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  1. - Top - End - #211
    Eldritch Horror in the Playground Moderator
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    Default Re: Warhammer 40k RPGs General (Warhammer Fantasy RPG can come too)

    Such uncharacteristic and diverse competence can only be a sign that you have sold yourself to the Dark Powers.

  2. - Top - End - #212
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    GnomePirate

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    Default Re: Warhammer 40k RPGs General (Warhammer Fantasy RPG can come too)

    Right, right ? It's an obvious sign of malign intent and malefic allegiance. Not that EVERY other facet of Holy Ordos are jealous, no sir.
    Youth and strenght alvays lose to age and treachery.

  3. - Top - End - #213
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    Default Re: Warhammer 40k RPGs General (Warhammer Fantasy RPG can come too)

    Hey, just like the Administratum rules the Imperium...

    I RULEZZZ THIS GROUP!


    But seriously, I just got awfully lucky. The most funny part was probably when the Ascension-level Magos (stupidly) went alone near the Flayed One Lord who just ambushed our assassin to try to demolish the area. He was badly ambushed and only barely survived...

    Me: What were you trying to do alone?! Trying to be a hero and get yourself killed?
    Techpriest: Hum... Off course not. It's a Special Adeptus Mechanicus holy rites that I just used and..
    Me: I call Bull****. Roll for Lore : Adeptus Mechanicus
    Techpriest: Huh.. /roll.. 4 degrees of success..
    Me: 12 degrees of success. Yhea, you just made that up.
    Techpriest: but.. but..
    GM: Face it dude. He just schooled you at your own religion.

  4. - Top - End - #214
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    NinjaGuy

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    Default Re: Warhammer 40k RPGs General (Warhammer Fantasy RPG can come too)

    I feel sorry for the techpriest. This is the second time your character has outdone him in his field. Maybe he should put more points into his lore checks.
    Haggis is Sheep's stomach filled with its intestines.

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  5. - Top - End - #215
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    GnomePirate

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    Default Re: Warhammer 40k RPGs General (Warhammer Fantasy RPG can come too)

    Cikomyr, please be nicer to other players. Do you really want to see Techpriest leaking oil from his sight implants ?
    Youth and strenght alvays lose to age and treachery.

  6. - Top - End - #216
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    Default Re: Warhammer 40k RPGs General (Warhammer Fantasy RPG can come too)

    Quote Originally Posted by Cikomyr View Post
    Hey, just like the Administratum rules the Imperium...

    I RULEZZZ THIS GROUP!


    But seriously, I just got awfully lucky. The most funny part was probably when the Ascension-level Magos (stupidly) went alone near the Flayed One Lord who just ambushed our assassin to try to demolish the area. He was badly ambushed and only barely survived...

    Me: What were you trying to do alone?! Trying to be a hero and get yourself killed?
    Techpriest: Hum... Off course not. It's a Special Adeptus Mechanicus holy rites that I just used and..
    Me: I call Bull****. Roll for Lore : Adeptus Mechanicus
    Techpriest: Huh.. /roll.. 4 degrees of success..
    Me: 12 degrees of success. Yhea, you just made that up.
    Techpriest: but.. but..
    GM: Face it dude. He just schooled you at your own religion.
    Did you Righteous Fury on a Lore check or something, to get 12 DoS?

  7. - Top - End - #217
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    Kobold

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    Default Re: Warhammer 40k RPGs General (Warhammer Fantasy RPG can come too)

    Quote Originally Posted by The Glyphstone View Post
    Did you Righteous Fury on a Lore check or something, to get 12 DoS?
    I assume he just rolled a 1, has 70 INT, and a +60 bonus to Lore
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  8. - Top - End - #218
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    Default Re: Warhammer 40k RPGs General (Warhammer Fantasy RPG can come too)

    Quote Originally Posted by The Glyphstone View Post
    Did you Righteous Fury on a Lore check or something, to get 12 DoS?
    Given its an opposed check the unnatural intelligence might finally see some use.
    Many thanks to Z-axis for the great avatar.

    Quote Originally Posted by Saldre View Post
    you know whats worse than a regular Daemon-host? A Daemon-host with a Plasma Cannon.
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    "Eh. I do to 'Mechs what Simon does to American Idol contestants."

  9. - Top - End - #219
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    Default Re: Warhammer 40k RPGs General (Warhammer Fantasy RPG can come too)

    So, I got bored tonight and decided to read WFRP 2E sourcebooks. And... okay, why did 3rd edition's fluff take such a hard nose dive?

  10. - Top - End - #220
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    Default Re: Warhammer 40k RPGs General (Warhammer Fantasy RPG can come too)

    Quote Originally Posted by king.com View Post
    Given its an opposed check the unnatural intelligence might finally see some use.
    Indeed. Unnatural intelligence multiply the number of success by its number.

    I plan to get Unnatural Intelligence x4 by the end of the month. I'll most likely be able to operate a whole starship by myself at that point.

    And take the "Precognition" Ascension Power. That will be so freakin' broken. Just think of my capacity to consider every single possibilities of the next seconds. Don't play Blitzchess with me, I'll be the freakkin' Kwizak Haderak.

  11. - Top - End - #221
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    Quote Originally Posted by Craft (Cheese) View Post
    So, I got bored tonight and decided to read WFRP 2E sourcebooks. And... okay, why did 3rd edition's fluff take such a hard nose dive?
    From what I heard 3rd edition took a hard nose dive in almost every respect.

    Trying to appeal to a broader audience or something like that.
    Avatar made by lankybugger - Thanks a lot!

  12. - Top - End - #222
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    Quote Originally Posted by aberratio ictus View Post
    From what I heard 3rd edition took a hard nose dive in almost every respect.

    Trying to appeal to a broader audience or something like that.
    I do my best to ignored 3rd edition books.

    But I heard there was something like a group's pooled... fate points? experience points?

  13. - Top - End - #223
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    Default Re: Warhammer 40k RPGs General (Warhammer Fantasy RPG can come too)

    Well, here's something indicative of my general problem with 3rd edition WFRP: How they treat the Norse. It's far from my only problem, but it makes a good example as my problem with them is repeated over and over throughout the setting.

    Quote Originally Posted by WFRP2 Sourcebooks
    So you want to know about the Norsca? Here's a map of their homeland, a short description of what daily life is like there, a quick overview of their inter-tribal politics and the kinds of differences that divide them, as well as their dealings with Kislev and the Empire (both as enemies and allies) and a description of how their economy works.
    That's not to say the WFRP 2E Norsca fluff is flawless. In particular the depiction of the slave trade there is pretty caricatured and paints over the complex and harsh realities of what cultures that practiced slavery were actually like, both for the slaves and for the slave-owners, for no apparent reason except that the authors couldn't be bothered to do any research aside from what they heard about southern US cotton plantations in their elementary school history class. But it's still miles ahead of the WFRP3 books:

    Quote Originally Posted by WFRP3 Sourcebooks
    The Norsca are these barbarians who live in the chaos wastes and worship the dark gods, and regularly come down to the empire to raze and pillage, simply because they're eeeeeevil! They're currently gathering their strength so they can make one less push to exterminate the Empire completely, the world's last bastion of goodness and civilization! (Attention GMs: Sweet plot hook material!)
    Of course they use the excuse that "Oh, the WFRP3 books are just written in-character by an Empire loyalist. That's just what the Empire thinks of those guys!"

    Except the 2E books are similarly written in-character and somehow manage to avoid this problem. And, somehow, groups empire loyalists supposedly support like the Colleges of Magic get exactly the same gutting and zero-dimensionalizing. "Oh, uhh, they're basically Hogwarts I guess." Even ignoring that, it still doesn't excuse the exclusion of, oh, I don't know, vital information for roleplaying? WFRP3 seems to think that killing dudes and taking their stuff is what that whole "roleplaying" business is all about, and anything not related to killing dudes and taking their stuff is irrelevant.
    Last edited by Craft (Cheese); 2012-11-16 at 08:26 AM.

  14. - Top - End - #224
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    Default Re: Warhammer 40k RPGs General (Warhammer Fantasy RPG can come too)

    There is many places in the 2nd edition fluff that is quite contradictory, but it's savourous nonetheless.

    I think the most blatant example is their description of:

    - The Amethyst College of Magic
    - The proximity of said college with the Aldorft Temple of Morr, the overall tone of that whole neighbourhood, people avoiding it
    - The fact that in the core rulebook, it is established that the Temple of Morr and the Temple of Shallya are practically next door neighbours.

    It's fun and all that, but it's starting to pile the fluff a bit much. Again, all of it is rather fun to read

  15. - Top - End - #225
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    Default Re: Warhammer 40k RPGs General (Warhammer Fantasy RPG can come too)

    Quote Originally Posted by Cikomyr View Post
    There is many places in the 2nd edition fluff that is quite contradictory, but it's savourous nonetheless.

    I think the most blatant example is their description of:

    - The Amethyst College of Magic
    - The proximity of said college with the Aldorft Temple of Morr, the overall tone of that whole neighbourhood, people avoiding it
    - The fact that in the core rulebook, it is established that the Temple of Morr and the Temple of Shallya are practically next door neighbours.

    It's fun and all that, but it's starting to pile the fluff a bit much. Again, all of it is rather fun to read
    Actually, locations in Altdorf are supposed to contradict each other. It's been warped by magic in order to prevent it being mapped, making it hard to occupy.

  16. - Top - End - #226
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    Default Re: Warhammer 40k RPGs General (Warhammer Fantasy RPG can come too)

    I'd be tempted to say the reason Warhammer 3rd turned out like it did was it was licensed to Fantasy Flight Games who mainly do board and card games and so tried to turn WFRP into a card game with horrible results.But I believe FFG also handle the WH40K roleplaying stuff which seems to be going well.
    All Comicshorse's posts come with the advisor : This is just my opinion any difficulties arising from implementing my ideas are your own problem

  17. - Top - End - #227
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    Default Re: Warhammer 40k RPGs General (Warhammer Fantasy RPG can come too)

    Quote Originally Posted by comicshorse View Post
    I'd be tempted to say the reason Warhammer 3rd turned out like it did was it was licensed to Fantasy Flight Games who mainly do board and card games and so tried to turn WFRP into a card game with horrible results.But I believe FFG also handle the WH40K roleplaying stuff which seems to be going well.
    Yeah, I wouldn't blame FFG... they write far higher quality background than Games Workshop often do.

  18. - Top - End - #228
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    Quote Originally Posted by bluntpencil View Post
    Actually, locations in Altdorf are supposed to contradict each other. It's been warped by magic in order to prevent it being mapped, making it hard to occupy.
    You mean, it's been warped by magic in order to accomodate the Colleges of Magic and give a more easier time for the writers, eh?

  19. - Top - End - #229
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    Quote Originally Posted by Cikomyr View Post
    You mean, it's been warped by magic in order to accomodate the Colleges of Magic and give a more easier time for the writers, eh?
    That too. ;)

  20. - Top - End - #230
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    Quote Originally Posted by bluntpencil View Post
    That too. ;)
    When I lived in Dubai, I really felt like I moved to Aldorft. My friends kept telling me: "Don't find your way using maps and streetnames, use landmarks!"

  21. - Top - End - #231
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    There was a setting read about in some book just like this, where the government segregated people who were citizens and those that weren't. It was pushed to such an extreme that entire neighborhoods populated by non-citizens were stricken from maps and even government records. So much so that there is a trade for illegal maps.

    I could see though in a Fantasy setting putting a spell on a building to be accessable from a variety of locations, or even compress it into a pocket dimension. Bigger on the inside then on the outside as they say.
    Haggis is Sheep's stomach filled with its intestines.

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  22. - Top - End - #232
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    Default Re: Warhammer 40k RPGs General (Warhammer Fantasy RPG can come too)

    Quote Originally Posted by Cikomyr View Post
    Indeed. Unnatural intelligence multiply the number of success by its number.

    I plan to get Unnatural Intelligence x4 by the end of the month. I'll most likely be able to operate a whole starship by myself at that point.

    And take the "Precognition" Ascension Power. That will be so freakin' broken. Just think of my capacity to consider every single possibilities of the next seconds. Don't play Blitzchess with me, I'll be the freakkin' Kwizak Haderak.
    Your playing Ascension, if you cant personally distabilise an entire subsector. You have no place here.
    Last edited by king.com; 2012-11-16 at 08:22 PM.
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    Quote Originally Posted by Saldre View Post
    you know whats worse than a regular Daemon-host? A Daemon-host with a Plasma Cannon.
    Quote Originally Posted by RandomLunatic
    "Eh. I do to 'Mechs what Simon does to American Idol contestants."

  23. - Top - End - #233
    Eldritch Horror in the Playground Moderator
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    Default Re: Warhammer 40k RPGs General (Warhammer Fantasy RPG can come too)

    Quote Originally Posted by king.com View Post
    Your playing Ascension, if you cant personally distabilise an entire subsector. You have no place here.
    Only a subsector? Your Ascension players are slacking.

  24. - Top - End - #234
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    Default Re: Warhammer 40k RPGs General (Warhammer Fantasy RPG can come too)

    Quote Originally Posted by The Glyphstone View Post
    Only a subsector? Your Ascension players are slacking.
    Well I need to consider all the types of characters, including the likes of the storm trooper. If we're thinking about the more powerful classes, yea the Calixis sector is reliably under their boot by now.
    Many thanks to Z-axis for the great avatar.

    Quote Originally Posted by Saldre View Post
    you know whats worse than a regular Daemon-host? A Daemon-host with a Plasma Cannon.
    Quote Originally Posted by RandomLunatic
    "Eh. I do to 'Mechs what Simon does to American Idol contestants."

  25. - Top - End - #235
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    GnomePirate

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    Default Re: Warhammer 40k RPGs General (Warhammer Fantasy RPG can come too)

    Yeah, they surely should deal with the annoyances to the Empire of Mankind like Hadex Anomaly. Slacking, I say, slacking.
    Youth and strenght alvays lose to age and treachery.

  26. - Top - End - #236
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    Default Re: Warhammer 40k RPGs General (Warhammer Fantasy RPG can come too)

    Quote Originally Posted by king.com View Post
    Well I need to consider all the types of characters, including the likes of the storm trooper. If we're thinking about the more powerful classes, yea the Calixis sector is reliably under their boot by now.
    Do Sages qualify as in the top tier?

  27. - Top - End - #237
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    Quote Originally Posted by comicshorse View Post
    I'd be tempted to say the reason Warhammer 3rd turned out like it did was it was licensed to Fantasy Flight Games who mainly do board and card games and so tried to turn WFRP into a card game with horrible results.But I believe FFG also handle the WH40K roleplaying stuff which seems to be going well.
    Well, I don't think 3rd edition is all bad. It patches up a lot of rough spots in the way 2E's mechanics worked, though it introduces a few new ones: Namely, ability cooldowns (whyyyyyyyyyy) and those stupid custom dice. It also has some legitimate DMing advice and the adventure modules I've read are competently written hack-and-slashes (though my baseline of comparison is stuff WotC puts out like Keep on the Shadowfell).

  28. - Top - End - #238
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    Default Re: Warhammer 40k RPGs General (Warhammer Fantasy RPG can come too)

    Quote Originally Posted by Cikomyr View Post
    Do Sages qualify as in the top tier?
    Do you remember your own comment about raising taxes ?
    Youth and strenght alvays lose to age and treachery.

  29. - Top - End - #239
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    Quote Originally Posted by Rikandur Azebol View Post
    Do you remember your own comment about raising taxes ?
    Awww... But we are the Inquisition. Our job isn't to disrupt the lives of citizens, but preserve them.

    It's harder to construct than to topple..

  30. - Top - End - #240
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    Kobold

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    Default Re: Warhammer 40k RPGs General (Warhammer Fantasy RPG can come too)

    So, the RT core rulebook mentions that if you finish your career, your character is so powerful and awesome that Rogue Trader is no longer an appropriate game for her, and you should consider a different 40k RPG.

    I know that Rogue Trader was designed so that GMs who so chose could have characters fit in somewhat smoothly in as a "Dark Heresy 2: Now we're rich sociopaths" campaign.

    Is there a system that comes after Rogue Trader and features even more powerful characters? I can't really imagine an RT joining the Deathwatch.
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