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  1. - Top - End - #241
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    Default Re: Warhammer 40k RPGs General (Warhammer Fantasy RPG can come too)

    Quote Originally Posted by Cikomyr View Post
    Do Sages qualify as in the top tier?
    Not really, you cant consume an entire planet in fire from the get go. Top Tier I would say is the Psyker, Vindicare and the Inquisitor if you let them use all their reputation and relationship skills.

    Quote Originally Posted by shadow_archmagi View Post
    So, the RT core rulebook mentions that if you finish your career, your character is so powerful and awesome that Rogue Trader is no longer an appropriate game for her, and you should consider a different 40k RPG.

    I know that Rogue Trader was designed so that GMs who so chose could have characters fit in somewhat smoothly in as a "Dark Heresy 2: Now we're rich sociopaths" campaign.

    Is there a system that comes after Rogue Trader and features even more powerful characters? I can't really imagine an RT joining the Deathwatch.
    Black Crusade is the natural next step. Your not only rich, your now paranoid, desperate for any kind of expansion of riches, mind and body and no longer limited by any petty need for morality and the constraints of the Imperium holding your dynasty back from their great future.

    You get so rich and powerful you go crazy, I figure the second things start to look up for your crew, things need to go really really badly.
    Last edited by king.com; 2012-11-17 at 10:10 PM.
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    you know whats worse than a regular Daemon-host? A Daemon-host with a Plasma Cannon.
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  2. - Top - End - #242
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    Default Re: Warhammer 40k RPGs General (Warhammer Fantasy RPG can come too)

    Quote Originally Posted by shadow_archmagi View Post
    So, the RT core rulebook mentions that if you finish your career, your character is so powerful and awesome that Rogue Trader is no longer an appropriate game for her, and you should consider a different 40k RPG.

    I know that Rogue Trader was designed so that GMs who so chose could have characters fit in somewhat smoothly in as a "Dark Heresy 2: Now we're rich sociopaths" campaign.

    Is there a system that comes after Rogue Trader and features even more powerful characters? I can't really imagine an RT joining the Deathwatch.
    Rogue Trader ends at 35,000 XP. Dark Heresy (Ascension) Rank 14 begins at 35,000 XP. Black Crusade does not have an upper limit. Presumably, by the time you're that powerful a Rogue Trader and you don't feel like fading into the background, either you start carving out your own empire or turn all that wealth against the enemies of the Imperium, since fistfighting Abaddon is the only thing that can challenge you anymore.

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  3. - Top - End - #243
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    Default Re: Warhammer 40k RPGs General (Warhammer Fantasy RPG can come too)

    Quote Originally Posted by Vespe Ratavo View Post
    Rogue Trader ends at 35,000 XP. Dark Heresy (Ascension) Rank 14 begins at 35,000 XP. Black Crusade does not have an upper limit. Presumably, by the time you're that powerful a Rogue Trader and you don't feel like fading into the background, either you start carving out your own empire or turn all that wealth against the enemies of the Imperium, since fistfighting Abaddon is the only thing that can challenge you anymore.
    So how difficult would it be to just hack Ascension careers on to Rogue Trader?

  4. - Top - End - #244
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    Default Re: Warhammer 40k RPGs General (Warhammer Fantasy RPG can come too)

    Quote Originally Posted by The Glyphstone View Post
    So how difficult would it be to just hack Ascension careers on to Rogue Trader?
    Can't imagine it would be that difficult, since the Rogue Trader classes fill a lot of the same roles as the Dark Heresy ones, and the transition packages are mostly stat adjustments that could be applied to any character. Arch-Militant can be a Storm Trooper or Crusader or Assassin, Rogue Trader could be a Desperado or Inquisitor, etc. Only ones I see obvious trouble with are the Navigator and Astropath, because meshing together three different psychic power systems is tons of fun. Black Crusade has a few suggestions on how to transfer Dark Heresy powers to the new Focus Power style. Navigators, I imagine, would just have to take a non-Psyker career and continue buying/upgrading their Navigator Powers.

    I suspect more problems fluff-wise, personally, but you could repurpose the Throne Agent ranks as being even awesome-er-er Explorers, or set things up ahead of time with an Inquisitorial patron/ally gauging the Explorers as being ready-made Inquisition material.

    Of course, I speak purely hypothetically, since none of my games have gotten that far.

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  5. - Top - End - #245
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    Default Re: Warhammer 40k RPGs General (Warhammer Fantasy RPG can come too)

    Cikomyr, finance yourself a nice Death Star ... and if you say so that toppling is easier than building, why not go blow up some heretical worlds ?
    Youth and strenght alvays lose to age and treachery.

  6. - Top - End - #246
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    Default Re: Warhammer 40k RPGs General (Warhammer Fantasy RPG can come too)

    Quote Originally Posted by Rikandur Azebol View Post
    Cikomyr, finance yourself a nice Death Star ... and if you say so that toppling is easier than building, why not go blow up some heretical worlds ?
    Well, we are currently still the lapdogs of a senior inquisitor (I'm technically a lending from a radical inquisitor to that senior inquisitor). So we have little initiative..

    The game is fun, but we simply go from encounter to encounter, I don't have any feeling of a plot at the moment. Me corrupting the other players is probably the longest-running thread, and that's barely 3 games.

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    Default Re: Warhammer 40k RPGs General (Warhammer Fantasy RPG can come too)

    Perhaps you could, like, make plot ? Talk with other players about some big project and start whining to the senior inquisitor about it.
    Youth and strenght alvays lose to age and treachery.

  8. - Top - End - #248
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    Default Re: Warhammer 40k RPGs General (Warhammer Fantasy RPG can come too)

    Quote Originally Posted by Rikandur Azebol View Post
    Perhaps you could, like, make plot ? Talk with other players about some big project and start whining to the senior inquisitor about it.
    Actually, I have an idea for me becoming the campaign's boss.

    I told my GM that when interacting with cults, I use a made-up personae named Baalthazar. I hope we start picking up clues leading to that Sorcerer :)

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    Default Re: Warhammer 40k RPGs General (Warhammer Fantasy RPG can come too)

    Remember to let the players face you as you attain Daemonhood. Nothing makes better climax of a campaign than fighting the boss ... killing him, and only to face his "true form". This way you can always claim to be "possessed victim" later.
    Youth and strenght alvays lose to age and treachery.

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    Default Re: Warhammer 40k RPGs General (Warhammer Fantasy RPG can come too)

    Is there anything I should know before my Rogue Trader asks the Explorator PC to build him a Vox-operated twin-linked forearm-mounted fire-selecting motion-predicting autopistol with exterminator cartridges?
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  11. - Top - End - #251
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    Default Re: Warhammer 40k RPGs General (Warhammer Fantasy RPG can come too)

    Quote Originally Posted by Rikandur Azebol View Post
    Remember to let the players face you as you attain Daemonhood. Nothing makes better climax of a campaign than fighting the boss ... killing him, and only to face his "true form". This way you can always claim to be "possessed victim" later.
    That'll still get you killed afterwards, you're irrevocably tainted by being the vessel for a Daemon. Corruption is guilt, there are no innocent victims.

  12. - Top - End - #252
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    Default Re: Warhammer 40k RPGs General (Warhammer Fantasy RPG can come too)

    Quote Originally Posted by The Glyphstone View Post
    Yeah, you could just be an entire party of Kroot Mercenaries and Ork Freebooters.
    I'd like to do a Explorator group led by a Magos instead of a RT
    All the roles are still more or less the same but with a more obvious Mechanicus bent (maybe adding Tech Use to all of them that don't get it early on and a few other things)
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    Quote Originally Posted by Mike_G View Post
    Just play the character you want to play. Don't feel the need to squeeze every point out of the build.
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  13. - Top - End - #253
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    Default Re: Warhammer 40k RPGs General (Warhammer Fantasy RPG can come too)

    I'd like to do an all Ork campaign that was also a drinking game.
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  14. - Top - End - #254
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    Default Re: Warhammer 40k RPGs General (Warhammer Fantasy RPG can come too)

    Quote Originally Posted by a_humble_lich View Post
    Are you sure? My book says that only full cruisers can get void shield arrays.
    Secutor Class Monitor-Cruisers can use Cruiser Class Voids despite being a Light Cruiser (meaning they can use the Castellen Array that can have in effect upto 4 Voids for some periods)


    Quote Originally Posted by MachineWraith View Post
    A warning about the xenos classes: it may have been more of a "differing levels of optimization" thing, but my brother and I played a Kroot and an Ork, respectively, and were overpowered combat monsters. I think my mekboy ended up with something like 21AP, and dual-wielded power klaws while jetpacking. I know RT is supposed to be overpowered by definition, but I felt I should warn you a bit.
    Ever seen what a Tech Priest can get to with AP?

    Quote Originally Posted by shadow_archmagi View Post

    1. Outnumbering the opponent gives a bonus to WS tests. Parry is a WS test. With 45 WS, a Balanced sword, and two allies in Melee, I was looking at a 75% chance to block.
    Back when i played WHFRP 2e our first thought (and words) in any combat were Do we out number them? To the point where it was our motto even in situations where we were very much outnumbered

    Quote Originally Posted by shadow_archmagi View Post
    5. What are good Accurate weapons? I couldn't find much besides Archeotec Laspistol when I looked.
    Carnadon Handcannon

    Quote Originally Posted by The Glyphstone View Post
    Rogue Traders don't craft. They buy.
    In Bulk

    Quote Originally Posted by The Glyphstone View Post
    So how difficult would it be to just hack Ascension careers on to Rogue Trader?
    I Don't own Ascension yet so i don't know exactly whats in it but like most of the rest of the books everything is relatively cross compatible and my most Favorite Actual Play mentions that they converted some of the stuff after they maxed out Regular RT levels
    Last edited by Leon; 2012-11-19 at 09:32 PM.
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    Quote Originally Posted by Mike_G View Post
    Just play the character you want to play. Don't feel the need to squeeze every point out of the build.
    Quote Originally Posted by Max_Killjoy View Post
    take this virtual +1.
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  15. - Top - End - #255
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    Default Re: Warhammer 40k RPGs General (Warhammer Fantasy RPG can come too)

    Quote Originally Posted by Leon View Post
    Ever seen what a Tech Priest can get to with AP?
    Just for reference - what?
    English isn't my native. Sorry for all misunderstandings.
    Warning: This user is a powerplayer and a TYPE-Lunatic

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  16. - Top - End - #256
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    Default Re: Warhammer 40k RPGs General (Warhammer Fantasy RPG can come too)

    Quote Originally Posted by Fearan View Post
    Just for reference - what?
    In reference to a Ork having 21 AP, Tech Priests can tank it up quite easily and have been doing so long before Orks arrived in the game resources
    Last edited by Leon; 2012-11-21 at 10:05 AM.
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    Quote Originally Posted by Mike_G View Post
    Just play the character you want to play. Don't feel the need to squeeze every point out of the build.
    Quote Originally Posted by Max_Killjoy View Post
    take this virtual +1.
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  17. - Top - End - #257
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    Default Re: Warhammer 40k RPGs General (Warhammer Fantasy RPG can come too)

    Quote Originally Posted by shadow_archmagi View Post
    I'd like to do an all Ork campaign that was also a drinking game.
    Every time someone proclaims he has insufficient firepower, or not enuff dakka if you will, take a shot?

  18. - Top - End - #258
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    Default Re: Warhammer 40k RPGs General (Warhammer Fantasy RPG can come too)

    Quote Originally Posted by Opperhapsen View Post
    Every time someone proclaims he has insufficient firepower, or not enuff dakka if you will, take a shot?
    Wait, what sort of shot?

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    Default Re: Warhammer 40k RPGs General (Warhammer Fantasy RPG can come too)

    Quote Originally Posted by Cikomyr View Post
    Wait, what sort of shot?
    Buckshots would be sufficiently orky, but also messy. Hence I recommend your preferred type of alcoholic shot.

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    Default Re: Warhammer 40k RPGs General (Warhammer Fantasy RPG can come too)

    Quote Originally Posted by Opperhapsen View Post
    Buckshots would be sufficiently orky, but also messy. Hence I recommend your preferred type of alcoholic shot.
    I hope you understand why I had to ask?


    On another note, things are going downhill for the Puritains in our game.

    The team's psyker (an Inquisitor in full right) wants me to get him a Daemonweapon, and I suggested it'd be more powerful if he learned sorcery... My Dark Pact gives me goodies when I convert someone to using Sorcery. A poweful psyker?! I will have a bonus!!

    We have found an Archeotech-cortex implant, which I immediately called shotgun on. Unnatural Intelligence x4, here I come!!

    Sadly, the GM won't allow me to infuse a Daemonspirit into a Staff of Light we just nabbed from a Necron Tomb (awakening the entire tomb and dooming the planet in the process). But he isn't against the idea of infusing a Warp Entity into a Grenade, creating the allmighty Daemonnade. Part of the looted stuff in the Tomb was a box that would block any psy power through it, or detection measures. I therefore plan to lockup the Daemonnade inside of it until I have to use it.

  21. - Top - End - #261
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    Default Re: Warhammer 40k RPGs General (Warhammer Fantasy RPG can come too)

    Quote Originally Posted by Opperhapsen View Post
    Buckshots would be sufficiently orky, but also messy. Hence I recommend your preferred type of alcoholic shot.
    Fermented Squig Juice
    Thankyou to NEOPhyte for the Techpriest Engiseer
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    Just play the character you want to play. Don't feel the need to squeeze every point out of the build.
    Quote Originally Posted by Max_Killjoy View Post
    take this virtual +1.
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  22. - Top - End - #262
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    Default Re: Warhammer 40k RPGs General (Warhammer Fantasy RPG can come too)

    Quote Originally Posted by Cikomyr View Post
    But he isn't against the idea of infusing a Warp Entity into a Grenade, creating the allmighty Daemonnade.
    One question.
    Does this daemonade explode with all the power of the daemon inside it? Essentially creating a planet buster.
    Or does this experiment result in a reusable grenade?

    Quote Originally Posted by Leon View Post
    Fermented Squig Juice
    Sounds kinky.

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    Eldritch Horror in the Playground Moderator
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    Default Re: Warhammer 40k RPGs General (Warhammer Fantasy RPG can come too)

    Daemonnade sounds like a drink.

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    Quote Originally Posted by The Glyphstone View Post
    Daemonnade sounds like a drink.
    It does indeed.
    daemonade stands are a big thing in the warp. Protip: Don't drink Nurgle's daemonade.

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    Quote Originally Posted by Opperhapsen View Post
    It does indeed.
    daemonade stands are a big thing in the warp. Protip: Don't drink Nurgle's daemonade.
    I wouldn't recommend Tzeench's daemonade either. Random tastes with possibility of mutation? No, thanks
    English isn't my native. Sorry for all misunderstandings.
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    Default Re: Warhammer 40k RPGs General (Warhammer Fantasy RPG can come too)

    If you're playing Warhammer and you can even get out of bed in the morning without having to make a roll to resist mutation, your GM is doing something horribly, horribly wrong. Drinking Tzeentch's demonade is the least of your concerns.
    Last edited by Craft (Cheese); 2012-11-22 at 05:39 PM.

  27. - Top - End - #267
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    Default Re: Warhammer 40k RPGs General (Warhammer Fantasy RPG can come too)

    Quote Originally Posted by Opperhapsen View Post
    One question.
    Does this daemonade explode with all the power of the daemon inside it? Essentially creating a planet buster.
    I assume that it explodes with only a fraction of the power of the demon.

    The real question is whether being inside a bomb kills the demon, or just sets it free. (Either way, it'd still be an effective thing to throw at your enemies)
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    Quote Originally Posted by Fearan View Post
    I wouldn't recommend Tzeench's daemonade either. Random tastes with possibility of mutation? No, thanks
    And so Tszeench's evil plan to convert the Harry Potter universe with disguised Demaonade A.K.A. Bertie Bott's Every-Flavour Beans is revealed
    All Comicshorse's posts come with the advisor : This is just my opinion any difficulties arising from implementing my ideas are your own problem

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    Quote Originally Posted by Craft (Cheese) View Post
    If you're playing Warhammer and you can even get out of bed in the morning without having to make a roll to resist mutation, your GM is doing something horribly, horribly wrong. Drinking Tzeentch's demonade is the least of your concerns.
    Well, I've finished my last Dark Heresy campaign with exactly 0 corruption. I've played a Psyker. Still, it was awesome
    English isn't my native. Sorry for all misunderstandings.
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    Default Re: Warhammer 40k RPGs General (Warhammer Fantasy RPG can come too)

    So, as part of our RT group's standard policy of "If it's loot, loot it. If it's anything else, make it into loot." we've decided that being captured and tied up by a Daemon and left at the mercy of his Untouchable and his Heretek, this is a fantastic opportunity. After all, if we can overpower and capture the Untouchable, we can make him into an extremely valuable servitor later on.

    The question of what to do with the Daemon is trickier. Ideally, we'd like to force him out of our NPC-buddy's body and bind him into a weapon, because again, Turn It Into Loot. However, I have no idea how that works.
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