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  1. - Top - End - #1
    Troll in the Playground
     
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    Default [BiTPR2] Character Registry

    This is the character registry for Bleach in the Playground: Renewed Revolution roleplay. For characters of other Bleach roleplays, look elsewhere.

    DO NOT POST CHARACTER DISCUSSION IN THIS THREAD! If you want help, criticism etc. concerning your future character, post it in this thread. All other discussion pertaining to the upcoming RP is also to be held in that thread.

    You CAN post work-in-progress character sheets here and edit them as necessary. Just be sure to inform other players of chances you make and don't jump into the game until others have had time to look over your character.

    If you see a spot you want is taken, don't despair! Many things are possible within the game! Just come and talk with us.

    Please don't delete posts! It messes up hyperlinks in this post. If you feel like not playing a character anymore, inform me and I'll edit this master list.

    About notations of the registry:

    [KIA] : Killed-in-action. This character has bit the dust, kicked the bucket, thrown in the towel, went to a better place, rests in pieces, yadda yadda. Their place is now in our fond memories and flashbacks.
    [MIA] : Missing-in-action. A player vanished and left their character off-screen, but the character was too important to be retconned out. Referring to these characters (and wondering where they are) is allowed, but their fate is left undisclosed unless their player returns.
    [NPC] : Non-player character. A character who can be controlled by anyone in need.
    [WIP] : Work-in-progress. A character is incomplete and not ready to be played yet.
    (Currently played by X) : informs if a character is being played by someone else than who made their registry post.
    Crossed-over: This character has been retconned out. They are considered never to have existed in the story. Don't refer to them.

    Forces of Soul Society


    Shinigami characters and influential Pluses go here.
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    Gotei 13 6 10

    The fabled Court Guard of Shinigami, defending Soul Society against Hollows and guiding deceased souls to their proper destination. Once consisting of 13 Divisions, during peacetime it was reorganized to have just 6 due to lack of Captains. Recently, the number of Divisions was increased once again to 10. Gotei is now looking to bolster its ranks ASAP.

    Headquarters: This is where over-arching decisions pertaining to all of Soul Society are made. It overseen by Commander-General of the whole Gotei 6. This Division is also responsible for upholding information channels and ensuring everyone gets their orders in time.

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    Commander-General: Zheng Li Lin, formerly Death
    Vice-Commander: Ishinomori Koutarou formerly Amaterasu Naomi [KIA]
    Seated Officer:
    Seated Officer:
    Unseated Trooper:
    Unseated Trooper:


    Internal Security: This Division makes sure law and order are followed despite the on-going crisis, investigates misdemeanors in other Divisions, routes spies etc.. While outwardly an honorable establishment, some consider it the most sinister, because it evolved from the now-defunct Onmitsukido - the Secret Ops directly under command of Central 46, with authority to make rogue Shinigami "disappear". Rumours claim this organ still exists, along with the special asylum called "Nest of Maggots"...

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    Captain: The returning exile: Hishikawa Setsurou
    Vice-Captain: Wa-Den Eri [MIA]
    Seated Officer: Isamaru Myojin [MIA]
    Seated Officer: Hatiba Azwadu [MIA]
    Unseated Trooper: Takahashi Tetsuo [MIA]
    Unseated Trooper:


    Logistics & Medicine:
    Colloquially known as the "Hospital Division", this department oversees treatment of sick and injured Shinigami, as well as is responsible for distributing resources through Seireitei and keeping the grounds nice and clean.

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    Captain:
    Vice-Captain: Lucita [NPC]
    Seated Officer: Nanoha Shigure
    Seated Officer: Yoshiro [MIA]
    Unseated Trooper: Sho Sabitura, the bloodlusting killer [NPC]
    Unseated Trooper:


    Reconnassaince:
    This Division is responsible for sending patrols to outskirts of Soul Society, world of the living, and even Hueco Mundo! It's their duty to detect and purify stray Hollows and inform Headquarters about movements of the enemy. They are also the Division mainly responsible for performing Soul Burial on fresh Pluses.

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    Captain: Tsukino Hikaru (Currently played by Kuroimaken)
    Vice-Captain: Arianna Junrin
    Seated Officer: Calvin Thurstan [MIA]
    Seated Officer: Yukimura Akane [MIA]
    Seated Office:
    Unseated Trooper: Takakura Satoshi
    Unseated Trooper:


    Shinigami Science Institute: Evolved from the esoteric Order of Eibon once responsible for dwelling deeper into mystical arts of Kido, SSI has become a much more modern establishment during the last century or so. Okay, so it still has its share of incense-huffing hippies, but they're balanced by a healthy dose of madmen willing to apply the scientific method to everything and anything, morals and ethics be screwed! (Why yes, other Divisions have bit of a dim view of SSI. What hinted you?) They are one of the busiests Division as of now, doing their best to design new arms and armor to be used against them Hollows.

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    Head Sorcerer: Formerly Yasonobu "Kurohime" Sawada [KIA] and Yasonobu Shenryu [KIA] [NPC]
    Head Researcher: Lox Nyctores
    Senior Researcher: Alice "Rabbits" Ruggles
    Senior Researcher: Castus Vern
    Senior Researcher: Michael Harada
    Junior Researcher:
    Junior Researcher: Yumiko [MIA]
    Junior Researcher: Ryuu Sasaki [MIA]
    Junior Researcher: Hazuki Tsubame
    Mod Soul: Ichikobushi [NPC]
    Mod Soul: Nikokura [NPC]
    Mod Soul: Sanme [NPC]


    Combat (AKA "The Pack"):
    There's something strange in the neighbourhood. Who you gonna call... to smash its face in? Well, these guys. Reputedly the toughest of the tough, they carry on the long-standing tradition of being lead by the best swordsman in all of Soul Society, called Kenpachi. Kenpachis have a habit of dying in battle, against the next guy wanting to be Kenpachi if no other foe is available.

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    Captain: Formerly Kenpachi Osuma [KIA] [NPC]
    Vice-Captain: Kiba [KIA?]
    Seated Officer: Hiju Naijeru
    Seated Officer: Eiganjo Dosan [MIA]
    Seated Officer: Hanare Snooze [MIA]
    Seated Officer: Hiraku Masaru
    Seated Officer: Scarlet Whitechapel [MIA]
    Unseated Trooper: Suou Nicole
    Unseated Trooper: Bulk [NPC]
    Unseated Trooper: Skull [NPC]


    Gotei Reservoir: A new Division founded for fast-track training of senior Academy students and Noble volunteers. Its job is to provide reinforcments to mitigate losses of other divisions.

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    Captain: Takeshi Sato [NPC]
    Vice-Captain:
    Seated Officer: Kokugen Mikoto [NPC]
    Seated Officer:
    Unseated Trooper: Tasuku Hyoshida
    Unseated Trooper:


    Engineer Corps: With recent demise of Yasunobu Sawada, it was called to question whether SSI should hold a monopoly on R&D of Gotei. The idea of Engineer Corps was put forth to create an entity that could supply Gotei with practical equipment, without burdening itself on too many other duties. It is "Applied Technology" to SSI's "Theoretical Physics".

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    Head Researcher: Takenaka Chouko
    Senior Researcher: Koutetsu Hideki
    Senior Researcher:
    Junior Researcher:
    Junior Researcher:


    Ministry of Defense: An offshoot of SSI dedicated solely to protecting Soul Society, especially its civilian targets. It is tasked with building and maintaining new defensive infrastructure for Soul Society.

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    Captain: Hei Chen [MIA]
    Vice-Captain: Naganori "Rashi" Igarashi
    Seated Officer:
    Seated Officer:
    Unseated Trooper:
    Unseated Trooper:


    Criminal Conscripts: Seireitei's prison and asylums, including the ill-reputed Maggot's Nest, hold a lot of people who've gone through Academy training. The question is, can they be trusted to hold a sword once again in defense of their homeland? The answer is still pending...

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    Captain:
    Seated Officer:
    Seated Officer:
    Unseated Trooper: Kobayashi Momoka
    Unseated Trooper:



    Shinōreijutsuin

    The Spiritual Arts Academy founded by 1st Commander-General all those years go, where teachers work night and day to hammer Shinigami out of new conscripts with Reiryoku. It is one of the few establishment in Seireitei not under command of Central 46 in peace-time, though this has lost significance now that Soul Society is under martial law.

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    Chief Instructor: Suzaku Fuyu, formerly Zheng Li Lin
    Teacher: Takeshi Sato [NPC]
    Teacher: Kokugen Mikoto [NPC]
    Student: Chishio Zuiichi
    Student: Jou Asura [NPC]
    Student: The wronged bully, Kanomi Tarriz [NPC]
    Student: Ryuunosuke Peredur



    Government

    Technically, Soul Society is a monarchy, ruled by the Spirit King. However, the King is long absent, living a whole dimension away from his subjects. Only the Commander-General knows how to access his palace. During peace-time, a council of wise men and women picked from all over Soul Society hold legistlative and executive power - they are called the Central 46. Currently, however, they have ceded power to Gotei 6. In addition, there are the four Noble Houses, who officially have little power, but unofficially hold a lot of strings in their hands:

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    The Spirit King: Unknown
    Council Member:
    Council Member:
    Head of Noble House #1: Yasonobu "Kurohime" Sawada [KIA] (?)
    Head of Noble House #2:
    Son of Noble House #2: Ryuunosuke Peredur
    Head of Noble House #3:
    Head of Noble House #4:
    Royal Guard Member #1: Kisaragi Saruhiko
    Apprentice of the Royal Guard: Sanbo Kojin [MIA]


    Outlaws

    This is the place for spirits who live in Soul Society, but are not part of its organization, such as rogue Shinigami and criminal pluses.

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    The Red Whirlwind of Zaraki: Akemi Aoko
    Vengeful Ex-Lieutenant: Hayato Ichimyouri [MIA]





    Forces of Hueco Mundo

    Hollows and Arrancar go here.
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    Espada, Fraccion and the Hollow King


    After their initial succesful assault on Soul Society, the disorganized nature of Hollows has turned against them. While they have overwhelming numbers and power on their side, they lack order and discipline of their foes. To solve this, the Hollow King has hand-picked 6 trusted Arrancars, named the Espada, to command his troops and rule over the great city of Las Noches.

    Each Espada has the right to choose one or mora Fraccion, to serve as their Lieutenants, messengers or servants. As of right now, the Espada are not strictly the most powerful Arrancar around, due to some of the most powerful Hollows not being committed enough to their King's cause.

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    The Hollow King: Officially, none. Unofficially, Storm without direction, Jehoel Yurius (Formerly Dainichi Nyoria [KIA])
    Primera Espada: Jehoel Yurius
    Fraccion:
    Segunda Espada: Wakahisa Daiki [MIA]
    Fraccion: Aranita
    Tercera Espada: Azmus Von Greyssen [MIA]
    Fraccion:
    Quatro Espada:The Mad Girl, Kyoki (formerly Jyn'Hao [KIA])
    Fraccion:
    Qinto Espada: Tinja Corva
    Fraccion: Randii Mendez [MIA]
    Sexta Espada: Arrancar with inferiority complex,Valentina
    Fraccion:


    Numeros

    Arrancars who've been created by the Hollow King or pledged allegiance to him, but who haven't been deemed skilled or loyal enough to earn a leadership position, are called Numeros. No matter how powerful they are personally, they are subservient to commands of Espada. Numeros get their name from numbered tattoos telling the order they joined, with a running numbering from 10 up.

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    Privaron Espada 104: Natake Nihono [MIA]
    Numeros 10: Sterling Felix
    Numeros 11: Lyco Spidaez
    Numeros 12: Creon Toln
    Numeros 14: Alicia Astenjo
    Numeros 15: Rethlin Malk
    Numeros 16: Adela Rubio [WIP]

    etc.


    Innumerables

    Finally, there are those Hollows and Arrancar who have flocked under the King's banner - but are in for merely their own gain, and hold no official position in his army. They are nominally under the command of Espada, but there isn't much way for them to enforce this. They are the Innumerables, both because they have no position, but also because it's impossible to keep track of how many there are as they leave and arrive on their own accord.
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    The Black Crow: Karasu [MIA]
    The over-ambitious general: Victor Vicente Alto Ramirez [KIA]
    Cute enough to die for: Cutie Pie [MIA]
    Enigmatic mastermind: Hades [MIA]
    The starved man: Humbert [WIP]
    The thoughtless wanderer: Ean dos Ashezin [MIA]
    The apathetic horde, Los Sin Rostro [NPC]



    Realm of the Living


    This section details people and organizations residing in the land of the living. Most of them remain neutral yet in the over-arching events.

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    Hapless Mortals


    These are people with spiritual powers who don't have strong ties to any spiritual organizations. They are loose cannons, so to speak. Who they will ally themselves with may yet dictate the course of destiny...

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    Man hiding behind an empty smile: Mikael Esaja Rautiainen
    The student half dead: Shiki Sora
    Part-time student with full-time boredom: Hakuto Kenzan [MIA]
    The colorless youth: Tetsuhiko Naito
    The suspicious office lady: Shiba Yui
    A striving martial artist: Tsukimoto Miya
    Disturbed girl: Sazaki Miko [MIA]
    Spiritually unaware teacher: Takahashi Tanaka [MIA]
    Physics teacher with a family secret: Iwamori Higure
    The School Genius: Haroda Tamaki
    The blunt athlete: Yamamoto Rin
    Wannabe delinquent: Hataru
    The unexpected strongman: Yamada Katsuo
    The doting mother: Tsukimoto Hikari [MIA]
    Stereotypical Japanese Doctor: Nakiyama [NPC]
    The unaligned immortal, Niklas Jaeger
    Manga fan, Tachibana Torahiko
    The young Onmyoji, Kamogawa Shinji
    The embittered sneaky teacher, Hasunaga Heiaki


    Quincies


    Quincies are a collection of four families from across the world who've formed a loose organization within the last 300 years. Like in the case of Shinigami, the four were originally five, but the fifth house was destroyed when they waged war against Gotei. The remaining four differ in their opinions of what to do and who to ally themselves with.



    Cult of the 1st Hollow King







    ---

    Empty character template:

    <Your character's name here>
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    Age: Exact number or rough estimation.
    Gender: Male, female, etc.
    Height: Centimeters and/or feet and inches.
    Weight: Kilograms and/or pounds.
    Station: Which side your character is aligned with and what is his position. F. ex., Unaligned mortal, Gotei Reconnassaince Officer.

    Description:
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    What does your character look, feel, smell and sound like?


    Personality:
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    How does your character think? What drives him and what kind of a fellow is he?


    History:
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    What has happened to your character in the past and made them who they are?


    Story So Far:
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    You can summarize here what has happened to your character during the game.


    Abilities:
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    What is your character good or bad at? What special things can he do or knows?

    These could include:
    Shinigami: Kido (Hado and Bakudo), Hoho, Zanjutsu, Senkaimon, special equipment?
    Hollows and Arrancar: Cero, Hierro, Bala, Garganta, Pesquisa, Sonido, Regeneration, Negacion?
    Quincies: Hirenkyaku, archery, Ransotengai, Blut, available Ginto and Seele Schneiders?
    Fullbringers: Bringer's light, tricks with universal Fullbring?
    Everyone: strenght, speed, duarability, intelligence, education, everyday skills?



    Race Specific Add-ons:
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    Shinigami
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    Zanpakuto: <Name of your weapon here>
    Description: What does your personal weapon look like?
    Spirit: What does the spirit of your weapon look like and what kind of a person is it?
    Inner World: What kind of a mindscape does your spirit inhabit?

    Shikai: <Release command of your weapon here>
    Description: What new form does your weapon take?
    Power(s): What new abilities does this release bestow upon you?

    Bankai: <Name of your Bankai here>
    Description: What new form does your weapon take?
    Power(s): What new abilities does this release bestow upon you?

    NOTE: due to circumstances of the plot, Bankai is a rare thing. We don't really want people starting out with them. You can plot ahead if you want to acquire one in-game, but be prepared to play it out.


    Arrancar:
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    Aspect of Death: What was the core factor of your demise you now embody?
    Mask Fragment: What is left of your Hollow Mask?
    Hollow hole: where and how large is it?

    Zanpakuto: <Name of your weapon here>
    Description: What does your personal weapon look like?

    Resurreccion: <Release command of your weapon here>
    Description: What new form do you take?
    Power(s): What new abilities does this release bestow upon you?

    Segunda Etapa: <Name of your SE here (if any)>
    Description: What new form do you take?
    Power(s): What new abilities does this release bestow upon you?

    NOTE: We are marginally laxer with SE than Bankai due to circumstances of plot. However, do remember that canonically mere Resurreccion can be equivalent to Bankai. We still don't want too many Arrancars to have SE - it was canonically an unique occasion, afterall.


    Quincies:

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    Quincy Bow: <Name of your bow (if any)>
    Quincy Cross: How does the artefact serving as a focus to your bow look like?
    Description: How does the bow itself look like when manifested?
    Powers: Does the bow have special qualities?

    Sanrei glove: Does your character have one? What does it look like? (Yes, you can deviate from Canon.)
    Letzt Stil / Vollständig: Your final form - how does it look like? Does it have any special qualities? NOTE: If you intend to use Vollständig, be ready to explain how your character gained that ability as opposed to the tradition Letzt Stil.


    Fullbringers:

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    Personal Fullbring: <Name of the object's ability>
    Description: What object is your memento, and what new form does it take when activated?
    Power(s): What new abilities does this release bestow upon you?
    Last edited by Frozen_Feet; 2014-03-01 at 01:31 PM. Reason: Do I need a reason? :P

  2. - Top - End - #2
    Troll in the Playground
     
    Frozen_Feet's Avatar

    Join Date
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    Default Re: Bleach in The Playground: Renewed Revolution Character Registry

    Mikael Esaja Rautiainen
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    Age: 28
    Gender: Male
    Height: 181 cm (~5'11")
    Weight: 78 kg (171.6)

    Appearance
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    Mikael is a moderately tall male with thin build. Should you happen to catch him in revealing clothes, you'd see there's not much fat in him, his arms being thick with muscle and his abs showing clearly when he's flexing them, at least. He has small hands and thin wrists, which detracts from his buff look, though.

    Michael has a narrow face, with dark shadows under his eyes. When alone, he usually frowns, but does his best to smile at strangers; this makes him look harmless, an archetypical "nice guy", no matter how far from truth that may be. His face and arms are tanned slightly brown, otherwise he's pretty pale. His hair is brown and shaggy. His eyes are normally greenish-blue, but this is not constant – when he is enraged, they become so brown as to be almost black, and the whites become extremely bloodshot. He doesn't look his age, and it wouldn't be hard to think him to be in his early twenties, or even late teens. (He isn't that happy about this.)

    Mikael prefers heavy-set clothes, often black in color. Lately, he's been moving around in loose black worker's pants, black safety shoes, a dark blue T-shirt and a black leather motorcycle jacket with a white Ouroboros on the back. He has a similar design of reptilian or draconic creature curled in a circle and biting its tail tattooed on his left shoulder.


    Personality:
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    Those who remember Mikael from school might tell you he was kind; he never bullied anyone, tried to be friends with those who bullied him, generously lend things to others and gave gifts to his friends. They might tell he was polite; he opened doors for others, never answered a question without being asked, and always obeyed the teacher. They might tell he was studious; doing his work in class while others fooled around, reading science magazines and other boring stuff on his free time, talking to teachers between classes about the day's subjects.

    Those who remember him from work or army might tell you he was diligent; focused on his job and striving to perform as well as he could. They might tell you he was patient; rarely displaying anger despite others making fun of him. They might tell you he was tolerant; even though he never smoked or drank himself, he didn't really oppose others doing so, even next to him, and often talked jovially with people who had very different lifestyles than him.

    Of his family, his father might say he was clever, perhaps wise beyond his years; he could often comprehend and summarize complex issues in a single sentence, and easily memorized everything he told him. His brother might call him lazy, because Mikael was a bit undependable when it came to chores at home, or jokingly refer to him as "a weirdo"; nonetheless, they were in good terms. His mother would've the least positive things to say about him, because their relations became very strained as he grew older - his mother was one of the few persons to earn his ire and utmost disrespect. She might call him "arrogant, hateful, disobedient, lazy, irresponsible, uncaring" and even "cruel" - and maybe towards her, he was.

    But one thing they would all agree upon is that he never quite fit in.

    None of these people have known him for years, however. He might still be some of these things, or at least put up an appearance of being so - but how is he now?

    Well, he is bitter; life did not give him what he desired, and even though he's tried to forget his failings, it still gnaws at him. He is detached; since awakening his powers, it's become increasingly difficult to see other people or the society around him as meaningful. They are just... background. He thinks himself to be separate of the human race, and with a good reason. He is boiling with undirected anger; once, it was caused by his bullies, and he swallowed back hard on it because he thought he might hurt himself; then, it was caused by those who let him down, and he swallowed back on it because he thought he might hurt someone else; nowadays, he's not quite sure what is causing it, and at the same time, it's becoming harder for himself to justify why he should restrain his urge to violence. He is afraid; afraid of his own powers and what they could mean.

    And more than anything else, he is lonely - because he has no equal in his world, and maybe in no other...



    History:
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    Ever since he was kid, Mikael often saw weird dreams. Dreams where he could fly and had inhuman strenght. This was perfectly normal, he was said. The landscapes and peoples he saw in his dreams did not in any way correspond to those he saw in the waking world, but they were always consistent with each other. Sometimes, he mused whether his spirit really wandered to some other land, where it held a secret life of its own each night. Sometimes, he saw visions of a vast desert, or of someone standing before a vast gate, as if preparing to lift it up. He never attached any significance to these dreams. After all, dreams are just dreams.

    As a kid, Mikael wasn't that remarkable. He had what could be called a happy childhood - his father loved his mother, his mother had a steady job as a daycarer, and he had a lot of friends. At school, he was fairly good, sometimes top of his class, even. He had an interest in a broad variety of subjects, and some of these caused others to mock him and call him a "nerd", "geek" or "weird" - he was weak and small back then, so he shrugged it off, even though it often made him angry. He believed in giving people another chance, and often tried, and sometimes succeeded, in making friends with those who teased him.

    In his adolescence, things took a downward turn, but nothing too awful. His mother decided she didn't want to do her old job anymore, and ended in a spiral of short-term, low-paying jobs. His father started to bend under the pressure of his own work and the troubles of his mother, and took up drinking. Elementary school ended, and Mikael somewhat unexpectedly moved to a vocational institute to study as a welder - with his grades and academic interest, everyone assumed he would've move to a gymnasium. The institute was bit of a jump into cold water - none of his best friends from elementary school followed him but many of his bullies did. Many of his friends had been girls, but now his class had none. He closed off somewhat, only befriending his teachers, but barely managing to keep cordial relations to his classmates, whom he considered "intellectually inferior" - this thought made him feel guilty, because he thought it arrogant and maybe even unfounded, even if it was partly true. Still, he was the best of his class and graduated with excellent grades. He got a good job from a local company and was full of hope for a bright future when he signed into the service of Finnish Defense Forces.

    His stay in FDF was very exciting, at first. The thought of military discipline and honor appealed to the young man. He seemed to be pretty alone in that regard, however, with most of his peers considering military a "necessary evil" and mostly an useless break to their education. He was hopeful of being chosen to be trained as a Commissioned Officer - maybe he'd even pursue career as such! On the other hand, he was first time in years in a situation where he was no longer clearly the best. This poked a hole in his ego. Eventually he became "just" an NCO, which was a minor setback, but worse was to come. Towards the end of his year-long stay, he became increasingly disapproving of how his peers considered it fine to abuse their new position, while dodging their responsibilities. He tried to fight against it, but when others disregarded him, he stopped - he was pretty alone with his idealism, and it was starting to alienate him from his comrades. The pressure was too much. He also realized that the staff were ignorant, or even silently approving, of some of the conscripts' misdemeanors. He came to the conclusion that the "military discipline" was a poor joke at best, the organization of FDF was obsolete and could never work properly as long as the conscripts would have such negative attitude towards each other. He silently abandoned any dreams of a military career and returned home. Unfortunately, his old workplace no longer had need for him, so he had to resign in but a few months.

    In addition, while he'd been gone, his father's drinking had developed into full-blown alcoholism, and his pressures at work culminated to a total burnout. This, accompanied with troubles of making ends meet, had made her mom furious at her employers. Her endless nagging did not improve her husband's mood. She also began pecking her son about moving to an apartment of his own and getting a job. All Mikael could say was that he was "trying to".

    It turned out he had to try for a long while. Factories were being shut down left and right, or so everyone told him. He found himself in a similar spiral of short-term jobs as his mother, just as he had feared. Not having anything to build his life on, he could not decide where to move - all the while his mother kept piling the pressure on him, even starting to make him pay bills for the house. Mikael might have been more tolerant of this, if it had not been such a transparent attempt to drive him away from home. This drove a wedge between them - his mother ordered him to pay increasingly more things, and when he started complaining that she should not spend as much on frivolities, she became furious at him. Mikael's father, already exhausted due to his job, could not tolerate their arguing, and increasingly often trifle issues turned into three-way shouting contests where Mikael and his mom were blaming each other about everything, and his father was crying for them to stop.

    Finally, Mikael found a place of his own, but his relations with mother had been irrevocably poisoned. After he got last of his things hauled to his apartment, he decided to cut ties with his parents for a year. He stayed in contact with his brother, though, who was most supporting.

    Mikael now faced a new challenge. Now 22, he was starting to dream of getting kids. Yet, he'd not even had a girlfriend up to this age. He'd not minded his inexperience before, but now it started to embarrass him. Still, he took to dating with enthusiasm and hopeful attitude. He met a lot of new people, but... he didn't seem to click with anyone. Or rather, he met a lot of women who he thought would be right for him - but they did not return his feelings. "You're a nice guy, but...", "I just want to be friends", "Sorry but I just don't feel the same towards you", "I'm in love with someone else" - these phrases became all too familiar to him.

    For the record, he really did befriend some of them - having lost trace of his former best friends, it was a welcome change. But it was also painful; his feelings for them didn't die even though it'd been made clear they were unrequited. "Don't worry, it'll pass", they said. "You'll find someone else. You're a nice guy!" But as he looked around, he saw that "niceness" meant jack and squat. Many of the men who'd been, frankly, pricks in army or at school had girlfriends or were even married! He could not comprehend it. What was he doing wrong?

    He picked up martial arts and started working out like crazy - maybe he'd luck out if he was buff, or at least he could meet someone interesting at gym? Nope, didn't work out. He grew increasingly frustrated and sensitive of his looks. He bought a motorcycle and dyed his hair, dressed up in leather in hopes of gaining attention. Still nothing.

    But one day when he was 24 changed his life. It was 1st of April. Spring should've been far, but it was snowing like the mid of winter. Driving conditions were miserable. Mikael was driving a car back from work. It was late, he was tired, and then he saw red braking lights of the car before him. There was still good 50 meters to go, so Mikael was certain he could slow down - but as he drove closer, he realized the other car wasn't moving anymore. Biting his teeth, Mikael pushed the brake to the floor - there was still long way to go, he could stop, right?

    Wrong.

    The road had layers upon layers of fresh snow on it. Braking was futile. As a last resort, Mikael tried shifting his car to the next lane, it seemed to have more room. But his car started sliding, and he hit the side of the other car. Luckily, this made his car bounce to the next lane, and Mikael could stop it there. Mikael sighed from relief - danger had been averted.

    Then the car behind crashed into his.

    And then the car behind that one... and...

    Overall, it was the second worst pile-up that day. 31 passenger cars, 4 busses and 7 trucks were totaled. Only two people died, but dozens got injured.

    Mikael was not one of them. He remembers horrible pain while being squeezed between the seat and control panel of his car, but he also remembers squeezing his way out of the wreckage. While dazed, he did not lose consciousness. He wandered to the side of the road and collapsed under a fir tree. His clothes were all torn up, but there was no blood.

    It took him until the shock passed before he realized he should not have been able to do that. He should've been crushed into pieces.

    He watched medics walk to the car that had crashed into his. It had been squeezed flat. He could tell from their faces that whatever they saw was not pretty. He watched as the firemen came and sawed the car into pieces to recover whoever had been inside. He watched how puzzled they were when they found his car, its side torn open, with no-one inside.

    He watched how a woman holding a girl to her chest rose from the other car and cried at the firemen. No-one seemed to hear her. Then, out of nowhere, a black form came. It took the woman and the girl away.

    Filled with dread, Mikael rose and walked into the forest. He walked and walked, until exhaustion took the better of him and he collapsed in the snow.

    A few days later, he returned to work. Despite having slept out in the open with barely clothes on his back, there wasn't a single frostbite on him. He'd only fetched new outfit from home and returned to everyday life. His work buddies looked like they saw a ghost. They pointed to an article in yesterday's newspaper, told how they'd feared he'd been one of the deceased. Mikael was not amused.

    From there on, he started seeing oddly transparent people around places like hospitals, cemeteries, abandoned houses. He saw more of the black forms, and each time they became more distinct. Each time, he felt a chill go through his body, and fled the scene as quickly and unassumingly as possible.

    He stopped dreaming, save for the vision of the gate. The vision became more distinct now - he could see it was him who was trying to lift the gate. One night, he succeeded, and was blinded by bright light. Then the visions stopped. For first time in his life, Mikael saw ordinary dreams - trifle, meaningless affairs of having wild sex with women he could never have, or finding himself naked at work.

    He started missing his dreaming life and friends. On the flipside, his waking life started feeling more like a dream, and a bad one at that.

    At the gym, he started experimenting. He put more weight on than he thought he would never be able to lift, but despite it feeling like his arms would pop out of their sockets, he could always lift everything he piled on himself. Soon, he hit the limits of available weights and machinery. At work, when no-one was looking, he grabbed a bar of iron and bend it with his bare hands. He carefully tried cutting himself with a knife, and found out the blade broke sooner than his skin. He realized he no longer had any idea what he was capable of, and he became afraid.

    While walking, he felt strangely light. He remembered the surreal feel of his past dreams where he could fly - one day, he focused on it and jumped. He found himself standing on the top of a nearby tree. That was one of the few occasions that year when he felt truly happy.

    He started hearing whispers, coming from nearby items. He couldn't comprehend most of them, but those he'd owned for a long time made sense. He grabbed hold of an old juniper bow made by his father, and it turned into a real hunting bow. He swung a kitchen knife, and it turned into a machete that could cut 1 millimeter thick steel. He decided not to try what would happen if he "listened to the voice of" actual weapons.

    Mikael had become a superman. That was the only way he could make sense of it. But there was no Lex Luthor to oppose him, nor a Justice League to support him. He was alone with his abilities... as the only person on earth, as far as he knew.

    Or could there be others? Who were those black-clad people he saw every so often? In myth, such people had existed for aeons - now that he provenly had these powers, maybe he should reconsider whether to believe in them?

    He pondered of what to do with his powers - should he become a masked vigilante, like those in the comics? Should he go to the Great Randi and get the 1 million prize, to live as a rich man? Should he break into a bank instead?

    No matter what he thought of, the longer he mused on the consequences, the less he wanted to anything. He decided to continue his life like before, but it lost its luster. When his boss came to complain to him about slipping schedules, Mikael barely heard he was speaking as he was busy thinking of how easy it would be to fling the man out of the window. On a date, Mikael could only think of how easily he could crush the bones of the petite woman. Or how she would think him crazy if he told her what he could do, or whether she'd believe her eyes if he showed it to her. That time, he just up and left without even paying. He never met her again. Out in town, people seemed to fade to the concrete, becoming nothing but a grey mass slowly trickling through the city.

    He called his best friend and longest-lasting crush and told her to meet him at a frozen lake. She paled when she him pick up a boulder twice his size and throw it on the ice. She fainted when she saw him fly. Mikael carried her home and nursed her until she woke up. He asked her what he should do, but she was in denial anything had ever happened. His heart was broken.

    Next morning, he send her a note telling to go to the lake. He also send a message that he would not go to work that day. He also send a farewell message to everyone whose number he had, before crushing his phone with his bare hands and setting his apartment on fire.

    He'd had enough. He was not a human any longer. He would find a place of his own, away from the trifle affairs of society. The laws of humans did not include him, and no new laws would be made for him.

    But there is no wilderness any more. No place untainted by presence of man. So he still walks among people, feigning the outside habits of humanity, smiling and being kind to others. Not because anyone tells him to (he tells himself), but because he wants to. Though lately, he's not really wanted to. Maybe he will find someone else like him, in some other place or country. Only time will tell.

    If you meet him, he'll be cordial, helpful even. If you ask him for his name, he might introduce himself as "Nemo", "Sín Nombre" or "Niemand Nihil". These are all just little things to fool those who aren't linguistically gifted - learned persons will notice these are all various ways of saying "Nameless", "Nobody", "Zero" or "Nothing".


    Story so Far:
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    While trekking through wilderness of Lapland, Mikael was ambushed by goons of Vicente Ramirez. After struggling free from the hold of his captors, Mikael found himseld in a foreign landscape where a crooked moon hung over endless sands.

    As Mikael tried to escape, Ramirez decided to stop him personally. The two engaged in mortal combat, with Ramirez holding the upper hand until the very last stretch of the battle, when Mikael caught his prized Gran Rey Cero and threw it back. Despairing and furious for being outwitted, Ramirez tried to take his enemy with him in a blaze of glory, but Mikael extinquished the blast and lived.

    After their battle, the mortal was at loss of what to do, and decided to interrogate one of his fleeing captors. That's when Jehoel Yurius entered the scene, apparently having come over to clean up remaining dissident Hollows. After a brief discussion, Mikael decided to follow this new acquitance to his lair.

    At Jehoel's island, at the middle of the lake the Espada himself had once created, Jehoel provided Mikael with medical supplies to clean and cover his torn skin as well as a place to rest. Jehoel divulged to Mikael the basic nature of Hueco Mundo and told him the tale of how he met Dainichi Nyoria, the Hollow King. After mending his wounds, Mikael asked Jehoel to take him back to mortal realm, deciding to look for other powerful mortals there. Jehoel brought him to Helsinki, and the two agreed to meet at Tokyo one month later.

    In Helsinki, Mikael caused disorder by robbing several shops for clothes and other items and fleeing from the security guards, committing several superhuman stunts in plain view of ordinary folk while looking like a horror movie monster due to his wounds. But then fatigue caught up to Mikael and he broke into an apartment while its owners were gone to rest.

    While resting, the terror of his situation started to dawn to him, and he had fits of severe nausea. Only after narrowly avoiding an awkward meeting with the apartment's owners did he manage to collect his thoughts. Based on Jehoel's words, he formulated a hypothesis of spiritual senses, and to test them, went to rob a Finnish military garrison for materials.

    After recuperating for some time, Mikael got on board an aeroplane from Helsinki to Narita International Airport. From there, he walked to the City and met Hakuto Kenzan. Kenzan initially offered to take Mikael to a meeting between various spiritually empowered students, but after talking for some time, decided Mikael sounded too much like a comic book super-villain and purposefully led him astray. Mikael, upon hearing this, was greatly disappointed, but let Kenzan go after he promised he would tell others of his presence.

    After this, a mysterious disembodied voice called out to him. Mikael presumed it to be some sort of Hollow. The voice wanted him to tell everything he knew of Las Noches. Mikael was leery of this presence, and left when he learned it was spying on Kenzan and other students.

    After this, Mikael withdrew to rest, seeing a strange dream of a crazy Goddes of Death and her Arrancar friend. The latter offered him a ring, but then he woke up. Sore and hungry, he wandered the streets, when a Hollow called the Puppeteer targeted him. Haroda Tamaki was drawn to the scene and prepared to help Mikael, but it turned out the man was more than capable of helping himself. Together, they destroyed the puppeteer.

    When he learned Tamaki knew Kenzan, Mikael tried to warn of the Hollow presense. He also offered to take Tamaki to Las Noches. When Tamaki declined, they parted ways and Mikael went to Aokigahara.

    Interestingly, within two days, the highest representatives of the spirit world descended upon Mt. Fuji to discuss a truce. By happenstance, Mikael overheard their discussions. Once the negotiations were over, he briefly chatted with Jehoel, before deciding to return to Ikari.

    Back in Ikari, he met Tamaki again, along with Chuck and Naito. Their discussion got quite heated, but then Hasunaga, a teacher of the kids, arrived and defused the situation. Impressed by Hasunaga's knowledge, Mikael asked if he could stay with him till the end of the month. He agreed. After dining with Tamaki, Katsuo and Hasunaga, Mikael went to live in Hasunaga's apartment.

    During that three weeks, he mostly slept and studied. He did, however, briefly train with Tamaki and Katsuo, to test the limits of his powers. As a result, he accidentally caused the former to be reborn in a new, improved body. Due to all this, Tamaki changed his mind and decided to go to Las Noches with Mikael.

    Despite Hasunaga's best efforts, Mikael remained set on his decision to go and visit Las Noches at the end of month. This strained their relationship. At the end of month, Mikael packed his stuff, but before leaving, he wanted to find and talk to a real Shinigami, in this case Alice Ruggles who'd been keeping an eye on the kids ever since Yasunobu Sawada took interest in them. However, their discussion was less than cordial, but once again the situation was defused when Hasunaga intervened. No real agreement was reached regardless, and after expressing his contempt for the Shinigami, Mikael departed, taking with him two human women, Rin and Miya, who almost got themselves caught in a big fight between the students and some random Hollows.

    As they fled from the scene, Mikael was contacted by Argos, an enigmatic servant of the Ghost King. Mikael expressed distrust of the creature, and told it to depart. After this, he went to fetch his stuff from Hasunaga's house, where he, Rin and Miya met Kumarin, Hasunaga's ursid servant. After telling the bear to mind its own business, the three decided to journey to Mt. Fuji, but were distracted by Jehoel Yurius arriving.


    Abilities:
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    Superhuman strenght: Mikael does not know his own strenght - its upper limits, to be accurate. It's easy to function on a human level, because its a level of familiar sensations - he knows how it should feel to lift a shopping bag, or how hot a stove will feel when it causes burns to normal people. It's almost as easy to mimic strongest ordinary humans, because up to that point you have at least some guide line. But beyond that? Where does it end? Mikael does not know, and he daren't search for answers. It's all fine and dandy if he succeeds, but if he doesn't? Who is there to help him? Can anyone help him?

    Superhuman endurance: Last time Mikael tried taking a vaccine, the needle broke against his skin. His first feat was to survive a crash that utterly flattened his car. No ordinary cold seems to be able to hurt him. But again, he has no idea of his upper limits. He still feels pain, or at least remembers how much pain he should be feeling. He's still wary of most things other humans are, because he has no idea if he can survive them. He has no precedent.

    Superhuman speed: Mikael could outrun an ostrich or fly faster than the fastest bird. He's not tried either, but is roughly aware of the possibility. His feet glimmer with strange light as he moves on ground or air, leaping over buildings with a single jump.

    Voice of All Things: Though he knows not the word, Mikael is a Fullbringer, and extremely powerful for one. The spirits of all things call to him, and he can speak their language (this includes intuitive understanding of all human languages). This gives him a broad array of abilities depending on what he has at hand.

    Enhance: Mikael can hear the true desire of any object he holds in his hands, and improve on its functions. A toy bow becomes a real one; a kitchen knife becomes a sword; old and rusted car becomes a spiffy new one. This is usually a simple and easily foretold step, but Heaven only knows what might happen if he gets his hands on a supernatural weapon of some kind. All Enhancements are permanent unless Mikael undoes them. No object can be enhanced more than once.

    Enhanced Item - Predator Camo: A stolen Finnish Defence Force camouglaged uniform. Its color and pattern change to adapt to its wearer's surroundings, making him very hard to spot visually, especially if standing still. It also scrambles infrared and ultraviolet signatures and diminishes its wearer's Reiatsu output to the level of a common mortal. When worn by Mikael in particular, it partially benefits from his resilience to destruction, becoming as tough as his skin.

    Reduce: Just as easily as Mikael can give form to an item's desire, he can silence its voice completely, turning useful objects into rubbish. This can also undo effects of Enhance. Whatever he holds is reduced to its base materials. A toy bow becomes a branch of wood and a coil of string; a kitchen knife becomes a slab of metal and pile of plastic chips; a car is broken down into separate parts. The power of supernatural weapons is diminished and their releases shut down until their owner calls for them anew.

    Personal Fullbring - Ouroboros: Most powerful of Mikael's abilities, and one he does not truly comprehend as of yet. On his back is the snake eating its tail, the symbol of eternal life, though to him, its meaning is despair. It is the source of his seeming implacability. He could give it life, make the ink jump from his skin and crush his enemies, but doing this would also make it susceptible to destruction. The snake can draw blood or any other fluid than can be used for writing into itself to grow larger and larger. Once it returns to its proper place, all extra fluids are turned into vital energy, restoring health and power of its owner. Mikael could wholly or partially assume qualities of the snake himself, growing scales, claws, fangs or tail, temporarily increasing his reach and offensive power. Finally, the snake's fangs have acidic poison that melts away flesh and bone - there's a lot of time to treat it as it spreads, but a direct bite usually burns holes to the point of contact.




    There's something wrong with Shiba Yui...
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    Age: Looks about 30 to 40 years old. Her birth certificate claims her to be 37. It's up to you if you believe it....
    Gender: Female
    Height: 170 cm (5'7")
    Weight: 68 kg (149.6 lbs)
    Station: Unaligned mortal (secretary in a construction company)

    Description:
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    Looking at just her facial features, Yui is quite youthful, with not much in the way of wrinkles. She might pass for someone at mid-twenties - if not for eyecatchingly pale skin that really doesn't look healthy. Bloodveins show through clearly, especially around her eyes, creating dark rings around them. At a glance, someone might consider her either terminally ill, or think she's wearing a tasteless amount of make-up. She has dark grey hair, and deep grey eyes.

    Looking past he abnormal coloring, she looks like a fairly average japanese lady, though notably tall and well-endowed one. Her choice of costume often obscures this fact, though - when at work, she's usually seen in black or dark gey suit and trousers. Should one see her in a more lax outfit such a sport gear, they'd probably say she has body of someone who worked out a lot when young. She still does work out, but a age and office work are starting to round her out. But those arms are still thick for more reason than just fat...


    Personality:
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    People tend to be wary of Yui - which is odd, because there doesn't seem to be many reasons why they should be. It could be her looks - maybe there's something about that paper-thin skin and bloodshot eyes that cause her to fall straight into Uncanny Valley. Or is there something more?

    Ever since she was a kid, Yui did her best to be friendly to everyone, though she could be stubborn and demaning. She was always glaringly precocious, acting more adult than actual adults. As an adult, she's worked hard to earn a reputation as a diligent and dependable worker (save for occasional mysterious illness). The phrase "feared but respected" could be used to describe her. Others' aversion of her do make Yui feel a bit lonely at times.

    Yui has bit of a short temper, but calms down quickly too. She isn't one to hold grudges, though she may feel merciless if sufficiently angered. You could say she forgives easily, but doesn't forget. When on the job, she's very focused, but on free time, her mind wanders. She sometimes goes off the rails in conversations, and has a comically poor sense of direction, or at least poor map-reading skills (yet somehow tends to end up just where she needs to be... how does that work?).

    Yui was and is unable to bear children due to an old sports injury (or so she will tell), which is a major sore spot for her. 37 and unmarried not a very happy status to have in Japan. Luckily, she has an open-minded employer.


    History:
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    When she was born, it looked like Yui's life would end before it even properly started. She was born prematurely and reacted very weakly to stimuli. She was placed into intensive care, but soon fell into a state that the doctor diagnosed as "coma". The doctor was certain she would not survive, and her parents were at the verge of breakdown. As her vital signs faded, the hospital staff called it quits and took her out of machines - but as the "cooling body" (as they thought) was waiting as the nurse was fetching her parents to share the bad news, she suddenly sprung back to life. Her cries alerted the staff back, and when the parents arrived to say their last goodbyes, they were instead greeted by a lively child kicking and screaming. No words can describe the relief they felt.

    But despite the joy they felt, it didn't take long for Yui's parents to start feeling that something had went wrong with her that day. And while most of their worries were eventually proven to be for naught, they never quite managed to shake that feeling.. During Yui's first year of life, her mom hada psychotic episode and had to be hospitalized to regain her nerves. Apparently, she thought her child was moving too methodically for a real kid, and swore her child had been replaced, or possessed by something. She was diagnosed with postpartum depression, but with counseling and rest she recovered.

    Yui did prove herself to be an exceptional person. She learned to read and write before attending school, and was ahead of her classmates in most subjects. Few of her teachers found her strangely suspicious, and one even claimed she was puposedly holding back a bit to not appear too clever. As Yui grew older, her headstart evened out mostly, and past highschool, she was no longer all that remarkable - maybe the differences had become finer, or she'd become better at hiding them.

    Despite her jovial and friendly attitude, Yui never was very popular. Few men took interest in her, but the one who seemed even remotely promising left her when the pair learned of Yui's infertility. So much for true love. So in lack of romance, she dedicated herself to school, sports (first track & field, then Judo) and, unknown to others, observation of supernatural phenomena.


    Story So Far:
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    While Tsukimoto Miya was on her way home from a grocery store, Shiba Yui intercepted her. After it was revealed they both shared interest in martial arts, the two happily conversed about them for rest of the journey. When they arrived at Miya's doorstep, Yui gave Miya her phone number and told her to call if she ever wanted to talk about "interesting weather".

    Some days after, Yui spotted a young man called Yamada Katsuo darting about. When Yui called out to him, he lost his balance and stumbled on a stone fence. Yamamoto Rin also witnessed the event. After checking that Katsuo was allright, Yui offered to teach him how to control his strenght. Yui also left a message to the house owners about the broken fence.

    After Katsuo left, Yui had a brief talk with Rin, recognizing her as the girl who'd stalked Yui and Miya earlier. After confirming nothing suspicious was behind it, Yui remarked Rin had an "interesting aura", before the women parted ways.

    Later Yui invited Yamada Katsuo to train at a gym to control his strenght. However, her plans for teaching the young man were made irrelevant when on the way home Katsuo met Hasunaga Heiaki and became his pupil instead.

    After this, Yui resumed to work, mostly, occasionally wondering what happened to him. He missed his phonecall explaining what had happened. She was drawn back to spiritual events when her old friend, Akiyama Hoshi, called her and asked her a favor. She then went to discuss with Hazuki Tsubame about her serving as representative of Pro-Shinigami representative in Seireitei. When the Shinigami declined, Yui called Hoshi to tell that route would not work.


    Abilities:
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    Fit & Martially skilled: Yui is very strong for anyone, but especially for a woman of her age. Having earned a 3rd dan black belt in Judo when she was younger, she is a mean grappler too, capable of introducing taller and heavier men to Ground-sama if she so wishes. She has great stamina as well. It's rare to see her act in a manner that'd reveal it, but she also seems to have trained in some esoteric form of weapon combat. Really, measured in raw skill, she's perhaps above fresh Shinigami recruits - but she does not have preternatural strenght and endurance to back it up, putting her at severe disadvantage against most spiritual threats.

    See the unseen: Yui is fairly powerful medium. She can see spirits clearly, and even sense their presence through walls or at distances sight doesn't cover. She's also capable of hiding herself from spiritual beings, appearing to be merely a non-powered mortal to all manners of spiritual senses.

    Spirit lore: Yui is suspicuously knowledgeable of Shinigami, Hollows, and loads of other things pertaining to afterlife and its inhabitants. If pressured, she'll admit to having been able to see spirits since birth. But is even that enough to explain everything she knows...?

    Minor weather control: Yui has some control over moisture and temperature of her surroundings. Given enough time to concentrate, she can even cause slight drizzle to cover the nearest hectare, or freeze water.
    Last edited by Frozen_Feet; 2013-12-21 at 05:43 PM.

  3. - Top - End - #3
    Bugbear in the Playground
     
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    Default Re: Bleach in The Playground: Renewed Revolution Character Registry

    Shiki, Sora (Last Name, First Name) - Student and Living Arrancar
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    Gender: Male
    Age: 16, August 22nd. (Sagitarrius)
    Height: 5'10"
    Weight: approx. 165 lbs.
    Reiatsu: A strange sense of dark power rushes over you, filling you with an exhilaration.
    Rank: Junior
    Known Affiliation: Students, Kendo Club.


    Appearance:
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    History:
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    Sora is a self-named bastard. The illegitimate son of a high class business tycoon and a poor girl from Osaka, Sora grew up hating his father for never appearing in his life, and generally terrorizing his poor mother. When they were granted permission to live in Ikari, Sora's mother hoped he would change, at least a little bit.

    He did not. Attending The School was just another way for Sora to endlessly mock the system, kicking his feet back and meandering throughout the day. Sora's inability to care, or even pretend to care about what those in positions of authority considered was not even close to being an asset to his existence.

    In the end, Sora's mother asked for help, and she got it. A Social Worker has finally decided to try and convince Sora to be a better person, but he's yet to meet her...


    Personality:
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    Sora is a jolly, happy-go-lucky sort of person, with a cutting smile and grinning eyes. Sora's Osaka drawl often grates on the nerves of those around him, but he's always been intensely curious, especially about matters involving the spiritual world.


    Zanpakuto: - Bezalel
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    Unreleased Zanpakuto:
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    An enormous club, colored a deep deep blue, with green tipped spikes jutting out at random ends. The handle is wrapped with icy black bandages, and chains circle up around Sora's arm whenever he wields it. The club itself is massive, almost the size of Sora himself, and it is immensely startling when he summons it out of thin air.


    Inner World:
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    A massive cavern, where stalactites and stalagmites drip endlessly. A massive drop is on each side of the narrow walkway where Sora emerges, and in the center of the enormous room is a hulking golden throne, where Bezalel sits.


    Zanpakuto Spirit:
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    Bezalel

    Personality:

    A hulking monstrosity of a man, Bezalel sits stoicly and rarely, if ever, speaks.

    Appearance:

    An enormous creature, Bezalel is a golden golem with eyes that burn like fire, and a hulking form built for protection that demands acknowledgement.




    Resurreccion:
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    Release Command: "Rise from the center, Bezalel!"

    Appearance:
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    Sora grows taller and broader, until he reaches a hulking ten feet, and is covered in a massive layer of armor, shaped like stone and the same shade of blue as his club. His eyes burn a chilling green, and he slowly loses his sense of self the longer he stays in this form. Sora's arms are massive and powerful in this form, and his hierro grows enormously in potency as he stays in his Resurreccion.


    General Abilities:
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    Strength of Ten Men: Sora's resurreccion leaks out constantly, granting him the strength of the Golem inside of his zanpakuto at all times.
    Partial Resurreccion: Sora can turn parts of his body into his resurreccion state, even if he is wielding his zanpakuto. Sora usually turns his arms into the arms of his Golem, but he can also coat his skin in a thin layer of metal, or a variety of other traits.
    Sonido: Sora is still learning how to use it, as he moves incredibly fast when he does so, but rarely goes where he wants to.
    Cero: Sora's cero is emitted from his hand, and it seems to crackle and twist around his arm before he fires it off.
    Hierro: His Hierro is far better than the rest of his abilities, and he can block low-mid grade attacks with it.
    Bala: He's competent enough with Bala to use it with semi-consistency.
    Garganta: Sora has had no need for Garganta as of yet.
    Partial Resurreccion: Thanks to his half-dead nature, Sora can partially transform parts of his body into his Resurreccion, allowing for a much wider range of abilities during combat.



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    Death/"Sally Sparrow"/Izanami-no-Mikoto - Ex-Commander General
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    Gender: Female
    Age: Unfathomably old. Appears to be about twenty.
    Height: Average.
    Weight: "Ahahaha! Yeah, that's some private information."
    Reiatsu: The impassable and inevitability of existence falling down on you.
    Rank: Captain Commander.


    Appearance:
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    History:
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    Death does not wish to rule. She wishes to watch.

    That is not allowed.

    Death left Seireitei almost immediately after gaining her Zanpakuto, preferring to lurk outside of the Soul Society entirely, living as a hermit. She was who those who lived outside went to when they were worried, she was who they called when they were sick.

    Her Zanpakuto had been fairly quiet for most of the time since she left. One day, she roared her fury, and demanded that she return.

    She refused.

    It hurt so much, she just wanted the pain to end, and oh god make it stop make it stop she would not break she would never break

    The pain ended.

    She was in a sea of blood. An endless sea of blood, that welled up to her thighs.

    The Scarlet Garden never recovered from that attack.

    Her Zanpakuto said it again, more politely. Go.

    She refused.

    The pain returned, and she rode it like a wave, even as blood ran from her eyes and her mouth opened in endless agony and the pain it was so bad why did her sword do this how did it do this go away no no no no no no

    She awoke in front of the Gate, and it opened for her. The Shinigami rejoiced to see her; all the Captains were gone, and she was the new Commander by default.

    They offered her her old outfit.

    She refused.

    They gave it to her anyway.


    Personality:
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    She is pleasant, down-to-earth, and perky. Death and her Zanpakuto have a terrible relationship, often refusing to speak to each other out of principle, and detest the other's very presence.


    Zanpakuto: - Izanami-no-Mikoto.
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    Unreleased Zanpakuto:
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    When Death takes the form of an adult, it is the average katana, albeit slightly longer, with a blade as black as night. There is no hilt, and the entire sword is made of an icy black metal. The entire sword is covered in a muted black cloth, which is attached on a chain to the end of the sword.

    The blade changes depending on her whims, from a thin, sharp black needle to a claymore, but Death often picks depending on the shape she has chosen.


    Inner World:
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    A graveyard, with graves lining on both sides up to a set of steps. The steps climb high, high onto a hill, at the top of which is a throne of skulls and swords.

    The throne of Izanami-no-Mikoto.


    Zanpakuto Spirit:
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    Izanami-no-Mikoto:
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    Personality:

    Cold as ice, Izanami despises Death with every fiber of her being. She is the goddess of death and life itself - how dare she, how dare she be imprisoned in a simple blade?!

    Izanami often refuses to acknowledge Death as her proper wielder, forcing the girl through a variety of tests and trials before allowing her to utilize even the weapon's minor powers.

    Appearance:

    A black kimono with a white sash covers her body, and she has long flowing raven black hair, with violet eyes as cold as the steel she resides in. With skin pale as snow, and lips red as blood, Izanami is the picture of female beauty, and yet she exudes deadliness, daring any to challenge her.

    Death rarely dares.



    Shikai:
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    Release Command: "This world is made of death and decay, Izanami."

    Appearance:
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    A large scythe, with a vicious curved edge and spikes running along the top. Even the length is vicious - black with a pointed spine at the end and devilishly curved and pointed. Death only knows where to hold it out of habit, as Izanami refuses to tell her how to properly do it.
    Abilities:
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    Deathwalk: Death can use the scythe to cut through reality, and walk through the gaps in between shadows. She can only move from shadow to shadow within around 100 meters.

    Death Scythe: Death's scythe arcs viciously in a circle, creating a whirlwind of black energy that flies towards her opponents.

    Deathcall: Death can call up to eight minor Hollows to her aid, and bind them to her will. They are released if she loses concentration, or is distracted for even a second.

    Death's Gaze: Death's very presence, her very gaze sends shivers down her opponents spine. If they are weak-willed, they are unable to move, forever trapped by Death's look as she approaches, her scythe trailing behind her, and cuts them in half.



    Bankai:
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    Release Command: "Ban Kai, Izanami-no-Mikoto."

    Appearance:
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    Death's scythe remains, but she gains a cloak, which is like a wisp in the wind, elegant and pointed. The hood curves over her face, hiding her eyes, and it has a trail like smoke. The cloak covers her entire body, and at the ends it trails, all sharp lines and jagged edges. She gains a ring on her right finger with a pebble inside of it, and her eyes glow with burning power.
    Abilities:
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    All of her Shikai's abilities are enhanced. Death also gains a variety of new skills.

    Disappear: Death can vanish, her cloak temporarily turning her invisible for as long as she remains still and moves slowly. She cannot attack while she is invisible.

    Deathroar: Death lets out a shrieking cry that frightens opponents, as well as damaging them with her reiatsu.

    Deathcall; Einz: Death can call for aid from Izanami's three assistants. This calls the first one, Einz. Einz is the classic personification of Death, a Grim Reaper with a skull and cloak, who wields a massive scythe. Einz is a jack of all trades, able to attack with dark blasts from his scythe or duel up close with it. Einz vanishes if Death loses concentration. She cannot utilize this at the same time as her normal deathcall.

    Deathcall; Zwei: Death can call for aid from Izanami's three assistants. This calls the second one, Zwei. Zwei is a lithe, beautiful girl with a short cut of red hair and blood red eyes and lips. She wears a tight set of clothing, skin tight black pants and a skin tight black tank top, but no shoes. Zwei is quick and a master of close-combat, able to fight with either a set of lethal looking daggers, or her fists. Zwei vanishes if Death loses concentration. She cannot utilize this at the same time as her normal deathcall.

    Deathcall; Drei: Death can call for aid from Izanami's three assistants. This calls the third one, Drei. Drei is a stoic, silent man and is a master of long-range combat. He wears a simple black and white tuxedo, with a head of crisply cut black hair and black eyes. He can attack with a wide variety of Kido. Drei vanishes if Death loses concentration. She cannot utilize this at the same time as her normal deathcall.

    Death Blitz: Death's scythe emits an enormous amount of power, creating a massive scythe of arcing black energy that she can hammer down into her opponent.


    General Abilities:
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    Zanjutsu: Death is very impressive with her sword, and even more-so with her scythe. She uses a complex combination of wide and short slashes with stabs to fight her opponents.

    Hoho: Death is decent at Hoho.

    Hakuda: Death is below average at Hakuda, as she dislikes direct contact with the enemy, preferring to simply stab or cut them into pieces.

    Kido: Death is proficient with kido, able of utilizing a large variety of hados, bakudos, and Wu Weis up to level 75, but only able to use up to 45 without a chant. She favors fire and blood based kido.

    Aura of Misery: Death's reiatsu injects misery and hopelessness into those who it covers.

    Time Manipulation: Death can bounce around her own timestream, changing her appearance from a small child to an elderly woman, depending on her preferences.

    Skin of Iron: Death's reiatsu is incredibly dense, and she keeps it close to her body to prevent its effects from harming her allies most of the time. It coats her body in a layer of remarkable protection, and is fairly hard to break through.



    Akemi Aoko - The Red Whirlwind
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    Gender: Female
    Age: 86, appears about 17.
    Height: 162cm
    Weight: "Tell that? To the likes of you?"
    Reiatsu: Twisting and turning, brushing past your senses before dancing away.


    Appearance:
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    When fighting against those she considers villains,



    History:
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    Aoko was born in Zaraki. She lived in Hell.

    Hell took no easy road - it burned her and shaped her as she lived, altering her into whatever form it wanted.

    She met a boy once. When she first arrived. They grew up together, roaming the streets and stealing and laughing.

    He died at the hands of a madman in an iron mask - ripped to pieces before her very eyes.

    As she drew her knife - the one that marked her as her, he was captured, and taken by the Shinigami. Moments too late.

    So she trained. She trained and trained and trained.

    And she killed. She was the Goddess of Zaraki, the Red Whirlwind, and the White Devil. No one crossed her. They dared not cross her.

    She fought a Shinigami one day. He defeated her, and dragged her back, spitting and cursing, to the Gate.

    And he lay there, moaning and pleading, as she slid her knife into his back. Seireitei did not venture out to Zaraki after that; it was easier to ignore Hell then venture into it.

    Aoko detests Shinigami. She hates Seireitei. Their uniforms, their personalities, their very existence.


    Personality:
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    Aoko is silent, and fairly brooding. She does not trust easily, and plays her cards close to her chest. When she opens up, she is intelligent and more carefree, smiling and laughing hesitantly, but willing to talk and discuss as well.




    General Abilities:
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    The Red Whirlwind: Aoko's skills with a knife are legendary in Zaraki, and she moves faster than most people can see. Aoko prefers short, quick attacks.
    The White Devil: When Aoko dons her kimono, none leave their houses. They stay inside, peeking from windows at the goddess with the sword, whose blade cuts with the force of ten swords. Aoko's sword skills are fast, precise, and deadly.
    Spirit Particle Manipulation: Aoko is capable of manipulating the spirit particles surrounding her in the air to form whatever she pleases - knives, swords, shields, walls, as long as she has the capacity for it. Aoko's ability loses potency the larger the object is, as well as the more objects she creates. She can create around 20 objects in rapid succession before she has to stop for a long period of time.
    Strength: Aoko is fairly weak, and it is only counterbalanced by her speed and skill with weapons.

    Last edited by Terry576; 2013-08-22 at 10:04 PM.
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  4. - Top - End - #4
    Ogre in the Playground
    Join Date
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    Default Re: Bleach in The Playground: Renewed Revolution Character Registry

    Shinigami Science Institute: They Blinded Me with Science


    Spoiler
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    The Shinigami Science Institute, as it’s known in the present day, can trace it’s roots to the very foundation of Soul Society itself and perhaps even further. The original founder of the Institute was known as the Sorcerer Eibon, an ancient spirit even at the time of what was then known simply as the Order. Eibon was considered a genius in the fields of kido and the inticicies of the Zanpakuto, some whispering he was the first to develop Bankai before even his peers. Found in the halls of the Dragon Spiral Tower, a massive pagoda set far away from the starts of Soul Society, those who were members of the Order followed and studied under the great Sorcerer and were granted the bounty of knowledge such a being possessed. As the Order progressed they spread their temple grounds outwards around the Tower and even traveling to the Mortal World, communing with the mortals and researching the flow of souls from the Mortal World to Soul Society and the place Hollows had within the cycle of death and rebirth. Rumor holds that Eibon, weary of his immortal life, allowed his most trusted advisors to slay him so that he could return to the mortal world a new to study that final journey. If the great Sorcerer’s findings were ever discovered, the Institute to this day keeps their lips firmly sealed on the topic.

    But that was the past, and the Institute is not what it was under Eibon and his advisors. The Dragon Spiral Tower continues to loom over the Institute Grounds like an old and familiar friend but the lands about it have changed with the times. Modern gardens dot the well mapped out city roads and the incursion of Soul Society all around it are held at bay by large walls and artifically raised mountain peaks which give the Institute Grounds an ancient feel fitting it’s truly ancient origins. Food stalls line the streets, catering to the busy hustle and bustle of the largest Division in all of Soul Society. Rest buildings and bars line the modern streets, the men and women of the Division having long left the robes and ceremonial dress of the pervious Order for lab coats and modern clothing that wouldn’t look out of place in a mortal world city, even if a little dated. To all appearances, the Shinigami Science Institute appears open and inviting even if the many Division Members are in a constant hurry between meetings, labs and rest. The Institute Grounds never sleep, the glow of the floating lights replacing the bright sun at dusk while musicians and street performers hawk their trades. Such events give the Institute Grounds an almost festival like feel, though most performers are members of the Institute trying to raise private funds to fuel research that may well catapult their names to the height of fame within Soul Society and the Institute itself. Rail cars run along some of the many roads within the Institute, proto-types of the Institute that act as show pieces and testing grounds.

    However, despite the glitz and glam, the Institute has a well earned reputation of xenophobia, evasiveness, hostility and no short measure of outright misdirection. Members of the Institute almost seem taught in double talk, revealing nothing of their goings on unless drug out by protocol and threats. Rumors and hear say surround the Institute speaking of dark experiments in the bowels of the depths underneath the streets they show to Soul Society at large. Ancient rituals and sacrifices are a common story told of the Institute along with snickered murmuring of the rampant drug use that pervade the Institute as well. Few dare to say such in front of Institute members however, and while such rumors run rampant in bars and bath houses alike few would trade the products the Institute with their blood soaked legacy for no Institute at all. Gigai, Kido, engines that run on spirit particles and many more wonders have slid out of the labs of the Institute and regardless of how they came about their impact and role in the strength of the Shinigami are undeniable.


    Major Locations

    The Dragon Spiral Tower: The centerpiece of the Shinigami Science Institute, nestled between two mountain peaks preserved as parks and surrounded further by the ever expanding Soul Society. The Dragon Spiral Tower acts, as it always has, as the dorms for the Institute since the days of the Order though rooms are doubled up and additional buildings have been built over the years to house the ever growing numbers of the Institute Members. The Tower itself remains the central testing and training grounds for Kido, the ancient structure having been reinforced with various technologies and spells over it’s long history. The final floor is open, a well maintained garden and grove of cherry trees giving any and all members of the Institute a place to rest when the public gardens and parks are full.

    Laboratory Seven: Known through out the institute only as Laboratory Seven and barely known at all through Soul Society, Lab Seven is the operational facility where Mod Souls are born, trained and placed into sleep until they are required for use.

    The Shrines: The Institute operates various projects all around the Soul Society however they are not above operating in the Mortal World. The Shrines are ten facilities scattered through out the mortal world and are perhaps the most well guarded secret of the Institute. These Shrines are built deep underground, scattered around the world in case one or more of the Shrines become operational. Each Shrine contains a self destruct device as well, in case they are breached by foreign elements which can be remotely triggered from not only the other Shrines but Soul Society as well. Few know what the Shrines hold, fewer still what they were built for. Even the previous Grand Sorcerer spoke in hushed words to the Captain Commander concerning the Shrines.

    The Phoenix Temple and the Tiger Temple: The two largest temples in all of Soul Society, the Phoenix and Tiger temples sit on either side of the Dragon Spiral Towers built in the early days of the Order, potentially by Eibon himself. The Temples are less maintained and protected than Dragon Spiral Tower, sections having been rebuilt over the years. The Temples act as respites and libraries for Kido and their practitioners in the ever modernizing Institute. It is claimed that each hold a single Forbidden Kido that Eibon himself created before his death. While such a fable is true, the temples themselves hold the spells in their architecture and design, rather than as a musty old scroll that could deterorate with time.

    Rail Systems: While not spread through out Soul Society, the Shinigami Science Institute operates a small closed rail circuit leading from the Dragon Spiral Tower to the gates of the Institute. The Rail System is only open to members of the Institute for free, others required to pay a small fee to use the transit system.

    Structure of the Shinigami Science Institute

    Grand Sorcerer: Yasonobu "Kurohime" Sawada Formally: Yasonobu Shenryu (Deceased)

    Head Researcher:

    Senior Researcher:

    Junior Researcher:

    Mod Souls: Mod Souls make up a large number of the combatants of the Institute as many of the Shinigami Members are either not proficient in front line combat or high stress situations. Mod Souls are activated generally in case of emergencies and most are not granted autonomy unless the situation is especially dire or a free thinking Mod Soul is required.



    K.I.A


    Yasunobu Sawada, “Kurohime"
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    Age: 120
    Gender: Male
    Height: 5‘2‘’
    Weight: 97 lb
    Side: Soul Society, Captain of the Research and Development Division

    Appearance: A rather effeminate young man, Yasunobu Sawada dresses in rather traditional fare for Shinigami though does his level best to dress down to more simple fair when ever the option is provided. He keeps his hair grown past his ears, pulled back into a topknot while his bangs frame his face. Sawada’s eyes are dominated by a pair of mitsudomoe interposed over his otherwise bright green eyes.

    Personality: Yasunobu Sawada is a quiet sort, easily distracted by technology or architecture which has given him a reputation as an airhead. Yasunobu Sawada is well respected in the Institute, having earned the nickname Kurohime for his beauty and almost serene outward attitude. Sawada is known to be rather stoic, avoiding needless talk to those who have not yet earned his trust though talkative and friendly to those he sees as his peers.

    History: Born at the outer limits of the Rukon, Sawada was an orphan reviled by those who lived near him. His raging spiritual energy killed almost all those around him by scorching them to nothing. However this level of power allowed him not to go unnoticed in the sprawling landscape of Soul Society, the Grand Sorcerer of the Shinigami Science Institute, Yasunobu Shenryu discovering the child before he could starve to death in obscurity. Adopted, cleaned up and placed into the Academy, Shenryu oversaw the training of the young Sawada almost exclusively on his own going so far to even remove him from his Academy training to teach him the finer points of Kido and technology. The training was difficult for Sawada, almost one hundred years of constant struggle and life threatening training. However, Shenryu was grooming his successor more than a model Shinigami and his greatest efforts paid off. Through determination, the desire to please his adoptive father and almost constant training Sawada mastered his Zanpakuto before the devastating attack on the 78th District. Now with his adoptive father dead and the title of Grand Sorcerer open, Sawada seeks to prove himself and validate the years of suffering and torment in the wartorn world.


    Abilities: Predictably with his slim frame, Yasunobu Sawada is rather poor in hand to hand combat with only passing skill with shunpo, easily getting from place to place but not a speedster in any sense of the word. While Sawada is also not the best in swordsmanship, he makes up for this lack of combat expertise with a stunning understanding of kido and reiryoku manipulation paired with his immense spiritual energy makes him a foe to be reckoned with. Along with this Sawada possess a keen tactical mind, forcing enemies to play to his strengths when ever possible.

    Zanpakuto: Hansei

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    Appearance: Hansei appears as a standard katana in a black and nondescript sheath.

    Shikai: Turn your back to the forest towards the towering city, look upon your works wrought by your own hand and weep! Hansei! - Once released, Mu becomes a long stave that appears more like a victorian street lamp than an actual weapon. The light within the lamp glows a vivid

    [INDENT]Gate of the Oni: Mu can summon several towering Oni. There seem to be three the staff can create at a time, the flame within the staff growing weaker depending on how many Oni are released. The first Oni is a towering red monster with a massive iron club. The second Oni is a black tengu who creates massive gusts of wind from a dark oak fan, the blasts doing no damage but capable of knocking people over. The third is a dark blue Oni who holds two shields of ivory capable of blocking great damage.

    Minor Illusion:
    With a twirl of the staff, Sawada can create minor illusions centered on the target. These illusions can be either visual, audio or tactile but none at the same time. Opponents with strong will power can negate such attacks without issue.

    Swaths of Darkness: By expeling a gout of the mystic green flame, Sawada can create large areas of arcane darkness that obscure sight for those inside.


    Bankai: Hansei's true name is Mu. The flame within the lamp grows brighter as ivy like silver lines crawl over the black staff. Seven glowing runes dance about the lamp in the same eerie green flame. Should all seven go out, Sawada is ejected forcefully into Shikai, his own immense spiritual pressure black-lashing against himself to devastating effects. It is unknown when, or even if, Sawada could return to his Bankai after suffering such damage as it has never happened.

    Greater Illusions: Sawada's illusions grow stronger, capable of stringing together enough illusions to full a beings senses fully. Strong willed opponents however can overcome such trickery with effort. Those subject to these illusions can take very real damage, gashes and wounds appearing upon victims bodies as if from thin air.

    Embrace Nothing: For a moment, Sawada himself becomes an illusion which allows him to fool opponents who manage to attack him as if they had landed a successful hit. Using this ability makes the runes about his bankai fade away.

    World of Darkness: Sawada spreads his darkness around the area is a large swath, the world around himself becoming a negative of itself. In this area his Illusions grow much stronger and harder to overcome. This takes three Runes from his Bankai.

    Greater Oni: While in Bankai, Sawada can summon forth a pair of massive serpent like creatures made of shadow and green flame. These serpents coil and move around his body ready to strike anything in reach.



    Equipment: Being the up and coming Grand Sorcerer of the Shinigami Science Institute, Sawada has a large store of equipment and gadgets at his disposal. The following are a few of the most commonly carried items.


    Inflatable Gigai: Sawada carries around a small quantity of these specially created gigai, each charged with an explosive that detonates when the gigai is damaged.

    Modified Gigai: Never far from Sawada is his modified Gigai which he uses to travel the mortal world with. When not in use the Gigai disappears in a flock of ravens to a small receptacle held on Sawada's body. The gigai holds a small projector that allows him to access and compute data swiftly, modified eyes with range finding scopes, a substance analyzer built into his tongue and reinforced flesh to protect from most trauma one could receive on the mortal world. Along with these body modifications, a special device created to hide his reiatsu from sight has also been added to the Gigai, allowing Sawada privacy on the mortal world.

    The Shield of the Order: A special artifact created long ago in the Orders hey day, the Shield of the Order is as it's name implies a shield though much larger than one typically found in the mortal world. The shield stands as tall as Sawada with a large slit across it's width to allow the holder to view the field in front of them. The shield is said to be able to take a direct Cero from a Menos. The shield retracts into a wrist bound device when not in use.

    Potions: Sawada has a large number of potions and injections at his disposal, the least of which swiftly regenerate his wounds.


    Nanoha Shigure
    Age: 250
    Gender: Male
    Height: 6' 0''
    Weight: 160 lb
    Side: Soul Society, Former Vice Captain of the Med and Log Division

    Appearance: Shigure keeps his black hair cut short save for his bangs which grow down to his eyebrows. He wears heavier than normal clothing though keeps to traditional and standard Shinigami wear. His eyes are a light blue, large sacks under his eyes giving away his lack of sleep. He moves sluggishly though this also is accounted by his lack of sleep.

    Personality: Once known as a play boy and a trouble maker in the Med and Log Division, Shigure was also known as a diligent worker who buried his heart of gold behind his antics. Once promoted however the playful and somewhat cocky Shinigami became a wreck, constantly swarmed with work and Hell Butterflies, the work load took it's toll turning the man into a barely conscious zombie.

    History: Shigure was promoted several months before the Scarlet Garden Incident though the resulting added work load along with various other circumstances sealed the decision to demote him in favor for Lucita. Now on leave, Shigure has taken a vacation in the mortal world.

    Abilities: Quite adept at Bakudo, Shigure knows virtually no hado which some say is because of his almost pacifistic stance on combat. Also quite learned in kaido, Shigure is a doctor with few equals outside of Lucita and Captain Li of the Med and Log Division. Skilled with his blade and hand to hand skills, Shigure focuses on non-lethal take downs. Once known as perhaps the fastest Shinigami of Soul Society, his work load has sadly sapped the energy from him though if it ever slowed few doubt the White Prince would remain dormant.

    Zanpakuto: Ooyuki
    [SPOILER][spoiler]Appearance: Ooyuki appears as a solid white birch katana. The blade is still quite sharp.

    Shikai: "Coat the world in white, bring forth the stillness of the cold, Ooyuki!" - Once released, a latticework of crystal appears along the blade of Ooyuki. Those struck find the same frost growing on their bodies which slowly forms into sheets of white and heavy snow. The snow slows movement and drains reiatsu and body warmth. More strikes cause the snow to grow faster, making subsequent effects grow faster. Shigure can also fire blasts of heavy snow from his blade, using it to distract or confuse his enemies. The snow blasts also cling to the bodies of enemies, causing the above effect.

    Bankai: (Not yet Achieved) Shojo no Ooyuki -
    Last edited by Tebryn; 2013-06-08 at 02:19 AM.

  5. - Top - End - #5
    Ogre in the Playground
     
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    Default Re: Bleach in The Playground: Renewed Revolution Character Registry

    NOTE: If anyone needs a character made: a fraccion, seated or unseated shinigami, or even just a foil in some way or another, I'm willing to build and RP as one if you wish.

    [ACTIVE CHARACTERS]
    These are my main characters, as opposed to the other groups below.

    Hakuto Kenzan, Mortal, the Living Blade
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    Name: Hakuto Kenzan
    Age: 17
    Gender: Male
    Occupation: Part-time student with full-time boredom.
    Race: Human
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    Not really. Kenzan is actually a Zanpakuto spirit who was given a gigai and then his memory was erased. He used to be the Zanpakuto of a prominent shinigami who disappeared under mysterious circumstances. Perhaps she was the casualty of some conspiracy in Soul Society she found out about.

    Appearance:
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    Kenzan stands tall at about 6’2’’, more with his hair which naturally comes to singly spikey-point. Despite being muscular and fit, he doesn’t appear to have a scratch or scar on him. He almost never wears the school uniform even when told to. Instead, he wears a slightly oversized navy jacket, black t-shirt, and loose slacks as his usual outfit. He dresses for convenience rather than comfort or fashion. His features aren’t unattractive, though he rarely smiles and his stare is initially intimidating to those who don’t know him.

    Personality:
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    Kenzan is usually reserved, and sees little point to most aspects of his current ‘mortal’ life (having no knowledge of his true origin). He skips school most of the time and often just explores his surroundings, wandering through city streets and parks, counting rocks or stars, drawing sketches or writing blurbs in quickly discarded notebooks. He’s polite enough to strangers, though he usually answers in short, one-word answers when he’s bored, which is often. He doesn’t seek out fights, nor does he avoid them, but then again he’s never really been in a situation he couldn’t handle before. Only recently is he able to see ghosts, hollows, etcetera, and that subject fascinates him to the point where he’ll seek it out. Once such things are a greater part of his life, who knows?

    History:
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    Kenzan’s led a boring life from childhood until now. He doesn’t remember his father, who works overseas, at all, and he only barely remembers his mother. He lives in student-provided housing alone, and doesn’t have many personal possessions. He skips school almost all the time and doesn’t see much of the point in going. The topics taught leave him mindlessly bored. Only recently has he been able to see ghosts and hollows, and he has the vague sense there’s something else not quite right about his life…
    [b]Real History:
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    Not even Kenzan is remotely aware of his true origins. How he’s not even human. How his entire life including his parents were fabricated. The woman he recognizes as his ‘mother’ is a long-dead shinigami who died under mysterious and suspicious circumstances, possibly stumbling upon some sort of conspiracy. Sensing her death approaching, she took her Zanpakuto to ((insert Urahara-esque person here)) and placed the spirit in hiding. Kenzan was given a special, modified gigai that would grow and have its own life. Only now are powers starting to show.

    Powers:
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    Kenzan has an intuitive sense of fighting. Despite never having taken a martial arts class or any formal training, there are few humans who could pose any significant threat to him. Kenzan’s wanderings regularly have him taking on groups of armed hoodlums and he takes them all down without a scratch. His strength and agility are certainly abnormal, especially for a human. Although he’s never had to try until now, he could probably take most common hollows without too much trouble.
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    Kenzan’s unique origin comes with unique abilities. When fighting people or things native to the world of mortals, his attacks, while strong, are otherwise normal. When fighting anything of the spirit world, be it shinigami or hollow or something else, his attacks interact differently. His punches leave sword-stab wounds, his chops and kicks become slashes. His entire body is as durable and in fact has the same properties of a well-tempered Zanpakuto, despite looking perfectly human, granting him a certain level of invulnerability. Attacks that do manage to hurt him do not leave traditional wounds. He doesn’t even bleed so much as “break.” Wounds from a spiritual source look like dents or cracks in metal. Fortunately such wounds do naturally heal over time. A few days rest can even repair a literally broken arm.

    Shikai: (Not achieved yet)
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    Release command unknown.

    Kenzan is covered from neck to toe in a strange, edged, armor, actually an extension of his own body. His right hand gets a blade extension for more traditional swordplay as well, though any part of his body can be used as a weapon. Besides drastically improved strength, speed, and durability, the ability of his Shikai is to literally cut anything. From flesh and steel to energy and kido to even abstractions like illusions or willpower. Though he has to think about what he wants to cut. The stronger or more unusual the target, the more training and focus he would need. This is a Shikai that would have to develop over time.


    Plans for Character:
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    Nothing too specific. Obviously he needs to learn more about the spirit world and train to unlock his abilities. When more of his past surfaces, he’ll definitely be interested in that. He’s good at heart, so being forced to choose a side he’d likely go with the shinigami or whoever’s not eating people, but he has yet to form any opinions on the various factions


    Cutie Pie, Cute Enough to Die For
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    Name: Cutie Pie
    Age: Probably 4 or 5 by guess.
    Gender: Adorable
    Race: Hollow
    Appearance:
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    By hollow standards, Cutie Pie is really cute. Hardly menacing at all. Cutie Pie resembles a tiny grub-like creature whose mask has two small dotted eyes with a tiny little derpy smile making it look almost like a Pokemon. It's hard not to feel at least a little affectionate for the little guy.

    Personality:
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    Cutie Pie speaks with the high-pitched voice that could conceivably belong to a boy or girl. It acts completely innocent and very affectionate, often changing its behavior patterns to best suit its intended target. It whimpers, cries, cooes, and cuddles. If it gets attached to someone, literally and figuratively, Cutie Pie becomes extremely protective of the host, and lashes out at perceived threats.

    Abilities:
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    Cutie Pie is a hollow and can normally only be seen by spiritual beings or those with acute spiritual awareness. However, Cutie Pie can selectively reveal itself to a person regardless of their spiritual awareness. Once Cutie Pie is noticed by the target, Cutie Pie makes sure to be as cute and adorable as possible in order to win the affections of the target. Hopefully, the target will get curious and touch, possibly even picking up Cutie Pie. At which point, Cutie Pie burrows its way into the target's heart (metaphysically. No actual gorey reverse-aliens stuff going on here). The process is not painful and actually kind of soothing. From that point on, Cutie Pie feeds little by little off the soul of the target, but can stretch the process over long periods of time, possibly even years, without harming the intended target. Using other abilities tends to hasten the process however. Cutie Pie can manifest itself in its adorable form at will, only visible to the host or spiritually aware beings. If the host feels threatened, Cutie Pie can act in defense of the host, instead manifesting as a large man-sized centipede that sprouts from the host's chest and attacks the target(s), often consuming their souls as well. Over time, Cutie Pie can affect the personality of the host, creating a psychological addiction and codependency to the point where the host is completely compliant with Cutie Pie's wishes.
    History: Not much is known about Cutie Pie. Likely he/she/it was the result of an unfortunate accident that resulted in the death of a child, said child becoming a small, insignificant hollow with few memories about its past life. It avoids detection from predator hollows and exterminating shinigami by hiding in the hearts of innocents, feeding and growing stronger, albeit at a small rate. Should Cutie Pie ever theoretically grow to an arrancar state, then the results would no doubt be adorable, if terrifying.

    Plans for Character: This or the host could be that character with potential for evil Frozen Feet mentioned, or Cutie Pie could get killed quickly, but really, how could you kill something so adorable?

    Also, I'll probably be making a random mortal without a full write-up to serve as Cutie Pie's host.


    Sazaki Miko, Disturbed Student
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    Name: Sazaki Miko
    Age: 16
    Gender: Female
    Status: 3rd-year student
    Appearance: Short and mousey for her age, and it doesn't help that she skipped a grade when she was younger so she's even smaller than the rest of her class. Her medium-length black hair is kept low to cover her face, and she rarely wears anything but her school uniform, not having much of a wardrobe otherwise. She'd be considered cute if she didn't have an automatic dislike for everyone she meets.

    Personality: Miko is a troubled young girl. In elementary school she was already shy and introverted, and the social pressures of high school life have only taken their toll. She has no friends in her class, only bullies, and thus thinks everyone in the world is equally mean-spirited and cruel. She's used to being pushed around and bullied, especially when her grades are better than her older peers. She often relies on shoujo manga and similar hobbies for escapism. Only through recent events has she mustered up the courage to strike back. Long story short, girl needs a therapist.
    Abilities: Miko is very good at mathematics, getting top marks on her exams. She hates math. What Miko really wants to do is art and drawing, possibly even becoming a shoujo mangaka. Her drawing's horrible and she knows it. She's a regular girl for someone her age, without any sort of spiritual powers awareness whatsoever.

    At least she used to have no spiritual awareness or powers until her fated meeting with the creature known as Cutie Pie. Since bonding with it (literally) she can see spiritual beings and knows to stay away from the scary monsters in white masks or the strangers in the black robes. As Cutie Pie's current host, she has access to what Cutie Pie has to offer, even if she does feel weakened afterward.

    History: Miko's story is not an uncommon one. A Japanese girl excels in her academics and progresses faster than her classmates. Her accelerated education came at the expense of any social life, and with little love at home as well, Miko suffers from a stunted emotional growth. She's never been one to make friends, and most of her experiences with students her age have ended badly. Being ostracized for most of her depressing life, Miko one day found the small creature known as Cutie Pie. Curious, she picked up the little creature, at which point the two bonded and Miko was exposed to a world of ghosts, hollows, and shinigami. Of course she only knows what Cutie Pie tells her.

    The next time a group of boys bullied her, Cutie Pie used its abilities and dismembered the group one by one. At first, Miko was horrified, but Cutie Pie's influence convinced her that they deserved to die, that they were trash who didn't deserve to live. And that this was a great way to deal with all of her problems! If only she didn't feel so much more winded lately than she used to.


    Takahashi Tanaka, Spiritually Unaware Teacher
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    Name: Takahashi Tanaka
    Age: 43
    Gender: Male
    Occupation: Badass Mortal, Teacher at Tokyo High in Mathematics, Physical Education, and English. Also is the faculty sponsort for the Martial Arts club and Kendo club and coaches several sports teams.

    Appearance: Tanaka is a half-Japanese half-American man standing at an enormous 7 feet tall. He routinely hits his head on doors and has actually been checked for gigantism, but it turns out he's just unnaturally tall. His hair is short and starting to gray, and his skin is starting to wrinkle, but the man has plenty of life in him. He's usually grinning or grimacing widely depending on his mood, and he always wears a pair of dog tags.

    Personality: Tanaka is either loved or hated by the students, sometimes both. While he authentically cares for all of his students and tries to look out for them, he can be quite overbearing and overzealous in his teachings. Several times when students have tried to play hookey, Tanaka charged off the school grounds, tracked them down, and dragged them back to school. He's been disciplined by his superiors for being overly aggressive with the students but hasn't been fired, and many students and faculty alike suspect that he's either intimidated the principal or has some sort of special unknown military status where he can't be fired. That being said, when students behave in class, Tanaka can be their best friend. He always makes time for private tutoring sessions or even just to lend a friendly ear. He also doesn't give up on students just because they're troubled or delinquent. In fact, it usually just makes him that much more passionate about getting those students a proper education and reforming them from delinquency.

    Abilities: Spiritual awareness? Don't you give Tanaka that crap! He's not superstitious in the least, and he thinks that you shouldn't buy into all that "ghost" nonsense. It'll interfere with the important things in life like your studies.

    Peak physical condition: Tanaka has a lot of energy for his age. He runs several miles every day for exercise, is proficient enough in multiple martial arts to teach them (including a few that by law he's not allowed to show students), and has enough energy to teach his classes, coach several teams, sponsor several school clubs, and still make time for his students. He's also strong enough that he could wrestle large game for fun if he chose to.

    Military Training: Tanaka has served a long time in the military, though which branch(es) remains a mystery. Many suspect he's former special ops, and there's nothing to suggest that that isn't correct. Tanaka knows his way around even the latest military equipment and can dismantle and reassemble most firearms blindfolded. He has quite the collection of military equipment at home, but it's just a collection. Besides a few pistols most of it is disarmed. He could probably use one of his many contacts to get his hands on most any surplus equipment imaginable. Often he can show up to a private facility, flash an ID, cheerfully state that he knows someone, and be let in.

    Tracker: When Tanaka goes after a delinquent student playing hookey, he doesn't hold back. Part of his training allows him to expertly track his target in nearly any situation. Often he can find delinquent students and bring them back to school in a matter of hours at most.

    History: Large portions of Tanaka's life remain a mystery. His father was Japanese and his mother was American. Both served in their respective country's military, and it was through cross-training programs that they met and eventually fell in love. His mother was descended from Norwegian immigrants with a minor history of gigantism in the family line, which could partially account for his unusual height and girth. He grew up in Japan with a an active but not otherwise particularly unique childhood. Tanaka proudly admits he's served in the military, though which branch and where is a mystery, and he doesn't mention if he's served in any wars, though the implications are there. He's served his active tour of duty and now, since any of the students can remember he's been teaching at Tokyo High. There are many who believe that he was part of some kind of black ops team or special forces. The fact that Tanaka seemingly has old buddies in most military branches and several federal offices doesn't help, and there have been several instances where men in dark suits visited Tanaka and suddenly for the next week Tanaka was on vacation, coming back and giving what many assume is a bogus story about deep sea fishing. Currently, Tanaka enjoys his life as a teacher, and prides himself on being tough on delinquency.

    Plans for Character: I was planning on this guy being a NPC for public use, but now I'm not sure. I'm growing attached to him. Anyway, he's more of a foil for the student characters and to actually have a teacher figure available. He currently has absolutely no spiritual awareness or powers, and I have no current plans for it, but a lot can happen in an RP. If it comes to it, there's potential for maybe a Fullbring later.


    Karasu, the Black Crow Hollow
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    Name: Karasu
    Age: Unknown
    Gender: Male
    Spirit Type: Arrancar, Fraccion to Azmus
    Appearance: Karasu stands at over seven feet tall with slender, compact muscles. He wears a long, ragged black cloak from neck to toe that drags along the ground. His nose and mouth are covered by his mask fragment, which vaguely resembles a crushed beak. His long, black, unkempt hair frames narrow eyes which are often difficult to read. He has large boney wings covered in thin, spiney feathers.

    Personality: Karasu's mute nature makes him a hard arrancar to figure out. The glare in his eyes makes it seem like any moment he'll flip out and start murdering everyone nearby, but in some cases he's seemed to silently show concern for his fellow arrancar. He follows orders without question or hesitation, except when orders seem to conflict in which he usually goes with what order's first given. For this reason, the espada have found it unwise to give Karasu hasty orders that might quickly be withdrawn.

    Abilities: It's widely speculated among his fellow arrancar that Karasu is permanently stuck in his Resurrecion state, which would explain why he's never released his zanpakuto mid-combat but still has several special abilities. The spiney feathers detach and transform into small, skeletal birds which can be used as scouts or launched as projectiles. They observe their surroundings through hollow, socket eyes and communicate their information through touch to others. The birds are capable of launching themselves at Sonido-level speeds to make vicious sharp projectiles. Karasu combines these with his expertly wielded scythe for combat. As a side ability, he can shrug off direct hits in a teleportation-esque ability that substitutes his body with a small flock of his birds. The feathers on his wings are limited, however, and once he runs out his substitution and projectile abilities are unusable until he rest long enough for them to grow back.


    Hades, the Enigma
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    Name?: Hades
    Age?: ???
    Gender?: ???
    Spirit Type: Unknown
    Occupation: Unknown
    Appearance: The being known as Hades is rarely seen, even to his subordinates. There are occasionally reports of a vague thin black shape, almost a shadow, barely humanoid in shape with a simple white mask. Despite having a hollow-esque appearance, he doesn't register as a hollow to senses or devices used to detect hollows. In fact, he doesn't register at all, having completely suppressed his reiatsu.
    Personality: So far, outside of his subordinates, no one else has really had a conversation with Hades. If one were able to draw him out, they would find him eloquent and methodical in his speech and slow to any sort of emotion. Definitely paranoid as he always takes several precautions and prepares several contingency plans.
    Abilities:
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    Hades doesn't seem to exhibit many abilities up front, likely because he relies on subordinates to fend for him, while his form when it appears is completely intangible. Hades is also able to completely suppress his reiatsu to avoid detection.

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    There have been strange reports on certain hollows in the mortal world. Nothing to raise any real alarms, but it seems certain Pluses have accelerated their transformation into hollows as of late. Not only that, but some of these hollows display eerily similar appearances, abilities, and even masks despite the Pluses that made these hollows having nothing to do with each other. Not only that, but there are rumors that some of these hollows can maintain a human form without arrancar status and resume their old lives to a certain extent, though their hunger as hollows eventually does consume them. These hollows have displayed additional unusual abilities, but so far have been purified without too much incident, and rumors that someone is creating and coordinating these hollows remain unfounded.


    Hades seems to have other abilities as well, such as a surprising knowledge and proficiency of Kido and Bakudo, despite operating solely in the Mortal World with no known connection to Soul Society.


    History:
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    There are rumors of a tome of ancient knowledge, the Libris Mortes, the Book of the Dead. The eldritch knowledge in the book is rumored to be older than Soul Society itself. Supposedly it was destroyed in the Library of Alexandria in ancient times, but there are those that say the book had a life of its own, that it passed on to the afterlife, where it only grew in power. The book supposedly contains knowledge on how to create and manipulate different types of spirits, especially hollows.

    What do rumors of a lost ancient tome of eldritch knowledge have to do with the enigmatic being knows Hades? Who knows...


    Plans for Character: Possible future villain. Definitely staying in the background especially in the beginning. But if the mortal world needs some random hollow attacks to get things going, then this character could be helpful in that regard.


    Ichiro, Jiro, and Saburo, Three Completely Normal Children
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    Name: Ichiro, Jiro, and Saburo
    Age: 8, 8, and 8.
    Gender: All Male
    Spirit Type: Mortal, Completely Normal. Why do you ask?
    Description: The three are identical triplets. Short, smiling, sweet innocent children. They always seem to be playing some form of tag or hide-and-seek, often without adult supervision.
    Abilities: They certainly know their way around town, and seem to get around very quickly and very easily. Otherwise, they are experts at hiding and following without being seen, and they're very good at slipping out of places they would otherwise be confined to. They also come across as completely innocent. Nothing to see here folks.
    History: The three are triplet brothers and, that's really about it. They can be seen occasionally around town, sometimes separate, sometimes together, though they always say they're playing some sort of game, often hide and seek.


    [DEAD CHARACTERS]
    (They're dead, Jim.)

    Victor Vicente Alto Ramirez, The Overconfident General (DEAD)
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    Age: 77 at death, about 25 years since then as a hollow/arrancar.
    Gender: Male
    Race: Arrancar
    Death Aspect: War
    Appearance:
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    Mask Fragment: What looks like an iron plate below his mouth around his jaw from ear to ear.
    History:
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    Victor Vicente was born the son of a warlord and a slave in some long-forgotten South American state. He'd never known his mother, the latter, but instead grew up as the child of a cruel and ambitious dictator. He was raised as a soldier among many brothers. He had no sisters, for his father had no use for women in his personal army of heirs. At ten years old, he and his brothers were forced into a battle royale, fully armed with any weapons they could desire.in diverse terrain on the warlord's estate. After eight days of brutal survival tactics and trench warfare in the wilderness, Victor Vicente emerged the sole survivor. Afterwards, he was personally groomed by his father to be the heir to the planned regime, trained in tactics and leadership. At 16, Victor Vicente, after ensuring that he had the loyalties of the troops, assassinated his father and assumed control. From then on, he spent a long career in guerilla warfare, sometimes in power, sometimes taking it. There was never absolute victory, there was and would only ever be war. After 60 long years of fighting, becoming a local legend and tyrant. Notoriety has its drawbacks. His enemies united against him. After exhausting all of his resources in a long and bloody war, only after all of his soldiers were sacrificed, was he finally captured. After a long incarceration, Victor Vicente was finally executed, but not before poisoning the leader of his captors, killing two members of the firing squad with improvised smuggled weapons, and setting off a bomb in the facility at his death. So the legend of the tyrant ended.

    But the legend continued in death. The lost souls of Victor Vicente's army, his enemies, his victims, his family all congregated on his death to quickly consume the legend. Hundreds of hollows swarmed him all at once to claim the tyrant in death. Victor Vicente somehow emerged victorious. Absorbing all those hollows and angry spirits put Victor Vicente on the fast track to becoming a true Arrancar. Not only did he have a head-start in gaining his power, but his leadership let him command his own personal army of hollows. Now he has his sights set on Hueco Mundo, (foolishly) believing he can easily muster the forces to take it over.

    His plans were cut short, however, when one of his potential new recruits, Mikael, turned out to be far more powerful than he could ever have realized. Victor Vicente died in combat, overwhelmed by a mortal, and his great army scattered across Hueco Mundo.

    Plans for Character: None. He's dead.
    Last edited by DiscipleofBob; 2013-06-05 at 01:01 PM.
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  6. - Top - End - #6
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    Default Re: Bleach in The Playground: Renewed Revolution Character Registry

    Character Post 1 (Spirit World)

    Jehoel Yurius
    The Unconquered Storm
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    Age: Old. Really. Really. Old.
    Gender: Male.
    Height: Pretty tall.
    Weight: Tall, athletic male.
    Favorite Food: Sablefish.
    Side: Hueco Mundo.
    Aspect of Death: Drowning.
    Station: Primera Espada.
    Reiatsu: Feels like the crushing depths of the ocean.
    Call him Jehoel.

    Appearance
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    Jehoel is a tall, composed man. He has skin that appears to be lightly tanned, but which is otherwise smooth, unmarked by scars and blemishes often accumulated by warriors. He has a regally featured face, his eyes a deep blue in color. Jehoel's emotions rarely show on his face; his self-control is absolute and he rarely lets anything slip by accident. His mask fragment is a collar of bone with gill designs on each side. Jehoel's movements are calculated, graceful, and precise, and he seems to be calm and collected no matter what the situation. Jehoel dresses in simple black clothing that appears to be made of smooth, high-quality leather, bound at the waist by a wide belt. He also wears a pair of bracers over his sleeves. Jehoel's Hollow Hole runs through the center of his collarbone. Jehoel's Zanpakuto sits in a sheath at the back of his belt, not visible from the front.

    Personality
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    Jehoel is a quiet, apathetic individual. He has seen history repeat itself over and over, and has thus, until recently, lost interest in the world. Jehoel's only real desire is to be surprised. In his extensively long life, he feels that he has seen everything in one form or another. Things that are potentially new or exciting are the only real motivation that Jehoel possesses.

    Jehoel's outlook on other people has been tempered by a lifetime of absolute superiority. He treats all others with a great deal of respect, but this is out of condescension rather than actual regard. Jehoel simply doesn't care one way or another about most other people. This has the odd side effect of making him seem like a very helpful and accommodating individual, as he is always willing to listen to others and provide assistance to them as long as it requires no great effort on his part.

    Perhaps because of his own lack of motivation, Jehoel respects conviction in others. Strong enough conviction is one of the few things that can make Jehoel actually regard another as being worthy of note. The other thing that Jehoel respects is strength. To be acknowledged by him as strong is very difficult; after all, he has never encountered one he considered an equal. There are a few, however, that he respects none the less.

    History
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    Jehoel's age and origin are unknown. The same can not be said of the Hollow himself. Jehoel has existed for as long as any relevant records can determine, and for as long as even the oldest spiritual beings can remember.

    In the earliest points in history, Jehoel was a terror. An unstoppable and voracious monster, he appeared in the Mortal World only rarely, but caused enormously destructive rampages whenever he did. Every time he did, hundreds or thousands of mortals died to sate his hunger. From these slaughters sprung the origins of many legends that still exist today: Jörmungandr, The Leviathan, Níðhöggr, Kholkikos...the list goes on.

    It was during this period that the newly formed Shinigami first encountered Jehoel. He was one of the first, and greatest threats the organization faced. The Shinigami, however, soon learned to fight smarter, rather than harder, and through judicious applications of tactics and a significant portion of their military strength, they were able to force him to retreat for the first time, although they failed to meaningfully wound him. After this, Jehoel disappears from Shinigami and Mortal records for many years.

    During this period, Jehoel spent most of his time in Hueco Mundo, soon becoming feared throughout the plane as an unstoppable apex predator. While not particularly aggressive, Jehoel was relentless, and any Hollows too careless or unintelligent to avoid him were consumed. This, too, lasted for centuries, but ended abruptly; Jehoel simply vanished from Hueco Mundo, to the great relief of many other Hollows. It was also during this time that Jehoel learned his now-signature technique of Absolute Reiatsu Suppression.

    Instead, he reappeared in the Mortal World, and once more became a threat to the Shinigami. This time, however, he was not as destructive as previously. His appearances were sporadic, and his actions more so. Sometimes he would destroy. Others, he would create. Once, he pretended to be a god. And many times, all he did was observe. The Shinigami tried to stop or kill him whenever he appeared, but they were entirely unsuccessful.

    It was during this period that Jehoel was confronted by a group of powerful Mortal mediums. They could not defeat him, but fought him to a draw and forced him to retreat upon the arrival of a battle group of Shinigami. This was a unique experience for Jehoel; after the battle, for the first time in his life he realized that if he had not fought at his maximum power, he would have died.

    At this point, Jehoel retreated to his home in Hueco Mundo. He realized that he simply did not care any more; he had seen everything in the human world repeated over and over again; there was nothing for him to see. Nothing remained. He simply waited for several years, doing nothing out of sheer apathy. At the end of this, in a fit of pique he tore the mask off of his face, seeking something that he didn't quite understand. In this way, he became one of the first Arrancar.

    The trauma from this forced Jehoel into recovery for almost a year, as he was unused to pain and injury. It was nearly a century before he recovered his strength from before he had become an Arrancar. Then, he kept growing, his power reaching monolithic heights.

    After his battle with the mortals, Jehoel disappears from all records; he was seen in none of the three realms for centuries. Eventually, it was assumed by the Shinigami that he had perished, and he has since been written off in their records as deceased. What he did during this time was wander the Mortal World, Hueco Mundo, and even the Rukongai, hoping that something, anything had changed. He watched. He listened. He observed. And, after many years, he once more grew bored. Disinterested, he retreated again to his home and waited, making periodic trips to the Mortal World to keep abreast of its happenings.

    It was centuries hence that Dainichi Nyoria found him, and convinced him to aid the newly-founded Las Noches.

    Abilities
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    Jehoel is monstrously powerful. Under normal circumstances, he keeps his power tightly suppressed, allowing not even a hint of his power out. Despite this, it is not difficult to tell that Jehoel is strong; he radiates power and authority even without his Reiatsu. When he does release his control, however, his Reiatsu pours out like a flood. Being near an unrestrained Jehoel is almost unbearable; those with low power will literally begin drowning in his Reiatsu. His power is suffocating and unpleasant for even the strongest individuals, however. Any area coated in Jehoel's Reiatsu begins to slowly grow slick and wet.

    General Abilities
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    Jehoel is expertly capable in all of the universal abilities available to Arrancar.
    Bala: Jehoel can rapidly fire relatively weak Bala, or more slowly launch more powerful and penetrative blasts. He generally prefers to use the stronger variation when he does; for lighter projectiles, he prefers to use his natural abilities.
    Cero: An area of specialization for Jehoel; his Ceros are extremely powerful, and he can use a number of Cero variants. Jehoel is capable of charging multiple Ceros at once, as well as creating them without gestures.
    Hierro: Jehoel's Hierro is almost impossible to pierce for most people. Barring unusual circumstances, it would require and individual of at least Lieutenant level power to even have a chance of harming Jehoel. The abnormality in his Hierro is in Jehoel's hands and forearms, and legs from the knee down; the Hierro around these areas is highly concentrated, and is excessively difficult to break.
    Pesquisa: Jehoel's Pesquisa is highly advanced. He can acquire extremely accurate impressions of spiritual power sources in a large area around him, and can even use it to generate a sonar-like effect to "see" his surroundings without looking.
    Descorrer: Jehoel can open Garganta with no difficulty. He is also able to create Garganta screens in very large quantities with no difficulty.
    Sonído: Jehoel prefers to use short bursts of Sonído, moving with extreme speed and agility between relatively close locations. He is capable of making longer jumps with no difficulty, however.

    Jehoel is an ancient Hollow, and thus is highly skilled at fighting. He is particularly proficient with hand-to-hand combat, his preferred form of attack in his sealed form. As a Vasto Lorde, Jehoel has immense physical capabilities, possessing overwhelming speed and strength. He also has inhumanly keen senses. Jehoel's greatest weakness is his arrogance; he has not faced a serious enemy in so long, an opponent who actually posed a threat could inflict a serious injury before Jehoel realized he was in danger.

    Jehoel possesses a unique ability to generate water from his skin, although this is highly limited when he is not released. In his base form, he can only generate about a gallon of water before needing time to recharge. Jehoel possesses potent hydrokinetic capabilities, capable of shifting vast amounts of water according to his will. When unreleased, however, he lacks the fine control he needs for his most advanced offensive or defensive applications.
    Bala Agua: While not a true derivative of Bala, the technique is quite similar, which is where it derives its name. Small drips of water appear at Jehoel's fingertips, which he then launches at his enemy at high speeds.

    In areas with variable weather, the sky will soon grow overcast in Jehoel's presence. The degree of cloud cover is relative to Jehoel's mood. If he is in higher spirits, the clouds are light. In his default state, the clouds are dark gray, but do not obscure light. If Jehoel is in a very negative emotional state, the clouds are black, and thunder audibly rumbles from within. Jehoel can also control his effect on the weather, but rarely bothers to do so.

    Jehoel possesses the unique ability to completely and totally suppress his Reiatsu. It is utterly impossible to determine his strength when he isn't fighting seriously, and for all intents and purposes he feels like an ordinary mortal. When Jehoel releases, however, this technique no longer functions, and the full force of his power is felt.

    Zanpakuto
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    Name: Leviatán
    Release Command: "Rise."
    Appearance: Leviatán is a short, curved knife of darkened steel and a mahogany hilt. The tip of the blade is hooked. It is not a weapon, instead bearing more resemblance to a fisherman's gutting knife.

    Resurrección
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    Jehoel first drops the knife into the ground below him, which is turned to water. He then sinks into the created water before bursting out in his Resurrección. When Jehoel releases, he grows to titanic proportions, the size of a large building. His body becomes elongated and serpentine, and becomes covered in thick, dark blue scales, except for the smooth, rubbery skin of his underbelly. On each side of his body, there is a massive, turquoise fin. These fins are usually tucked tightly against his body, making them nearly invisible. The fins can also double as wings, but Jehoel's flight is slow and clumsy. Down his back, Jehoel has a large frill the same color as his fins. Jehoel also has a massive mouth filled with curving fangs. Jehoel has no arms or legs in this form.

    While released, Jehoel gains immense physical strength and endurance. His great size also makes him difficult to injure through conventional means, as many types of damage simply cannot reach vital organs. Despite his bulk, Jehoel is also surprisingly fast on land.

    Jehoel's natural environment, however, is the water. When released, torrents of water pour from the gaps between Jehoel's scales, quickly flooding his surroundings. These streams can be cut off or intensified to extremely high pressure at will. Jehoel can also release powerful blasts of water from his mouth. Combined with the massive damage he inflicts on the ground through fighting, he can usually gouge a small lake into place underneath him.

    As well as the water from his body, Jehoel's usual effect on the weather is intensified when he releases. Overcast skies become thick clouds and create a massive, torrential downpour. After a while, lightning also begins to fall from the sky. Jehoel has no direct control over this, and can even be struck by the lightning itself, although it is not powerful enough to damage him under normal circumstances.

    Aguacero: To use this attack, Jehoel charges a Cero, then launches it into the sky above. The clouds absorb the Cero and begin glowing, before dozens of smaller Ceros rain from above for several seconds.
    Aliento De La Tormenta: Jehoel fires a powerful bolt of lightning from his mouth.
    Cero Vorágine: To use this attack, Jehoel takes a deep breath, pulling some of the clouds out of the sky. After this, he releases diffuse but very powerful Cero from his mouth. This Cero is charged with electricity.
    Diluyo: Jehoel briefly turns his body into water. He is still fully capable of motion while in this form.

    Segunda Etapa
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    Centuries of experience have allowed Jehoel to unlock the ultimate form of Arrancar power, Segunda Etapa. When triggered, Jehoel returns to a state very similar to his sealed form, with a generally humanoid body and appearance. Additionally, the sky completely clears of clouds, the storm created by his Resurrección funneling in to Jehoel himself.

    Jehoel's skin remains a deep blue, and is very rough, similar to a shark's. His teeth remain razor sharp. His neck has gills on each side, mirroring his mask fragment. In Segunda Etapa, Jehoel is amphibious. Jehoel has no hair in this form; instead, a frill similar to that of his Resurrección goes from the top of his forehead to his tailbone. Smooth, bony armor encircles Jehoel's forearms and shins. His hands and feet are both replaced with webbed claws. Finally, in Segunda Etapa Jehoel grows a long, flexible, and strong tail with a small fin at the end.

    In Segunda Etapa, Jehoel's abilities are similar to those of his human form, but far more powerful. His physical strength, speed, and endurance also exceed those of his Resurrección. While in Segunda Etapa, Jehoel gains full access to his ability to control and generate water. He can also reinforce water with his Reiatsu, allowing him to alter its properties, such as making it stronger or more viscous.
    Disolver: similar to Diluyo, this allows Jehoel to turn himself into water. The form can be maintained for longer, however, and Jehoel becomes capable of altering his shape or even splitting apart before returning to his normal form.
    Subyugación: Jehoel motions at an enemy, then causes all of the water in their body to violently exit, tearing them apart. This ability is essentially useless as an attack, however, as it can only be used either on someone on the edge of death or so far below Jehoel in power that they are no threat.
    Sangre de la Tormenta: Jehoel's blood is charged with electricity, which lashes out at any attacker who opens a wound on his body. Jehoel is also capable of projecting focused blasts of lightning from any cut or wound.
    Cero Marejada: After charging a Cero normally, Jehoel can instead combine it with a wave of water from his body to create a tidal wave infused with the power of his Cero.
    Látigo del Mar Reina: This technique creates a stream of concentrated, extremely high pressure water. Due to the extraordinarily high pressure and thinness, the water stream is capable of cutting through most obstructions.
    Océano Emperador Cero: Jehoel begins charging a Cero, which begins absorbing all nearby water. Once Jehoel finishes charging, the Cero fires, becoming more powerful based on the amount of water it has absorbed.
    Gauntelete del Dios Profundo: The bone armor around his right arm begins glowing a deep blue, then expands until it surrounds his entire forearm and hand, forming a clawed gauntlet. Streams of high pressure water similar to Látigo del Mar Rey run rapidly all around the gauntlet, making even being near the gauntlet a dangerous proposition. The gauntlet itself is essentially a contained, unbelievably potent Cero, obliterating anything that comes into contact with it. Jehoel is also capable of making extensions from the gauntlet that possess its properties.
    Cero del Más Oscuro Profundo: Jehoel's most powerful technique. Jehoel pours all of his remaining power into the Gauntelete del Dios Profundo, then releases it into a supremely powerful Cero of the darkest blue. This Cero is similar to the Gauntelete del Dios Profundo in its properties, but magnified to a tremendous extent. Like Océano Emperador Cero, absorbing water into the attack can increase its power. Using this technique consumes all of Jehoel's remaining energy reserves, forcing him to reseal after its use and leaving him barely able to stand.




    Las Noches
    The White City of a Reborn People?
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    Las Noches, The White City in the Sand

    Originally by Eiko, modified by Dorizzit
    The Grand City of Las Noches is built in a giant circle, made of four separate rings. The outermost two rings are each divided into smaller, equally sized segments, or districts. The outermost layer is divided into 12 districts, the next into six. The penultimate forming ring is a single solid district and the currently semi-unoccupied and recently renamed Palacio Real forms the center of the circle.

    Las Noches protected by enormous white stone walls, some 15 foot thick and dominates the landscape around for unmeasured distance. These walls form a tremendous dome, and an artificial daylight sky marks the inside, providing brilliant illumination within. Each of the districts are separated by high walls, and air-walking within the city is strictly regulated, limited to couriers, military personnel, and emergencies.

    Las Noches has two laws common across every District:
    1. Strength is the law of the city. If you cannot hold your possessions or titles, they are not yours. The city's strength as a whole is of the greatest importance, and must not be threatened.
    2. The murder of any resident of the city is strictly forbidden.

    Outer Ring, City of the Hollow:
    The outermost districts of the city, behind the impressive walls of the city is the area free and open to all Hollows of the city, be they Arrancar or simply waiting to be converted. Until recently, the former were decidedly second class citizens, but this has been discouraged as of late, each individual judged solely by power and usefulness to the city. This ring provides for the everyday needs of Las Noches, from entertainment to industry. Each district contains residential areas, although some are quite a bit more limited than other. Each individual district is either dedicated to an ideal, or a purpose and is reflected by those who frequent them; some districts are understandably much less used than others, a situation which is currently being investigated.

    Any Hollow entering the city must do so through the 11th district, where they will be evaluated for their worth and motives and then moved on either to the 12th for storage or 10th to begin the process of Arrancarification. Those too weak for even that are assessed for worth and assigned menial work in another district.

    The entirety of the outer ring is organized under the direction of a single Arrancar who proved more suited to bureaucracy than war, or held a particular affinity for the district in question. The laws of these districts was previously enforced by Dainichi's personal enforcers, but since his death they have been kept simply by fear of the Espada's wrath. The city is in a time of change, and few wish to attract negative attention to themselves.

    The twelve districts are as follows, flowing clockwise round the city:
    1: The Grand Library
    Little used. A small but dedicated cadre of Hollows populate this district.
    2: Industry
    Constantly busy and quite overworked. Being expanded into the two adjacent districts.
    3: Philosophy
    See district 1. Word for word.
    4: Education
    Surprisingly heavily populated. Many hollows wish to elevate themselves from the simple hunters they were in the desert.
    5: Art
    One of the less populated districts, although still busier than 1 and 3. Largely imitative of the Mortal World, but a few interesting and unique forms of expression are being explored.
    6: Administration
    Currently being dismantled as power is centralized and chains of command are streamlined.
    7: The Grand Arena
    One of the first districts built, general consensus is that it's badly designed and doesn't need an entire district. Still heavily frequented, however.
    8: Farming of animal hollows
    Exactly what it says. This district also includes food preparation areas, and even has a number of restaurants, of sorts.
    9: Science
    The few scientists of Las Noches are largely mediocre. There are, however, a small number of very sharp Arrancar in this district.
    10: Conversion
    The district where new residents of the city are converted into Arrancar. See below.
    11: Entry to the City
    Kind of a slum, really. Hollows waiting to be converted wait here.
    12: Prison
    Generally considered to be the scariest place in the city other than Jehoel's district. Some of Las Noches' hardiest warriors guard the exits, but apart from this the enclosed district is allowed to run itself.

    Central Ring:
    The central ring is made of 6 evenly spaced and sized districts each of which belonging to one of the Espada, the six strongest Arrancar who rule the city. The districts are each separated by walls as grand and thick as those that make up the outer walls, but these are hollow and the space within them is used to traverse between the inner city and the outer districts, as well as the domains of each Espada.

    Each district is built to form and purpose as dictated by their ruling Espada, each of whom has total authority and freedom within their walls to do as they please. Thus each of the six districts varies in style, layout and what type of denizens exist within.

    District of the Primera: Almost universally regarded as a snake pit, the Primera's district is both feared and shunned. The district is completely sealed off from the rest of the city, its walls rising to the dome above. The district itself is open-topped, and no artificial light exists within. The inside of the district is a maze of cyclopean constructions and natural growth, made all the harder to navigate due to the darkness.

    At the very center of the district is a domed building, the personal residence of Jehoel. It contains a primordial garden of plants, a pond, and is inhabited by a few small animal Hollows.

    The residents of the district are generally regarded as feral killing machines who are barely more than animals. Largely, this impression is correct. Jehoel's district contains most of the city's residents who never quite adapted to "civilized" life. There are even a number of unregistered Menos who entered the city through the hole in the dome. The district has no laws besides the survival of the fittest. As a byproduct, the residents of Jehoel's district are tremendously powerful, as weakness is death. Jehoel himself stands at the absolute top of this food chain.

    Inner City:
    The Inner City was once exclusively for Arrancar that had proven themselves absolutely loyal or useful to Las Noches. Now, it is open to all, but few from the outer districts have yet begun to mingle within. This is the domain of those powerful arrancar who form the backbone of Las Noches' fighting and scientific forces. The district is well-designed and luxurious. Most of the Inner City's residents fill their time either in the outer ring, or working for an Espada they have for whatever reason chose not to live in the domain of.

    Palacio Real:
    The grand palace formerly inhabited by Dainichi Nyorai. Jehoel has declared it to be quarantined until its secrets have been fully investigated.

    La Armada
    The Grand Army of Las Noches
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    By Demidos
    Regular Forces

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    First off: Recruitment
    -Voluntary. Not big on drafts. It'll be pretty hard to sway me on this. If they don't want to be here, they'll just get in the way. Why, you ask, would they want to fight and risk death? The lure of power, of course. Along with the ever present chance that war will break out and they will get to eat some Shinigami. That never gets old.

    Secondly: Training
    -Find your own motivation. At the moment, going to plan to group Hollows that join in groups of five and send them out into Hueco Mundo to fight other hollows and become stronger. After they have been out for at least a month, and defeated a set number of unaligned Hollows, they are allowed to return. Lying is possible, of course, but not encouraged -- its not a good idea to join a Hollow army if you are much weaker than the others.
    -Power checks will be carried out by trained and tested Adjuchas/Fracciones to determine suitability.

    Thirdly: Divisions within the army.
    -Presumably we will want some form of chain of command. There are six divisions (called Flotas), each corresponding to an Espada. Within that, each Flota would further be divided into five units, numbered one through five (Escuadras). Within an Escuadra, Hollows would be divided into groups of ten (Naves), denoted by a second number. This makes remembering groups easily. Add the number for the Escuadra and the Nave to that of the Flota, respectively, and that is the unit's number. An individual squad's (Nave's) number can thus be denoted as, for example, 653 (The third Nave of the Sixth Espada's fifth Escuadra.)

    At least a Vasto-Lorde or an Arrancar must lead each Flota.
    At least an Adjuchas must lead each Escuadra.

    That should cover 30 Escuadras, each with ten Naves, for a total of 3000 Hollows. That should be enough for the moment. Expansion can be dealt with by adding a second digit to the Nave number.

    Summary:
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    Up to 10 Hollows in a Nave
    Ten Naves in a Escuadra
    Five Escuadras in a Flota
    Six Flotas in the Armada.
    10*10*5*6=3,000 Hollows


    Fourth off: Uniforms. Being regular hollows/adjuchas rather than Arrancar, usual uniforms would be difficult. As such, colored armbands exist for each different Flota, each with Nave and Escuadra numbers included.

    Those in training groups have special white armbands with a 0 written on them in black.

    Fifth and last: Lodgings and Training facilities
    Supplied to each Flota by their respective Espada.


    Special Forces

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    All of the above still applies, but for Adjuchas, Vasto Lordes, and Arrancar.
    Under direct purview of the designated military leader on the council of Espadas (that is to say, whoever wants to put in the most work on training these guys).

    Usually led by powerful Fraccion or Espada.

    As both non-expendable and trainable troops, receive sparring training from high level Fracciones and against each other. Those approaching Resurrection can receive special training on request (I can help. Sometimes. Not gonna spend all night on it).

    These troops receive the denomination of 7 when referring to their Flota. Their Armbands are black.

    Arrancarification
    Ascension of the Hollow Race
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    It is unknown which Hollow first envisioned the removal of its mask in the hope of greater powers, but the theoretical existence of the process has been in existence for many centuries. Until recently, Arrancarification was extremely rare, as the process was very dangerous and carried no immediately obvious benefits. Dainichi Nyoria changed that; both with his new form of Arrancarification and by inspiring imitators. Arrancar are divided into two categories based on the process used to create them.

    Natural Arrancar

    There are two components required for traditional, or "Natural" Arrancarification: the physical removal of the mask, and the will to become an Arrancar. The physical act is usually accomplished simply by acquiring a solid grip on the mask and ripping it off as quickly as possible. Tearing off the mask is extremely painful and traumatic; most Hollows who attempt the process have their souls shattered and die. Significant raw power and sheer force of will are both required to survive the process and prevent the soul from splintering apart. During the transformation, which can take hours or even days, the Arrancar's body suffers seizures and its Reiatsu constantly fluctuates, spiking and dropping at random. If the Hollow is significantly different from a human in shape, its body will randomly (and painfully) eject unnecessary chunks of flesh or inhuman features such as wings or claws. Even after the process is survived, however, the new Arrancar's trials are far from over. Recovery from tearing off its mask can take the Hollow decades, and with Natural Arrancarification, an aspect of the Hollow is always lost in the transition. Some undergo personality shifts, losing one of their defining personality traits. Others lose access to one of their unique powers, or experiences a loss of scope or power in the same. Even after full recovery, the Arrancar will still possess less power than they did directly prior to their transformation. Weaker Hollows may become only partly human after the process.

    Artificial Arrancar

    In comparison to Natural Arrancarification, Artificial Arrancarification is very gentle. The process requires a specially trained Arrancar to perform the ritual, and a willing subject. The ritual aspect of Artificial Arrancarification is functionally identical to a Shinigami Kidō, although it would defy classification as such. The spell wraps the target entirely in bandages, binding it still and putting it into a deep state of hibernation. The length of the process is up to the caster; standard protocol in Las Noches is one week, the shortest absolutely safe period. Less than this, and the risk of damaging or killing the subject increases proportionately. As with Natural Arrancarification, Hollows of great power or will are in less danger; particularly strong examples can be safely transformed in less than a day. While cocooned, the Arrancar's mask is slowly disintegrated for the first half of the process. Afterwards, the body is eased into the shape of a human by the bandages in a manner similar to magically-assisted tree shaping. If the process is interrupted at any point, the Arrancar is ejected as a half-humanized Arrancar. If completed, however, the Arrancar will always be fully human in appearance, barring Estigma and their Hole. Immediately after emerging, the new Arrancar will experience an increase of spiritual power. This jump is larger the longer they spent transforming.

    Commonalities

    Apart from the obvious shifts in abilities (human form, Resurrección, etc.), Arrancarification offers three primary benefits. The first is a lifting of "immortal's haze," or a state eventually experienced by almost all particularly old beings that slows or eliminates their ability to grow stronger and develop their powers. This state can later be reentered, but Arrancarification offers a "reset."

    Second, the Arrancar's potential for development skyrockets. With sufficient training or effort, the Arrancar can become stronger, faster, with less effort than they needed prior to their transformation. The ceiling for their power is also raised; a Hollow that had reached the absolute peak of its power prior to Arrancarification would have the ability to attain strength well beyond its previous limits.

    Third, the Arrancar is freed from the instinctual behavior and hunger that drove it as a Hollow. While Arrancar can still feed on other spiritual entities to grow stronger, they are not compelled to by an incurable hunger. In addition, less of their behavior is dictated by their Aspect of Death; this is to varying degrees, from complete immunity to only a small change.

    Hazuki Tsubame
    The Moonlit Shard of Ice
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    Age: 79 (Developmentally early 20s)
    Gender: Female
    Height: On the taller end, but not remarkably so.
    Weight: "I'm afraid that's private information."
    Favorite Food: Sashimi.
    Station: Junior Researcher.
    Reiatsu: Feels like the frozen air on a windless day.
    Call her Tsubame.

    Description
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    Physically, Hazuki lacks any distinguishing features that set her apart from others, although she is notably beautiful. She has a sharp-featured face, with eyes that are a light shade of blue. Her hair is black, reaching to her upper back and falling on and in front of her shoulders.

    Simply looking at Hazuki is enough to glean some of her personality. She is always immaculate in appearance at any given moment, allowing not so much as a hair to be out of place regardless of the situation, barring immediate danger (sometimes). She carries herself with dignity, her movements formal and not-quite-graceful, being slightly too stiff. She wears the standard uniform of the Research Institute, without deviation. Hazuki keeps her swords at her left hip, secured tightly in place.

    Personality
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    Hazuki is meticulous and has excellent attention to detail and protocol. She is also extraordinarily intelligent. What she lacks is initiative; Hazuki does not actively attempt to improve her station or excel at her job. Instead, she follows her orders to the letter and accomplishes everything that is expected of her, nothing more. While this could be seen as timidity, it is something more; Hazuki dislikes being the center of attention, and prefers to work on her own projects in private.

    Hazuki is cold and formal with others, making no effort to get close to people around her. She is not rude; quite the opposite, she acts exactly as is expected of her by social expectations. No more, no less. People generally make her feel uncomfortable, but the few friends she has made have seen a warmer side of her, and she has a hidden streak of kindness that she rarely displays.

    Hazuki possesses an iron will. While she rarely cares enough about a problem to throw her full attention against it, when she does she will not rest until the problem has been thoroughly dealt with. It is very hard to stop Hazuki once she has focused on accomplishing a goal.

    Hazuki is extremely focused and driven to work constantly. This is the one time that her shell of perfect manners can slip; if someone obstructs her work, or she feels like she is spinning her wheels, she can get short-tempered and easily irritated. When working on a project, at least an important one, the gentle aspects of Hazuki's personality disappear, leaving a personality that is all sharp edges.

    History
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    Hazuki was born in the higher districts of the Rukongai. Her growth to adulthood was normal, unremarkable in every way. She was, however, dissatisfied with her simple life and wanted to learn more. To facilitate this, Hazuki became a Shinigami. Hazuki performed admirably in the academy, earning high but not exceptional marks in all areas. Upon graduation from the Shinōreijutsuin, she successfully petitioned to be put into the Shinigami Research institute.

    While Hazuki's personality did not lend itself well to independent research, it was soon determined that she was an excellent assistant, and was flipped from project to project, most often as the aide to the leader. It was also quickly discovered that Hazuki was extremely adept with Kido manipulation, able to bend the properties of spells with minimal research.

    Four years ago, Hazuki was pulled from her existing project and ordered on a patrol into the Mortal World. She was bewildered, but of course accepted without question and went into the Mortal World. While there, she sensed a Hollow attacking a mortal girl. Wasting no time, Hazuki struck at the Hollow, fighting tooth and nail against it. Despite this, Hazuki lacked combat experience and the Hollow was able to generate a cocktail of deadly poisons, eventually leaving Hazuki paralyzed. Catching the Hollow in a binding spell with the last of her strength, Hazuki explained the process of power transferring to the girl, Hinata Akiyama, offering both a chance of survival. With these new powers, Hinata was able to hold her own until her mother arrived and dispatched the Hollow. After the battle, Hazuki fell into a coma as a result her injuries and severe poisoning. Since then, the Akiyama clan has seen to her care. Now, four years later, she has just awoken.

    Abilities
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    Hazuki is not a fighter by inclination, but since combat skill is expected of all Shinigami she has trained thoroughly and is a dangerous opponent. She has excellent theoretical knowledge and training in swordplay, and is adept if not experienced with the blade. Her Hohō is passable. Hazuki's Hakuda is her weakest area, and she has limited hand-to-hand combat ability. Finally, Hazuki's Kidō is her best area. She knows a wide variety of spells and has a number of modified versions for her most often used spells.

    Hazuki's real strength, however, is her mind. Hazuki is extraordinarily intelligent and able to analyze any situation to determine the optimal method of approach. She also has a very fast learning curve, allowing her to adapt to her opponents very easily.

    Zanpakuto: Hoshimi Yuki-Suishou (Starlight Snow-Crystal)
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    Description: In its sealed form, Hoshimi Yuki-Suishou is rare dual Zanpakuto. The first blade is medium-length Katana. The blade has a light blue handle, with a hexagonal tsuba with inlaid, flowing patterns. The second is a short wakizashi, which has a much darker handle. The tsuba of the smaller blade is a many pointed star with each tip connected to a circle looping the entirety.
    Inner World: Hazuki's inner world is a snow-covered plateau offering a beautiful view of miles of pristine, snow-layered mountains. Through the snow, many frozen blades of grass pierce the white covering. Above, a moonless night sky with thousands of stars is visible. At the very center of the plateau, there is a pillar of dark ice with a black figure shrouded within.
    Spirit: Hoshimi Yuki-Suishou takes the form of a pair of spirits. The first is a long, luminescent snake the color of the night sky, with stars instead of eyes. It is soft spoken, but relatively talkative. It is quite wise, and frequently provides advice to Hazuki on how she can or should improve herself. The other is a tall, immaculate woman in a kimono. She is entirely devoid of any color except white. In contrast to the other spirit, she is much more opinionated and quick to speak, but preaches perfection and care in a manner similar to the serpent.
    Shikai: Refract, Hoshimi Yuki-Suishou.
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    Description: When Hazuki releases Shikai, her swords both change in color to match their respective hilts. The tsuba on each also vanishes. The metal of the longer sword shatters into flakes, revealing a blade of pure ice, harder than normal ice and capable of reforming if broken. The latter gains a dark blue glow. Hoshimi Yuki-Suishou has a number of different abilities.
    Glacial Edge: Swinging her long sword, Hazuki launches an arc of ice that wraps around anything it touches and any other nearby surfaces, binding them in ice.
    Ice Star: A small sphere of spikes is launched from the ice of the long blade and begins floating in midair. Ice Stars are immobile, fragile, and very sharp.
    Blood Moon Harvest: If Hazuki cuts herself on her blade, she can drain blood from her body to empower her katana. All of the ice created by the blade, including the blade itself, during this period is red and nearly indestructible. The drawbacks of this technique, however, are obvious.
    Star Shield: A white shield of light flows out of the smaller sword, forming a protective barrier in front of Hazuki that floats in the air for several seconds. This barrier is strong against energy-based attacks, but is very vulnerable to being physically destroyed.
    Star Stream: As time goes on, the glow coming from the smaller blade grows brighter and brighter, changing color to become lighter. The longer it has had time to charge, the more powerful this attack is. Hazuki can launch the light from the blade, forming a projectile. Even after a long charge, the projectile is fairly weak by itself. However, every time the Star Stream passes through an Ice Star, it can change direction and increase in speed and power. This exponentially increases the threat posed by the attack.



    Character Post 2 (Mortal World)
    Last edited by Dorizzit; 2014-01-23 at 10:47 AM.
    Truly awesome Ark Tamaeus avatar by Bryn. Full size version here.

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    Default Re: Bleach in The Playground: Renewed Revolution Character Registry

    Arianna Junrin

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    Age: 145, looks to be in her earlier twenties
    Gender: Female
    Height: 5' 11" at head, 7' at top of wings when folded
    Weight: 120 lbs
    Station: Reconnaissance, Vice-Captain
    Reaitsu: Like a strong wind rushing past

    Appearance:
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    Arianna possesses shoulder length, light brown hair that is always kind of messy, no matter what she tries. She gave up trying to tame it a long time ago. Her eyes are yellow, with slightly elliptical pupils.

    She is slender for her height. Her muscles, while not large, are well defined. The standard Shinigami uniform tends to hide that fact most of the time, though.

    She has a single tattoo. It is a curvy line that starts on the back of her right hand, spirals once up her arm, across her chest, once around her torso, once down the left leg, and ends at the top of her foot.

    However, the most noticeable part of her appearance would be the large pair of brown wings sprouting from her back. Extended out, Arianna has a wingspan of ten feet. The wings closely resemble those of a Golden Eagle.


    Personality:
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    Many would describe Arianna as being fairly easy going. She doesn't seem to worry about too much. She takes orders well, and is devoted to her work. She isn't too strict with her subordinates. Unless they need it. She isn't quick to anger, and doesn't really hold grudges long.

    In being devoted to her work, she will quickly get serious when the situation calls for it. But, any other time, she's pretty laid back.

    She takes pride in guiding souls to the Soul Society, and in confronting rogue Hollows.


    History:
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    To be filled in later.


    Zanpakuto: Washi no Tsume
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    Sealed Form:
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    When sealed, Washi no Tsume has the general shape of a standard katana, if a little bit shorter and a little bit more curved. A single brown feather, similar to those on Arianna's wings, dangles from the guard.


    Inner World:
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    A large clearing surrounded by tall redwoods. Slightly cloudy, brilliantly blue sky overhead. A river can be heard nearby, but it cannot be found. In the distance, one can see the outline of tall mountains, though they can never be reached. A single redwood, the tallest of them, stands almost directly in the center of the clearing. Windows are seen in the trunk, as if it was turned into a house. There is at least one window lit at all times, with more being lit as Arianna and Washi no Tsume's remaining strength stays high. There is a single, simple wooden door at the base of the trunk, with an eagle head knocker.


    Zanpakuto Spirit:
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    Washi no Tsume herself appears as a graceful, elegant lady. Her hair is long and dark, left to flow down her back. She wears an elegant, flowing dress that trails behind her, moving slightly as if rustled by the wind. Elbow length dress gloves cover her hands, and on her feet are a pair of very high heels. Her clothes are varying shades of dark brown, seeming to change with the light. Except her heels. These are always yellow, with black tips. Her eyes are almost the same as Arianna's, with her color being a little bit more vibrant. She often speaks in a soft voice, and seems to almost glide as she walks.

    That is her usual form. However, she can take on a different appearance. Her second form is used when she becomes angry, or protective, or violent. Or, is trying to train Arianna better.

    In this form, Washi no Tsume has some similar traits as her normal appearance. Brown hair, yellow eyes, brown clothes. But, the differences are very noticeable. Her heels seem to merge with her feet, becoming actual talons. Her gloves disappear completely, and her fingernails extended and sharpen. Her hair shrinks down to just past shoulder length, and spikes out behind her a little. Her dress shortens to a skirt, which flares out behind her, leaving her legs bare. Wings sprout from her shoulders, larger than Arianna's. Her face seems to become more pointed, and her eyes gain a predatory look to them.


    Shikai: Hunt our enemies down! Washi no Tsume!
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    On release, Washi no Tsume glows with a golden light as Arianna grabs the center of her weapon with both hands. A split appears in the middle as the ends widen greatly. When Arianna pulls the now two pieces away, the glow fades to reveal a pair of hand axes. Each one has a double head with a sharp curve on their top. A feather dangles from the handle of each.

    Although there are no chains on them, Arianna can control the axes movements to an extent through her reiatsu. This mostly consists of stopping the axe midair, or sending it flying in a straight line without actually touching it.

    When released, Washi no Tsume can affect Arianna's senses and her speed, increasing them both greatly. Arianna can even use her senses through her weapons, allowing her to send an axe to an area she can't see from her position, and see through the weapon. Or hear.


    Bankai: (Not reached yet)
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    To be determined.



    Abilities:
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    Given that she has wings, Arianna possesses the ability to fly. While this may seem useless when in a setting where people can simply stand in the air, it has its uses. For one thing, her flight capabilities have nothing to do with her reiatsu. She does not use any to fly, and if she is somehow cut off from her reiatsu, she still has her wings. She can also use them as extra arms at times. Like hitting people with them.

    Arianna is very quick, both in movement and reaction. She may not be able to run long distance at high speeds, but she can sprint like crazy.

    Her eyesight and hearing are above average, which helps greatly when on patrol.

    She is fairly acrobatic, even with her large wings.

    Arianna's abilities with Kido are average for a vice-captain. Her hand to hand combat abilities are above average.

    Her shoulder muscle are very powerful, given her wings. The rest of her muscles are above average as well, but her shoulder muscles are the strongest.
    University of Michigan Helmet design done by myself.
    Quotes and goodies:
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    It was like The Lord of the Rings and All My Children had a baby with Macho Man Randy Savage and a Whac-A-Mole machine. - Bob the Skull

    This is less like tingling, and more like horrible pain! - Ironman

    Punch first, ask questions while punching. - Vi

    My DeviantArt
    CHARACTERS
    My Fire Red Nuzlocke comic.

  8. - Top - End - #8
    Ogre in the Playground
     
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    Default Re: Bleach in The Playground: Renewed Revolution Character Registry

    Combat Corps AKA "The Pack"

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    While every division of Seireitei has their own warriors, the Combat Corps are an entire class devoted to physical strength. Their focus is entirely battle, and their daily lives and training reflect that. Strength and loyalty are the most important aspects that members of the Combat Corps consider when judging their peers. While many Shinigami join the Combat Corps with a hope of becoming stronger and seeing real action, few stick around once they realize how intense the training is.

    There's not much in the way of written history for the Combat Corps. A minimum amount of physical records are kept, and instead the daring tales of the past of the Combat Corps are told by word of mouth, the stories becoming grander with each generation.

    Despite their demeanor as a bunch of hard-headed bloodthirsty berserkers, which isn't completely undeserved, the members of the Combat Corps are well trained in combat tactics, especially the seated officers. Their casualty rate is kept much lower than it could have been based simply on the fact that the higher ranking officers know when to order a retreat and where to focus their forces in a large fight.

    The first thing a newcomer grunt learns is humility. Exercises are particularly long, grueling, and painful, and the unseated troops routinely haze the new guy. All so that a newcomer can let go of any arrogance they might have so they can follow orders and not get themselves recklessly killed. That being said, troops who last long enough will eventually find the Combat Corps to be a fiercely loyal and welcoming band of brothers (and sisters), who would equally sacrifice their lives and simultaneously refuse to leave a man behind.

    Kido, gadgets, Zanpakuto with special abilities, and other such aspects not related to pure physical strength are silently frowned upon. It's an unwritten rule that members of the Combat Corps are judged based on purely their physical strength and skill. In live combat, kido, etc. are plenty appreciated as they help keep the troops alive. When it comes to training, sparring, or duels between members of the Combat Corps, kido and other such things are labeled as "cheap tricks" and using them against other members of the Combat Corps is frowned upon by all.

    "The Pack" is a very recent nickname for the Division based on how the very beast-like Kiba seems to be the current defacto leader for the group.

    Division Structure

    The structure of the division is much looser than other divisions. First, the Captain of the Combat Corps has always been a Kenpachi, a title bestowed to the physical strongest, and a title that has always been passed down through a deathmatch between the previous Kenpachi and whomever wishes to take that title, or, if the Kenpachi dies of other causes, he names a worthy disciple. However, recently the most recent Kenpachi, Kenpachi Osuma, died defending Rukongai from a surprise attack by Arrancar. By the time he was found, he was already dead, in his arms a scared child from Zaraki whom he died protecting. Without a named heir, no one in the division is sure what happens to the title of Kenpachi, or how a new captain would be named. Even if a new captain was appointed by the Captain-Commander, to the Combat Corps, the new captain would be captain in name-only, a substitute until a rightful Kenpachi assumed command.

    For now, Vice-Captain Kiba takes charge of leading the group, leading tougher training sessions than ever before. Kiba's daily training sessions are often taking on the entire division with "cheap tricks" of course barred. The troops are lucky to end the "training session" with only minor injuries. Routinely at least a dozen unseated officers are hospitalized. So far, only the seated officers give Kiba any real trouble, but he hasn't lost one of these matches yet.

    Behind the Captain and Vice-Captain in rank are an indeterminate number of seated officers. The actual numbers of the seats change frequently as seated officers constantly challenge each other to duels with rank on the line. They proudly display what number seat they are, but the number changes so often that everyone outside of the Combat Corps refers to them by other names and titles that stay constant. Each seated officer has about a dozen or so unseated shinigami as their personal squadron to undergo unique training and specialize in whatever the seated officer desires. There can be any number of seated officers, but the test to become one is an excruciating endurance test and obstacle course where even Shikai is forbidden to use. Kiba currently holds the fastest time for this trial, but that's likely because it caters to his usual fighting style.

    Other squads (headed by seated officers of course) include:
    • A Brute Squad where the toughest front line men of the division are trained.
    • A Combat Kido Squad that actually focuses on combat Kido while still training themselves physically,
    • An Artillery Squad that focuses on long-range weaponry like bows and gunpowder.
    • A Guerilla Squad that focuses on stealth and hit-and-run tactics.
    • An Enforcer Squad that is primarily tasked with setting up a defensive perimeter.


    There's an unseated officer, formerly a seated officer of the Medical Division, who wishes to graduate to an official seat and start a Combat Medical squad, but until they pass the test to become seated in the Combat Corps that remains a dream.


    Major Locations

    The Barracks - The majority of the Combat Corps live in group quarters in the barracks. There are two wings, one for men and one for women (though the women's wing isn't nearly as populated). There are group baths and a joint cafeteria. Private cabins exist for the seated officers nearby.

    The Training Grounds - The Training Grounds can actually describe the majority of the Combat Corps grounds. There's everything from large barren lots to gyms to sports fields, though most of it is a little run-down, due to the Combat Corps' lack of appreciation for aesthetics. There are several different obstacles courses, ranging from difficult to near impossible.

    The Thousand Deaths
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    The Thousand Deaths is the name of the forbidden training grounds of the Combat Division. Its entire perimeter is heavily fenced and sealed off so no one accidentally wanders in, and to train there requires the permission and supervision of at least one seated officer rank or higher from the Combat Division. There is a single mountain jutting up in the middle of a large quarry-sized pit. A series of rickety yet surprisingly stable bridges and catwalks offer transportation. Sealed doors that normally require a Combat Division seated officer or higher to open line both the walls of the quarry and the mountain itself, and each leads to one of many training courses. The courses themselves are highly dangerous, but not lethal unless you become injured with no one to pull you out. The training courses vary from the mundane to the magical to the deeply disturbing. Many make use of Kido, spatial magic, or chemicals to fool senses and provide vastly different experiences. Supposedly, there is also a separate course to train against the Shikai and Bankai of all who have ever trained here, including all the previous Combat Division officers and Kenpachis.

    Just some of many of the courses included are:...

    • Death by Darkness - A pitch-black cavern that actually drains light from light sources where the trainees have to rely on other senses.
    • Death by Noise - This cavern has a constant loud buzzing that cuts off any other sound, forcing the trainees to rely on other senses.
    • Death by Fire - Every part of this course is on fire. Just being in this room will teach trainees to fight even when suffering massive burns.
    • Death by Ice - Conversely, everything in this course is chilling to the touch, where even just staying in the same place for too long can cause frostbite.
    • Death by Poisoning - A vast cavern filled with diluted samples of every poison ever managed to have been collected by the Combat Division. Although all lethality has been removed, every other symptom remains, forcing any trainees to fight under conditions reflective of if they've been poisoned by an enemy during combat.
    • Death by Drowning - A cave in absolute darkness where the air becomes so thick it turns to water, and the trainee can fight in simulated underwater conditions, including being forced to hold their breath as they fight.
    • Death by Cave-In - Once entering this cavern, the floor and ceiling crumble apart into a neverending pit of tumbling rocks, forcing trainees to leap from rock to rock and fight with dangerous acrobatics.
    • Death by Electrocution - Lightning jumps from rock to floor to ceiling here. Dodging the bolts is part of the exercise, but getting hit is eventually inevitable, at which point the trainee must learn to fight with at least partially paralyzed muscles.
    • Death by Vegetation - This course contains a dense, tropical rainforest, free of animals, but not free of danger, as many of the plants are animate enough to try and ensnare prey.
    • Death by Bamboo - A seemingly endless bamboo forest. Less dangerous than some of the other courses, and even a favorite of some of the members of the Combat Division.


    And there are many more...

    The mountain in the middle also contains the Hellpath, a requirement to becoming a seated officer in the Combat Division. No one quite knows what all the Hellpath contains, not even the officers who have managed to complete it. On average, it takes a Captain-level Shinigami with full access to their abilities and items two full weeks to complete the Hellpath. In order to successfully pass the Hellpath and become a seated officer, with the prior approval and supervision of at least two Combat Division officers, an applicant must endure the entirety of the course with no Kido, no Zanpakuto, and no supplies. As a result, the Hellpath is very traumatizing, taking at least a full month without any rest or interruption for most officers, and most cannot remember the full contents out of sheer shock. What can be expected, at the least, are most of the other courses in the Thousand Deaths being present in some form or another in the Hellpath, and the applicant would be required to fight at absolute peak efficiency despite famine, thirst, sleep-deprivation, and multiple other debilitating conditions. Shinigami who fail are deposited at the bottom of the mountain, while victors are deposited at the peak, though both require immediate medical attention and often suffer debilitating medical conditions including a coma for weeks before they are fit to resume duty.

    Once a year, the previous Kenpachi would complete this course just to stay in shape. His record was about a week. The only one who's managed to beat that time is Kiba, who managed to complete the course in just over six days, though the fact that the conditions of the Hellpath play to his normal fighting style did provide an advantage.


    Kenpachi no Tousha - Formerly the private quarters of Kenpachi Osuma, this building is the only part of the Combat Corps kept immaculate out of respect. Theoretically, Kiba could use these quarters for himself since he's acting captain, but since he prefers the outdoors anyway, the building is left untouched as a memorial. Perhaps one day if a Kenpachi is named will it be occupied again. Inside is a large natural boulder jutting up out of the ground, vaguely sword-shaped, with the names of all the Kenpachi over history engraved on it.

    Hierarchy

    Kenpachi: Kenpachi Osuma (Deceased)

    Vice-Captain: Kiba

    Seated Officers:
    Hiju Naijeru, head of the Brute Squad.

    Eiganjo Dosan, head of the Enforcer Squad. (MIA)
    Hanare Snooze, head of the Artillery Squad. (MIA)

    Unseated:
    Suou Nicole

    Relationships with other Divisions

    Commander Division - Despite the fraternal nature of the Combat Corps, nearly all still recognize their loyalties as shinigami. The Combat Corps recognizes the authoritative position of the Commander Division and usually follows orders without too much trouble, as long as they don't terribly conflict with Combat Corps ideals. Kiba himself doesn't show much loyalty to the Commander Division as he does to the previous Kenpachi's ideals, but more or less follows direct orders because in his mind that's what the previous Kenpachi would've wanted. When it comes to bureaucracy, red tape, and politics, the Combat Corps stays out.

    Internal Security - Members of the Combat Corps can get a little rowdy, and sometimes internal affairs steps in, but Combat Corps generally takes care of their own and vouches for one another. Punishments are preferred to be handled within the Combat Corps, which causes some friction between the two divisions.

    Logistics & Medicine - Considering these are the people patching up the Combat Corps on nearly a daily basis (sometimes literally in Kiba's case), the Combat Corps respects this division and sets aside its usual grudges against Kido and the like. If anything, they might complain about not getting back on active duty fast enough, and sometimes this division complains that wounds aren't getting treated when the Combat Corps members insist that it's just a flesh wound.

    Reconnassaince - The higher ranking officers in particular share a close relationship with the Recon division, as the Combat Corps uses their information to form battle tactics and strategies. Their continued good relations rely on the Recon division's competency and success of their function.

    Shinigami Science Institute - If the Combat Corps could vote one division off the island, metaphorically speaking, it'd be these guys. Science? Sorcery? On the one hand, some of this stuff might be useful down the line. On the other hand, the Combat Corps sees them as delving where they ought not to be. The Shinigami Science Institute brings the superstition out of members of the division, and they're hardly trusted.


    Kiba, The Feral Combat Corps Vice-Captain, Leader of the Pack
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    Name: Kiba,
    Age: Unknown, has the appearance of about 19 to 20 years old by human standards.
    Gender: Male
    Occupation: Shinigami, Combat Division Vice-Captain
    Theme: Full Moon, by Sonata Arctica

    Appearance:
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    He stands at 6'4'' with a lean but very muscular build. He has medium-length naturally gray hair, constantly shaggy and unkempt, but by far his most noticeable trait are two gray furry canine ears replacing his normal ones. His hakama has the sleeves and leggings ripped off for maximum movement. Despite his feral appearance and mannerisms, he's not bad-looking. If he was cleaned up, he could even be described as bishounen. All of Soul Society knows about his ears, but that doesn't stop him from routinely hiding them with various headwear.


    Personality:
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    Kiba operates almost completely off of feral instinct. He fights like a wild animal with savage ferocity. When he "joined" Soul Society, he was a complete wild animal and had to be forced through the training. Fortunately, since then, he's at least adapted to the point of speaking, walking upright, and wearing clothes, though it's all still relatively new to him. While he seems to go berserk in battle, he still has a fight-or-flight instinct and a pack mentality. Thing like pride and honor don't matter as much to him though. Most of Soul Society remembers the eventful time when he first arrived, so many members of Soul Society rightfully fear him, even though nowadays, the only time Kiba attacks a fellow Soul Reaper is if he feels he's being challenged. He even reluctantly puts up with teasing from other Soul Reapers unless they're his subordinates. Although he'll never openly admit it, Kiba recognizes and respects those more powerful than him. If a Shinigami regularly beats him in a straight up fight, he'll follow orders. When it comes to any subordinates under his command, his choice of discipline is straight up physical violence. "Training sessions" with Kiba usually involve a quarter of his "students" so brutalized they have to be taken to 4th Squad, and the rest of the students usually suffer minor injuries.


    History:
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    Kiba has a strange history among Soul Reapers. He was first found when an internal investigation led to one of the noble families in Seireitei being exposed for capturing hollows, mortals, and other creatures and having them fight for amusement. When the highly illegal gladiatoral matches were busted, Kiba was one of the few specimens not immediately put down. At the time, Kiba was completely feral, not responding to language, completely naked, and understanding nothing except bloodlust and killing to survive. The captain of the time took a liking to him and took Kiba in against his will. He became an unofficial mascot for the Combat Division, and even seated members had a difficult time keeping him in line. Eventually, the Captain Commander found out and forced the Combat Division to either put him down or actually train him to be a Soul Reaper. Kiba didn't take to the training well at all, but sheer discipline eventually got him to wear actual clothes, train, and follow orders. Most of Soul Society that was around at the time remember Kiba running naked around the grounds trying to evade capture by his trainers. Now, Kiba is more or less civilized, though definitely feral and beastlike compared to anyone else. During a training session, when his trainer Kenpachi Osuma tried to force him to use his zanpakuto to fight instead of his bare hand, Kiba broke the handle off in protest so it would be impossible to use. The issue wasn't pressed after that, and the blade remains broken to this day. Attempts to repair it have failed, as if its broken state is now its natural state.


    Story So Far:
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    The pre-game death of Kenpachi Osuma hit Kiba hard, losing his mentor and the only authoritative figure Kiba ever accepted in his life. What only made it worse was that now he was the de facto leader of the Combat Division, and he was far unprepared for leadership. He's already delegated a new patrol system and training schedule which should hopefully get his new recruits up to par.

    Every attempt Kiba made to work with other Divisions met with disaster, many times due to Kiba's own undiplomatic nature. The new Grand Sorcerer of the SSI particularly touched a nerve when he accused the late Kenpachi Osuma and his division of treason and faking the hollow attack, an insult which Kiba was not about to let stand. He sees the current state of Soul Society as completely doomed, and if it wasn't for his loyalty to his Division and their respective loyalty to Soul Society, he'd be gone. He's trying to figure out a new, better training regimen for himself besides the usual sparring and impossibly difficult training course, but he has to do so in between managing his entire Division.

    Currently Kiba is waiting patiently for the Captain's Meeting to actually begin. He doesn't care about the politics, just about what measures Soul Society will take against two potential hollow threats.


    Abilities:
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    Kiba is extremely strong and fast, has a natural instinct for combat, and is one of the best hand-to-hand fighters in Soul Society. He doesn't ever use his zanpakuto, and barely knows which end of a sword to hold, but very few people in Soul Society can beat him in a straight up physical fight. In fact, he regularly fights the entire Combat Division at once in training sessions, where only Kido and special Zanpakuto abilities are banned, and comes out victorious. In live combat, Kiba is routinely on the front lines, tearing apart hollows with his bare hands. He once effortlessly massacred a menos grande by shunpo'ing up to the mask and pounding it into a bloody mess in the ground. Despite his lack of a formal fighting style and complete lack of weapons, Kiba is a skilled fighter, having trained against the army of Soul Society on a regular basis. Kiba knows the best way to move in a fight to dodge an opponent's weapon and get around their guard, rarely getting struck without landing a serious blow on his opponent in return. In particular, he has mastered the subtlety of the blade catch, able to block an opponent's sword by pressing on both flat sides without injuring himself. Because he doesn't use zanpakuto in combat, to purify a soul requires someone to finish off his work. He works best when someone more tactically minded is directing him in a particular direction, causing said direction to be quickly destroyed. He is technically proficient with Shunpo, though true Shunpo masters would argue that. Kiba's Shunpo is fast, but it's also loud, noisy, and difficult to manuever mid-dash. But his raw speed is difficult to beat. Kiba has never learned a single Kido spell, and he has a definite weakness to Kido spells that can't be overpowered through sheer force. He's also completely illiterate, only recognizing a handful of words based on appearance. Overall, despite not using his zanpakuto or any kido, Kiba can hold his own with the best of Soul Society's lieutenants and even last in a fight with a captain, and he's constantly pushing himself to get stronger. Kiba also has heightened physical senses, especially a sense of smell that can somehow detect differences in reiatsu, able to distinguish between shinigami, hollow, or other spiritual beings by scent alone. This makes him an excellent tracker as well.

    Like all seated officers of the Combat Division, Kiba has gone through the intense training course known as the Hellpath as well as regularly trains in the Thousand Deaths. This says powerful things about his endurance, as he's had to endure poison, starvation, thirst, sleep deprivation, sensory deprivation, hallucinations, and many more extreme conditions while fighting at peak efficiency. It takes a lot to take Kiba down.


    Zanpakuto: Shirokami.
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    Appearance: Shirokami's scabbard is loosely strapped to Kiba's back. The hilt is broken off, the blade itself permanently stuck in the scabbard, and it's remained that way ever since Kiba intentionally broke it, refusing to be repaired.
    Spirit and Spirit World:
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    Shirokami's spirit world is a dark forest lit by a campfire with a single cave where Shirokami resides. Shirokami is an old white wolf, missing an eye and a leg. Shirokami and Kiba do not get along, and actively fight whenever they meet, Kiba always losing.

    Shikai: (Not Unlocked)
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    Release Command: "Howl at the Moon!" Silver tendrils sprout from the blade and scabbard of Shirokami and pierce Kiba's back. Then a portion of his body is covered in what looks like metallic fur, but is actually millions of tiny blades sprouting from his skin. His physical attributes are greatly increased, and it helps that his body has millions of tiny but strong blades to give his attacks extra strength. Exactly how much of his body is covered in this "fur" is determined by his relationship with his zanpakuto, and the two are not likely to get along any time soon.

    Bankai: (DEFINITELY not unlocked yet)
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    "Berserker Moon." His blade shoots up into the sky and becomes an artificial full moon, blocking out the sun. All who come into contact with its lunar rays are affected, becoming physically stronger, faster, and more bloodthirsty. Kido spells are completely negated, and kido-based zanpakuto are either negated or weakened depending on the strength. Kiba basically creates an environment where brute force and physical combat are greatly enhanced, but those who rely on Kido or similar tactics are at a great disadvantage.


    Bulk and Skull, Flunkies of "the Pack."
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    Name: Bulk Wedge
    Age: 53 (Looks like early 20's. Died in the 1980's.)
    Gender: Male
    Spirit Type: Shinigami
    Rank: Unseated Combat Corps
    Zanpakuto: Arumajiro
    First Release: "Come at me, bro!"
    Description: Starting with very large iron knuckles on both fists, Arumajiro becomes a set of armor which covers most of Bulk's upper torso, somewhat resembling American Football gear, if it were designed by Michael Bay. The whole set of armor is studded with spikes. Even covered in all this armor, Bulk can move pretty fast and is adept at charging attacks and brawling. On top of all this, Bulk can compact himself and roll into a large, spiked iron ball to hopefully crush enemies.

    Name: Skull Biggs
    Age: 52 (Looks like early 20's. Died in the 1980's.)
    Gender: Male
    Spirit Type: Shinigami
    Rank: Unseated Combat Corps
    Zanpakuto: Daida
    First Release: "Swing for the Bleachers!"
    Description: Daida becomes a large iron, spike-studded bat, reminiscent of an Oni club. Despite being several times larger than himself, Skull can wield the bat with ease, even one-handed. Besides just being a large and powerful weapon, Daida has the ability to launch anything Skull hits and send it flying. Anything from projectiles, Kido spells, people, to certain iron-ball-shaped allies.

    Appearance: ((If you aren't picturing these guys right now, you didn't grow up in the 90's.))

    History: In life, Bulk and Skull were notorious troublemakers in the streets of modern suburbia. In death, they've cleaned up their act. Sort of. They're still kind of obnoxious and they seem one stooge short of a comedy. But in actuality they're fairly competent fighters with even a decent mastery of basic kido and shunpo. Thanks to the strict training and discipline of the previous Kenpachi, to whom they were fiercely loyal, they even both unlocked their Shikai. Despite their efforts and determination, they never seem to catch a break, always being found at the root of some disaster or folly. It doesn't help that sometimes they revert back to their old troublemaking ways to pull pranks or tease other Shinigami, something that ends about as well as you'd expect.



    ============

    [Other Shinigami]

    Yoshiro, the 4th Seat Coroner
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    Name: Yamoto Yoshiro
    Age: 44 by appearance. He's rarely forthcoming about his real age, far older.
    Gender: Male
    Spirit Type: Shinigami. 4th Seat. Medical Division
    Appearance: When he stands up straight, Yoshiro is a tall, skinny, anky man nearly seven feet tall. His body is so thin you can see his bones most of the time, and he often looks as if he's starving, though he insists he's fine. He's often slouched over, giving him a constant crooked appearance. He has long unkempt hair in varying shades of gray matted down even over his face. He has a thin, bony face and a slightly unnerving smile of slightly crooked teeth. Besides the usual uniform and potential lab coat for someone in his position, Yoshiro tends to favor gothic accessories, particularly if they look appropriate for 19th century England (an era he is far older than, but is still nontheless fascinated with.)
    Personality: Yoshiro is friendly, but definitely eccentric enough to unnerve people. He has several unhealthy fascinations, especially with death and bodies, and many get the impression he's spent a little too long in the morgue. He doesn't mind exploiting people's perceptions of him to play pranks or scare people though.
    Abilities: Yoshiro is pretty proficient in most of the Shinigami arts. Kido, Shunpo, Hakudo, Bakudo, etc. He's also a skilled healer, both with Kido spells and science. His primary specialty though is as a coroner. He's seen enough corpses to be able to find subtle details in how someone died and often notices small details others have overlooked. He's also a very skilled poison-user and alchemist, having quite the collection of chemicals and laboratory equipment for extracting poisons and creating antidotes and antibodies.
    Equipment: Besides his Zanpakuto, Yoshiro carries a set of what at first look like torture instruments (and indeed could be used as such), but they're really an emergency medical kit so he can even perform surgery on the spot if needed. He works in the morgue where he has everything meticulously planned the way he likes it, with a large collection of soulless bodies of all spirit types he's managed to preserve with a combination of various Kido. He usually keeps to himself in the morgue and even has his living quarters connected directly to the morgue as well.
    History: (WIP)
    Zanpakuto: Hakawohoru
    Appearance: It resembles a typical Zanpakuto except for some ornamental changes, such as an ankh-shaped crossguard or the number 4 in kanji written on either side of the hilt.
    Shikai: "Rest in Peace!"
    The form of the shikai is a full-size heavy dark iron coffin connected by a long chain. Despite the size and weight of the coffin, Yoshiro can wield the weapon like a morningstar with ease, or prop the coffin up for a tower shield large enough to conceal him completely. The main ability of this form is that anything or anyone placed inside the coffin enters a form of stasis. They won't age, need food, drink, or other normal essentials, their wounds won't progress and if they're dead already, they won't decay. It's ideal for transporting wounded soldiers to a proper medical facility or preserving a corpse for an autopsy.
    Shikai Secondary Ability: "Cremate!"
    The coffin immolates with a layer of strikingly hot black flames that actually grow stronger from contact with reiatsu. So a person with an extremely high reiatsu, like a high-level arrancar or captain, could actually fuel the flames and seriously injure themselves on contact. Yoshiro can, if he chooses, incinerate any contents within the coffin if he so chooses. Because this attack is so destructive and doesn't often leave identifiable remains, Yoshiro is very hesitant to use it, lest he deny himself an autopsy.
    Bankai: Not yet achieved. Yoshiro is older than some of the other individuals with Bankai, so it's speculated among some that he might be getting close. However, training with his Zanpakuto is not currently one of his priorities.


    Yumiko, Shinigami Unseated Archivist
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    Name: Yumiko
    Age: By shinigami standards resembles a 17-year old in appearance and personality, but she's been working in the library for a few decades now.
    Gender: Female
    Occupation: Shinigami, SSI, Unseated, Archivist
    Appearance:
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    5'7'', thin, mousy with short brown hair just combed enough to be professional. Thick, horn-rimmed glasses. She sees mostly fine without them, but they help her read and are therefore absolutely vital to her. She always carries at least 2 notepads, 3 notebooks, 2 technical manuals, and usually more than one fictional novel as well as way too many pencils and pens, yet she keeps managing to lose all of her writing utensils by the end of the day. Due to the unique dress code of the SSI, she usually wears a casual business suit instead of the traditional shinigami hakama.

    Personality:
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    Nice, but a bit of a wallflower. She'd much rather cozy up with a stack of good books and relax, but recent events have her run ragged trying to keep up with all the paperwork. If she concentrates, she can recall any text she's ever read, which could very well include some things she was never supposed to see in the first place. Lucky she keeps that sort of thing to herself. She loves all books, from the sappiest romance novel to the most sensational murder mystery, even to ratty tabloids and clinical technical manuals, she can derive pleasure from any text, no matter how archaic. She's also a pacifist, but threatening her books or the destruction of any text or literature sets off her berserk button.

    History:
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    Yumiko joined the Shinigami Academy because the alternative was staying in one of the outer districts, and that wasn't appealing in the least. She'd never been one for the hollow extermination and ghost purifying ways of the shinigami, and fell behind in many of her classes. When she finally did get accepted into the Shinigami Science Institute, she stuck to menial paperwork jobs with pride, spending most of her free time in the Archives. Now, she's one of (if not the) head Archivist and spends most of her time nestled away in the bookshelves. Unfortunately, recent events have caused much of the SSI's administration to come down with a sudden case of "death by horrible dismemberment" and she's had to pick up some of the slack, filling in for several courier and secretarial positions. What makes this even more annoying is that many of the other SSI members think she's new or a transfer when she's been working in the archives for several decades.

    Abilities:
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    Yumiko isn't much of a combatant. She's skilled in Kido, but compared to the rest of her division she falls behind. She does have the uncanny ability to recall everything she's ever read, even if it was just a side glance. She can read many languages (even fictional ones), and is adept at translating legalese and bureaucratic fine print. She also has great organizational skills and exceptional handwriting.

    Kido List:
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    Bakudo: #1 Sai, #4 Hainawa, #8 Seki, #9 Geki - "Disintegrate, you black dog of Rondanini!! Look upon yourself with horror and then claw out your own throat!", #9 Horin, #21 Sekienton, #26 Kyokko, #30 Sh!totsu Sansen, #37 Tsuriboshi, #39 Enkosen, #58 Kakush!tsuijaku, #61 Rikujokoro - "Carriage of thunder, bridge of a spinning wheel. With light, divide this into six!", #62 Hyapporankan, #63 Sajo Sabaku, #73 Tozansho, #77 Tenteikura, #?? Hakufuku, #?? Inemuri, #?? Tanma Otoshi, #?? Shibireyubi

    Hado: Is apparently capable of Hado's #1-40 but rarely uses them due to their destructiveness, does know one high-level Hado, though using it practically is difficult and she has at most one shot of it possible. #90 Kurohitsugi ""Seeping crest of turbidity. Arrogant vessel of lunacy! Boil forth and deny! Grow numb and flicker! Disrupt sleep! Crawling queen of iron! Eternally self-destructing doll of mud! Unite! Repulse! Fill with soil and know your own powerlessness!"

    Yumiko also is proficient in various Kido Barriers.


    Zanpakuto:
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    "That old thing? I'm sure it's here somewhere. Just give me minute and let me sort through some of these books... Hey, I haven't read this one in about a week!"

    Plans for Character:
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    Reactionary character. If she has nothing to do IC then fine, but if she's needed she'll be ready. Hopefully will never see combat as she'd be pretty useless.


    Amaterasu Naomi, Beloved and Cherished Former Vice-Captain of the Command Division [DECEASED]
    Spoiler
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    Name: Amaterasu Naomi
    Age: 527, appeared to be a woman in her late 20’s early 30’s.
    Gender: Female
    Occupation: Former Vice-Captain of Command Division
    Appearance: To put it bluntly, she looks like a Disney princess. Immaculate white skin with long, almost glowing golden hair, constantly flowing in the wind. She has large, bright blue eyes like pools of crystal water. Although many would describe her as beautiful, she does not come across as sexualized, but something pure of heart, mind, and soul. Pluses who she purified describe her as an angel or a goddess. Hollows who were slain by her would describe her as a Valkyrie. She almost always wears a smile that melts the coldest of hearts and is warm and inviting to all.

    Personality: Naomi was the type of shinigami who get along with anyone of any rank. She never judged someone because they liked to spend their day punching things or coop themselves up in a lab, and never took anyone for granted. She was the type of person whom people would listen to, not because she barked orders, but because she was genuinely kind and trustworthy. Naomi was empathic towards everyone. While not a mind reader, she could tell what nearly everyone around her was feeling and made an effort to help everyone with their troubles. She also went out of her way to get to know the other divisions, sparring the Combat Division including the Kenpachi himself, helping with research in the SSI, volunteering to help with both Medical and Logistics, there was not a single person in Soul Society that she would not make the time for.

    History: Amaterasu Naomi cried the first night on the job as an official shinigami. Soul Society. She figured it was just a bad day. Stress of the job, that sort of thing. It would not be the last. During the day she would smile, put on a brave face, do whatever was asked of her, and go well beyond the call of duty. She did so not because she strived for promotion and advancement, but because she felt it was the right thing to do. At night she would quietly sob herself to sleep, being careful so that no one would hear. She cried because every time someone died, be it a fellow shinigami, a mortal or plus that could not have been saved in time, or a hollow that had to be put down, she mourned their loss.

    Her superiors would constantly compliment her work and give her exemplary marks on her evaluation as she constantly went the extra mile. She was a shoe-in for the Command Division, able to rally together her fellow shinigami not by harsh orders or fake pep rally enthusiasm, but with kindness. She would say please and thank you even when issuing orders to those under her command, and would always listen to the grievances of her subordinates. Although many thought her methods were foolish, unnecessary, and inefficient, the fact was she had one of the best run teams in Soul Society, despite her insistence on empathy and mutual respect.

    Her Zanpakuto, Zantetsuken, was a blade that gave itself to a new master every 100 years, and supposedly only one other in its history was able to achieve Bankai. Zantetsuken achieved a legendary reputation as being a blade that could literally cut through anything, and Naomi mastered its Shikai, able to cut through weapons, armor, even Kido and abstract concepts.

    For a long time, many who knew her assumed she would one day assume the position of Captain Commander. She certainly was qualified enough, she just had to finish her Bankai training and wait for the position to open. Her Bankai training was done in secret, as was standard procedure. Records never indicate if she actually succeeded. All Soul Society knows is that one day, after Bankai training, Naomi went rogue and fled Soul Society. She never killed or even attacked anyone. Eventually she turned herself in, but she had either hidden or destroyed the legendary blade Zantetsuken so that no one could ever find it. She was sentenced to be executed, never providing any reason for her actions and pleading guilty to every charge.

    She was executed by the Sogyoku. She died with a smile on her face shedding tears of joy, grateful to everyone for her time at Soul Society.

    Abilities: In life, Naomi had mastered nearly every aspect of being a Shinigami. She could fight on the same level as the Kenpachi though she lacked the ruthless streak and killing intent. With the help of the then Grand Sorcerer she memorized and mastered nearly every known Kido and Bakudo spell. While she was not the fastest Shunpo artist in Soul Society, she was easily in the top five and could make a close race with anyone. The only thing she could truly lack in was mastery of Bankai, which she supposedly unlocked just before her execution.

    Zanpakuto:
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    Zantetsuken
    Inner World: The inner world of Zantetsuken varies between two states depending on the user. If the user is weak, unfocused, or has not yet mastered Zantetsuken, the world appears as an endless sea of broken glass. Every single shard dissolves into smaller shards on touch, until nothing is left but dust. As Zantetsuken is mastered though, the glass shards start to come back together, forming solid ground to stand on, walls, buildings, even animated glass constructs. If all the glass is solid again, it forms an exact copy of Seireitei as it was at its founding.
    Zanpakuto Spirit: Hakuto Kenzan

    Shikai: "Cut Everything, Zantetsuken!"
    Zantetsuken becomes a four-foot long triangular blade that extends over the crossguard completely for another two feet below, creating a single, seamless blade. The edge of Zantetsuken is so thin, it can cut at an atomic level, allowing it to sever basically any solid matter effortlessly. Zantetsuken’s special ability is to cut even the immaterial and the abstract. Its weakness is also its one fail-safe. It can only cut what the wielder wills and visualizes, so a significant disparity in willpower can or a shaken faith of the wielder can render Zantetsuken to have the cutting ability of a round club.

    Bankai:
    Spoiler
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    Even in the mythology of Soul Society, Zantetsuken’s Bankai has only been released twice. Once supposedly thousands of years ago, and (allegedly) once under Amaterasu Naomi. As such, the name of its Bankai is not recorded anywhere in Soul Society. Only speculations as to its power.

    The true nature of the Bankai is frightening. The blade can now cut anything and everything and does so without effort. At the right angle, it can slit atoms and release the energy contained within them for very powerful, even nuclear, radioactive blasts. It can split apart reality at the seams, creating a series of haphazard interdimensional breaks much like the hollow’s Garganta only less stable. Used haphazardly, the Bankai could undo the very reality of the immediate area. It is unclear how the wielder of said Bankai is able to survive, or even if they can.

    Bankai Command:
    “Sever the atom
    Divide all reality
    Hakuto Kenzan.”

    Important Notes:
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    The implication of this is that TECHNICALLY Kenzan could one day achieve this particular Bankai. It would not ever be in his character to use something so destructive, and the resulting collateral would be more reason to lose a fight and die than to risk the consequences of said Bankai. Plus, his Shikai is more than enough for him to use in any other fight should he ever actually achieve it. The only time I could ever conceive of Kenzan using it is, with full unanimous consent from all participants of course, if he had to fight something like Jehoel in Segunda Etapa in the middle of Hueco Mundo and losing meant his friends would be killed as well. It’s really just a plot device of a reason why certain individuals might try to either exploit Kenzan’s potential Bankai for nefarious means or for others to try and stop him from ever potentially using said Bankai by obliterating him completely.

    I purposefully left a couple important plot holes in the backstory with the idea that those mysteries could be filled in by other characters and links in the conspiracy chain. 1) Even if Naomi achieved Bankai, someone should have had some plan that forced her to take such drastic actions, something that she could not even trust her friends and family at Soul Society with, and something she would sacrifice her own life for. And she was not the suicidal type. 2) Naomi would have had to have some kind of help in acquiring Kenzan’s special gigai for him to hide in and lose his memories, as well as help hiding him to begin with. My initial thought was an Urahara-esque character, but I think the closest we have to that so far would be Sawada and that definitely wouldn’t work. So I’m leaving that open for now.

    She’s obviously dead now, so the only way she’ll ever make an actual appearance is a) in a flashback, b) if someone uses an ability to conjure memories of loved ones or something, or c) if Kenzan turns out to have his own Spirit World (haven’t decided yet), she could take the form of his “Zanpakuto Spirit.”
    Last edited by DiscipleofBob; 2013-06-10 at 01:13 PM.
    RP's
    Bleach in the Playground OOC IC
    I am willing to make and roleplay as characters for people's factions, etcetera on request.

    My Characters:
    My Bleach Characters

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    The Shipwreck Pirates, a One Piece original crew fanfic. Arc 2: Tempest Tossed

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  9. - Top - End - #9
    Troll in the Playground
     
    Frozen_Feet's Avatar

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    Default Re: Bleach in The Playground: Renewed Revolution Character Registry


    The Commanding Division: Gotei 6 Headquarters
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    Once, there was neither Gotei nor Seireitei - there was just the Shinōreijutsuin, where ghosts with great power were taught to use it for the benefit of those alive and dead both. However, as time passed, some of these souls began arguing that since they had more power and duties, so they should have more rights too. The Spirit King acknowledged this, and so the Noble Houses were formed. Not everyone was happy with this change. Some people rebelled, and the Houses had to raise their own milities to keep the unruly peasants at bay. Uneasy peace was restored... but as more time passed, one of the five Houses grew much bigger than others. Head of said house was not above abusing his position, and started placing demands on the other Houses, threatening them with violence should they disobey.

    The other four appealed to the Spirit King for help. The King, starting to feel threatened by the fifth House himself, turned to the founder of Shinōreijutsuin, Izanagi-no-Mikoto, for help. He agreed, on the condition that all four of the disparate Noble Houses would surrender command of their militias to him. Grudgingly, they accepted. Once the fifth house saw the might of all its rivals placed under the commaned of the eldest Shinigami in existence, they surrendered without a fight. All members of the House were stripped from their Zanpakuto, and they were exiled to the far reaches of Rukongai. Ever since, there have been just four Noble Houses.

    But though civil war had been averted, Izanagi saw that should the Nobles be allowed too much independence, such situation might arise again. The King saw wisdom in his words, and so Gotei 13 was founded, to protect the King and his court from threats both internal and external, and to ensure Shinigami would remain united in spirit and purpose ever since. This happened some fifteen centuries ago.

    Much has changed since then, but the 1st Division, Headquarters, still exists. It's the Division that's been in operation for the longest, overseeing organization and actions of the whole Gotei. It's where Captains gather to plan long-term strategy and co-operative missions, where performance files are kept of every person on Gotei, and where leadership training for new Seated Officers is often arranged. It's also where most everyday paperwork regarding the organization is done, with reports coming in and going out constantly. Most low-ranking officers and Unseated in HQ are couriers and, in increasing amounts, IT support personnel, for ensuring smooth flow of information between all Divisions. They also have gardens for breeding Hell Butterflies.

    The past Commander-General, venerable Izanagi-no-Mikoto, used the King's Key to go to the Royal Palace and procure help from the fabled Royal Guard shortly after the start of the recent crisis. He has not been seen since. Fortunately, he left behind a letter and (supposedly) the Key for his successor.

    Major locations:

    Barracks:
    The 2nd tallest of HQ buildings, it's a wooden building standing on ancient stone foundations. The uppermost floor has a great hall is divided into two parts by a sliding door. The first part (about on-quarter of the hall) is a waiting room and the Vice-Captain's office; the rest three-quarters serve as the Commander-Generals office and place for Captains' meetings - it has great view over Seireitei due to walls that can be slid to the side. Lower floors hold living quarters and offices for other HQ personnel.

    Canteen: a low but vast wooden hall separate from the barracks, it has a large kitchen and myriad tables for serving food to all HQ personnel and whoever happens to be visiting.

    Jigokuchō gardens: at the edge of HQ grounds lie six plexiglass greenhouses filled with various plantlife. These serve as home and breeding ground for Jigokucoho used for Shinigami communications.

    Communications towers: a huge modern radiomast sticking from between the ancient stone and wood buildings, it's one of the two main link towers for Reiphone network, the other one residing in Reconnassaince grounds. Next to it is a heavily-guarded building responsible for recording all radio communications in Seiretei. It also has main server room for electronic communications in Seireitei.

    Black Dragon Gate:
    a traditional Ryokan, that is, an inn, used for housing guests from Noble Houses or other people who can't be made to stay in the Barracks. Despite its initially unassuming appearance, it is a very luxurious establishment, with everything there being of finest quality available. As a result, it's also hideously expensive for non-nobles or HQ personnel to get a reservation.

    Organization:

    Commander-General: The leader of whole Gotei 6. While Seireitei is under martial law, the Commander is the effective ruler of whole Soul Society.
    Vice-Captain: supervisor of most everyday affairs in HQ. Should something happen to the Commander, the Vice-Captain assumes command over Gotei.
    Seated Officers: higher-ranking officers work on new strategies and training curriculums for Officers in all Division. Lower-ranking officers oversee information channels and direct couriers.
    Unseated Troopers: mostly couriers, carrying information and messages when other means would be unsuitable or unsafe.
    Last edited by Frozen_Feet; 2012-09-24 at 11:08 AM.

  10. - Top - End - #10
    Dwarf in the Playground
     
    Mahonri Violist's Avatar

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    Default Re: Bleach in The Playground: Renewed Revolution Character Registry

    Note: As I have more time and less homework and tests, I'll polish up these character registries.


    Tsukamoto Miya
    Age: 17
    Gender: Female
    Height: ~ 5'5"
    Weight: ~ 120
    Race: Human
    Occupation: New Student who does Martial Arts
    Spoiler
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    Appearance: Miya is the average student at The School who loves Martial Arts. In fact, she does it in her spare time. Every waking hour is spent thinking about fighting. She also trains with the katana. Her black hair reaches down to her shoulders, but she rarely lets her hair down.

    Personality: Miya is extremely loyal to her friends, and greatly dislikes anyone who talks bad about them, often getting into a shouting match with anyone she doesn’t like. At the moment, she She doesn’t enjoy talking about her family, which is perfectly understandable, considering. Despite going even to yelling at those who she doesn’t know, Miya doesn’t like to impose on her friends, and usually won’t pry into what they do unless they invite her. This is because she had recently moved back to Japan, and doesn’t know anybody very well. Whatever friends she has made in these short months, she is very loyal to them.

    Backstory:
    Spoiler
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    Miya grew up here in Japan.

    As she was growing up, she didn't know her mother very well. Her mother was a Substitute Shinigami who, since before Miya's birth, has been out fighting Hollows.

    In a particularly nasty battle, Miya's mother, Hikari got hit by a hollow who could slowly infect its victims. Haro, her husband and a (prideful) scientist, believed that he could cure it. Hikari trusted her husband rather than going to the Soul Society.

    Her trust was misplaced.

    The father kept on lying to Hikari, saying it was progressing well. Then, it too a turn for the worse, causing actual physical ailments. Haro said it was cancer. The whole family moved to South America (Venezuela) so Hikari could say goodbye to her cousins. When Hikari finally figured out that her husband had been lying to her, she was already mostly hollowfied. She fled to the Spirit World in order to not destroy her daughter, accidentally ending up in Hueco Mundo.

    Miya was told that her mother died of cancer. They moved back to Japan. Miya rarely sees her father, who is always away doing hollow-related experiments.


    Abilities: She is good at Martial Arts (Aikido, Jiu-Jitsu, Kendo - prefers Jiu-Jitsu), and also using the katana and other cool things of the like. (Even though Hikari wanted her daughter to not get involved in the Spirit World, she trained Miya in martial arts at a young age, just in case.)

    She'll soon, at the beginning and throughout the roleplaying game, gain Fullbringer powers, hollow-related. (Like Chad from the manga)

    Future Plans: 1. Her mother comes back as a Mostly-Hollow and fights in the Mortal Realm. 2. The humans win. 3. Her mother drops a heart-shaped pendant necklace which she always wore, and Miya gets that; it becomes her Fullbringer focus. 4. She gains Fullbringer powers, little by little, in a Sado Chad-style.




    Valentina
    Age: Appearance of mid-20s years
    Gender: Female
    Height: 5'9"
    Weight: Scrawny-looking
    Occupation: Arrancar; Formerly La Cuarta Espada, now Sexta
    Aspect of Death: Betrayal
    Spoiler
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    Appearance: Has the classic de-masked Hollow Humanoid look. She looks pretty human. Scrawny, and relatively young. Her catlike (panther) mask is fully intact, above her head, like a helmet. She has a one-sleeved jacket which bares the number 6 on her left scapula, and covers the 4 on her right.

    Personality and History: Dislikes those who are more powerful than her, because it makes her feel weaker in comparison. She prefers to be with those who are weaker than her. Valentina treats them as if they were equals…unless they disrespect her.
    Valentina joined with Las Noches because of trust. She hated the dog-eat-dog life, she hated not being able to trust anyone. As of now, she trusts the Hollow King. She trusts those weaker than her because she knows they're scared of her. She wants to be able to trust the other Espada, but sometimes slips into her old habit of not trusting anyone as strong (or stronger) than her.

    Abilities: Her Hierro is average for an Espada. She's very fast, whether using Sonido or not. (Not as fast as Azmus, but still pretty quick.) Valentina's better at endurance than raw speed, however. She can absorb Cero and can return them, as well (Her Cero Doble is very strong, and is her specialty).

    Arrancar
    Zanpakuto: Mandíbula de las Tinieblas
    Release Command: "Obscure"
    Appearance:
    Resurrección: Valentina looks more panther-like. She has a dark red tail, she walks more hunched. Her eyes go catlike, and her skin looks a dark red color, with occasional white bone armor on her. Her whole right arm becomes black, like a mouth with large sharp black teeth. Literally, Jaws of Darkness which like to ‘bite’ and pierce things. They can even crush rocks in these jaws. She can also launch destructive spirit energy from the mouth.
    Her left hand is completely different. It looks more like the brush of a giant paint brush. Her whole arm is black, as well. The ‘brush’ is about the same size as the jaw on the right hand – a half meter across (about 1 ¾ feet?) diameter.
    Whenever the ‘brush’ side touches something, it leaves a black inky substance. This inky substance is incredibly foul-smelling and repulsive to Hollows, able to deter even a weakened soul from a hungry hollow. It also blocks out spirit Reitsu (?Is that how it’s spelled?) and spirit energies, and absorbs it.

    Roaring shockwaves

    Ultimate Attack: Sonrisa de la Traición : A very powerful Cero launched from her right arm mouth. What happens is she covers her right arm with the black inky substance. The substance absorbs her energy until it’s filled, and she releases it all at once from her hand, in a smile-shaped curve wave. Afterwards, the substance continues to burn off in a great release of reitsu, substantially increasing her Sonido speed.

    Future Plans: She either learns to trust the other Espada, or she completely turns against that idea.




    Suou Nicole
    Age: Has appearance of 16, if she were Human and not Spirit
    Height: 5'1"
    Gender: Female
    Race: Spirit
    Occupation: Noble of the Exiled Suou House
    Unranked in Combat Division
    Spoiler
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    Appearance: Young Shinigami Spirit girl, dressed like a Shinigami. Wears her house symbol with pride.

    Personality: Her greatest motivation is revenge against those she sees as her family's murderers. She is also filled with anger against herself for having fled when her family fought and bled. She also has guilt for her, the disgraceful daughter, surviving while her honored brother died.

    History: Last living family member of a certain family from the Exiled Noble Clan. (The fifth Noble house). Her part of the family, when they were exiled and cast out oh-so-long ago still believed themselves as nobles and above the 'common folk' and the 'traitorous nobility', so they continued thinking they were the rulers of some of the outer districts.

    The exiled clan’s house was in Outer District 78, now known as the Scarlet Garden. They were all massacred in the Hollow attack, except her. She was left alive because she had gotten in a fight with her relatives and stormed away just before the battle.
    This noble clan was known for their special Spiritual Abilities and elemental magic. Because of this, they believed that they didn't need the Soul Reaper's help in defending themselves.
    Because everyone she knows died, she decided to join the Soul Reapers in order to revenge herself.
    Unranked, and looking for vengeance. Her power level grows faster than her ranking.

    Abilities: She knows the magic basically, is fairly good at swordplay and so on. She had training from her father, mother, uncle, aunt, brother, and relatives.

    Zanpakuto: Kyuuketsuki
    Release Command: "Kyuuketuki, Thirst in the Dark Heavens!" (Upon running her blade across her hand)
    Appearance: The Shikai form looks like a normal katana, fresh from battle. Or, in other words, it appears completely red and wet with blood. The way it reflects light, it always looks slightly moist. The effect it gives is that someone was just stabbed in the gut.
    Shikai:
    She can temporarily use her opponent’s abilities against them, if she manages to touch them. (I was thinking of Rogue from X-Men). If her sword hits them, then it 'steals' a bit of their Spirit Pressure - makes them a little weaker (but only slightly. Only will be noticed in really long battles, because it is such a low rate.) It also allows her use a weaker version of her opponent's Abilities.

    Bankai: Does not have. Probably never will, unless there's some silly "Unlock Bankai in 3 days" plot, as there was in the Manga.
    I have a cool idea for one, though.
    Plans with her: She fights for vengeance and learns with the Shinigami.



    Story so far, for Suou, Valentina, and Miya:
    Spoiler
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    Suou
    Spoiler
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    Nicole came to the Soul Society from her far-off district, and immediately joined the Combat Corps (opting, on purpose or no, to skip the Academy). Acting-Captain Kiba beat her first lesson into her: Trust your instincts. That same day, she also met the Captain of Medicine and Logistics and that of Magic(SII). (Captain Li and Captain Sawada, respectively).

    Captain Li and Vice Captain Nanoha talked about business while Suou was present, and they discovered that Nicole was from the Suou family, a group of exiled nobles who were slaughtered in the Scarlet Garden Incident.

    Captain Sawada had sent for Nicole, and they had a pleasant conversation over tea. Sawada asked Nicole to divulge more information about the Scarlet Garden Massacre. She replied she didn't know much; just that she ran and hid while everyone died around her.

    The next day, she woke up early to begin training and conversing with her Zanpakuto. Soon, Naijeru came up to her and offered to train her, and they began to spar.



    Valentina
    Spoiler
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    Valentina's Fracción have, recently, gone missing for some undetermined purpose. This leaves her prepping the new Arrancar recruits. Azmus, her superior by two numbers, appears and they have a wager: if Azmus can decide on a Fracción or not. Valentina watches, and loses the bet.

    When the Hollow King is killed by the First Espada, Valentina mourns. However, she obeys First Espada's summons when he calls for a gathering of the Espada. She arrived. She liked one of the new rules proposed by Jehoel. As a result, she volunteered to go with him to Soul Society for 'negociations'.

    Even though she doesn't completely support Jehoel, she does support Hueco Mundo and what it stands for in her eyes.



    Miya
    Spoiler
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    Miya was late to The School. There, she talked about martial arts with other students and joined the Martial Arts club. After school, she found out her father had taken a trip to Tokyo for three days. She met Yui on the street, whom she mistook for a crazy stalker. This bad first impression was dispersed as soon as they talked about

    Later, at home, someone left a message and Miya's dead mother's necklace at the front door. The message was an address leading to a nigh-deserted building in the middle of the city. She went there, and her mother was there. They agreed on a message that would help them meet.

    The next day, Miya found herself in the middle of a Hollow Attack with a Medusa, at first, disbelieving what was going on. As the battle wound down, she fled as her entire vision of life came crashing down around her.

    Last edited by Mahonri Violist; 2013-08-30 at 03:14 PM.

  11. - Top - End - #11
    Ogre in the Playground
     
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    Hinata Akiyama
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    Age: 16
    Gender: Female
    Height: ...5'5"? Slightly taller than average for a Japanese girl of 16.
    Weight: Again, have no idea the exact weight- she's fairly fit, though.
    Station: Substitute Shinigami- Quincy Aligned

    Description:
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    Hinata looks like a fairly typical teenaged girl- fair skin, olive eyes, and long, straight, chestnut brown hair, which she normally wears pulled back with a hairband. While pretty, she tends not to be noticed all that much, more a matter of her behavior than anything else.

    Her clothing is generally quite functional, but as a rule, Hinata isn't on the cutting edge of fashion- she... just doesn't see the point of buying new clothes every couple of months just for the purpose of being 'hip'- Hinata wears something because she likes how it looks and feels on her. She tends towards light dresses, and interestingly, tends to wear traditional Japanese clothing at home.


    Personality:
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    Hinata is a kind young woman, determined although socially awkward. When she has a new topic, she can devote herself to learning all about it. Especially if she has motivation to do so. She's intensely loyal to friends she does have, since it's not easy for her to make new ones. I'll flesh out her personality a bit more later, but the major part I can put into words right now is 'high functioning Asperger's Syndrome'. She's willing to go into battle (helped out and guarded by her twin sister), but she hasn't really built up her confidence yet.


    History:
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    See below


    Story So Far:
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    N/A (Game not started)


    Abilities:
    Shinigami Abilities
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    Kido: Hinata is a prodigy. No, scratch that. Hinata is a genius, plain and simple, and she's applied her mind to kido over the past four years since she saw the Shinigami who gave her her powers casting kido.
    The results? From first principles, she's managed to develop no less than three spells- the first two are clearly recognisable as Sho and Hainwa (and indeed, Hinata calls them by those names, although she does not use spell numbers or classify them as Hado or Bakudo), but the fourth is almost like a fire version of Hado 4, Byakurai, except that it's an arrow of fire rather than a lightning bolt. Hinata calls this spell, appropriately enough, Hiya (Fire Arrow, 火矢).
    Physical Combat: ...some skill in Judo. Enough skill with her sword that she can hold up against minor opponents, but not an expert by any means. Working to correct, but not very good yet.
    Zanpakuto: Ranzoukihei (Storm Lancer, 嵐槍騎兵)
    Description: In sealed form, Ranzoukihei is a simple katana with an engraving resembling a Quincy cross on both sides of the blade.
    Spirit: Arashi no Ikari's spirit takes the form of a young woman, who looks about 25, with silver hair, fair skin, eyes that display a brilliant shade of silver, and a simple kimono of white and grey.
    Inner World: Hinata's inner world is quite simple- a massive expanse, open sky above, a platform made of cloud that somehow, she and Arashi no Ikari can stand upon, and the landscape below- interestingly, the world visible below the clouds is always the city she calls home.

    Shikai: Tokihanate, Ranzoukihei! (Unleash, Storm Lancer!) - Not yet achieved
    Description: When released, Arashi no Ikari's blade straightens out, becoming a straight sword which ends in a slanted razor-like edge instead of tapering to a point. The Quincy cross remains on the blade.
    Power(s): Ranzoukihei gains a number of powers over a lightning-like energy- specifically, Hinata can project a shield of energy, fire it in a single blast by swinging her sword, or fire less powerful, but more numerous and faster blasts.

    Bankai: Tenran no Ikari (Divine Storm's Fury, 天嵐の怒り)- NOT YET ACHIEVED)
    Description: When Hinata unleashes her Bankai, she sweeps her sword in a large circle, tracing out a ring of energy which splits into five interlocking rings before floating behind the Substitute Shinigami and becoming solid metal and starting to spin and crackle with electricity.
    Power(s): Firstly, Tenran no Ikari can project the same powers Arashi no Ikari can, but on a much larger scale. More importantly, however, the five rings essentially act as a generator- the spinning of the rings generates a large amount of reishi and reiatsu, much more than Hinata could output normally. A certain amount goes into her sword directly, creating a constant current of electrical energy that will shock anyone who comes into contact with the blade- this makes blocking Hinata, incidentally, a risky strategy. The rest is dispersed into the air, meaning that any technique relying on reishi absorption and manipulation is much more effective.


    Natsuki Akiyama
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    Age: 16
    Gender: Female
    Height: ...same answer as Hinata
    Weight: Quite fit. Look, I dunno.
    Station: Quincy

    Description:
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    Natsuki, for the most part, looks exactly like Hinata does, so I'll go over the differences- Natsuki has her hair cut shorter than Hinata, although she tends to wear it loose.

    In terms of clothing, Natsuki tends towards casual clothes, allowing her to move easily. When acting as a Quincy, she favors a one-piece version of the Quincy uniform- a form-hugging bodysuit that allows her maximum freedom of movement.


    Personality:
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    Natsuki is a lot more outgoing than Hinata, and is always willing to try something new. She's just as loyal as her sister, both to friends and family, and has a definite protective streak. That said, while she's perfectly willing to confront someone, she much prefers an outcome where nobody gets hurt, and tries to reach such an outcome if at all possible. She can sometimes go into something without considering everything, but on the other hand, she has an advanced ability to evaluate when someone else is better at something than she is, and let them handle it.


    History:
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    See below


    Story So Far:
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    You can summarize here what has happened to your character during the game.


    Abilities:
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    While not as smart as her sister, Natsuki is still quite intelligent- and just as hardworking when she sets her mind to it. She's quite athletic as well, and has some skill in a few martial arts.
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    Quincy Abilities
    As a Quincy, Natsuki is fairly new to her powers, but still not to be discounted- especially as she subverts typical expectations.

    While she posesses a Quincy Bow- a physical construct, unlike some pure energy bows- her true skill is in the use of the Seele Schneider. Her combat style is a fairly high-energy acrobatic style, that makes use of Quincy mobility techniques to help her keep her stanima up as well as her agility- overall, it can be classified as a close to medium ranged combat style, with use of the bow generally being for tactical use rather than dealing damage. When working with Hinata, her sister generally provides ranged support and deals the finishing blow in order to prevent the total destruction of those they face, although Natsuki and Hinata are working on allowing the Quincy to purify souls instead of destroying them.

    Natsuki's Quincy Cross is a square cross.


    Hinata and Natsuki's Backstory
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    Hinata and Natsuki are the latest scions of the Akiyama Family, one of the four remaining Quincy founding families. A fairly widespread family, the Akiyama remain influential in the Quincy, and as their parents are leaders among the family, the girls had a fairly privileged upbringing in some ways (although their parents focused fairly hard on making sure they didn't view themselves as apart from others- their parents focused quite hard on this, in fact). And, of course, it was expected that when they were able, they would both begin learning the Quincy arts.

    Fate had different ideas, as Hinata walked home one night- normally, the two sisters would be walking home together, but Natsuki was sick that week. And... well, the pair were responsible, and Hinata knew to hurry home...

    But the spiritual awareness of the young girl attracted the wrong sort of attention. A Hollow attacked. A Shinigami intervened... and was severely injured, managing to transfer his powers to the young teenager. She was able to defeat the Hollow, with the help of the twins' mother, Noriko, who arrived quickly after she sensed the events. Unfortunately, the Shinigami's injuries ended up being fatal, even with the best of care.

    Currently, Hinata is keeping her newfound abilities hidden from the Quincy as a whole- while an easily-accessible Shinigami is a great boon to the Akiyama plans to develop ways for the Quincy themselves to purify souls, the Quincy themselves are... split... on the issue.

    Still, what will come will come, and Hinata and Natsuki will face it as siblings and as the best of friends.


    Image of the Twins
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    Picture by Kasanip


    Quincy
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    The Quincy are a relatively new group on the spiritual stage- 300 years, after all, is tiny compared to the sheer age of Seretei and Hueco Mundo. Still, they may become mighty... if they survive the growing splits in the group.

    The organisation was formed 300 years ago, as a collaborative effort between 5 families from both Europe and Asia, and while it has certainly expanded since then, those five families remain the heart of the group. Mortals who had all suffered at the hands of Hollows and watched as no one came to their aid, they all sought out others who had the same drive to make a difference- and they pooled their resources and knowledge to create the modern Quincy arts.

    Recently, however, the Quincy have come into growing levels of contact with Shinigami, and although they have been quite successful as passing themselves off as simple spiritually empowered mortals instead of the growing organisation they truly are, the leadership realises that this cannot continue. And there lies the problem, for the Quincy are aware of the different effects on defeated Hollows that their techniques and Shinigami methods have, and they are aware that while Seretei may be willing to let induviduals use such methods, they will not stand for an organised group that does as such. They have proof of this, for the five families are now four, after the Bosch family entered into a conflict against the Gotei one hundred and fifty years ago, a conflict which wiped them out. All the families consider themselves fortunate that Seretei believed the Kurosawa were the extent of the organised Quincy, but this cannot last for much longer as the alert levels of the Gotei- and the size of the Quincy themselves- has increased dramatically over recent years.

    The Quincy are a house dividing, now. The faction lead by the Akiyama family do not desire conflict with the Shinigami, for such would lead to both sides removing their attention from the Hollows- more to the point, they believe that purifying Hollows is a preferable path, and are advocating that the Quincy research how to do so, instead of permanently destroying souls.

    The other faction, however, wants no alliance with Shinigami, who abandoned their loved ones to die. They want no mercy towards Hollows, who have killed family and devoured them. As of yet, the argument hase remained restricted to just that, argument. But there are fears that a spark- any spark- would lead to civil war.
    Last edited by horngeek; 2013-05-16 at 06:39 AM.


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    Quote Originally Posted by Revlid View Post
    And so it was that Zaeed, Aang, Winry, Ezio, Sadoko and Snow White all set out on their epic journey to destroy The Empire.

    God I love Exalted.


    Desert Elf Druid by Akrim.elf. Thanks!


  12. - Top - End - #12
    Orc in the Playground
     
    BlackDragon

    Join Date
    Jun 2010
    Gender
    Male

    Default Re: [BRR] Character Registry

    Name: Hijū Naijeru
    Age: Late 200's early 300's
    Gender: Male
    Occupation: 3rd Seat of the Assualt Division

    Appearance
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    Naijeru is a monster of a man. He stands at a staggering and freakish height of 7'4". When he was alive he was referred to as the Demon of the sea. While he is tall he also sports an inordinate amount of muscle. The man looks almost like a boulder with how ripped he is. When he was alive he was frequently known to bend iron bars. He has a dark skin color and hair that seems almost silver in color that is long enough to be tied in a small ponytail and is fairly smooth. He rarely wears a shirt and if he does wear one he basically can be predicted that he will end up ripping it by the end of the day. He wears a white jacket with black sleeves and pure white pants. He has multiple scars that are visible on his body. He also has one that covers one eye leaving only one sky blue orb clear. Oddly enough he wears five rough rings on his fingers.


    Personality
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    Naijeru is loud and boisterous. He enjoys fun, fighting, and booze. He can often be found at the bar treating his friends to a round of drinks on him. With his laid back personality he often fancies himself of a ladies man. He is always up for a friendly brawl anywhere anytime. However his friends know that a friendly brawl to Naijeru might as well be a fight to the death for them. Sometimes he seems to not even know his own strength. He often slacks in his paper duties though he always gets around to it. He is not above asking an Unseated to do it though. Not for free of course, a round of drinks at the bar is the usual reward for such a favor. The men in the Assault division refer to him as Big Bro most of the time his close friendship with each member being the reason for such. He tends to try to keep the division as close as possible, fully believing in the power of Nakama.

    However for all his fun, cheer, and merriment Naijeru get serious when things go down. Relaxing in your off time so that you don't go stir crazy is one thing. However with Naijeru messing around of the field is strictly forbidden. That kind of thing can get allies killed, something Naijeru refuses to let happen. He understands that sometimes in battle there is nothing you can do to help your buddy. However when your buddy dies because you were messing around that is when things get bad. For how much he seems to slack Naijeru is quite serious about his position, viewing in the same what he did when he was a pirate captain in life. Meaning that his crew was his number one priority.


    History
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    Naijeru was a pirate captain back his day. He was known as 'Crusher Naijeru'. While his reputation and physical prowess were fierce he often inspired loyalty. He was somewhat spiritually aware in his life but he often passed the hollows he saw off as mermaids. He eventually died of a pirate attack on his ship that had occurred at his crews hideout. He felled quite a few attackers before he fell, even managing to kill their captain. In death he was as boisterous as ever. He joined the Seireitei under the 11th squad due to his pure crushing power. In fact he took on the Road to Hell when he first joined the 11th squad. He passed with flying colors and was smiling like a madman when he finished. Before he joined his reiatsu was actually powerful enough to choke regular spirits.

    Things seemed to be going good for Naijeru when he did something that might as well be called heresy in the 11th division. He performed Kido, in a match with the captain no less. He still lost of course, but from that moment onward he was always an outsider to the 11th division. Feeling betrayed by his division Naijeru started spending less and less time at the barracks an more in the training fields often working himself to exhaustion. Eventually he requested a transfer to the 6th division. It was only a few short years later that the Divisions started merging. Suddenly Naijeru was working with the people who spurned him. However he still had those that worked with him in 6th on his side. He has been slowly trying to win over those who still resented him from the former 11th division.

    As of Right now he is in charge of the Brute squad of the Assault Division. To be perfectly honest most people agree that with Naijeru's personality that it is the only squad he could have gone to.

    To symbolize his leadership of the squad Naijeru reprised his old nickname from his pirating days. While 3rd Seat 'Crusher Naijeru' of the Brute Squad sounds intimidating and indeed described what often happened to people who challenged him, his squad would probably follow him to the depths of h*ll.


    Zanpakuto
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    Gurētokurāken (Great Kraken)- Great Kraken's unreleased form takes the shape of an odachi. Oddly enough with Naijeru's freakish height the sword is not unwieldy to him. Great Kraken's spirit world is deep under turbulent waters in what would eventually be called the Bermuda triangle. However In his spirit world there are always large animal, monstrous enlargemenst of natural sea predators. Great Kraken is constantly fighting them all.

    Great Kraken takes the form of the beast of legend itself towering over Naijeru like an underwater Godzilla. He often is brash rude and perverted. It is increadibly easy for Naijeru to talk to him and they often hang out in their spare time."

    Shikai:
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    Drag them to Davy Jones locker, Gurētokurāken- Naijeru's shikai transforms his Zanpakuto into an oversized anchor. The metal shaft measures 6.5 ft. The metal prongs are very thick and curve back about half the length of the shaft. It is engraved with pictures of sea battles and a Kraken facing an armada. It also has a chain that allows him to use it at a distance. Oddly enough Naijeru wields the weapon smoothly and with no trouble.

    This weapon grants Naijeru the strange power of Gravity Manipulation. This power allows Naijeru to do many things, the most obvious being crushing and the like. You know his namesake. However the Reversal of gravity is not out of his reach, neither is localized gravity to say, increase the strength of his strikes. However Naijeru can only be affecting Gravity in one direction at any given time. So he can't say, increase downward gravity to paralyze an enemy and then give them a gravity enhanced punch. It would require him to use gravity fields in two seperate directions. At his level he can only exert 10G's of force at any given time.


    Bankai: Not yet acheived. Basic rundown for possible acquirement, summoning of the Kraken along with Increased gravity power, only in intensity not in versatility.


    Abilities
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    Leadership: While not looking like it, Naijeru can command a surprising amount of authority. His own squad listens to his every word and he is good at leading men. You have to be when you don't want your men to commit mutiny on the high seas. However due to how he got his leadership skills he is better at commanding small groups rather than entire platoons. He depends on his other fellow squad leaders to make up for this deficiency.

    Physical Attributes: Naijeru is a bastion of physical strength. When he was still alive his greatest feat was bending iron bars. In death he can perform feats of herculean strength seemingly efforlessly. Combined with how much Naijeru can endure when it comes to physical contests Naijeru is one of the top dogs. He is currently training to surpass his Acting Captain, Kiba. However his agility is not nearly as honed as his strength and endurance. He mostly uses his Shikai ability in battle to remedy this, by using unpredictable methods of attack.

    Hoho: Naijeru has average ability with the basic Shunpo. Naijeru does not attempt to move past this level because he knows that for his body type and how he fights that it would hinder more than help him.

    Visualization: Another trick Naijeru picked up in his pirate days was visualization. When a person is good enough at it, they can almost feel the sensations they are visualizing. Naijeru forced himself and his men to practice it to avoid cabin fever. Now days though Naijeru uses this for combat purposes. By visualizing his death at the hands of his enemy, being mauled do death and his existence extinguished he can trigger his fight or flight instincts and send andrenalene coursing though his system. This gives a small edge when his opponent has him backed into a corner.

    Zanjutsu: Being the physical fighter that he is Naijeru knows his way around a sword. Skilled in the art of wielding both blade and sheath, Naijeru's unusual fighting style allows him to perform combination attacks more easily and allows him to take advantage of the holes one weapon creates in the enemies defense with the other. The change from lethal sword strikes to non-lethal sheath strikes can also be disorienting. Thanks to this Naijeru's swordplay is amazing to say the least.

    Hakuda: By far Naijeru's strongest area. Naijeru has both experience with and a talent for hand to hand combat. Naijeru doesn't use a specific style perfering to use a system of nondescript, blocks, takedowns, straights, hooks, and various other ways of fighting. He feels as if it makes him less predictable and more flexible for certain situations. Naijeru knows a few techniques, many of them centering around air strikes (using the force of the body to weaponize the very air.), heavy body blows, and rapid strikes. He is still inferior to Kiba thanks to his Captian's feral instinct and almost supernatural reflexes, seeming to border on precognition. However Naijeru seeks to change that, not because he wants to be in charge but as a personal challenge to himself to try to continue to become stronger.
    Kido: While still know more than what you would expect of the brute squad Naijeru's Kido is still pathetic.
    Bakudo is almost completely out of his grasp with #9 Geki and Horin being the highest he can perform, not even leaving the single digits.

    Hado is a bit better though with his strongest spell being the Shot of Red Fire. However it is a common spell so it is not exactly something to be proud of.

    However thanks to Naijeru's reiatsu, which is dense and enormous, when it comes to Hado spells he can get more power out of them. It is the one thing had can say about his Kido. It is also the source of his toughness as by restraining and keeping it close to his body it functions like armor. However this is not a perfect technique as a strong enough singular strike or a rapid series of average strikes can break through it.


    Last edited by AnimeKid; 2013-07-14 at 11:19 AM.

  13. - Top - End - #13
    Dwarf in the Playground
     
    CMOTDibbler's Avatar

    Join Date
    Sep 2007
    Location
    Ankh-Morpork
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    Male

    Default Re: [BRR] Character Registry

    Eiganjo Dosan
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    Age: 300s (Looks early 20s)
    Gender: Male
    Height: 6 ft.
    Weight: 140
    Side: Seireitei, Combat Corps, Seated Officer, Enforcer Squad

    Appearance
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    Dosan is decently tall, and slight, but muscular. His slate blue hair is cut to a military-style flat top. He wears the standard shinigami uniform. Dosan's face is chiseled, almost gaunt, but not quite. His most prominent feature are his violet eyes, which look serious, as if he is constantly in deep thought.


    Personality:
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    Dosan is usually a very gruff, by the book man. He understands the value of rank, and adheres to it. If he's somehow been convinced to drink, however, his other side emerges. Within a drink or two, Dosan turns from his usual self to a freer, louder man. Around people he's known for a while, Dosan is somewhere in between. Dosan actually has a high tolerance for alcohol and it takes him a while to show the standard effects.


    Backstory:
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    Dosan was born in late 1600s Japan. His father was a simple rice farmer, but Dosan wanted more out of life. He wanted, more than anything, to be a great sword smith. But he also hoped to be unique. Everyone made swords out of the same materials, so Dosan decided that he would travel the country looking for different, better materials to make swords out of. He tested swords made of many different materials, gaining much skill with them in the process. One day, Dosan was out on a hilltop testing out a new copper sword prototype. In the rain. After winning a match with his sparring partner, Dosan held the sword up high, and was struck by lightning, stopping his heart. Dosan was buried on his father's property with the first sword he ever made, one his father helped him hew from pure, white wood.

    After his death, Dosan almost immediately joined the ranks of the Shinigami, his fighting prowess gaining him swift entry. While he has not made much of a name for himself, he is fairly well known within his division for his ability to incapacitate opponents with one blow.


    Abilities:
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    Dosan, while modest, is actually very good at zanjutsu. He is also moderately good at Hoho and Hakuda.

    Zanpakuto:
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    Name: Arashi, The Sky Asunder

    Appearance: Arashi's sealed form appears to be a katana with a handle and matching sheath made of naturally white wood. When drawn, however, it's clearer that the entire sword is made of naturally white, unblemished wood.

    Shikai:
    Release Command: "Charge, Arashi!"
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    Appearance: Arashi glows with electric blue light, and blue sparks dance along the blade.

    Abilities: Anyone struck by Arashi temporarily loses muscle control in the area struck, similar to the effects of a high powered taser.

    Bankai: (undiscovered)
    Release Command: "Tear the Sky, Arashi!"
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    Appearance: Arashi turns into a glowing, electric blue lightning bolt three feet long.

    Abilities: Dosan can choose to fight with Arashi as if it was still a sword, or throw it, and have it return to him after it hits something. Upon contact with any part of an opponent’s body, the victim is knocked unconscious.

    Iwamori Higure
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    Age: 26
    Gender: Male
    Height: 6'2"
    Weight: 145
    Side: Unaligned, Physics Teacher

    Appearance
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    This is an artist's rendition of Higure, with his zanpakuto's spirit, Untaidake, behind him. Drawn by my friend Sarah.
    Higure is a tall, thin man with almost gaunt features. His square, silver-rimmed glasses obscure his dark green eyes, causing his pupil and iris to almost blend in with each other. His dark hair is almost shoulder length, and pulled away from his face. At a glance, he appears to be frowning, but almost never is.
    In the way of clothing, Higure always wears his aforementioned glasses, dark pants or slacks, nice shoes, a short sleeved dress shirt of some pleasing pattern using purple, and a dark colored vest. Over this he has a long, off-white coat, not quite a trenchcoat. Untaidake sits under his left arm, upside down. The sword hangs loosely, easy to draw with his right hand.

    Personality:
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    Higure is a calm man, easy to imagine in a lab coat finding a cure for cancer or inventing the newest chemical weapon. A physics major with a taste for DnD, he's not one to doubt any sort of outlandish explanation or request from those he trusts. He's joking around his friends, and always good for a conversation. He likes swords and knifes, and owns several of each. Of course he's always carrying one. Higure also likes computers and reading.

    Backstory:
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    Higure was born in Japan, but grew up in Minnesota, USA. His family was rather strict, as well as rich, so Higure got the best education possible, getting his bachelors in physics at 23. That same year, Higure’s grandfather, who was still in Japan, died. Higure went to his funeral, and was given a odachi, along with a note. The note said that the sword was called Untaidake and that his grandfather wanted him to have it.

    When Higure got back to his hotel room, he examined the sword, unsheathing it. As he felt the edge, he accidentally cut himself on it, which teleported his consciousness into Untaidake's spirit realm, a castle courtyard. He was met there by Untaidake, a giant green scorpion, who explained the wakizashi held great power, and Higure's grandfather wanted Higure to have it. Higure accepted, and without warning, Untaidake stung Higure, injecting him with a serum that transferred part of his ancestor's power into him.

    Unbeknownst to Higure, his grandfather was once the Captain of the Research and Development Division of the Gotei 13. During his time as captain, he developed an experimental technique to transfer his abilities to another in his bloodline. However, the transfer had some unexpected side effects. First, because of the different souls, the nature of Untaidake and her abilities changed drastically. As such, much of Untaidake's memories were gone along with Higure's grandfather. While Higure did learn how to fight proficiently within a matter of days, he and Untaidake had, and still have much to learn. Because of all this, Higure ultimately decided to stay in Japan to try to find work, and ended up landing a job teaching at a local high school.

    Abilities:
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    Higure is a master of hand to hand combat, as well as being good at zanjutsu. In addition, while holding Undaidake, Higure is able to move very fast. While Higure can perform Shikai, it is difficult for him to maintain.

    Zanpakuto:
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    Name: Untaidake

    Appearance: Picture 1 Picture 2 Picture 3 Picture 4
    20" all together, 14" blade
    Untaidake takes the spiritual form of a green Coatl* with yellow eyes.

    Shikai:
    Release Command: "Defy, Untaidake!"
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    Appearance: The appearance of the wakizashi does not change, but it’s features blur, as it vibrates at high speeds.

    Abilities: The vibrations coming from Untaidake come with two abilities. First, the vibrations help negate force, allowing Higure to block much more powerful strikes. Second, the vibrations add to the cutting power of the already sharp sword, making it easier to cut through things. In addition, Higure can teleport the sword between either of his hands at instant speed, at any time.

    Bankai: To be decided.

    Azmus "das Stachelschwein" von Greyssen
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    Gender: Male
    Age: 431, looks about 25
    Height: 6’ 1”
    Weight: 150
    Side: Hueco Mundo, Secunda Espada
    Aspect of Death: Assassination

    Appearance:
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    Azmus is a thin man, with a mane of black hair pulled back in a ponytail. His aquamarine eyes are always darting around, as if he is watching everything at once. He could be considered attractive, his face unblemished and slightly nordic in structure. In the way of clothing, Azmus wears a grey dress shirt, black slacks, black dress shoes, and a dark grey trenchcoat so long it touches the floor. The inside of this coat holds his zanpakuto, Die Attentäter. His hollow hole is in his right shoulder. His mask fragment is a monocle with a targeting reticule over his right eye.

    Personality:
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    Azmus is cold and calculating. He says little, preferring to let his actions speak for him. His words are slow, and his voice is low and gravelly. While ultimately loyal to his superiors, Azmus has a bit of chivalry left in him from his past. While his loyalties frequently override this feeling, he still finds it hard to fight women or see them unnecessarily beaten.

    Abilities:
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    Azmus is very skilled in throwing knives, in both accuracy and speed. In addition, he is very skilled at dodging, for the times when he is without a weapon. To couple with the dodging, he is also a master of Sonido.
    Zanpakuto:
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    Name: Die Attentäter
    Die Attentäter is a stiletto with a black handle and a six inch bone white blade. Instead of trying to fight with the dagger hand to hand, Azmus prefers to throw it at his opponents. This works well, as after it is thrown, Die Attentäter returns to Azmus. Seconds after hitting(or missing) its target, Die Attentäter appears in Azmus’s hand. Azmus is very skilled in the use of Die Attentäter, both in throwing and melee. When it’s not being used, it is strapped just inside is coat, for quick attacks.

    Resurreccion: Füllen Sie sie voller Löcher, Die Attentäter!: Azmus spins Die Attentäter around his fingers, leaning his head back. He then swallows it, causing twelve foot-long bone-white blades to sprout from his back. These blades, when used, sink into his back and appear in his hands, with grey cloth handles. They can then be thrown, or used to stab his opponents. These blades, like the original, return to his back two seconds after hitting or missing their target. Azmus's already impressive speed increases, making him a very hard target to hit. In addition, the speed at which Azmus throws his knives increases to the point of them being bullet-like.


    Notes for Myself
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    Dosan Speech Color: #7B68EE
    Higure Speech Color: #556B2F
    Azmus Speech Color: #800000
    Last edited by CMOTDibbler; 2013-02-25 at 11:07 PM.
    Nunc id Vides, Nunc ne Vides ("Now you see it, Now you don't.")

    All My Characters

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  14. - Top - End - #14
    Orc in the Playground
     
    BlackDragon

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    Name: Haroda Tamaki
    Age:17
    Gender:Male
    Occupations:School genius and unaligned Fullbringer

    Appearance
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    Tamaki a bit unusual by other peoples standards. He is of Japanese descent yet he is a good solid 6'3 with blonde hair that has a sort of poofyness to it. He has crystal blue eyes and pale skin, though not to the point of looking sickly. These features of his often get him called a 'gaijin' (foreigner of alien) by those who do not like him. For being the schools resident genius he is oddly well muscled. He wears a pair of glasses and is always seen with a book in his hand, reading. His casual clothes consist of black shirt and jeans. Oddly enough, not matter what he is wearing he is never seen without his trademark long and blood red scarf wrapped around his neck.


    Personality
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    Tamaki is usually a quiet person. He is respectful and will speak if he is spoken to. He speaks in refined tone of voice and often will attempt to correct people when they are wrong. He is slightly competitive and gets annoyed if he is rudely interrupted by other when talking or reading. He used to actually be a lot more reclusive before he moved in with his uncle because of his home life with his parents. His still frosty personality is the cause for most of his problems with other students. However he still wants to help other people often saying 'If we can't help others, how can we ever expect help for ourselves?'


    History
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    Tamaki has been gradually defrosting over the years, however he used to be a lot worse. People around him actually used to think that he was emotionless.This was because his parents had an argument over something he couldn't understand when he was about 4. It only escalated from there as it continued for 10 more years. His father started drinking heavily and his mother was around less and less. They still loved their son but they couldn't stand each other and that was interfering with their care taking of him.

    Eventually they filed for divorce, but it was clear that both had issues so instead he went into the custody of his uncle Keiichi. When he came to his new home his uncle had given him a coming home present. A blood red scarf. Tamaki accepted the gift but gave no outside recognition of it, though he had loved his present. However he did not know that it would be the key to unlocking the power that was the result of one spiritual encounter


    Abilities
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    Tamaki is extremely smart. However this is mostly because of his eidetic memory. This is part of the reason he was so cold. He could perfectly recall every argument, every nasty curse thrown, and every regretful word that had been said in anger. However he could not properly challenge himself mentally anymore instead he focused on improving himself physically by studying Karate.
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    Personal Fullbring:Red Joker
    Description:Tamaki's memento takes the form of his red scarf he got as a homecoming present from his uncle. The actual Fullbring is armor at least on the surface. He only found out about this power about 9 months ago ago.(pic below)

    Powers:The power of Red Joker is the power of imagination and the realization of it. As Joker's are wild they theoretically have no limit. However to be most efficient Tamaki created a sort of grid in his mind to represent his building space (Think gummi ship builder in the Kingdom Hearts series). While his power theoretically has no limits Tamaki very much does.

    Each of his creations is permanent so he has to think carefully about what he makes. Also each creation has a sort of 'file size' Tamaki at this moment only has enough proficiency with the Red Joker to create three objects. As his fullbring upgrades itself he will have more 'memory blocks' with which to save his new creations. As of now he has the Red Joker armor, Plasma Vulcans, and Adjudicator. The inspiration for these creations were the superheros that he watched on tv that he desperately wanted to be. This also unfortunately means that Tamaki will never be able to use his powers to their full extent. Unless he were to some how transcend the limitations of his humanity he will only be able to use a portion of his power.

    The Red Joker armor is focused more on mobility and accuracy over raw protection. Also it boasts substantial firepower, in the form of a predominantly plasma-like spiritually powered array of weapons.

    Plasma Vulcans- These spiritually powered paired gatling guns are the Red Joker's primary method of attack. They are stored in the armors arms when not in use.When deployed, the protective sheaths retract, allowing the guns to 'pop up' for rapid fire. The firing mechanisms are stirrup-grips clenched in Tamaki's fists, preventing his hands from being used while the gatlings are deployed. They even have advanced heat sinks and coolant circulators, to better regulate waste heat buildup.

    Adjudicator-The initial melee weapon of the Red Joker. A crimson kite shield bearing the Red Joker's emblem, the Adjudicator is both shield and sword at once - When the spirit energy beam emitters lining the edges of the shield are triggered, a powerful cutting field expands beyond the cover area, forming a double-ended cleaving blade. The Adjudicator is balanced to be swung with comparatively little effort, and conceals a Pile Bunker weapon - A retractable pneumatic spike - in the tip, to compensate for the lack of a proper stabbing point.

    However, the energized blades draw power from the left-arm Plasma Vulcans, rendering them unusable while the cutting fields are active. The Pile Bunker also has an effective range of less than a meter, and is slow to retract - Effectively rendering it a close-range (but extremely lethal) last-ditch weapon.

    Crisis Arm- The Crisis Arm is a power fist composed of superdense alloy, inspired by many a mecha anime. When manifested, gravimetric suspensors support the titanic weight - Allowing the user to throw punches of appalling force. When focused on a single target, the directed-gravity system can be disabled just before impact - Ensuring that the opponent takes the full force of the blow.

    Due to the tremendous energy requirements of the Crisis Arm, it gradually drains the user's energy while in use. This means that it is best to use a equip, attack, and then quickly de-quip weapon. Either way it is a great addition to the Joker arsenal.

    Plasma Castor- A powerful close-range cannon, which fires a massive short-range blast of cohered plasma. The blast rapidly disperses, rendering it ineffective at long range; However, it's a lethal infighting weapon. However with incorperation the same systems as the primary Vulcans the Plasma Casters The spread has been reduced by a 'smart-choke', allowing the delivery of a greater payload at a longer effective range.

    ...It's still pretty much a Plasma Shotgun, though.

    Assault Shroud- A nanomaterial reservoir, in the form of a long coat/duster made of tessellated hexagons that originates from Tamaki's scarf when engaged. It is colored black with an Ouroboros symbol on the back. It provides a kind of ablative armor, reducing the effect of enemy attacks.

    The Shroud is a potent defense against impact and low-velocity assaults; Reinforced by silver filaments, the Assault Shroud is also more resilient to cutting attacks - However, energy attacks continue to pose a problem, as they disrupt and corrode the Shroud itself.

    The Shroud can also:
    1.) Create afterimages to confuse targets, at the cost of rapidly depleting the Shroud's nanomachines.

    2.) Jettison 50% of its mass, to create a mobile decoy. These decoys dissipate after receiving a single attack - But to most targeting sensors, they're indistinguishable from yourself, posing a potent distraction.

    3.) Be deployed to create a superdense physical barrier of overlapping hexagons. This completely depletes the Shroud, but offers substantial protection until destroyed; The barrier is immobile, but can be dispersed at will. Also known as the Assault Shroud's 'Fortress Mode', it creates a potent defense, at the cost of surrendering all offensive capability.

    tl;dr - You can't shoot out of the barrier, or see very well out of it; It is, however, extremely difficult to destroy it.
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    Last edited by AnimeKid; 2013-11-21 at 11:40 AM.

  15. - Top - End - #15
    Troll in the Playground
     
    Frozen_Feet's Avatar

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    Zheng Li Lin
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    Age: 1080
    Height: 151 cm (4'11.4")
    Weight: 50 kg (110 lbs.)
    Station: Captain of Medicine & Logistics Division

    Description:
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    You could hardly think of a more harmless looking person. A small, oriental-looking elderly person with short, black but greying hair and brown eyes, with face covered in wrinkles brought by age but always smiling. Li's Shihakusho looks like it's greying just like its owner when you catch a glimpse of it past Li's long-sleeved white Captain's Haori. Li usually carries a white bamboo crane for support - this cane actually hides Hēi lín inside.


    Personality:
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    Meek. Mild. Gentle. Kind. These are words you often hear people using of who bad tongues claim is the "weakest Captain ever". But while true, Li is neither a coward or harmless. Despite life-long devotion to pacifism and unwilligness to violently oppose even sworn enemies of Seireitei, Li does not forget, and sure as Hell does not forgive. So unless you want next time your disjointed limbs are put back in place to be much more painful than necessary, you should behave yourself.


    History:
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    Li has always disliked combat and violence, seeking a peaceful solution whevever possible. Never quite fitting into the Shinigami lifestyle, Li was relegated to Medicine & Logistics, and never really expected to rise above sweeping floors. But ages passed, and Shinigami who fought at the frontlines died and were replaced. Li remained, humbly working to keep the soldiers fed, clothed and treated back to fighting condition when injured.

    This continued for centuries. Med&Log grew from a mere reservoir division and repository for less skilled warriors into a respected medical facility, with even the reckless Combat Division coming to grudginly respect those who'd stitch them back together after their sparring sessions got a bit too rough or they bit more than they could chew when fighting against Hollows. Li, being the longest lasting member of the Division, had come to know its methods, policies and personnel inside out. When leadership of the Division changed, the old Captain having been promoted to Royal Guard, the new one took notice of this curious unseated cleaner, who seemed to know more of the Division matters than she did! She began consulting Li for advice, and Li complied.

    Soon, Li was promoted to a Vice-Captain, due to always having the right answer to the Captain's question. And in that role Li would serve for another couple centuries, giving advice and organizing everyday affairs so the Captain's attention would be spared for more important things.

    But this position did not come without its pressures. The Captains urged, and eventually ordered, Li to improve in combat skills and co-operation with Hēi lín. Li found this distasteful, but eventually had to comply as to not let the Division down. Through sheer amount of time spent and experience gained this reluctant practice lead to Li achieving Bankai, but in this occasion Hēi lín broke Li's left leg and it never healed quite right. Li tried to hide this fact, but then-current Captain noticed, and so Li was eventually destined to take her place at the helm of Med&Log.

    Li probably would've probably joined the Royal Guard along other old Captains, if not for a great Hollow incursion to Rukongai 75 years ago. Due to a series of unfortunate incidences, Li was forced to get on the field and fight off a group of Menos, but in this events one of them crushed Li's lame leg - it had to be amputated and replaced with a titanium prosthetic. This injury was deemed too big of a handicap for Li to serve in the Guard, and even Li's career as a Captain seemed like it'd come to an end. But due to Hollow attacks declining and then stopping entirely, Li remained in the job.

    Lately, Li has also been serving as the Head Teacher of the Spirit Academy. Dreams of finding a successor and retiring peacefully from Captaincy were unfortunately ruined by current conflicts.


    Story So Far:
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    Li made debut to patch up Suou Nicole, new Pack rectruit, after she was roughed up by her new superior Kiba-san. While allowing a healing concoction to work its magic, Li also discussed details of the earlier Captain's meeting with Med&Log Vice-Captain. After Nicole was fixed, Li told Nanoha-san to escort Nicole back to Combat Division Barracks.

    Immediately after, Li went to meet with Yasunobu Sawada, to discuss the "Scarlet Garden" incident and missing SSI personnel. After expressing distrust of Sawada, Li returned to Med&Log.

    Later that evening, Li held a special meeting to discuss with long-time friends Isamaru Myojin and Suzaku Fuyy of what to do about their dysfunctional Commander-Genetal, as well as sharing the theory of assassination of the Suou family and the two Captains who died in the Scarlet Garden. Li decided they should work to re-establish Gotei 13.

    The meeting was interrupted by return of Tsukino Hikaru, who wanted to know what she'd missed in the Captain's meeting. The two also shared opinions on Kiba-san's performance. Speak of the Devil, Kiba-san soon barged in... but before they could talk more, an attack against the Spirit Academy alerted them and they hurried over to the training grounds.

    While the Hollows were responsible for the attack, the prime cause of casualties turned out to be a student, Sabitsura Sho. As both Li and Sawada saw potential in her as a biological weapon, Li decided to make her a member of Gotei then and there and told her to follow so Li could test her skills.

    Unfortunately, things did not go as planned. Based on a very dubious possibility, Sho challenged Li to a duel for Captaincy. Li halted Sho's attempt through clever swordsplay and the ability to control plants - Li almost killed the girl by causing fern spores to sprout inside her skull. However, the Captain was also badly injured, being poisoned by Sho and then stabbed in the shoulder.

    Li left to treat said wounds, leaving responsibility of Sho to Yasunobu Sawada and Nanoha Shigure. Sadly, the latter forgot to collect Sho's zanpakuto, leading to problems later down the line.

    Next morning, Sawada met Li in the alchemical gardens where they dicussed Sho's fate. However, the discussion soon turned sour and Sawada left with cryptic words, without anything really being resolved.

    Following that, Li visited Sho to explain her current predicatement. The message didn't get through, and immediately after the captain left, Sho eloped. Li would later send her a letter to reprimand her of her actions, and ordered several inconveniences for the girl as a punishment, such as docking her pay for two years to come.

    While others were dealing with Sho's retrieval, Li went to talk to the Commander-General. As a result of said talk, a new Captain's meeting was called to take place the day after.

    In the Captain's meeting, Li was first appointed as the new Commander-General of Gotei when Li's peers heard of Death's resignation. Next, it was decided that Gotei would once again be rebuild to more than 6 Divisions. Before the meeting could conclude, however, Hollows appeared at the north gate, uncharasterically to negotiate rather than attack.

    This caused not a small amount of doubt and discord among the Captains. Kiba, acting Captain of Combat Division, left immediately. When it started to seem other Captains would be unable to focus without someone assuming control of the situation, Tsukino Hikaru, Captain of Reconnassaince, was excused from the meeting to take care of it.

    The meeting progressed and the lay-out for two new Divisions were decided, and then the meeting was put on hold as Li awaited for Hikaru and Kiba to return. However, before they did, Yasunobu Sawada, Grand Sorcerer of SSI, left to chase the Hollows. Upon this event, Li suggested Gotei's research & development would be separated from SSI to a new Engineering Corps.

    After Kiba and Hikaru returned, the meeting tried to decide how to respond to the Hollows' offer for peace. Hishikawa Setsurou stumbled in to inform them that yes, the city of Las Noches does exist. Much debating ensued, but no agreement was ultimately reached. Kiba left in fury, saying he could not support Li if Li advocated accepting the offer. Li proceeded to make an announcement about Li's new position, as well as Gotei would react for the following week.

    Next day, Koutetsu Hideki arrived to inform Li about an alarm requesting the Commander's password. After giving it, Li and Hideki were presented with aged and confusing information about several (supposed) Gotei detainment facilities. As little could be told based on the info, Li ordered declassifying of the data, so Reconnassaince could go and explore those facilities in the living realm.

    After Hideki left, Nanoha Shigure arrived and offered Li some tea. The commander happily accepted, and poured some worries on Shigure. Shigure, understanding the situation, offered Li some comforting words. Encouraged, Li ordered a new, wooden prosthetic, and then went on to find Hei Chen and Naganori Igarashi to discuss details of Gotei's new Ministry of Defense. Later that day, two visitors from teh Royal Guard arrived, and Li arranged lodging for them. Li also visited Sabitsura Sho, to lecture her of the limitations of Kaido (backed with its inventor), and telling her how she would be punished. Li also reprimanded Li's past Lieutenant, Lucita, of her too lenient attitude towards the problematic new trooper.

    As other Captains ponderer their replies to Jehoel's offer, Li used Li's nights to groom Li's new Vice-Commander, Koutarou, to be a worthy successor. To this end, Li summoned Death (now revealed to be Izanami) back from retirement, as well as Kisaragi Saruhiko of the Royal Guard, to tell him the long history of Gotei. Li also asked Izanami to retrieve one Hollow Hideki's work on the alarm had uncovered. However, Li did not foresee this Hollow being Reene Lucaster and one of Izanami's past friends. When they returned without informing Li of this first, the situation became tense. For a moment, it almost looked like a fight would ensue between the old and new Commanders, but after Reene showed support for Li, the situation was defused and the two were taken into Seireitei. Izanami was put on trial for her misdeeds and placed under watch of Hiraku Masaru of the combat squad, while Reene was made to stay in Black Dragon Gate untill negotiations with Las Noches would conclude.

    At the day of decision, Li embarked to Earth with several high-ranking officers. They met up with Jehoel Yurius, Kyoki and Tinja Corva on Mt. Fuji. However, amidst negotiations, the alarms flared up again, revealing an attack on Seireitei and Mt. Himalaya. Li told members of Li's retinue to return to Seireitei, while Li remained behing to keep negotiating. As the Arrancars did nothing hostile to stop them, the negotiations continued, and Li even managed to convince them to help with situation at Himalayas. Kyoki and Tinja departed, going to intercept the enemy there. Li and Jehoel continued negotiating, eventually reaching agreement. That day, a truce between Las Noches and Soul Society was reached.

    Towards the end of negotiations, a mysterious human arrived. Li, not knowing this person, left him and Jehoel to their own devices. Taking three hectares of Aokigahara forest with Li, the Commander returned to Seireitei. There, it turned out the attackers were member of an insidious cult, worshipping the 1st Hollow King as a god of sorts. They had come to "free" Reene Lucaster, even though she was not even a prisoner anymore. Despite best effort of Ishinomori Koutarou to convince her otherwise, Reene was more than happy to take this opportunity to leave and resume her position as the inoffical Queen of Hollows.

    Even death of Alexandra, the Cult's human leader, did nothing to deter their plans. Instead, ancient servants of the King descended on Seireitei, providing the cultists and his Queen with means to escape. Desperate to stop them, Koutarou used a dangerously powerful technique, placing in peril not just his own life but that of Li and several others. Only due to unexpected benevolence from the King's part were they saved, and only Koutarou was left incapacitated by his own attack. Li rushed in to evacuate Li's underling and took him to Kisaragi Saruhiko to be healed.

    When Li was away, Izanami decided to have a fit, and broke loose on Hiraku Masaru. When LI got back, the situation had already escalated to the level that several other officers had to work to contain the fighting. Takeshi Sato, Captain of the Reservoir Division, expressed desire to help Masaru against his wishes. Li gave him the permission, but the fight was over before he could do a thing. Izanami vanished inside Masaru, and the latter was retrieved and put under watch of Hishikawa Setsurou, now appointed to be secret leader of Internal Security.

    After the situation was over, Li used power of Li's Bankai to fix the destruction wrought by the cult and Izanami. Then, the commander retreated to conduct research, leaving Engineers to do the rest.

    For the next three weeks, Li toiled to create a means of mass-producing new Shinigami, as well as finding an "antidote" for Izanami's presence in Masaru's body. As Li could not do everything alone, Li ordered Michael Harada to create an algorithm to reverse-engineer the White Plague for this task. Once the scientiest was convinced, Li took some experimental drugs from storage and planned to see Koutarou and Masaru. However, Takenaka Chouko interrupted, informing Li she had created a new prosthesis for the Commander. After receiving this new invention, Li continued to Medicine and Logistics.

    Upon finding Koutarou had regained consciousness, the commander reprimanded him of his stupidity. The Vice-Commander did not take it kindly, and suffered a minor break down. Li decided to order him to teach at the academy for the time being. Then, Li went to talk to Masaru, who had become increasingly nervous and angry at the commander for being stalked by Internal Security. Li did Li's best to ease his worries, and put him on extended medical leave to regain his nerves. Li also told him to start working towards Bankai, promising him a vacation and a secluded spot to do it in.

    After settling things with Masaru, Li had to visit SSI and Castus Vern. An unexpected message from Alice Ruggles had arrived, originally meant for Sawada. As Sawada was dead at this point, the message ended up with Li instead. This caused some conflict with the SSI, as Castus and others wanted to help brining Alice back, even though Li had not requested that and didn't even know where Alice was. Li, deeply distrustful of the SSI and Castus in particular due to Sawada's actions, told them to not worry about it. Li left them to continue their plans on a railgun and went to give orders to Hiju Najeiru, to keep the Combat Division running despite absence of Kenpachi Osuma, Kiba and Masaru all.


    Abilities:
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    Tai Chi Grandmaster: Li knows and has mastered all forms of Tai Chi ever invented, both with weapons (Zanjutsu) and bare hands (Hakuda), including legendary mystical healing and pressure point techniques (Healing Kidõ). Li practices them to stay in harmony with self and the world, and would rather never use them for violent purposes. Alas, life is not always so kind.

    Professor of medicine, biology, anatomy and janitoring: through ages spend on mending wounds, growing herbs, studying strenghts and weaknesses of spiritual bodies as well as sweeping floors, Li has almost immaculate understanding of these topics. Few are the ailments Li can't treat, and no pair of socks goes unfound and unaccounted for.

    Holder of alchemic secrets: Li can create concontions that defy natural laws and expectations, capable of curing most known diseases and toxins (and perhaps some unknown ones too) and even gluing severed limbs back together. Or they could give you diarhea or turn you into a toad if you've been unruly. Many rare and esoteric ingredients are required for making them, often grown or stored in Med&Log facilities for this sole purpose. (I mean, what else do you need rat liver for?)

    Frail: old age and injuries that will never heal have taken their toll, weakening and slowing Li down.



    Zanpakuto: Hēi lín ( 黑林 ) ["Black Forest"]
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    Description: Hēi lín is a bronze taijijian with a black handle, sheathed inside a white bamboo cane.
    Spirit & Inner World: Hēi lín is dark and threatening forest expanding measurelessly into all directions. There are no animals in it, and it is always eeriely quiet. Should one wander far enough from a small road endlessly continuing through it, one could find small brooks, omnious stone circles, and even lakes and rivers, but no place can be found more than once, as if the trees were alive and actively working to confound the unfortunate person trapped among them.

    Shikai: "Grow."
    Description: Hēi lín's blade becomes wooden, but it remains as hard or harder than most steels. Its sheath seemingly returns to life and will suddenly grow into a full-grown bamboo tree if planted to the ground.
    Power(s): Hēi lín holds command over all plants, and can make them grow, sprout flowers and fruit or wilt just like its wielder wishes.

    Bankai: Wúxiàn de hēisè sēnlín ( 無限的黑色森林 )["Limitless Black Forest"]
    Description: The blade of the taijijian now springs to life as well. It can now grow to the size of an ancient fir in a matter of seconds and sprout branches to block or entangle an enemy.
    Power(s): Li's Bankai returns to life all dead plant matter within 100 meter radius, and can make any plant suddenly grow into humongous proportions. With this power, Li could single-handedly rebuild all houses destroyed by the Menos attack 75 years ago, making trees grow into shapes of ready-made buildings.

    Li has not used Bankai for 75 years. Bad tongues claim Li is too old or weak to do so anymore.


    Akai Ekibyõ (the Red plague)

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    Akai Ekibyõ is a modification of La Plaga Blanca. It shares its means of transmission and its persistence across reincarnations. However, the part of the disease that contained the essence of a Hollow, has now been replaced with essence of a Shinigami. So for their similarities, Akai Ekibyõ has very different symptoms.

    There are two different strains of AE. Their particular idiosyncracies are dealt with below. The effects caused by both are as follows:

    Living humans don't notice a difference. A near-death experience or encounter with a spiritual entity might trigger their latent powers prematurely, but usually they become Shinigami only after death. Unless trained, they will not become particularly powerful as such, or gain a zanpakuto.

    Pluses instantly awaken spiritual power. Unless they seek help and training, they are likely to lose control of their powers and injure either themselves or others. At worst, the soul self-terminates and is reborn on Earth.

    Shinigami experience a sudden increase in power. If they were at diminished capacity or wounded, this probably only serves to heal them. If they were at full capacity, the end-result is similar to overhealing via Kaido. At worst, the soul self-terminates and is reborn on Earth.

    Ordinary Hollows experience a sudden increase in power, and change in anatomy, but lack spiritual integrity to survive it. The Hollow self-terminates, belching out a grotesque red butterfly (manifestation of the Hollow's soul) which will hopefully reincarnate as a Shinigami.

    Non-sentient Menos survive the increase in power, but then the disease tries to bestow memories to them (see below). As there's no aware personality to receive it, the disease tries to awaken one. This causes a cascading reaction which makes all of the dormant souls awaken. The Menos is torn apart, belching out a flock of red and blue butteflies. Some of those will carry on the disease, some will not.

    Sentient Menos can survive all steps of the disease, undergoing a phenomenom similar to natural arrancarification. It is very painful and leaves the Menos weakened as inhuman parts of their bodies are ejected.

    Natural Arrancars register as Shinigami to the disease, and undergo similar effects. However, their bodies will always count as wounded. Over a long period of time, the disease will try to regenerate their hearth. What this process entails if completed is unknown.

    Artificial Arrancars don't register as Shinigami, and the disease will try to grow a new Soul Chain and Soul Sleep for them, despite the Arrancar already having those. These new, excess organs will generate large amounts of Shinigami Reiatsu, which will likely exceed the body's ability to handle it. If nothing is done, the Arrancar's soul will self-terminate. This fate can be averted if the new intruding organs are cut out, but this runs the risk of damaging the Arrancar's own organs. (The cut-out organs will explode with considerable force.) The operation may save a life, but leave the patient powerless. If a way is found to let out the excess Reiatsu untill the body becomes accustomed to it, the new organs will eventually merge with the Arrancar's own, and the Arrancar will return to normal.

    In any case, a person infected with the original Plaga Blanca is effectively immune to Akai Ekibyõ, and vice versa. Both diseases attach to same spiritual receptors and can not knock each other loose, so there is only room for one to afflict a person at a time. People infected with one disease can still be symptomless carriers of the second, but this only lasts for their current incarnation.

    Additional effects: Strain I:

    This is Li's first attempt at crafting this disease, combining the original La Plaga Blanca microbes with blood of Izanami-no-Mikoto. This strain is unstable and very likely to cause Reiatsu overload. It also contains traces of chemicals used to alter the disease, so the first generation of infectees will be subject to uncontrolled mutations and bodily changes, which will often result to them becoming more like Izanami in appearance.

    More distressing than its physical side-effects, however, are the mental ones. The strain bestows upon its victim memories from Izanami herself (or any of her past incarnations), but these memories are fractured, scrambled and often non-sensical. These memories may emerge any time the infectee uses his newfound powers. At worst, they may lead to a full-blown psychotic episode, where the infectee thinks s/he truly is Izanami! These delusions can be treated with psychological counseling, but even after the infectee is convinced that no, s/he is not Izanami, other mental problems such as delusions of grandeur, heightened sense of importance, depression or mania are likely to persist.

    However, sometimes something useful is filtered through this mess, and an infected person spontaneously comes up with an idea or skill Izanami might have had in the past. These fits of insane genius might allow them to reverse-engineer abilities and devices they otherwise have no knowledge of.

    Additional effects: Strain Z:

    This is Lis's second attempt, created using blood of Zheng Li Lin. Instead of being direct, mutated offspring of Plaga Blanca, the microbes have been synthesized in the manner of artificial souls with the original disease's transmission mechanism copied over to them. It is much less volatile, and takes significantly longer to generate dangerous levels of Reiatsu in the infectee's body. It may cause greenness of skin as chlorophyll is created in the infectee's bloodstream. Other side-effects may include sudden affinity for gardening.

    After the strain is done with physical changes to a victim's body, it alters their brain slightly to create a new domain in their sub-conscious. This domain can be entered via dreaming or meditation, and appears as a large forested area. This forests contains memories and teachings from Zheng Li Lin. At times, a remnant of Li may manifest as two wood-sprites, appearing as a young boy and girl of asian origin. These sprites may answer questions and teach to the infectee history and skills of the Shinigami. The knowledge one can accumulate this way roughly compares to Shinoreijutsuin curriculum. The whole wealth of Zheng Li Lin's experience is never available to a single person, with only the strongest memories and bits and pieces of others persisting.

    However, trying to pry too deep via introspection might not be exactly wise. Spending more than an hour in the forest causes it to expand and consume more of the victim's mental space. Concurrently, the forest becomes darker and less homely, and the sprites become fickle and demonic in both appearance and personality. Anxiety caused by this forest may eventually spill into everyday life of the infectee, rendering them paranoid and afraid of trees and the dark.

    If the infectee goes through proper Shinigami training, this mental domain is eventually subsumed by their sword spirit and loses revelance, but never completely disappears. A Shinigami who has acquired at least Shikai before contracting this disease will immediately recognize the forest as unnatural result of some intruding presence.


    And here's the Division:

    The Hospital Division: Medicine & Logistics

    Spoiler
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    Shinigami are warriors. At least, they've all been warriors since founding of Gotei. Unfortunately, not everyone with Reiryoku is very well suited for such life. From the start, the fearful, the meek and the frail were placed into their own compartment, and given those duties in Gotei organization that more worthy warriors saw to be beneath them. This included things like waste disposal, cooking, farming, janitoring, making clothes, tending the wounded and fixing broken equipment.

    But from these humble beginnings, the Division for "cowards and women" grew to be something more. As Gotei expanded and focused more on hunting down Hollows, the services provided by Medicine & Logistics became increasingly more vital as the other Divisions just didn't have enough men to keep doing all menial labor by themselves.

    The final turn that cemented Med&Log's place as respected organization standing side by side with other Divisions happened when "Cult of the Ho-ou", an esoteric offshoot of the Order of Eibon consisting mainly of women, took its home there and started systematically teaching secrets of alchemy to the Division healers. This lead to a huge improvement in overall healthcare in Soul Society, and culminated in founding of the oldest still standing hospital 1000 years ago.

    These days, Med&Log operates three big hospitals inside Seireitei, two for Gotei warriors and one for Noble patients. It also has a ward inside the Spirit Academy, where Officers from all Divisions are occasionally gathered to learn first aid and emergency medicine. In addition, Med&Log oversees food production in the Rukon and is responsible for maintaining a steady flow of resources to and within Seireitei, as well as maintaining food caches and greenhouses in case of siege.

    Major Locations:

    Monastery of the Ho-ou:
    decorated with a large banner bearing a picture of its namesake bird, this is the old name for Seireitei Main Hospital, which also serves as Med&Log headquarters and holds the Captain's office. It's a big, ancient caste made of white marble.

    West Gate and East Gate Hospitals:
    the other two big hospitals, these are much more modern in appearance than the Monastery, and hold cutting-edge medical equipment supplied by SSI, or made by Med&Log themselves based on modern mortal innovations. They are located near their respective gates. West Gate Hospital is normally reserved for nobles, but due to recent disasters has had to accommodate many ordinary unseated as well. East Gate is currently horribly overcrowded, as it is the place where most newly-injured Shinigami get taken.

    Seireitei Central Mundane Utility Warehouse: this place is just as boring as its name suggests. An area densely packed with grey storage halls, it's where Gotei stores everyday items, such as, say, brooms, pencils, office paper, eating utensils, socks, tabi, hakama, haori, yadda yadda. If you ever need a new pair of socks or a hole in your Shihakusho fixed, you go here. Poorer unseated can also come here to have their laundry done - poorest unseated will do the laundry in hope of extra pay.

    Alchemical gardens: Consisting of three big greenhouses covered in dark blue glass, these facilites exist for storing and growing... things that see little use beyond esoteric healing arts and alchemical concoctions. While SSI might sometimes need something from them, these greenhouses exists mostly for the convenience of Zheng Li Lin. No-one can really pin down exactly where they are, because they somehow seem to change place overnight (tales of footprints left by giant chicken legs abound), but "in the direction of Main Hospital" is usually a good guess.

    Organization:


    Captain: While Med&Log Captains have historically been greatest healers in Soul Society, their main function is to ensure safety of their Division, using their great powers so weaker members of the Division can do their jobs.
    Vice-Captain: supervisor of most everyday affairs in Med&Log. Often co-operates closely with HQ to plan and control resource flow within Seireitei.
    Seated Officers: Trained doctors, including specialists such as nerve surgeons etc. Those with most combat capacity are usually capable field medics, and are responsible for guarding the Division.
    Unseated Troopers: janitors, plumbers, farmers and nurses
    Last edited by Frozen_Feet; 2013-12-21 at 06:16 PM.

  16. - Top - End - #16
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    Hanare Snooze
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    Age: 175 (looks like late twenties)
    Gender: Male
    Height: 5'10
    Weight: 190 lbs
    Side: Seireitei. Seated Head of the Artillery Squad of the Pack

    Appearance
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    Hanare is a slim man. He has green eyes and wavy, dark greenish brown hair that ends at the top of his neck. He keeps it unkempt and loose. He also has a faded beard and goatee.


    Personality:
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    Hanare is a lazy and unenthusiastic character who apparently spends much of his time daydreaming. Not much affect him but hearing his name spoken aloud multiple time, due to is hatred of it's girlishness. Although lax, Hanare has no problem fighting or giving orders.


    Abilities:
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    Hanare is skilled with all areas of combat and healing. The most notable attribute he has is his precision and hand speed. Despite his ranged specialty, he is skilled in close combat as well and stresses this in his soldiers.


    Zanpakuto:
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    Name: Kissaki

    Release Command: "Mark, Kissaki!"

    Appearance: An average sized katana, with a dark green hilt.

    Shikai:
    Spoiler
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    Appearance: The b;ade thins. It grows upward, curves back, then curves again up to a point. Another smaller blade curves down from the hilt. A third blade juts out the katana's crossbar. The final shape resembles a yumi longbow with a ready arrow.

    Abilities: Hanare can wield it like a normal katana but on command he can fire the "arrow tip" at his target. Although painful, the true power of Kissaki is that someone who is hit by the tip cannot evade Hanre until they are stuck by him. Hanare will always know the marked targets location and all kido done by Hanre will seek the target until deflected or it hits.




    Lyco Spidaez
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    Age: ~100 (Visually roughly 18)
    Gender: Female
    Height: 5'
    Weight: 100lbs
    Reiatsu: A light blue
    Affilition: Las Noches

    Appearance:
    Spoiler
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    Lyco looks like a short female hollow with purple hair. Lyco is small but her constant toothy frown is imposing and frightening. The remains of his hollow mask is a strange shape that resembles a pair of goggles. It has eight holes, four small holes on the bottom, two large one above those, and two at the top of her head. Her hole is in her abdomen, covered by her long dress.


    Personality:
    Spoiler
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    Lyco loves to fight. Fighting is her food and sustenance for being. To her, where two warrior met, they must merge and become one though combat. Whoever promised her battle has her weak loyalty.

    Though she loves combat, she prefers duels. She hates helping others and others helping her. So she is a terrible team fighter.


    Ability:
    Spoiler
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    Lyco's sonido and hierro are her main tool as she viciously attacks enemies up close. Despite looking like a teenage girl, her assaults are as terrible as her ugly frown.

    Zanpakuto:
    Spoiler
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    Name: Araña Licosa

    Release Command: "Hunt, Araña Licosa!"

    Appearance: Araña Licosa looks like a large club. The back side of it is bladed however.

    Resurreccion:
    Spoiler
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    Appearance: Lyco becomes a centaur-like creature. She appears as humaniod from the waist up, with his lower portions replaced by the abdomen and legs an immense spider. A series of bump sit on her abdomen like an egg sac. Lyco also gains 4 pairs of eyes as her hair recedes back. She grow grows fangs.

    Abilities: Lyco's Sonido and Heirro increase, making her a very tough and fast fighter. More importantly, she has a poisonous bite or spit that slows and softens the victim as it liquifies their innards. Eventually, a poisoned victim will be soft enough that her club zanpakuto will break or club bones with a slight touch.


    Segunda Etapa:Not reached
    Spoiler
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    Appearance:

    Abilities:


    Gitp's No. 1 Rarity fan and Cake hater
    On Vacation until Aug 7th.
    Spell currently researching: Explosive Pie.
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  17. - Top - End - #17
    Dwarf in the Playground
     
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    Dainichi Nyoria

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    Name: Dainichi Nyoria
    Age: Visually Mid 30's. Old, very old.
    Gender: Male
    Height: 6'1
    Weight: 173lbs
    Species: Arrancar
    Side: Hueco Mundo

    Appearance:
    Spoiler
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    Coming soon

    Personality:
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    Controlling, aloof in his motives and above all determined to enact his greater plan. He has become convinced that all creation is trapped in one simple cycle; mortals die and become hollows or move on to soul society. Those in soul society exist for a time and then become mortals once more, those who are hollows struggle to survive until their deaths at the hands of shinigami. There are but two escapes from this existence, to become arrancar and exist eternally or to achieve "promotion" from the Gotei, mankind is best served choosing the former due to the near unattainable nature of the latter. Man may only become hollow through suffering and loss, but must be strong enough to overcome that pain, and yet shinigami would take that chance away before you can try. The shinigami inhibit and prevent people their true escape, and as such must be removed.

    Prone to philosophy and introspection, Dainichi uses questions and engineered situations to force those around him to do similar. He considers his own actions neither good nor evil, bu simply necessary. Similarly he believes the actions of all others are simply their nature, but will remove his enemies for inhibiting. with his own.


    Powers:
    Spoiler
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    Generic Powers coming soon

    Resurreccion: Bring final temptation, Mara
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    Appearance:
    From within his mouth Dainichi vomits forth black liquid, it flows down his body covering it in an intricate web of tattoos reminiscent of those on his arms and forehead. Some of these tattoos form the image if monstrous features, four extra eyes, a pair of stylised arms wrapped around his torso and like like, yet strangely amongst arrancar his form remains almost human when released.

    Powers:
    In addition to the expected increases one would expect of a ressureccion, three unique abilties are gained.
    • Klesa-mara
      Dainicihi's voice shifts almost unperceptively; his tones stay the same but somehow strikes the listener reminiscent of a close friend or mentor, usually one now lost. The tattoos scrawled across his form twist and writhe whenever not looked at, twisting into words that spell out self perceived sins of the reader. Each is visible only to the reader and to Dainichi himself, who is aware of any sin present on his body.

      Whilst in this aspect no weapon is present on his person, but instead his cero and bala shift to a new form. They tale upon the appearance of stylised flames and cause no damage in the traditional sense, instead they become capable of bringing out the negative emotions of those they strike such as fear, anger or despair. His touch too can have the same effect, the spiraling lines on his body almost seeming to flow onto his target where touched leaving a black stain.
    • Mrtyu-mara
      In this aspect a simple axe appears unadorned in his hand, initially plain pitted and unadorned, a simple piece of metal. The scrawls on his arm flow down across his hand and up the hilt, firmly attaching the weapon to his grip through spiraling script. All colour drains from his eyes, leaving them as blank voids, some see blackness others purest white. To look directly into those pits can leave you feeling drained and listless.

      The axe itself has a very simple but very deadly power, what it cleaves is not flesh but instead rends and tears the spiritual forces of what it strikes. Harmless to humans, but terrifying to shinigami and hollows alike, the axe gains adornment in filigree of gold and silver spelling out the names of past lives of those it strikes. The blade passes harmlessly through flesh but causes great damage to the spiritual energy of the target, draining reiatsu as if the victim is experiencing great exertion. Sufficient damage from the blade can drain spiritual energy completely the results of which can be very dangerous. Similarly the axe can be used as a defence against spiritual attacks such as Cero or Kido.
    • Skandha-mara
      The final and most insidious aspect of Mara, Dainichi chokes a long straight blade, coated in black bile which slides off revealing its nature as ink staining the blade with tattoos to match his own.

      The blade attacks the five aspects that make up a being, each in escalating degrees of danger. As battle rages the blade moves through its five stages outside of Dainichi's control. The blade initally cleaves simple form, moving to attacking the victims physical sensations, onto their perceptions of the world around them, onto their ability to think and make rational decisions onto finally their personality itself, leaving victims empty husks within their own bodies.

      Secunda Etapa: Damm them by my true name, Devaputra-Mara
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      Spoilers




    History:
    Spoiler
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    When one us first awakens from death, our only thought it loss at whatever have lost. Sorrow turns to rage, and guided by hunger we consume the dead. The clever or the strong might escape the watchers and one day hope to survive long enough to disappear into a mass, our identities once again obliterated. Those of us who's memories are too strong for that, with a force driving enough to overcome that vast sadness are reborn, upon the flesh of our fellows we become ourselves again.

    This is not enough though, we loose who we are, we regress and fail and so we must continue to find how we define ourselves. Many walked this path and had not the strength to walk onwards, many are a part of me now, they found their escape from the cycle and it becomes my duty that they not return. It is in our nature to seek out that which is akin to us, taking in what fits our ideals and discarding the rest. I found a shinigami, a strike team so he said. He and his fellows to enter the endless sands in the hopes of capturing specimens, his "science division" wished to pick us apart, to reduce us to their cycle so that they might better learn to kill us. I spoke within at length, amongst the tattered forms of his squad, then I subsumed him.

    Devouring hollows had helped me maintain my definition, but now I redefined myself. I escaped their cycle truely, I ceased to hunger and could merely exist. I had to share my triumph, I gathered other hollows about me. Some managed the leap, others failed and slowly but surely a handful of them made it past their time as mere hollows. I found others like myself, those who had made that leap on their own, together we built a city. A glorious city, a monument to our freedom from the reapers' cycle. Under direction they martial our forces, they train and prepare. Soon we shall free everyone from the imposed tyranny of the reapers.



    Sterling Félix
    Spoiler
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    Name: Sterling Félix
    Age: Visually roughly 18, in actuality who knows with hollows
    Gender: Male
    Height: 5'6
    Weight: 126lbs
    Species: Arrancar
    Side: Hueco Mundo

    Appearance
    Spoiler
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    Small amongst the other arrancar, Sterling doesn't cut the most imposing of figures and doesn't feel he has to. Neither heavily built nor tall, it would be easy to mistake Sterling for a noncombatant or even a mortal at first glance if not for the telltale signs of an arrancar. Hot pink finely groomed hair sweeps across his facial features kept in fashions trendy in the mortal world, from those strands a pair of white triangles of bone form a facsimile of feline ears. His eyes are amber and the pupils elongated vertically, tatooed a short distance below each eye is a slightly curving black triangle reaching just below his nose in height. Metal rings appear to have been drilled in to the bone on these as they are met by tiny fractures in the smooth white surface.

    His attire is an odd departure from the simple white jacket and haori of most of the soldiers of Hueco Mundo; he wears a white sleeveless crop top with a zipper reaching from the center of his chest to the bottom of the top, and pair of just shy of knee length black shorts. Upon his exposed midriff are a pair of black triangles to match those on his face. Extending from a pair of more traditional boots are knee length socks of alternating black and pink to match his hair. When visiting the mortal world he often collects items of clothing or accessories to add to his attire, but they rarely remain a fixture for long.

    His hollow mask takes the form of the ears that adorn his head, the bone curving round under his hairline to form a collar like formation round his neck the front of which decorated by a small set of pointed teeth. It also forms a short tail which snakes from a slit in the back of his shorts made of a series of linked vertebrae. His hollow hole is located in the center of his chest and is visible when he pulls the zip up on his top.


    Personality:
    Spoiler
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    Vain, arrogant, ultimately self serving and a touch unhinged. Sterling is an entity hooked on life, treating the world like a game and one he intends to win. This leads to him being driven and focused in rather odd directions at times, his motives occasionally bizarre without context. He craves the attention of others, whether positive or negative, and is rarely found on his own.

    As happy to work for another as he is to dupe, beg or coerce others into doing what he wants it is a rare day he isn't working to some kind of agenda, and a knowing grin that shows canines a bit too long is never far from his expression.

    He has no particular quarrel with the shinigami or their allies personally, but neither has he any reason to like them. When he was weak and mindless they hunted him, but now that he's past that the old him, the many old him's, are as good as dead so what is the problem? His friends in the sands want their war however and he's more than happy to oblige, trickery and games are all the more enjoyable when they end in a bloodbath after all.


    Abilities:
    Spoiler
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    Physically Sterling is weak but fast, relying on dexterity and quick reflexes when things get violent. His build is closer to a runner's, some lean muscle but seemingly poorly suited to fighting. When forced into combat he relies on an acrobatic fighting style aiming to use the close quarters of his weapons to get within the enemy reach and become difficult to attack or counter.

    His cero and bala are stunted in their growth, flashy in their image but largely irrelevant in their effects. He is still capable of using them but they would pose little danger indeed for a shinigami or similar. Despite their weak nature they appear visually as imposing of those of other hollows and Arrancar, a useful distraction at least until an enemy fails to dodge one.

    Despite his decent reactions and physical speed Sterling's sonido is also underdeveloped, capable at a base level but little use in dodging any meaningful attack or pursuing a foe at speed. The reason for this is that he has never needed to practice thanks to:

    Salto de la Gatera, Sterling's signature ability as an arrancar. Visually it could be mistaken from shunpo or similar, the lack of warning sound separating it from sonido. In truth this ability is significantly more powerful, though in its use it mirrors those abilities in many key ways its key difference is that it is a short distance teleportation. Sterling can ignore the intervening space between he and his destination, allowing for impossible dodges or bypassing of short obstacles. It is unknown whether he requires sight of his destination as he has never been foolish enough to try without certain knowledge he wont end up in a wall.

    Zanpukto:
    Spoiler
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    Name: Mad Cat
    Release Command: "Grin Wide, Mad Cat!"
    Appearance: A set of brass knuckles with knifelike steel claws extending from them.
    Resurreccion:
    Spoiler
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    Appearance:
    His form gains muscle definition, moving towards a more traditional swimmer's build. The brass knuckles themselves meld into his hands, now covering his hands with a pair of bone plate gauntlets ending in wicked claws which glisten slightly. These gauntlets extend up to his elbow and are inscribed with a single etching reminiscent of his tattoos. A similarly themed set of boots and greaves adorn his legs, pulling his feet up into a vaguely digitgrade stance and tipped with similar though much shorter claws. The vertebrae of his tail splay out into a more bladed shape at each edge, as well as the tail itself extending in length and bulk. His former collar spreads outwards to cover his shoulders and part of his chest in form fitting bone armour, the center of which is adorned with a large row of teeth forming a laughing grimace around his hollow hole.

    Abilities:
    His speed, strength and resilience to harm increase as would be expected in this change of form, as well as gaining his feet and tail as new bladed avenues of attack. Though his heiro increases a small amount, it is much less than might be expected as the majority of gain in defence is concentrated in the areas armored by bone which are used as shields.

    The real danger that this form poses is the potent hallucinogen his varies weapons secrete. The results vary from person to person, though almost unfailingly hamper one's ability to fight. With sufficient exposure to air excess poison will evaporate and likely inhaled by all present, though this presents a much slower and lesser danger than if you got stabbed. Sterling usually aims to simply whittle his opponent down until they can no longer coordinate well enough to fight back before deciding how to finish their encounter.

  18. - Top - End - #18
    Bugbear in the Playground
     
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    The Reconnaissance Division: The First Line Against Hollows


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    Even since the members of the Soul Society started their eternal hunt of Hollows, a portion of them have been devoted to the simple act of patrol. Patrolling their own borders for brave Hollows that want to take the fight to them. Patrolling the Mortal World to prevent the mortals from being attacked. Even patrolling some parts of Hueco Mundo to have an eye on the Hollows themselves. This is something that, to any kind of strategist, is as obvious and necessary as looking where one is walking.

    However, in the beginning, the various divisions seemed to share these duties with each other, using whomever was available for the task. For the most part, this worked fine. But when each division started becoming more specialized, they started having more strict requirements in who was accepted. And the people that qualified had skills that were more suited for a specific task, instead of multiple tasks. As such, fewer Shinigami could spend time in their division's work and do the patrol work needed. So, the Reconnaissance division was created, for those who would spend all of their working time patrolling for Hollows.

    In addition to the patrols, Recon members are also trained in the act of performing a Soul Burial. As they are the Shinigami who are the most frequent visitors to the Mortal World and Hueco Mundo, this only makes sense.

    The members of the division are broken into a large number of patrol teams, which can range in size from four people to a hundred. Sometimes more. Each team is assigned to a specific area of either the Soul Society, the Mortal World, or Hueco Mundo. Three teams of twenty people are also located on the grounds of the division itself, ready to use if another team requires assistance. Each team is lead by a seated officer, with the higher ranking ones leading the larger teams. Or the ones in more difficult locations The captain is most often in the division headquarters, overseeing team activities. The vice-captain is often out in the field, checking on any team at any time.

    At times, teams may be switched from one location to another, if people in their specific team are needed for a certain mission. Usually, however, a team is left in their assigned location at all times. This is so they become familiar with the area, and can learn of any hidden spots or shortcuts or anything else that isn't immediately obvious. Members of a team can request to be switched to another area, if they so wish. Such requests will need to be approved by either both team leaders or the captain.

    Every team member possesses a Reiphone. This is so every member can report any Hollow activity to their team leader, the vice-captain, the captain, or even Headquarters itself, if they have to. This also allows the captain, the vice-captain, and the team leaders to keep track of where their members are. The phones are password protected, so that of they fall into the wrong hands, they cannot be used. The captain and vice-captain's passwords can unlock any phone. As can the Commander-General.

    Team members get a number of days off patrol duty, being allowed to return to the Soul Society for rest and recreation. A team member can refuse this if they want.

    Locations

    Recon Headquarters - This where the captain and vice-captain reside. Besides their quarters, the building also possesses several offices, most commonly used for planning specific missions. The basement of this building holds the main control room. From here, the captain can track all Reiphone locations and communications. There is always a team of ten people in this room, tracking everything they can. This allows for some quick thinking and reaction to various scenarios, and gives every team a source of support from outside of their area. This building is also where team meetings are held.

    Communications Tower - This structure is almost an exact copy of the one at the Command Division, and serves the same purpose. It is connected to the headquarters building, directly feeding into the mission control room in the basement.

    Training Grounds - Located to the west of the headquarters some 300 yards, the training grounds have been built specifically for training skills used by recon teams. Not only does it have two traditional obstacles courses of decent size, the grounds also have a small city area, for training various Mortal World scenarios. There is also a small wooded area, with many traps and obstacles set for training as well. There is even an area devoid of almost all obstacles, left with only sand and rocks. For Hueco Mundo training. It is not uncommon for the Guerrilla Squad of the Combat Corps to hold a training session here. Or for them to hold one with Recon members.

    Barracks - These buildings house the rooms that members sleep in. Members of the same team are usually roomed near each other. This helps keep them friendly with each other. For team-building purposes. Each building has a common area and its own mess hall.

    Ranks

    Captain - The leader of the division. The captain has to approve of any mission a team requests before a team is allowed to execute it. The captain is not often in the field. They mostly spend their time in the control room, keeping track of the teams. The captain will go out on patrol from time to time, though. Mostly to keep their skills sharp.

    Vice-Captain - The vice-captain's main responsibility is to randomly check up on teams, making sure they are following the mission, or checking if they need assistance. In certain scenarios, the vice-captain will join the captain in the control room to oversee operations.

    Seated Officers - These members of the division lead every team. The number of seated officers in the division largely depends on the number of teams currently active. Officers of higher rank will lead either larger teams, or teams in more dangerous areas, such as Hueco Mundo.

    Unseated Members - These members make up the bulk of the teams. Newer members will be assigned to teams in areas with the least amount of activity. Veteran members will usually be assigned to more dangerous areas.
    University of Michigan Helmet design done by myself.
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    It was like The Lord of the Rings and All My Children had a baby with Macho Man Randy Savage and a Whac-A-Mole machine. - Bob the Skull

    This is less like tingling, and more like horrible pain! - Ironman

    Punch first, ask questions while punching. - Vi

    My DeviantArt
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    My Fire Red Nuzlocke comic.

  19. - Top - End - #19
    Ettin in the Playground
     
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    Alice "Rabbits" Ruggles
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    Age: 131
    Gender: Female
    Height: 1.55m
    Weight: 44kg.
    Side: Seireitei.

    Appearance
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    Alice appears as a young adult of an age near a score years, with peculiar white hair, pale skin and blood-red eyes. This snow-shaded shoulder-length hair is usually kept in late Victorian styles. Despite all effort to prevent it, there seems to always be at least a few stray hairs. Though cheerful, Alice's eyes often give an eerie contrast to the surrounding skin and hair.

    Contrary to the hair style, Alice tends to wear practical, if elaborately patterned, clothing. Favouring pants that allow movement over the grandiose dresses of the Victorian era. Depending on the amount of combat acrobatics or Kido expected of the day, Alice will wear any kind of eye-wear from ancient half-moon spectacles to modern protection glasses.


    Personality:
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    Though friendly and polite, Alice's personality has its fair share of quirks and oddities. A particular factor of alienation is the academic speech patterns one picks up from decades of work with the Shinigami Science Institute. A trait not helped by Alice's tendency to give away to tangents and musings that have bewildered quite a few outsiders who merely wanted to know the time.

    Certain aspects of time and its measurements bear significance to Alice. Among them the teatime traditions of turn-of-the-century England, whom Alice will uphold when possible.

    Alice's view on Hollows is a complicated one. On one side, Hollows cause a strong emotional dislike in the once-English Shinigami. But intellectually, their nature sparks a morbid interest. The rest of the afterlife sparks only interest, however.


    History:

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    Born in a time of social revolutions and growing equality on the British Isles and unable to spend terribly long in the sun, Alice spend most of a young life studying and exploring both the mortal and spiritual realms. Already faced with superstitions as a result of albinism and gifted with minor skill in sensing the dead, Alice quickly joined up with other spiritually aware academics and social revolutionists.

    During most of its existence, Alice's group met only friendly pluses and the occasional mystery. From unravelling the last days of library Pluses to devising humorous nicknames based on time-obsessed rabbits in the books of Lewis Carroll, the group lead optimistic lives. Hope and adventures seemingly around every corner.

    Unfortunately, the grouping of those with spiritual powers attracted more than the Pluses they were glad to assist. At the turn of the century, in the midst of celebration, the group were met with the darker side of the spirit realm. Hollows.

    Massacred with such speed that no neighbourhood traveller was alarmed, the students were soon in a terrifying flight from fates worse than death. Inexperienced, many of them were consumed and others scattered with the winds. Alice was among those few saved by the Shinigami, a Hollow's mask shattered by their zanpakuto a hair-breadth from Alice's face.

    Though it took time for Alice to overcome the shock and grief, the Seireitei eventually rekindled the wonder and fascination for the spirit world. Studying for many years, Alice eventually joined the Shinigami. Using the following century used on rigorous training that would become vital at the attack of the Hollows in present day.

    For most of the past century, Alice has been working with the Shinigami Science Institute. Studying both the silly manners of how death might cause a Shinigami's eyes to change from grey to red or ears to turn dog-like to the serious matters of war.


    Story So Far:
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    Present at the aftermath of Sho's battle against Hollows on Academy ground and in charge of gathering corpses for the SSI's research.

    Currently in the Mortal World to conduct research, assist Mortals and if possible create peaceful connections with the Quincy.


    Abilities:
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    Alice is skilled, but inexperienced at swordsmanship and other forms of mêlée combat. Capable in a sparring match and not lost on a battlefield, but it is far from Alice's strong point.

    Alice is skilled at Kido, having spent much time at the SSI in the study of their art and acquiring a small library of versatile spells. Particularly in Bakudo.

    Specifically Inemuri, the forced slumber, and Geki, the complete paralysis Kido, are favourites of Alice's.

    Alice is fast and skilled at flash step to the point of vastly improving combat ability when able to avoid close quarters.



    Zanpakuto:
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    Name: Cheshire

    Sealed Form:
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    Cheshire appears similar in style to a katana in sealed form, but with a slight difference in hilt and shape. Though not enough to stand out, it gives an appearance of oddness or a particularly experimental smithy. The blade itself is almost glass-like in its transparency, creating a hypnotic distortion when swung.


    Inner World:
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    An overgrown park filled with the faint memories of a world fair. Fantastical inventions, figures of exotic animals and food stands all covered with soft grass and sprouting undergrowth. A great glass palace filtering the unusually bright moonlight onto a grand tree that appears both ancient and yet also seems like it had just now turned its last leaf as a sprout.


    Spirit:
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    Cheshire appears as the grinning cat that gave it its name. Seemingly always of a different colour and at various stages of invisibility, Cheshire will often meet Alice while sitting on the branches of the park's tree. Though it will rarely pay attention to whether it is sitting on the top or defying the forces of gravity, considering them far too grave for consideration.

    Though in some ways similar to Alice, not even its owner fully understands the personality of the strange cat. At times, Cheshire will offer Alice cryptic warnings in serious tones while at other times be dismissive of even the direction of the Hollow war. Only thing anyone can tell for sure is that Cheshire very much enjoys wordplay and riddles.


    Shikai: "Let the night reign! Cheshire!"
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    Once Released, Cheshire's form ceases to resemble a physical weapon. Instead dissolving into complex arrays of wispy dark-red smoke, creating patterns around Alice's arms that resemble the outline of a large feline's claws. Though seemingly insubstantial, these paws are no less solid than the sword they were.

    Through a cost of reiatsu, the touch of Chesire's claws will slow the movement of anything they strike. Making foes feel as if time was slipping from their grasp or even allowing Alice to temporarily stop the fall of an object.


    Bankai:
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    Not achieved


    Yamamoto Rin
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    Age: 25
    Gender: Female
    Height: 1.71m
    Weight: 56kg.
    Side: Mortal World

    Appearance
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    Though by no means a body-builder, Rin has a roughed look and posture that suggests that any fight would not end well for the attacker. Rin's larger than average height only add to this impression.

    Though Rin's black hair is long enough to be somewhat impractical, it is kept as well tied back as possible, Rin valuing spartan solutions far above aesthetics. This does make the fact that Rin always keep one eye covered quite obvious, however. Whether it is due to dark glasses or eye-patches, only Rin's left eye is ever seen.

    Apart from hiding one eye, Rin does not appear substantially abnormal. The part-time security guard usually wears exactly the pragmatic clothing that would be expect of the job, simple and durable if not very remarkable. At best, Rin's casual wear can give an impression of Rin being a sleuth detective from old American cinema.


    Personality:
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    Rin is intelligent, but prefers to tackle problems head on and avoids subtlety and elegance as if they were deadly diseases. Paradoxically, Rin is much irritated when this approach is assumed to be a sign of simple-mindedness. Though quite uninterested in socialising, Rin is well-educated and applies the aggressive approach to both the obvious areas in work, but also in areas as odd as literature.

    Rin is not often one to show emotions, but is very much emphatic towards others, if more able to show it through shouts of encouragement than gentle therapy. Rin is eager to stand up for friends and the unfortunate, even if Rin's sense of justice may be considered old-fashioned.


    History:
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    Though born to an average family with little spiritual history, Rin was able to see spirits at an early age. Lucky enough to evade the attention of Hollows, Rin was not much troubled by this ability, being caught up much more in disagreement with a family that valued the traditional roles of femininity over Rin's stubbornness and competitiveness. Eventually, Rin's positive grades managed to cease the conflict, leaving only the odd beings that only Rin seemed to see a problem. meeting no other mortal with spiritual power, Rin treated them as mere hallucinations. Hallucinations that seemed to only appear to her right eye. Not caring for odd looks, Rin took to covering the eye as often as possible, eventually forgetting the spirits altogether.

    That is, until now. Moving to a new city always brings changes, but Rin certainly did not expect to find the supernatural.


    Story So Far:
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    Present at the scene of at least one fight between Hollows and Mortals, but does not yet appear to know about them.


    Abilities:
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    Rin works as a security guard for various employers in the area, most recently getting a job at a museum located near the school area. Fitting this career, Rin has reasonable skills at hand-to.hand combat, though nothing near professional martial arts or Shinigami level.

    Rin is well-educated and skilled at research, though no professional detective by any means.

    Though inexperienced, Rin has the ability to see spirits and has a remarkable resistance to their powers. though far from immune to Kido or Hollow powers, Rin has a much better chance at surviving large spiritual attacks or shrug of minor ones.
    Last edited by Keveak; 2013-05-30 at 05:07 AM.
    Treasured Quotes
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    Emphatic shirts.

    Quote Originally Posted by SiuiS View Post

    At first, it was the smiley faces and the mannerisms. Then, it was the infernal magpie. It struck a chord. A cutely fiendish, macabre chord.

    An then I saw Keveak in the sorting hat and you are just the cutest thing when you want to be. My gosh look at that. It's squee-inducing.

    Avatar by me.

  20. - Top - End - #20
    Dwarf in the Playground
     
    Righty's Avatar

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    Default Re: [BRR] Character Registry

    Guess you can finally add someone to your Rogue Shinigami List

    Name: Hayato Ichimyouri
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    Reiatsu Color: Acid Green (#385E0F)
    Age: 447
    Affiliation: Rogue; Former Vice-Captain

    Appearance:
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    Hayato stands at just over 1.8 meters, wearing his old shinigami uniform that is notably tattered, though some of the tattering seems to be intentional. He has earthy brown eyes, with short black hair with a slight muscular build. He still wears his old Vice Captain insignia on his right shoulder with his Division number scratched out, as well as his dirty yellow sash around his waist. He additionally has a faded gold sash that goes over back where he holsters his zanpaktou. One other item that Hayato wears, exclusively when he is in combat is a pale white mask with black spider like legs curling towards the center of the mask and a blood red grin on it. This mask has been noted to be worn by Hayato only when he is in combat, and is not believed to be a Vizard Mask.
    While in his Gigai Hayato would appear to look like any normal man in his late 20s. He typically wears a gold sweatshirt with a Black Beetle insignia on the center of it, and beige pants rolled up above his ankles.


    Personality:
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    Hayato’s personality is known to vary at times based on whom he may be talking to. In general Hayato is known to act rather coolly, not easily angered, and has an overall casual-friendly demeanor around acquaintances and friends. Hayato is also highly protective of girls, especially those that remind him of his deceased sister (See Backstory). His personality in combat is a complete 180. Hayato is cold, calculating, and depending on the enemy he can be ruthless, showing no remorse for them. In many fights he’ll play with the enemy, teasing and tricking his opponent until he has determined they are worthy of death by his hands. This goes especially for Shinigami (Explained in more detail in Backstory)


    Zanpaktou/Combat Skills:
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    Zanpaktou: Suu~ōmuhaibu (The Swarm Hive)
    Sealed State:
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    Hayato rarely leaves his Zanpaktou in its sealed-state but Intel on his zanpaktou states that it is a nodachi with a white/black mosaic patterning on its sheathe, The hilt of the blade is also noted to resemble the shape of a spider
    .
    Shikai:
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    Feed on The Weak, Suu~ōmuhaibu – Hayato activates his Shikai almost immediately in the majority his battles according to Intel. His zanpaktou radically changes into an 8ft naginata pole weapon with an 18-inch blade. The blade is the only ordinary feature of Hayato’s Shikai though as the rest of his Shikai minus three 5-inch grip areas has been described as a massive insect hive. Throughout the length of the polearm, which is comprised of a hard stony material are a series of pore-like openings on the weapons that hundreds, perhaps thousands of bugs enter and exit from. The insects in Hayato’s Shikai are imbued with his reiatsu and are thus controlled by his mind, which he commands to do his bidding; the amount of the insects his Shikai houses is claimed to be unending, though its believed only a swarm of 1000-1500 have been used by Hayato at one time suggesting he can only control so many bugs at one time. The insects that exit his polearm are comprised of three different varieties whose attacks have a different method of crippling and attacking Hayato’s opponent. Additionally Hayato has only been seen controlling one variety of the bugs at a time, suggesting he doesn’t have the capacity to control multiple species. The most viable strategy to countering his Shikai is to attack Hayato at either long range, or strike in close range when he switching between insect varieties. Hadou Spells have been noted to be highly effective against countering Hayato’s various swarms.
    On the butt of his polearm Shikai is a sphere made out of thick webbing with 4 openings where a variety of tarantula lives in. He uses the butt of this polearm to strike and pin and opponent so that this Tarantula can then bite the opponent.

    Bankai:
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    There are no records that indicate Hayato ever achieved Bankai, and it’s likely that he still yet to have accomplish such a feat. Take great though, even without Bankai Hayato is still a great threat to any opponent.

    Other Skills:
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    Hayato is not known for his close-combat skills, and is very un-proficient with Hadou spells only known to successfully cast Hadous in the upper 30s. He is however highly efficient with Bakudo, with his highest known spell being Bakudo 77. Hayato is also know to have a high proficiency in parrying skills when in his Shikai state.


    Varieties of Bugs
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    Reiatsu Roaches – A unique species of Roaches that are traditionally Omnivorous, but this breed is particularly voracious when it comes to consuming Reiatsu. This species leaves a mildly painful bite, but are overall more of a nuisance then an actual threat to an opponent unless they are enveloped by a swarm of them. Despite their tough shells these roaches are relatively weak can be easily disposed of so as they don’t surround you. Hayato uses this species as both a sort of shielding for himself, and has been noted to uses the roaches as a method of distorting and confusing the opponents; using the roach swarm to produce loud noise, envelop the opponent and block his/her vision, and in rare cases guide the roaches to form human body replicas to as a method of confusing the opponent when being tracked.

    Killer-Reiatsu Hornets – This species of Hornet is similar in genetic origin and appearance to the Asian Giant Hornet. Hayato uses this species for three purposes: Reconnaissance, Tracking, and Lethal Poisoning. The hornets act as drones flying around innocently, acting as eyes for Hayato when he is not in combat. However, when Hayato is in combat or pursuing a target, he will use the Reiatsu Hornets as sacrificial lamb, having the bee sting its opponent. All other Reiatsu Hornets in a 1-kilometer vicinity will then seek out the opponent and attack him/her. Each bee sting contains a venom that targets the nervous system of its opponent slowly shutting it down. The more bee stings, the more rapid the effect the venom is to Hayato’s opponent. (Essentially you'll be incapacitated much quicker) Those with a strong resistances to venoms have been noted to have a lesser effect to them. With time the venom is also noted to eventually dissipate, but this take anywhere in-between the window of 4-6 hours. There have been no recorded cases, where this venom actually killed an opponent. It has also been noted that Mortals are unaffected by the venoms, as the Reiatsu Hornets are unable to sting them. (The venom has a lesser effect on those in Captain Rank or above. i.e. Slower venom effects; can endure higher doses of venom. This does not negate the venom's tracking effect.)

    Reiatsu Acid Beetles – This third variety of insect that Hayato’s shikai can produce is a species of ground beetles that live exclusively within the hive of the shikai. What makes these beetles particularly deadly though is the acid that the beetles excrete, which causes severe, painful burns to the opponent when they are in range. Record show that Hayato when attacking uses this acid in one of two ways. Hayato is not known for his skills in close-quarters, so the primary use of this beetle acid is as a close-quarters deterrent.
    The other, far more deadly use of this acid requires that Hayato leave himself in a somewhat vulnerable state for a short period of time. Overtime the acid builds up and begins to coat the blade of his naginata with the concoction. When Hayato strikes with his shikai, if this blade pierces the skin, the acid near instantaneously coagulates the blood and melts muscle tissue.
    Intel shows that this attack is the most common method Hayato kills an opponent. However, it is strongly advised that one attack Hayato during the build up period of this acid, as he is most vulnerable when in this state. It has been noted that individual with especially tough skin, or a high reiatsu level are less likely to be affected by Hayato's Acid imbued blade, but should still proceed with caution.

    Reiatsu Tarantula - There is a single tarantula found inside the Web Sphere on the butt of his Shikai naginata. The bite from Tarantula has a strong paralysis agent that paralyzes the portion of the body that the opponent was bit. The effects of this agent only last for a few minutes, and then completely dissipate, but it completely immobilizes that part of the body. When combating Hayato, it is highly advised you avoid being struck by this attack at all costs. Being bit by this is potentially a Death Sentence when fighting Hayato.


    Backstory:
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    Note: the Intel and the events that transpired in these archive records occurred over a 100 years before the revisement of the Gotei 13 to the Gotei 6.

    According to Seireitei Archives, Hayato was born in District 64 in the North Rukongai. The Ichimyouri family was of moderate affluence and had a notable stature in the North District. Hayato joined the Shinigami Academy followed by his younger sister, Misaki Ichimyouri 6 years later. Both graduated with high-ranking in their groups and were issued to different divisions. Hayato joined 1st Division and his sister became an active member in 13th Division’s Mortal World Patrol. Hayato while in First Division made acquaintance with Isamaru Myojin, his superior officer at the time. As the years went on Hayato and his sister both ascended in the ranks with Hayato’s sisters reaching 5th Rank in the 13th Division, and Hayato being transferred to 5th Division as a replacement Vice Captain.

    10 years past after Hayato’s promotion, Misaki Ichimyouri while on patrol in the Mortal World came into contact with a Rouge Arrancar. This Arrancar, responsible for the deaths of many dozens of Shinigami engage Misaki Ichimyouri. The outcome ended with Misaki losing the battle and left mortally wounded by the time reinforcements arrived to assist her. She died a few months later after this event despite the best efforts of 4th Division. Hayato distraught by his only sister’s death demanded that the Seireitei allow him to head a taskforce to seek out and kill this Rouge Arrancar shortly after her funeral. 13th Division was unable to mount a sizeable force to pursue this Arrancar, and this infuriated Hayato. Tensions between Hayato and his superiors became tense as he claimed nothing was being done to avenge his sister’s death.

    Tensions reached a head when a few years later Hayato heard the news that 13th Division had captured the Arrancar that killed his sister and was killed, he became more infuriated. Hayato anger had apparently reached the point that just having this Arrancar executed was not enough satisfaction. He became hysterical when he confronted the Captain of 13th and 5th Divisions demanding an explanation to why he couldn’t have been placed on the team that was hunting this Arrancar. Hayato was placed under close watch after this event fearing he would act irrationally if left unsupervised. He finally snapped though when they found a few months later that the Arrancar executed by the 13th Division Taskforce had no relation with the one that killed his sister. With Misaki’s killer still on the loose, Hayato went rouge, taking the matter of finding and killing this Arrancar into his own hands, as he stated when he approached the Senkaimon. There were Shinigami who tried to deny him, and that was when he assaulted and severely injured 26 shinigami and kill 7 others. It was the actions of Isamaru Myojin who stopped Hayato’s rampage, though neglected to capture him, claiming the injuries he sustained from confronting Hayato prevented him from doing so.

    A capture/execute order was put out on Hayato shortly after he went rouge and entered the mortal world, but it would appear his intellect and wits allowed him to evade our search groups until two years later when his reiatsu spiked significantly giving away his location. When a Taskforce arrived to subdue Hayato, they discovered what was a brutal battlefield, with the almost unrecognizable remains of an Arrancar that had Roaches with Hayato’s reiatsu voraciously feeding on the scattered remains. This body was later confirmed to be the Arrancar that kill Misaki Ichimyouri, which suggests that Hayato finally got his revenge, but knew he couldn’t return. Investigation of the battle site also showed that Hayato was significantly injured, but to no availed were any teams able to locate him. His reiatsu has never since spiked like it had previously for over nearly a 150 years. This lead us to conclude that Hayato either disappeared from the region, or that he had died after the battle.

    If found alive Hayato Ichimyouri is still rated as a high-priority target of interest, and any shinigami who spots him is ordered to either subdue and capture him if able and/or report his whereabouts to the Gotei 6 immediately.

    Last edited by Righty; 2013-12-09 at 10:35 AM.
    "Many Things that seem Frightening in the Dark, become Welcoming when We shine Light on to them. --Iroh"

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  21. - Top - End - #21
    Dwarf in the Playground
     
    CMOTDibbler's Avatar

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    Sep 2007
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    Default Re: [BRR] Character Registry

    Name: Isamaru Myojin (Family name, Given name)
    Position: 10th Division Vice Captain
    Reiatsu: Jade (#3B604C)
    Age: 729 (40's)
    Height: 5' 10"
    Weight: 160

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    Avatar Version:
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    Credit to grubblybubbly
    WARNING! Big Picture:
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    Credit to my Aunt Kim

    Appearance: Myojin is 5ft 10in, 160lbs, bald, mid-forties looking, and decently buff. His eyes were once blue, but are now shrouded, melding with his pupil to create a white eye with a sky blue dot where the iris and pupil should be. As far as anybody can tell, he never blinks. He wears the standard shinigami uniform. However, he has personalized his, replacing all the white with sage green and adding steel-toed black leather combat boots. He also wears a hat like this one here, pulled down over his eyes.

    Personality: Myojin is very calm and collected, and is polite to a fault. He can also be very formal, calling even those closest to him by their title or last name until asked to stop, sometimes multiple times. That being said, he is a generally a nice person, and can be pleasant to be around.

    Backstory: In life, Myojin was on the shogunate of Prince Hisaaki, and served as his second-in-command. After dying defending his commander, he found is way into the ranks of the Shinigami, almost immediately becoming the Vice Captain of the Tenth Division. He has held that position for as long as most can remember. He has spent many years speaking with other military leaders from different time periods and places, learning Sanskrit, English, Russian, and Mongolian.

    Zanpakuto: Myojin's Zanpakuto has two names, Tatsumasa and Umezawa. The sealed form is an ōdachi, about 4 ft long, 1 ft being handle. The handle and about a third of the blade is black and inscribed with 'Tatsumasa' the rest is silver and is inscribed with 'Umezawa'. When fighting, Myojin's movements are deceptively slow. His years of fighting have allowed him to move and exert himself as little as possible to dodge attacks and time his swings perfectly. As spirits, Umezawa appears as a young woman with short black hair wearing fencing clothing, holding the helmet. She always stands next to Tatsumasa, and old man with long silver hair, wearing a shogun's uniform. He has a scar across his face, running from his left cheekbone to his right temple.

    Shikai: Gaitou to Tanken(Cloak and Dagger) Break!: Tatsumasa and Umezawa glow bright white and split in two, bending and forming a pair of 4ft hook swords, like these. Umezawa is silver, Tatsumasa is black. These two swords can be attached at the hooks, and spun around Myojin to produce blades of energy 3ft long. When fighting in this style, Myojins attacks speed up considerably, and become more fluid.

    Bankai: Saishuu Bushido (Ultimate Bushido): Myojin throws Tatsumasa and Umezawa into the air, and crosses his arms on his chest. Tatsumasa and Umezawa whirl about ten feet above him as pieces of jade green samurai armor fly out of nowhere and attach to Myojin. When he is completely covered in jade armor, Tatsumasa and Umezawa fall, Umezawa on his back in the form of an 8ft long Yari, Tatsumasa he catches in the form of a 6ft Kanabō. Umezawa can be spun or swung to produce blades 4 ft long. When Tatsumasa strikes anything, he produces massive shock waves, throwing back or knocking over enemies in the immediate vicinity. In his Bankai, Myojins movements such as walking are slowed considerably, although his attacks are still fast. However, his armor is nigh impenetrable, making Myojin very hard to damage.

    Abilities: Myojin is, as noted above, blind. He 'sees' by a sonar-like ability, which reveals walls and other objects to him. He sees people by their reiatsu, which to him forms the shape of their body and clothing. The more reiatsu a person has, the farther away he can see them. (Essentially, people with high levels of power Myojin can see vividly from far away. Very low-powered people, such as mortals that aren't spiritually aware, he has trouble seeing when they're too far away.) Myojin is also proficient in the followng Bakudos: 1, 9, 61, 62, 63, and 75.

    Other: In Myojin's quarters, there is a tapestry and a book bought from the mortal world. The tapestry is of a battle between samurai, with Prince Hisaaki sitting on his horse on a hilltop in the center. If the tapestry is examined, however, a man in jade armor can be seen fighting, wearing a farmer's hat instead of the normal type of samurai helm. He looks very much like a younger Myojin. The book, bought at an auction, is a very old copy of Go Rin No Sho, or The Book of Five Rings.
    His theme song is this.

    Nunc id Vides, Nunc ne Vides ("Now you see it, Now you don't.")

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  22. - Top - End - #22
    Ogre in the Playground
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    Suzaku Fuyu
    Age: Unknown
    Gender: Male
    Height: 5' 9''
    Weight: 140 lb
    Side: Soul Society

    Appearance: Suzaku Fuyu appears as a youthful gentleman though is long gray beard, mustache and hair betray his age, his soft gray eyes seeming far off and filled with a wisdom only those well traveled can hold. A large pipe often hangs from his lips and for all appearances he carries no weapon on his person at any time. The smell of burnt leaves and kindling is said to hang about the older mans robes, the traditional black given way to a dark brown kimono. His kimono are generally altered for wider sleeves and higher collars, a pair of small glasses hanging at the edge of his nose.

    Personality: Calm and what some might say grandfatherly, Fuyu is patient when the situation is most strenuous, calm when the world around him is set to boil over yet mischievous and cunning in an almost unpredictable and dangerous way.

    History: (To come later)

    Abilities: Fuyu is known as a master combatant, having trained under Izanagi no Mikoto during his time as Commander Captain and head of the First Division. Fuyu is known as one of the most proficient hakudo masters in all of Soul Society, tales of his legendary take down of the former Kenpachi whispered even by the Pack. A master of Hado spells, capable of chaining spells without incantation even for higher numbered spells. Fuyu is less skilled in bakudo kido though still quite knowledgeable with their use. Fuyu is rarely seen using Shunpo or his zanpakuto though one could easily glean he has some knowledge in their use.

  23. - Top - End - #23
    Bugbear in the Playground
     
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    Tsukino Hikaru (Family name, Given name)
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    Age: 426
    Sex: Female
    Reiatsu: Dark Purple (#871F78) Feels like being watched by unseen eyes
    Height: 4' 7"
    Weight: 75 lbs.
    Station: Soul Society; Captain of Reconnaissance

    Description:
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    Hikaru looks, for all intensive purposes, like a child. A small, blonde haired child. She's just small like that. She always does her hair up in a bun though, to at least give a little impression of her true age. As opposed to the usual Shinigami garb, Hikaru wears sleeker, tighter fitting garments, still in the same colors and design however.


    Personality:
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    Contrary to her appearance, Hikaru has the mind, age, and experience of an adult, and she isn't a fan of people suggesting otherwise. She is pretty nice though, especially when it comes to her subordinates, but she does know how to put her foot down when she finds it necessary.


    Take no Me (Eye of the Hawk)
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    Sealed State
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    In its sealed state, Take no Me takes the form of a plain katana strapped to Hikaru's back.


    Spirit & Inner World
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    Spirit: Take no Me is a bookish young man who frequently changes his outfit between that of a Shinigami, and that of a modern day tourist. He's kind of clumsy, and rather goofy, but will mysterious switch personalities to deadly serious without warning.

    Inner World: The important part of Hikaru's inner world is a cliff overlooking an endless ocean. On this cliff is a lighthouse, and at the top of the light house, where the light is held, sits Take no Me, eye glued to a telescope as if he is searching for something on the never-ending sea.


    Shikai "Finish the hunt in secret, Take no Me!"
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    When released, Take no Me glows, and it's shape changes to that of a bowgun with a sight. While in Shikai, it can also be changed back and forth between a katana and the bowgun. The bowgun shoots blasts of energy at the target, and has incredible accuracy, the plain energy blasts will even follow the target if Hikaru concentrates. They will explode on impact with an object however. The bowgun can also shoot strong nets to trap or slow enemies, and can fire an invisible tracker that sticks to targets and lasts for up to two hours. The sight on the bowgun can see for miles and also records and replays anything seen through it.


    Bankai
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    Not yet achieved.



    History:
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    Too come.


    Abilities:
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    Zanjutsu: Swordplay isn't Hikaru's strongpoint. Being a captain, she has skill in it, but she tries not to rely on it as she isn't great. Her main skill with her weapon stems from its Shikai form. She is an incredibly accurate shot with the bowgun and very skilled at using it.

    Hakuda: Hikaru is above average at Hakuda, but rarely uses it as she prefers remaining at a distance while fighting an enemy.

    HouHou: Hikaru is very quick and has commendable skill in shunpo.

    Kido: Hikaru has moderate ability with Hado being able to use up to #31. All with incantation, however. When it comes to Bakudo, she can use #26, #58, and #77, but only up to #21 otherwise. Only needs incantation for #77.



    Wa-Den Eri (Family name, Given name)
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    Age: 267
    Gender: Male
    Reiatsu: CoolGray (#8C92AC) Feels like cold metal touching your bare skin
    Height: 6' 1"
    Weight: 160 lbs.
    Position: Shinigami, Internal Security Vice-Captain

    Description:
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    Tall and thin, Eri always has an angry look about his face. Not harsh, just angry. Like something is always pestering him. Something he can't remember. His eyes are a strange shade of pink, and his hair jet black.
    Along with the traditional garb of Soul Society, his ears are pierced, each with a large, heavy lock through them. Additionally, there is a patch on his outfit, directly over his heart, in the shape of another lock. Small chains attached to his outfit crisscross over the patch.


    Personality:
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    Eri is kind of a grump. He takes everything way to seriously, and it has always had a habit of driving people away from him, a fact that has only worsened his attitude.


    Aironmune (Iron Will)
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    Sealed State:
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    Eri's Zanpaktou, Aironmune, in its sealed form, takes the shape of twin tantō that Eri dual wields. Each have little chain tails at the bottom of their hilts, only a couple links long. These chains attach to a belt Eri wears, and swing freely from it when not in use.


    Spirit & Inner World
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    Spirit:Aironmune is in the shape of a human, but any distinguishing features, including sex, are impossible to determine, because Aironmune is wrapped from head to toe in chains that cover him/her completely. There are many locks on the chains, but there seems to be one main lock in front that holds the whole thing together. Aironmune frequently tries to coerce Eri into letting him/her out, claiming it is how he "can unlock his true power", but Eri refuses, because letting the prisoner free goes against everything he is.

    Inner World: Eri's inner world is a prison, with cells as far as the eye can see. At the very end of the prison, is the largest cell around. Inside is where Aironmune is held. He gets let out of his cell whenever he goes into shikai form, but he still remains constantly chained up.


    Shikai: "Bind them, Aironmune!"
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    The chain tails of the tantō wrap around Eri's hands, enveloping them. At the same time, the tantō shrink and split. As the chains organize themselves, his opponent can see that he now has bracelets on each wrist, both with chains connecting to five rings, one on each finger. Another chain dangles from each finger, each with a spike at the end of it.

    Eri can control these chains at will, shooting them out to stab his opponents, or using them to bind. The chains are very strong, and not easy to break.


    Bankai:
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    Not yet achieved.



    History:
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    To come?


    Abilities:
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    For having a unique form of dual tantō use, Eri could be considered fairly skilled in this form of combat. I would put him at above average, but not amazing.

    He is fairly average when it comes to speed and Shunpo as well.

    Bakudo is where Eri's true talents lie. He can use #75 and below, and use up to #61 without incantation. Spells that include binding are his specialty, and are more powerful then normal. Spells that don't involve binding are less powerful than normal when he uses them however. (Binding spells: #1, #4, #30, #61,#62, #63, #75)



    Arañita Azarola
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    Age: Appears to be in late 20s. Not that much older.
    Gender: Female
    Height: 5' 8"
    Weight: 100 lbs
    Station: Fracción to Daiki
    Aspect of Death: Lust
    Mask Fragment: A beautiful white collar in a spiderweb pattern
    Hollow Hole: Where her right eye should be.

    Appearance:
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    With long black hair, creamy white skin, and full red lips, Arañita is dangerously beautiful, and—especially for an arrancar—always delightfully well dressed. She is ashamed of her hollow hole, as it forced her to wear an eyepatch. she feels it is a mark on her beauty, though it does make her look badass.


    Personality:
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    Though attractive, Arañita does not follow the stereotype, and is by no means dumb, though she does care very much about her appearance. She can have very strong passions, and she follows those passions with all of her heart.

    She is head over heels in love with, and dedicated to Daiki. He is her world, and is more important to her than even her appearance. She would do anything for him.


    Story So Far:
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    Arañita is in a relationship with Daiki.

    She fell in love with him after he saved her and took her in when she almost destroyed herself trying to remover her mask willfully.

    His dedication to his friends and allies amazed her and is what keeps her falling in love with him all over again.


    Abilities:
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    Hierro is Arañita's strongest asset. Her skin is much tougher than it belies through her appearance, and this is even more true when she enters her Resurrección form. She is also quite skilled with her sword.

    She is above average when it comes to use of Cero and Bala, but is less then astounding when it comes to sonido.

    Zanpaktou: Aguijón
    Her Zanpaktou is in the form of a sabre.

    Resurrección: "Pierce the Flesh, Aguijón!"
    When released, spider webs shoot up around Arañita until she is no longer visible. When she rips through them, all her clothes are gone. Her breasts are covered by the same spiderweb pattern that makes up her mask-fragment collar. Her mouth is now filled with very sharp fans and her eyes are bright red.

    Most importantly, her lower half has been transformed into the shape of an enormous spider body. She has a terrifying stinger at te end of said body. That can inject deadly poisons.

    She now has the ability to create webs across the battlefield that catch and slow/stop whatever touches them. She can also spit corrosive acid from her mouth.
    Last edited by Viera Champion; 2013-05-16 at 11:53 AM.
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    Snow Flake: My Little Toshiro Hitsugaya Pony by Smuchmuch


    Kyasarin Shihan drawing by the talented Moon Wolf

  24. - Top - End - #24
    Bugbear in the Playground
     
    Julian84's Avatar

    Join Date
    Apr 2010
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    Male

    Default Re: [BRR] Character Registry

    Ryuu Sasaki
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    Age: Just shy of a century old, appears to be 18.
    Gender: Male
    Height: 5’8”
    Weight: 120 ibs
    Station: Junior Researcher &Specimen Collector for the Shinigami Science Institute

    Description:
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    Ryuu is shorter than most men, with very nondescript features: Long brown hair, a slim frame, not very athletic or muscular. His eyes, however, are piercing and dark, which only serves to make the oppressive stares he gives all the more disturbing.


    Personality:
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    Once a cheerful and happy person, Ryuu has since become bitter and withdrawn, cold to the outside world, though he puts up a workable façade of friendliness. That said, he is fiercely loyal to those who are loyal to him, viewing friendship and the bonds shared between people as the most important there can be. In this way, he can be fooled.




    History:
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    As a young vagabond soul in Rukongai, Ryuu showed great aptitude for learning and observing the world around himself, often spending great amounts of time simply studying as much as he could. He lived under the tutelage of an elderly man named Yoru, who would give the young lad pearls of wisdom and knowledge.

    This ended when Yoru was brutally murdered by bandits, all the knowledge he had collected put to the flame. Ryuu, once happy and bright, withdrew into himself, vowing revenge against the men who killed his mentor and friend.

    Boasting adequate spiritual power to join the shinigami academy, Ryuu performed well in his studies of kido and combat, neither excelling greatly or doing poorly. He expressed interest in the world of living and being able to travel and see the worlds, preferring to separate himself from the people around himself.

    His keen intellect and inquisitive mind brought him under the scrutiny of the Shinigami Science Institute, who brought him on as a researcher and expedition member. After a few decades, he earned the position of expedition leader, leading groups out into the many worlds to collect samples for study.

    He has particular interest in mod souls and gigai technology, considering them to be the future of the Soul Society’s war with the hollows. He is trying to create a second-skin of sorts, a cocoon a person would wrap themselves in to absorb the damage the wearer takes, and slough off when its absorbtion ability is finally expended. So far, he has not been successful.


    Story So Far:
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    Curious but wary of the politics so far, Ryuu is keeping to himself and waiting to advance his position to where he would like it to be. After defeating a curiously mutated Hollow in Hong Kong, Grand Sorcerer Sawada sent him to the Mortal World to watch over the growing empowered teenagers there and to test them.


    Abilities:
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    Combat and Training

    Ryuu is an experienced practitioner of kido and hoho, though generally relies on his natural toughness from being raised in the Rukongai to get him through sticky situations. His zanjutsu is poor, barely able to hold his own against warriors of true skill. He relies on trickery and kido to get the upper hand in a fight. As a glorified assassin of the SSI, his strength level is that of a third seat or lieutenant.

    He carries with him at all times device for recording data, a few flashbangs for blinding enemies and providing distractions, a hollow bait capsule, and three mod-souls he created to act as pawns in fights with portable compact gigais for them to inhabit. These gigais are weaker than normal ones and can't take as much damage.

    Ryuu’s primary research is to create a kido-based exoskeleton designed to emulate the intense strength and durability of arrancars combined with the quincy ability to absorb and control reishi. While lowering the user’s speed and reaction time, it would give them an important edge in a fight, allowing for constant boosting of reiatsu and significantly improved longevity in a fight. In full production, the suits could be worn by any rank and file shinigami, allowing the Gotei 6+ to have a standing army of seated officer-strength or better armored warriors who could take on and stop the forces of Las Noches in their tracks.

    The prototypes thus far are bone-white and only cover small portions of the user’s body. Ryuu plans for the full suit to cover the entire body for complete protection against any attack from any direction.

    Zanpakuto: Koumori

    Description: Koumori’s sealed form is that of a tanto with a dark blue hilt. Its tsuba has detailed carvings of fangs.

    Spirit: Koumori’s spirit takes the appearance of a living shadow with luminescent green eyes. Koumori rarely ever talks, being a creature of action and directed force. Despite it’s disturbing appearance, Koumori is actually incredibly compassionate and kind to other individuals, often reminding Ryuu he needs to show his more human side at times.

    Inner World: Ryuu’s inner world appears as a gigantic dark cave.

    Shikai:

    Release Command: Shriek

    Description: When released, Koumori takes an odd form, creating a gauntlet extending up to Ryuu’s elbow, a long blade extending from just before the wrist out to two handspans from his middle finger.

    Power(s): Ryuu and Koumori have learned three abilities thus far:

    Kyoushin: Ryuu shapes his spirit energy to vibrate Koumori’s blade at highspeeds and swinging it through the air, creating a shockwave in whichever direction he swings. This attack is incredibly useful, for even if he misses with Koumori’s blade Ryuu can launch a shockwave into his enemy.

    Saezuru: Koumori’s blade releases a sonic shriek, shattering glass and causing intense pain to anyone who hears it.

    Jishin: Koumori’s strongest ability, Ryuu pushes the blade into the ground and invokes the ability, creating massive shockwaves.

    Bankai: None

    Description:

    Power(s):



    Picture:

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    Ean dos Ashezin
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    Age: Appears roughly middle-aged
    Gender: Male
    Height: 6’ 0”
    Weight: 160 ibs
    Station: Unaligned Arrancar

    Description:
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    Ean is tall and pale, his eyes replaced by the flecks of his mask, leaving him blind. He has long purple and blue hair tied back in a ponytail. When he activates his resurrecion, he is almost entirely covered in armor, only his hands are uncovered by the bone-like plates. His mask appears bird-like, the beak sharp and cruel. He has thousands of feathers sticking out of his back, razor sharp and protected by hierro.


    Personality:
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    Ean possesses little to no sentient thought beyond his will to kill “the red-masked hollow”.


    History:

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    Unknown.


    Story So Far:
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    Ean wandered out of Hueco Mundo into las Noches, already turned into an arrancar, though he is unfamiliar to those who come across him.


    Abilities:

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    Ean’s only marked ability is his proficiency at fighting. His cero is pathetic, but he rely’s on sonido and hierro to bring up his fighting power. He is incredibly fast, his thousand razor feathers sharpened and hardened by hierro to flay an opponent alive in seconds. When in his unreleased state he relies on physical prowress and martial arts to stay alive in a fight. His ability to sense reiatsu is second to none, allowing him to track enemies from great distances. Only geniuses like Sawada or true masters of spiritual pressure could evade him.

    Arrancar:
    Aspect of Death: Murder
    Mask Fragment: Two small patches over his eyes, permanently blinding him.
    Hollow hole: His hollow hole is located directly where his adam's apple would be.

    Zanpakuto: Estornino
    Description: When unreleased, Estornino takes the form of a small feather pin he keeps on his collar.

    Resurreccion: Sing , Estornino
    Description: Ean’s body doubles in size, his limbs and torso becoming thin and covered in bone-like armor. A bird-mask slides into place over his head, and a thousand tendril-like feather’s grow from his back and arms, sharpened by hierro and incredibly deadly.
    Power(s): Sonido takes a marginal increase.



    Ichikobushi
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    Age: Four years old, though he appears to be in his early twenties.
    Gender: Androgynous, sounds like a guy though.
    Height: 6’0”
    Weight: 115 Ibs.
    Station: Attack Mod-Soul conscripted to Ryuu Sasaki

    Description:
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    In his personal gigai, Ichikobushi is tall and gangly, having a very athletic build. He has a mixture of red and navy blue hair, which he allows to be long and flowing. His eyes are pure red, denoting his odd abilities. He dresses in a European 19th century officer’s uniform, with a double-buttoned jacket and leather boots.


    Personality:
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    Ichikobushi, as leader of Ryuu’s mod-souls, is a stern and reserved person, not much for idle chitchat or wasting time. He’s very goal-oriented and will not stop until his task is completed.


    History:
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    He was created by Ryuu for the sole purpose of fighting. He has served in this capacity for four years.


    Story So Far:
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    Nada!


    Abilities:
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    As the leader, Ichikobushi is good at tactical thinking and analyzing his opponent’s attacks and combat style. His mod-soul powers allow him to devour matter and energy to restore damage to his physical form, which has enhanced speed and strength.




    Nikokura
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    Age: Four years old, appears to be a 13 year old
    Gender: Androgynous, sounds like a girl
    Height: 5’3”
    Weight: 95 ibs.
    Station: Attack Mod-Soul conscripted to Ryuu Sasaki

    Description:
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    In her personal gigai, Nikokura appears to be a thirteen year old girl with pierceing grey eyes and purple mascara, but absolutely no hair. Instead, she has spiky tribal tattoos. She dresses like a stereotypical punk rocker, with minishorts, black stockings, a black tanktop and a bright red minivest.


    Personality:
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    Very contemptuous and bratty, Nikokura often mouths off to Ichikobushi and Ryuu, considering them to be “brainless peasants without an ounce of manliness between them.”

    She constantly attacks Ichikobushi, making it very clear she intends to be the leader of the trio before long. She is the front-line fighter, very brash and aggressive, and very easy to provoke.


    History:
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    She was created by Ryuu Sasaki for the sole purpose of fighting. She has served in this capacity for four years.


    Story So Far:
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    None.


    Abilities:
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    She hates to acknowledge it, but Nikokura relies on Ichikobushi’s tactical skill to direct her attacks. She is an utterly relentless fighter, which does not always work to her advantage. She possesses the same heightened strength and speed as her comrades, able to lift three tons easily and clock in at 70 miles per hour. Her mod-soul powers are based on the four classical elements of the Taoist five element system. Her Suzaku power allows her to create and exhale a compact reishi flame from within her body, her Genbu power creates healing tears for restoring spiritual damage, her Seiryu power allows her to create decoy bodies of herself grown from her own body, and her Byakko power allows her to raise the density of her physical form to the strength of iron.

    The trade-off of her powers is that once she enters her physical form, she must set which power she is using, and cannot switch until she has left that physical form and entered it again, or has entered a new one.



    Sanme
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    Age: Four, appears to be a 19 year old.
    Gender: Androgynous, sounds like a guy.
    Height: 5’8”
    Weight: 105 ibs
    Station: Attack Mod-Soul conscripted to Ryuu Sasaki

    Description:
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    In his personal gigai, Sanme appears to be a normal high-schooler, though with ridiculously long black hair falling to his waist, tied back in a ponytail. He has blue eyes and a gentle smile, and dresses in a generalized school uniform.


    Personality:
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    The most normal of the three, Sanme is personable and friendly, happy to meet new people and interact with stranger. He generally handles the spats between Nakokura and Ichikobushi.


    History:
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    He was created by Ryuu Sasaki for the sole purpose of fighting. She has served in this capacity for four years.


    Story So Far:
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    None


    Abilities:
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    Sanme acts as the scout of the three, possessing an ability for ESP and reiatsu sensing. His third and final ability is to act as a host for all three mod-souls, becoming a combined entity with the powers, knowledge, and skills of each.
    Last edited by Julian84; 2013-06-01 at 11:33 PM.
    Some call me Bean.

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  25. - Top - End - #25
    Ogre in the Playground
     
    WolfInSheepsClothing

    Join Date
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    Default Re: [BRR] Character Registry

    I get the feeling i should be dropping this here as well


    Creon Toln-Hollow
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    Age: 300ish looks late 30s
    Gender: Male,
    Height: 6'2
    Weight: 110Kg.
    Station: Arrancar, Fraccion of Valentina

    Description:
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    Heavily built with short bristly black hair. Doesn't really concern himself with appearance so wears a brown travelers cloak hiding most of his body and arms with only his face and hands being visible. With half his face being futher covered by whats left of his mask.

    Under the cloak he has a white chitinous substance covering his lower left arm acting as a sort of shield while he usually keeps his heavy single edged Falchion like sword in his right while fighting.


    Personality:
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    Creon is usually extremely direct when it comes to fighting opponents battering down their defences before finishing them off quickly. However if this isn’t an option he will weaken the opponent by whatever means he can to ensure victory. His mannerisms are also fairly brusque not bothering to talk to opponents or often other hollows unless the topic is one he is interested in.


    History:
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    Presumably the same as many other hollows Creon spent most of the time after retaining his identity alone stalking the sunless deserts for prey not really paying attention to the affairs of the world. Even after becoming a Arrancar he didn’t really do much but wander however he has taken an interest in the disturbance he as felt from the current selection process the new “leaders” of the hollows have been running and has decided to investigate, this being the first major group he had heard of since he broke his mask almost ten years ago. This is mainly a way to test himself against other Arrancars to see where he stands.


    Story So Far:
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    Became Vals Fraccion, Fought Randii in a spar, Went to the SS on a diplomatic mission, Himalayas, Other dissident hollows fought.


    Abilities:
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    Possess a hugely strong Hierro due to his past as a Scorpion Adjuchas, notably this Hierro acts more like Armour than most being able to turn aside hits that would severely wound hollows at a similar level. However this also has a downside of multiple hits at the same point can cause a "crack" that afterwards would require very little effort to cause damage through.

    Creon also possesses reasonable agility perhaps less than impressive speed. Mostly he relies and his skin to protect him until he can put his immense strength to work and crush his opponent under a hail of blows. If this doesn't work he has a good eye for weaknesses in others defense and will go on the defensive until he can finish it with one blow to the weak point.



    Arrancar:
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    Aspect of Death: Disease
    Mask Fragment: Covers most of his face and retains a mandible looking part infront of his mouth.
    Hollow hole: Lower abdomen, about the width of a coke can.

    Zanpakuto: Typhon
    Description: Like a white Falchion (They have a good picture on wiki)

    Resurreccion: Strike and devour Typhon
    Description: Scorpion like hands and arms become Pincers with the pincer on the left growing from the shield chitin on his left arm and becoming more armoured than the right. Six legs increase mobility and stinger tail appears.

    Power(s): Increased Strength and defense due to the chitin that covers his whole body. Increased mobility due to the extra legs. Stinger if hits injects poison that acts as an anticoagulant in Hollows and strong Soul reapers and a Nerve Toxin in Weaker soul reapers and humans. Does this by stopping them from using their Spiritual Pressure to control their blood and stop their bleeding.

    Can also fire Ceros from both pincers and his tail either rotating (sort of like a gatling gun) the firing or firing all at once. However he has to dig all six claws into the ground to be able to fire like this due to the recoil.

    Segunda Etapa: <Name of your SE here (if any)>
    Description: What new form do you take?
    Power(s): What new abilities does this release bestow upon you?

    Last edited by Spacewolf; 2013-11-02 at 10:13 AM.

  26. - Top - End - #26
    Bugbear in the Playground
    Join Date
    May 2009

    Default Re: [BRR] Character Registry

    Name: Sho Sabitsura
    Age: unknown likely mid/late teens.
    Gender: Female
    Height: 5'4''
    Weight: 112lbs.
    Side: Seireitei.

    Appearance:
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    A small woman with short brown hair and a slight frame, she normally has a bored expression on her face unless she is fighting when it verges between annoyed and adopting a sadistic grin.


    Personality:
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    An ice and fire mentality she is normally reserved and even shy but she can really enjoy a fight with an opponent she can kill, it doesn't matter to her if they are stronger or weaker providing she can find a way to kill them no matter the tactics, and she has no problem running from a losing fight.


    Abilities:
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    Sho is a tactician (not a strategist), in line with this she has worked to develop as much variety as possible, focusing on one area can leave gaps to exploit and force you to miss gaps that others have.
    She has developed her skills in Zanjutsu, Hohō, Kidō and Hakuda to a high level and is cautious not to let one outstrip any of the others, though she does perhaps focus slightly more on Eishōhaki for the unexpected versatility it can offer.
    Zanjutsu:
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    She is a master knife wielder with either hand, outside of this she is sufficiently skilled with a regular sword to be a considerable threat to even skilled vice-captain level opponents. However other weapons are not something she has practice with and opponents using them cause her to be cautious.

    Hohō:
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    Her skill allows for prolonged distance jumps without tiring, and also for incredibly short movements for use in combat - however this finer control can be taxing. She also has sufficient control to maintain personalised Kidō affects regardless of Hohō - although this too breaks down somewhat in combat.

    Kidō:
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    A very skilled practitioner even if somewhat unique in application. Capable of using Bakudō to the 61 level Hadō to the 63 level and has sufficient skill with barriers such as El Escudo and other more general applicable affects all using using Eishōhaki, with skill and power behind them.
    Due to the utility she has also mastered the use of Sentan Hakuja and Noren Mekuri. Her skill at Kaidō is developed along a dangerous self focused level, but it allows her to survive unaided even from injuries that should kill or wound her beyond normal use.
    She is capable of generating these in unorthodox ways, however she has only little experience with Kōjutsu Eishō or Nijū Eishō, and due to her focus she is unable to use any ability beyond Bakudō 61 or Hadō 63 as the importance of mastering Eishōhaki is a core concern for her to regard them as functional.
    When possible she does use the incantation regardless to ensure a better result and make her more familiar with the underlying areas for higher mastery.

    Hakuda:
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    While not as dangerous as when wielding a knife she is still at the level she would be at with a sword unarmed, and more then a match for nearly any opponent.


    Strength:
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    She is relatively slight and lacks much in the way of natural strength beyond her reiatsu


    Durability:
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    She is both highly durable capable of ignoring many enemies, and has good recovery from injury, allowing her to fight on or escape with even grievous wounds, they barely seem to slow her until she is physically incapable of further action.


    She has over the years to be very good at masking her reiatsu which is comparable to captain level, she normally hold it at a seated officer level.

    Zanpakuto:
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    Name: Karia
    Release Command: "Kill, Karia"
    Appearance: A short knife with a jagged edge on one side and a point that curves back away from the jabbed side.
    Personality: Karia exists to kill, it is all the blade cares about, young, old, strong, weak it does not matter providing the death is achieved. As Sho wants a bit more of a challenge in the kill this causes some discord between them, particularly now that she is restrained more then she used to be.
    Inner Realm: A beach of skulls with a sea of blood.

    Shikai:
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    Abilities: The blood on the blade is a powerful poison which disrupts spiritual power nearby.
    This has multiple affects:
    Bloodmist: The first is a passive affect that is active regardless of the other abilities.
    There is an air born toxin that saturates her reiatsu, this operates by breaking through the reiatsu of the people close by and then turning the skin to mulch at the joints and moving through the bodies into the muscles and the bones to destroy the bodies from within.

    Against opponents that would normally be incapacitated by captain class reiatsu the mist destroys them fairly quickly.

    However for anyone of moderate power who might be able to stand up to captain class reiatsu there own reiatsu acts as a barrier as such the mist would only weaken them leading to mistakes as wounds start to form but it would not be fatal (barring prolonged fights where there natural reiatsu strength wares down).

    For those capable of fighting at captain class reiatsu without being affected, their own power protects them in the same manner it normally would.

    A secondary affect of this power is the mild disruption of spiritual power affects, causing kido and similar abilities to become unreliable (weaker) and robbing the strength of stronger abilities (in line with the skill of the practitioner) this affect is pervasive affecting Sho's own Kido affects as much as an opponents.
    For those that care about collateral damage this is a terrible ability, causing innocent people to suffer a cruel and careless death.

    Blood Taint: The contact with the Sho's blood directly (either the blood generated by the Shikai or her own inner blood) causes a target to begin to suffer terrible though non-fatal illness, the affect is slow acting taking some time to kick off, but once it is in affect only a skilled healer can void it (or incredible spiritual power carefully used to burn it off over the space of a few hours).
    Over a minute the target begins to get weaker and slower both physically and in spiritual power, after an hour they would be barely able to move, and after a day they would be able to do little other then curl up and wait for death.
    Against weak opponents the blood mist would kill them making this power redundant, but against moderate opponents the blood taint could weaken them enough for the blood mist to be potentially fatal, and causing annoyance to vice captains and captain level opponents.
    Sho is immune to this power.



    Bankai:
    Spoiler
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    Not achieved.




    Background:
    Spoiler
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    Sho doesn't remember much of her early life, growing up in the dangerous Sabitsura district from which she gets her name. Her earliest memory is when she was a young child standing in a collection of bodies with a knife in her hand and a wide smile on her face. The knife encouraged her to kill more.

    Since then she made a habit of stalking and killing people as a hobby - not for the fight - but for the kill, the harder the kill the better to her mind.

    However she was not cautious enough and attracted the attention of soul society's ruling elite as a potential troublemaker.

    She found herself hunted by soul reapers, which in turn attracted her attention to new interesting prey ... although the first few presented no true challenge the latter ones presented more of a challenge eventually leading to an offer of recruitment where she could have access to new opponents and challenges by one canny individual sent after her.

    Being sufficiently powerful to warrant recruitment (with very careful supervision) she was thrown directly into Shinōreijutsuin for fast track training.

    The training was harsh on her not for the tasks and studies which she balanced very well (she hid her true power well), but for the fact that she had to for the first time interact with other people as something other then predator and prey which was confusing for her.

    Some tried to make friends with her, others were annoyed by her attitude, others got a weird vibe from her all items she never had before ... but they at the least helped her see them as something other then targets or irreverent.

    She had awakened her knife when she was young and when on a training exercise with other students they were attacked host of hollow lead by one stronger then anything she had encountered before.
    She colleagues were being slaughtered she new she would have to act to either run or fight, and for the only time in her life she choose to fight to save others. It was a losing battle when she was holding back, and against greater numbers, and once her 'instructor' was dead she choose to take the fight seriously activating her Shikai to clear out the weaker ones (and some of her own people that were to close) thereby allowing her to focus on the strongest one - the fight was long and drawn out as the creature was stronger then her (a fact it mocked her of constantly at the beginning) however she fought defensively allowing her powers to weaken the creature until she could take her time with it.

    Having shown some of her true power and terrifying the surviving students with both it and with her callous attitude to sacrificing them to clear out the chaff, the society now has a decision of what do do with her to make, one possible idea is the establishment of a conscript division where she could captain or vice-captain while pushing soul societies criminals to be useful to society by role of cannon fodder.


    Purified Hollow - 'The Mist':
    Spoiler
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    Age: Soul Society Estimate was 20 years a Hollow.
    Gender: Unknown.
    Height: Not Fully determined.
    Weight: Not Fully determined.
    Station: Unaligned

    Description:
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    Designated "The Mist" by soul society the hollow appeared as a fine red mist to those spiritually aware with a core where a small body sat curled up, ready to unleash a barrage of stiletto tipped tentacles at any who got close.


    Personality:
    Spoiler
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    The hollow was a cunning and indiscriminate killer, targeting hospitals, schools, elderly homes, and once it gained strength weaker hollows and other spiritually aware beings, while fleeing and laying low against any opponent that might be a challenge ... it had no honour or respect and rarely spoke.


    History:
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    The mortal life of the hollow was not recorded by soul society - thought the assumption was a criminal of some kind due to the sheer malevolence it seemed to have and the joy it took in killing the helpless.

    As a hollow it survived for longer than many others during the time of peace between wars, it ran, it hid, it killed and ultimately it got stronger when soul society sent the initial troops after it it fled and disappeared, later encounters led to the deaths of some, and then entire squads as its power and cunning grew ... but these were spread out over years and reports were sketchy on it if was a single hollow.

    It was finally killed when it absorbed enough power to begin to evolve into a menos, in the process losing a lot of stealth for power ... and allowing a senior soul society member to finally track and kill it.

    The expectation was almost that it would would certainly go to hell for its crimes but it seemed to avoid that fate.


    Abilities:
    Spoiler
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    Mist: The extended body of the hollow was a mist form which chocked those who entered, allowing there bodies to be eaten alive by the creature at the center, this creature seemed to take a particular fascination with cutting them up first with long sharp tentacles, drawing out there pain as long as possible and feasting on the tortured soul within.

    Hiding: In combat the creature could mask its presence to an extent and shrink its mist form to me less detectable.

    Tentacles: Dozens of them, each razor sharp and resistant to being cut. Despite its personality of running and preying on the weak it was a master at using these to ward of attacks and launch counter attacks ofter simultaneously.

    Body double: The hollow could infect a target roughly the size of a child so that they would exude an affect similar to the mist and demonstrating the spiritual power that it showed, it commonly used this before masking itself and fleeing, leaving attackers to target an innocent child.



    Mortal Life and Death - Name Unknown:
    Spoiler
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    Age: Very Young Child.
    Gender: Female.
    Height: 3'4''.
    Weight: 30lbs.
    Station: Unaligned

    Description:
    Spoiler
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    A small child with a bright innocent smile.



    Personality:
    Spoiler
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    Good kid who attempted to assist there parents and elder siblings as best they could - and who spoke with her imaginary friends maybe a bit more then was healthy.


    Abilities:
    Spoiler
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    None of real note other then spiritually aware, was enrolled in classes for martial arts by her parents and was regarded as a natural - except she had trouble committing as she didn't like hurting people.


    History:
    Spoiler
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    Relatively normal life had good parents and enjoyed school and making friends.

    This was shattered when she became the target of a sadistic spiritually aware serial killer, he had seen her speaking to a ghost and after reading up on the occult determined that he could rule the afterlife of he fed it enough souls - as the dead are always bound to how they died.

    He killed her family - barring a baby brother who he missed - in front of her to build fear, and then over a few days took her apart with a knife - slowly and carefully to ensure she could not die or pass out, he wanted to savor it.

    When she eventually did die she would barely have passed for human rather then a grotesquely assembled parody of a body.

    The hollow that erupted also didn't have a true clear body and it took had learned its lessons well - it took a long time to kill him as it fed on his soul, and then repeated this for years.




    First Hour as a Soul in Soul Society.
    Spoiler
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    The souls freed from "The Mist" appeared in roughly the same area, and at there center was an insane little girl - she instinctively recognized them as enemies and retained the power to do something about it. She slaughtered them with her bare hands as she had once done with her hollow body.

    There were screams from many including a woman holding her son rocking back and fourth saying 'Sho, my dear Sho' over and over again, the name stood out to her as one of the few things that did.

    One of the Shinigami that she had killed had materialized with his sword which she took instinctively during the fight and it helped her focus herself - the sword morphed into a knife and some of the madness left her.

    This left her confused, and alone to wander the region and find out who she was, killing and training virtually the only things she could remember for her collected lives.
    Last edited by dancrilis; 2013-06-07 at 09:49 AM.

  27. - Top - End - #27
    Orc in the Playground
     
    BlackDragon

    Join Date
    Jun 2010
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    Male

    Default Re: [BRR] Character Registry

    Kyoki, Rank unknown

    Spoiler
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    Gender: Female
    Age: ???
    Weight: 115
    Height: 5'5
    Reiatsu: Deep Purple and of great strength, feels crushing and overwhelming when she lets go.
    Aspect of Death: Madness

    Appearance
    Spoiler
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    Kyoki is of a slim build she is quite thin almost like a model. she has plum colored hair in a traditional female bob cut. She wears a black robe that comes down to her ankles. She almost always has a look of confused sorrow on her face. Very rarely does she ever smile.


    Personality
    Spoiler
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    Kyoki is nigh emotionless when it comes to her everyday life. Not because she chooses to be but rather because she doesn't know what emotions to show in which situations. One of the few emotions she can express is a sense of being overwhelms as evidenced by her catchprhase 'I don't know how to deal with (???)' She is however capable of expressing annoyance and anger even if she doesn't know what they are. She also has the tendency to go off into her own world and run on about insane rants. She spends most of her days just wandering around Los Noches


    Zanpakuto:Ragunaroku
    Spoiler
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    Kyoki's Zanpakuto is interesting. This is because she has no visible weapon on her. You see when she was a hollow she had an aura of madness around her which drove other hollows to even more madness and they slaughtered each other and she took there power. Eventually she pull a Coyote Starkk and separated into to two, though not completely. Ragunaroku was a growth that came out of her back, though he had plenty of sentience. After she became an arrancar Ragunaroku disappeared, or so she thought. Instead Ragunaroku had become her blood, turning it black, however he is the dominate one of the duo most of the time bullying Kyoki.

    Now her blood can be hardened instantly and is very hard to cut as Ragunaroku takes care of it. However when she needs a weapon a copious amount of blood rips from her back and forms into a long, medieval-like broadsword with a guard composed by his spiky band with three bands coming upward the blade, he has a long, probably for two hands, handle, the edge is pitch-black with a white stripe following it's whole length. The screaming mouth appears some inches above the bands. The mouth is capable of supersonic screams. These screams can hurt the ears of others except Kyoki and cause the blade to vibrate violently. This cause the effect to when she slashes once she is actually slashing dozens of times.

    When he is not in weapon form Ragunaroku can come out as a growth from Kyoki's back. When he does he has a muscular body, large gloved hands, and spikes on several parts of his body. His face consists of a large egg shape, with no visible mouth and a giant white X on his face where his nose should be, with large ping-pong ball-like eyes with X's for pupils. His body is black. She can also use these moves with Ragunaroku

    Bloody Needles: This attack can only be performed when Kyoki's blood has been spilled, transforming it into black needles that stab through the opponent if they get too close. They can also be used as a projectile attack.
    Bloody Slicer: Kyoki will cut her own wrist and then make a flinging motion with the arm, when this happens Ragnarok will change the blood into a blade for medium ranged attacks. It also allows her a surprise attack as if the opponent tries to block with their blade the blood will flow around it.
    Bloody Lance: With his/her writs cut, she/he flings it in a circle and a huge black-blood thorn appears in her front launching itself like a dart towards the enemy.

    Resurrección
    Spoiler
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    Provoca el final, Ragnarok: Bring about the end Ragnarok

    After invoking this phrase there is a burst of purple light. After it clears Kyoki's robe had become skin tight and there are piece of armor on her upper chest and on her sides covering her ribs. The most distinct feature however is that she now has three arms. One of them is hers and the other two are Ragnarok's and they come out of her shoulders each of which wields a katana of average length while Kyoki uses her same old sword. Each has a mouth on it, allowing Kyoki to use her old sound attack only with three times the effectiveness thanks to it being amplified by multiple mouths. However the true strength of this form comes from the Dragon Emperor form. It is when Ragnarok takes the form of a European dragon that is coming out of Kyoki's back. He has claw and wings and amplifies all of Kyoki's attacks though this form uses all of her Black Blood except for her sword leaving her more vulnerable.

    Abilities:Screech Alpha: Same as the Screech Beta but launch at the enemy as a projectile with explosive results.
    Screech Beta: A powerful slash in the form of a creature (dragon-like) mouth
    Screech Gamma: A multi-slashing attack in the form of a purple energy that can change direction multiple times and releases sound waves in succession.



    General Abilites
    Spoiler
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    Bala: Kyoki can use bala, but it is only of average strength so she manly uses it when she is trying to hit an enemy after they have just found out how good her defenses are and for surprise attacks.
    Cero: Kyoki's has an amazing Cero for her level, the only problem is that she can't use it. Ragnarok has to use it by coming out of her back and firing the Cero. Another way to fire it is from Ragunaroku's sword form. This grants them a lot of flexibility with it, performing Cero slashes and the like. Their Cero is very powerful and aside from their signature abilities is their best move. Their Cero can equal or surpass Espada's. She never cared much to measure herself as she really just wanders where ever she pleases.
    Hierro: Kyoki has an exceptional Hierro. You see Ragunaroku,who functions as her blood, even when is sword form is inside her body. This is why her blood functions as her Hierro, her blood is not hardend all the time and only does so when she is attacked, this makes her a defensive prodigy. She can still be damaged it is just very hard to do so, most hollows just give up upon finding they can not harm her. Her weakness is that a person with enough reiatsu can cut through her defense (It has to be very high though), a person who knows how to make their weapon vibrate can cut through her defenses, and a person who know how to do internal damage to her can hurt her.
    Garganta: She can use it but doesn't perform it that often as she sees no point in going to the human world. Though sometimes Ragunaroku bullies her into it.
    Sonido: She is not very good at Sonido, she can only leave behind two afterimages max when she does so for only two seconds. She mostly uses it for super sonic burst jabs.
    Pesquisa: No skill at all.
    Madness Aura: Kyoki when she was a hollow uncontrollably produced an aura of madness. it often drove other hollows to slaughter each other make combat easier for her. When she became an Arrancar she learned how to control it but it still flares sometimes when she is battle. When she is going all out her aura extends itself to it's max. Against hollows they will often go mad and try to slaughter anything they can find. Against other Arrancar it is a nice little distraction as they have to fight to keep themselves from going mad. Usually the aura influence those who have gone mad not to attack Kyoki. Experienced Arrancars can throw it off completely until she gets stronger. Generally the Aura is usually locked away by Kyoki's conscious choice. However when she uses the aura is basically acts like an ON switch and constantly battles with an opponents reiatsu to try and drive them insane. As long as the opponents reiatsu levels do not drop below 1/3 they should be able to resist it fairly well. This is the version where she concentrates the aura on one person. When she uses it's area of effect version of this power it functions on thier power level in comparison to hers. This version is unblockable but is far less potent. Even those who have only 1/3 of Kyoki's power will probably only become extremely wacky. Their fighting ability would only be hampered slightly. Anyone half as strong as her would merely get and annoying and distracting niggling in the back of their head.


    Hollow Hole: Her left shoulder is the place where her hollow hole is.

    Mask Fragment: Her mask fragment is actually what makes up Ragnarok's face. It used to look like a dragon.


    Battle Stats
    Spoiler
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    Strength: [40] Kyoki has higher than average strength for someone of her build but fairly average maybe even slightly below par for an Arrancar. She mostly relies on her swordsmanship and abilities for kills or her madness aura.
    Offense: [85] Kyoki has a multitude of abilities that enable her to have a great offense in lieu of her average strength. Her excellent swordsmanship also helps her in the regard.
    Defense: [100] Her Black Blood as her Hierro make Kyoki a defensive monster.She can be damaged if you know how or are strong enough but she will stop most other enemies cold in their tracks
    Mobility: [30] Kyoki hasn't even thought of the concept of dodging and her Sonido is barely passable. She mainly uses it as a way to build up speed and power for thrusts.
    Cero/reiatsu: [100] Kyoki's reiatsu is incredible thanks to her and Ragnarok working together. It is extremely potent and strong. The tinge of madness that it carries to it may mark Kyoki as somewhat unstable.
    Intelligence [20] Kyoki is not very intelligent and is prone to mad ramblings that don't really help her case. Ragnarok is no help here because he has the I.Q of your stereotypical jock. Kyoki is also prone to acting very childish at times. When she occasionally go mad her Intelligence takes even more of a nose dive and she is operating on mostly instinct. The scary thing is that she fights even better like this and her power seems to increase.

    Last edited by AnimeKid; 2013-06-07 at 02:49 AM.

  28. - Top - End - #28
    Troll in the Playground
     
    Togath's Avatar

    Join Date
    Jun 2011
    Location
    Washington
    Gender
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    Default Re: [BRR] Character Registry

    [WIP]
    Humbert
    Age: late twenties before death... about forty as a hollow
    Gender: Male(or at least his original form was)
    Height: 7'2"
    Weight: 160lb, roughly
    Station: Innumerable Class Arrancar

    Description:
    Spoiler
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    Humbert stands very tall and spindly, his form seeming sunken into his frame, giving his flesh a nearly skeletal appearance.
    He wears a simple grey hooded cloak over his otherwise fairly plain clothes--a white buttoned jacket with long sleeves and a pair of grey slacks--in order to help hide his frail appearance.
    he wears his long dark grey hair tied into a low ponytail, though his bangs appear more trimmed.
    His mask fragments are a pair of large tusks attached to jawbone-esc segments running along his jawline.
    Humbert's hollow hole runs through where his stomach would be, a lasting reminding of how he died.


    Personality:
    Spoiler
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    Twitchy about his appearance since he became an Arrancar(largely due to his nearly skeletal nature compared to most Arrancars), Humbert also has a love of feasting, both on souls as well as more mundane foodstuffs.


    History:
    Spoiler
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    During Humbert's time as a human, he lived a poor life, having met his end due to starvation and sickness, and his own frailty.
    His time as a hollow has been much more successful, his pre-Arrancar form having been a tall humanoid beast, with a mask resembling a stereotypical depiction of an oni, albeit one with very large tusks.


    Story So Far:
    hasn't begun yet

    Abilities:
    Spoiler
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    Still possessing a few abilities from his lower forms, Humbert as skilled at climbing, and possesses a honed ability to track foodstuffs, including both mere mundane ones, as well as the more useful ability to track living creatures and shinigami by scent.
    he also possesses moderate skill at cooking, since his transformation into an Arrancar anyway, though this is not an especially useful skill for a hollow to possess.
    Finally he can slowly transfer himself between locations, taking roughly two to three seconds for each foot traveled. While transferring himself he is mostly immobile, and his form appears to flicker like a flame in both his current location and the one he's heading to, fading in and out at each in tandem.


    Zanpakuto:

    Name: Cazador a Matar

    Release Command: "Finish it, Cazador Matar!"

    Appearance: A heavily rusted Hunting Sword with two notches on it's blade, one close to the hilt, and another near it's apex.

    Resurreccion:
    Spoiler
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    Appearance: Humbert's form grows to nearly twice his height, and to a build closer to an orangutan, as his skin changes to a pale grey colour.
    His mask extends to cover his head, now bearing a large mouth of fangs, largest of which are the two tusks visible on his mask fragment.
    His back, and much of his upper body becomes protected by a thick chitinous shell, from which several spiked quills(each about a meter long) now grow, and his feet become more avian in appearance, growing scaly and thin.

    Abilities: Humbert grows stronger and faster(about twice his normal strength, and three times his speed) in this form, and can fling his quills as long range attacks with very high accuracy, if not much(compared to his melee attacks) power. He can strike with his tusks in this form, or slash with his long(about three meters) armour plated tongue.
    Last edited by Togath; 2013-04-19 at 10:01 AM.
    Spoiler
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    Sawagakure: Village Hidden by the Valley Marsh
    OOC: I, IC: Team 1(I), Team 2(I)
    Lereth: Stormport
    OOC: I, IC: I
    Verden
    OOC: I, IC: I
    Homebrewer's Link(+PBP)
    Member of;

    Ninja by Grinner

    PM box is now clear(ish), so sending them should work now =3

  29. - Top - End - #29
    Bugbear in the Playground
    Join Date
    May 2009

    Default Re: [BRR] Character Registry

    Name: Jou Asura
    Age: mid teens.
    Gender: Female
    Height: 5'6''
    Weight: 115lbs.
    Side: Seireitei.

    Appearance:
    Spoiler
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    Normally wearing a bright open smile, she is a thin young woman with long blonde hair normally knotted into a pony tail.


    Personality:
    Spoiler
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    Jou normally has a bubbly personality, trusting, open honest and respectful she is easy to like and tries to make friends.
    What affect recent events will have on this remain to be seen.


    Abilities:
    Spoiler
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    Few, Jou is spiritually weak and in need of a lot of training. She does show some promise but many might wonder if she is truly suitable as a shinigami.

    Her primary skill is that she is good as feeling spiritual power - allowing her to be a ok healer and carer. However she cannot turn this off and occasionally suffers phantom pain from others.


    Background:
    Spoiler
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    Jou died a few years ago of a brain tumor - dying peacefully in her sleep and entered soul society in Hokutan and quickly found a surrogate family. The innocent girl was well cared for and after a few years a shinigami passing through the area noticed the spark of power in her and being of good humour spoke to the family before taking her in - she and they were honoured and she has tried hard to live out the the responsibility she feel she own soul society.

    In the academy she encountered Sho and sensed something off about the girl - but something she could not place. A loneliness and hunger at odds with one another but working together. She made it her mission to eliminate the loneliness and hopefully this was sate the hunger. To this end she made a point of talking to her and being friendly and even tried to teach her about areas of life that Sho did not seem to understand.

    When the academy was attacked she felt the fight after Sho and was physically sick as the hollows killed students, she ran to get an instructor only to curl up on the ground in pain as she felt what Janiu and his team went through, all she could do was sob when Uira was destroyed.

    As the power died down she noticed that even at the distance and through the walls of the academy she could tell who had been the killer, and her own skin had started to give out, a few more seconds and she would have died herself.

    Arriving on the scene and the following events are a blur to her.

  30. - Top - End - #30
    Bugbear in the Playground
     
    Entaris's Avatar

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    Jan 2011
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    Default Re: [BRR] Character Registry

    Lox Nyctores
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    Age: Born October 30, 1880
    Gender: Male
    Height: 5' 10"
    Weight:155lbs
    Station: Gotei Head Researcher

    Description:


    Personality:
    Spoiler
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    Like to think in fractals and progressions, like a musical composer blended with a computer and a wheel rolling downhill. Sometimes begins speaking speed increases along with thought process, and colleagues have learned to let him know when he's unintelligible. Usually beneficial to social groupings, unless contested, then ruthlessly seeks victory.


    History:
    Spoiler
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    A promising student of Nikolai Tesla, the man who became Lox ventured his considerable mind into the realm of sound and theoretical harnessing of sonic force, which he named Vi Sonus. Died in the fire of Tesla's home and labs. Came to Soul Society with mind set on projects yet unfinished and hasn't stopped inventing since.


    Story So Far:
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    Built both a Lightning Cannon (which is really just a Kidou amplifier tuned to Lightning-Type Hado (usually mounted to a wall or structure) and a smaller version for riot control known colloquially as the "Push and Stay Gun" as it amplifies Force-Type and Paralyze-Type Bakudo (about rifle size, fits over the forearm). Saw use in the field and at home against a range of subjec- er, oppositional forces. Has been lobbying for mass production and issuance to the guard and Security Team. Conducting experiments into deflection using pressurized sound waves.


    Abilities:
    Spoiler
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    Pros:
    Zanjutsu
    His Zanpakuto adding a kind of "Sound Blade" effect in Sealed form, Lox prefers maneuvers like Hozuri and Hitotsume: Nadegiri, as all he must do is be precise, the pressurized soundwave Sanus Aerugo projects a few inches ahead of the blade does the damage itself.

    Kido:
    Can use most at a moderate to skilled level. Prefers to use Sho and Seki to distance his opponents and to ring Sanus Aerugo when nothing else is available.
    When Sanus Aerugo is in Shikai, Lox likes to finish a fight combining his personal version of Hyapporankan, in which the rods of crystallized spirit particles (which are highly resonant) land between himself and the opponent. He then strikes the rods and directs the geometrically increasing vibrations into one giant sonic blast he dubs "Finem Carminis", The End of the Song

    Lox Nyctores is also a prominent Hakuda practitioner, enjoying the art enough to build sonic amplifier armlets to improve the power of his punches, especially his not-quite-mastered Ikkotsu and his just-stopped-hurting-himself-during-it Sokutsu. Favored Technique: Tessho.

    Zanpakuto: Sanus Aerugo
    Description: Bastard sword with two tines that ring like a tuning fork.
    Spirit: Acts as Lox's Muse. Very protective of her Wielder and jealous of women, suspecting they are trying to steal his work, born of Lox's latent suspicions of Nikolai's former partners. Loves music and to sing, expressed by her resonating in every form she has to any melody she finds pleasing.
    Inner World: Et Voluem

    Shikai: "Sing Across the Ages!"
    Description: Two large (5' long approx. and a foot wide) tubural tuning fork/hand bells
    Power(s): Allows Lox, to create and control sonic vibration, mainly launching balls of sonic force, increasing the power of his weapon blows via concussive force or rending portions of the battlefield to better suit his straight-shot sonic shot tactics.

    Bankai: Sanus Magnus Aerugo: Orchestra Exterminatore
    Description: Colossal pipe organ with more pipes from the organ plunging into the ground
    Power(s): As Lox plays the organs, sonic force is built within the pipes and the pipes planted into the ground grow beneath the battlefield. Four of the larger pipes simply bend at odd angles to launch powerful sonic blasts, a slot at the base capable of launching a radial wave of force to ward off short-range enemies until the final attack, "Cecinere Querelam Oblivioni",Dirge of Oblivion, in which the underground pipes, having ringed the battlefield completely, erupt from the ground and produce complementary sonic waves in increasing volume, crushing an ripping apart the adversary with counter-complementary sonic booms and a whirling vortex of variant pressures.
    Last edited by Entaris; 2013-04-22 at 07:13 AM.
    "Entaris is a walking dynamo of chaos. Wherever he shows up, people take aggravated." -Acanous

    Good Luck. Have Fun. Much Explosion.

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