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  1. - Top - End - #151
    Ogre in the Playground
     
    Luzahn's Avatar

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    Default Re: GitP Dwarf Fortress Succession Game 4: Dwarves on Patrol

    I've had a brewing job constantly running for my year. I'd guess that it was interrupted by a zombie at some point and I forgot to reactivate it. Or they were drinking it before it was stockpiled.

    Next player should maybe set up a second brewery, up our production.

  2. - Top - End - #152
    Pixie in the Playground
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    Thumbs up Re: GitP Dwarf Fortress Succession Game 4: Dwarves on Patrol

    i could do a year I've been meaning to play for a while and this is a good excuse - though updates would be slow since i can only play for an hour or so a day except on weekends due to school and having to share this computer
    Last edited by Zargodia; 2012-09-25 at 08:56 PM.

  3. - Top - End - #153
    Ogre in the Playground
     
    Luzahn's Avatar

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    Default Re: GitP Dwarf Fortress Succession Game 4: Dwarves on Patrol

    Shouldn't be a problem, I can't see a round taking more than seven hours.

  4. - Top - End - #154
    Ogre in the Playground
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    Default Re: GitP Dwarf Fortress Succession Game 4: Dwarves on Patrol

    Mine took almost ten hours (EDIT: Most of my first log was written while I looked around with the game paused and took stock of the situation, so really it was closer to nine) but then again my computer, if it were a person, would be a triple amputee. I was getting around 20 FPS, and that's after turning off weather and temperature and shutting down every program I wasn't using.

    You don't necessarily have to complete your year, just finish as much as you can.
    Last edited by Shpadoinkle; 2012-09-25 at 10:14 PM.

  5. - Top - End - #155
    Pixie in the Playground
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    Thumbs up Re: GitP Dwarf Fortress Succession Game 4: Dwarves on Patrol

    ok then sign me up!

  6. - Top - End - #156
    Ogre in the Playground
     
    Luzahn's Avatar

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    Default Re: GitP Dwarf Fortress Succession Game 4: Dwarves on Patrol

    By the way did you flip temperature back on, or is that independent of save?

  7. - Top - End - #157
    Ogre in the Playground
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    Default Re: GitP Dwarf Fortress Succession Game 4: Dwarves on Patrol

    That's independent of the save.

    Anyway, since Zargodia is the only player available who hasn't had a year yet, he's up.

  8. - Top - End - #158
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    Luzahn's Avatar

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    Default Re: GitP Dwarf Fortress Succession Game 4: Dwarves on Patrol

    Excellent! I await our tragic fall glorious victory over the zombies/goblins/angry elves and humans/forgotten beasts/demons.

  9. - Top - End - #159
    Pixie in the Playground
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    Default Re: GitP Dwarf Fortress Succession Game 4: Dwarves on Patrol

    ok ill be able to start around 6 (im on my Wii now) first update should be up soon

    OK here it is

    Spoiler
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    so now that Shpadoinkle has stepped down as
    overseer(though he never called himself that)
    it falls on me to continue where he left off
    ive desided that we need a competent military
    so that will be my first step

    ive noticed some bridges in the main hall and
    dont know what they're there for

    Spoiler
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    from my inspection it appears that the fortress
    will live for now but i cant seem to find the farms


    ok ya i know there are farms somewhere (DT says that the farmers are planting) but cant find them. didn't do anything today except make me militia commander first REAL update tommarow
    Last edited by Zargodia; 2012-09-26 at 09:19 PM.

  10. - Top - End - #160
    Bugbear in the Playground
     
    DwarfFighterGuy

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    Default Re: GitP Dwarf Fortress Succession Game 4: Dwarves on Patrol

    Farms are under the ice. Should be F2 to zoom to them I think.
    Claspedchurches: This is a mudstone dwarven fortress. All craftsdwarfship is of the highest quality. It is encrusted with bauxite, studded with ice, decorated with gold, and adorned with hanging rings of magma. This fortress menaces with spikes of steel, iron, bronze, and silver. On the fortress is an image of an image of cheese in pitchblende.

    On the fortress is an image of a megaweapon in gold, silver, jet, obsidian and adamantine. The goblins are burning.

  11. - Top - End - #161
    Ogre in the Playground
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    Default Re: GitP Dwarf Fortress Succession Game 4: Dwarves on Patrol

    Those bridges near the main hall are for luring zombies up from the caverns, then smashing them.

  12. - Top - End - #162
    Pixie in the Playground
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    Exclamation Re: GitP Dwarf Fortress Succession Game 4: Dwarves on Patrol

    Gnoman is it okay if i recruit you? because you have the best combat stats

    next update!

    Spoiler
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    journal of Zargodia overseer of domianstaves 12th of moonstone


    after being told where the farms are and what the bridges do ive strted
    on building the training hall and redoing our military because currently
    it sucks

    i also commissioned a mighty sword to be made for me to combat the undead

    Ive decided to ignore the caravan because several undead are right outside

    Spoiler
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    Ive kicked everyone out of the squad except me so i can pick a fresh batch
    of recruits

    a fishery worker is acting strange lets see what happens

    Spoiler
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    meanwhile my sword is finished so now the squad as is has weapons

    the fishery worker has taken over a craft shop but has a foot ingury so this
    might take awhile

    Spoiler
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    the new training hall is still hasn't been dug out "sigh"

    WITH SO MANY MINERS YOU THINK DIGGING WOULD GO FASTER!!!!!!

    the merchant seem to be fighting the undead now but not doing too well

    the military has now started training here are the great champions of domainstaves!

    Spoiler
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    these are the best fighters this fort has to offer... ill probably recruit a few more from the common rabble a bit later

    wow the mace dwarf that is with the merchants is kicking undead ass

    Spoiler
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    never mind shes dead

    well thats my first journal and I hate this place already


    ya the caravan is dead now so i guess that's just more stuff for when if we retake the surface
    Last edited by Zargodia; 2012-09-28 at 10:57 PM.

  13. - Top - End - #163
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    Luzahn's Avatar

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    Default Re: GitP Dwarf Fortress Succession Game 4: Dwarves on Patrol

    We didn't need that caravan, anyway...

  14. - Top - End - #164
    Pixie in the Playground
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    Question Re: GitP Dwarf Fortress Succession Game 4: Dwarves on Patrol

    for future reference how do i open the entrance for migrants?

  15. - Top - End - #165
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    Luzahn's Avatar

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    Default Re: GitP Dwarf Fortress Succession Game 4: Dwarves on Patrol

    The series of levers on the left wall of the main hall control the front's bridges.

  16. - Top - End - #166
    Pixie in the Playground
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    Default Re: GitP Dwarf Fortress Succession Game 4: Dwarves on Patrol

    great timing because a minotaur is in the fort and i want to kill it before it gets to where things are

    edit:so if somthing dies i just need to dump it and it will be sent to the caverns right?
    Last edited by Zargodia; 2012-09-29 at 12:05 AM.

  17. - Top - End - #167
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    Luzahn's Avatar

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    Default Re: GitP Dwarf Fortress Succession Game 4: Dwarves on Patrol

    Yeah, though if you get an interrupt message pull the bottommost left-side lever twice. If the dwarves get scared by the cave zombies, that'll dump the bridge contents.

    Alternatively, put the corpse under a bridge and smash it. Personally I think that's a bit of an exploit, but many would recommend it.

  18. - Top - End - #168
    Pixie in the Playground
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    frown Re: GitP Dwarf Fortress Succession Game 4: Dwarves on Patrol

    Spoiler
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    journal of Zargodia overseer of domianstaves 19thth of timber
    Spoiler
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    well that was to be expected not very interesting either no pictures
    just bone studs, well at least we have a legendary bone crafter

    the military has started training now to make some shields and armor for them!

    OH LA DI DA the mayor wants some greaves does he well TOO BAD we need armor for
    the military first

    Ral and me had our first sparring session and may there be many more!
    Ral was worried at first about my spinal injury but its no problem

    I just realized that we don't have an armorer so I recruited Luzahn
    to the task

    we are officially out of brewable plants but we have plenty of drinks
    so it should be fine for now

    neat a minotaur now just great hope he takes some of the undead with him
    well the shields are on hold for awhile because we need more adamantine

    Spoiler
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    the minotaur is taking a beating but decimating the undead
    OH ARMOK ITS IN THE FORT I gotta turn on the atom smashers before it gets
    to the populated part

    a donkey starved to death and is now inside the main hall!!!

    3 or more dead including Ral i need to stop that thing!

    Spoiler
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    OH GOD MADNESS AND DEATH GOTTA KILL THE DONKEY BUT IM TOO SLOW!!!!

    SO MANY ZOMBIES!!!!!

    ok stuff has calmed down but 24 have died

    Spoiler
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    never mind stuff just went to ****
    Spoiler
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    i just died and from my ghostly perch i can see that this will
    not go well

    Spoiler
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    everyone has banded together to make a final stand against the zombies

    8 dwarfs left

    6

    5

    4

    3

    2

    1

    fath obokinal is the last dwarf left
    Spoiler
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    Spoiler
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    so ya that's it if you want to back up the save to before my turn i would get rid of that donkey because that's what started it all it just lead to endless undead

  19. - Top - End - #169
    Ogre in the Playground
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    Default Re: GitP Dwarf Fortress Succession Game 4: Dwarves on Patrol

    Fun is to be expected.

    Anyway, what do you say, guys? Roll back to the end of my turn or let it go?

  20. - Top - End - #170
    Ogre in the Playground
     
    Luzahn's Avatar

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    Default Re: GitP Dwarf Fortress Succession Game 4: Dwarves on Patrol

    Well, it's dead. Rollback is in order, unless we want to be sporting and start from scratch?

    EDIT: By the way, have you guys seen the development post with trees? They're becoming multitile things. With fruit!

  21. - Top - End - #171
    Orc in the Playground
     
    SamuraiGuy

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    Default Re: GitP Dwarf Fortress Succession Game 4: Dwarves on Patrol

    Fruit trees are indeed exciting.

    I say we start a new fort, preferable one where our livestock won't rise up to strangle the life from us. Near a goblin fort or necromancer tower is fine though.
    Quote Originally Posted by MammonAzrael View Post
    Causing Hideous laughter is an Extraordinary ability of 20th level monks.

    At least, it should be.
    Proud Supporter of Vorpal Tribble's Monster Competition

  22. - Top - End - #172
    Ogre in the Playground
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    Default Re: GitP Dwarf Fortress Succession Game 4: Dwarves on Patrol

    Quote Originally Posted by Schylerwalker View Post
    preferable one where our livestock won't rise up to strangle the life from us.
    But, but... where's the Fun in that?!

    To be honest, I kind of like the idea of a fort constantly being balanced on the razor's edge of disaster, an all consuming tantrum spiral on one side and a zombie apocalypse on the other.
    Last edited by Shpadoinkle; 2012-09-29 at 10:38 AM.

  23. - Top - End - #173
    Ogre in the Playground
     
    Luzahn's Avatar

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    Default Re: GitP Dwarf Fortress Succession Game 4: Dwarves on Patrol

    Yeah, seconded. Invading stealth neromancers and undead armies should provide a lot of challenge, without the messiness of a constant zombie plague.

  24. - Top - End - #174
    Pixie in the Playground
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    Default Re: GitP Dwarf Fortress Succession Game 4: Dwarves on Patrol

    Quote Originally Posted by Shpadoinkle View Post
    a fort constantly being balanced on the razor's edge of disaster, an all consuming tantrum spiral on one side and a zombie apocalypse on the other.
    ya all that it took was 1 donkey dieing in the dining hall to start it all. personally i think new fort might be a bit more manageable and easier to get off the ground

  25. - Top - End - #175
    Ogre in the Playground
     
    Luzahn's Avatar

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    Default Re: GitP Dwarf Fortress Succession Game 4: Dwarves on Patrol

    Besides, we lost. Can't go resurrecting forts, otherwise it never ends. Besides, having a succession world sounds interesting.

  26. - Top - End - #176
    Ogre in the Playground
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    Default Re: GitP Dwarf Fortress Succession Game 4: Dwarves on Patrol

    Hmm... Well, if Zargodia would upload his save from after the fort has fallen we can use that world again and see if there's a suitable non-haunted area near a necromancer's tower.

  27. - Top - End - #177
    Ogre in the Playground
     
    BlueKnightGuy

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    Default Re: GitP Dwarf Fortress Succession Game 4: Dwarves on Patrol

    perhaps a region bordering an evil biome would suffice. It may provide a somewhat safer area while still giving you your evil weather, undead, etc...
    Quote Originally Posted by BRC View Post
    teleporting Hyper Nixon solves problems with Patriotism.

  28. - Top - End - #178
    Ogre in the Playground
     
    Luzahn's Avatar

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    Default Re: GitP Dwarf Fortress Succession Game 4: Dwarves on Patrol

    Eh, I've found towers to be more fun. With partial evil biomes, you end up just building everything outside of it and avoiding the nastiness. A lot of evil biomes end up without undead too. The towers provide a good threat level without being a constant annoyance.

  29. - Top - End - #179
    Pixie in the Playground
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    Default Re: GitP Dwarf Fortress Succession Game 4: Dwarves on Patrol

    Here it is: Save
    Last edited by Zargodia; 2012-09-29 at 05:51 PM.

  30. - Top - End - #180
    Ogre in the Playground
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    Default Re: GitP Dwarf Fortress Succession Game 4: Dwarves on Patrol

    Okay. I'll look around and see if I can locate some less hostile (but hopefully still Fun-filled) spots.

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