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    Question Anybody willing to help make a Wii U game?

    If so, the starting info we will be using is as follows:

    Notes: The regular defend command can't be used at the same time as the regular recharge/reload command for the same character. The regular jump command can't be used at the same time as the regular duck command for the same character. How long a team member takes to respond to a command depends on where they are at in relation to the character calling for the team-up attack/assist and if can get to the location of the call. And releasing a button that does something when held switches the action back to whatever it was before being held. Both features activated by the Balance board can be activated at the same time. The amount of pressure required on the Balance Board to activate a feature is just enough for it to recognize weight on it. The defeat screen character that you are talking for is the 1 you are playing on the big screen. The 15 minutes in the tutorial mission is to give players enough time to get used to the controls while not enough time to be able to pass the tutorial mission by alternating the playable characters so focus is never on more than 1 playable character at a time or by fully working with 1 playable character than working with the other playable character. Split Saves are the only type of saves a player must go through when playing the game.

    Controls:

    left joystick - Move current playable character on big screen.
    right joystick - Move current playable character on game-pad screen.
    left joystick button - Switches between slow and normal pace for current playable character on big screen.
    right joystick button - Switches between slow and normal pace for current playable character on game-pad screen.
    hold left joystick button - Switches to fast pace for current playable character on big screen.
    hold right joystick button - Switches to fast pace for current playable character on game-pad screen.
    LZ trigger button - Moves the back-up for the current playable character on big screen 1 place counter-clockwise in the rotation.
    RZ trigger button - Moves the back-up for the current playable character on big screen 1 place clockwise in the rotation.
    LZ trigger button + RZ trigger button - Switches over from the current playable character on big screen to that character's back-up character at the location of the back-up character.
    L shoulder button - Moves the back-up for the current playable character on game-pad screen 1 place counter-clockwise in the rotation.
    RZ shoulder button - Moves the back-up for the current playable character on game-pad screen 1 place clockwise in the rotation.
    LZ shoulder button + RZ shoulder button - Switches over from the current playable character on game-pad screen to that character's back-up character at the location of the back-up character.
    up on directional pad - Makes current playable character on big screen jump.
    right on directional pad - Makes current playable character on big screen defend.
    down on directional pad - Makes current playable character on big screen duck.
    left on directional pad - Makes current playable character on big screen recharge/reload if able.
    quickly move game-pad up - Makes current playable character on game-pad screen jump.
    quickly move game-pad back - Makes current playable character on game-pad screen defend.
    quickly move game-pad down - Makes current playable character on game-pad screen duck.
    shake game-pad - Makes current playable character on game-pad screen recharge/reload if able.
    move figurine across the camera's view like a scanner - Quickly switches over from current playable character on big screen with that figurine's character at that character's location provided that you have got that character to join your party, is certainly available, and don't have the character doing something.
    move equipment card across the camera's view like a scanner - Quickly switches an item the current playable character on big screen is using provided that character has that item with him/her/hir/it and can use it.
    move figurine across the sensor bar - Quickly switches over from current playable character on game-pad screen with that figurine's character at that character's location provided that you have got that character to join your party, is certainly available, and don't have the character doing something.
    move equipment card across the sensor bar - Quickly switches an item the current playable character on game-pad screen is using provided that character has that item with him/her/hir/it and can use it.
    microphone - Have character(s) say what you say.
    pressure on left Balance Board pad - Allows looking around in the game-pad screen by moving the game-pad.
    pressure on right Balance Board pad - Allows game-pad to be used as a scanning device for the big screen.
    select button - Rotates through the options of whatever menu is on the big screen.
    start button - Pauses/unpauses the game.
    A button - Cancels out any menu on the big screen without making any selections.
    B button - Switches between which of the 2 characters you are controlling that you are speaking for.
    hold B button - Allows you to speak for both the characters you are controlling at the same time.
    X button - Opens up menu of nonphysical actions with nonphysical start-ups on big screen. Switches over to menu of nonphysical actions with physical start-ups on big screen from menu of physical actions with physical start-ups on big screen. Confirms selected option in all menus on big screen but that of physical actions with physical start-ups.
    Y button - Opens up menu of physical actions with physical start-ups on big screen. Switches over to menu of physical actions with nonphysical start-ups on big screen from menu of nonphysical actions with nonphysical start-ups on big screen. Confirms selected option in all menus on big screen but that of nonphysical actions with nonphysical start-ups.
    A button + B button - Back-up character for current playable character on game-pad screen is called in to assist.
    A button + X button - Back-up character for current playable character on big screen is called in to assist.
    A button + Y button - Back-up character for current playable character on big screen is called in for a team-up attack.
    B button + X button - Swaps whats on the big screen and the game-pad screen.
    B button + Y button - Back-up character for current playable character on game-pad screen is called in for a team-up attack.
    X button + Y button - Opens up/swaps to menu of actions where either the action itself, the start-up for the action, or both can't be clearly split from physical and nonphysical without turning it into a different action on the big screen.
    A button + B button + X button - Opens up/swaps to transformation menu for current playable characters onto big screen.
    A button + B button + Y button - Opens up transformation menu for current playable character on game-pad screen onto the game-pad screen.
    A button + X button + Y button - Opens up/swaps to transformation menu for current playable character on big screen onto the big screen.
    B button + X button + Y button - Opens up/swaps to transformation menu for party members currently not being played onto the big screen.
    A button + B button + X button + Y button - Opens up/swaps to transformation menu for entire party onto big screen.
    touch screen - All other commands for current playable character on game-pad screen.

    Starting Main Characters:

    Mohammed Chang - Christian prophet that tends to have strange dreams along with his visions of the future. He is the first playable character on the game pad screen.
    Phil Campbell - 1 week old baby born to prevent Democracy's total control in the original foreseen future when he grew up but now the catalyze to get a team together for stopping the plan from being completed early on Democracy's part. He is the first playable character on the big screen.
    Democracy - A being determined to change the very foundation of time, space, and beyond so that it always was, is, and will be doing exactly what he wants it to do. He is the main bad guy of this game.

    Skeleton for current planned pregame Storyline:

    Mohammed Chang has a vision of the future where a grown up Phil Campbell defeats Democracy preventing him from his twisted desire while at the same time pointing out how Democracy is working against his own namesake.
    Mohammed Chang goes to check on the baby Phil Campbell with the same deterministic birth marks as the 1 from his vision to confirm it is a vision and not 1 of his crazy dreams.
    The full town discovers that Phil Campbell is went more advance than they ever thought possible for such a young age.
    Democracy tries to kill Phil Campbell early to prevent the future Mohammed Chang saw from ever occurring thinking he will end up totally unopposed than.
    Mohammed Chang saves Phil Campbell by taking them to some place random and changing their physical bodies to better fit in with the new environment.
    Mohammed Chang gets a message from an unknown background player that the reason Democracy knew of the future he saw was because of a crazy seer that also saw the future and decided to tell Democracy so he could get his way for her own insane reasons.
    Not liking the fact that they stayed human instead of transforming into a local version of the dominate species, Mohammed Chang wants to check what went wrong with that process.
    He is than told that it will be a little over 15 minutes before Democracy figures out what he did so as many allies as possible have to be gotten in that time while also taking on the research.
    Mohammed Chang first attempts to have the Phil Campbell and himself take on the research than search for allies since the research center is only about a minute from the town and they landed between the 2 places.
    A pond learning they won't have the time enough left over to get the allies that way, Mohammed Chang decides to have the 2 of them recruit the allies first than do the research.
    At this point, it is revealed that the 2 tasks both require most of the time to get done right so the team would at least stand a change in the upcoming battle with it requiring a 25 30 minute count down clock instead of a little over 15 minutes version to do it the way Mohammed Chang wants to do it in.
    Mohammed Chang reluctantly decides the 2 of them have to split up where he takes the research task since he already knows the basis of what to look for while Phil Campbell goes gets the allies.
    Once Mohammed Chang convinces Phil Campbell to go along with the plan, the player takes control of both characters with a 15 minute counter down timer to work against.

    Saving:

    The game can't be saved until the tutorial is over than saves like a Final Fantasy game would with the exception of before split in paths of getting the game endings. When a split in paths for getting the game endings occur a Split Save is preformed on the save file so the player can get a chance to get all the endings without having to always start the game over.

    Endings:

    Finishing each game path unlocks that path's game ending to be viewed at any time. In addition there is 10 additional game endings that are unlocked by doing the tutorial incorrectly. The ways to unlock the tutorial game endings are 1. Don't do anything., 2. Fail both assignments., 3. Succeed in Mohammed Chang's assignment but don't get him back to the start in time while failing Phil Campbell's assignment., 4. Succeed in Phil Campbell's assignment but don't get his group to the starting location in time while failing Mohammed Chang's assignment., 5. Succeed in Mohammed Chang's assignment and get him back to the start in time while failing Phil Campbell's assignment., 6. Succeed in Phil Campbell's assignment and get his group to the starting location in time while failing Mohammed Chang's assignment., 7. Succeed in both assignments but only get Mohammed Chang alone or with some of Phil Campbell's group to the starting location in time., 8. Succeed in both assignments but only get Phil Campbell's group to the starting location in time., 9. Succeed in both assignments but only get some of Phil Campbell's group to the starting location in time., and 10. Succeed in both assignments but don't get anybody to the starting location in time.

  2. - Top - End - #2
    Bugbear in the Playground
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    Default Re: Anybody willing to help make a Wii U game?

    Okay, first of all, this isn't the sub-forum for this, at all.

    Secondly, the Wii U isn't even OUT yet.

  3. - Top - End - #3
    Titan in the Playground
     
    Morph Bark's Avatar

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    Default Re: Anybody willing to help make a Wii U game?

    I liked this idea until I saw the characters. Dayum, that's racist/religionist/politicist/whatever you call it.
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  4. - Top - End - #4
    Bugbear in the Playground
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    Default Re: Anybody willing to help make a Wii U game?

    Woah I didn't even look at the characters. Now i'm thinking either "troll" or "idiot."
    Last edited by AuraTwilight; 2012-09-15 at 02:58 PM.

  5. - Top - End - #5

    Default Re: Anybody willing to help make a Wii U game?

    Quote Originally Posted by AuraTwilight View Post
    Okay, first of all, this isn't the sub-forum for this, at all.

    Secondly, the Wii U isn't even OUT yet.
    Actually, it is easier to get rights to make a game for a system before the system is released than after it is released because of the lack of a game library for the system.

  6. - Top - End - #6
    Bugbear in the Playground
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    Default Re: Anybody willing to help make a Wii U game?

    Yea, and? You're asking people if they want to work with coding that no one on this forum could've possibly had a chance to handle. This also isn't a subforum for videogames. You're still in the wrong place.

  7. - Top - End - #7
    Dwarf in the Playground
     
    GnomeWizardGuy

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    Default Re: Anybody willing to help make a Wii U game?

    Quote Originally Posted by Morph Bark View Post
    I liked this idea until I saw the characters. Dayum, that's racist/religionist/politicist/whatever you call it.
    I think it might be a play on the fact (or myth, I dunno) that Muhammed is the most common first name in the world, and that Chang is the most common last name.

    EDIT: I didn't really read the whole plot thing though, so maybe I shouldn't say anything
    Last edited by GenPol; 2012-09-16 at 08:54 PM.

  8. - Top - End - #8
    Gunslinger in the Playground Administrator
     
    Roland St. Jude's Avatar

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    Default Re: Anybody willing to help make a Wii U game?

    Sheriff: Thread locked for review.
    Steampunk Roland by The Randomizer
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