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  1. - Top - End - #31
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    Shular's Avatar

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    Default Re: The Colonization of Terenuri (OOC) - Part 2

    Darn, first chance to see what my chain can do, and I roll a 5.
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  2. - Top - End - #32
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    Default Re: The Colonization of Terenuri (OOC) - Part 2

    Hey, they are very different weapons, and while I'm good with a sword and respectable with a rope, I'd be completely inept at fighting with a whip IRL. Trap detection and limb removal are two very different things. I do look forward to Kratos esk fighting coming from Throk soon.

    While there hasn't been much characterization, it's because that's how Throk is, and I'm enjoying what I'm seeing.

  3. - Top - End - #33
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    Shular's Avatar

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    Default Re: The Colonization of Terenuri (OOC) - Part 2

    Hmm, if they're not moving, would they not grant combat advantage (being dominated also grants combat advantage)? That would make my attack a 20, and a hit.
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  4. - Top - End - #34
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    Default Re: The Colonization of Terenuri (OOC) - Part 2

    Hmmmm, I didn't think of them as dominated but that works for me!

    Just realize that they have their full set of actions, unlike a normally dominated PC would.

    DM
    Terenuri: Map IC OOC2
    Ages of Athas: Map IC OOC2 - ended
    Phandelver: Map IC OOC

    RP Characters
    Ryleos - Eladrin Bladesinger
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  5. - Top - End - #35
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    Shular's Avatar

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    Default Re: The Colonization of Terenuri (OOC) - Part 2

    Quote Originally Posted by Meltheim View Post
    Hmmmm, I didn't think of them as dominated but that works for me!

    Just realize that they have their full set of actions, unlike a normally dominated PC would.
    Sure. You can even rule that, once they start moving the no longer grant CA. I'm guessing they're "programmed" to react when someone enters the room. I can imagine the problem that would have occured had we chosen to go in past the acid trap.

    Does this mean I hit?
    Avatar by Meltheim
    Throk, Half-orc fighter
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    Neener, Pixie Hexblade
    Map for Oblongata Rising (Creed's campaign)
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  6. - Top - End - #36
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    Default Re: The Colonization of Terenuri (OOC) - Part 2

    Yes, you've hit.

    edit: And Rilingfall just gave Throk a free MBA on the guard again.
    Last edited by Meltheim; 2012-09-08 at 09:08 AM.

    DM
    Terenuri: Map IC OOC2
    Ages of Athas: Map IC OOC2 - ended
    Phandelver: Map IC OOC

    RP Characters
    Ryleos - Eladrin Bladesinger
    Kriv - Dragonborn Bravura
    Tanuk - Hengeyokai Rogue

  7. - Top - End - #37
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    Shular's Avatar

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    Default Re: The Colonization of Terenuri (OOC) - Part 2

    Does Throk get any bonuses to the attack?

    Edit: Also, Throk moved back and is no longer in melee range, so can't use the attack with a shift or extended reach.
    Last edited by Shular; 2012-09-08 at 12:55 PM.
    Avatar by Meltheim
    Throk, Half-orc fighter
    Huren, Githzrai rogue
    Neener, Pixie Hexblade
    Map for Oblongata Rising (Creed's campaign)
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  8. - Top - End - #38
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    Default Re: The Colonization of Terenuri (OOC) - Part 2

    Shular - no bonuses, sorry. And yeah, your attack is too far away.

    Ravian - it is still your turn if you want to do something other than Direct the Strike, since Throk is not eligble to do that move.

    DM
    Terenuri: Map IC OOC2
    Ages of Athas: Map IC OOC2 - ended
    Phandelver: Map IC OOC

    RP Characters
    Ryleos - Eladrin Bladesinger
    Kriv - Dragonborn Bravura
    Tanuk - Hengeyokai Rogue

  9. - Top - End - #39
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    Default Re: The Colonization of Terenuri (OOC) - Part 2

    Lines of sight are pretty tight but it appears that both Rilingfall and Roman can see the stonewalker. Roman can use sun strike as a ranged basic attack, so Rilingfall could direct the sun strike ... the stonewalker would definitely get cover, but an action at -2 is better than no action at all.

    Gawd, I love tactics play!
    Last edited by Dimers; 2012-09-10 at 10:27 AM.
    Avatar by Meltheim: Eveve, dwarven battlemind, 4e Dark Sun

  10. - Top - End - #40
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    Default Re: The Colonization of Terenuri (OOC) - Part 2

    Let's get this game moving again! I moved Throk into the room on the map, but that movement's still conditional on the "condition" of the gnomes.
    Avatar by Meltheim
    Throk, Half-orc fighter
    Huren, Githzrai rogue
    Neener, Pixie Hexblade
    Map for Oblongata Rising (Creed's campaign)
    Kel'Ozz

  11. - Top - End - #41
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    Default Re: The Colonization of Terenuri (OOC) - Part 2

    They are unresponsive.

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    Terenuri: Map IC OOC2
    Ages of Athas: Map IC OOC2 - ended
    Phandelver: Map IC OOC

    RP Characters
    Ryleos - Eladrin Bladesinger
    Kriv - Dragonborn Bravura
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  12. - Top - End - #42
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    Default Re: The Colonization of Terenuri (OOC) - Part 2

    OH, you hit him for a nice 17 damage. Alright, my turn then eh?

    I'll get something together in about an hour when I go for lunch.

    DM
    Terenuri: Map IC OOC2
    Ages of Athas: Map IC OOC2 - ended
    Phandelver: Map IC OOC

    RP Characters
    Ryleos - Eladrin Bladesinger
    Kriv - Dragonborn Bravura
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  13. - Top - End - #43
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    Default Re: The Colonization of Terenuri (OOC) - Part 2

    Ouch.

    Edit: Also, 5 temp hp for half-orc resilience.
    Last edited by Shular; 2012-09-11 at 03:08 PM.
    Avatar by Meltheim
    Throk, Half-orc fighter
    Huren, Githzrai rogue
    Neener, Pixie Hexblade
    Map for Oblongata Rising (Creed's campaign)
    Kel'Ozz

  14. - Top - End - #44
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    Default Re: The Colonization of Terenuri (OOC) - Part 2

    I never considered making white text to meet the character count!

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    Terenuri: Map IC OOC2
    Ages of Athas: Map IC OOC2 - ended
    Phandelver: Map IC OOC

    RP Characters
    Ryleos - Eladrin Bladesinger
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  15. - Top - End - #45
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    Default Re: The Colonization of Terenuri (OOC) - Part 2

    Tegu? Dimers? Your turn fellas!

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    Terenuri: Map IC OOC2
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    Phandelver: Map IC OOC

    RP Characters
    Ryleos - Eladrin Bladesinger
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  16. - Top - End - #46
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    Default Re: The Colonization of Terenuri (OOC) - Part 2

    Quick ping on the radar: Yesterday was insane, today should be less so but I still have somewhere to be in a half hour and can't post ATM. Should be able to get something up in amongst doc appointment, lunch, work, home project report and background work on IRL game. And this is the less crazy day. WHEEEEEE!
    Avatar by Meltheim: Eveve, dwarven battlemind, 4e Dark Sun

  17. - Top - End - #47
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    Default Re: The Colonization of Terenuri (OOC) - Part 2

    Alright, I believe I have caught up with everyone after my brownout.

    Now, question before I move Jirus, would it be possible for me to use that first move action to have Jirus go through the arch and into the hallway, then the second to try and use the spring to jump over the acid, bouncing off a wall, landing on the far side, and continuing onto L17? I assume an athletics check is in order. That would also give Jirus a different boon I assume, which I'll roll OOC and then edit things IC.

    If Jirus can't take those actions, I'd have him just move to fill the doorway, and stop any gnomes from getting into the room and giving everyone inside cover.

  18. - Top - End - #48
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    Default Re: The Colonization of Terenuri (OOC) - Part 2

    Jirus can totally take those actions. The arch only works once though :)

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    Terenuri: Map IC OOC2
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    Phandelver: Map IC OOC

    RP Characters
    Ryleos - Eladrin Bladesinger
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  19. - Top - End - #49
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    Default Re: The Colonization of Terenuri (OOC) - Part 2

    Ok then, let's see. Athletics rolls (1d20+5)[8]. Ninja jumps in IC to come.

    Just checking while thinking about it, when I boost Hal's defenses Jirus' stay the same, based on level but not other modifiers, correct? Also, if I get a bonus to saving throws, does that effect throws for Jirus?

    Edit: Well, that's something. Are there any benefits to jumping while running, or using a spring to start your leap?

    Second Edit: Just reread the jumping rules. Thank goodness it's a big long running action that only needs to make it one square.
    Last edited by Tegu8788; 2012-09-14 at 09:20 PM.

  20. - Top - End - #50
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    Default Re: The Colonization of Terenuri (OOC) - Part 2

    Are you trying to get Jirus to longjump over the acid pit using the spring? As I said, the spring has its own DC and is considered a trap on its own. That roll of 8 will result in Jirus either longjumping the spring and ending up in the acid, longjumping the spring and ending up on the other side of it (in the hallway you originally entered from) or jumping directly onto the spring and failing to navigate the trap properly, resulting in him landing in the acid.

    If he lands in the acid, he'll take some damage, but he's not going all Aoefel and sinking to the bottom.

    DM
    Terenuri: Map IC OOC2
    Ages of Athas: Map IC OOC2 - ended
    Phandelver: Map IC OOC

    RP Characters
    Ryleos - Eladrin Bladesinger
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  21. - Top - End - #51
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    Default Re: The Colonization of Terenuri (OOC) - Part 2

    We seem to have lost a gnome (Stonewalker) from the room. I'm guessing Faux Walk is a teleport?
    Avatar by Meltheim
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  22. - Top - End - #52
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    Default Re: The Colonization of Terenuri (OOC) - Part 2

    The Stonewalker is walking through the stone. He'll reappear soon :)

    DM
    Terenuri: Map IC OOC2
    Ages of Athas: Map IC OOC2 - ended
    Phandelver: Map IC OOC

    RP Characters
    Ryleos - Eladrin Bladesinger
    Kriv - Dragonborn Bravura
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  23. - Top - End - #53
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    Default Re: The Colonization of Terenuri (OOC) - Part 2

    If you all hadn't figured it out by now, Arillius is going to be taking a hiatus for a while. He had just started at a new job when his mother got sick, and then just when things were starting to calm down, his computer died.

    He said he will try to return once things calm down, but for now I'm writing him out of the story in a way that he can be reintroduced or disappear completely.

    Do you guys want to try and find a 5th member, or do you want to continue on with the 4 that we have?

    DM
    Terenuri: Map IC OOC2
    Ages of Athas: Map IC OOC2 - ended
    Phandelver: Map IC OOC

    RP Characters
    Ryleos - Eladrin Bladesinger
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    Tanuk - Hengeyokai Rogue

  24. - Top - End - #54
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    Default Re: The Colonization of Terenuri (OOC) - Part 2

    I'm good either way, as long as the story continues in the meanwhile. If we do get a 5th, hopefully it will be someone with a proven record of sticking with an ongoing game
    Avatar by Meltheim
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    Neener, Pixie Hexblade
    Map for Oblongata Rising (Creed's campaign)
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  25. - Top - End - #55
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    Default Re: The Colonization of Terenuri (OOC) - Part 2

    I'd like to see a fifth when someone else can be introduced organically, without serious strain on the ol' willingsuspensionofdisbelief muscles. Five players gives approximately 25% more roleplaying opportunities than four.

    Quote Originally Posted by Shular View Post
    I'm guessing Faux Walk is a teleport?
    Yeah, that's the human character's eladrin heritage coming through. It's a play on words -- Fey Step, Faux Step. It's actually a warlock utility from the PHB called ethereal stride. Pretty cool refluffing.
    Last edited by Dimers; 2012-09-16 at 04:30 AM.
    Avatar by Meltheim: Eveve, dwarven battlemind, 4e Dark Sun

  26. - Top - End - #56
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    Meltheim's Avatar

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    Default Re: The Colonization of Terenuri (OOC) - Part 2

    So, I've got a short list of people I will be speaking to privately about their interest in creating a character for the game. I will present any options to you all to vote on, of course.

    In fact, I have already been contacted by someone without me asking, which bodes well.

    DM
    Terenuri: Map IC OOC2
    Ages of Athas: Map IC OOC2 - ended
    Phandelver: Map IC OOC

    RP Characters
    Ryleos - Eladrin Bladesinger
    Kriv - Dragonborn Bravura
    Tanuk - Hengeyokai Rogue

  27. - Top - End - #57
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    Default Re: The Colonization of Terenuri (OOC) - Part 2

    Got hit with a stomach bug. I'm exhausted. Might not post for a couple days.
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  28. - Top - End - #58
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    Default Re: The Colonization of Terenuri (OOC) - Part 2

    It seems the striker position will be a rotating one. I agree that can organic introduction is best. For now, mechanically, Jirus can be a barbarian substitute. Gonna miss the shaman RP.

    I'd personally like to see another striker from this land, simply because it's easier to explain. We've got nature well covered, but we are completely missing psionic, and that's a key weakness right now.

  29. - Top - End - #59
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    Meltheim's Avatar

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    Default Re: The Colonization of Terenuri (OOC) - Part 2

    Ohhh, Arillius went, so it's my turn now. Got it :) give me a few hours to think of something sneaky.

    Tegu - is Jirus going to run around back and jump over the acid?

    DM
    Terenuri: Map IC OOC2
    Ages of Athas: Map IC OOC2 - ended
    Phandelver: Map IC OOC

    RP Characters
    Ryleos - Eladrin Bladesinger
    Kriv - Dragonborn Bravura
    Tanuk - Hengeyokai Rogue

  30. - Top - End - #60
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    Default Re: The Colonization of Terenuri (OOC) - Part 2

    Quote Originally Posted by Tegu8788 View Post
    It seems the striker position will be a rotating one. I agree that can organic introduction is best. For now, mechanically, Jirus can be a barbarian substitute. Gonna miss the shaman RP.
    Barbarian substitute ... that reminds me of another hybrid I've had in mind. I don't recall whether rangers' beasts have MBAs, but fey beasts certainly do, and a lazylord|ranger/shaman could maybe be a little one-man army by focusing on granting MBAs.

    Quote Originally Posted by Tegu8788 View Post
    I'd personally like to see another striker from this land, simply because it's easier to explain. We've got nature well covered, but we are completely missing psionic, and that's a key weakness right now.
    Hmmm ... primal+psi striker ... a hybrid barbarian|monk should work pretty well

    I am (however foolish it might be) back at work already. I'm on the reference desk instead of the front desk today, and it's almost always pretty quiet back here, so I should have time to post a thing or three before going home.
    Avatar by Meltheim: Eveve, dwarven battlemind, 4e Dark Sun

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