Page 39 of 50 FirstFirst ... 14293031323334353637383940414243444546474849 ... LastLast
Results 1,141 to 1,170 of 1492
  1. - Top - End - #1141
    Bugbear in the Playground
     
    Lord Fullbladder, Master of Goblins's Avatar

    Join Date
    Jan 2006
    Location
    Outrageous Places
    Gender
    Male

    Default Re: Mass Effect 3.7: "That was for Thane"

    Quote Originally Posted by SiuiS View Post
    For roughly 180,000 you can get 3 rares from spectre packs or 4 rares with a possibility of ultra rare in premium spectre packs. My last PSP gave me a trooper, javelin and particle rifle. The only packs you'd ever want to get are recruit and between in the early game, PSPs in the late game, and jumbo equipment packs whenever.
    Heh, the last couple weeks I've had the opposite experience. The Premium Spectre Packs (which, admittedly, I don't all that often, what with my skill level placing me solidly in low Silver and a distinct lack of patience) have given me nothing but guns I already had but never use, but regular Spectre Packs have given me three Voluses and an upgrade to the Talon (which I never use).

    Not trying to tell you off or anything, just noting the wierd and humourous ways the random numbers have been generating.
    The above post sponsored by Fullbladder Manufacturing.
    'alf moydered I is!
    Bred Pokemon available: Gastly (Astonish, Ice Punch), Yamask, Phantump (Harvest), Spiritomb (Infiltrator, Foul Play), Litwick (Heat Wave), Duskull. More to come.
    Spoiler
    Show
    Avatar Credit: Kalirush, Lord Herman, Stoneburr, Simius Dr. Bath, Abardam, Fayt, Keris Rain, The Extinguisher, Qwernt, Kwarkpudding, Tiffanie Lirle, Djinn in Tonic, Coplantor, Crown of Thorns, and many more
    Quote Originally Posted by Uncle Festy View Post
    Fullbladder's awesome.

  2. - Top - End - #1142
    Titan in the Playground
     
    Zevox's Avatar

    Join Date
    Nov 2008
    Gender
    Male

    Default Re: Mass Effect 3.7: "That was for Thane"

    Quote Originally Posted by Edge View Post
    I disagree with considering grenades a very limited resource. If you don't have capacity gear, you're only going to be carrying 2 or 3 anyway, which can be filled up quickly and easily.
    And empty just as quickly, and then not be filled up again for a while because the spawn points take their sweet time restocking grenades - gets especially bad if other players are using grenades too, Demolishers that can supply their own aside. I've experienced this plenty with my Quarian Male Engineer, and he doesn't even fully rely on his arc grenades.

    Quote Originally Posted by Morty View Post
    I unlocked the Batarian Brawler today. I'm not too happy with it. I don't play Vanguards a lot and the Brawler doesn't look like a good Vanguard anyway, since Lash doesn't fit the class. I suppose I could ignore it entirely and max out all other powers, focusing on charging and melee attacks.
    Yeah, that's pretty much my opinion of it too - except that if I were to do that obvious solution and not take Lash, it'd be too much like my Krogan Vanguard, who already eschews Carnage and plays that way. So I tried it with Lash... and couldn't make it work. Depending on how much I tried to use Lash I either felt like a one-power caster or a Vanguard with an awkward backup power that was useless on armored enemies. So I've pretty much ditched the Brawler entirely myself.

    Quote Originally Posted by Rising Phoenix View Post
    Volus are a nightmare to play when you have to upload data... especially if the locations has 2+ access points...
    Oh quite the contrary, upload data and escorts are the best ones for having a Volus. Shield Boost all the way to the bank. You may not do much, but your allies will be nigh invincible because of you.

    Quote Originally Posted by Tome View Post
    I prefer using an SMG on casters myself. The Hurricane in particular has a lot of punch for it's weight.
    Eh. I actually unlocked the Hurricane from one of the recent events, but I really did not like it when I tried it. Even with the SMG stability mod I have it still had some bad recoil, and I honestly couldn't even tell where it was shooting - the bullets are practically invisible.

    Quote Originally Posted by Luzahn View Post
    Aha! Ex-Cerberus Vanguard. I'm thinking I'll be going with a casting build on him, charge+smash. Need to decide whether to spec into lash or not, seems redundant with charge.
    Not so much redundant with Charge as out-of-place on a close-combat character. I ignored it on mine. My main strategy is to abuse the hell out of that heavy melee after charging - it's fast as hell and an AoE. Smash is for dealing with big enemies or spamming through walls during some defense objectives. Sadly you can't really use it well after charging - Charge's cooldown combined with its startup time adds up to too much time you're probably getting shot at to make it practical.

    Quote Originally Posted by Morty View Post
    The Batarian Brawler worked unexpectedly well. I ignored Lash, instead focusing on Charge, Blade Armor and the passives. I charged, shot and punched. With the bonus to weapon damage from Charge, following it up with backing away and firing is pretty effective. I used my favorite shotgun, the Eviscerator. And I was durable enough to get to safety even after charging into a group of enemies. Plus, charging put me in their melee range, meaning they were damaged by the Blade Armor. Not too bad, all in all. We lasted until extraction, even though there were only three of us.
    Now, what this build isn't good at dealing with is heavies. Fighting Geth Primes consisted of lots of hit-and-run tactics. Since one of the other two players was a Krogan Battlemaster, we had trouble with them. I ended up using four missiles.
    Strange. Maybe it's a Batarian vs Krogan thing or a silver vs gold thing (assuming you're playing on gold - I haven't taken any Vanguards onto gold), but I find my Krogan Vanguard, who as mentioned uses basically that same build, can very much go toe-to-toe with Geth Primes with no problem, even when they've got backup (though I generally clear the backup first before targeting them in that case). And the other top enemies, though he has to be careful about charging and meleeing them since they have instant-kills. Primes are easy pickings though, since they don't. Just keep charging whenever the cooldown finishes, and smack them with your shotgun and heavy melee in between.

    Quote Originally Posted by SiuiS View Post
    Done it. With every class on that list. As a caster, specifically.
    This isn't hypothetical. I'm not crunching numbers and guessing. So pick a build. Use it exclusively for a week (around 30 hours or so gameplay, minimum). Work on the ins and outs of how it functions. And then say whether it woks or not. Because where you're saying "I don't think this can possibly work", I'm saying "this has worked".
    Unfortunately we're at an impasse with the grenade-based ones then, since my inability to use non-arc/homing grenades well makes it impossible for me to really test that, as I wouldn't be able to tell whether the problem was me or the build.

    I would genuinely like to know, though, your explanations for how the non-grenade-based ones I objected to can work as casters. The Batarian Brawler, for instance - you listed that one, and as I've said above I've found myself at an impasse with it where I'm just not using it. Or the Turian Soldier - you've suggested using Proximity Mine and Concussive Shot for combos there, but neither of them primes a combo that I've seen. Though granted I haven't actually used Concussive Shot, but I have seen the results when other players used it, and it never seemed to do anything but damage and knocking enemies over.

    Quote Originally Posted by Luzahn View Post
    Ah, excellent. I assume all mods aren't commons then?
    Sadly no. There have been uncommon mods from the start, and the third DLC (Earth) added rare ones.

    Zevox
    Toph Pony avatar by Dirtytabs. Thanks!

    "When I was ten, I read fairy tales in secret and would have been ashamed if I had been found doing so. Now that I am fifty, I read them openly. When I became a man, I put away childish things, including the fear of childishness and the desire to be very grown up." -C.S. Lewis

    "We each decide our own sense of right and wrong. The rest, I leave to my sword." - Yuri Lowell, Tales of Vesperia

  3. - Top - End - #1143
    Ogre in the Playground
     
    Rising Phoenix's Avatar

    Join Date
    Nov 2008
    Location
    Oz
    Gender
    Male

    Default Re: Mass Effect 3.7: "That was for Thane"

    Quote Originally Posted by Tome View Post
    And I'll have to disagree about Volus during uploads. That's one of the times when continuously spamming Shield Boost is a good idea, particularly if you hide behind your allies.
    Not that easy when you are getting charged by brutes from all directions and keep getting stagered...

    Edit: Zevox, that's what I have been doing, but see the lines above >_<
    Last edited by Rising Phoenix; 2012-11-13 at 11:07 PM.
    Awesome FE sprites done by Penguinator

    My Homebrew:
    Spoiler
    Show


    My characters

    Spoiler
    Show

  4. - Top - End - #1144
    Titan in the Playground
     
    Psyren's Avatar

    Join Date
    Oct 2010
    Gender
    Male

    Default Re: Mass Effect 3.7: "That was for Thane"

    I'm trying to get into Platinum, but every game I've joined so far is using questionable farming tricks

    All right, I'm okay with that one crate in Rio that the Banshees can't get into, but leaving the map in Hydra is really getting old.
    Alphonse Elric by Fay Graydon
    Extended Sig (Handbooks/Creations)
    Quote Originally Posted by The Giant View Post
    First, please don't start threads with ideas you don't support just to see what reactions you get. That's almost the definition of trolling.

    Second, the whole "blue text" thing is not a forum rule or even a recommended procedure. If someone wants to do it in their own posts, fine, but everyone should stop telling people that they "need to" or "should have" posted in blue just because they're being sarcastic/ironic/whatever.

  5. - Top - End - #1145
    Ogre in the Playground
     
    NecromancerGuy

    Join Date
    Oct 2011
    Location
    Therinos
    Gender
    Male

    Default Re: Mass Effect 3.7: "That was for Thane"

    Quote Originally Posted by Psyren View Post
    I'm trying to get into Platinum, but every game I've joined so far is using questionable farming tricks

    All right, I'm okay with that one crate in Rio that the Banshees can't get into, but leaving the map in Hydra is really getting old.
    What?

    Quote Originally Posted by Psyren View Post
    leaving the map in Hydra
    Whut?

    Quote Originally Posted by Psyren View Post
    leaving the map in Hydra
    WHUT?

    I didn't even know this was possible! What are you supposed to do, snipe from 1000 feet in the air? And what about objectives? and, and, Gah! there are so many problems with this tactic!
    Quote Originally Posted by Zap Dynamic View Post
    I want to create a world that is full of possibility, and one of the best ways to handle it is by creating a bunch of stories that haven't yet been finished.
    In my posts, smilies generally correspond to my expression at the time. As an example, means "huh?" and "Hmm..". Also, "Landis" is fine.

    Quote Originally Posted by ImpSyndrome View Post
    I'm stealing the phrase "mental slap" to use on occasion. That's just too awesome.
    Current cookie total: 14

  6. - Top - End - #1146
    Titan in the Playground
     
    Psyren's Avatar

    Join Date
    Oct 2010
    Gender
    Male

    Default Re: Mass Effect 3.7: "That was for Thane"

    Got the Volus Adept! Can't wait to try him. But I'm flexing my Shockwave and Warp muscles, and that means human for now.

    Quote Originally Posted by Landis963 View Post
    WHUT?
    At the back of Hydra - polar opposite of the landing zone - is a stack of crates next to a slanted wall. There's a trick that unscrupulous folks use to get onto that slanted wall, and most monsters (particularly banshees and praetorians) don't have pathfinding to get at the players who hide there.

    It might be easier if you see it yourself - just join a Platinum Hydra game, I guarantee you'll run into someone doing it.
    Alphonse Elric by Fay Graydon
    Extended Sig (Handbooks/Creations)
    Quote Originally Posted by The Giant View Post
    First, please don't start threads with ideas you don't support just to see what reactions you get. That's almost the definition of trolling.

    Second, the whole "blue text" thing is not a forum rule or even a recommended procedure. If someone wants to do it in their own posts, fine, but everyone should stop telling people that they "need to" or "should have" posted in blue just because they're being sarcastic/ironic/whatever.

  7. - Top - End - #1147
    Titan in the Playground
     
    SiuiS's Avatar

    Join Date
    Jan 2011
    Location
    Missing her multiquote :(
    Gender
    Female

    Default Re: Mass Effect 3.7: "That was for Thane"

    Quote Originally Posted by Psyren View Post
    But how long did it take you? As, say, a human infiltrator or Turian soldier - without firing your gun once, or resorting to rockets - to bring a Gold Banshee down from full health? I'm honestly curious. And feel free to link a video as well - again, not challenging, I'm genuinely interested in how efficiently such a thing would work.
    Turian soldier is actually cake. Proximity mine for damage boost, and he default spec for concussive shot is effective against barriers, armor and organics. Human infiltrator? I'll find out.

    Quote Originally Posted by Corvus View Post
    I tried out the Krogan Shaman today. Given my kromance, I really want to like it. I just can't. Doesn't seem to work for me. That could be because of how buggy shockwave is. Throw shockwave at warped target right in front of you and nothing happens. Very annoying. May need to reconsider how I play it.
    It definitely requires a different touch than every other Krogan.

    In other news, is the Collector SMG one of the worst ultra-rares going around? The fact that it doesn't need ammo doesn't make up for its small 'clip' size it uses and other factors.
    Nah, it's a pretty solid gun, though I wouldn't really mainline it until it levels up a few due to weight. the trik is to remember that it's actually a burst gun that punishes spray and pray. The damage and accuracy is good, and as long as you've got a single bullet left, you'll have a full clip in seconds.

    Quote Originally Posted by Lord Fullbladder, Master of Goblins View Post
    Heh, the last couple weeks I've had the opposite experience. The Premium Spectre Packs (which, admittedly, I don't all that often, what with my skill level placing me solidly in low Silver and a distinct lack of patience) have given me nothing but guns I already had but never use, but regular Spectre Packs have given me three Voluses and an upgrade to the Talon (which I never use).
    I would be attempted to agree with you, except I now have two more harriers, two more particle rifles (rank five! 200 rounds!), three more talons, two more javelins, and an extra typhoon. Sure, there are several packs I got nothing but ammo and expendables, but this last week has been flicking awesome! Oh, and I've got a black widow four, but I'm not sure what that was at before hand.

    Not trying to tell you off or anything, just noting the wierd and humourous ways the random numbers have been generating.
    Nah, it's cool. I was singing the same tune. But seriously, there is absolutely nothing but gambler's superstition to say that you wouldn't have gotten the exact same draw from a PSP if you'd gotten that instead.

    [QUOTE=Zevox;14219578]And empty just as quickly, and then not be filled up again for a while because the spawn points take their sweet time restocking grenades - gets especially bad if other players are using grenades too, Demolishers that can supply their own aside. I've experienced this plenty with my Quarian Male Engineer, and he doesn't even fully rely on his arc grenades.
    [quote]

    That is almost always because other people are getting there first. I just ran my QMi for the first time in a long spell. Not only is the particle rifle V AWESOME, but grenades are really awful when only one it two of the Four man group uses them. With just me and a destroyer, we rocked. With me, a Qi, a destroyer and a ghost, suddenly no one had anything.

    But this goes away when four of you camp one box and all dire and reload like fools. Works plenty on rio at least.

    Oh quite the contrary, upload data and escorts are the best ones for having a Volus. Shield Boost all the way to the bank. You may not do much, but your allies will be nigh invincible because of you.
    aye, and cloaking helps a lot too.

    Strange. Maybe it's a Batarian vs Krogan thing or a silver vs gold thing (assuming you're playing on gold - I haven't taken any Vanguards onto gold), but I find my Krogan Vanguard, who as mentioned uses basically that same build, can very much go toe-to-toe with Geth Primes with no problem, even when they've got backup (though I generally clear the backup first before targeting them in that case). And the other top enemies, though he has to be careful about charging and meleeing them since they have instant-kills. Primes are easy pickings though, since they don't. Just keep charging whenever the cooldown finishes, and smack them with your shotgun and heavy melee in between.
    The brawler takes some work. I enjoy using it to clear out groups, due to body surfing.

    Unfortunately we're at an impasse with the grenade-based ones then, since my inability to use non-arc/homing grenades well makes it impossible for me to really test that, as I wouldn't be able to tell whether the problem was me or the build.
    Fair enough.

    I would genuinely like to know, though, your explanations for how the non-grenade-based ones I objected to can work as casters. The Batarian Brawler, for instance
    Blade armor for damage returned, melee damage, and DR in that priority. Lash at a distance, biotic charge into lashed targets for explosions. Biotic charge into melee attacks when lash isn't necessary.
    It's not unique from the Phoenix vanguard, but uniqueness isn't a prerequisite.

    Or the Turian Soldier - you've suggested using Proximity Mine and Concussive Shot for combos there, but neither of them primes a combo that I've seen. Though granted I haven't actually used Concussive Shot, but I have seen the results when other players used it, and it never seemed to do anything but damage and knocking enemies over.
    Occasionally, proximity mine lights people on fire.

    Concussive shot either does extra damage to frozen targets, damage over time to organics and such, or it does a huge area when it hits. It's actually not so bad. It fires like throw, but has more utility, more damage, and just doesn't Deontae biotics (but does everything else). Cryo ammo sets it off nicely.



    Quote Originally Posted by Rising Phoenix View Post
    Not that easy when you are getting charged by brutes from all directions and keep getting stagered...

    Edit: Zevox, that's what I have been doing, but see the lines above >_<
    Cloak, dude. Cloak an stand in a corner, popping shields.

    Quote Originally Posted by Psyren View Post
    I'm trying to get into Platinum, but every game I've joined so far is using questionable farming tricks

    All right, I'm okay with that one crate in Rio that the Banshees can't get into, but leaving the map in Hydra is really getting old.
    Man, I'm sorry. I've been getting a lot of the same people being lazy, sloppy and relying solely on exploits. Even the rip box gets Old fast and nothing sucks worse than a team who can't hold their own elsewhere. Try hosting? Set it to random level and wait for someone to show up.

    Quote Originally Posted by Psyren View Post
    At the back of Hydra - polar opposite of the landing zone - is a stack of crates next to a slanted wall. There's a trick that unscrupulous folks use to get onto that slanted wall, and most monsters (particularly banshees and praetorians) don't have pathfinding to get at the players who hide there.

    It might be easier if you see it yourself - just join a Platinum Hydra game, I guarantee you'll run into someone doing it.
    you can also do this on rio, in the box. In the back left you can stand on the ammo box and get knocked back, ending up on top of the packing crate.

    I envy you actually, all I ever get is the darn rocket glitch.
    "No malice. No remorse."

  8. - Top - End - #1148
    Titan in the Playground
     
    SiuiS's Avatar

    Join Date
    Jan 2011
    Location
    Missing her multiquote :(
    Gender
    Female

    Default Re: Mass Effect 3.7: "That was for Thane"

    Okay, so I found my old keyboard for the xbox and decided to add everyone on the first page as Friends. So you'll be getting a message from Starry Notions.

    Tried to get to a banshee solo with the human infiltrator, but predator, solo gold is beyond me at the moment. Been too long since I bothered with the human caster build. And as I found out, getting to the banshee is harder than fighting the banshee.

    So I switched to Turian soldier to prove I wasn't completely full of poop. Getting to the third wave and clearing everything but the banshee was a pain. Took me about forth five minutes. But I got to the banshee, an killed everything else. Then I ran away for like five minutes while clicking my phone every spare moment toget to the stop watch. I clicked the button, turned around, and killed the banshee.




    Not a bullet fired at her.
    "No malice. No remorse."

  9. - Top - End - #1149
    Barbarian in the Playground
     
    CreganTur's Avatar

    Join Date
    Nov 2008

    Default Re: Mass Effect 3.7: "That was for Thane"

    The Collector Sniper Rifle is bugged in a big, terrible way.

    I unlocked it last night and took it for a spin on an Infiltrator. If I used up all the charges it would do its overheating animation, but on many occassions it would not recharge itself. The gun would stay in the overheated state unless I tapped the reload button multiple times. This would eventually cause the overheat animation to happen again and then, finally, it would recharge the weapon.

    To test this out I left the gun alone after overheating for nearly 2 minutes before I finally started tapping reload. I can see this weapon being fun once you get used to it, but in its current state it is something you should avoid using lest it screw you over by not recharging.


    This Writer's Journey

    WAMP (Wargame and Miniature Painters- Helping Miniature Painters Improve

    The OoTS Miniature Worklog

    Awesome Avatar by Qwernt.

  10. - Top - End - #1150
    Titan in the Playground
     
    Psyren's Avatar

    Join Date
    Oct 2010
    Gender
    Male

    Default Re: Mass Effect 3.7: "That was for Thane"

    Turian Soldier I'll give you as a caster (they do have two blasting powers, however little they really interact), but not Human Infiltrator.

    Quote Originally Posted by SiuiS View Post
    I envy you actually, all I ever get is the darn rocket glitch.
    No, I got that too actually, but I joined on Wave 10 (Reactor) so I didn't realize at first due to the mad scramble for disable nodes. At first I thought people had just managed to save their rockets for the end. It wasn't until we were on the 4th node that I realized all the rockets were coming from the same guy.

    Then he came up to where we were and I saw he was firing them out of his Striker. Somehow, didn't think that was standard issue...
    Last edited by Psyren; 2012-11-14 at 08:39 AM.
    Alphonse Elric by Fay Graydon
    Extended Sig (Handbooks/Creations)
    Quote Originally Posted by The Giant View Post
    First, please don't start threads with ideas you don't support just to see what reactions you get. That's almost the definition of trolling.

    Second, the whole "blue text" thing is not a forum rule or even a recommended procedure. If someone wants to do it in their own posts, fine, but everyone should stop telling people that they "need to" or "should have" posted in blue just because they're being sarcastic/ironic/whatever.

  11. - Top - End - #1151
    Barbarian in the Playground
     
    CreganTur's Avatar

    Join Date
    Nov 2008

    Default Re: Mass Effect 3.7: "That was for Thane"

    Unlocked the Turian Havok and Battlefield 3 sodlier in a game over lunch. I don't really care about the BF3, but I'm looking forward to taking the Havok out for a spin.


    This Writer's Journey

    WAMP (Wargame and Miniature Painters- Helping Miniature Painters Improve

    The OoTS Miniature Worklog

    Awesome Avatar by Qwernt.

  12. - Top - End - #1152
    Ogre in the Playground
     
    Luzahn's Avatar

    Join Date
    May 2010
    Location
    United States
    Gender
    Male

    Default Re: Mass Effect 3.7: "That was for Thane"

    Ooh, we can unlock battlefield soldier now? Neat.

  13. - Top - End - #1153
    Ogre in the Playground
     
    NecromancerGuy

    Join Date
    Oct 2011
    Location
    Therinos
    Gender
    Male

    Default Re: Mass Effect 3.7: "That was for Thane"

    Quote Originally Posted by Luzahn View Post
    Ooh, we can unlock battlefield soldier now? Neat.
    Not really. I've unlocked him; he's non-customizable, saddled with an underpowered "power" (Carnage) that you're better off sacrificing for the last level of Fitness.
    Quote Originally Posted by Zap Dynamic View Post
    I want to create a world that is full of possibility, and one of the best ways to handle it is by creating a bunch of stories that haven't yet been finished.
    In my posts, smilies generally correspond to my expression at the time. As an example, means "huh?" and "Hmm..". Also, "Landis" is fine.

    Quote Originally Posted by ImpSyndrome View Post
    I'm stealing the phrase "mental slap" to use on occasion. That's just too awesome.
    Current cookie total: 14

  14. - Top - End - #1154
    Ogre in the Playground
     
    Luzahn's Avatar

    Join Date
    May 2010
    Location
    United States
    Gender
    Male

    Default Re: Mass Effect 3.7: "That was for Thane"

    He looked bad, yeah. I just didnt want to wind up with a hole in my unlocks.

  15. - Top - End - #1155
    Titan in the Playground
     
    Psyren's Avatar

    Join Date
    Oct 2010
    Gender
    Male

    Default Re: Mass Effect 3.7: "That was for Thane"

    Quote Originally Posted by Landis963 View Post
    Not really. I've unlocked him; he's non-customizable, saddled with an underpowered "power" (Carnage) that you're better off sacrificing for the last level of Fitness.
    I prefer Carnage to Concussive Shot though - Carnage can at least do fire explosions. (Can Frag grenades set those off? I haven't tried this guy since the night I got him.)

    Not being customizable is a stealth boon - it means he'll only ever show up in your rare slot once.
    Last edited by Psyren; 2012-11-14 at 02:10 PM.
    Alphonse Elric by Fay Graydon
    Extended Sig (Handbooks/Creations)
    Quote Originally Posted by The Giant View Post
    First, please don't start threads with ideas you don't support just to see what reactions you get. That's almost the definition of trolling.

    Second, the whole "blue text" thing is not a forum rule or even a recommended procedure. If someone wants to do it in their own posts, fine, but everyone should stop telling people that they "need to" or "should have" posted in blue just because they're being sarcastic/ironic/whatever.

  16. - Top - End - #1156
    Ettin in the Playground
     
    Dhavaer's Avatar

    Join Date
    Oct 2005

    Default Re: Mass Effect 3.7: "That was for Thane"

    Quote Originally Posted by CreganTur View Post
    The Collector Sniper Rifle is bugged in a big, terrible way.

    I unlocked it last night and took it for a spin on an Infiltrator. If I used up all the charges it would do its overheating animation, but on many occassions it would not recharge itself. The gun would stay in the overheated state unless I tapped the reload button multiple times. This would eventually cause the overheat animation to happen again and then, finally, it would recharge the weapon.

    To test this out I left the gun alone after overheating for nearly 2 minutes before I finally started tapping reload. I can see this weapon being fun once you get used to it, but in its current state it is something you should avoid using lest it screw you over by not recharging.
    Are you sure you didn't interrupt the animation? I've done that a bunch of times because the animation's so long and it fails even if it's interrupted at the very end, when it looks like it's finished.

    Edit: Not many balance changes this week:

    Spoiler
    Show
    ----------------------------------------------------------------------------
    Nov 14, 2012
    ----------------------------------------------------------------------------

    New hazard maps available this week are Firebase Glacier and Firebase Ghost

    Vorcha Hunter Engineer kit now available as a new Rare card

    XP and Score Rewards (applies to points earned for Challenges)
    - XP/Score bonus on Gold difficulty increased from 40% to 60%
    - XP/Score bonus on Platinum difficulty increased from 60% to 100%

    Shield Gate
    - Cooldown between getting shield gates decreased from 4 to 3 seconds, meaning you have to wait
    less time before you get your shield gate back.

    Objectives
    - Decreased the chance that enemies will spawn close to annex objectives

    Challenges
    - Fixed an issue causing the Turian Soldier challenge to give too many notifications
    Last edited by Dhavaer; 2012-11-14 at 02:34 PM.
    Thanks to Veera for the avatar.

    Spoiler
    Show
    Quote Originally Posted by ClericofPhwarrr View Post
    Dhavaer, your ideas are like candy from the sky, sprinkled lightly with cinnamon.
    Quote Originally Posted by I'm da Rogue! View Post
    I'm in love with you.
    Quote Originally Posted by Taren View Post
    ...I...I think I love you.
    Quote Originally Posted by Gwyn chan 'r Gwyll View Post
    Wow. Badass without being flashy and showy, attractive while remaining classy. Bravo Dhavaer.

  17. - Top - End - #1157
    Ogre in the Playground
     
    Luzahn's Avatar

    Join Date
    May 2010
    Location
    United States
    Gender
    Male

    Default Re: Mass Effect 3.7: "That was for Thane"

    Ooh, that's a nice one. Vorcha Sentinel and Geth Trooper from the same Premium Spectre Pack.

    That's only my second soldier unlock, and my first Geth.

    His name shall be Geth 364-A.
    Last edited by Luzahn; 2012-11-14 at 03:11 PM.

  18. - Top - End - #1158
    Barbarian in the Playground
     
    CreganTur's Avatar

    Join Date
    Nov 2008

    Default Re: Mass Effect 3.7: "That was for Thane"

    I love my Geth Trooper... second to my Geth Infiltrator, of course.

    Mine is running with just a Phaeston, but he only needs it for targets out of range of his Flamer. Anything within 15 meters is going to burn and die.


    This Writer's Journey

    WAMP (Wargame and Miniature Painters- Helping Miniature Painters Improve

    The OoTS Miniature Worklog

    Awesome Avatar by Qwernt.

  19. - Top - End - #1159
    Ogre in the Playground
     
    Luzahn's Avatar

    Join Date
    May 2010
    Location
    United States
    Gender
    Male

    Default Re: Mass Effect 3.7: "That was for Thane"

    How does flamer work, then? Am I going to want to not lug around heavy weapons to help the recharge?

  20. - Top - End - #1160
    Ettin in the Playground
     
    Dhavaer's Avatar

    Join Date
    Oct 2005

    Default Re: Mass Effect 3.7: "That was for Thane"

    Apparently the vorcha hunter's Submission Net is the pre-buff version, not the one the batarian sentinal uses, and it will be updated in next week's changes.
    Thanks to Veera for the avatar.

    Spoiler
    Show
    Quote Originally Posted by ClericofPhwarrr View Post
    Dhavaer, your ideas are like candy from the sky, sprinkled lightly with cinnamon.
    Quote Originally Posted by I'm da Rogue! View Post
    I'm in love with you.
    Quote Originally Posted by Taren View Post
    ...I...I think I love you.
    Quote Originally Posted by Gwyn chan 'r Gwyll View Post
    Wow. Badass without being flashy and showy, attractive while remaining classy. Bravo Dhavaer.

  21. - Top - End - #1161
    Barbarian in the Playground
     
    CreganTur's Avatar

    Join Date
    Nov 2008

    Default Re: Mass Effect 3.7: "That was for Thane"

    Quote Originally Posted by Luzahn View Post
    How does flamer work, then? Am I going to want to not lug around heavy weapons to help the recharge?
    I don't remember the cooldown times for the power, sorry.

    I just know that within about a second or two of Flamer's duration running out, or me stopping it manually, it has recharged and is ready to keep going. This is with Fortification up, but I took the 30% reduction to cooldown times. Not sure if that is the right answer, but it's what I went with.


    This Writer's Journey

    WAMP (Wargame and Miniature Painters- Helping Miniature Painters Improve

    The OoTS Miniature Worklog

    Awesome Avatar by Qwernt.

  22. - Top - End - #1162
    Bugbear in the Playground
     
    Edge's Avatar

    Join Date
    Apr 2008
    Location
    The UK
    Gender
    Male

    Default Re: Mass Effect 3.7: "That was for Thane"

    Flamer's cooldown works similarly to cloak's: the longer you have it active, the longer it takes to cool down.

    Worth noting that the longer you leave Flamer active, the more stacks of its DoT effect it applies, which results in it doing a lot more damage in the 5 seconds after you stop using it, which that damage increasing dramatically depending on how long you've been flaming a target.

  23. - Top - End - #1163
    Ogre in the Playground
     
    Luzahn's Avatar

    Join Date
    May 2010
    Location
    United States
    Gender
    Male

    Default Re: Mass Effect 3.7: "That was for Thane"

    Quote Originally Posted by CreganTur View Post
    I don't remember the cooldown times for the power, sorry.

    I just know that within about a second or two of Flamer's duration running out, or me stopping it manually, it has recharged and is ready to keep going. This is with Fortification up, but I took the 30% reduction to cooldown times. Not sure if that is the right answer, but it's what I went with.
    Ah, I see now. Wasn't sure if it was a cooldownless power like Nova or something.

  24. - Top - End - #1164
    Barbarian in the Playground
     
    CreganTur's Avatar

    Join Date
    Nov 2008

    Default Re: Mass Effect 3.7: "That was for Thane"

    Quote Originally Posted by Edge View Post
    Flamer's cooldown works similarly to cloak's: the longer you have it active, the longer it takes to cool down.

    Worth noting that the longer you leave Flamer active, the more stacks of its DoT effect it applies, which results in it doing a lot more damage in the 5 seconds after you stop using it, which that damage increasing dramatically depending on how long you've been flaming a target.
    This is how I was soloing Brutes and Banshees with my Trooper. When Flamer was cooling down I would be using the Phaeston.

    I think I'm going to have to try him with a Shotgun next.


    This Writer's Journey

    WAMP (Wargame and Miniature Painters- Helping Miniature Painters Improve

    The OoTS Miniature Worklog

    Awesome Avatar by Qwernt.

  25. - Top - End - #1165
    Ogre in the Playground
     
    Luzahn's Avatar

    Join Date
    May 2010
    Location
    United States
    Gender
    Male

    Default Re: Mass Effect 3.7: "That was for Thane"

    Quote Originally Posted by CreganTur View Post
    This is how I was soloing Brutes and Banshees with my Trooper. When Flamer was cooling down I would be using the Phaeston.

    I think I'm going to have to try him with a Shotgun next.
    Did you skip Hunter Mode? That's my initial plan here. Hunting is for infiltrators.

  26. - Top - End - #1166
    Barbarian in the Playground
     
    CreganTur's Avatar

    Join Date
    Nov 2008

    Default Re: Mass Effect 3.7: "That was for Thane"

    Quote Originally Posted by Luzahn View Post
    Did you skip Hunter Mode? That's my initial plan here. Hunting is for infiltrators.
    Absolutely not! Hunter mode is a requisite for me on all the Geth classes. It's so useful that I always want it. It lets me see any impending flanking manuvers or ambushes and it helps me track enemies faster than anyone else, which results in more kills for me


    This Writer's Journey

    WAMP (Wargame and Miniature Painters- Helping Miniature Painters Improve

    The OoTS Miniature Worklog

    Awesome Avatar by Qwernt.

  27. - Top - End - #1167
    Titan in the Playground
     
    Morty's Avatar

    Join Date
    Jun 2006
    Location
    Poland
    Gender
    Male

    Default Re: Mass Effect 3.7: "That was for Thane"

    Batarian Brawler continues to work well. I tried him with a Scimitar today. I can still charge frequently, but I have good firepower and melee damage. And his durability means charging isn't as risky. Charging Ravagers and punching them to death is fun.
    We still got wiped during Wave 10, though, and I used up several missiles on the Banshees - this build is not good at dealing with them, since charging them is a very bad idea. But we finished the objective, so it's fine.
    Last edited by Morty; 2012-11-14 at 04:30 PM.
    My FFRP characters. Avatar by Kid Kris. Sigatars by Gulaghar, Kid Kris, Zefir and billtodamax, respectively.

  28. - Top - End - #1168
    Titan in the Playground
     
    Zevox's Avatar

    Join Date
    Nov 2008
    Gender
    Male

    Default Re: Mass Effect 3.7: "That was for Thane"

    Quote Originally Posted by SiuiS View Post
    Blade armor for damage returned, melee damage, and DR in that priority. Lash at a distance, biotic charge into lashed targets for explosions. Biotic charge into melee attacks when lash isn't necessary.
    It's not unique from the Phoenix vanguard, but uniqueness isn't a prerequisite.
    Would be quite unique from my Ex-Cerberus Vanguard, since I ignored Lash on him. Honestly though, it sounds more like a melee Vanguard build that happens to have Lash than a caster build to me. Particularly since it can't really play like a caster against armored enemies since Lash does nothing to them, and Lash pulling enemies away from their groups kind of defeats part of the purpose of the combos.

    Quote Originally Posted by SiuiS View Post
    Occasionally, proximity mine lights people on fire.
    Really? Huh. I've never seen that happen with my Volus Engineer, oddly.

    Quote Originally Posted by CreganTur View Post
    The Collector Sniper Rifle is bugged in a big, terrible way.

    I unlocked it last night and took it for a spin on an Infiltrator. If I used up all the charges it would do its overheating animation, but on many occassions it would not recharge itself. The gun would stay in the overheated state unless I tapped the reload button multiple times. This would eventually cause the overheat animation to happen again and then, finally, it would recharge the weapon.

    To test this out I left the gun alone after overheating for nearly 2 minutes before I finally started tapping reload. I can see this weapon being fun once you get used to it, but in its current state it is something you should avoid using lest it screw you over by not recharging.
    Sounds like you're just accidentally canceling the cooldown before it starts recharging the ammo. It works like the Particle Rifle - when you need it reloaded, you need to wait for the ammo to start refilling before doing anything. Any action besides walking (and even that if you're in cover) will result in a reload cancel, which on those weapons means needing to wait through the whole animation all over again.

    Quote Originally Posted by Dhavaer View Post
    Edit: Not many balance changes this week:

    Spoiler
    Show
    ----------------------------------------------------------------------------
    Nov 14, 2012
    ----------------------------------------------------------------------------

    New hazard maps available this week are Firebase Glacier and Firebase Ghost

    Vorcha Hunter Engineer kit now available as a new Rare card

    XP and Score Rewards (applies to points earned for Challenges)
    - XP/Score bonus on Gold difficulty increased from 40% to 60%
    - XP/Score bonus on Platinum difficulty increased from 60% to 100%

    Shield Gate
    - Cooldown between getting shield gates decreased from 4 to 3 seconds, meaning you have to wait
    less time before you get your shield gate back.

    Objectives
    - Decreased the chance that enemies will spawn close to annex objectives

    Challenges
    - Fixed an issue causing the Turian Soldier challenge to give too many notifications
    Decreased chance of enemies spawning next to objectives? Halle-frickin'-leuhah. I've been getting enemies spawning practically on top of king-of-the-hill locations way too often of late, regardless of map.

    Also, Vorcha Hunter, not bad. Think I'll stick to Earth as my pack-group DLC for now though, since they're now tied 2-2 in classes I want (Fury and Shadow in Earth, Valkyrie and Hunter in Retaliation) but Earth has the rare mods, which I barely have, and some gear I want.

    Zevox
    Last edited by Zevox; 2012-11-14 at 05:46 PM.
    Toph Pony avatar by Dirtytabs. Thanks!

    "When I was ten, I read fairy tales in secret and would have been ashamed if I had been found doing so. Now that I am fifty, I read them openly. When I became a man, I put away childish things, including the fear of childishness and the desire to be very grown up." -C.S. Lewis

    "We each decide our own sense of right and wrong. The rest, I leave to my sword." - Yuri Lowell, Tales of Vesperia

  29. - Top - End - #1169
    Ogre in the Playground
     
    Luzahn's Avatar

    Join Date
    May 2010
    Location
    United States
    Gender
    Male

    Default Re: Mass Effect 3.7: "That was for Thane"

    Ahh, the Fury is great fun to play. So far I've used mine to get in close enough for the Annihilation field to prime everything, and spamming +200% recharge throws. The explosions are devastating, and Dark Channel is very useful when forced to fight at range.

  30. - Top - End - #1170
    Titan in the Playground
     
    SiuiS's Avatar

    Join Date
    Jan 2011
    Location
    Missing her multiquote :(
    Gender
    Female

    Default Re: Mass Effect 3.7: "That was for Thane"

    Quote Originally Posted by Luzahn View Post
    How does flamer work, then? Am I going to want to not lug around heavy weapons to help the recharge?
    I have only had problems with flamer's recharge when carrying -70% weapons, and then only because one was a single shot sniper and it cut Ito my close range weaponry during cooldown. An automatic as heavy as 0% will still get you all the benefits of flamer, although 50%+ is ideal.
    Flamer has many uses. Against organic enemies, a half second of fire keeps them panicked while you shoot them (or run in a bad place), and against groups I like to hit them with a lot of fire before ducking around a corner, so the entire lot burns (and detonates if someone lobs a power at them). I only rarely focus the whole beam on a single target, because gun damage to a burning enemy almost always trumps increased burn damage. The exception is a full armor, partially shielded heavy; a full stack of burning, and then gun them down. Works wonders.

    If you have it, try the geth plasma shotgun. Toucan Gil a gun charge during flamer, so it doesn't interfere at all, and you cannot se flamer in cover using the power kicks you out.

    Quote Originally Posted by Luzahn View Post
    Did you skip Hunter Mode? That's my initial plan here. Hunting is for infiltrators.
    I use 6/5/5/5/5.
    Flamer for maximum reach, damage and armor piercing.
    Fortification for protection and shield recharge.
    Hunter mode for weapon speed and accuracy.
    Networked AI for weapon damage and power damage.
    Advanced hardware for health, fitness, and shield regen.

    The end result is that my guns and powers are all doing about 30% more damage, I take 30% less damage, I can see enemies through walls an around corners, my shield recover in 1.2 seconds w/o gear, .96 seconds w/ gear, .6 seconds with expendables, .36 seconds with both gear and expendables. Oh, and my shields have a net 15% gain, for a total of 1,150.

    Now, if you're worried about it, you could instead move the final rank to fortification for the 30% recharge penalty reductions, and use the 20% recharge boost on hunter mode to acquire fortification with no net loss to your power speed at all, but it isn't necessary.

    The geth trooper is a damn fine all around soldier, and probably the best example of such the game has even the destroyer is a step down.

    Quote Originally Posted by Zevox View Post
    Would be quite unique from my Ex-Cerberus Vanguard, since I ignored Lash on him. Honestly though, it sounds more like a melee Vanguard build that happens to have Lash than a caster build to me. Particularly since it can't really play like a caster against armored enemies since Lash does nothing to them, and Lash pulling enemies away from their groups kind of defeats part of the purpose of the combos.
    Against armor, you charge and melee. The light is fast and fierce, the heavy provides DR like an ablative Mage armor, and biotic charge get you back up to speed while the now point blank enemy kills itself against your spines. Or you could charge the enemy, punch him, lash a nook to you as detonate it. Just as much a caster effect a pull/reave.

    Combos are not a prerequisite of caster builds. Powers are, and often in a timely fashion.

    Really? Huh. I've never seen that happen with my Volus Engineer, oddly.
    It's rare, and I've only seen it on reactor against Cerberus with Turian sentinel. No, wait. I've also seen it on rocket troopers on white as a salarian, but only several times in one match. Disruptor ammo and no other players alive.

    Sounds like you're just accidentally canceling the cooldown before it starts recharging the ammo. It works like the Particle Rifle - when you need it reloaded, you need to wait for the ammo to start refilling before doing anything. Any action besides walking (and even that if you're in cover) will result in a reload cancel, which on those weapons means needing to wait through the whole animation all over again.
    Yeah. Walking off a small ledge can cancel it even.

    Also, Vorcha Hunter, not bad. Think I'll stick to Earth as my pack-group DLC for now though, since they're now tied 2-2 in classes I want (Fury and Shadow in Earth, Valkyrie and Hunter in Retaliation) but Earth has the rare mods, which I barely have, and some gear I want.

    Zevox
    Got him but haven't had the gusto to play. Submission net, incinerate, and bloodlust sound like some good fun. But without a headset, I've lost the one big reason to play that often; my friends.
    "No malice. No remorse."

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •