adam of Cyre, Cyre Red
    Grok Magmaforge, Iron Crisis
    ALADIN, Out of the Abyss

  5. - Top - End - #425
    Bugbear in the Playground
     
    Tharione's Avatar

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    Somewhere over the rainbo

    Default Re: The Invasion of Toril

    "Can you teleport where you cannot see and have not been?"

    Noru troll kneels down and drags a claw along the ground. Scratching a rough map of what he saw in the next rooms, and begins calculating something.

    "Three taskmasters, two warriors, three Myrmarchs , not odds we haven't taken before. I'd suggest protecting everyone from domination that we can..."

    He continues scratching.

    "Even without assuming she can hear us in here without her 'children' there will likely be more in her room and the entire hive is probably on their way."

    Dusts his hands off and rises from the floor

    "Assuming she can hear us... Well, if she is even still there when we arrive her guardians will have converged on her chamber and likely received enhancing magic."

    He smirks.

    "A challenge to say the least."

  6. - Top - End - #426
    Colossus in the Playground
     
    GreenSorcererElf

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    Default Re: The Invasion of Toril

    "True, we will need to protect from mind altering magics, although that should not be too difficult. I suspect that the hive is running out of defenders, unless this hive is far larger than normal, for some reason. I can teleport to a location, or in a direction. Hopefully, you can give me a good direction to go to."
    Spoiler: Current Character List:
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    John Smith, Playing in the Dollhouse
    Adam of Cyre, Cyre Red
    Grok Magmaforge, Iron Crisis
    ALADIN, Out of the Abyss

  7. - Top - End - #427
    Barbarian in the Playground
     
    Allyzedl's Avatar

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    Default Re: The Invasion of Toril

    Bailey asks Noru, "About how far did you teleport when you went to the other side of this wall?" He then points at the wall that Noru was standing at when he disappeared.
    Intelligent doors FTW

  8. - Top - End - #428
    Bugbear in the Playground
     
    Tharione's Avatar

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    Somewhere over the rainbo

    Default Re: The Invasion of Toril

    "A ten foot jump got me to the other side."

    Noru proceeds to the southwest corner of the room by the other prismatic wall and claws an x into the west wall

    "Fifteen or Twenty feet, facing the wall will get you securely in the chamber before where i postulate her to be."

    He claws an arrow on the floor more or less facing just south of the rooms corner.

    "Twenty to thirty this way should land you in the appropriate room but, as I have not seen it, it would be a blind jump, much riskier."
    Last edited by Tharione; 2012-09-27 at 02:35 PM.

  9. - Top - End - #429
    Barbarian in the Playground
     
    Allyzedl's Avatar

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    Default Re: The Invasion of Toril

    Bailey then says, "Alright, let's do this all at once then." He grabs onto Zipxap and Zaavariel. "I'll follow, you go first."
    Intelligent doors FTW

  10. - Top - End - #430
    Colossus in the Playground
     
    GreenSorcererElf

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    Default Re: The Invasion of Toril

    "All right Noru. We will take the less risky path. Can anyone shield the minds of Krgg and Zaavariel? It would make this plan a bit less risky. Those who want to be in the first wave, follow me."

    Gale heads to the X that Noru marked in the west wall, and waits for the others who wish to cross first to follow.
    Last edited by Archmage1; 2012-09-27 at 02:42 PM.
    Spoiler: Current Character List:
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    John Smith, Playing in the Dollhouse
    Adam of Cyre, Cyre Red
    Grok Magmaforge, Iron Crisis
    ALADIN, Out of the Abyss

  11. - Top - End - #431
    Barbarian in the Playground
     
    Allyzedl's Avatar

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    Default Re: The Invasion of Toril

    Bailey says, "I can take the rest after that if they so please."
    Intelligent doors FTW

  12. - Top - End - #432
    Firbolg in the Playground
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    Default Re: The Invasion of Toril

    "Greater protections for the mind would be appreciated, I'd hate to take any of your heads without cause.". Zaavariel holds his blade at the ready as he moves near Bailey renewing his arcane protections.

    "I am ready."

    Spoiler
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    Cast Shield
    Last edited by Zman; 2012-09-27 at 03:06 PM.

  13. - Top - End - #433
    Bugbear in the Playground
     
    Medic!'s Avatar

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    Default Re: The Invasion of Toril

    Krgg

    **** on that, get it done now! Appearing to enjoy himself for the first time since they started traveling together, the orc is obviously excited. His feet grind into the tunnel floor and his fingers flex and tense up around the hilt of Foebane. For all intents and purposes he looks like an orc in a candy shop (full of kids)
    Just in case, in any game I've applied to without being selected: DMs are more than welcome to use my submission as an NPC as they wish!

    Huge thanks to Howl for puting some Boomstick in my avatar

  14. - Top - End - #434
    Bugbear in the Playground
     
    ClericGuy

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    Jan 2010

    Default Re: The Invasion of Toril

    "Just a second..."

    Bleerie casts an area spell to empower her allies.

    "There, ready."

    Spoiler
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    Standard action: cast Mass Aid.

    Everyone: +1 morale on attack rolls, +1 morale on saves vs. fear, and (1d8+10)[18] temporary HP.
    Best homebrew ever (shameless self plug)! The Stoner, always PEACH

  15. - Top - End - #435
    Colossus in the Playground
     
    GreenSorcererElf

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    Default Re: The Invasion of Toril

    "Well, time to get going."

    Gale casts flee the scene, taking Zaavariel, Krgg, and Bleerie with her.
    teleports 20 feet in front of her(she is facing th ex that Noru marked)
    Spoiler: Current Character List:
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    John Smith, Playing in the Dollhouse
    Adam of Cyre, Cyre Red
    Grok Magmaforge, Iron Crisis
    ALADIN, Out of the Abyss

  16. - Top - End - #436
    Barbarian in the Playground
     
    Allyzedl's Avatar

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    Default Re: The Invasion of Toril

    Gale grabs onto Zaavariel, Bleerie, and Krgg, then teleports to the other side of the wall. They then see Bailey, Zipxap, and Noru appear out of the shadows in the room.

    Looking around they notice a myrmarch right behind them, a warrior in front of Bleerie, and a warrior behind the party. Looking the the western tunnel they see a very dark room, which seems to be empty. Down the south hall they spot another room where they see a glowing myrmarch blocking the next tunnel and a taskmaster standing next to the lit up myrmarch.

    The formian are caught off guard by your sudden appearance in the room.


    Spoiler
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    PCs have a surprise, which is limited to a single standard action.

    Map:
    Spoiler
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    Intelligent doors FTW

  17. - Top - End - #437
    Colossus in the Playground
     
    GreenSorcererElf

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    Default Re: The Invasion of Toril

    "And... We are here. Time to kill some more ants."

    As she is speaking, Gale is readying, and throwing a blast of energy at the glowing ant.

    Spoiler
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    beshadowed eldritch chain(dc 18 or blind for a round) at the glowing one. 2 bounces, 30 foot between them
    concentration(dc 15, love sla rules)(1d20+17)[32]
    attack(1d20+9)[21] damage(7d6)[16]...an amazing roll.
    attack(1d20+9)[11] 8
    attack(1d20+9)[18] 8
    Last edited by Archmage1; 2012-09-27 at 04:46 PM.
    Spoiler: Current Character List:
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    John Smith, Playing in the Dollhouse
    Adam of Cyre, Cyre Red
    Grok Magmaforge, Iron Crisis
    ALADIN, Out of the Abyss

  18. - Top - End - #438
    Bugbear in the Playground
     
    ClericGuy

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    Jan 2010

    Default Re: The Invasion of Toril

    Bleerie touches Zaavariel with her wand. "Look, giant firefly."

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    Protection from Evil on Z-man. Lasts 1 minute.
    Best homebrew ever (shameless self plug)! The Stoner, always PEACH

  19. - Top - End - #439
    Bugbear in the Playground
     
    Medic!'s Avatar

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    Default Re: The Invasion of Toril

    Krgg

    Krgg, distracted by the Giant Firefly comment, brings his sword down in a glorious black arc towards the giant ant next to him.


    Spoiler
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    Standard Action: Divine Surge

    Attack - (1d20+21)[23]
    Critical Confirmation - (1d20+21)[23]
    Slashing Damage - (2d4+13)[15]
    Critical Damage - (2d4+13)[17]
    [roll=Divine Surge]8d8[/roll] <-- I messed this one up trying to be funny, but I'm pretty sure I missed so yeah
    Vicious Damage - (2d6)[6]
    Vicious Damage to Krgg - (1d6)[4]



    * post roll count doesn't match database
    Last edited by Medic!; 2012-09-27 at 05:50 PM.
    Just in case, in any game I've applied to without being selected: DMs are more than welcome to use my submission as an NPC as they wish!

    Huge thanks to Howl for puting some Boomstick in my avatar

  20. - Top - End - #440
    Bugbear in the Playground
     
    Tharione's Avatar

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    Default Re: The Invasion of Toril

    "Behind the glowing Myrmarch." Norus voice emanates from a darkened corner of the room

    Invisible to both those without the ability to see in the dark and those with darkvision:

    Spoiler
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    Noru disappears and reappears, at seemingly the same moment, standing in the westward hall then charges the central myrmarch.

    Spoiler
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    all attacks +2 to hit and denied dexterity if they can't see him.
    (1d20+16)[27] claw 1
    (2d6+9)[13] claw 1 damage
    (1d20+16)[19] claw 2
    (2d6+9)[19] claw 2 damage

    if both claws hit:
    (4d6+13)[31] rend
    DC: 24 fort save or its dazed

    (1d20+16)[24] rake 1
    [roll]2d6+4[/roll rake 1 damage
    (1d20+16)[33] rake 2
    [roll]2d6+4[/roll rake 2 damage

    (1d20+11)[17] bite
    (1d8+7)[15] bite damage
    not improved grabbing



  21. - Top - End - #441
    Firbolg in the Playground
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    Default Re: The Invasion of Toril

    Zaavariel brings his blade down into the Formain next to him... Hewing it in two...

    Spoiler
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    Power Attack (-5/+10)(d20+11)[30]
    Damage (2d6+21)[31]57 Total
    If Mage Bane is applicable +2 to hit
    Magebane Damage(2d6+2)[12]
    Last edited by Zman; 2012-09-27 at 09:17 PM.

  22. - Top - End - #442
    Barbarian in the Playground
     
    Allyzedl's Avatar

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    Default Re: The Invasion of Toril

    Gale shoots an eldritch chain down the tunnel and into the next room, hitting the glowing ant, but the eldritch chain misses the taskmaster as it hits the sewer wall, causing a few pieces of debris to brake off and fall to the ground. Then, Bleerie pokes Zaavariel with something hard and casts a spell on him.

    Krgg swings at the giant ant standing right in front of him, but manages to find some way to miss the myrmarch. An invisible creature claws at the myrmarch, hitting it with its first attack. Zaavariel swings his sword precisely at the warrior next to him, cutting it into two pieces.


    Not being able to see the creature next to him, Bailey pulls out a cloth, puts it on his head, then ties it in a knot behind his head.


    The taskmaster begins to cast a spell, Gale feels that something is trying to control her, however she is able to overpower the effect. Then the glowing myrmarch attempts to return the favor to Gale, it throws two javelins at her. Both of which pierce the human.

    The other myrmarch stings Gale, which makes her feel a little lightheaded, then it bites her in the shoulder.


    A warrior runs into the room from the side of the room south of you that you cannot see, it then attacks Gale, hitting the floor with its stinger as Gale dodges the formian. Then another myrmarch appears from around the corner, and stops in front of Gale, and attempts to sting her, it stabs her in her wounded shoulder.


    Spoiler
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    Gale takes 7 damage, and is walking around just fine with 2 javelins stuck through her.
    Gale takes another 14 damage from the other myrmarch.
    Gale take 9 damage from the myrmarch that just entered the room.

    Noru didn't move because he was limited to just a standard action because it was a surprise round.

    Spoiler
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    Intelligent doors FTW

  23. - Top - End - #443
    Colossus in the Playground
     
    GreenSorcererElf

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    Default Re: The Invasion of Toril

    "You will not take my mind, ant!"

    As the two javelins hit her, Gale just smiles, ignoring the impacts. The stings, on the other hand, cause her to stagger

    Spoiler
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    so gale must be doing pretty well with fort saves so far...

    Gale fires a blast of energy, point blank, into the myrmach that stabbed her in the shoulder. The blast almost seems to flicker with power as it leaves her hands. after firing the blast, Gale pauses for a second, blood leaking from her wounds, before disappearing, and re-appearing near the ceiling

    Spoiler
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    Will change the teleportation destination, if no space above the fight available to be near noru's skeleton
    maximized beshadowed eldritch chain(dc 18 or blind for a round)
    followed by a quickened flee the scene(note that a major image of gale is left behind for a round)
    attack1(1d20+9)[25] 42 damage
    2 (1d20+9)[14] 21 damage
    3 (1d20+9)[15] 21 damage
    Last edited by Archmage1; 2012-09-27 at 09:40 PM.
    Spoiler: Current Character List:
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    John Smith, Playing in the Dollhouse
    Adam of Cyre, Cyre Red
    Grok Magmaforge, Iron Crisis
    ALADIN, Out of the Abyss

  24. - Top - End - #444
    Firbolg in the Playground
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    Default Re: The Invasion of Toril

    "And more keep coming!" Zaavariel screams with a smile on his face, living for the thrill of a fight.

    He whips his blade around at the Taskmaster next to Bleerie... Ending its sorcery decisively before continuing his blade and bite on to the larger Formain next to it.

    Spoiler
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    Power Attack (-2/+4)(d20+14)[33]
    Damage (2d6+17)[25]
    Magebane Damage(2d6)[10]
    Total of 63

    Onto the Myrmarch

    Power Attack (-2/+4)(d20+9)[28]
    Damage (2d6+17)[24]
    Magebane Damage(2d6)[3]

    Bite
    Power Attack (-2/+2)(d20+7)[27]
    Damage (2d6+8)[10]
    Last edited by Zman; 2012-09-27 at 09:44 PM.

  25. - Top - End - #445
    Bugbear in the Playground
     
    Medic!'s Avatar

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    Chanute, KS
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    Default Re: The Invasion of Toril

    Krgg

    Focusing more on the fight after Bleerie's dirty trick about a firefly distracting him, Krgg seeks to chop his way through to the glowing ant.

    Spoiler
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    Full attack, going after the Mymarch (2nd attack to the little one if the big one dies) any hits heal Krgg for 2hp

    Attack 1 - (1d20+21)[27]
    Critical Confirmation - (1d20+21)[23]
    Slashing Damage - (2d4+13)[18]
    Critical Damage - (2d4+13)[16]
    Vicious Damage - (2d6)[5]
    Vicious Damage to Krgg - (1d6)[4]

    Attack 2 - (1d20+16)[33] - Threat!
    Critical Confirmation - (1d20+16)[33]
    Slashing Damage - (2d4+13)[15]
    Critical Damage - (2d4+13)[19]
    Vicious Damage - (2d6)[8]
    Vicious Damage to Krgg - (1d6)[6]

    Last edited by Medic!; 2012-09-27 at 10:13 PM.
    Just in case, in any game I've applied to without being selected: DMs are more than welcome to use my submission as an NPC as they wish!

    Huge thanks to Howl for puting some Boomstick in my avatar

  26. - Top - End - #446
    Bugbear in the Playground
     
    ClericGuy

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    Jan 2010

    Default Re: The Invasion of Toril

    Much of her daily power expended, Bleerie is content with letting the others do the fighting for her. She defends herself with skill, while her spell slowly seals her open wounds.

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    Standard action: total defense.
    Best homebrew ever (shameless self plug)! The Stoner, always PEACH

  27. - Top - End - #447
    Bugbear in the Playground
     
    Tharione's Avatar

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    Somewhere over the rainbo

    Default Re: The Invasion of Toril

    Norutroll's gutteral voice emanates from the darkness: "Skeleton, don't just sit there, Kill ants until none remain. Seriously what do i pay you for?"

    Invisible:
    Spoiler
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    Noru attempts to tear into the myrmarch followed by the nearby taskmaster.

    Spoiler
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    +2 to attack rolls and no dex if they can't see him
    [roll0] claw 1 myrmarch
    [roll1] claw 1 damage
    [roll2] claw 2 myrmarch
    [roll3] claw 2 damage
    if both claws hit:
    Spoiler
    Show

    [roll4] rend
    and a DC: 24 save or its dazed


    [roll5] Bite Vs Taskmaster
    [roll6] damage
    if bite hits:
    Spoiler
    Show

    [roll7] grapple

    if grapple succeeds:
    [roll8] rake 1 taskmaster
    [roll9] rake 1 damage
    [roll10] rake 2 taskmaster
    [roll11] rake 2 damage






    Skeleton attacks the nearest ant!
    Spoiler
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    [roll12] attack (+2 if it needs to charge)
    [roll13] damage

  28. - Top - End - #448
    Barbarian in the Playground
     
    Allyzedl's Avatar

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    Default Re: The Invasion of Toril

    Gale shoots a blast at the myrmarch in the tunnel, hitting it bouncing hitting the warrior next to it, then bounces again hitting the other myrmarch in the room. Zaavariel slices up the myrmarch in the tunnel next to him, and the myrmarch falls to the ground, at which point Zaavariel attacks the other myrmarch in the room. He hits it with his sword, then bites it.

    Krgg then attacks the myrmarch in the middle of the room. He manages to miss his attack again, but then redeems himself when he hits an artery in the myrmarch’s neck as blood spews out of it.

    Bleerie stands in the side of the room bracing for impact from any incoming attack. Noru claws at the myrmarch that is on the ground as it bleeds out, just to make sure that it is dead. He then bites and rakes the warrior to death. Noru’s trumpet archon skeleton then attacks the dead myrmarch in front of her.

    Bailey the runs down the tunnel, stops in front of the glowing myrmarch and attacks it. Upon striking it, the glowing myrmarch disappears.

    The taskmaster then begins to cast a spell on Bailey, however he is able to resist the effects of the spell. The warrior in the room attempts to sting Gale, hitting her image, then hits the image two more times with its claws.




    Spoiler
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    Think that there was a little confusion on the monsters this round. The taskmaster that Zaavariel attacked was actually a warrior, and dead, so he instead attacked the myrmarch until it was negative per his instructions on the taskmaster, then attacked the other myrmarch.

    Krgg wanted to attack the glowing myrmarch with a full attack, but the glowing myrmarch is the one with a yellow hue in the room below, so he attacked the myrmarch that is standing next to him.

    Noru wanted to attack a taskmaster, but is currently next to a warrior, so he will attack it instead.

    Just reading over the polymorph ability, items that don’t fits your new form cease to function. So your ring of darkhidden that is sized for an elf, wouldn’t fit a large troll so isn’t functioning right now. However, the rest of your items because of their composition will stretch and be fine and work normally.

    Map:
    Spoiler
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    Intelligent doors FTW

  29. - Top - End - #449
    Bugbear in the Playground
     
    ClericGuy

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    Jan 2010

    Default Re: The Invasion of Toril

    There is not much reason to start fighting now. Bleerie shifts her position slightly and glances past the door as she keeps her shield up.

    Spoiler
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    Standard action: total defense.
    Free action: 5-foot step up left, between Z and the skeleton.
    Move action: Spot check (1d20+6)[17] to look in the room the glowing myrmarch was covering. Important: if Bleerie sees that her vision is not much impaired by darkness or anything and she can have a good look of the room, she will expend her Divine Insight for a +15 on the check. I remind you that I can see invisible creatures by beating their Hide check (0+Dex(+size or other), in combat) by 20. If Bleerie sees that there is something in the way, she will save the spell for later.
    Best homebrew ever (shameless self plug)! The Stoner, always PEACH

  30. - Top - End - #450
    Colossus in the Playground
     
    GreenSorcererElf

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    UTC-5

    Default Re: The Invasion of Toril

    Gale blasts the nearest taskmaster with another blast of energy, hoping to sicken it.

    Spoiler
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    sickening blast(dc 18 fort or sickened for a minute) eldritch chain
    attack 1(1d20+9)[21] (7d6)[34]
    2 (1d20+9)[12] 17
    3 (1d20+9)[14] 17
    good damage... but bad attacks :(
    Last edited by Archmage1; 2012-09-28 at 08:21 AM.
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    John Smith, Playing in the Dollhouse
    Adam of Cyre, Cyre Red
    Grok Magmaforge, Iron Crisis
    ALADIN, Out of the Abyss

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