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  1. - Top - End - #271
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    Default Re: Warhammer 40k RPGs General (Warhammer Fantasy RPG can come too)

    Quote Originally Posted by shadow_archmagi View Post
    So, as part of our RT group's standard policy of "If it's loot, loot it. If it's anything else, make it into loot." we've decided that being captured and tied up by a Daemon and left at the mercy of his Untouchable and his Heretek, this is a fantastic opportunity. After all, if we can overpower and capture the Untouchable, we can make him into an extremely valuable servitor later on.

    The question of what to do with the Daemon is trickier. Ideally, we'd like to force him out of our NPC-buddy's body and bind him into a weapon, because again, Turn It Into Loot. However, I have no idea how that works.
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    you know whats worse than a regular Daemon-host? A Daemon-host with a Plasma Cannon.
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  2. - Top - End - #272
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    Default Re: Warhammer 40k RPGs General (Warhammer Fantasy RPG can come too)

    Quote Originally Posted by Opperhapsen View Post
    One question.
    Does this daemonade explode with all the power of the daemon inside it? Essentially creating a planet buster.
    Or does this experiment result in a reusable grenade?
    Neither. It simply is a Daemonly-infused grenade, like a Daemonsword.

    Increase the damage and AP by the Daemon's Willpower Bonus, and there will be a sample of Daemonic attributes. (since it's a 1-shot weapon, the GM will allow Unnatural Willpower to apply).

    Quote Originally Posted by shadow_archmagi View Post
    I assume that it explodes with only a fraction of the power of the demon.

    The real question is whether being inside a bomb kills the demon, or just sets it free. (Either way, it'd still be an effective thing to throw at your enemies)
    That's the question. The DM told me it's gonne be randomized. Either the Daemon will be banished back into the Warp.... or it won't. And it will be pissed.

    In that case, I have what could be a Greater Deamon-holding Pokeball.

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  3. - Top - End - #273
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    Default Re: Warhammer 40k RPGs General (Warhammer Fantasy RPG can come too)

    Note; the Techpriest has been able to requisition a Frigate for our operations. I suppose when we get a Frigate, we should just go for the Sword Frigate as it's the best all-around ship?

  4. - Top - End - #274
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    Default Re: Warhammer 40k RPGs General (Warhammer Fantasy RPG can come too)

    The only thing a Sword-class really shows itself is its anti-air power, as it's the only frigate with turret rating of 2. Do you expect enemy carrier? If not, Falchion or Turbulent (or even Tempest, if you do not have access to Battlefleet Koronus) are just better
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  5. - Top - End - #275
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    Default Re: Warhammer 40k RPGs General (Warhammer Fantasy RPG can come too)

    Quote Originally Posted by Cikomyr View Post
    Note; the Techpriest has been able to requisition a Frigate for our operations. I suppose when we get a Frigate, we should just go for the Sword Frigate as it's the best all-around ship?
    Falchions have torpedoes, which are sweet.

    Where are the rules you've been using for Daemonic weaponcrafting? Could you give me a rundown of the process?
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  6. - Top - End - #276
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    Default Re: Warhammer 40k RPGs General (Warhammer Fantasy RPG can come too)

    Quote Originally Posted by shadow_archmagi View Post
    Falchions have torpedoes, which are sweet.

    Where are the rules you've been using for Daemonic weaponcrafting? Could you give me a rundown of the process?
    Basic Summoning Ritual (Forbidden Lore: Daemon). With my unnatural intelligence x4, a collection of codexes that gives me bonuses, and a capacity to hunt down True Names, the GM only makes me roll to avoid a 00.

    Otherwise, it's not only actually creating your Daemonic weapon. You have to do a Daemonic Mastery check against it.

  7. - Top - End - #277
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    Default Re: Warhammer 40k RPGs General (Warhammer Fantasy RPG can come too)

    Quote Originally Posted by Cikomyr View Post
    Note; the Techpriest has been able to requisition a Frigate for our operations. I suppose when we get a Frigate, we should just go for the Sword Frigate as it's the best all-around ship?
    No. A Gladius is generally considered to be better than a Sword in every way... Only problem is, it's an Astartes vessel!
    Last edited by Gavinfoxx; 2012-11-23 at 08:26 PM.

  8. - Top - End - #278
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    Default Re: Warhammer 40k RPGs General (Warhammer Fantasy RPG can come too)

    Quote Originally Posted by Gavinfoxx View Post
    No. A Gladius is generally considered to be better than a Sword in every way... Only problem is, it's an Astartes vessel!
    And thus not available to anyone without astartae's pull and not the best choice for anyone else.

    Sword if you have just the basic book, but i'd go with Turbulent if you have Battlefleet Koronus as its about the same but a lil tougher (5 Hull and 2 ARM at the cost of being 1 point slower and less maneuverable by 2)
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    Default Re: Warhammer 40k RPGs General (Warhammer Fantasy RPG can come too)

    Quote Originally Posted by Leon View Post
    And thus not available to anyone without astartae's pull and not the best choice for anyone else.

    Sword if you have just the basic book, but i'd go with Turbulent if you have Battlefleet Koronus as its about the same but a lil tougher (5 Hull and 2 ARM at the cost of being 1 point slower and less maneuverable by 2)
    Astartes pull... eh?

  10. - Top - End - #280
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    Default Re: Warhammer 40k RPGs General (Warhammer Fantasy RPG can come too)

    Cikomyr, could you arrange opening of an black hole in the Eye of Terror ?
    Youth and strenght alvays lose to age and treachery.

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    Default Re: Warhammer 40k RPGs General (Warhammer Fantasy RPG can come too)

    Not so sure about 40k, but in Warhammer Fantasy the books are quite explicit that you can't bind a daemon into something without its consent, and it almost certainly won't consent unless its patron god orders it to.

  12. - Top - End - #282
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    Default Re: Warhammer 40k RPGs General (Warhammer Fantasy RPG can come too)

    Quote Originally Posted by Craft (Cheese) View Post
    Not so sure about 40k, but in Warhammer Fantasy the books are quite explicit that you can't bind a daemon into something without its consent, and it almost certainly won't consent unless its patron god orders it to.
    Technically, I'd agree with you there. You cannot bind a Daemon inside a weapon without its consent.

    However, given the nature of Daemonic entities, I suspect what qualifies as "consent" may be very, very, very flexible. I could trick a demon into giving me his consent, with the right kind of wording and blackmail, without him actually be 100% willing of getting stuck inside my goodies.

  13. - Top - End - #283
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    Default Re: Warhammer 40k RPGs General (Warhammer Fantasy RPG can come too)

    Yeah, but daemonic weapons rebelling against an unworthy owner is also a thing. You'd have to convince it to get into your weapon, then *also* keep it happy so it doesn't decide to kill you. If you can somehow pull that off, I'd let you keep it, but personally I wouldn't try it.

  14. - Top - End - #284
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    Default Re: Warhammer 40k RPGs General (Warhammer Fantasy RPG can come too)

    Quote Originally Posted by Craft (Cheese) View Post
    Yeah, but daemonic weapons rebelling against an unworthy owner is also a thing. You'd have to convince it to get into your weapon, then *also* keep it happy so it doesn't decide to kill you. If you can somehow pull that off, I'd let you keep it, but personally I wouldn't try it.
    Oh, they are certainly not happy.

    But Pentragrammatic Wards impose a -60% malus on their opposed WP against me when they rebel. So most of the time, they cannot even hope to rebel.

    I make them mah' bitches.

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    Default Re: Warhammer 40k RPGs General (Warhammer Fantasy RPG can come too)

    What do you think would happen when an Untouchable gets thrown into a warp portal?
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  16. - Top - End - #286
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    Default Re: Warhammer 40k RPGs General (Warhammer Fantasy RPG can come too)

    Quote Originally Posted by Unbeknownst View Post
    What do you think would happen when an Untouchable gets thrown into a warp portal?
    I'd expect he'd still get through.

    He better have an exit however. Because on his own, he has absolutely no way of finding an exit.

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    Default Re: Warhammer 40k RPGs General (Warhammer Fantasy RPG can come too)

    Quote Originally Posted by Cikomyr View Post
    Oh, they are certainly not happy.

    But Pentragrammatic Wards impose a -60% malus on their opposed WP against me when they rebel. So most of the time, they cannot even hope to rebel.

    I make them mah' bitches.
    Not if you have an evil GM.

    And if your GM isn't evil they have no business playing Warhammer.

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    Quote Originally Posted by Cikomyr View Post
    I'd expect he'd still get through.

    He better have an exit however. Because on his own, he has absolutely no way of finding an exit.
    But it's it's kinda... Powered by the warp.
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  19. - Top - End - #289
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    Default Re: Warhammer 40k RPGs General (Warhammer Fantasy RPG can come too)

    Just because they're bound and incapable of directly defying you, does not make them harmless by any means. Let us count the ways...

    1) Hey, look at all the potential or extremely weak Psykers in that crowd of people. Oh dear, it would appear they have somehow all recieved sudden power boosts and visions of what exactly awaits them after death, and are now freaking the hell out. What are the chances of that?
    2) It's the hot new look this year, I swear. OK, I can see why having spiky chaos symbols formed out of living lightning orbiting your skull might be a tad conspicuous, but how was I meant to know you were walking through an Arbites Precinct?
    3) So, I was talking to my fellow daemons - long distance calls, they're a pain in the arse - and telling them what a good boss you are. And now they figure they all want to come meet you themselves, say hi.
    4) Hmm. You appear to have spontaneously mutated from constant, long-term exposure to warp-tainted artifacts. Sucks to be you, huh?
    5) Ooh, dreams, I love it when the mortals dream. They're so... malleable.

    A daemon, be it summoned or bound into an item, should never be taken lightly. They're ageless, imaginative beyond all human measure, and capable of holding grudges that a dwarf would consider a bit much.

    Seriously. If your GM can't find half a dozen ways for this to bite you in the arse, they're really not trying.
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  20. - Top - End - #290
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    Default Re: Warhammer 40k RPGs General (Warhammer Fantasy RPG can come too)

    As far as I know daemons can be coerced into weapon. When their immediate superior orders them into the weapon they still complain and try resisting.

    Quote Originally Posted by Cikomyr View Post
    Oh, they are certainly not happy.
    As is right and proper, minions are there to make you happy.

    Quote Originally Posted by Cikomyr View Post
    But Pentragrammatic Wards impose a -60% malus on their opposed WP against me when they rebel. So most of the time, they cannot even hope to rebel.
    I expect these daemons to be just biding their time. If it is Greater Daemon ... you are in for a hell if it is given shadow of a chance. And like Maugan Ra said, they have buddies, boss and such. Your odds are simply slightly better than average daemon weapon user's.

    Quote Originally Posted by Cikomyr View Post
    I make them mah' bitches.
    How do you torture them into your bitches ? Daemons aren't unbreakable, but compared with humans/eldar/anyone else who feels pain ... they are so damn stubborn.
    Youth and strenght alvays lose to age and treachery.

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    Default Re: Warhammer 40k RPGs General (Warhammer Fantasy RPG can come too)

    Quote Originally Posted by Leon View Post
    And thus not available to anyone without astartae's pull and not the best choice for anyone else.

    Sword if you have just the basic book, but i'd go with Turbulent if you have Battlefleet Koronus as its about the same but a lil tougher (5 Hull and 2 ARM at the cost of being 1 point slower and less maneuverable by 2)
    Agreed. The Turbulent is a great ship. Good amount of space, any drive you put in it gets a bit more juice. Tough. Pretty maneuverable...

    http://www.mediafire.com/?824ubcddplwcr44 <--helps when choosing ships.

    Good stuff to get (if you can manage it), are Lathe drives, Markov 1 Warp engines, Warpsbane Hull, Sunsear Laser batteries...

    Remember that quality of gear can be improved, to reduce space or power usage, amongst other things. How much Profit Factor is the budget for buying the ship? And what non-void-combat capabilities should it have (cargo carrying, troop carrying, fighter carrying and launching, extra power facilities, repair or salvage facilities, medical facilities, research facilities, social interaction facilities, what?)
    Last edited by Gavinfoxx; 2012-11-24 at 04:49 PM.

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    Default Re: Warhammer 40k RPGs General (Warhammer Fantasy RPG can come too)

    Quote Originally Posted by Rikandur Azebol View Post
    How do you torture them into your bitches ? Daemons aren't unbreakable, but compared with humans/eldar/anyone else who feels pain ... they are so damn stubborn.
    Pentagrammatic Ward to trap them + Holocaust

    Few things can genuinely destroy a Daemon's essence. Holocaust is one of them. I make them understand that physical banishing isn't what I have in mind if they try to double-cross me.

    I usually don't dabble in anything more powerful than ye average Daemon for my Daemonic Weaponry. Greater Daemons or Warp Entities... They are not outside of my league, but they certainly too powerful to contain 100% safely.

    edit: But usually, I do torture them with holy relics or sorcery. And I usually destroy one of their own right in front of them, just to make them understand I ain't bluffing. They can either continue to exist in a shiny gun, or they can go back and meet their Maker.
    Last edited by Cikomyr; 2012-11-24 at 06:29 PM.

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    Default Re: Warhammer 40k RPGs General (Warhammer Fantasy RPG can come too)

    Heh, Holocaust ? Isn't it ... soul-destroying power ? At least your unfortunate minions know well that you do not mind teaching them the meaning of "non-existence".
    Youth and strenght alvays lose to age and treachery.

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    Default Re: Warhammer 40k RPGs General (Warhammer Fantasy RPG can come too)

    Quote Originally Posted by Rikandur Azebol View Post
    Heh, Holocaust ? Isn't it ... soul-destroying power ? At least your unfortunate minions know well that you do not mind teaching them the meaning of "non-existence".
    Hey.. that would be an interesting way of torturing them..

    Force a Mind Bond between two Daemon, and Holocaust one of them. Make them understand how it works...

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    Default Re: Warhammer 40k RPGs General (Warhammer Fantasy RPG can come too)

    Cikomyr, I would have so much fun as your DM...

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    Default Re: Warhammer 40k RPGs General (Warhammer Fantasy RPG can come too)

    Quote Originally Posted by Craft (Cheese) View Post
    Cikomyr, I would have so much fun as your DM...
    Hey, your character only has 1 life, I say. Might as well make it a fun one!!

  27. - Top - End - #297
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    Default Re: Warhammer 40k RPGs General (Warhammer Fantasy RPG can come too)

    Sure as hell it's fun to be. I remember old character of mine who become shaman of Pygmy evil deity, in old WFR, and later ruined my halfling friend's pig farm with excessive testing of various potions.

    Or, in other crazy sub-campaign, we conquered Ulthuan and established Malekith as newest Phoenix King. He probably never ever once regretted the price he paid us.
    Youth and strenght alvays lose to age and treachery.

  28. - Top - End - #298
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    Default Re: Warhammer 40k RPGs General (Warhammer Fantasy RPG can come too)

    Quote Originally Posted by Craft (Cheese) View Post
    Cikomyr, I would have so much fun as your DM...
    Likewise. Ah, the ideas...
    "Not trusting me might be the smartest decision you made since getting off of your horse."

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    Default Re: Warhammer 40k RPGs General (Warhammer Fantasy RPG can come too)

    Quote Originally Posted by Rikandur Azebol View Post
    Sure as hell it's fun to be. I remember old character of mine who become shaman of Pygmy evil deity, in old WFR, and later ruined my halfling friend's pig farm with excessive testing of various potions.

    Or, in other crazy sub-campaign, we conquered Ulthuan and established Malekith as newest Phoenix King. He probably never ever once regretted the price he paid us.
    All right. Come on, you gotta tell us what that was...

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    Default Re: Warhammer 40k RPGs General (Warhammer Fantasy RPG can come too)

    Malekith had to make a minor chaos manifestation roll when he murdered the PCs as reward for their services.

    What? As if a Dark Elf would allow someone more competent than themselves to live.

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