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  1. - Top - End - #211
    Bugbear in the Playground
     
    One Tin Soldier's Avatar

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    Default Re: [MLP] Roleplaying is Magic: The Broken Road.

    Well then, do we want everyone to do past tense then? I've been doing present because it seems to be the RP convention, but sometimes past tense flows more smoothly.

    Also, Amish, I get the feeling that I'm going to enjoy every post you make in this RP. Every single one. No pressure.
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  2. - Top - End - #212
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    Default Re: [MLP] Roleplaying is Magic: The Broken Road.

    Past It Up then!! The GM doth decree!

    Now watch as I completely forget to follow my own rules and post present tense on occasion

  3. - Top - End - #213
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    Balmas's Avatar

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    Default Re: [MLP] Roleplaying is Magic: The Broken Road.

    Blessed freedom to post in the past tense, how I love you.

    Also, holy crap. We got Cakes inbound at three o'clock, 1-o'clock Mountain time.
    "Yeah, I might have overreacted I suppose, shooting him, but it wasn't his spoon! I stole ammo, fine, but what was with the spoon?

    "...When did I get a spoon, anyway?" ~Gopher

  4. - Top - End - #214
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    Default Re: [MLP] Roleplaying is Magic: The Broken Road.

    Why hello there! Lookin' good, angel bunny. Lookin' real good.
    "Patience has its limits. Take it too far, and it's cowardice."

  5. - Top - End - #215
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    Default Re: [MLP] Roleplaying is Magic: The Broken Road.

    Maybe not quite as fabulous as you Rarity.

    But it seemed an appropriate time to ... change.

  6. - Top - End - #216
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    Default Re: [MLP] Roleplaying is Magic: The Broken Road.

    Quote Originally Posted by One Tin Soldier View Post
    Also, Amish, I get the feeling that I'm going to enjoy every post you make in this RP. Every single one. No pressure.
    Um...er...I...gosh...durr...uh....well...

    Spoiler
    Show


    ..sh-shucks.
    Quote Originally Posted by Eakin View Post
    We're like the weeping angels from Doctor Who, except with cuddling and friendship instead of horrible death. Don't look away.
    Returned from Japan, but blog and pictures are still here!

  7. - Top - End - #217
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    Balmas's Avatar

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    Default Re: [MLP] Roleplaying is Magic: The Broken Road.

    Hah. I am enjoying Cork's own brand of melodrama very much.
    "Yeah, I might have overreacted I suppose, shooting him, but it wasn't his spoon! I stole ammo, fine, but what was with the spoon?

    "...When did I get a spoon, anyway?" ~Gopher

  8. - Top - End - #218
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    Default Re: [MLP] Roleplaying is Magic: The Broken Road.

    I kind of wonder what the Cakes and guard make of the brawl in the station right now.
    "Yeah, I might have overreacted I suppose, shooting him, but it wasn't his spoon! I stole ammo, fine, but what was with the spoon?

    "...When did I get a spoon, anyway?" ~Gopher

  9. - Top - End - #219
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    Default Re: [MLP] Roleplaying is Magic: The Broken Road.

    Quote Originally Posted by Balmas View Post
    I kind of wonder what the Cakes and guard make of the brawl in the station right now.
    Yeah. I would post, but I think it's about time we got a reaction from the NPCs.
    Quote Originally Posted by Eakin View Post
    We're like the weeping angels from Doctor Who, except with cuddling and friendship instead of horrible death. Don't look away.
    Returned from Japan, but blog and pictures are still here!

  10. - Top - End - #220
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    Default Re: [MLP] Roleplaying is Magic: The Broken Road.

    And speak of the devil ... sheesh I go away for 1 hour and you guys are throttling each other!

  11. - Top - End - #221
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    Default Re: [MLP] Roleplaying is Magic: The Broken Road.

    Well, you know it's not a good RP if the PCs aren't trying to kill each other by the second page.
    "Yeah, I might have overreacted I suppose, shooting him, but it wasn't his spoon! I stole ammo, fine, but what was with the spoon?

    "...When did I get a spoon, anyway?" ~Gopher

  12. - Top - End - #222
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    Default Re: [MLP] Roleplaying is Magic: The Broken Road.

    The ironic thing is you've beaten to me to the skill rolls, I haven't even deployed my first challenge for you all yet. XD

    Well, truth be told, there was a heart based challenge if any of you bothered asking that poor teller what was causing the delays, but since he has run off for therapy you all get to discover it as a surprise

  13. - Top - End - #223
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    One Tin Soldier's Avatar

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    Default Re: [MLP] Roleplaying is Magic: The Broken Road.

    Quote Originally Posted by BlasTech View Post
    The ironic thing is you've beaten to me to the skill rolls, I haven't even deployed my first challenge for you all yet. XD

    Well, truth be told, there was a heart based challenge if any of you bothered asking that poor teller what was causing the delays, but since he has run off for therapy you all get to discover it as a surprise
    Rule 1 of GMing, the PCs never do what you expect them to. Well, surprises are fun.
    Last edited by One Tin Soldier; 2012-10-11 at 12:11 AM.
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  14. - Top - End - #224
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    Default Re: [MLP] Roleplaying is Magic: The Broken Road.

    Quote Originally Posted by One Tin Soldier View Post
    Rule 1 of GMing, the PCs never do what you expect them to. Well, surprises are fun.
    Ive got a bad feeling that I'm going to be repeatedly taught an object lesson in this. Ill breathe easier when i get you all off the train again.

  15. - Top - End - #225
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    tongue Re: [MLP] Roleplaying is Magic: The Broken Road.

    Quote Originally Posted by BlasTech View Post
    Ive got a bad feeling that I'm going to be repeatedly taught an object lesson in this. Ill breathe easier when i get you all off the train again.
    To tell the truth, I kind of debated whether Dive Bomb should offer his services as a courier for Cork, fetching the papers he needs. I decided it would be out of character for him, and that you probably wouldn't appreciate splitting the party before it's even formed.
    "Yeah, I might have overreacted I suppose, shooting him, but it wasn't his spoon! I stole ammo, fine, but what was with the spoon?

    "...When did I get a spoon, anyway?" ~Gopher

  16. - Top - End - #226
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    Default Re: [MLP] Roleplaying is Magic: The Broken Road.

    Quote Originally Posted by Balmas View Post
    To tell the truth, I kind of debated whether Dive Bomb should offer his services as a courier for Cork, fetching the papers he needs. I decided it would be out of character for him, and that you probably wouldn't appreciate splitting the party before it's even formed.
    Yeah, I appreciate the thought. One of the nightmares I have with four characters is the risk of splitting the party gets much higher

    Also, I'd really hate to have to use the old "canterlot airspace is currently closed too" schtick. XD

    Ugh, this'll be easier when I get you off the train. The railroading part of the story should literally end there.

  17. - Top - End - #227
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    Default Re: [MLP] Roleplaying is Magic: The Broken Road.

    Quote Originally Posted by BlasTech View Post
    Also, I'd really hate to have to use the old "canterlot airspace is currently closed too" schtick. XD

    Ugh, this'll be easier when I get you off the train. The railroading part of the story should literally end there.
    Who cares about Canterlot airspace? He just knows better than to go flying off on a fool's errand in the middle of a snowstorm. (At least, I assume it's snowing. Maybe that's just my idealized perception of Hearth's Warming Eve.)

    Also, I don't think there's been any railroading at all. We've all been playing fairly nice, grouping up. The hard part will be giving us a motivation to stay together.
    "Yeah, I might have overreacted I suppose, shooting him, but it wasn't his spoon! I stole ammo, fine, but what was with the spoon?

    "...When did I get a spoon, anyway?" ~Gopher

  18. - Top - End - #228
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    Default Re: [MLP] Roleplaying is Magic: The Broken Road.

    Well, yeah. It's closed for the snowstorm ... what did you think I meant? *shiftyeyes*

    XD

  19. - Top - End - #229
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    Default Re: [MLP] Roleplaying is Magic: The Broken Road.

    Aaand Action!


    I just realized I'm playing an artificer...
    Last edited by Balmas; 2012-10-11 at 08:48 PM.
    "Yeah, I might have overreacted I suppose, shooting him, but it wasn't his spoon! I stole ammo, fine, but what was with the spoon?

    "...When did I get a spoon, anyway?" ~Gopher

  20. - Top - End - #230
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    Default Re: [MLP] Roleplaying is Magic: The Broken Road.

    Of course the action starts while I'm doing my homework.

    EDIT: Ok, it's decided now. Grease Spot gets really snarky when she's annoyed.
    Last edited by One Tin Soldier; 2012-10-11 at 10:26 PM.
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  21. - Top - End - #231
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    Default Re: [MLP] Roleplaying is Magic: The Broken Road.

    And while I'm out to lunch lol.

  22. - Top - End - #232
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    Default Re: [MLP] Roleplaying is Magic: The Broken Road.

    Looks like we have a regular pony Sherlock Holmes here. (Sherclop Holmes? EDIT: Or Fetlock Homles, apparently)
    Last edited by One Tin Soldier; 2012-10-12 at 04:50 PM.
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  23. - Top - End - #233
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    Default Re: [MLP] Roleplaying is Magic: The Broken Road.

    I was thinking more Jack Sparrow. "Nopony move! . . . I dropped my brain."
    "Yeah, I might have overreacted I suppose, shooting him, but it wasn't his spoon! I stole ammo, fine, but what was with the spoon?

    "...When did I get a spoon, anyway?" ~Gopher

  24. - Top - End - #234
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    Default Re: [MLP] Roleplaying is Magic: The Broken Road.

    I'm a little worried that my heart challenges are a bit too subtle at the moment. Generally, I will ask for the roll only at a critical juncture of a conversation so that you can take the time to roleplay the initial part of the conversation to get a feel for the difficulty and any modifiers.

    I'll throw you a bone here. There's a heart based check possible to appeal to the door guards to let you through. It will be hard though, as they are on duty, but there are some modifiers you can set up depending on how you play it.

    (hint; make sure you read their dialogue closely.)

  25. - Top - End - #235
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    Default Re: [MLP] Roleplaying is Magic: The Broken Road.

    Quote Originally Posted by BlasTech View Post
    I'm a little worried that my heart challenges are a bit too subtle at the moment. Generally, I will ask for the roll only at a critical juncture of a conversation so that you can take the time to roleplay the initial part of the conversation to get a feel for the difficulty and any modifiers.

    I'll throw you a bone here. There's a heart based check possible to appeal to the door guards to let you through. It will be hard though, as they are on duty, but there are some modifiers you can set up depending on how you play it.

    (hint; make sure you read their dialogue closely.)

    Doh. Now I realize what has to be asked, and how to get a positive modifier, but I can't because it would be out of character to do so. Curse you and your month of character-building. And curse my habitual avoidance of metagaming.

    The guards said, "No foals passed this way." So, either the foals went a different way, or somepony else passed this way.

    "No admittance, except on guard business." So, we can come in if it's on guard business. If only we had a guard there to help us...


    Also, I just now realized that Dive Bomb and Crown Cork are opposites in many ways: Reserved vs. melodramatic, Shy vs. Bossy, Self-made vs. Inheritor... about the only thing that would draw them together is the fact that they both have father issues.
    Last edited by Balmas; 2012-10-12 at 07:24 PM.
    "Yeah, I might have overreacted I suppose, shooting him, but it wasn't his spoon! I stole ammo, fine, but what was with the spoon?

    "...When did I get a spoon, anyway?" ~Gopher

  26. - Top - End - #236
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    Default Re: [MLP] Roleplaying is Magic: The Broken Road.

    Mwahahaha.

    I'm sure there are more ways to boost the applicable modifiers too, but I'll leave that to your imagination.

  27. - Top - End - #237
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    Default Re: [MLP] Roleplaying is Magic: The Broken Road.

    Ah, diplomacy, that most underused of PC tools...

    We've got a problem.
    Can we kill it? Y / N
    If it cannot be killed, can it be bribed? Y/N
    If it cannot be bribed, can we run away from it? Y/N

    Somewhere around item twelve on that list is, Can we talk to it?
    "Yeah, I might have overreacted I suppose, shooting him, but it wasn't his spoon! I stole ammo, fine, but what was with the spoon?

    "...When did I get a spoon, anyway?" ~Gopher

  28. - Top - End - #238
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    Default Re: [MLP] Roleplaying is Magic: The Broken Road.

    The problem here is Soot also would be out of character in assuming the law enforcement would work with her on anything, and so would prefer something a little more creative.

    My first thought was actually to throw them into confusion with Light's Out, but that seemed like it would cause too much commotion and be harder to play off.
    DMing: Glare of the Crimson Sun, a 4e Dark Sun campaign
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    Vaarsuvius pony avatar by slayerx

  29. - Top - End - #239
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    Default Re: [MLP] Roleplaying is Magic: The Broken Road.

    I didn't say you're wrong. I just thought it was funny.
    "Yeah, I might have overreacted I suppose, shooting him, but it wasn't his spoon! I stole ammo, fine, but what was with the spoon?

    "...When did I get a spoon, anyway?" ~Gopher

  30. - Top - End - #240
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    Default Re: [MLP] Roleplaying is Magic: The Broken Road.

    Sorry for delay guys. A bit too much going on for me to post via phone. Will have to wait till I get home and can consult/compare stuff more easily.

    Edit, okay done.

    The way I reckon this stuff works in practice.

    • Generally casting a spell requires a skill check, DC is commensurate with the difficulty of the spell (10 for easy up to 20 for hard or higher, at difficulty 3 - Soot's spell is probably a DC 15 check to cast successfully)
    • Once cast, using the spell in such a way as to evade NPC's results in a separate sneak check. As this check is now for "dodging running guards while invisible" as opposed to "losing alert guards while visible with no cover", the DC is much lower than normal. No modifier was added to Soot's sneak roll, which is body based.
    • For dodging a PC, it's an opposed check, but rather than adding a modifier for Soot, the invisibility makes it harder for DB to spot her (counting as a superior tool/disguise on her part).


    Anywhoo, long story short. She's gone and led two guards away on a merry chase. Definitely not the way I expected this challenge to be overcome! ^^

    NB: Based on my reading of conditional tasks, only some spell usage requires a seperate "use" check. If you just wanted to shoot a fireball, for instance, it would only need the one check to cast and fire as the task is "shoot a fireball"

    For this one, it is "become invisible, if this works, then dodge guards" thus requiring two checks.

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