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  1. - Top - End - #211
    Pixie in the Playground
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    Default Re: GitP Dwarf Fortress Succession Game 4: Dwarves on Patrol

    Journal of Zargodia 2nd overseer of Inkedbrush

    so i killed the naked mole dog but a jabberer came and killed a horse

    it killed our marksdwarves but was slain by Tosid Ralukkib walls need
    to be finished fast

    there all mole dogs are dead but our militia captain was injured so now
    his right arm doesn't work and I'm going to start on a graveyard for our
    two fallen dwarves

    oh geez a troll is inside gotta kill it

    Tosid is really tearing up these cave monsters only casualty was some
    useless dwarf assigned to masonry

    The cave is now completely sealed off!! now to start working on that
    training yard

    Migrants lets see what we got

    Spoiler
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    ...They suck, the only thing I see that is useful is an amazing marksdwarf

    The militia captain is throwing a tantrum!

    he calmed down luckily no one was harmed

    Phew finished assigning jobs to all the migrants:

    Spoiler
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    well things got kinda boring after sealing the caves but I have
    a feeling that wont last long

    this is Zargodia 2nd overseer of inkedbrush signing out!

    so ya lost two marks dwarves gained one master and two competent ones in return

  2. - Top - End - #212
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    Luzahn's Avatar

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    Default Re: GitP Dwarf Fortress Succession Game 4: Dwarves on Patrol

    The marksdwarf issue probably arose due to our lack of quivers. They just run around bashing people at the moment.

    And if you add to our melee military, remember to switch them to the correct weapons.
    Last edited by Luzahn; 2012-10-06 at 09:57 PM.

  3. - Top - End - #213
    Pixie in the Playground
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    Default Re: GitP Dwarf Fortress Succession Game 4: Dwarves on Patrol

    Quote Originally Posted by Luzahn View Post
    The marksdwarf issue probably arose due to our lack of quivers. They just run around bashing people at the moment.

    And if you add to our melee military, remember to switch them to the correct weapons.
    ya i noticed that just after i was too late but now we have 8 quivers so that wont happen again

  4. - Top - End - #214
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    Luzahn's Avatar

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    Default Re: GitP Dwarf Fortress Succession Game 4: Dwarves on Patrol

    Yeah, we were out of leather before.

    I never liked those marksdwarves anyway.

    Be sure to assign a chief medical dwarf with all healthcares enabled, if I didn't.
    Last edited by Luzahn; 2012-10-06 at 10:04 PM.

  5. - Top - End - #215
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    Default Re: GitP Dwarf Fortress Succession Game 4: Dwarves on Patrol

    Sorry I haven't posted in a while! I've been having computer issues, and I'm going to have to reinstall DF. Could somebody give me the appropriate links for the region and fortress, and for the patch I need? I'd like to take a crack at the third year, or maybe the fourth.

    Also, the cow is a powerful and noble beast, and crafting one of iron shows my admiration and respect for a fellow dwarf.
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    At least, it should be.
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  6. - Top - End - #216
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    Luzahn's Avatar

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    Default Re: GitP Dwarf Fortress Succession Game 4: Dwarves on Patrol

    The current version should be the first on the bay12 site: http://www.bay12games.com/dwarves/df_34_11_win.zip

    As for the save, the first year's is back a page; the second is still in progress.
    http://dffd.wimbli.com/file.php?id=6993
    Last edited by Luzahn; 2012-10-07 at 02:04 PM.

  7. - Top - End - #217
    Pixie in the Playground
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    Default Re: GitP Dwarf Fortress Succession Game 4: Dwarves on Patrol

    Journal of Zargodia 2nd overseer of Inkedbrush

    Ive begun making rock pots so we can begin making more booze

    I'm also starting the production of bone bolts for training

    i have finished construction of the training yard and our
    solders have begun training

    Spoiler
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    a broglin thief was spotted outside the fort by me

    Spoiler
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    but was quickly chased off by the militia

    the elves have come - good thing to as we need all the wood we can get!

    I bought all their wood as well as some drink and cloth

    more migrants only 10 this time but nothing to special but we did get
    a great siege operator! might want to set up some Batista later

    a dwarf has claimed a masons workshop hope for something useful!

    two kolbolds snuck in to the fort and one was killed by our military

    well that dwarf that took over our masons workshop is not doing anything
    so ill need to try and do something about that

    nothing is really happening i expanded the food stockpile and built
    another still but that's not really interesting now is it?

    trainings going well and all masonry has been brought to a grinding
    halt by that very picky dwarf

    Oh the dwarf went Stark raving mad just after I built another masons
    workshop to start up production - he will not be missed

    Oh and a human caravan has come to trade sweet!

    and a broglin ambush not sweet

    Two! oh no

    They are now engaging the merchants
    Spoiler
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    Phew we won! and with only one military casualty! though they did
    get our broker and the humans did get slaughtered but we won

    well i asked for excitement and that's what i got its autumn now and
    i think ill wrap up this entry here.

    this is Zargodia 2nd overseer of inkedbrush signing out!

    so yeah not much happened until that ambush but our military and the humans decimated them once they got organized

  8. - Top - End - #218
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    Default Re: GitP Dwarf Fortress Succession Game 4: Dwarves on Patrol

    Can we get a full list of casualties in that fight? I see more corpses than were accounted for, hopefully not our legendary metalcrafter.

  9. - Top - End - #219
    Pixie in the Playground
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    Default Re: GitP Dwarf Fortress Succession Game 4: Dwarves on Patrol

    well no i don't keep track of every death but ill check...
    yes, yes the legendary metalcrafter died that sucks

    edit:Oh ya happy thanksgiving weekend everyone!
    Last edited by Zargodia; 2012-10-07 at 05:46 PM.

  10. - Top - End - #220
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    Default Re: GitP Dwarf Fortress Succession Game 4: Dwarves on Patrol

    Cheers. We in the US don't get to celebrate now, but enjoy it.

    Also, you may wish to switch me to weaponsmithing again, as that was our best weaponsmith.

    And if you would put some sort of mark of shame in your quarters, it would be appreciated. Or a statue to your glory, whichever feels appropriate.
    Last edited by Luzahn; 2012-10-07 at 08:54 PM.

  11. - Top - End - #221
    Pixie in the Playground
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    Default Re: GitP Dwarf Fortress Succession Game 4: Dwarves on Patrol

    Journal of Zargodia 2nd overseer of Inkedbrush

    During the celebrations after our victory I was informed by Luzahn that
    our legendary metal crafter was killed during the ambush I found our best
    weaponsmith, Kadol Thikutrinulon, on it.

    I also started mining operations to find some coal so we can start steel
    production and to make use of our siege operator I'm going to put a
    batista in the tunnel for defense

    and one again migrants come so lets see what they have
    well there's a decent axedwarf and a marksdwarf, an amazing carpenter and
    wood cutter, a doctor that we could use and, another amazing marksdwarf!

    Spoiler
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    This could be bad.

    the river has frozen over for the year so if anything trys to kill us it
    can walk over there now
    Spoiler
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    i believe our militia commander is a vampire, and not the funny sparkly type

    this is Zargodia 2nd overseer of inkedbrush signing out!

    so ya vampire any tips on how to deal with them would be appreciated
    and i have also placed a mark of shame in my room as requested by Luzahn

  12. - Top - End - #222
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    Default Re: GitP Dwarf Fortress Succession Game 4: Dwarves on Patrol

    The prudent means of vampire disposal is sealing it in a room or sending it on a suicide mission against some goblins.

    The Dwarven thing to do is to seal it inside a lever room to always have instant lever-pulling. Vampires don't need anything to survive, you see.

  13. - Top - End - #223
    Pixie in the Playground
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    Default Re: GitP Dwarf Fortress Succession Game 4: Dwarves on Patrol

    yes but this guy is an elite marksdwarf and very useful but i guess i could lock him in a archery tower for a similar effect
    of course i don't even know if he is a vampire

  14. - Top - End - #224
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    Luzahn's Avatar

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    Default Re: GitP Dwarf Fortress Succession Game 4: Dwarves on Patrol

    If he starts dying of thirst you could unseal him. I just dont want to end up with a bunch of dead important dwarves, but it's your call.

  15. - Top - End - #225
    Pixie in the Playground
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    eek Re: GitP Dwarf Fortress Succession Game 4: Dwarves on Patrol

    Journal of Zargodia 2nd overseer of Inkedbrush

    ive desided to test to see if iton is a vampire by sealing him in an
    isolated place for awhile to see if he gets thirsty and if he is i
    will give him his own personal archrery tower

    The dwarven caravan is expected any day now so we can hopefully request
    some caol since we havent found any yet

    Spoiler
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    and here it is!

    Spoiler
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    and here it is!

    ok military is equiped and with the caravan guards to hep it should be
    no problem...

    Spoiler
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    or maybe not. and there are also two necromancers

    I send the melee squad after the necromancers while
    the archers protect the fort, oh and i havent linked
    up the bridge yet, crap!

    Spoiler
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    not a good time!

    an ambush as well! geez

    axe dwarf down!

    Spoiler
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    and one of the elite marks dwarfs, were running out of bolts!
    but i think the necromancers are dead so that's a plus

    The siege has been broken! and with only 2 casualtys! now we can trade!

    wait what the corpses are reanimating even though there aren't anymore
    necromancers!

    and a goblin ambush!

    Spoiler
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    which crumples against our militia

    Spoiler
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    What!

    this is Zargodia 2nd overseer of inkedbrush signing out!

    so ya why are they coming back the necromancers are dead!

  16. - Top - End - #226
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    Default Re: GitP Dwarf Fortress Succession Game 4: Dwarves on Patrol

    There's another necro somewhere, he'll need to be dealt with. Station military near the corpses to try to sniff him out. Also that is a massive undead invasion.

  17. - Top - End - #227
    Ogre in the Playground
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    Default Re: GitP Dwarf Fortress Succession Game 4: Dwarves on Patrol

    Quote Originally Posted by Zargodia View Post
    so ya why are they coming back the necromancers are dead!
    I'll put my money on the RNG deciding that the for hasn't seen enough Fun yet, but thats just my theory.

  18. - Top - End - #228
    Pixie in the Playground
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    confused Re: GitP Dwarf Fortress Succession Game 4: Dwarves on Patrol

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    Journal of Zargodia 2nd overseer of Inkedbrush

    ok so i took stock of all available troops, we have 6 of the
    caravan troops remaining 4 marksdwarves using mostly bone ammo and 2 melee
    troops, a speardwarf and a mace dwarf, against a Horde of zombies

    lets do this!

    we are faring well

    ive sent the squads to route the undead and hopefully kill that
    blasted necromancer!

    Spoiler
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    ...we won! WE WON! There all dead! i thank the caravan guards for their
    assistance and they respond by getting out of here

    Spoiler
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    and another reward as well!

    Spoiler
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    or not

    one casualty

    three

    Spoiler
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    Why!?

    Spoiler
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    WHY!?

    Spoiler
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    WHY!?!?!?!?!?!?!?

    we have 4 solders left! and they just keep coming

    They're inside the fort!

    Spoiler
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    NOT NOW!

    Spoiler
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    everyones dieing! i know what i must do!

    Spoiler
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    i must save everyone!

    one down!

    no its hopeless! were Doomed!

    I'm the last of the founders!

    Spoiler
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    i don't care!

    3 people left
    2 left

    Iton is the only one left

    and hes winning!
    Spoiler
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    but they just keep coming!

    hes taking on the horde by himself!

    ya hes definitely a vampire

    he just killed all of the undead, none are left... THAT'S IT I QUIT!!!



    this is Zargodia 2nd overseer rotting corpse of inkedbrush signing out!


    Spoiler
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    ya so the fort is alive but we only have a legendary marksdwarf left
    save is here if you want to continue or abandon i know i will be watching
    Last edited by Zargodia; 2012-10-10 at 08:16 PM.

  19. - Top - End - #229
    Ogre in the Playground
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    Default Re: GitP Dwarf Fortress Succession Game 4: Dwarves on Patrol

    Okay, what do you say, guys? Go with it as it is (technically possible, but it's going to be a HUGE pain in the ass,) roll back to the end of Luzahn's year, or let it go and find a new place to embark?

  20. - Top - End - #230
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    Default Re: GitP Dwarf Fortress Succession Game 4: Dwarves on Patrol

    Well, sad as I am that my year's been lost, I'd vote for a new embark. No save-scumming.

  21. - Top - End - #231
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    Default Re: GitP Dwarf Fortress Succession Game 4: Dwarves on Patrol

    I vote for going for vampire vs. world for as long as you can. Kill the necro, kill the zombies, get rid of siege, and wait for migrants.
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  22. - Top - End - #232
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    Default Re: GitP Dwarf Fortress Succession Game 4: Dwarves on Patrol

    Quote Originally Posted by kpenguin View Post
    I vote for going for vampire vs. world for as long as you can. Kill the necro, kill the zombies, get rid of siege, and wait for migrants.
    You know what? Changing to this. I had forgotten that there is no tantrum spiral to worry about. I just recommend finishing a wall across the other side of the river so we can seal up completely while we build our strength.

    And also that vampire rules the fort now. He can stay, and shall feed on our migrants as his just due.
    Last edited by Luzahn; 2012-10-11 at 08:37 AM.

  23. - Top - End - #233
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    Default Re: GitP Dwarf Fortress Succession Game 4: Dwarves on Patrol

    Okay then, if you're going to be available in the next few days then make a post affirming so and (approximately) 24 hours after this post I'll select someone at random from the available players. For clarity, if you're going to have to put off the game for five or six days, that does not count as "being available."

  24. - Top - End - #234
    Ogre in the Playground
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    Default Re: GitP Dwarf Fortress Succession Game 4: Dwarves on Patrol

    I'm game and available. I may or may not have internet access this weekend due to visiting relatives, but I will be able to play and have an update late Sunday.

    Edit: Have save up and working, here goes nothing
    Last edited by Wookieetank; 2012-10-11 at 08:39 PM.

  25. - Top - End - #235
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    Default Re: GitP Dwarf Fortress Succession Game 4: Dwarves on Patrol

    This read through has been so fun guys. :) I am intrigued by this vampire lord, to see what comes of this.
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  26. - Top - End - #236
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    Default Re: GitP Dwarf Fortress Succession Game 4: Dwarves on Patrol

    He will rule us all with benevolence and only occasional bloodsucking. All hail the vampire lord.
    I'm certainly not going to murder him next turn...
    *sharpens knife*
    Last edited by Luzahn; 2012-10-12 at 08:27 AM.

  27. - Top - End - #237
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    Default Re: GitP Dwarf Fortress Succession Game 4: Dwarves on Patrol

    Are we going to turn him into a lever puller or is he just going to hang out and kill a migrant every now and then?
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    Causing Hideous laughter is an Extraordinary ability of 20th level monks.

    At least, it should be.
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  28. - Top - End - #238
    Ogre in the Playground
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    Default Re: GitP Dwarf Fortress Succession Game 4: Dwarves on Patrol

    Suddenly an update appeared!

    Journal of the deseased Wookieetank

    Spoiler
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    22nd of Opal: So I find myself a ghost, and my only surviving kin a vampire battling the horde of the undead. Lets see what I can do in guiding Iton from beyond the grave.

    First order of business, setting up a wall around the far side of the river, to hopefully cut down on the undead's access to our fort.

    23rd of Opal: Iton is now expedition leader, can't say I'm surprised honestly, although it is interesting that it took him this long to "take over"...

    26th of Opal: Thieves are running off with all our things. Well a pair of iron earings so far, will have to look at security once things settle down.

    4th of obsidian: Had to convince Iton to disband the militia. He keep practicing archery when there was work to be done.

    16th of Obsidian: Another Ambush! Should be interesting to see if Iton or the Undead get to them first.

    19th of Obsidian: Yet another ambush, almost glad I'm a ghost now, but I sure could do with some ale. Would making watching this on going disaster more enjoyable at least.

    20th of Slate: Migrants arrive, or migrant I should say. Either way our fort has grown by 100% Progress! I'm not sure how/why someone would come willingly to our fort. I suppose someone must be desperate to get rid of people back home.

  29. - Top - End - #239
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    Default Re: GitP Dwarf Fortress Succession Game 4: Dwarves on Patrol

    Quickly, seal up the vampire! We don't want him killing our new half of a fort.

  30. - Top - End - #240
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    Default Re: GitP Dwarf Fortress Succession Game 4: Dwarves on Patrol

    Spoiler
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    2nd of Felsite: We're up to 9 dwarfs now somehow, and we have lost Deler Bomrekkirar, a marksdwarf, who I didn't even know was around. This whole afterlife bit isn't really doing much for me if our kin are dying before I even know they're even here. I've gone and possessed one of our new residents, here's hoping i can be of more use this way. Seems another dwarf has been found dead, but our population count has yet to drop, I tip my hat to you Iton.

    9th of Felsite: Unsure of how to proceed, I command the lazy idlers to smooth some stone.

    13th of Felsite: Since no one seems capable of building a wall around here, i've determined that a moat shall be dug around the far side of the river. Also an elven caravan showed up, here's hoping those pointy eared illegitimately born out of wedlock tree hugging hippies get eaten by the undead. If not, mayhaps they'll actually have something useful.

    20th of Felsite: And that would be the 3rd ambush now. I'm not sure what they think they'll find here other than a swift death and a long afterlife.

    22nd of Felsite: Great Armok what posses this creatures to come assult us? All we have is dead, undead, re-undead, and soon to be dead then undead dwarfs. It makes no sense!

    27th of Felsite: Many (all but Iton) of our comrades have fallen to the horde, including the dwarf I was possessing. We are once again left with Iton as our only hope, and with his vampiric nature blocking me, I am forced to advise from beyond the grave yet again.

    Unknown Date: Mighty Iton has fallen, the fortress has been lost. Nothing walks the halls but the undead.


    Spoiler
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    Well that was unfortunate. Not entirely unexpected, but still unfortunate. Do I need to post the saved world, or are we going to make a new fort off the last posted save?

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