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  1. - Top - End - #331
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    Maugan Ra's Avatar

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    Quote Originally Posted by The Glyphstone View Post
    Trying to bind the Hive Mind should be like trying to bind one of the Chaos Gods themselves. It's not a roll to see if you succeed, it's a roll to see how horrible your death is after failing.
    This, pretty much. I know Tigerius, the Chief Librarian of the Ultramarines, was considered to have made a significant achievement simply by managing to listen to the Hive Mind without going completely batpoo insane.

    The Shadow in the Warp, the force the Hive Mind exerts on the psychic world merely by existing, is sufficient to completely drown out and overpower mortal Psykers from light-years away. It's like trying to shoot a black hole - I don't care how high your ballistic skill is, or how fancy your bullets are, you aren't doing anything to it and should count surviving in general proximity to the thing to be a genuine accomplishment.
    "Not trusting me might be the smartest decision you made since getting off of your horse."

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  2. - Top - End - #332
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    Quote Originally Posted by Maugan Ra View Post
    What, the GM honestly gave a willpower stat to the Hive Mind? It's not even a distinct singular being...
    It's not a singular being, but it can be considered a singular mind. It is utterly alien to us, off course, but he hoped he'd be able to disrupt it, or change its desires.

    You know, you are probably exactly what the Puritans mean when they say Radicals are a bunch of dangerous lunatics playing with forces beyond comprehension
    I don't know what you are talking about sir. Everything is perfectly safe for now, even if I have 54 insanity points and 63 corruption.

    I lick my power armor to clean it.

    Quote Originally Posted by The Glyphstone View Post
    Trying to bind the Hive Mind should be like trying to bind one of the Chaos Gods themselves. It's not a roll to see if you succeed, it's a roll to see how horrible your death is after failing.
    To be 100% fair, he wasn't trying to Dominate (not bind) the entire Hive Mind of all tyranids. It was just a very small splinter fleet of 4 vessels. Still amazingly powerful, granted, but it wasn't theorically impossible. Just technically impossible.

    Quote Originally Posted by Rikandur Azebol View Post
    Cikomyr merely suggested it to his Inquisitor. He's just bureaucrat.
    Preach it, brother! And sign that form. And that one. And that one. And that one. And let me lick your signature for my personal record.

    Have a nice day.


    I had an idea of doing a special ritual that would mix my Bureaucrat and Sorcerer powers together. Trying to offer a favor to another player, and then showing him a contract that he'd have to sign to get it. It would merely formalize the concept that he "owes me one". I plan to tell him when I hand him over the pen and contract:

    "Consider well. This is a binding contract"

    He just have no idea just how much Binding this contract is. He probably also did not noticed the Warp-writings.

  3. - Top - End - #333
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    GnomePirate

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    Default Re: Warhammer 40k RPGs General (Warhammer Fantasy RPG can come too)

    Cikomyr, make such contract that is legally binding for the soul-bargaining.

    "Yes Governor, Inquisition will look upon your uncle's behaviors for signs of heretical thoughts. Of course his worldly possessions should serve the Emperor in hands as capable as yours. Pleas sign that contract ... ignore the fine print."

    If you pull out it so Governor sold you his Hive's souls, as an "owner", you are set to daemonhood.
    Last edited by Rikandur Azebol; 2012-12-02 at 08:48 AM.
    Youth and strenght alvays lose to age and treachery.

  4. - Top - End - #334
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    Noooooo!! What you people don't understand?!?! I am not the bad guy here! I am not corrupted, I do not seek the downfall of the Imperium, I want to save it's people!

    *lick* *lick*

  5. - Top - End - #335
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    GnomePirate

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    Of course Cikomyr ! But Emperor needs his Angels since he is a god ... right ? Logic will get you everywhere. Now repeat after me ...

    "Burn the witch ! Kill the mutant and heretic !"

    All will be well. *starts up eviscerator*
    Youth and strenght alvays lose to age and treachery.

  6. - Top - End - #336
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    Oh man.. today's session didn't go well..

    One of the other player, whom I taught Sorcery, wanted to become an influencial and powerful leader. Especially amongst cultist, so we could gather and control them more efficiently. We managed to bargain a Dark Pact for him, that effectively gave him the equivalent of "Voice of the Emperor" (+60% on fellowship tests to true believers), but for Heretics.

    He unfortunatly got a mutation: "Uncanny resemblance", and the GM taught it cruel to give him the appearance of a very, very famous heretic. (The Pontifex-Maximus something-something)

    The original idea, as it were, was to find an appropriate cults to our own ends.

    It... didn't go well. During the game, the Possessed Lictor (yes, the one I thought we could control) dropped on us hard, and nearly killed the other player's character. A very violent firefight ensued, where the Lictor kind of grabbed a character and started devouring his brains.

    If I killed the Lictor, I would kill my friend. If I didn't killed the Lictor, he would kill my friend.

    In the end, I decided to shoot.. And it dropped the Lictor, but my buddy-sorcerer as well...

    ...and this is when his Daemonic Weapon tried to possess him. He burned a fate point (actually, I burned a fate point on his behalf as this whole fiasco with the Lictor was my fault) to avoid being possessed, but he still got enough corruption point, a HUGE mutation, and... well, our Patron-Archdaemon just grabbed him through the Warp to save him from Inquisitorial retribution.

    The player is not too upset about it. He is actually pretty happy, as he knows there will be a Dark Crusade game in the future, and he now has a character already prepared for the game!


    I was a bit upset at the whole thing, and then I realized... He was going to be a 100% heretic now. He has a highly powerful Dark Pact that practically ensures him control over countless cults. Power that I NEGOTIATED FOR HIM! He also has the face of a very, very influential Heretic. The GM gave him a starting infamy of 37!

    I taught him sorcery.
    I empowered him.
    And I damned his loyalty to the God-Emperor.


    I now know how my character is going to retire.

    He's going to become a main villain of the Dark Crusade campaign. This new rogue Interrogator is my creation.

    I will never rest until I be the one to put him down.
    Last edited by Cikomyr; 2012-12-05 at 04:26 PM.

  7. - Top - End - #337
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    Congratulations.
    Youth and strenght alvays lose to age and treachery.

  8. - Top - End - #338
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    Never before has my scheming blown up in my face so spectacularily.

  9. - Top - End - #339
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    You know, I take back any and all comments I made about your GM not getting the feel of the 40k universe correct. That is exactly how it should have proceeded.

    For true style, of course, the Black Crusade game should eventually end up with the death of your loyalist character at the hands of a bunch of heretics, who then loot your tomes and general gear.
    "Not trusting me might be the smartest decision you made since getting off of your horse."

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  10. - Top - End - #340
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    Cikomyr your game is awesome.

    Also, in Dark Heresy do I understand the rules of a fire selector correctly? As far as I can tell it allows you to triple the ammo capacity of whatever gun it is added to. And if a gun is upgraded would the cost of the upgrade be multiplied for higher quality?
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  11. - Top - End - #341
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    GnomePirate

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    Maugan Ra, in any Warhammer game if the schemes of yours don't blow you in the face ... you should be GM and change with the player.

    Quote Originally Posted by Cikomyr View Post
    Never before has my scheming blown up in my face so spectacularily.
    I once tried to stop one of the wars. Silly me. The Great Architect must have had so much laugh that his jaw dislocated.

    Another time, in WH40K, I was told that my destiny was daemonhood. To thwart it I did things that would make Greater Daemon jealous. And lastly become daemon to fix things up. I failed. But that game was awesome.
    Youth and strenght alvays lose to age and treachery.

  12. - Top - End - #342
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    Man. I miss playing as my Guardsman. That game was just pure Epic.
    Alexander leah and Kymme deserves much love and appreciation.
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  13. - Top - End - #343
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    Quote Originally Posted by Grytorm View Post
    Cikomyr your game is awesome.

    Also, in Dark Heresy do I understand the rules of a fire selector correctly? As far as I can tell it allows you to triple the ammo capacity of whatever gun it is added to. And if a gun is upgraded would the cost of the upgrade be multiplied for higher quality?
    Assuming it's the same fire selector as the one in Rogue Trader, yeah, the PRIMARY value of a Fire Selector seems to be the power to have three clips in your gun at once, nevermind having three DIFFERENT clips.
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  14. - Top - End - #344
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    Quote Originally Posted by Cikomyr View Post
    Never before has my scheming blown up in my face so spectacularily.
    Exactly as it should be.

  15. - Top - End - #345
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    Quote Originally Posted by vhfforever View Post
    Exactly as it should be.
    Hey! I can totally get scheming blowing into my face, etc.. Everything falling appart, losing my character, etc...

    But this... this was very, very specific. And very, very deep. It's not so much as it "blew up" in my face, but more like "HEAT rounded" in my face.

  16. - Top - End - #346
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    Kobold

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    So, let me get this straight- You were a Radical, and in encouraging your friend to become more and more radical, he just outright became a demon?
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  17. - Top - End - #347
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    GnomePirate

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    Unintentionally.
    Youth and strenght alvays lose to age and treachery.

  18. - Top - End - #348
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    Kobold

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    Well, that just goes to show what happens when you lick the demons.

    Honestly, if you're going to go radical, you should be a radical Techpriest. It's a lot easier to hide, since only a specialist can tell the difference in your machinery, and you don't risk your soul for doing it. Admittedly, you risk incurring the wrath of the conservative wing of the Admech, but that's still not as bad as Inquisitors.
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  19. - Top - End - #349
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    Hereteks are given no mercy either. Besides, there are be Necrons ...
    Youth and strenght alvays lose to age and treachery.

  20. - Top - End - #350
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    Quote Originally Posted by Rikandur Azebol View Post
    Hereteks are given no mercy either. Besides, there are be Necrons ...
    Oh, yeah. They're both massive, terrifying organizations that you DO NOT want trying to kill you.

    But at least the Admech have other objectives in addition to killing you. The Inquisition exists solely to hunt down heretics. Hunting down Hereteks is a side-project for the Admech.

    Necrons are silly considerably less scary than demons, particularly Newcrons.
    Last edited by shadow_archmagi; 2012-12-07 at 07:36 PM.
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  21. - Top - End - #351
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    Wtf are Newcrons ? I keep hearing about them but still can't put my finger on where they fit.
    Youth and strenght alvays lose to age and treachery.

  22. - Top - End - #352
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    Quote Originally Posted by Rikandur Azebol View Post
    Wtf are Newcrons ? I keep hearing about them but still can't put my finger on where they fit.
    Newcrons are effectively new-fluff Necrons. The recent codex changed a lot of things we knew about Necrons. Some like it, some hate it.

    But nothing is the same anymore.

  23. - Top - End - #353
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    Personally, I like the Newcrons a lot better because they're much sillier. I would much rather play in a game with newcrons-

    Oldcrons are just metal tyranids. Newcrons are an actual empire, one that can make demands, banter, confuse and be confused. Much more fun to interact with, in that you can interact with them.

    Regardless of whether I'm GMing or not, I much prefer an enemy the players can get mad at.
    Last edited by shadow_archmagi; 2012-12-08 at 08:57 AM.
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  24. - Top - End - #354
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    Quote Originally Posted by shadow_archmagi View Post
    Personally, I like the Newcrons a lot better because they're much sillier. I would much rather play in a game with newcrons-

    Oldcrons are just metal tyranids. Newcrons are an actual empire, one that can make demands, banter, confuse and be confused. Much more fun to interact with, in that you can interact with them.

    Regardless of whether I'm GMing or not, I much prefer an enemy the players can get mad at.
    Indeed. I often felt the same thing regarding the Borg in star trek:

    The Borg Collective is like a force of nature. You don't feel anger toward a storm on the horizon, you just avoid it

  25. - Top - End - #355
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    Quote Originally Posted by shadow_archmagi View Post
    Personally, I like the Newcrons a lot better because they're much sillier. I would much rather play in a game with newcrons-

    Oldcrons are just metal tyranids. Newcrons are an actual empire, one that can make demands, banter, confuse and be confused. Much more fun to interact with, in that you can interact with them.

    Regardless of whether I'm GMing or not, I much prefer an enemy the players can get mad at.
    What are you talking about? I'm mad at 'Nids all the time.

    ****in' 'Nids.

    You've come across a Space Hulk. It has lots of lifeforms on it. It could be either Orks, or 'Nids. What do you do?

    Explore it. Brilliant plan Mr. Rogue Trader. Brilliant.
    Last edited by Unbeknownst; 2012-12-08 at 01:06 PM.
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  26. - Top - End - #356
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    Well, there could be shiny stuff aboard the hulk. What sort of Rogue Trader lets a little thing like hideous alien monstrosities stand between him/her and shiny stuff?
    "Not trusting me might be the smartest decision you made since getting off of your horse."

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  27. - Top - End - #357
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    GnomePirate

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    You know what's bad about 'nids ? They don't have sexy lady leading them. *nods sagely*
    That make killing them off a bug-extermination-for-your-survival type of enemy.

    From what I had read about Newcrons ... god save the Queen ! They turned into metal Tomb Kings.

    Necrons were awesome when the only ones with any personality beside robo-terminators from ages bygone were Lords, Overlords and C'Tan. That was fine by me. But ... something is wrong when enemy is too humanized. Newcrons are too human and that make them less of an enigmatic potential threat when compared with how silly they become.

    What role do C'Tan have with the Newcrons then ? How it is that Newcrons obey the C'Tan at all when they don't differ much from the time they were mortal, asides from immortality and metallic bodies ?!
    Youth and strenght alvays lose to age and treachery.

  28. - Top - End - #358
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    Quote Originally Posted by Rikandur Azebol View Post
    What role do C'Tan have with the Newcrons then ? How it is that Newcrons obey the C'Tan at all when they don't differ much from the time they were mortal, asides from immortality and metallic bodies ?!
    They don't. Newcrons have slaughtered the C'Tan and harvested their essence for C'Tan shards
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  29. - Top - End - #359
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    Really ? Disappointing. Nightbringer had that whole mythological role going on with Eldar, Chaos and humanity ... and Newcrons just easily defeated it ?

    Deceiver, Void Dragon who sleeps on Mars(and is the truth behind Omnissiah) and the fourth C'Tan are edited into nothingness ? Pity then, 'crons reduced to some metallic humans, "Stargate" style. Truly a pity.
    Youth and strenght alvays lose to age and treachery.

  30. - Top - End - #360
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    Default Re: Warhammer 40k RPGs General (Warhammer Fantasy RPG can come too)

    So, for some WFRP (2nd Edition) chatter...

    I'm going to be beginning my game next month after my move to Georgia, and I'm curious what the general favorite 'first good adventure' is. The one in the main book seems somewhat bland, but I'm really liking the feel of Pretty Things and For Love or Money...both have a real good dose of what the feel of the world is all about. Suggestions for running these, or other First Career introduction adventures?

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