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  1. - Top - End - #61
    Orc in the Playground
    Join Date
    Dec 2008
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    Rap.
    Gender
    Male

    Default Re: [BRR] Character Registry

    Kobayashi Momoka
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    Age: 298, temporal shenanigans make this an unknown, looks mid-to-late-20s
    Gender: Female.
    Height: 66in/167cm
    Weight: 102lb/53.5kg
    Station: None, detainee, former SSI member
    Reiatsu: Like the tickling of flying leaves
    Speech: #00CC99

    Description:
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    Momoka is a moderate height woman, with a fit build and fair skin. What's most notable about her, however, are her immaculate dreadlocks, her many piercings (several on each ear, anti-eyebrow piercings on her left side, a stud through her right eyebrow, one through her right nostril, one to her left bottom lip, and quite possibly more out of sight), her tattoos (an elaborate sleeve on her right arm with vines, blowing leaves, and heavy mists, a recreation of Kobayashi Eitaku's painting of Izanami and Izanagi on her back, and a kyuubi tail along her left thigh to the bottom of her shin), and the strong scent of incense (and other scents) that permeates her presence.


    Personality:
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    Momoka is... a mystery in many respects, but she has an extremely unconventional view of authority, which is visible by the modifications to her body. She doesn't completely ignore requests from authority figures, but she usually finds her own way to perform them, which in Japanese culture is nearly as infuriating as denying it. She has an extremely laid back and lackadaisical personality in most circumstances, but she also has a great love for pranks. She also has arguable ethicality with regards to conning people (she exploits people who buy into the rumors that she's a fortune teller). However despite her personality and love of tricks, she is remarkably driven, and somewhat deceptively insightful and cunning. If she has a scheme in mind for you, you had best hope she has good intent towards you.


    History:
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    Much of Momoka's past before the academy is a mystery, and her story changes every time she tells it.

    What is known, however, is that Momoka was a talented student, with excellent reiatsu control and notable prowess with kido. As such, she was a shoo-in to join the SSI. However, she was flagged for minor points of concern in her solitary yet manipulative personality, it had not yet come to any harm. Momoka was mostly of no note for most of her tenure, aside from achieving a senior researcher position for her developing new kido and applications of existing kido, specifically barriers. However, she was eventually caught sneaking into and perusing intensively classified (up to captain-level) information with regards to forbidden kido and other topics. It is not considered that she had time to master any of these kido before her detainment, given it would be of great ease to escape if she had, but given her propensity for trickery it is unknown for sure.
    Momoka has mostly been a well-mannered prisoner for the last 30 years she'd been locked up, disregarding messing with guards with offhanded comments.


    Story So Far:
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    N/A


    Abilities:
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    Hakuda Initiate: Momoka is average in Hakuda. Her strength is sub-par.

    Shunpo Intitiate: Momoka is slightly above average in shunpo speed and distance, but her precision with the art is uniquely greater than one would expect.
    • Utsusemi: Though not overly talented with Shunpo, Momoka is capable of leaving behind an afterimage for a few fractions of a second.


    Kido Master: Momoka is a kido expert first and foremost. She has most focus upon bakudo, but her hado is still of considerable strength. She is easily capable of eishohaki for spells of up to 50, and has created several kido catalogued by the SSI.
    • Crafted Bakudo:
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      Bakudo 29: Shadow Trade: The caster speaks the incantation or name once to leave behind a shadowy afterimage. Speaking it again trades the caster's current location with the shadowy image, a few moments after which the image disappears.
      Bakudo 44: Misty Detachment: The caster can cause themselves or another to be held in an incorporeal, partially visible state where they are incapable of interacting with "physical" objects but are still able to move and view them. This manifests itself as a thin ghostly ribbon the caster wraps around themselves or the target. This state makes them almost entirely immune to harm until they remove the ribbon. Barriers are still capable of stopping the recipient of this spell.
      Bakudo 48: Shielding Shadow: Much like Danku, but easier to perform. This dark barrier blocks hado of up to its level.
      Bakudo 48: White Flame Spell Prison: This spell is created with the express intent of combining it with another kido, with or without incantation. The spell in question is held in place until the caster calls the number and name of the partner spell.
    • Crafted Hado:
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      Hado 50: Path of the Jade Dragon: "Scales of emerald spread to the west wind! Ivory fangs bared at black clouds to the south! Sapphire feathers rain on the eastern rivers! Ascending to the sky, pillars of green burn away the hateful sun!" A ball of green energy forms in the caster's hand just before a path of green pillars of flame explodes forth from them. The path continues forward and can be directed by moving the orb, and will do so until the caster lets go of the orb, at which there is an explosion of flame of greater size and height.
      Hado 54: Black Flame of the Marsh: "The cauldron of hell bubbles, spewing forth its fumes. Black rain falls from the heavens. Smoke congregates on the mountains and spills forth into the valleys. Death cannot be escaped!" This spell creates a black, fiery orb of energy that moves slowly towards its intended target, leaving behind a burning black trail that harms any who pass through it. Contact with the ball creates a sizable explosion.
      Hado 60: Breath of Cherry Blossoms: "Seasons travel east! The wolves of the north cry out! Tear forth, death of white!" This spell creates dozens of tiny balls of energy that dart forth immediately with lines of energy that pierce with deadly effectiveness. While not as destructive as most kido, it is nonetheless highly lethal if aimed right.
    • Reverse Incantation/Counter Incantation: With enough forewarning, Momoka can directly oppose a hado by casting the exact same spell in direct opposition to another. The degree of success depends on the strength and kido aptitude of the foe, but success results in the energies cancelling each other out. In addition, Momoka knows enough about the composition of kido to steadily unravel bakudo, even those that hold her, by breaking it apart efficiently with her own reiatsu.
    • Twin Incantation: Momoka can "double" the yield of kido she casts, but as of yet she can only manage up to 40s, and the incantation is practically required for such a spell to have any potency.
    • Intensification: Momoka can greatly enhance the effects of a cast kido, at the cost of greater spiritual exertion. She can only truly manage this in extended capacity for spells up to 60.


    Intelligence: Momoka is extremely intelligent, having passed the academy with ease and researched kido for many decades.

    Great Perception/Insight: Momoka has considerable perception over the common shinigami, able to spot things most people cannot and see through illusions with alarming proficiency. She also has a great insight into people, that she can see beyond emotional facades and acts is the simplest degree of her insight, and it makes her keen at spotting someone in a lie.

    Stealth: Even without her zanpakutou's abilities, Momoka is talented at going unseen and unheard.


    Zanpakutou: Yuuazamusha (Ghostly Deceiver)
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    Description: A standard length katana, with a leaf crossguard.
    Spirit: A woman with a raccoon's tail and ears, who never seems to be in the same place for long.
    Inner World: A vast, misty forest, with swamps and mountains ever at the distance.

    Shikai: Hide from the world, Yuuazamusha.
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    Description: Yuuazamusha dissolves into mist down to the hilt. The mist is nearly undetectable to the naked eye, but can cover a space of 10-15 feet, or can be split to include several areas of smaller proportion.
    Powers: The mist created by Yuuazamusha's shikai can be mentally directed, and can be used to deaden senses in several ways. Momoka is unaffected and can always see through the mist.
    • Hiding Mist: If Momoka wishes, anything inside the mist generated by her shikai can be rendered nearly undetectable by sight, hearing, and even smell. Even Kakushitsuijaku can fail to locate anything in the mist, but it is still capable of tracking a trail. Pesquisa is also foiled, failing to reflect anything from inside the mist.
    • Deceiving Mist: Secondly, Momoka can mirror almost anything in the immediate area of her mist, to create rudimentary illusions based on the environment. She may also duplicate reiatsu sources to make illusions more realistic, however the reflections face an obvious flaw in that they are passed through on touch and reflect nothing with Pesquisa.
    • Blanketing Mist: Finally, Momoka can channel the mist offensively, to a sense, in that she can almost completely deaden the senses of someone inside of it. Vision outside of the mist becomes intensely hazy and difficult to track, hearing becomes muffled, and smell becomes muddled. Pesquisa, reiatsu sensing, and the like are equally impaired.


    Bankai: Unknown.
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    Quite unknown. It is probably illusion-based, though.



    Princess Felicia Lucaster-Von Geister
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    Age: 188, looks 15-16, bound for a long time.
    Gender: Female.
    Height: 56in/142cm
    Weight: 84lb/38.1kg
    Station: Princess of the Court of the First Hollow King
    Reiatsu: A disturbing, noxious feeling in one's entire body
    Aspect: Plague
    Mask Fragment: Bone fragments along the back of her neck.
    Hollow Hole: Above her left hip, 1 inch in diameter.
    Speech: #CC33FF

    Description:
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    Princess Felicia is a diminutive, thin wisp of a girl, looking to be in her teens. Her hair is black in a pixie cut, her eyes seemingly shift color often. She doesn't have much in the realm of chest and is almost preternaturally pale. Her nails are at a point, easily capable of piercing flesh, and her canines are unusually long (though not overly so).


    Personality:
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    At first meeting, it is possible to mistake Princess Felicia as friendly and not exploitative of her 'royalty'. However, the friendliness is a lie. She is a manipulator and sadist, who enjoys turning people on their heads or tricking them. It can certainly be seen her connection to the First Hollow King, of those who know him directly. She rarely involves herself in combat, however, and does her best to not push the boundaries of her manipulation to snap people to the fact that she is a vile little monster.


    History:
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    One of the youngest members of the Court, and the only other one of direct relation to the King himself, in a way, Felicia was born from the Queen's eggs, and modified by the King, and combined with a rather interesting hollow who was captured inside his court. Overriding the resistant hollow's personality and modifying its abilities to be suitable to some end goal of his, the King created Felicia, setting upon her a royal title, and "raised" her as his daughter.
    However, a time would come when the shinigami would come to defeat and bind the court, dispersing them to all ends of the mortal and spiritual world. Felicia was of... particular interest. Her blood being transmutable into nearly any disease, she provided an interesting study into mortal and spiritual plagues, and thus, in secret, several "science" minded shinigami kept her bound in a secretive laboratory in the mortal world along with other specimens related to the King, his queen, and his subjects.
    Unfortunately for them, this backfired. One cannot be sure exactly what happened, but all that is known is that they were forced to abandon, seal, and sink the prison into the ocean, where Felicia there rested in solitude and half-consciousness for many years.


    Story So Far:
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    Released from the Forgotten Laboratory.


    Abilities:
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    As an ex-adjuchas arrancar, Felicia is about in the middle tiers of strength, however her strength lies less in straight power and more in potential.

    Intelligence: Felicia's knowledge may be outdated, but she is certainly intelligent, and has adapted to modern mortal society rather quickly.

    Stealth: With padded feet and a diminutive frame, as well as the natural prowling instincts of a tiger (hollow), Felicia is an extremely stealthy individual.

    Hollow Abilities: Felicia is about average in most aspects of hollow ability, however, some carry unique capabilities.
    • Caustic Energy: Felicia's balas and cero carry a fast-acting yet short-lived virus that some might compare to an acid. It eats away matter down to the flesh, eating away clothes, armor, almost anything, then slowly dissolving flesh, be it from a human or spirit. This also extremely weakens hierro in affected areas.
    • Shadowed Sonido: By rapidly using sonido yet paradoxically staying in one position, Felecia can make her form blurry and indistinct. Her sonidos lack the audible component when used in this manner, making it an effective stealth tool.
    • Retroviral Resistance Hierro: By absorbing energy levied against her and subconsciously converting it into a retrovirus, Felecia can temporarily increase her resistance to specific energy types, bolstering her hierro against spiritual attacks of the same source or similar "energy type" kidos. However, her system can only keep one resistance at a time, and absorbing new energy flushes the old one out.


    Cloud of Deception: Felicia is capable of breathing a roiling, black smoke that she can will to follow her around like a veil, obscuring her position, or leave in one place (but it will eventually dissipate). The smoke is noxious, but not overly so; however, elonged exposure can cause slight nausea and fatigue.

    Plaguespreader: Felicia's blood, saliva, and pretty much everything about her, is, at its very nature, unclean. It carries within it the potential to be transmuted into any virus or disease-causing bacteria known to man. Though she can "repress" this if she wishes, there is very rarely a time she would care to do so. These potential diseases exist in both a physical and spiritual sense, so consuming or really coming into contact with any amount of her blood or various liquids carries the potential of developing just about any disease, and it's usually the fatal kinds (though spiritual beings may have greater resistance to the still-quite-normal effects). Also Known As The Curtain Death Sentence.
    • Pestilent Communion: By concentrating to a point of vulnerability, Felicia can focus on a person (or spirit) she has knowingly infected, linking with their senses and surroundings, and being able to read their surface thoughts, along with communicating via telepathy.


    Zanpakutou: Quimera Pestilente (Pestilent Chimera)
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    Quimera Pestilente is a relatively short straight blade that constantly drips a liquid similar in effect to her blood. This makes it unique in that it has an ability outside resurreccion, and makes cuts from it somewhat dangerous in practice.

    Resurreccion: Spread, Quimera Pestilente
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    Felicia grows coursing, tiger-like fur on the backs of her arms, hands, back, and on her legs, her feet and hands melding between catlike and human, with great talons. A great snake tail, with the head of a snake extends from her spine, and her six tentacles poke out once more from her body. Finally, her fangs are elongated and drip with the same liquid Quimera Pestilente was imbued with, as do her claws.

    Nube de la Muerte: A greenish-black cloud of smoke continually pours from Felicia's body with every exhalation, dispersing at a certain distance but making it harder to see the closer one is to her. In addition, staying in the smoke, while at first only causing nausea, eventually attacks those within it with innumerable diseases that act at an accelerated rate while within the smoke. The diseases vary, but every minute carries with it greater risks and there is no guarantee the disease will disappear when out of the cloud.

    Caustic Plague: Felicia's balas and cero's caustic virus expands in power, working faster and living longer. As well, it carries an additional virus to attack the target's immune systems, making the cloud of pestilence around Felecia even more dangerous.

    Chimeric Hierro: An adaptation of her retroviral hierro, Felicia can gain a complete nigh immunity to a single "stored" type of energy attack by absorbing the energy into her system. However, it is dispersed as normal if she chooses another type.



    Vanessa Adler, Knight of the Hollow King's Skies
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    Age: 440, bound for a long time, looks mid-20s.
    Gender: Female
    Height: 72in/182cm
    Weight: 126lb/57kg
    Station: Knight of the First Hollow King
    Reiatsu: The crackle of electricity passing through the air like lightning just struck
    Aspect: Pride
    Mask Fragment: A circlet of bone, with a single decorative wing on the right side of her head.
    Hollow Hole: Above her stomach, in the middle of her chest. About 3-4 inches in diameter.
    Speech: #006633

    Description:
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    Vanessa is a tall, lithe woman as an arrancar, with some visible muscle. Her curves and womanly assets are average and subdued, but that doesn't mean she doesn't try and exploit them. Her hair is mostly a short, greenish blonde of feathery texture, and her eyes are a mix between humanoid and that of a raptor (the bird), allowing her for greater sight.

    As a hollow, she was an avian creature with four wings, her mask stretched into a long beak with decorative miniature wings. Her arms ended in vicious talons, but she could transform either of them into longsword-length blades.


    Personality:
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    Vanessa is a cold, calculating sociopath. Most of her interactions are based around how best she can benefit, and she will rarely consider an alliance unless a foe is strictly stronger than her, or of more value simply thinking of her as an ally. To say she is emotionless would be a mistake, because she shows amusement when her plans work, and underneath her otherwise emotionless facade is an unquenchable rage. She reacts violently or craftily to any imagined slight, as needed.


    History:
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    Vanessa, or Valkyrie, was one of the Knights of the Court of the First Hollow King, most responsible for patrolling the skies above the King's domain. Under the command of a horde of lesser avian hollows, she was a force to be reckoned with. Unfortunately, with the siege on the First Hollow King's court, she too, was sealed away in the mortal world, hidden for milennia.


    Story So Far:
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    A knight under the service of the First Hollow King, Vanessa was held in a prison of the old shinigami. Until now...


    Abilities:
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    As an awakened knight of the First Hollow King, Vanessa is an extremely skilled and dangerous combatant. Her strength is a bit lower than average for an arrancar, but still impressive (superhuman). Her endurance and Hierro are slightly above average. However, where she truly excels is speed, maneuverability, footing, and by extension, Sonido. Her bala and cero are fairly strong, as well, making her a versatile combatant, capable of closing if needed, or fighting at a distance if a foe is too strong in melee combat.

    Tactical Fighter: Vanessa is an intelligent combatant, well-versed in the theater of battle. She knows how to lead a small handful of fighters, and has a good eye for weaknesses and combat pattern recognition. As such this makes her a dangerous, intelligent foe.

    Flight: Vanessa is capable of summoning wings, independent of her resurreccion, making her able to traverse the skies in places it would not normally be possible (those with sekkisekki to prevent air-walking, or the like). She is quite fast, as well.

    Sword/Spear Combat: Vanessa is an expert in swordsmanship, and fighting with many kinds of polearms.

    Heightened Sight: Vanessa is capable of sight at distances mostly reserved to aerial predators, and her close-up vision is alarmingly acute.

    Electrokinesis: Vanessa can control electrical discharges within a decent sphere of influence, about 60-100 feet.


    Zanpakuto: Sentencia (Sentence)
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    In its sealed form, Sentencia is a relatively standard european-style longsword, engraved with clouds, breezes, and lightning.

    Resurreccion: Armas Del Juez (Arms of the Judge)
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    Vanessa is armored in a light breastplate of peerless bone and clawed gauntlets, and Sentencia extends into a longspear with a cruel, curved blade. Though the armor does not look like much, it is extremely hard, and blesses Vanessa with a stronger hierro than she is normally capable of.

    Thundrous Bala: Vanessa's bala become electrified, and more compact, but are faster-travelling in this form, and even should they miss their target, they leave behind a cracking of thunder, that deafens and buffets those closer to the bala's path.

    Judgement Cero: Vanessa's cero do not have to be directly charged in her resurreccion; instead, she discharges the energy of her cero above her head some distance in one quick burst. From there, the energy rises and builds with a rate normal for a cero, and then explodes downward, much like a lightning bolt.

    Lightning Eater: A protective field around Vanessa generated by her armor absorbs ambient electricity in the air, healing her wounds to a varying degree. As such, spiritual powers that emulate electrical attacks are useless against Vanessa.



    Quidel Alamilla, Aspect of Quetzalcoatl
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    Age: Somewhere around 700 years old, looks 20-30
    Gender: Male
    Height: 72in/182.8cm
    Weight: 162lbs/73.4kg
    Station: Tercera Espada
    Reiatsu: Like the warmth of the sun, uplifting or terrible in aspect
    Aspect: The Sun
    Hollow Hole: The middle of his torso, just above his abdomen.
    Speech: #CC6600

    Description:
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    Quidel is a semi-tall fit male with dark skin; his hair is naturally grayish-white and feathery in texture, his eyes a darker shade of gray. His mask fragment is a plate just above his forehead, with a pair of holes through it, the remnants of his uppermost pair of eyes as a Vasto Lorde. He usually sports some manner of necklace made of beads, bones, and feathers around his neck, and occasionally headdresses of various styles, and is prone to walk around shirtless. His face and body are commonly painted with tribal markings. He is also quite fond of gold.


    Personality:
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    Quidel is a distant individual, but also very proud, and fierce when brought to anger. He is not against helping his fellow arrancar, after all his powers are well suited to it. But those who insult him are more likely to face his ire. He is as the sun; a provider, a nurturer one moment, and a scorching brilliance the next.


    History:
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    Quidel, though he went by a different name he does not recall, was a farmer during the Aztec era of Mexico. A part of the lower class, he was expected to provide grain for many, nearly a slave in his debts. One year, when it came to providing food for his family, a great drought and the furious rays of the sun insured his and his family's starvation. As a hollow, he ate his family's souls, and terrorized the afterlife of the region, eventually growing in power and becoming a inspiration for the god Quetzalcoatl, due to his strange serpentine nature. He eventually migrated to Hueco Mundo as all hollows do, and along the years evolved into an adjuchas, a great being with dozens of 'serpent' heads, scales of rainbow hue, and a body made of the strange folding of multiple wings.

    Eventually, after centuries of hunting, however, a chaotic event brought him to take advantage of his fellow hollows' confusion; in the wake of crashing rocks from the depths of Izanami's gullet, he went on a feeding frenzy, amassing a large amount of power in a short time, enough to become a Vasto Lorde (if an unstable one). From there, he walked on to the great city of Las Noches...


    Story So Far:
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    I don't use these.


    Abilities:
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    As an awakened Vasto Lorde (admittedly, one who had yet to gain full control of his powers), Quidel's power is considerable. His hierro is middling in strength, but still able to weed out most foes. His bala hold respectable destructive power, but his Cero are truly powerful, a true testament to his right to the seat of Tercera Espada. The energy of his cero are also blindingly brilliant beyond that of a normal cero, leaving those who observe it temporarily without sight.

    Touch of the Sun: With a touch, Quidel can use his own reiatsu to restore another's, sharing a similarity to Kaido, however Quidel's touch is much more efficient and also assists regenerative ability. With the same touch, however, he can also forcibly extract reiatsu to sustain himself, causing wounds to spontaneously erupt on the contact point, and over time spreading to the rest of the body. The touch is not limited to spiritual beings, drastically accelerating the growth of plants, or drying them out, withering them away. Any such effect that could be caused by the sun's power can be emulated.


    Zanpaktou: Serpiente del Sol (Sun Serpent)
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    Serpiente del Sol is a short blade reminiscent of a greek xiphos seemingly made of rough gold material, with a primitive handle and somewhat dulled blade that make it a poorer weapon than Quidel's mere touch.

    Resurreccion: Glow
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    Quidel's skin turns to a rainbow hue in places as he is covered in iron-hard scales, his hierro boosted in these locations, able to hold off non-Captains in strength. However, if he wills it, he can cover his entire body in the scales. His hands and toes twist into predatory shape and end in sharp talons, easily implemented for offense. Tufts of feathers, brilliant in aspect but ultimately cosmetic, stick out in certain places from under the scales. A helmet much like a stylized falcon rests on his head, part leather, with a feather headdress on the back, and a metallic beak.

    Aspect of Sun: The most fantastic aspect, however, is a semi-illusory orb, sunlike in aspect, that follows closely behind him. The orb grows as Quidel uses its power to steal reiatsu, and shrinks as he uses it to restore reiatsu.
    • Ray of Health: Much like Quidel's healing touch, this ray, a spotlight-like glow from the orb, restores reiatsu and heals wounds.
    • Ray of Wrath: Much like his harming touch, this ray steals reiatsu and causes spontaneous wounds as it is quite literally torn away.

    Quidel can direct as many rays as he needs and can focus on, and the versatile nature of his touch can also be levied for extra utility (growing plants, etc.). As a last ditch resort, he can direct the sun orb directly to a location, and expel all of the stored reiatsu inside, either providing the effects of a ray of health en masse, or creating a massive explosion.


    Kusuma, the White Orchid
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    Age: At least 1500 years
    Gender: Male
    Height: 6'4"/193cm
    Weight: 204lbs/92.5kg
    Station: Royal Executioner
    Reiatsu: Like a burning sensation on the skin
    Speech: Dark Gray

    Description:
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    Kusuma cuts an imposing figure, with a considerable height and being built of lean muscle. His hair is kept to a scalp cut, being of a steel gray color, and his eyes are a matching shade to boot. There's several scars and nicks from battle across his body, and his skin is a shade of tan typical of an individual from the area that is now known as Indonesia. His wardrobe is mostly white, with long-sleeved vests and jackets that reveal his chest, and white hakama to match.


    Personality:
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    Kusuma can be many things. He can be laid back in many circumstances. When it comes to the purpose of his station and the laws of Seireitei and the Soul King, he can be driven to enact the word and intent of the law, and is very knowledgeable about all facets. Nonetheless he still finds enjoyment in everything he does, from the gritty particulars of his job to the hobbies he pursues. But in everything he does, there is a pure unfiltered emotion that pervades his existence: Confidence. He is supremely assured of his victory, and by extension the cause of those he assists. It is not even that he doesn't believe he can fail, but that eventually, things will turn his way.


    History:
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    Kusuma, like many of the Royal Guard, is one of the founding members of the Seireitei, acting as the arbiter and executioner of many of the organization's laws. He personally executed many troublemakers, and in some cases even fought them to the death when they resisted their judgement. His ascension was attributed to his creation of the Sokyoku, which admittedly was more of a coordinated effort with the Black Tortoise (to create the shell for the weapon), but it was ultimately his concept and effort that brought it to reality.


    Abilities:
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    Hakuda Master: Even now, Kusuma maintains his knowledge of Hakuda, and pairs his expertise with an impressive level of strength.
    • Flaming Shunko: Kusuma also exhibits the capability to use shunko, his reiatsu manifesting into living flames upon his body that hold much more scorching capacity than normal shunko.


    Zanjutsu Master: Kusuma is one of the archetypal practitioners of Zanjutsu, even if he does not quite meet the levels of the school's creator or Izanagi himself. As an executioner he always seeks to keep his blade sharp, even as the last call for his duty was a long time ago.

    Shunpo Master: Though not reaching the lofty peak that Wan Li Lin exhibits as the creator, Kusuma still exhibits a high level of skill in its practice. He hasn't exactly mastered the ability of leaving behind afterimages, but his speed and precision with shunpo is still considerable.

    Kido Expert: One of the aspects of shinigami training he is less versed in, Kusuma's spiritual prowess and ingenuity more than make up for his shortcoming in knowledge. He mostly specializes in hado, and can cast spells up to 40 with eishohaki. The exception being with fire-and-light-elemental spells, he exhibits a proficiency and ability much higher, achieving much more potency with the chant and being capable of eishohaki up to level 70.
    • Pyrokinesis: An innate ability that is kido-based in nature, Kusuma exhibits the ability to manipulate flames with simple focus.


    Knowledge: Kusuma is supremely knowledgeable in the laws of Seireitei and the Royal Realm, capable of quoting errant details from memory.


    Zanpakutou: Homusubi
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    Description: A long blade that is almost close to a nodachi in length.
    Spirit: A humanoid figure with imposing red samurai armor... or perhaps a carapace? It is hard to tell. Every inch of him burns with fire and shimmers with heat and light.
    Inner World: The cauldron of a massive volcano, with the sun ever shining above. Patches of earth and cooled magma continually cycle through breaking apart and being recreated.

    Shikai: Blind, Homusubi
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    Description: Homusubi's blade becomes composed of pure burning light, leaving behind a heat wave with every swing.
    Powers: Homusubi becomes capable of cutting nearly any matter, reishi or kishi alike, obliterating it with condensed energy. As if that weren't enough, the blade is capable of emitting waves of heat or light, scalding skin and inducing heat fatigue or blinding those who witness it other than its master, respectively.


    Bankai: Flaming God Kagu-tsuchi
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    Description: Homusubi's shikai form is still present in bankai, however the more pressing addition is the conjuration of a great armored being that appears almost as a fiend or oni, with skin of molten lava, cracks in its form shining with pure brilliant light. It holds a great glaive of molten rock with a brilliant blade much like Homusubi's.
    Powers:
    Kagu-tsuchi: The giant conjured by Kusuma's bankai can grow or shrink as willed by its master, and holds an independent intelligence, attacking tactically and in tandem with its master. It has all the cutting power of Homusubi, and emits an aura of heat and light that exhausts both the eyes and the body.
    Izanami's Bane: Kusuma oft claims that he was instrumental in the death of Izanami, but whether or not this is true is open to speculation. Nonetheless, Kusuma's bankai opens the capability of an energy technique of phenomenal power. Though it is nameless in execution, Izanami's Bane is supposedly aptly named, being one of the deciding blows against the mad goddess. By channeling reiatsu into his blade, Kusuma can release a cutting wave or piercing pillar of pure light by either aiming a slash or a thrust. It possesses all of the cutting properties of the blade, except projected over an effectively infinite plane. The slash covers more area, but is weaker than the thrust, which in turn covers a much smaller, pinpoint area.
    Last edited by strawberryman; 2017-06-11 at 09:59 AM.
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  2. - Top - End - #62
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    frown Re: [BRR] Character Registry

    ((All names Western order unless noted.))

    Torahiko Tachibana, Manga Fan, Zerreißen Himmel Soldat and possibly History Eater?
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    Age: 16 years.
    Gender: Male.
    Height: 162cm.
    Weight: 55kg.
    Reiatsu: Feels like Feels like a warm, heavy mist.
    Station: Unaligned Aligned, very aligned Student/Fullbringer and New Member of Der Zerreißen Himmel Entwicklung, Soldat. Also currently on leave from the school's Kendo Club.

    Description:
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    Torahiko is an average boy, with green eyes and short, scruffy black hair. He has bushy eyebrows, and his overall form is slender and angular. When seen out of his school uniform, he'll be wearing a logo tee with jeans and an open jacket, he prefers bright colors. He is rarely seen without a messenger bag containing his phone, school supplies, and a manga volume.

    Since his rescue, he's been wearing the lower class Vertrauen of a Soldat, and his usual bag has gone missing.


    Personality:
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    Torahiko is a laid-back individual, spending most of his time watching and waiting, in the event that something catches his interest, he'll ask to join in on it. Surprisingly, when he does put up an effort, he takes it quite seriously. He is an inquisitive person, picking up any bits of trivia that catch his interest. And has a distinct way of handling conversations, making slightly bemused statements interrupted by the occasional point plank question. He maintains attachment to what few friends he has, and will rarely contradict their opinions. In his free time, can be found leaning against a wall in any location he finds sufficiently interesting (often with a manga volume in hand).

    Due to recent developments, he's picked up a knack for unnecessary amounts of leading questions, and considered himself indebted to the ZHE...


    History:
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    Torahiko has lived alone with his mother in an apartment for as long as he remember. He doesn't seem to remember his father. As he grew older, his mothers work became more demanding, and she began leaving him home alone, where he picked up his habits of reading near-obsessively to kill time, and staring out the window, watching people go about their lives.

    Eventually, he joined the school kendo team, both to get some exercise, and try something new. It also gave him a group of people he felt he could speak to easily, forming the basis for most of his friendships with other students.


    Story So Far:
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    Arrived to kendo club, only to be offered to a match by Miya, which he accepted, and lost after a short struggle. May seek out a rematch sometime.

    Was late for class, Hasunaga was not amused. Signed up for "1000 Tales of Ghosts". Has realized that several of his classmates (and some other people) all suddenly having excuses to leave. And what is the nature of the strange power he feels radiating from them, anyways? When he tried skipping kendo to investigate "the power", Hasunaga stopped him as soon as he tried, then ended up taking him to the park to talk about spirits, also about not getting involved with spiritual matters...

    Then, while running an otherwise ordinary errand, a mysterious woman appeared to warn him of the coming storm, after he pointed out her vague warnings of disaster as strange, she ran off, but not before convincing him to search for Katsuo.

    After seeing Katsuo's gauntlets and explaining he already knew about spirits, he found himself unable to answer if he ever believed he had powers, and began questioning his past and motivation. Then Katsuo ran off in the storm.

    A few days later, he searched the park for spiritual presences, triggering a vision of a man being killed by a hollow. Unfortunately, he ended up meeting a hollow in person shortly after.

    After being caught, he was about to be strangled. Then came a Nachfolger of Der Zerreißen Himmel, who saved his life.

    Driven by a sense of emptiness, and a cold-burning frustration with his situation, Torahiko joined the Zerreißen Himmel...

    ...After a short period of intense training and undergoing a Quincy ritual to restrain the hollow reiatsu within him, he was briefly involved in the transport and unveiling of Demitrio, an arrancar "Reprogrammed" by the ZHE.


    Abilities:
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    Speed: Torahiko is unusually fast for high-school student, capable of traveling a fair distance in a short amount of time.

    Strength: Torahiko has average strength for a boy his age, nothing too noteworthy.

    Endurance: Torahiko, and just about everyone else that's seen him put up an effort, knows his endurance is below average, favoring quick bursts over sustained activity.

    Kendo Club Membership: As a member of the school kendo club, Torahiko has a solid grasp of the basics of swordsmanship. Though he has no make that, limited experience in actual combat.

    Intelligence: As a "B average" student, Torahiko is certainly not the worst in the school, but not the best either.

    Spiritual Awareness: Spirits are naturally visible to Torahiko, but that isn't the only way he can sense them, he can faintly feel their presence without looking at them. More notably, by focusing on one presence, he can gain a general feel for their position relative to his own, giving him a sort of limited spiritual radar, though far from precise, it can provide a general heading.

    Zerreißen Himmel training and equipment:
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    Vertrauen: A generic suit of quincy armor common to all Zerreißen Himmel Soldat.

    Marksmanship: After a week-long crash course, Torahiko has gained a basic proficiency with firearms, though his practical experience is rather shallow.

    Qunicy Assault Rifle: Der Zerreißen Himmel has supplied Torahiko with an assault rifle for combat use. Since he isn't a Quincy, they've given him some special ammunition, hollow-point silver bullets they called "Ginto capsules". That explode rather fiercely upon hitting a target. Each clip only has 30 bullets, and he only has five of them, so he better watch what he does with them.

    Currently, Torahiko has 130/150. Ginto remaining.
    (These possessions have been lost, for the time being.)


    Fullbringer/Quincy? Traits:
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    "B" The Barricade: Torahiko's Schrift grants the ability to create barriers that shut off certain pathways and angles of attack, or even seal off a space from the outside world. At its upper limit, its' effect is comparable to, or possibly even exceeds, kido barriers or seals up to number 90. Though as a Quincy ability, it's limited by reishi in the environment, as well as the would-be Zerreißen Himmel member's limited experience. As a result the average barricade use in the mortal world would only hold to kido in the 30's.

    Basic Reishi Manipulation: The innate ability of all Quincy, to reshape Spiritual matter to one's will. Though without training or experience, it's not refined enough to make a working weapon, nor any lasting item.

    Universal Fullbring: Torahiko has only just begun to tap into the power of fullbring, and has yet to find any real uses beyond the most basic. He's actually unlikely to, given the damage he's done to himself by mishandling Die Totenkreuz...

    Psychometry: According to some fullbringers, in addition to souls, material objects also possess memories. Remnants of events it's owner experienced, engraved onto its soul with each touch. Torahiko is the type who reads everything he gets his hands on, so what happens when he gets his hands on an object's soul? He reads. Torahiko is capable of the memories of an object, receiving glimpses of it's past with a touch, recent events, or "Those close to the surface" take less effort to read, while major events involving strong emotions or spiritual forces, "Those more deeply engraved", lead to a clearer vision.

    High-Speed Movement: Despite lacking the necessary skills and experience to use bringer light, Torahiko has developed a primitive form of high-speed movement that increases his already high speed, surpassing the upper limits of what could be considered human speeds.

    Stigma Body: Hollows are fatal poison to Quincy, this is meant to be an absolute fact. Tachibana Torahiko was a human with a partially hollowfied soul, before becoming a Quincy though manipulation of Die Totenkreuz. This contradiction is false rather, the seal placed on his original skillset is all that keeps his soul from corroding itself into it's component particles.

    Blut: Blut Vene and Blut Arterie are the hallmark of pureblood Quincy, the ability to infuse the spiritual silver in their blood with charged reishi particles. It should not be a surprise that the Avatar of the Cross has this ability, even if the usage is only instinctual.

    Auswählen: The Auswählen is the ability "to transfer". It grants him the ability to grant Schrifts "The Holy Names", recall Schrifts from those that hold them, to give Quincy powers to others, strip Quincies of their power and to restore Quincy crosses made from pieces of die Totenkreuz. Using the Auswählen on an unwilling being is highly difficult, requiring the user to strike their victim with a beam of light, and to sustain that contact between the victim and the holy light for a moment before the process can begin, slowly stripping away the purity of the subject's Quincy blood. In addition, the user may sense which Schrifts are being used, regardless of distance, or even plane of existence.

    Seele Stechen, the Reiniger crosses, the result of Shinigami meddling in Quincy affairs, are a joke to Torahiko, and an insult to Die Totenkreuz. He cannot completely remove the abilities of those using such tools, nor grant them additional power.

    Quincy Cross/Personal Fullbring:
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    Quincy Cross/Personal Fullbring: Crafted from the metal of Die Totenkreuz in the image of his original Fullbring memento, it resembles an stylized feline skull interconnected with a ZHE pentacle, and is worn around his neck on a chain made of the same material.

    Due to the vast difference in the nature of his two skillsets, he cannot use both weapons at once, outside of Volstandig, which combines the two releases into a single weapon.

    Bow: ???
    Description: Due to a lack of even the most basic knowledge of his abilities, he has yet to develop a bow or other personal reishi weapon.
    Bow Powers: Unknown, but quite likely.

    Fullbring: Beastmaster's CrestWhen used as a fullbring, his cross forms a zweihander-like sword, blade emerging from the jaws of a stylized representation of some unknown beast's head that serves as a guard. A silver chain extends from the pommel, leading to an arrowhead-like point.

    Fullbring Powers:
    Chain Manipulation: The chain attached to Torahiko's fullbring can be manipulated freely, even changing length as needed, allowing him to use it as a whip or restraint.

    Besides it's direct usage as a weapon, the Beastmater's Crest grants two abilities, the first the ability to create barriers with any form he wishes, the second ability is to "Devour Memories" Gathering information from objects, and possibly even living souls, given time to develop the technique. Put together, they're ideal for mimicking others techniques without any understanding of the underling principles.

    The connection between these seemingly unconnected effects stems from the exact nature of the young Fullbringer's wish, which is to

    Barrier Creation: The practical combat application of the Beastmaster's Crest's powers. Torahiko has an instinctive knowledge manipulating hollow reiatsu in a manner resembling shinigami kido, or quincy ginto techniques in appearance, but closer an elemental ability in nature. Creating barrier or seal effects that he can shape like clay. While he may freely move and reshape such constructs, both size and durability are limited by the energy he invests in it. In addition, he can only maintain one barrier at a time. Overall, it's more versatile than The Barricade, but not nearly as efficient.

    Incantation Specialist: Torahiko needs neither verbal commands nor incantations to use his ability, but rather chooses to, stringing along words and phrases that hold some hidden meaning in an arbitrary order. The longer the incantation used, the greater the increase in power. Of course, there's a similar increase in opportunities to interrupt such techniques.

    He divides such artificial spells into three subcategories;

    Mantras: Straight-up barriers and temporary objects made from barriers, Torahiko's true area of specialty.

    Curses: Barriers shaped to directly inflict damage or restrict others. This is the category for attack and binding spells.

    Charms: Barriers shaped for direct use in melee combat, the more physical oriented counterpart to curses.

    Spoiler: Named Techniques, with incantations (Not up to date)
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    First Mantra: Scale Shield

    A basic defensive barrier. It repels attacks with a transparent, circular shield of energy between Torahiko and the enemy. As a benchmark, it can withstand hado up to number five without breaking.

    Incantation: ???

    Second Mantra: Crystal Seal Blade

    Forms a sword shaped barrier, capable of cutting or defending. While Torahiko's preference is a katana, he's capable of altering the size or style of sword if necessary. As a benchmark, it can withstand hado up to number fifteen without breaking, but a sword isn't the best thing to be blocking that kind attack with anyway... It does, however make for an excellent defense at closer ranges.

    Incantation: ???

    First Curse: Shining Fang
    A barrier compressed into a small sphere and fired it as a concentrated stream of energy. Based on appearances, this may actually be an attempt to mimic a cero. It strikes with force comparable to a hado numbered five.

    Incantation: "All things in this world, melt and flow!"

    Second Curse: Retraining Chain.

    A binding spell that restrains the target with a rope-like mass of crackling green reishi that winds around their arms and body, immobilizing them. It is all but identical to a bakudo numbered at five.

    Incantation: ???

    First Charm: Silver Claws

    Enhances unarmed strikes with additional force, as well as adding a slashing or piercing effect. The added force is roughly equivalent to hado number one.

    Incantation: ???


    Vollständig: With the power of the entire Quincy bloodline twisted around his soul, it would be baffling if young Tachibana did not have the potential for Vollständig. Though given the current state of his body and soul, using Vollständig is highly unpleasant for him, and often more draining than it's worth.

    That aside, and assuming he can maintain it, he gains a broken, roughly horseshoe-shaped halo that hovers behind his neck and massive wings that do not actually connect to his body, but rather merge together at a point a few centimeters behind him, also extending from this point is a long, flexible band of reishi that frays into white flames at its tip, giving the impression of a lion's tail. This Reishi construct is extremely durable, even beyond the barriers created with "The Barricade", and is used for flight, defense, and even a weapon. In addition, his clothes are altered, becoming a variant on the ZHE's uniform.

    Vollständig Apokryphen: Should Die Totenkreuz be present when he initiates Vollständig, he may completely absorb the relic into the armor granted by the transformation, further amplifying the effects of the Holy Form...



    Numeros 19: Bernadette Almira, Luxurious perfectionist

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    Age: Looks to be in her mid-twenties or early thirties. (Not that it proves anything in an arrancar.)
    Gender: Female
    Height: About 150 cm.
    Weight: Approximately 57 kg.
    Race: Arrancar.
    Reiatsu: Almost like a high gravity zone, everything seems to be pulled towards her.
    Station: Hueco Mundo, 19'th Numeros.
    Aspect of Death: Greed (More in the sense of indulgence than hoarding money)
    Mask Fragment: The left half if a jackal skull, complete with a golden "ear", on the left side of her head.
    Hollow hole: Sideways though her head, from the eye socket of her mask fragment. Usually covered by her hair on the other side.

    Description:
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    Bernadette appears to be a blond-haired young woman of just-shorter-than-average stature, with shoulder length straight hair, and dull red eyes. She typically wears something resembling a modern running suit paired with a heavy, fur-collared jacket (Thinking about it, what is the average temperature in las noches?), both in the white and black that is normally seen in hollow city's military uniforms, and at other times, animal prints that resemble no earthly creature. She has wrapped her sleeves and leggings in a crossing pattern of white leather belts with decorative golden buckles, inspired by the guards of zanpakuto she's seen since becoming an arrancar.


    Personality:
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    A list of Bernadette's characteristics would include haughtiness, arrogance, and passion. She believes that everything she does must be perfect down to the smallest detail, and possesses a sharpness in her speech that is... unbecoming of a lady. In the end, it's best to think of her like a monster driven by a desire for social interaction and status, as well as obtaining perfection, if only for a minute.

    She feels she is "meant to be an artist", and constantly produces minor works in several fields, writing and singing songs, fashion design, and metalwork. She cherishes the clothes she has created the most, but continues the rest of her work merely out of a desire to "obtain more of everything, including skills.", and for whatever payment she can earn doing it.

    Retained from her time as a hollow is something almost as terrifying as a the hunger of a Menos, her persistence. Once she begins chasing someone or something, she will never stop until she catches them, until she no longer wishes to capture the focus of her personal crusade, but merely refuses to give up out of a mistaken sense of pride.


    History:
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    Bernadette's memory of human life is hazy at best, though she remembers being surrounded by people, one of which had a poison sword in hand, it's blade in her chest, she remembers being unable to leave her mansion, tied to the building by chains, she remembers her body warping as she vomited white ooze, and she remembers the hunger that drove her to hunt, and then wanting more, and more and more. She became more powerful, wandering the earth like a roving twister in the final days before she found hueco mundo.

    Then came a new stage, an empty wasteland that she intended to beautify with her magnificent presence... But not right now, she needed to be stronger first. It's not clear exactly how long she maintained that chain of thought before becoming a menos, but her transformation into a gillian could easily have been predicted, given her force of personality. from here things got much harder for her, barely making it to adjuchas without having a single bite torn from her body, and this luck failed her soon after, leaving her "stranded" unable to progress anymore towards perfecting herself, she formed a group of lesser hollows she kept as servants, and wandered the sands for many more years.

    Then came las noches, a hazy shadow that devoured the horizon, intrigued she came closer, and upon seeing what was inside, jealousy overtook her composure. She no less than demanded that she be changed into an arrancar, becoming a citizen of a city where her idea of "perfection" could be applied to things other than herself.


    Story So Far: This space intentionally left blank.

    Abilities:
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    Speed: Lacking, Bernadette makes slow, deliberate movements and rarely bothers to run.

    Strength: Bernadette's strength is certainly in the realm of "inhuman", capable of punching through brick or stone.

    Hierro: Bernadette's hierro is a bit more powerful than you'd expect of a arrancar of her level, but focused of one part of her body at a time, as such, she will never develop a full body defense.

    Sonido: While Bernadette has shown bursts of increased speed, she has yet to learn how to use sonido properly.

    Cero: Bernadette possesses a cero capable of shattering concrete and cracking steel, though she takes more time charging than most arrancar, nearly as long as a full kido incantation.

    Bala: Bernadette has a bala below what would be expected, which, while fast, is far from damaging, and has no chance of breaking all but the most fragile of barriers.

    Fashion design: the "greatest" of her talents (In her own mind, at least), Bernadette is known to create a variety of clothing items, blending modern earth fashions (as viewed on the occasional "hunting trip", as she calls it.), blended with motifs from the "natural" world (Though "natural" may not be the right word, seeing how she draws inspiration from "wild" hollows). Her end goal in this field is to create a line of clothing worn across all of las noches. Or given the recent peace, the soul society. (The mortal world would be a bit harder, what with the whole "kishi // reishi" thing, and that's only the beginning. and in her own words "They wouldn't understand my art")


    Zanpakuto: Alquimia.
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    Description: More how one would picture a ceremonial sword than a functional one. Alquimia is an ornate longsword, from it's seemingly golden blade it's ash black hilt. it's scabbard is similarly stylized.

    Resurreccion:"Refine, Alquimia."
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    Description: Bernadette's mask fragment slides over half her face as the other half grows back, leaving only her lower jaw exposed, while her body becomes that of a jackal-like humanoid, her overall build seems to loose muscle. Most noticeable is a series of golden lines similar in appearance to a computer's circuits. Finally, her hollow hole relocates, now horizontally through her stomach, just above the waist.

    Power(s):Tendrils: When in resurreccion, Bernadette can extend serpentine tentacles from her body, each tipped with three knife-like claws. While normally only one or two are seen active at once, she actually has five in total. Each being roughly five meters in length.

    Vitriolo: Wounds inflicted by Bernadette's tendrils are painless, they don't even bleed, and could even go unnoticed by the unlucky victim, but will gradually "amplify" existing wounds, causing them to slowly eat away at the victim. A similar effect occurs in inorganic substances she strikes.

    Reforja: Bernadette's blood in resurreccion form behaves in unnatural ways, and she can easily shape and harden it into any object imaginable, made from from any kind of material (say, a glass crown or a sword made from stone), with nothing more than her bare hands. Though such items still bare traces of their origin in the form of odd discolorations. Such items rapidly break down into their component reishi unless properly treated to create a permanent item. (Read: by a currently unspecified method, but assumed to be a lengthy process that cannot be preformed in battle or under duress.)


    Plans for Character: Join a subplot and work on longer posts.

    Random Databook Facts:
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    Hobbies: Collecting matching sets of things, creating various works of "art".
    Talents: "Am I not a artist to rival the gods?" (In her own mind, at least).
    Likes: Herself, and "That kind of person".
    Dislikes: Moderation.


    Kaoru Yoshida, The Sound of Bells
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    Age: Unknown, an appearance based guess would mid 20's, but there's no way he's that young.
    Gender: Dude looks like a lady.
    Height: 185 cm.
    Weight: 67 kg.
    Race: Shinigami.
    Reiatsu: Feels like a gentle wind. Color is orchid purple with red tips
    Station: Technically, a seated officer in Gotei Reservoir. division of Gotei 10. In practice; Noble in Soul Society.

    Description:
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    Kaoru has an extremely androgynous physique, maintains a slim, almost feminine build, and is often mistaken for a young woman, this upsets him to no end, the fact that he just has a girlish sense of style does nothing to help. With that out of the way, a more detailed description of kaoru would (and does) include a triangular face with narrow features, short, wavy hair in an unnatural orchid purple color, and dull yellow eyes spend the vast majority of time hidden behind a pair of glasses that he spends most of his time adjusting, probably due to a lack of ears on the side of his head... Oh right, I haven't mentioned those yet.

    Kaoru's most notable feature by far is a pair of orange-ish-red fox ears sticking out of his hair, doing their best to make him stand out no matter how much he tries not to be the center of attention for once, it's not his fault he has them.

    He usually wears the standard shinigami uniform with a variety of hairclips, and can often be seen wearing a pair of headphones at an incredibly awkward tilted angle. He speaks with signs of a kansai regional accent and slips completely into a Nara dialect when stressed. Kaoru spends most of his time smelling like wild fox. When attending political functions he smells like a combination of roses, grape, and vanilla.


    Personality:
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    Kaoru is cheerful, energetic, and almost childish. to the point that at times his presence may resemble a particularly energetic storm passing though the area. While he often fails to take the situation as seriously as he should, he prefers not to take actual risks until he has weighed them against their benefits, and has a natural ability to make an impact on the moment, whether you like it or not. Because of his family, he tends to feel alienated from others, but he retains his bright character anyways.

    When attending political meetings and events, his cheerful personality completely vanishes, replaced a mask of cool, stoic, grace. Completely different than his usual image, the transition is so seamless that some question of which of these sides is the "real" Kaoru.

    He has a very strange sense in taste and fashion; and it's common for his opinions to disagree with people, though his choices makes sense if you realize the motive behind them.


    History:
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    According to Yoshida family records, Kaoru was adopted by the Yoshida clan shortly after his arrival in the soul society. Where he was immediately put through strict training regimens to prepare him for the day he would represent the family, the records on the exact kind of training, and in what, however are sealed.

    After he was revealed to the public by the Yoshida clan, he didn't volunteer to be a shinigami so much as he was manipulated into doing it for the good of the family, but he's trying to make the most of it.

    As he's intended to take the family's future interests into consideration, he's doing his best to learn the political climate of the soul society and integrate himself into it.


    Story So Far: Kaoru has recently graduated from the academy and been assigned to a division.

    Abilities:
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    Basic physical abilities: Kaoru is fairly average in all aspects, you could say he's well rounded, but you could also say he needs improvement across the board.

    Zanjutsu: his skills with a sword are quite good, at least in theory, in practice, he's too hesitant for actual combat.

    Hakuda: His hakuda isn't actually that bad, he's got a superior grasp of the basics compared to most, now if only he wasn't so reluctant to hit anyone...

    Hoho: Not much to say here. He can preform a flash-step, but he doesn't get that far in just one.

    Kido: Kaoru's kido is almost fit for a lieutenant... at least when it comes to bakudo and kaido, his hado is merely better than average.

    Political presence: As a member of a noble family, Kaoru has an increased political presence compared to normal shinigami, and is able to gain attendance to special events and call in minor political favors, though his ability to exert this presence comes with the expectation not to abuse it or harm the family name.

    Knives: Kaoru carries a set of eight small throwing knives hidden in his sleeves, they posses no special qualities.

    Zanpakuto
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    Zanpakuto: Kuchinawa no Kane (Meaning: Bell Serpent) <鐘 の 蛇> (Someone may want to correct me on that, if I am wrong, please do.)
    Description: Kaoru's Zanpakuto, Kuchinawa no Kane, is sealed in the form of a Katana. With a orchid purple tsuba in the shape of a pair of folded wings, with a bright pink hilt-wrapping and white sheath.
    Spirit:
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    Appearance: A young man with yellow eyes and long black hair. His attire consists of a white shirt with an added pair of black belts crossed to form an "X" over it, under a white jacket, with torn legged black jeans and white metal boots. he wears a White gauntlet on his right arm and a black ring set with a pink stone on the middle finger of his left hand. A white belt sits on his waist. He wears a White crown tilted at such an angle that appears on the verge of falling, yet it remains firmly in place.

    Personality: Unlike what his appearance would lead you to believe, Kuchinawa no Kane is actually quite civil, preferring to lounge around his otherwise empty castle is Karou's inner world than give him direct challenges, instead all but the final trial he put Kaoru though to earn Shikai were all to have him to find a specific bell and bring it back. Although not cowardly, he prefers avoiding conflict altogether, and he particularly delights in the downfall of powerful opponents without fighting at all.

    he's a good councilor and an excellent source of advice, but exacts a price for it, and his methods are Machiavellian to the core: although his goals may be noble as Kaoru's, he will encourage the use of deceit and treachery to attain just ends. True, he does have a (arguably unnerving) tendency to joke about the prospect of backstabbing people, and prefers easy victories to hard work. Nevertheless, he does possess a certain sense of honor and loyalty--despite how slow (or even reluctant) he is to give it.


    Inner World:
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    The main part of Kaoru's inner world is an island, centered around a massive western-style castle, it lacks any other visible landmarks to navigate by, save for the occasional cherry tree, branches filled with bells, all different. Though these become more scarce as Kaoru approaches the shore. Everything, save the castle, has a purple tint to it, the land, the sea, even the sky.


    Shikai:
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    Shikai: Uncoil, Kuchinawa no Kane!
    Description: Kuchinawa no Kane remains the same in shikai, save for a short, black ribbon tipped with a small white bell hanging from it's hilt. Four similar ribbons, though longer, appear tied to Kaoru's wrists and ankles, also with bells.
    Power(s): Kuchinawa no Kane is a poison type zanpakuto. In shikai, it's blade is coated in a poison that causes fatigue, sensitivity to sound, and difficulty concentrating, these effects increase with each hit, until the victim collapses from fatigue, or the booming sound of bells.


    Plans for Character: Get aboard the SS politics.
    Last edited by TherianTheorist; 2017-03-09 at 07:50 PM. Reason: Plot~!
    "Life before death, Strength before weakness, Journey before destination."

    Baking werewolf by Diremage
    Spoiler: Oddly true
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    Spoiler: Previous avatars
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    Beastly Squall avatar by linklele. Awesome Protean avatar by Serpentine.

  3. - Top - End - #63
    Bugbear in the Playground
     
    Delusion's Avatar

    Join Date
    May 2010
    Location
    Finland
    Gender
    Female

    Default Re: [BRR] Character Registry

    Alicia Astenjo
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    Name: Alicia Astenjo
    Age: Looks late twenties to early thirties. True age around 650
    Gender: F
    Height:Taller than average
    Build: Slim but athletic
    Side: Las Noches
    Reiatsu: A scream of desperation, heard just at edge of hearing. (Color= white)

    Appearance:
    Spoiler
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    Alicia looks like an European women dressed as Japanish lady. Her Kimono is white safe for the black sash. Her hair is white and reaches halfway to her waist. Her mask fragment is a white choker on her neck. She is about 5'11'' tall. Her hollow hole is hidden under her neckline.
    There is large scar on her left hand that is usually hidden unding clothing.


    Personality:
    Spoiler
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    Polite and observant yet arrogant.

    She keeps seeking out challenges and duels for herself to overcome with almost religious fevor, especially if they involve swords.


    History:
    Spoiler
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    Even in life, Alicia was able see spirits. So she occasionally saw the Shinigami as they ran around killing Hollows willy-nilly visited the mortal realm. Despite being woman in 14th century Europe, she was still the best sword fighter in the area, her father being a rather eccentric knight who had trained her from the early age and yet she marveled the skill these strange men and women wielded their weapons. She wanted to become one when she died.

    Alas, a Hollow got her first, and the Shinigami sent to purify her deeply underestimated the newborn Hollow. The result was that Alicia the Hollow gained a nifty new sword. When she started targeting Shinigami in particular, she gained the nickname "Wraith With a Sword."

    She disappeared often, once for two centuries when she evolved to a menos but she always returned. She would follow locate other hollows and then wait in ambush for the shinigami to come hunting that hollow.

    Then two things happened, first when she went back to Hueco Mundo as she often did to hunt down enough other hollows to stop herself from regressing back to a gillian, she lost a fight with another adjuchas who took a bite out of her arm. That wound ment that she couldn't ever evolve to a vasto lorde. It ment that her only option, that she considered worthy, of gaining more power was to simply become better at using her sword.

    But when she returned to the mortal world, she got the challenge that she had dreamed of but that she wasn't prepared for: she met a shinigami captain. She lost the ensuing battle badly, the Shinigami captain slicing her blade in half and almost killing her.

    Alicia just managed to escape with her life and retreated back to the dephts of Hueco Mundo. Her sword broken, her dreams of ascending to the true height of hollowdom crushed, she attempted a ritual suicide by tearing of her mask, but the results were not what she had expected.

    It took her long to recover from her Arrancarification and even after she had regained her strength, she spent three decades training her Zanjutsu. She has now finally decided to return to her old hunting grounds, only to hear of this new war that is brewing.


    Abilities:
    Spoiler
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    First and foremost, Alicia is a monster in Zanjutsu, having spent over half a millenia in perfecting her skills, and viewing sword-fighting the highest form of battle.

    Another specialty of hers is Sonido. Her control of their direction and momentum is high, and the speed is very good even in her unreleased state. In her Ressurrecion it raises to truly frightening levels.

    Her Balas and Cero are average in power, though she is good at mixing Balas in between her sword attacks in melee.

    Her Hierro is about average, and like most Arrancar, she traded regeneration for higher base stats.

    Cero y Espada: This is more of a favored special maneuver than special ability. When performing it, Alicia first fires a Cero at the enemy then uses Sonido to close the gap in order to strike with her sword immediately after. When in her Ressurreccion, she is fast enough that the sword attack can arrive at the same time as blast from Cero.

    Zanpakuto: Sombra con una Espada
    Spoiler
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    Appearance: When unreleased, Sombra appears normal Katana with a silver tsuba.

    Release command: Cut down all challenges, Sombra con Espada.

    Ressureccion:
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    Alicia changes colors entirely to balck and white and becomes more wraithly like. Her Kimono becomes torn and sways in nonexistant wind and she hovers above the ground instead of walking. Her proportions don't seem to match and she looks more like an ink painting with brush strokes changing as she moves than three dimensional object. She retains a sword in this form, though it too, looks like a painting.

    While this form increases her attack power and toughness somewhat, its true strength lies in speed. The speed of her Sonidos is multiplied and she is now fast enough to leave behind afterimages when she uses sonido, that often confuse her foes as they make keeping track of where the real Alicia is difficult.


    Embrujar: Alicia focuses her reiatsu and her killing intent on single enemy. The effect depends on the strenght and willpower of the victim. The weakest are paralysed completely by fear. While the rest suffer effects of having trouble breathing and movements becoming sluggish if they are weaker than her, down to only seeing hallucinations of movement at the edge of their vision of those of similar or higher strenght than she. The more wounded the opponent becomes, the greater the effect the Haungting has on them.
    The Haunting reguires eye contact to work.

    Cero Gesta: This almost entirely black Cero with small whirling strokes of white is Alicia's most powerful attack. Cero Gesta channels the power of every cut, Cero and Bala of Alicia that has caused pain in the last three days.

    She has to be careful when using it however, as each use drops the counter back to zero.



    "Best na ta challenge that Delusion" - Durkon in #674

    Fairy avatar made by araveugnitsuga.
    Cultist avatar made by Darwin.
    Paladin avatar made by Ceika.

    I have started a fantasy webseries about a trans woman wanting to become a paladin:
    http://kirjotusvihe.deviantart.com/gallery/47065120
    http://www.giantitp.com/forums/showt...-Paladin-Story

  4. - Top - End - #64
    Ogre in the Playground
    Join Date
    May 2007

    Default Re: [BRR] Character Registry

    Hein Wiesweide
    Age: 90
    Gender: Male
    Height: 4' 7''
    Weight: 80lb
    Station: Head of the Wiesweide family and Leader of the Zerreißen Himmel Movement

    Description: Hein is an old man who wears the mantle of the trying times he has lived through like a well worn robe. Bleach white hair pulled back into a tight pony tail and a neatly trimmed mustache and floor length beard frame his wrinkled and weathered flesh. Pale cloudy blue eyes peer out from behind a thick pair of glasses that always seem to hang just at the edge of his nose. Unable to walk without a cane, Hein dresses in heavy clothing though typically well tailored and neat all the same.

    Personality: A warm and congenial old man, Hein has witnessed several generations of Quincy come and go through his rigorous training. Viewing the Quincy "Race" as his children in his twilight years, he is fiercely determined to cement their position in the physical and spiritual world and despite his aged frame will do his best to accost any who speak out against the Wieswiede family. After witnessing his family butchered at the hands of the Shinigami in ages past, Wieswiede harbors a deep and passionate hatred for the Shinigami and views Hollows as merely an infection on humanity. Those under him claim an almost regale and indomitable spirit within the old man though the ever humble Hein would never admit to such.

    History: With no birth record it's difficult to peg the actual age of Hein though much of early Quincy history, only two hundred years long, speak of him and the once proud and just Wieswiede family that lived scattered through present day Germany, Belgium, Luxembourg and The Netherlands. Considered the creator of the modern day Vollständig, Hein is well known (if only by name) by most of the modern day Quincy though his advanced age and non-violent stance has left him little more than a relic of bygone days. Some claim he is the last of the Wieswiede family, the rest slaughtered by the Shinigami almost a century ago. In present day, Hein has used his last remaining years to cement his final legacy on the Quincy in forming the Zerreißen Himmel in a stark shift from his non-aggression stance against the Shinigami by rallying any young and able bodied Quincy to form a concentrated force against the Death Gods.

    Abilities:

    Spirit Weapon: Feurwerfer - Feurwerfer is worked into the handle of Hein's cane, a nozzle forming capable of spraying out a plume of sticky spiritual energy that clings and incinerates anything it touches much like spiritual napalm.

    Ransōtengai: It is assumed by those Quincy close to Hein that a great deal of his present mobility is in thanks to this technique though few postulate this within ear shot in fear of offending the old man.

    Blut: Hein is an expert in both forms of Blut though much like the rest of his power it is unknown how worn down either is with his age.

    Hirenkyaku: Presumably Hein is a master of Hirenkyaku though with his advanced age and physical state it's safe to say he won't be zipping around an time soon.

    Vollständig: The inventor and main proponent of the Vollständig Technique, Hein was the first to master this powerful addition to the Quincy arsenal. It's impossible to know what kind of strain this would put on his body at his current state, some fear it would even kill him. None in living history have seen Hein's Vollständig though no Quincy with the capability of the technique has held the title of R since his birth.

    Ginto: As an Elder Quincy, Hein has a level of understanding over Ginto that few other Quincy can boast with access to ancient and long forgotten spells unused since the early days of the Quincy. The weight of Silver Tubes however makes completion of any of these all but impossible however.

  5. - Top - End - #65
    Ettin in the Playground
    Join Date
    Sep 2009
    Gender
    Male

    Default Re: [BRR] Character Registry

    Akiyama "Hex" Hoshi
    Spoiler
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    Age: 67
    Gender: Female
    Height: 161 cm
    Weight: 60 kg
    Station: Quincy of the Akiyama clan

    Description:
    Spoiler
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    Hoshi a wrinkled old lady who wears her hair on a very tight bun and seems to have a perpetual frown on her face. When dealing with spiritual affairs, she wears a white dress tied at the waist with a black belt, and a black-and-white mantle with the Quincy pentacle both at the front and back.


    Personality:
    Spoiler
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    Somewhat blunt and ill-spirited; a compassionate heart hiding behind decades' worth of accumulated cynicism. Has a soft spot for her niece, but finds her too inexperienced to lead the clan yet. Quick to demand formality from others, while disregarding it herself.


    History:
    Spoiler
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    Akiyama Kaede, the 'Ace of the Quincy', has a sister. She isn't talked about as much, as she rather deliberately stepped in her sister's shadow and stayed there.

    Hoshi was 17, just about finished with her training as a Quincy, when the 50 year dearth of Hollow activity began. When it became apparent the Hollows plagueing Earth were becoming less numerous, and less powerful, she took the opportunity to drop Hollow-hunting, leaving those duties to her sister, while herself focusing on academia and finding a good husband.

    To a degree, she was succesfull. She got married at 22 with a plain-but-diligent man, got two kids with him and continued her life as a housewife. Neither of her "half-breed" kids (oh how she dislikes the term) inherited her family's powers, but they went on to build their own careers and start their own families. Her husband died five years ago from a brain aneyrysm. Since then, Hoshi has served as a researcher in a small company funded by her clan. Officially, she is a construction materials scientist, though in practice much of her time has been spent on studying differences between Quincy and Shinigami abilities.

    Ever since getting married, Hoshi has been very vocal about how she considers the whole Quincy lifestyle to be obsolete. When Hollow activity dropped, she quickly deduced the Shinigami would have little trouble taking care of the rest. While humans getting eaten by Hollows is tragic, she considered it so infrequent, on the level of people getting eaten by sharks, that it no longer warranted a concentrated effort on part of those alive to deal with. Compared to what she considered "real problems" of the world, such as disease, famine, traffic accidents and women's rights, Hollows were a drop in the ocean.

    She argued both her clan and others should bury the war-axe and forget about the spiritual world. In her opinion, now that Hollow activity had lessened, the Shinigami would be more likely to take note of the Quincies - and consequently, the chance of all of them meeting the fate of the Wiesweides would skyrocket.

    Now... the situation has changed. Apparently, the Hollows are back... but now, they are either at peace or allied with the Shinigami. Hoshi sees this as a big red warning sign for Quincies to count their blessings and get their hands out of spiritual matters ASAP. Why? Well, since Quincy destroy souls, it would be likely for both Shinigami and Hollows to consider them abominable, or at least rival predators. With the increasing activity on Earth, the chances of Quincies being found out again have already doubled, and will get even higher. If Quincies stick to their guns (and bows), Hoshi sees it as inevitable for them to end up suffering some serious (un)holy retribution for their sins.

    Unfortunately, other clans are already drawing the opposite conclusion. Needless to say, Hoshi finds Zerreißen Himmel utterly revolting, and thinks poor Hein Wiesweide has gone senile...


    Story So Far:
    Spoiler
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    Due to strained relations between different Quincy families in Europe, Hoshi decided it was time for Akiyamas to make peaceful contact with the Shinigami, before Zerreißen Himmel would make... less than peacefull contact. For this, she asked an old friend, Shiba Yui, to talk to Hazuki Tsubame behind the back of her sister.

    While Yui was out doing the legwork, Caeyrn Belenus, a half-French, half-Japanese Quincy called Hoshi and asked for a meeting. Hoshi accepted and they met at a beach movie studio somewhere in Japan. The young man asked for advice concerning strained relations within his family. Hoshi told him what she could and explained her plans. This eased the young man somewhat.

    However, while they were talking, Yui called and told that Hazuki had declined. This made Hoshi decide to go to Soul Society personally. She asked for Caeyrn to come with her, and together they took a car to Ikari to ask the Shinigami to open a way to afterlife.


    Abilities:
    Spoiler
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    Expert Archer: In her younger years, Hoshi might have been able to compete in archery olympics. With her Quincy bow, she can still hit a bullseye from a kilometer away. Fast-moving targets are easy to hit as well if they're a good distance from her. In close combat, her reaction speed isn't good enough anymore to keep hitting them.

    Expert Blut: While Hoshi hasn't considered hunting Hollows here business for decades, she's not foolish enough to leave herself undefended in case a stray beast comes at her. Her Blut Vene is superb, making her a tough cookie to chew for even strongest Hollow, and she keeps it active almost constantly. She can also use Blut Vene to theoretically pierce even Hierro of an Arrancar, but of course doing so would leave her frail human self subject to injury for few seconds.

    Expert on Shinigami anatomy and powers: During her later years, Hoshi has focused on studying differences between Shinigami, humans, and Quincies. As such, she knows about as much as is just possible about how Shinigami powers work and manifest for a person who has never undergone their specific training. Somewhat worryingly, she has noted these new Arrancars all carry Zanpakuto. Have the Shinigami started teaching Hollows how to do their jobs?

    Quincy Bow: Hexenbogen
    Quincy Cross: A black pentacle carried on a silver chain around Hoshi's neck.
    Description: Hexenbogen takes on a material form when manifested, appearing as bow made of still-living branch of yew, with the bowstring made of vines.
    Powers: The arrows Hoshi shoots carry her signature ability: Hexing.

    Hexing has two effects. Firstly, it "paints" a target with Reishi, making it easier to hit with subsequent arrows. After hitting a target three or more times, Hoshi can easily hit it without even trying to aim and just shooting her arrows in whatever direction - the arrows seek their target automatically. The range of this ability starts at roughly 1 kilometer, and then increases exponentially from there. Yes, this means that if Hoshi has hit something enough times, she can shoot at it from across the globe if she wants to. At that point, a target better be able to outrun her arrows, or it is doomed.

    The second effect is more... insidious. Hexed arrows cause pain completely out of proportion for injury they cause. Even if the skin is not pierced, being hit by them feels about as nice as being stabbed hard by a needle, and it gets worse from there. (Think stubbing your toe, then spraining your ankle, then spraining your back, then getting mother of all migraines... and then, all of them at once.) After ten or so arrows, a target with low pain treshold is usually reduced to squirming on the floor. Twenty or more arrows can make even a hardened warrior cry for mommy. Getting hit by this many arrows at once usually knocks a person unconscious, even if not injured - the mind simply shuts down temporarily so it doesn't have to deal with all the pain.

    Fortunately, the pain only lasts 2 seconds... to the power of arrows that have hit you. Get hit by twenty, and you'll be suffering for almost two weeks.

    The reishi "stain" wears off gradually, but can take months; to rapidly get rid of it, the stain must be physically scraped off from skin and all wounds. Depending on depth and severity of those wounds, this may require surgery.

    The pain can be counteracted by large enough doses painkillers. Whether drugging yourself to silliness is preferable is entirely different question.


    Niklaus "W" Gottschalk-Belenus
    Spoiler
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    Age: Looks between 30 and 40, and that's what his passport claims too. In truth, he is 94.
    Gender: Male
    Height: 171 cm
    Weight: 68 kg
    Station: Kaiserlich Rössel - Captain of Zerreißen Himmel

    Description:
    Spoiler
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    While not the most imposing man by stature, Niklaus's body is like stone-hewn muscle and he walks with bearing of soldier and a strongman. He has brown eyes, shaggy brown hair with silvery streaks, and considerable sideburns. He usually walks around in a white frieze overcoat with black buttons, keeping the neckguard always turned up for some unfathomable reason, and a white cap reminescent of an old german officer's cap with a Quincy pentacle emblazoned on it. He has very hairy hands, and very prominent canines.


    Personality:
    Spoiler
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    Niklaus very rarely speaks. When he does, he is terse, practically barking orders at his men. His face is stone-hewn, only his eyes betraying any sort of emotion. He has a tendency to stare coldly at those who annoy him. He loves canines of all sorts and is generally nice to other animals as well, but cats hate him.

    While it's exceedingly rare for him to adress anyone by anything else than their rank or surname, he privately calls Hein 'Hans'. This because he misremembered Der Kaiser's name once, thought it was funny, and repeats it as a sort of in-joke. He stills speaks it in the same terse, matter-of-fact manner.


    History:
    Spoiler
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    Niklaus is a not a native German. His mother was from some nordic country, and she fell passionately in love with a charming Parisian actor who was visiting. She eloped with him to France... only to find out he already had a lover there. Awkward. Heartbroken, his mother returned to her country of origin, and faced scorn of her relatives for her naivety. She was also pregnant and gave birth to you-know-who.

    While his childhood left a lot to be desired, he found his place in the national guard, which organized sports and other activities for young boys. From there, the logical progression was to the army, and he was a soldier in two wars his country fought against the Soviets.

    During that period, his route gained an unexpected turn. His country sought support from Germany, and ended up loaning a battalion's worth of men there, to help in their war efforts against the Soviet Union as well as learn military skills. Hence, he found himself fighting in the lines of Waffen-SS.

    But what goes around, comes around. Eventually, Niklaus returned home... and then, his country lost. As part of conditions of their surrender, they had to turn against their former brothers-in-arms and drive all the Germans out of their soil. Somewhat disillusioned by this event, towards the end of that war Niklaus deserted, fleeing overseas to Southern America, and continuing to the United States from there...

    ... where he decided to join the army. Again. Because military life was the only thing he could to properly, it seemed. There were quite a few hoops to jump through on the way, but eventually he succeeded in enlisting, and became a rookie... at his thirties.

    Through displaying expectional motivation and fitness, Niklaus earned citizenship in the USA and became a Special Forces operative. Fate had a sense of irony, as he found some familiar faces there, out of all places. Years and years later, he was sent to yet another war - Vietnam.

    There, Niklaus finally had enough. Having lost his drive and sense of purpose, tired of fighting and killing, he simply jumped out of a helicopter to the middle of a raging battle. He was presumed killed-in-action.

    Of course, he wasn't dead. He'd found out long ago that things that tore other men to shreds had little effect on him. He didn't really know why, but he didn't particularly care either.

    For years, he lived in the jungle, living off the land and the occasional human stupid enough to get in his way. But in time, playing dead got boring, so he returned to Europe, to Germany, and took on his current name.

    There, by pure happenstance (or so he thinks), he met Hein. The man made an impression to him - he still had morals, Niklaus thought, that he had long since forgotten. Hein also recognized him for what he was, and provided answers to questions Niklaus had never even thought to ask. Humbled by the other man's wisdom, Niklaus silently pledged allegiance to him, and has stayed by his side ever since.


    Story So Far:
    Spoiler
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    After receiving message from Hein Weisweide for the Zerreißen Himmel to mobilize, Niklaus immediately traveled to Amsterdam to meet up with him.


    Abilities:
    Spoiler
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    Beastly strenght: Niklaus can tear, and has torn, grown men apart with his bare hands, and can extend the courtesy to even lower-level Arrancars. Even getting buried by an avalanche is not guaranteed to stop him. As such, Niklaus is a fearsome hand-to-hand combatant, even if his style can't exactly be called 'refined'.

    Heightened senses: Niklaus has abnormally good senses of smell, hearing and taste.

    Expert Hirenkyaku: For a man who usually walks with hands behind his back and rarely takes a running step, Niklaus can move eeriely fast and silently. In close combat, however, he rather relies on his strenght for speed, running around on all fours like a wild beast.

    Expert Blut: Infantry firearms can't even scratch Niklaus's Blut Vene. Even Cero and Bala of Arrancars would find it difficult to injure him. Niklaus's Blut Arterie is likewise very strong, but he rarely sees it fit to lower his defense for an offensive boost, usually relying on his already superhuman raw strenght.

    Expert marksman: Whether we're talking about a traditional longbow, an assault rifle, RPG or a vehicle-mounted minigun, Niklaus has probably used it and can easily hit targets at the edges of its accurate range. He rarely uses his Spirit Weapon at ranges greater than 400 meters, though it's theoretically capable of taking shots up to 2 kilometers away. Usually, he settles for even less, preferring to shoot at assault ranges (50 to 150 meters).

    Sklaverei: At really close ranges, ie. when Niklaus is tearing a spirit's face off with his nails and teeth, he has the ability to tear off Reishi they are made off and make it a part of his own body. This can be used to mend injuries, but more importantly, it is a quick-and-dirty way for Niklaus to immunize himself to an opponent's Reiatsu and thus gain resistance to their attack forms.

    Vertrauen: The best that can be said of Niklaus's knightly vestment is that he has it. He has not yet figured out how to really incorporate it to his fighting style, so it mostly gathers dust in his quarters.

    Spirit Weapon: Silber Gewehr
    Quincy Cross: The focus for Niklaus's weapon is a plain cross of tarnished silver he carries in his breast pocket.
    Description: Sibler Gewehr is a black infantry rifle as long as Niklaus is tall, with a silver bayonet (actually a Seele Schneider) attached to the barrel. If the bayonet is removed, the rifle shortens and turns into a large crossbow-like weapon.
    Powers: The Gewehr has rather low rate of fire for a Quincy weapon, comparable to normal semi-automatic rifle, buts its shots travel with great speed and can punch holes through armor and abilities such as Hierro. If turned into a crossbow, its shots are lower in power to level of normal Quincy arrows, but can be fired at much greater speed and quantities, comparable to an assault rifle. The bayonet has all the normal qualities of a Seele Schneider.

    Sanrei glove: Niklaus doesn't have a real Sanrei glove, but he has two steel bracelets that he always wears around both wrists. They enable his Vollständig.
    Vollständig: Niklaus's Vollständing comes with a halo and pair of wings, increasing the magnitude of his abilities greatly. He is not well-versed in using it, and dislikes activating it for that reason.


    W stands for Werwolf.
    Last edited by Frozen_Feet; 2013-12-21 at 06:22 PM.
    "It's the fate of all things under the sky,
    to grow old and wither and die."

  6. - Top - End - #66
    Bugbear in the Playground
    Join Date
    Jun 2007
    Location
    A2
    Gender
    Male

    Default Re: [BRR] Character Registry

    Character Post 2 (Mortal World)

    Alpha-1
    The Blade Of Purity
    Spoiler
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    Age: 17.
    Gender: Female(?).
    Height: Tall.
    Weight: "Irrelevant."
    Favorite Food: Water.
    Side: Quincy
    Reiatsu: Feels like harsh light and cold steel.
    Theme Song: Awakening the Chaos II
    Call it Alpha-1.

    History
    Spoiler
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    Just like Naito, Alpha-1 was created by the Quincy splinter cell known as the meek. An artificial soul and the brainchild of Inari Toyoda, the Meek's foremost scientist, Alpha-1 was designed to be a mind for the most powerful weapon ever created. Toyoda sacrificed her own soul to complete it, resulting in the soul inheriting her hatred and mental instability, ultimately corrupting the completely logical and obedient weapon it was originally intended to be. Now, having seized control of its rightful body, Alpha-1's intentions are a mystery.

    Appearance
    Spoiler
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    Alpha-1 currently inhabits a modified version of Naito's body. It is female, possessing extremely pale skin and hair due to its albinism. Its eyes appear to be blue, but this is in fact the result of a pair of advanced contact lenses that provide superior sight capabilities. Alpha-1 always wears a thick, form-concealing blue jumpsuit that covers every inch of skin below its neck. Alpha-1 wears its hair in a braid that hangs below its back.

    Personality
    Spoiler
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    At first glance, Alpha-1 seems completely cold and mechanical. This is not true. Despite its behavior, the intentions for Alpha-1's behavior were heavily corrupted by its method of birth. While large aspects of its personality are dispassionate, analytical, and logical, Alpha-1 also has its own motivations and thoughts. Foremost among them are cruelty and hatred; Alpha-1 possesses a vicious temper that it suppresses, with moderate success, most of the time. It also delights in inflicting pain on others, although it usually limits itself to excuses allowed within its programming parameters. Despite the rebellious aspects of its personality, Alpha-1 is also truly dedicated to its assigned mission, the obliteration of Shinigami and Hollows, and the advancement of "true" Quincy.

    Abilities
    Spoiler
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    Master Quincy: Alpha-1 possesses an encyclopedic knowledge of Quincy techniques, and is able to utilize them with a very high degree of proficiency. Alpha-1 also has an immensely powerful Blut, but does not have Naito's adaptability in this area. Alpha-1 has a high-level grasp of Naito's Hollow powers, but rarely uses them in favor of equivalent Quincy techniques. The exception to this is the Cero, which Alpha-1 can produce using a long charge time but with extraordinary power, and regeneration, which Alpha-1 can use to regenerate severe injuries in very short periods of time.
    Modified Body: Alpha-1's body is very close to superhuman in all respects. It also has extraordinarily high tolerance for pain.
    Rot Venen (Red Veins): Alpha-1's entire body is suffused with spiritual energy, allowing it to use its own blood in place of Gintō for Quincy spells. It is fond of severing its own fingers and using them as stand in Silver Tubes.
    Engelhaft Karrosserie (Angelic Body): Alpha-1 possesses ridiculous regenerative abilities, exceeding what is naturally possible by even the strongest Hollows. It naturally combines Reishi manipulation with its Regeneration, allowing it to bind local Reishi particles to its body to replace lost flesh. This allows it to regenerate from even the most grievous injuries, but also makes regeneration more draining than it would be naturally.
    Expert Knife User: Alpha-1 is capable of creating large numbers of knives, which it can wield or throw with impressive skill. It can also direct them through the air as projectiles.
    Technology Interface: Alpha-1 can directly connect to any form of computer in its immediate area, and can read, store, and delete any data found within. It is slowed by firewalls, but can break through cyber-defenses and encryptions with unrealistic speed.
    Lagerung (Storage): Alpha-1 can, given sufficient time, break down any physical object and recreate it at a later date.
    Bernstein (Amber, lit. "Burn Stone"): Alpha-1 possesses the knowledge necessary to create small white crystals, or "steins," with a single opening that hang in the air once created. These crystals can launch arrows on command, or redirect arrows fired into them. If Alpha-1 fires a Cero into one of the crystals, it is redirected to fire through the stein's opening, destroying it.
    Quincy Bow: Rachsüchtig Würger (Vengeful Shrike): A large, traditional Quincy bow, Rachsüchtig Würger is all sharp edges apart from the handle. It functions in all ways like an ordinary bow, and can serve as a secondary melee weapon if necessary. Alpha-1 generally prefers to use knives, but the Bow is stronger when an extra punch is needed and a Cero is too imprecise.
    Vollständig: Lahavel (Blade of God): When Alpha-1 engages Vollständig, it gains a spiked halo and becomes covered in advanced, bladed armor (along the lines of this). The armor is perfectly fitted, allowing surprising freedom of movement in addition to its potent defensive capabilities. In this form, its primary inherent weapons are the blades floating behind it, which it can control and direct at high speeds for both offense and defense. In a neutral state, these attendant blades hover at her back, and can serve as wings. These blades have edges bearing the properties of Seele Schneiders. The various blades attached to the armor itself are also useable in combat, serving as a secondary offense and defense.
    • Klingen Sturm (Blade Storm): While in Vollständig, Alpha-1's area of Reishi mastery, allowing it to create constructions of Reishi, is significantly increased. It is highly adept at almost instantly creating, launching, and breaking down blades in rapid succession, allowing it to bombard its opponents with dozens of attacks from a safe distance.

    • Räumliche Steuerung (Spatial Control): Alpha-1 possesses the limited ability to warp the fabric of space. This ability has two uses; firstly, Alpha-1 can create a column of expanded space. Within this area, marked by a sigil on the ground, anyone caught within must expend greater than expected time or effort to break free. The amount of energy used simply doesn't allow the expected amount of movement. This also creates a floating effect if the target is airborne. Second, Alpha-1 is capable of teleporting to any known location. This ability has a significant charge up time, taking almost a minute to activate.

    • Vermächtnis Rand (Legacy Edge): Alpha-1 draws a steady stream of Reishi into a rapidly spinning disk in front of it, which launches a massive stream of blades at extraordinary speeds at the target. While the raw power of this attack is low, it fires extremely rapidly, and activates and connects almost instantly, allowing it to take opponents off guard. This attack can be sustained for several seconds, but requires a steady stream of Reishi and forces Alpha-1 to remain still.

    • Sturzbach Bollwerk (Torrent Bulwark): To use this technique, Alpha-1 must curl into a ball and remain immobile. The attendant blades form a diamond surrounding Alpha-1, then project a powerful forcefield between the blades. This field has properties similar to Seele Schneiders, but Alpha-1 must remain completely immobile while using it and the technique cannot be sustained for very long.

    • Metallisch Ägide (Metallic Aegis): Creating a circle of blades in front of it, Alpha-1 generates a force field between them. This ability is similar to Sturzbach Bollwerk, but stronger, and easier to circumvent.

    • Heilig Schwert Von Zerstörung (Holy Sword of Destruction): A powerful technique that requires significant preparation to use. Due to how slowly it fires, Alpha-1 generally has to immobilize a target before it can hit. Alpha-1 directs all of its attendant blades above its head, where they fuse into a single circle of Reishi. From this circle, a massive sword falls onto the opponent. This sword, aside from being the size of a small building, also possesses enhanced Seele Schneider properties.



    Tetsuhiko Naito
    The Child Without Color
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    Age: 17
    Gender: Male
    Height: Decently tall.
    Weight: Athletic high school student.
    Favorite Food: Steak.
    Station: High School Martial Arts Captain
    Side: Mortal World
    Reiatsu: Feels like pure battle-lust, devoid of either positive or negative intent. Notable for feeling like a perfect fusion of Hollow and Quincy Reiatsu.
    Themes: "Superhero" - Simon Curtis, "Catch Fire" - Jenix
    Call him Naito.

    Appearance
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    Naito is a tall, striking youth. Naito, in her default state, has a very distinctive appearance; specifically, he is albino. Naito also has CAIS, meaning that while s/he is genotypically male, Naito is physically female. This issue has been exacerbated by Naito's own ambivalence to gender self-identity. Her skin is extremely pale, his eyes have red pupils, and her hair is a bleached white. Despite this, he has taken to dying his hair black, and obscuring her skin color with subtly-applied make-up. This makes it very difficult to tell that his appearance is unusual under most circumstances. She has a slender but well muscled build, and moves with purpose and focus. Naito prefers dark, covering clothing and always wears a pair of mirrored sunglasses, as his eyes are quite sensitive due to her albinism. He also prefers to wear a trilby hat at all times.

    After recovering from possession by Alpha-1 and working through some of her issues, Naito has begun being less deceptive about his appearance. She has stopped dying his hair completely, although she regularly streaks it with various colors. He has completely stopped using cosmetics, making her albinism extremely obvious even with the sunglasses and hat, now worn for style rather than concealment. In his physical body, Naito still prefers loose, dark clothes, but has made some concessions for other colors and has taken a liking to fashionably ripped clothing, particularly around the right kneecap. She also (sometimes, very rarely) is now willing to wear skirts or dresses, although he keeps more practical clothing on underneath.

    Naito has also created a combat outfit typically used when expecting trouble. This outfit consists of boots, loose pants, and a tank top, all in black. A trenchcoat is worn over this. The outfit also incorporates greaves, elbow and knee pads, used more as weapons than armor. Naito is able to dynamically manipulate the properties of this outfit, allowing him to make it as light, heavy, or hard as it needs to be. This helps to prevent the coat from getting in the way.

    Personality
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    Naito is a calm, cool individual. He tends to be reserved and quiet, keeping her thoughts close to his chest. Despite this, he will open up and relax a bit more around people she is close to. Although generally mature for his age, Naito has a sarcastic streak and frequently takes actions that she expects will get a rise out of those around him. Naito is quite responsible, and cares deeply for her friends. Underneath this cool-as-a-cucumber exterior, however, Naito is an extremely insecure individual. Naito is constantly worried that he will be judged due to her appearance, behavior, or gender. These insecurities have caused him to prevent anyone from getting close to her for a long time, a large part of the reason why Naito has few close friends. This is compounded by Naito's extreme capabilities; being simply better than everyone around him for most of his life has caused many people she might have otherwise befriended to resent Naito, becoming less tolerant of an already aggravating personality. He also has numerous insecurities connected to her family; Naito has never gotten on as well with his parents as his siblings, who are all biological offspring. Despite both sides caring deeply for each other, Naito is in a constant state of friction with her family. This cycle is self-propagating, preventing simple solutions.

    Post-possession, Naito has started to confront his issues, but hasn't yet dealt with them.

    History/Recent Events
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    Naito was adopted by his parents as a baby. Apart from his albinism, he seemed to be an ordinary young boy. He has had an essentially normal childhood, and is now in high school. He is a good student and captain of his school's martial arts club. Naito has always been able to see ghosts, a fact he has kept to himself.

    In truth, Naito was the result of bio-engineering by a rogue Quincy cell. He was designed to be an ultimate weapon against the Hollows, but the cell was destroyed by other Quincies soon after his creation for the cell's amoral methods. Unsure of what to do with Naito, and unwilling to kill a child, the Quincies put him up for adoption.

    Abilities
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    General Abilities

    Spiritual Awareness: Naito is a fully spiritually aware individual. As a result of this, he is able to see and interact with spiritual beings such as Hollows, Pluses, and Shinigami. She can also sense Reiatsu, but possesses only average skill for his level with this ability.
    Knowledge Templates: Naito has a built-in but locked knowledge of the spiritual world and all kinds of spiritual beings. While she has no direct access to this information, when prompted or when specific information is relevant he is able to provide it without thought. Naito's knowledge templates primarily relate to Shinigami, Quincy, and Hollow combat capabilities. Naito has started to unlock these templates, being able to access information without direct prompting and alter the entries based on his own experience.
    Reishi Control: Naito possesses the instinctive knowledge of the Quincy ability to gather ambient Reishi to fuel her abilities. Naito can either break down Reishi he absorbs in order to give her more energy and increase his speed and strength, or use it to power conventional Quincy techniques.
    Advanced Reishi Control: Naito is able to incarnate fully physical objects made of Reishi. Naito has full control of the movement of these objects, even after creation. Objects created in this way cannot be exceptionally complex or exceedingly large (smaller than an adult human unless extreme energy and total focus is used), but can mimic more complex objects. Naito can alter the shape and properties of objects created in this way at will, and dissolve them into component Reishi for reuse. Due to her ability to control the properties of his creations, Naito can switch the material of his equipment to be weightless or harder than steel, depending on whether she needs to move freely or defend.
    Genius Quincy: Having received formal training, Naito has been able to develop his Quincy abilities with extreme speed, possessing an instinctive aptitude for Quincy techniques. She can learn any technique within a few hours of training, and master it within a few weeks.
    Perfect Body: Naito has, from a combat perspective, an essentially perfect body. Leaving his albinism aside, she is in peak physical condition, and has extraordinary natural fitness. He has an eidetic memory, and has high degrees of social, creative, and academic intelligence. She also never gets sick, and heals at a very (although not superhuman) rapid rate from injuries.
    Quincy Bow: Hagane Tora (Steel Tiger): Naito's "cross" is actually a thick bracelet of leather with a cross-shaped inlay. Naito wears two. Hagane Tora manifests a pair of black steel gauntlets encasing Naito's forearms, leaving the hands bare except for a fingerless glove attached to the weapon. These gauntlets contain an integrated barrel that fires between the forefinger and thumb of each hand. Bullets fired by Hagane Tora are loaded with a highly volatile substance similar to Ginto, created from Naito's internal energy reserves. This makes shots extremely powerful, but the bow's design ensures that long- or even mid-range accuracy is difficult. Close range detonation does not risk damaging the bow or Naito, so the shells can be launched point blank to empower Naito's punches.
    Blut: Naito's Blut capabilities are relatively low, despite his ability to use them instinctively. Where she excels, however, is rapidly switching between Vene and Arterie, allowing him to access both the offensive and defensive capabilities of Blut when he respectively needs them most.
    Devourer Engine: Naito's most inhuman physical feature, she possesses a synthetic organ made of modified Hollow flesh replacing his heart. The Devourer Engine feeds on Naito's inherent Reiryoku, then outputs a significantly greater degree of mixed Quincy and Hollow Reiryoku that Naito can use, effectively multiplying her energy reserves and potentially allowing him access to Hollow powers. Due to the unique nature of the Hollow used to create it, the Devourer Engine also feeds off of "corruption" that enters Naito's body, preventing it from affecting him. "Corruption" can range anywhere from poison, to disease, to particularly foul junk food. In extreme cases, the Devourer Engine can also regenerate Naito's flesh and bones using her Reiryoku, but this is very unpleasant and dangerous. The Devourer Engine camouflages itself when not in active use, appearing to be a normal heart and rendering itself visible and detectable to non-spiritually aware entities. While the Devourer Engine functions passively, it can be put into an overdrive state. Naito's power increases from this, but his Reiatsu becomes purely that of a Hollow, and she loses access to his Quincy abilities while in this state.
    Visier: Calling upon his Hollow powers, Naito is able to generate a Hollow's mask. This produces effects similar to a Visored, easing Naito's use of Hollow abilities and providing her a large boost to his Reiryoku and physical capabilities.
    • Bala: Quite strong. Naito is naturally inclined towards Bala, and can even encase the projectiles from her bow in the Bala shots to boost their force. This also significantly lengthens the accurate range of the weapon.

    • Cero: While not terribly strong, Naito has excellent control of his Ceros, allowing him to charge them quickly for weaker blasts or build up for more powerful shots, varying the Cero to what she needs.

    • Hierro: Underwhelming, but noticeable. When combined with Naito's similarly average Blut Vene, however, the two form a formidable defense.

    • Pesquisa: Naito's basic Pesquisa is almost totally undeveloped in favor of more traditional forms of detection, but he is quite skilled with the Indice Radar technique due to its unparalleled analytical capabilities of a lone opponent.

    • Sonído: Naito prefers Hirenkyaku to Sonído, as that was what she was trained with.

    Kagutsuchi: As a unique, Hollow-based ability, Naito is able to generate potent black flames. Fire created in this way is extremely hot, and has a nearly physical presence, weighing down anything touched by it and being highly resistant to being put out. Naito can use this fire as a projectile, and can quench it at will.
    Inner Manifestations
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    Alpha-1
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    Has its own section.

    Snake Eyes
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    Fully Realized Hollow: Snake Eyes has full control of all basic Hollow abilities, detailed below. While in combat possession of Naito, it also creates changes to his body similar to a Visored's Inner Hollow. In this state, Naito's skin becomes scaled, alternating in color between black and white. A serpentine Hollow mask covers his face. Plates of armor cover his head, neck, back, and portions of his arms and legs. His hands and feet also grow claws. Finally, a long tail also sprouts from his tail-bone. Snake Eye's Reiatsu is green, and feels like being brushed with smooth scales.
    • Cuerpo Del Serpiente (Body of the Serpent): Snake Eyes can project chains of bone adorned with a serpent's head from its hands or feet. These chains can be used to attack, drag Snake Eyes around, pull enemies to it, or restrain opponents. These chains can separate from Snake Eyes while still retaining their mobility.

    • Acid Touch: Snake Eyes' skin produces a powerful acid that dissolves most materials that it comes into contact with. Brief contact with an opponent will usually cause light chemical burns, but prolonged contact can melt through flesh and even bone if not broken.

    • Muda Piel (Shed Skin): Snake Eyes can instantly displace itself from the outer layer of its skin, reappearing nearby. This ability can be used to leave decoys or evade attacks. The skin left behind crumbles to nothing after a few seconds if not damaged.

    • Alucinación Garras (Hallucination Claws): If Snake Eyes slashes an opponent deeply enough with its claws, it can inject a powerful venom into the opponent that causes weakness, hallucinations, and unconsciousness. The effects are proportionately stronger the larger the gap in power between Snake Eyes and the target.

    • Consumo Corrupción (Consume Corruption): Snake Eyes can absorb corruption that is on or near it. As noted above, the definition of corruption can be vague, but in general most poisons, acids, and bases will have very little chance of working. Using this ability heals and strengthens Snake Eyes.

    • Camuflar (Camouflage): Snake Eyes can alter its skin color to blend in with its surroundings. This is not invisibility nor a substitute for such, but can make the Hollow difficult to pinpoint or track if it manages to break line of sight.


    Hollow Powers
    • Cero: Snake Eyes' ceros are fairly weak; while still dangerous, they are outclassed by most attacks of similar magnitude.
      Cero Tóxico: By charging a Cero through its mouth, Snake Eyes can generate a special Cero that leaves a potent, toxic residue on anything it targets, similar to a more potent version of the Hollow's acid skin.

    • Sonído: Snake Eyes is highly adept with Sonído. It can outpace most beings of a similar power level.

    • Bala: Snake Eyes cannot rapidly produce Bala, but its individual strikes with this technique are abnormally strong. Its Bala also take an unusual shape, tapering to a point rather than forming a blunt strike.

    • Hierro: Nonexistent. Literally.

    • Pesquisa: Quite sharp. Snake Eyes can easily ferret out the locations of any nearby subjects of interest.

    • Descorrer: Snake Eyes can generate Garganta with proficiency.



    Advanced Capabilities
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    The following are personal techniques developed by Naito and fully utilizing his unique capabilities. Naito refers to these techniques as Chaos techniques due to mixing light (Quincy) and dark (Hollow) power. Also because she is a bit of a ham.

    Chaos Spear: A high-power Cero that uses Quincy Reishi manipulation to focus the blast beyond what would normally be possible, creating a concentrated lance of extremely potent energy. The energy composing this technique appears as a rapidly shifting pattern of black and white. Naito can also cause the technique to detonate rather than pierce, releasing a sudden, powerful blast.
    Empty Step: An instantaneous movement technique. Creates a platform of Reishi under the user's feet, then propels it with an explosion of Hollow energy. Leaves a vacuum path in the area the user travels. Combines aspects of Hirenkyaku and Sonído. Naito can use a variant of this technique to fly at high speeds rather than instantly moving between two points.
    Blood Magic: Because of how heavily Naito's body is charged with spiritual energy, he is able to use his blood as a catalyst for a unique form of spell casting similar to Quincy Gintō magic. While individual spells do not use much blood, Naito must still be very careful with her use or risk excessive blood loss. It also requires a wound be open on his body. Additionally, as this is a purely personal ability, Naito has a very limited number of spells he has discovered.
    • Zanshin (Remaining Mind): Projects a small seal in front of any part of Naito's body, which remains for about a second. Anything impacting the shield has its momentum and force completely canceled.

    • Black Eruption: Thick, two-dimensional black lines slide from Naito's source injury to the ground or other surface, where they slide along until they reach a desired destination. At this point, the blood almost instantly forms into a complex seal before erupting in a Cero-like blast.

    • Sanguine Ribbons: Initially similar in appearance to Black Eruption, Sanguine Ribbons creates red lines that seek out enemies in Naito's area. If they can find a contact point, they slide up the enemy's body and try to immobilize their limbs. Although the lines have no physical substance, they act as a restraint on anything they are in physical contact with. They can, however, be broken with sufficient force or a powerful outpouring of Reiatsu.

    • Hand of Greed: Naito's hands begin glowing while this technique is active. If she makes physical contact with his opponent's flesh, she begins siphoning their Reiryoku into himself.

    Hagane Tora: Kirin (Steel Tiger: Kirin): An optional upgrade to Hagane Tora. While activated, Hagane Tora's form shifts, becoming sleeker, more organic in appearance, and more jagged, almost like a carapace. It also fuses to Naito's arms, rather than being a worn weapon. This form completely covers Naito's hands, as well, giving him claws over her finger tips. While Kirin is engaged, Naito can project similar patches of steel-like carapace from anywhere on his body. Kirin is also a necessary prerequisite for Candanga Negra.
    Raijin: While Kirin is activated, Kagutsuchi is able to take on electrical properties rather than flaming ones. This also makes the technique faster and gives it more raw power, but makes it more narrowly focused and impossible to finely control.
    Zeroshiki (Zero Stance): A technique very similar to Shunkō. Naito wraps her body in a chaotic cloak of destructive energy very similar to that of a Cero. The energy cloak also has burning attributes similar to Kagutsuchi. This enhances his speed and strength, as well as making the immediate area around her extremely dangerous and allowing him to launch powerful attacks from the cloak. She can use these projectiles to empower shots fired from his bows, giving them additional destructive destructive force. The technique also has three sub-variations, which Naito can switch between on the fly.
    • Zeroshiki: Tenshi (Zero Stance: Angel): While in this version, the Cero cloak focuses around Naito's back, forming two large, wing-like projections. This dramatically increases the speed boost Zeroshiki gives Naito, as well as enabling him to freely fly. The projectiles launched from the cloak also gain a significant boost in power. This comes at the cost of offensive strength, reducing the overall power and concentration of the cloak.

    • Zeroshiki: Akuma (Zero Stance: Demon): Concentrates the Cero cloak around Naito's arms and legs, wreathing them in extremely powerful energies almost as strong as a full strength Cero. While this dramatically increases her physical power in melee, this comes at the cost of the technique's usual speed boost, and reduces the cloak's defensive aspects due to its smaller area of effect. This form also eliminates the ability to fire projectiles.

    • Zeroshiki: Ōkami (Zero Stance: Wolf): This form combines the speed, maneuverability, and range of the Tenshi stance with the concentration and raw offensive power of the Akuma stance. As a result, it lacks the weaknesses of the other two stances and is extremely powerful. Because of this, using the Ōkami stance drains power at an alarming rate, bottoming Naito out after a very short time. Due to this, it is only suitable for use in emergencies.

    Vollständig: Zeruel (Arm of God)

    When activating Vollständig, a many-angled halo appears over Naito's head, and his entire body becomes covered in sculpted, form-fitting white armor. A pair of angular wings appears at her back, but these can be retracted into the armor. In addition to the standard abilities of Vollständig, Zeruel increases the physical quality of objects made with Naito's Reishi Manipulation, making them harder, better weighted, and sharper as appropriate. It also dramatically increases Naito's strength, even in proportion to the other physical increases that are to be expected. This can actually work against him, however, as he isn't used to controlling that level of power, and the speed is not modified.

    Resurrección: Candanga Negra (Black Devil)
    Annihilate, Candanga Negra

    When Naito activates this ability, he undergoes a number of changes. She stretches out a bit, becoming taller and longer in proportion, but also gaining some muscle. His skin becomes rubbery and tough, and she grows claws at her hands and feet. Naito also sprouts a long, prehensile, and deceptively strong tail. In Resurrección, Naito's Quincy powers are disabled, but his speed and to a lesser degree her strength are both dramatically increased. The strength of his Hollow powers are also boosted. Finally, while in Resurrección, Naito's perception of time slows down, allowing a longer time to process and plan, as well as better control the Resurrección's overwhelming speed.
    Bruma Oscura: a black mist emits from Naito's skin while in this state. This mist can be condensed into a physical form at Naito's will.

    Chikara No Hado (Surge of Might): A fusion of his Resurrección and Vollständig, Chikara No Hado is Naito's most powerful technique. When she uses the technique, a number of changes occur. The armor created by his Vollständig turns as dark as her body, then shrinks and merges with his body. Her hair returns to its natural color and begins glowing softly with an inner white light. His veins and arteries begin glowing with a red light, becoming very visible, the wings of Vollständig vanishing if they are present. In addition, his eyes fade to a glowing red color as well.

    Chikara no Hado combines the effects of Naito's Vollständig and Resurrección and amplifies them, leaving him enormously powerful. It also allows her to use his most powerful techniques with relative ease. Unfortunately, she also cannot maintain the form for very long, forcing him to end the battle quickly. Naito also has to recharge for several days after using the technique, as it burns through her energy reserves.

    Dark Ougi: Flame God's Birth: A simple but extremely powerful technique. Naito gathers power for a few moments, then spins and unleashes a massive blast of black flames. This technique is essentially an omni-directional Kagutsuchi attack, but at a higher power level.
    Dark Ougi: Thunder God's Indignation: Equivalent to Flame God's Birth for Raijin. After gathering power for several seconds, Naito creates a set of sigiled seals in air around and above her opponent, creating a powerful barrier. If they cannot break free in time, a titanic lightning bolt falls on them.
    Divine Ougi: Tyrant's Fist: Usually requires Naito to immobilize an opponent to use effectively. Naito grabs an opponent with one of his fists, then the corresponding Hagane Tora expands into an massively over-sized pile bunker which she proceeds to slam his opponent with. The technique hits with titanic force, but is all but impossible to use under most circumstances, rendering it generally impractical.
    Divine Ougi: Radiant Terror: After charging up for a few seconds, Naito releases a powerful particle beam of Reishi at his opponent. This technique is large, powerful, and straightforward, but relatively easy to dodge.
    Chaos Ougi: Messatsu Akumetsu (Annihilating Destruction of Evil): After charging up for a few seconds, Naito projects a seal in front of her body. If the opponent or their weapon makes physical contact with the seal, they are completely paralyzed and a significant portion of their strength, speed, and Reiryoku are drained into Naito. This gives him a few seconds to deliver an unstoppable beat-down to her opponent. While the effect of the technique is active, Naito radiates an intense, magical darkness that is nearly impossible to penetrate through most methods, enveloping himself, his opponent, and their immediate surroundings.
    Chaos Ougi: Kokuretsuken (Land-Rending Fist): Naito's absolute strongest technique. Raising one hand in the air, she pulls in large quantities of Reishi from everywhere within a vast area around him. While not as powerful as Sklaverei, the pull from this initial technique is still significantly stronger than ambient Reishi absorption, pulling trace amounts of Reishi out of existing constructs and causing discomfort or pain in spiritual beings.

    After finishing this pull-in, Naito instantly converts it into energy and forms a fist. She then slams his fist into the ground or her opponent, releasing all of the built-up energy at once along with his own power and inflicting massive damage on whatever is hit. Just as dangerous is the shockwave released by the attack, which devastates the surrounding area and anyone inside of it as well.

    Using this attack fully consumes Naito's energy reserves, leaving him exhausted for days afterwards.



    Isalda and Nikolina "F" Kummerow
    The Twin Angels of Fire and Ice
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    Age: 19.
    Gender: Female.
    Height: Short.
    Weight: "No way, Jose."
    Favorite Food: Wiener Schnitzel/Shave Ice.
    Side: Quincy (Zerreißen Himmel).
    Letter: F
    Station: Kaiserlich Rössel
    Reiatsu: Feels either very hot, and full of malevolent intent or numbingly cold, devoid of any intent or feeling.
    Theme Song: My Songs Know What You Did In The Dark (Light Em Up) - Fall Out Boy (Isalda), Blumenkranz (Nikolina)
    Call her by her first name.

    History
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    Isalda and Nikolina Kummerow are twins. Born into the poorest part of Frankfurt, the earliest parts of the children's lives are a blur of unpleasant memories. They never knew their father, a fling of their mother's who likely never knew of them. Their mother resented the children, but did her best to care for them as long as she was alive. Soon after the twins turned six, they were attacked by a Hollow due to their growing spiritual power. Their mother was killed and eaten almost immediately. Nikolina attempted to protect her sister, but was pushed out of the way and sadistically forced to watch as the Hollow tore her sister in two before her eyes. Pain, fury, and desperation caused the sisters to simultaneously activate their latent powers and obliterate the Hollow where it stood.

    Dying, Isalda's spirit fled her body and fused into Nikolina's, creating a single body with both souls of the sisters. This situation has persisted for the rest of their lives; the two take turns controlling the body, a process that is mostly amiable but does cause inevitable conflicts due to the conflicting personalities of the sisters.

    Following the awakening of their powers, Nikolina and Isalda lost all interest in the rules and laws of humanity. They took what they wanted to and went where they pleased, perplexing the German police with their strange powers and slaughtering Hollows the whole way. Eventually, the attention they attracted from the law enforcement became too much of an irritation for them to deal with, and they began hopping from country to country, continuing their dangerous lifestyle.

    It was in this part of their life that the twins were discovered by Hein Weisweide. Hearing of their exploits and seeing in them an extremely powerful potential asset, Hein tracked the twins down. He made them a simple offer: even more power, and the opportunity to accomplish something with their strength, to mean something to the world as a whole. The girls accepted with some hesitation, and soon proved to be extremely adept Quincies, training in secret with the faction controlled by Hein.

    A few years later in Italy, the twins (seemingly completely by coincidence) saved a Belenus strike team from a large group of Hollows. Jumping at the opportunity to possess such power, the Italian Belenus family convinced the twins to join them, offering them both money and influence in exchange. The twins rapidly rose to become the ace of the Italian Belenus family, despite their adoption. In truth, this was all arranged in order to give Hein eyes and ears within the Italian Belenus family, as the twins were psychologically very well suited to the self-centered, uncaring philosophy of the Belenus branch family.

    Once Hein sent out his ultimatum, however, the time for pretenses was over. The twins left their position with the Belenus and officially aligned with Hein as a member of the Kaiserlich Rössel.

    Appearance
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    As the twins share a body, their two appearances are technically identical. Due to their radical differences in personality, bearing, and fashion, however, it is rarely difficult at all to tell which twin is currently in charge of the body. In its base state, the Kummerow body is short and slender, with pale skin and a moderate if note-worthy figure. Her face is beautiful, but with a hard edge to it that manifests in both individuals. Her black hair flows to her upper back. Finally, regardless of dress, the Kummerow twins carry a large shoulder bag with them at all times, containing a change of clothing for when the other twin takes control.

    Isalda generally takes a "less is more" approach to dressing herself. She always dresses as if in the tropics, as her powers leave her in a state of constant overheating. She generally prefers tank tops and shorts regardless of the weather, and rarely wears anything more than practical sandals on her feet. She also generally dresses in bright colors, preferring reds, oranges, and yellows. Isalda is generally quite cheerful and open in appearance, making little effort to restrain herself. She typically wears her hair messily loose or more commonly in a pony tail or pig tails.

    Nikolina, by contrast, prefers to dress appropriately to the Siberian tundra. She is almost always seen in a long, flowing overcoat, often matching a thick dress, gloves, boots, and sometimes a hat and scarf as well. She prefers darker colors, like blues, browns, and blacks. Nikolina is much more reserved and much less outwardly emotional than her sister, keeping her face neutral most of the time. She regularly wears her hair restrained but loose, or in a tight braid. Unlike her sister, Nikolina also makes use of cosmetics, although it is difficult to notice due to her skill and tendency towards the subtle.

    Personality
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    Both sisters share two traits. The first is a tremendous loyalty to one another. The sisters love each other dearly, and despite their (frequent) bickering, they will both go out of the way to make the other as happy as possible. Attempts to exploit any splits between the two or take advantage of the shared body will lead to finding a united front. Second is the near sociopathic disregard the sisters possess for anyone other than them. As far as the sisters care, they are the only people in the world that matter, and will lie, steal, and kill without remorse if they deem it necessary. Or want to.

    Additionally, both sisters are uncharacteristically loyal to Hein Weisweide, showing him a true respect they have for no one else.

    Isalda, the "younger" sister, is aggressive, bold and open. She rarely thinks more than a few days into the future, and her only goal in life seems to be to have as much fun as possible as often as she can. She is also very volatile, possessing a hair-trigger temper, and loves violence and fighting more than almost anything else. She does, however, respect her sister and will usually listen to her advice when it is strongly worded enough.

    Nikolina, the "elder," is the opposite. Her behavior is much more demure than her sister's, and her emotions are much harder to read; she is polite and unwaveringly formal with everyone who isn't named "Isalda Kummerow." She also detests violence and prefers more sedate pursuits. She generally serves as the voice of reason and practicality to Isalda. Despite this, however, her sociopathy exceeds even that of her sister. While she has better self control, once she stops trying to restrain herself Nikolina possesses a capacity and desire for cruelty far beyond her sister.

    Abilities
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    High-Level Quincy: the Kummerow twins are both exceptionally skilled Quincies, together possessing high levels of skill in all areas of Quincy ability. Both are exceptionally dangerous individuals, but Nikolina generally outpaces her sister, being stronger with her powers and possessing a more tactical mind for combat.
    • Hirenkyaku: Nikolina is quite skilled in Hirenkyaku; she can move long distances with extreme precision, but she has difficulty making multiple leaps in rapid succession. Isalda, by contrast, is one of the foremost experts of the world on Hirenkyaku, possessing extraordinary skill with it. Her speed, distance, efficiency, and control are all top-notch.

    • Gintō: Isalda lacks the patience or tactical mind that Gintō requires, causing her to rarely use it. Nikolina, by contrast, typically keeps a number of Gintō vials with her at all times, and regularly incorporates them in her fighting style.

    • Blut: Each sister specializes in one half of Blut. Isalda has a high degree of skill with Arterie, enhancing her already prodigious skill at offense to horrifying levels. Nikolina is highly skill at Vene, making it very hard to actually injure her in combat. It is very rare to see one of the sisters use the other variant of Blut.


    Archery: Nikolina is an exceptionally skilled archer, and is able to launch a large number of shots with terrifying precision from her bow. Isalda, by contrast, has poor accuracy unless she tries harder than she is usually willing to. She makes up for this with her volume of shots, blanketing an area in fire until there is nothing left.

    Hand-To-Hand: Isalda is a master of a very aggressive style of hand-to-hand combat, relentlessly and aggressively overwhelming her opponents with raw power and aggression. Nikolina, conversely, is highly skilled with Aikido and Judo, and can easily nullify most attacks or turn her aggressor's force against them.

    Seele Schneiders: The sisters carry a number of Seele Schneiders. Isalda likes to use them as blades, which she is highly proficient with, while her sister uses them as arrows and also for some of her Gintō spells.

    Bow: Gefroren Blume (Frozen Flower): Nikolina's bow. The twins share a single Quincy cross, a bangle with a flowing, traditionally styled cross worn at the wrist. Nikolina's bow takes the form of an elegantly flowing, solid bow of normal size and weight. Nikolina can channel her unique powers through the bow.

    Bow: Brennen Motte (Burning Moth): When Isalda uses the cross, she splits it in half down the middle to form her bow, which takes the form of a pair of pistols. These pistols fire standard projectiles by default, but can also channel Isalda's powers much like Nikolina's.

    Vertrauen: Nikolina and Isalda have a very complex dual-mode set of Vertrauen. In its base state, the suit of Vertrauen armor is much lighter and more flexible than most, restricting movement not at all but providing minimal physical protection. In addition, the armor has been modified to naturally absorb Reishi in the air, using it to further increase the power of the user's attacks. When Nikolina is in control, the suit shifts, expending the stored Reishi to make a more complete and solid set of armor that provide a high degree of defense instead.

    Kaiserlich Rössel's F: Frostfeuer: A unique ability possessed only by the Kummerow twins. Like most of their other abilities, the power of F comes in two forms depending on the sister in control.
    • Isalda's Feuer: Isalda can mentally create and control flames with her mind. This is done through a combination of molecular agitation and Reishi manipulation, allowing for fire to be created even in a vacuum or other situations where it should have no fuel to draw upon. The flames created by Isalda are under her absolute control, and burn hotter and more persistently than any natural fire. Once she stops directly controlling it, the flames become more mundane, requiring fuel to continue existing and being put out easier. Isalda can also control existing fire, but does not make it more powerful.

    • Nikolina's Frost: Nikolina possesses mental command of ice. Like her sister, she creates ice through a combination of molecular enervation and Reishi manipulation. Also like her sister, ice directly controlled by Nikolina is much colder than normal and nearly unbreakable, being roughly comparable to diamond in hardness. Unlike her sister, Nikolina can also reinstall these qualities in ice that she has stopped directly controlling, or instill them in naturally occurring ice.


    Vollständig: Nuriel (Fire of God): The Kummerow twins possess an extraordinarily powerful Vollständig. It also comes with severe drawbacks, however, and as such they almost never use it. While in Vollständig, the Kummerow twins gain flowing wings composed of thousands of small Reishi constructs. These constructs are similar in size to hail, and swirl through the area occupied by the wings at an extremely fast rate, making them appear semi-solid. Despite their fragmentary construction, the wings can be used to fly or as a shield, as the constructs cluster together when necessary. In addition, they also manifest a burning halo of fire over their head. As well, their entire body becomes covered with a mesh of Reishi, concealing their skin.

    While in Vollständig, the Kummerow twins have their soul forcibly merged into a single entity. This irreconcilable conflict of personalities causes the resulting fusion, which the twins appropriately refer to as "Nuriel," to be nearly mindless, singularly focused on the destruction of the twin's enemies without concern for friends or collateral damage. A side effect of this mindless state is that once the Vollständig has been started, Nuriel will not stop destroying until it runs out of energy, going after innocents or even allies once all enemies have been killed.

    Like their souls, the powers of the twins are also merged in Vollständig, creating an entirely different effect. Nuriel can explosively deconstruct anything it touches, reducing the contacted area and a large part of the structure it was attached to into dust and shrapnel. This ability is less effective on flesh than inanimate objects, but a single touch is still going to be fatal under most circumstances. Nuriel can also fire blasts of destructive energy from its hands, but these blasts lack the raw power and indefensibility of Nuriel's hands.

    Last edited by Dorizzit; 2014-08-29 at 05:57 PM.
    Truly awesome Ark Tamaeus avatar by Bryn. Full size version here.

  7. - Top - End - #67
    Orc in the Playground
    Join Date
    Apr 2010
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    Male

    Default Re: [BRR] Character Registry

    Kamogawa Shinji, AKA Kuzunoha Shiki XLV
    [spoiler]
    Age: 16
    Gender: Male
    Height: 1,55 meters
    Weight: 45 kg
    Station: Fourty-fifth successor to the title Kuzunoha Shiki

    Description:
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    Shinji is a teenager of very, very slight build, almost feminine in his features. He is constantly seen as wearing his school uniform, although said uniform includes an oddly-styled cape and a number of... "holsters" underneath, which seem to contain a number of flasks. The boy himself sports white hair and purple irises, though his skin is not pale enough that he could be mistaken for an albino. His hair is kept short and seems to be naturally "spiky".

    He also seems to be often followed by a green-eyed raven.


    Personality:
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    Shinji is a gentle boy, and one who does not care for bullying or injustice. He is also, however, a bit on the quiet side, which may lend the impression of being distant and uncaring. He takes his duty as the 45th Kuzunoha Shiki very, very seriously, and despite his young age appears to be very intelligent.


    History:
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    The Kamogawas are one of the oldest families present in Ikari. Many of them seem to deal in real estate, with a number of its members becoming priests and priestesses instead.

    In reality, the Kamogawas are descendants of Abe no Seimei, and tasked with the protection of the town from supernatural disaster. Every member of the family is spiritually gifted in some small way: at a young age, their fates as spiritual protectors are divined and their growths are likewise steered in different directions.

    Each generation has a member of the family take on the title of Kuzunoha Shiki, signifying their commitment to the family's task. Shinji was chosen as the 45th successor and trained from a very, very young age to take up this mantle. He spent much of his childhood and early teens touring the country and learning techniques from other familial branches of the descendants of Abe no Seimei. His most recent was a trip to Mount Osore, where he learned the art of barriers.

    It is unclear whether the onmyoudou that Shinji practices is a variation of the powers of Quincies or something completely different (there are certainly similarities). The Kuzunoha and most families of the Quincies are familiar with each other, though their relationship tends to vary from member to member. For those versed in such matters, the Kuzunoha have long been employed as political advisors behind the scenes and therefore hold a certain air of authority that some may or may not be comfortable with. But as a general rule, the Kuzunoha do not interfere with Quincy matters and vice-versa. What matters is the protection of the people, at least as far as the onmyouji are concerned, and thus the only real reason they might have for butting heads would be the abuse of their spiritual power for personal gain, which is infrequent enough (and destructive enough) that it pretty much never comes up.


    Story So Far:
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    IT'S THE NEW STUDENT, YA'LL.


    Abilities:
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    The similarity of Quincy powers and the Kuzunoha style of onmyoudou stem from ambient reishi manipulation. However, the difference lies on the source: while the Quincy manipulate loose Reishi in the "air", the Kuzunoha draw in energy from the earth, in the form of its leylines. In doing so, they "borrow" power from the planet rather than consume it for a given effect. (According to the Kuzunoha, this is one of the reasons Ikari has such a number of supernatural effects - the whole city sits smack atop a "node" of geomantic energy called a Dragon's Eye.)

    Shinji can use specific chants and/or tools to produce a variety of effects. However, he is limited to a total of twelve "counters" for the number of effects he can sustain at once. In the case of instantaneous effects, he needs to have a number of free "counters" available to use those effects.

    Shikigami: Shinji can summon a number of creatures to act as his spies, stand-ins or even for fighting purposes. These creatures vary wildly in strength and form and can, thus, be used for many different tasks. The more power a Shikigami holds, the more difficult it is to mantain, and the less of them can be. The Kuzunoha typically keep a number of Shikigami of the spy variety in a network that covers large portions of the town, and communicate amongst themselves as necessary. Each Shikigami bears a specific "mark of method" that allows anyone versed enough in onmyoudou to identify its creator. Cost: Typically one to six counters, depending on power. The spy variety is often very weak so it consumes no counters (unless a sufficient number is deployed).

    Kekkai: Shinji can create barriers. They have two varieties: inner and outer. The inner kind is used to keep something from leaving an area while the outer kind is used to keep something from entering an area (anything is allowed to follow the opposite direction). Shinji needs to specify what is and isn't allowed to enter/leave (at least one keyword) and a condition for entrance/exit that must be followed (and cannot be something impossible to fulfill, though it can be very, very difficult). Cost: Two to twelve counters, depending on the size and strength of the barrier. A weak barrier covering a large area would cost as much as a strong barrier covering a small area. At the most, Shinji can cover a four-story building with the weaker variety, and it would take all his concentration to do so.

    Metsu: Blasty spells. Shinji can use any of the five elements of Wuxing (Fire, Water, Wood, Metal and Wind) as a base to create harmful effects. He can also set them as traps by leaving ofuda behind. The more power invested, the bigger the area and destructive power. Cost: One to five counters (he can't really create anything bigger than that. In addition, he must have free counters available to use this.)

    Fuuin: Sealing stuff! When something is too strong to deal with, this is the onmyoudou standard method of dealing with a problem (and thus create bigger problems for the next generation). By directing a portion of nearby ley energy towards a previously prepared pattern or seals, Shinji can lock the spiritual energy of a given being or item. In order for this to work at its best, a permanent structure of some kind is often necessary. Because the seal tends to keep a creature from moving (and therefore feeding), a given spiritual entity CAN be starved to death in this way (though this can take hundreds of years depending on the creature). The seal tends to lose power over time, though it can be renewed. Seals placed upon living/moving creatures are significantly less effective, and may wear off in a matter of hours if resisted, or even broken outright. A permanent seal typically won't cost the onmyouji anything but time and preparation (though the process of sealing itself can be extremely exhausting, to the point of being life-threatening), though the latter kind does require some personal expenditure of power. Cost: None for the prepared variety, minimum four per creature for the latter kind (the greater the creature's power, the greater the cost, though the minimum is always four counters. A creature like a gillian would probably cost eight counters to trap. Anything beyond the twelve counter limit cannot be trapped in this way. Similarly, the prepared kind cannot trap anything with a power greater in magnitude than 24 counters).

    Bukijutsu: Shinji can transform an ofuda into a weapon. The weapon always looks white (as if made from paper) and is very light in his hands; it returns to its normal form if it leaves his hands involuntarily. Shinji can only create melee weapons this way. Cost: One counter per weapon mantained.

    Augment: Shinji can increase his strength, agility or endurance by applying ley line energy to his body. This is a dangerous technique, as it requires harmonization of the body with the ley line energy. Each counter spent in this fashion increases any one of his strength, agility or endurance by a degree of magnitude. Going over the limit of one's control inflicts crippling pain upon the user, and completely breaks his concentration over any effects he's mantaining. At one counter, Shinji goes "slightly over the human limit" (that is to say, not quite superhuman, but not really human for someone of his frame). At two counters, Shinji can keep up with an unseated Shinigami in matters of strength, speed and endurance. At three counters, Shinji is about the level of a low-seated officer. Cost: One to three counters (Shinji cannot go above that limit at this point).
    The Void, the Cold Steel, the Just Sword courtesy of Prime32.

    AWSUM

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    This one's new.
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    I met a girl with a really pensive look. I walk up to her, put a fifty cent coin in her hand, "For your thoughts. I know the going rate is supposed to be one, but I figure you play hardball."

    She gave it back, "Keep it. Pretty sure a guy with your charm can find a way to have them for free anyway."

  8. - Top - End - #68
    Orc in the Playground
     
    BlackDragon

    Join Date
    Jun 2010
    Gender
    Male

    Default Re: [BRR] Character Registry

    Updated Post Training Sheet

    Name: Haroda Tamaki
    Age:17
    Gender:Male
    Occupations:School genius and unaligned Fullbringer

    Appearance
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    Tamaki a bit unusual by other peoples standards. He is of Japanese descent yet he is a good solid 6'3 with blonde hair that has a sort of poofyness to it. He has crystal blue eyes and pale skin, though not to the point of looking sickly. These features of his often get him called a 'gaijin' (foreigner of alien) by those who do not like him. For being the schools resident genius he is oddly well muscled. He wears a pair of glasses and is always seen with a book in his hand, reading. His casual clothes consist of black shirt and jeans. Oddly enough, not matter what he is wearing he is never seen without his trademark long and blood red scarf wrapped around his neck.


    Personality
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    Tamaki is usually a quiet person. He is respectful and will speak if he is spoken to. He speaks in refined tone of voice and often will attempt to correct people when they are wrong. He is slightly competitive and gets annoyed if he is rudely interrupted by other when talking or reading. He used to actually be a lot more reclusive before he moved in with his uncle because of his home life with his parents. His still frosty personality is the cause for most of his problems with other students. However he still wants to help other people often saying 'If we can't help others, how can we ever expect help for ourselves?'


    History
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    Tamaki has been gradually defrosting over the years, however he used to be a lot worse. People around him actually used to think that he was emotionless.This was because his parents had an argument over something he couldn't understand when he was about 4. It only escalated from there as it continued for 10 more years. His father started drinking heavily and his mother was around less and less. They still loved their son but they couldn't stand each other and that was interfering with their care taking of him.

    Eventually they filed for divorce, but it was clear that both had issues so instead he went into the custody of his uncle Keiichi. When he came to his new home his uncle had given him a coming home present. A blood red scarf. Tamaki accepted the gift but gave no outside recognition of it, though he had loved his present. However he did not know that it would be the key to unlocking the power that was the result of one spiritual encounter


    Abilities
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    Tamaki is extremely smart. However this is mostly because of his eidetic memory. This is part of the reason he was so cold. He could perfectly recall every argument, every nasty curse thrown, and every regretful word that had been said in anger. However he could not properly challenge himself mentally anymore instead he focused on improving himself physically by studying Karate.
    Spoiler
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    Personal Fullbring:Red Joker
    Description:Tamaki's memento takes the form of his red scarf he got as a homecoming present from his uncle. The actual Fullbring is armor at least on the surface. He only found out about this power about 9 months ago ago.(pic below)

    Powers:The power of Red Joker is the power of imagination and the realization of it. As Joker's are wild they theoretically have no limit. However to be most efficient Tamaki created a sort of grid in his mind to represent his building space (Think gummi ship builder in the Kingdom Hearts series). While his power theoretically has no limits Tamaki very much does.

    Each of his creations is permanent so he has to think carefully about what he makes. Also each creation has a sort of 'file size' Tamaki at this moment only has enough proficiency with the Red Joker to create three objects. As his fullbring upgrades itself he will have more 'memory blocks' with which to save his new creations. As of now he has the Red Joker armor, Plasma Vulcans, and Adjudicator. The inspiration for these creations were the superheros that he watched on tv that he desperately wanted to be. This also unfortunately means that Tamaki will never be able to use his powers to their full extent. Unless he were to some how transcend the limitations of his humanity he will only be able to use a portion of his power.

    The Red Joker armor is focused more on mobility and accuracy over raw protection. Also it boasts substantial firepower, in the form of a predominantly plasma-like spiritually powered array of weapons.

    Plasma Vulcans- These spiritually powered paired gatling guns are the Red Joker's primary method of attack. They are stored in the armors arms when not in use.When deployed, the protective sheaths retract, allowing the guns to 'pop up' for rapid fire. The firing mechanisms are stirrup-grips clenched in Tamaki's fists, preventing his hands from being used while the gatlings are deployed. They even have advanced heat sinks and coolant circulators, to better regulate waste heat buildup.

    Adjudicator-The initial melee weapon of the Red Joker. A crimson kite shield bearing the Red Joker's emblem, the Adjudicator is both shield and sword at once - When the spirit energy beam emitters lining the edges of the shield are triggered, a powerful cutting field expands beyond the cover area, forming a double-ended cleaving blade. The Adjudicator is balanced to be swung with comparatively little effort, and conceals a Pile Bunker weapon - A retractable pneumatic spike - in the tip, to compensate for the lack of a proper stabbing point.

    However, the energized blades draw power from the left-arm Plasma Vulcans, rendering them unusable while the cutting fields are active. The Pile Bunker also has an effective range of less than a meter, and is slow to retract - Effectively rendering it a close-range (but extremely lethal) last-ditch weapon.

    Crisis Arm- The Crisis Arm is a power fist composed of superdense alloy, inspired by many a mecha anime. When manifested, gravimetric suspensors support the titanic weight - Allowing the user to throw punches of appalling force. When focused on a single target, the directed-gravity system can be disabled just before impact - Ensuring that the opponent takes the full force of the blow.

    Due to the tremendous energy requirements of the Crisis Arm, it gradually drains the user's energy while in use. This means that it is best to use a equip, attack, and then quickly de-quip weapon. Either way it is a great addition to the Joker arsenal.

    Plasma Castor- A powerful close-range cannon, which fires a massive short-range blast of cohered plasma. The blast rapidly disperses, rendering it ineffective at long range; However, it's a lethal infighting weapon. However with incorperation the same systems as the primary Vulcans the Plasma Casters The spread has been reduced by a 'smart-choke', allowing the delivery of a greater payload at a longer effective range.

    ...It's still pretty much a Plasma Shotgun, though.

    Assault Shroud- A nanomaterial reservoir, in the form of a long coat/duster made of tessellated hexagons that originates from Tamaki's scarf when engaged. It is colored black with an Ouroboros symbol on the back. It provides a kind of ablative armor, reducing the effect of enemy attacks.

    The Shroud is a potent defense against impact and low-velocity assaults; Reinforced by silver filaments, the Assault Shroud is also more resilient to cutting attacks - However, energy attacks continue to pose a problem, as they disrupt and corrode the Shroud itself.

    The Shroud can also:
    1.) Create afterimages to confuse targets, at the cost of rapidly depleting the Shroud's nanomachines.

    2.) Jettison 50% of its mass, to create a mobile decoy. These decoys dissipate after receiving a single attack - But to most targeting sensors, they're indistinguishable from yourself, posing a potent distraction.

    3.) Be deployed to create a superdense physical barrier of overlapping hexagons. This completely depletes the Shroud, but offers substantial protection until destroyed; The barrier is immobile, but can be dispersed at will. Also known as the Assault Shroud's 'Fortress Mode', it creates a potent defense, at the cost of surrendering all offensive capability.

    tl;dr - You can't shoot out of the barrier, or see very well out of it; It is, however, extremely difficult to destroy it.
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  9. - Top - End - #69
    Ogre in the Playground
    Join Date
    May 2007

    Default Re: [BRR] Character Registry

    Der Zerreißen Himmel Entwicklung


    The Zerreißen Himmel movement began almost a century is the past when the Quincy were at the height of their power. Begun by the Wiesweide branch of the German Empire, Zerreißen Himmel was begun to throw off what the fanatical branch family viewed as spiritual meddling in taking care of Hollows. Their arrogance and devotion to tearing down Soul Society and it's Shinigami denizens spelled the end of the branch family and any who dared side with them, a single member surviving to present day as a reminder what the hubris of man could cause. Now revived by Hein Wiesweide, sole survivor of the branch family, Zerreißen Himmel has not lost it's wide eyed and hopeful goal of establishing a human-centric organization to take out Hollows and keep Shinigami from interfering in the living world's affairs. News of the recent Shinigami/Arrancar truce has spread a massive recruiting blitz and propoganda engine through out the human spiritual world in hopes to bring like minded or naive humans into the ranks.

    The Kaiserlich Rössel


    The Kaiserlich Rössel form the fighting wing of the Zerreißen Himmel Entwicklung, acting much like the Captains or Espada of Soul Society or Las Noches, the Kaiserlich Rössel serve as the direct agents of Hein on and off the battlefield. Each member of the Kaiserlich Rössel is capable of Vollständig and is assigned a letter upon their induction to the upper echelons of the organization, because of this the organization is often refereed to only as The Letters. Each member is also given a suit of armor known as Vertrauen, the pinnacle of Quincy Technology, which provides each member of the Kaiserlich Rössel armor which complements a users Blut and gives each member physical armor comprable to hierro and increases their natural speed and reaction time. Kaiserlich are expected to attend to their Vertrauen and modify it as they see fit.

    The Nachfolger


    The Nachfolger are comparable to both Vice Captains and Seated for Shinigami or the Numeros or Fraccion of the Espada. The Nachfolger serve the entire Kaiserlich Rössel and can be assigned to a Letter depending on their expertise and skill set. Members of the Nachfolger are permitted a lesser suit of the Vertrauen model which augments their physical capabilities beyond the human norm.


    Organization of Der Zerreißen Himmel


    Emperor: Hein Wiesweide, The Ressurection (R)
    The Kaiserlich Rössel: Niklaus "W" Gottschalk (W)
    The Kaiserlich Rössel: Gabrielle Merkel, The Holy Knight (K)
    Last edited by Tebryn; 2013-12-23 at 10:57 AM.

  10. - Top - End - #70
    Pixie in the Playground
     
    ClericGuy

    Join Date
    Aug 2013
    Location
    Illinois, USA
    Gender
    Male

    Default Re: [BRR] Character Registry

    Takakura Satoshi
    Spoiler
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    Age: ~260 yrs.
    Date of Birth: June 2
    Satoshi's Day: March 14

    Gender: Male
    Height: 5' 11"
    Weight: ~175 lbs.
    Station: Shinigami, IntSec

    Description:
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    Early 20s in appearance with thin, lean build. Short black hair, dull amber eyes. Small, mottled scar on lower neck, right-profile side.


    Personality:
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    Driven by a strong sense of duty, but enjoys his free time. Works well with kids and is usually regarded as a "big brother" figure. Curious and inventive; often takes interest in R&D research and field tests. Displays oral-retentive traits; often chews on pens/straws/toothpicks. Exhibits strong ties to his hometown and the people in it and is extremely protective of them.


    History:
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    No family with spiritual talents; mother and father worked a farm to help feed their district of Rukongai (District 63, Haidani). Awakened to Shinigami powers unexpectedly seven years ago after surviving a lightning strike; honed his new powers and was accepted to Shinōreijutsuin one year later.


    Story So Far:
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    Recruited to Gotei 13 Recon division upon appointment as fully-qualified Shinigami. Reassigned to Internal Security for a role in Operation Suikoden; underwent submission-based Hakuda training under specialist Urameshi. Dismissed for three days leave to visit home. Encountered and defeated a Hollow, codenamed 'Spitkill', in Haidani on Day 3 of leave.

    After returning to Seireitei, completed training under Urameshi and studied standard policing tactics. Deployed to Seireitei as Operation Suikoden operative. About three months later, recalled to Seireitei and placed on standby. Currently attempting to [improve Kido abilities/discover Shikai] (to be determined).


    Abilities:
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    Spoiler: Strengths
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    Kido Specialist: Exceptional skill and diversity for his level.
    --Bakudo: Up to #37 (Tsuriboshi), at least to #9 (Geki) unchanted
    --Hado: Up to #33 (Sokatsui), at least to #12 (Fushibi) unchanted

    Fleet Of Foot: Relatively quick for his level. Able to quick-step at short-range a few times in succession or once at long-range; max range is about 250 feet.

    Adaptive Fighter: Able to handle a number of weapons, conventional or improvised, with moderate dexterity. Comfortable with switching combat styles and/or weapon type/style in the midst of battle.

    Crippling Graze: Newly-learned unarmed combat style which uses soft-but-precise strikes delivered at high speeds. The transfer of kinetic energy subverts the target's defenses and deals internal damage.

    Spoiler: Weaknesses
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    Low Strength: Lacks raw strength to launch or repel powerful physical attacks.

    Fragile: Unable to withstand heavy damage.

    Spoiler: Zanpakuto
    Show
    Description: Katana with eagle image etched into pommel.
    Spirit: Large, golden-plumed avian with deep green eyes. Speaks with a old woman's voice.
    Inner World: A massive thunderhead cloud, high in the sky.

    Spoiler: Shikai: Shunrai (unawakened)
    Show
    Command: "Crash and strike down" ("衝突して 打ち倒せ", "Shototsu$hi+e uchitaose")
    Description: Short spear with long, bladed tip for piercing or slashing.
    Powers: Stores electricity to increase damage and paralyze. Kido enhanced, especially electric-based Kido. Movement speed and quick-step frequency and distance increased.

    Spoiler: Bankai: Raijincho Shunraishin (unawakened)
    Show
    Description: Swallow-style twin glaive.
    Powers: Stores electricity to amplify attacks or to discharge in controlled blasts. Electric-based Kido heavily enhanced. Movement speed further increased, and dexterity and reaction times boosted to enable super-fast combat maneuvers.

    Theme of Takakura Satoshi: Shibuya
    Theme of Satoshi the Electropath: Lightning Battle
    Theme of Garuda Satoshi: Suwa Foughten Field
    Last edited by ImpSyndrome; 2014-04-30 at 11:52 AM.

  11. - Top - End - #71
    Dwarf in the Playground
     
    Neknoh's Avatar

    Join Date
    Jun 2009

    Default Re: [BRR] Character Registry

    Gabrielle Merkel

    K - Die Kreutzritter (The Holy Knight)

    Spoiler
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    History
    Spoiler
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    Once upon a time, her family slew dragons. Those were the stories told to Gabrielle when she was a child, and she would always ask her father where he was off to in the middle of the night. "Why, to kill a dragon." her father would answer.

    And then, one day, her father did not come back, and her mother would not answer where he had gone. Other children at school would whisper that her father left her, but she knew better, a dragon took him. Gabrielle would pour over fairytales of knights defeating dragons, when she was twelve, she started with archery classes, when she was fourteen, she went on to learn the longsword and the rapier, until one day, when out and about, she heard a dragon roar.

    Gabrielle never knew what a Quincy or a hollow was until that day, until the day when a seventeen year old girl was saved by her quincy mother from a dragon called a hollow. Some would say that training at seventeen was much too late for a quincy, but not for Gabrielle.

    "Wunderkind" she could have been, had her mother only trained her earlier, now, she was merely exceptional, backing her not completely perfect techniques with raw bursts of power. Through her years, though she never knew, but her parents did, the reishi would condense and drip from her fingers as she slept, like Draupner, the ring that multiplied.

    Gabrielle forged her own bow for war at nineteen, a heavy reishi construct that materialises into a bow so massive it cannot be carried, but is rather planted on the ground and pivoted. Drachenhertz she calls it, Dragonheart. With it she focuses her cascading energy into massive bolts, they may be crude and unrefined, but they are raw as hatred and filled with purpose, to slay.

    At twenty one, in a battle against a hollow that would not die from the arrow and charged her, she reached into the pulsating, blue reishi protruting from the hollow and tore it free, wielding it like a sword to defend herself, subconciously bending the shape of the arrow into that of a more fitting weapon.

    Now, three years later, she recieved the call from the emperor, calling all who would rise to serve as a knight at his court, calling all who would stand in this age of dragons. Calling Gabrielle, the dragonslayer, Die Ritter.



    Description
    Spoiler
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    Age: 24
    Letter: R
    Favourite food: spareribbs
    Haircolour: Brown
    Eyes: Blue
    Height: 171
    Weight: 62

    Her hair is cut short, right allong her jawline, it's scruffed and ruffed and never much cared for. Her chin is sharp, her cheekbones sharper, she does not posess what one would call beautiful feminine traits, but her looks are still feminine.

    Gabrielle often wears a green scarf with her clothing, harking back to the fields and forest of her home, she is tightly built, muscle more than beauty, and her hands are calloused and worn.

    She will look you in the eye
    .


    Personality
    Spoiler
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    Gabrielle's life is that of a fighter, she rises, she goes through her routine and she will fight any one who takes her up on a duel or a sparr.

    She wont, however, back down willingly, she has had a few close calls where she has had to be pretty much forced to step down by higher authority, although she will not like it. There is a certain look that comes over her, a certain stare with eyes too open and a recklessness and ruthlessness that follows. Unless ordered otherwise, she will kill you, sometimes even if ordered not to.

    Gabrielle burns with hatred, it fuels her, it tears away at her, she is not as composed as one might expect from a knight, but she has the hatred needed for war.

    She enjoys it just a bit too much.


    Abillities
    Spoiler
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    Gabrielle is a Quincy, and as such she posesses the normal levels befitting one of her level, her Hierenkyaku is fast, but there are those who are faster, her abillities with sorceries are fair and her standard equippment is not much more than standard.

    Her Blut is where she revels, for she nearly never exits Arterie. The defense of Vene is, to her, not of importance unless she truly needs to defend herself, this has led to the occasional wound as she is not always fast enough to switch between the two.

    With the Vertrauen however, she worries little for her own safety, since the passive boons of the Vertrauen allows her to stay in her Artierie through nearly every fight, significantly boosting her damaging abillities.

    Her Vertrauen furthermore has been modified to look more akin to a 15th century german harness, with a sallet and fluted pauldrons and a kastenbrust.



    But truly, even her blut is not so much of a mastery as a prefference, her true masteries lie in her letter and title, Die Ritter.


    Letter "K"
    Die Kreutzritter.
    Spoiler
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    Gabrielle's foremost arts of war lie in the way of the Archer and the way of the Swordsman, for she has perfected her sword and her bow is still developing.

    Outside of Vollständig, she has access to her two weapons, Drachensterb and Rozenkreutz.

    Drachenhertz is a massive bow that she cannot move and fire with at the same time, it is a long distance weapon focused on blowing away any hollow or other threat with massive bolts of raw reishi.

    Rozenkreutz is her sword, she pulls pure reishi from the air and focuses into a large, erratic sword nearly the size of herself, she has yet to meet a blade that can best it.


    In Vollständig, her abillities crystallize and focus into deadlier forms.

    The arrows of her Drachenhertz take the form of true arrows, or more like spears, although no longer wide enough to engulf a man, their flight is faster, harder and far more destructive, if one had seen her fire normally, one would be hard pressed to expect the sudden speed or even track the arrow's flight with their own eyes.

    The blade of Rozenkreutz slims down and hardens, to pierce dragonscale or blut vene alike, the sword dissipates what reishi it touches, burning as much as cutting. She has never drawn her sword in Vollständig against a true enemy.


    I'll top the bill, I'll earn the kill, I have to find the will to carry on, with the show, with the show.

    (thanks Prime for awesum avatar, and thank you to all of the original BleachItP cast, it was great RP'ing with you)

  12. - Top - End - #72
    Ogre in the Playground
    Join Date
    Apr 2012

    Default Re: [BRR] Character Registry

    Spoiler: Rethlin Malk
    Show

    Age: unknown, appears to be in his late 20s
    Gender: Male
    Height: 190cm
    Weight: 80kg
    Station: Arancar
    Spoiler: Description
    Show

    Rethlin has death-white skin and hair, eyes, and tongue that are a solid monochrome dark blue. He has a small hollow hole that goes from the palm of one hand through his body to the palm of his other hand. The remnants of his mask are in two halves in the back of his head that stick out through his hair in 6 twisted horns. His teeth are pointed and his mouth is often slightly open as if he was drinking in and tasting his surroundings. He wears loose pants and a loose shirt the color of his hair. His Reiatsu is hard to detect and feels, if anything like a faint numbness.

    Spoiler: Personality
    Show
    Rethlin is a quite but curious individual, obedient but seldom expressive. He seems unnervingly patient and attentive without ever seeming to exert himself. He is fascinated by other people, usually watching them from a distance or occasionally moving alongside them to see something more closely or ask them something.


    Spoiler: Abilities
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    Rather than emitting Reiatsu he seems to absorb any Reiatsu near to him.
    his physical and magical strength is very low but his movements are graceful
    Spoiler: General abilities
    Show

    Cero: his cero dissipates almost the moment it leaves his fingers. If he charges a cero in his hand he can strike with it to drain a large amount of spirit energy from whatever he touches.
    Bala: Similar to his cero he can create bala on his fingertips to use like claws, but they flicker out of existence outside his touch.
    Hierro: Rethlin's Hierro is basically negligible
    Garganta: Garganta are unusually easy to open for him
    Pesquisa: Rethlin has excellent sensory powers
    Sonido: Although he can not accelerate to the extent of other Arancar he can use Sonido very fluidly and maintain it well
    Regeneration: Rethlin regenerates so quickly it seems like attacks go through him
    Negacion: Rethlin never learned to do this because his Resurrección made it seem pointless

    Spoiler: Zanpakuto
    Show

    name: Meerauge
    release command: Meerauge
    appearance: An oversized estoc with a basket hilt which Rethlin uses with both hands, moving one hand along the hilt and blade
    Spoiler: Resurrección
    Show

    Rethlin's hair and shirt lengthen considerably, the later becoming a billowing robe, and both float in his Reiatsu like they were inside an underwater current. Blue-green shadows move across his skin like he was underwater, his arms lengthen, his nose becomes two slits, and his feet and hands grow claws

    While in this form, areas inside his Reiatsu can suddenly seem to take on immense distances, objects inside them feeling no resistance but seeming to move very little with respect to their surroundings. He can create and hold bala and cero with his mouth, horns, or any hand or foot while in this form.



    Last edited by Mabn; 2014-01-24 at 08:14 PM.

  13. - Top - End - #73
    Pixie in the Playground
    Join Date
    Jan 2014

    Default Re: [BRR] Character Registry

    Tasuku Yoshida

    Spoiler
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    Age: 240, looks to be 18
    Gender: Male.
    Height: 5"8 / 175cm
    Weight: 74kg
    Station: Gotei Reservoir recruit


    Description:
    Spoiler
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    Yoshida is Average sized male with a lean and athletic build, it is rare to see him without a smile on his face. Yoshida keeps his black hair short and in spikes, and you will often see his brown eyes shining in amusement.

    He will often be found wearing a sleeveless Shihakushō, finding the traditional outfits sleeves a hindrance he tore the off and left it as it was.

    Personality:
    Spoiler
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    Yoshida tries to enjoy every second life has to offer him, and because of this he tries not to let problems weigh him down, often trying to diffuse a tense situation with a joke. Despite this he takes his work seriously, his jokey and laid back personality often leading people to underestimate him in this regard.

    History:
    Spoiler
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    Yoshida doesn't speak often of his past, he grew up in the district 78, but as soon as he was able he entered the Shinōreijutsuin, this was about 7 years prior to the devastation of the outer districts. Despite his class clown attitude he did learn a lot often to the surprise of his instructors, by no means at the top of his class he was far from the bottom that was expected of him. Unsurprisingly he was devastated by the fate of his home district and while he does his best to hide behind his optimistic and jokey attitude he is easily rattled when it comes to this subject.

    Story So Far:
    Spoiler
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    No idea at the moment any help would be appreciated

    Abilities:
    Spoiler
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    Yoshida shows no real aptitude with kido, he can manage a few basic spells but the higher intricacies of the kido art are lost to him. And while capable and perhaps above average in both zanjutsu and hakuda, his real strength lies in Hohõ and specifically in shunpo.


    Zanpakuto: Fuyu no õ
    Spoiler
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    Description: At the moment just a katana
    Spirit: An old man with a long flowing white beard.
    Inner World: a mountain top in a blizzard

    Shikai: unknown, as a newish recruit has yet to release his zanpakuto

    Banzai: unknown
    Last edited by Average_Joe; 2014-01-31 at 03:39 PM.

  14. - Top - End - #74
    Orc in the Playground
    Join Date
    Apr 2010
    Gender
    Male

    Default Re: [BRR] Character Registry

    Name: Hasunaga Heiaki (name first, surname second)
    Age: Officially 56, off-the-record: 90
    Sex: Male
    Eye color: Blue
    Hair color: Ordinarily grey, otherwise brown.
    Background:
    Spoiler
    Show
    Hasunaga was born in September 12, 1920. He was an ordinary kid with a normal life (with the exception of being orphaned by his mother), until the Japanese decided to invade China. Against his father's wishes, the by then adolescent boy enlisted in the Imperial Army, entranced as he was by patriotic propaganda, in the year 1936.
    It is no mystery that war can change a man. When it comes to those who have potential for spiritual awareness, this becomes doubly true. Hasunaga spent the majority of his time in service on the front lines of the campaign to take Shanghai. Almost half a year was spent as the troops from both sides engaged in what was primarily urban hand-to-hand combat. As a result, Shanghai quickly became populated with the angry spirits of the deceased, a truly haunting scenario all its own - and the shock that came with the slow, mounting realization that he had blood on his hands combined with that gruesome setting to awaken his spiritual powers. Shortly after the definite fall of Shanghai, Hasunaga was discharged and sent home, unable to fight anymore from what was essentially incredibly amped-up PTSD.
    It was around this time that he first encountered a Hollow. Instinct took over when the body felt threatened. His spirit fought back when his heart had given up on living. Slowly, Hasunaga began to realize the existence of the spiritual word and, for the most part, its intricacies. He also began to realize he wasn't the only one with special abilities. And as tends to happen, he organized his own little motley crew of spirit world do-gooders. Parallel to this second life, he also began to restructure his own, taking up Japanese at the University of Tokyo.
    In an attempt to repent for his past as a soldier, Hasunaga took up to exterminating Hollows with extreme prejudice. It was his own personal mission, his one great purpose in life.
    As tends to happen with those who only see one thing, he became blind to all else. During a hunt for one particularly dangerous Hollow, his right eye was grievously injured. One of his companions died that day - the rest dispersed after the incident. The very same Hollow was eventually vanquished years later, but Hasunaga's revenge was empty.
    Since then, he is known by those in contact with the spirit world to have "retired" from active fighting, spending his days as a "common" Japanese teacher at Ikari High School.

    Personality:
    Spoiler
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    He's grumpy and grouchy. Has a nasty smoking habit, though no cough. Though he still hates Hollows with a passion, he leaves Soul Society to deal with most of them now. If he finds that other students have powers, he tries to quietly discourage them from going down a path similar to his, and denies any information they might ask for (at least at first). If anyone who may be considered a threat to his students enters the school, he tends to call them aside for a nice chat, during which he makes it clear he doesn't like trouble. His students are the only thing he cherishes, and he will do everything he can to keep them safe. Not surprisingly, he's quite the loner.

    Description:
    Spoiler
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    Typically, Hasunaga can be seen wearing a simple black suit with matching trousers and tie, as well as black leather shoes, with a white shirt underneath. He wears an eyepatch over his right eye, and has a thick-ish mustache that's as grey as his hair. Though slightly receding, he is not bald. The only thing that deviates from his otherwise entirely normal business suit is what looks like a bandana tied around his left arm.

    Powers:
    Spoiler
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    Hasunaga has two basic powers. One of them is the ability to summon a suit of oversized "armor" made of concentrated Reiatsu. This suit can either be "worn" or float about freely within a certain radius of him, roughly one hundred and fifty meters in size (if any part of it exceeds this distance, it dissipates; the "suit" can break into separate pieces such as legs, gauntlets etc). However, the most distinctive feature of this power is that it's completely invisible to the naked eye. Each piece as well as the whole suit can be heard, felt, or smelled, but without an extremely acute ability to sense Reiatsu, it cannot be seen. It diverts ambient light around it in such an efficient fashion that its outline is also invisible: Hasunaga is able to effectively turn invisible when donning the armor.
    His second power is the ability to "steal" Reiatsu from his enemies for his own purposes by touching them either directly or through the suit. This Reiatsu can be used as "rocket fuel" to increase the speed of the suit, either by individual piece or as a whole, which enables something of a jetpack analog, or fired in blasts of varying speeds and potency from the suit itself. As "fuel", it can be "burnt" either in bursts (allowing rapid, if brusque evasive maneuvers) or in sustained form. His ability to "steal" is limited by two factors, however:

    1) Hasunaga can only "steal" a fixed amount of Reiatsu at a time, proportional to the size of his opponent's Reiatsu. "Stealing" more requires prolonged contact. It also does not weaken the target noticeably until a certain amount of it is gone, at which point the target typically realizes the ruse. Said amount tends to vary by opponent.

    2) Hasunaga has a "maximum" capacity for Reiatsu. Once he reaches said capacity, he cannot "steal" more until some of it is used (at a minimum, the fixed rate he'd normally "steal" from an opponent). Thus, if an opponent is sufficiently stronger than him, he's unable to "steal" at all (provided his "tank" is full).

    The overall strength of the suit is proportional to the amount of Reiatsu Hasunaga has in storage. At full strength, it could probably lift a semi truck with relatively little effort.

    The suit actively absorbs energy in pure form as well. Weaponized energy below a certain threshold of power (roughly equivalent to 40-level Hadou) is completely absorbed, and even the power of any blast that overcomes this property is lessened. This ability can be "turned off", but doing so is a conscious effort. It can absorb kinetic energy: though it doesn't do so as efficiently, this basically means the suit is impervious to conventional firearms up to and including personnel-grade ground-to-air missiles. For the purposes of this ability, sufficiently rapid successive impacts to the armor count as a single strike.

    Hasunaga's suit is normally up to the size of a compact car by comparison, but he can make it grow larger. Anything beyond this "compact" size increases the strength and defensive power of the suit relative to its size, as well as the radius its individual pieces can be controlled, but causes it to lose its stealth properties. The suit isn't solid from the inside out; as a construct of Hasunaga's powers, it is entirely controlled by him and cannot suffer structural failures. The old teacher typically enlarges it to one of two sizes, which he affectionally calls "Real Robot" and "Super Robot" sizes. At "Real Robot" size, its absorption rate goes as high as blocking up to level 50 Hadou, while its "Super Robot" equivalent can withstand impacts as astonishing as a level 60 Hadou equivalent (unchanted). "Real Robot" size is up to 20 meters tall. "Super Robot" size is up to 40 meters tall. Naturally, making bigger suits consume more energy than mantaining his usual, human scale suit - and thus are typically only used against threats that require that caliber or scale to match.

    His powers also have a rather strange side effect. When first activated, Hasunaga's age visibly regresses. If by the time the suit is dissipated he has a certain amount of Reiatsu left, Hasunaga regresses FURTHER, roughly to fifteen years of age, and remains in that predicament for an amount of time proportional in hours to the amount of Reiatsu left. The upside is that while in this "age" his eye temporarily heals, including the scar it would normally have, so he becomes considerably less conspicuous. Usually, when this happens, he feels incredibly hungry.

    While technically more of a strange property than a power itself, it bears mentioning. Hasunaga's body is unable to produce Reiatsu on its own. Instead, it needs to absorb ambient Reishi or convert the food and drink he consumes into Reiatsu. Despite the efficiency of the process, the "rate" remains such that he must consume great amounts of food and drink to mantain fighting shape. As a side-effect to this, Hasunaga needs no sleep. (He may feel tiredness and the need to rest, and can fall unconscious, but he needs no sleep.) His body "works" more like a spiritual body in this regard, despite being very much physical.

    His more "mundane" skills include familiarity with firearms, expertise in close-quarters combat, and good observational skills despite the lack of depth perception. Despite having a passing familiarity with explosives, he prefers to avoid them.
    The Void, the Cold Steel, the Just Sword courtesy of Prime32.

    AWSUM

    Spoiler
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    This one's new.
    Spoiler
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    I met a girl with a really pensive look. I walk up to her, put a fifty cent coin in her hand, "For your thoughts. I know the going rate is supposed to be one, but I figure you play hardball."

    She gave it back, "Keep it. Pretty sure a guy with your charm can find a way to have them for free anyway."

  15. - Top - End - #75
    Ogre in the Playground
     
    BlueKnightGuy

    Join Date
    Oct 2008
    Location
    Midwest, USA
    Gender
    Male

    Default Re: [BRR] Character Registry

    Turiel Vulkenssen
    The Blacksmith
    Spoiler
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    Aliases: The Blacksmith; Wyrm of the Mountain; The Tarasque; Behemoth; Metal Master; Big T; Golden Duke of the Court of Dragons
    Age: Old. Very Old. Ancient, even.
    Gender: Male
    Height: 6’10”
    Weight: 275 lbs
    Aspect of Death: Covetousness
    Side: Las Noches, Hueco Mundo
    Station: Segunda Espada
    Speech/Reiatsu: #B37400

    Description:
    Spoiler
    Show
    Mask Fragment: Two thick pieces replacing his eyebrows, with slight horn shapes at the outside ends
    Hollow hole: A single hole, about 3 inches wide, on his upper left chest (roughly top of the lung on a human).

    Turiel is a big man. He towers over most others, and his wide-shouldered frame is practically piled with muscles. His
    skin is unnaturally dark, and has a slight sheen to it. Many say he is carved from obsidian. His eyes contribute to the mystique, with his sclera shining like polished marble, and his irises appearing like metallic gold. His bright smile shows off perfect teeth that also seem almost like marble. His head is bald.
    His hands have a multitude of small, light scars on the backs, knuckles, and palms, with a couple more scattered on his forearms. The rest of his body is scar-free.
    All in all, he would appear to be a large, vigorous, extremely fit man of perhaps 30-some years old.
    He typically dresses in thick, robust clothes, opting for off-white pants and shirt with black boots. Around his waist is almost always a blacksmith’s toolbelt, a pair of heavy black leather gloves tucked in one side. As often as not he wears a heavy leather blacksmith’s apron as well.
    On more formal occasions, he pulls a bright, pure white three piece suit.


    Personality:
    Spoiler
    Show
    To many folks, Turiel is a genial giant, offering smiles, laughs, and the occasional back-slap (that never reduces the recipient into bloody mist).
    When he’s working, Turiel is quiet and focused. Some might seem him as too focused, but as blacksmithing and the associated arts are ones that require focus, patience, and steady hands, it is not likely out of malice.
    When speaking with someone about his trade, Turiel is animated and excited.
    He also enjoys speaking about music, though he has a strong preference for older music (be it soaring classical orchestral pieces, or bawdy, rowdy bar songs). He is, however, open to new experiences and music.
    He generally only uses lines like “back in my day” and “kids these days” as humorous jabs at others, in virtually the same breath where he’ll call himself an “old fogey”.
    Turiel seems to fall into a natural sort of “counter balance” with Jehoel when they’re interacting. Jehoel is the serious, restrained one while Turiel is more relaxed and animated.
    Those with exceptional insight into psychology, human behavior, and so on, though, might realize that Turiel is always observing everyone around him, and there’s a certain calculation in his eyes. It’s the trained eye of an experienced warrior who’s constantly wary of subterfuge and attack. As well as a sort of judgement, a weighing and measuring of those around him. If they could follow him for days they might observe he seems to find most others wanting in some way or another. Yet for all that he judges many of those around himself to be something less, he displays no wanton cruelty, no “dehumanization” of them. He simply carries on with his cheerful, polite self.

    If pushed into a genuine, serious fight, Turiel himself becomes serious, and will typically go for a set of tactics that result in maximum lethality in minimum time. He prefers to not waste too much time on fights, and especially not on the posturing that some seem to enjoy. Unless the other person really annoys him; then he will crank the melodrama and posturing up to 11.

    One quirk is that he tends to refer to Shinigami as “Psychopomps”, likely reflecting his somewhat more European outlook and culture (or at least adopted culture).


    History:
    Spoiler
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    While in the present day the truly ancient and terrifying Hollows are few and far between, their impact on the myths of the world cannot be denied.
    From the court of the Ghost King came those who would inspire legends of guardians of the underworld, while the Ghost King himself resembles the most terrible legends of sanity-shattering horrors.
    Jehoel, the Primera Espada, is the inspiration of stories of terrible dragons and sea serpents.
    Turiel, then, is the inspiration for the myths of roaring dragons that dwell in mountains. He is Behemoth. He is the Tarasque. He is a dozen different great, pondering dragons that never take to the skies.

    Some say he was the King of Dragons, but Turiel himself will deny this. He took part in that mighty court in the ancient days, a court that sought but never claimed Jehoel as a member, and a group that clashed with the Ghost King’s capricious lot when their days came about.

    Turiel himself was always more “low-key” than Jehoel; while the latter would be known for towering, thundering rampages that ravaged the land, Turiel was lurking in caves and mountains for decades, his presence seeping into the area until Mortals slowly moved away and marked the map with “Here There Be Dragons”.
    Those bearing treasure were often waylaid and consumed by the Wyrm of the Mountain; their souls and their metals both sated his appetite.
    Sometimes, the Psychopomps would come and try to claim him. Always, his hide turned their blades and his teeth and claws shed their blood and claimed their power into himself.
    Eventually, the hunger became too much, and he fully retreated into Hueco Mundo. There he claimed one of the rare clusters of mountains and hills as his territory, putting him as one of the “anchor points” of the Court of Dragons’ territory.
    And for centuries, he found himself as content as a hungering Hollow could be, for he had his wits about him, strength in his limbs, flesh in his belly, and metal in his mouth.

    And then the Court of Dragons was shattered by the Court of the Ghost King. Turiel himself clashed with Oscar the Hundred-Handed, their titanic strengths colliding. Turiel survived the fight, but was thoroughly outclassed, his body almost shattered, much of his power torn away. He retreated to his mountains and began to dig, finally breaking into the Forest of Menos.

    There he spent centuries more hunting and feeding, his ever-growing bulk lurking from shadow to shadow. He spent but a brief time as a mostly-mindless Gillian, quickly ascending to the power of an Adjuchas, his reborn self showing more power and resilience than ever.
    Still he hunted and lurked and fed. He began searching for a new domain, a search that had him using “shortcuts” through the Mortal World on rare occasions. Such shortcuts gave birth to new rounds of legends about him, born from his altered form. The Psychopomps thought him some entirely new Hollow, and sent unprepared troops to face his ancient, canny self.
    Finally, after what was likely a thousand years of slow but steady growth, he achieved the pinnacle of his strength. He became a Vasto Lorde. His shining presence was a beacon of...well, there wasn’t much in the way of “hope” in the White Sands, but he was one of the fairer points of power among the sands, though his hatred of the Court of the Ghost King (for their role in the downfall of the Court of Dragons) was somewhat legendary.

    And then the Ghost King and his forces were laid low, and even that was denied Turiel. After a time, he left the small “court” he had been “in charge” of and began simply wandering the desert. He would stop at the occasional community of Hollows, his fearful presence still bringing an odd sort of comfort to many. He would craft trinkets and tools, sometimes build stone buildings, and then move on.
    Eventually he reached a positively huge mountain that he’d never encountered before. Curiosity overtook him, and he delved down into it. Deeper and deeper he went, and word of his presence soon stopped.
    For centuries he was gone from the knowledge of Hueco Mundo. Tales of his existence passed around, but many took him to be a myth.
    Finally, a veritable giant of a man with a hole through his chest and skin like obsidian was sighted on the white sands. He claimed the name “Turiel”, but appeared as one of the dreaded Reapers. Surely a jest!
    His power with just his bare hands proved the scoffers wrong, and soon the Blacksmith became the new legend. He could take any metal, mortal or spiritual, and forge wondrous tools and even weapons from it.
    For Hollows, weapons were rarely needed, but some found his unique inventions (metal overlays for claws, spiked rings for horns, or other, even more esoteric items) to give them an advantage that won them a fight.
    And so Turiel the Blacksmith grew in legend, power, and skill. Especially skill. He learned more ways to fight, but (more importantly to him) he also learned more and more ways to work metal and stone. To take dull lumps of rock and turn them into masterpieces of gold and silver and steel. He moved about the Mortal World sometimes, his presence hidden from all, simply watching and learning.
    In this way, he’s also kept pretty well abreast of what the human world is like, major innovations, and so on.


    Story So Far:
    Spoiler
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    Having heard of the re-emergence of Jehoel Yurius, of how he’d laid claim to the fabled city of Las Noches, how he was seeking to change the very foundations of the afterlife, Turiel Vulkenssen could not stay away.
    So he came to Las Noches. For a time, he hid himself among the people, unknown except, perhaps, to Jehoel, though it had been over a thousand years since they’d last met. And then, when the time was right, he made his move.
    The former Segunda Espada, Wakahisa Daiki, was bloodlessly deposed from that lofty perch when Turiel arrived and, in two non-lethal blows, knocked the other Arrancar senseless. Daiki's precise fate is unknown, though it's unlikely he was eaten or something so crass.


    Abilities:
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    General Abilities:
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    General Physical Ability: Turiel is strong. Stronger by far than even his large frame would suggest. He can dent and bend metal with his bare hands, and has been known to crush stone without effort at all. His general resilience (even aside from his Hierro) is phenomenal as well. But while his reflexes and general speed are above the level of many, that is only because he himself is very powerful. Compared to others anywhere close to his “tier” of power (such as Jehoel), Turiel is fairly slow. His defensive reflexes are better than his offensive reflexes and general operating speed, though.
    Intelligence: While he may look like dumb muscle, and often acts like a friendly, if skilled, workman, Turiel is not stupid. You can’t be as old as he is and be stupid. While not a genius scientist or the like, Turiel is intelligent, and has had plenty of time to learn plenty of things. He has what you might consider a broad general education, picked up in bits and pieces over the years. Beyond his crafts, he’s got an excellent head for mathematics, numbers, business, monetary systems, finance, and related subjects.
    Fighting Skill and Style: While he can use most any weapon he makes with a fair bit of competence, staff fighting is where Turiel has few peers. He’s assimilated styles and moves from all over the world, making him quite possibly the best staff-user in the world, or certainly in the top few of them. His hand-to-hand skills are also excellent, though not quite to the same degree; in this regard, his skill is helped by being very broad, more so than how deep he’s delved into any one style. Turiel relies very much on a “use what works” style, which often means brutally cracking or crushing bones or otherwise using his immense strength to take an opponent completely out of the fight. He does seem to favor styles that use grappling or kicks, though.
    Expert Stonesmith: While it is not his focus area, Turiel is good at working with stone. He lacks the skill to do small, detailed carvings and the like, but larger works (such as walls, archways, doorways, and so on) are perfectly within his skill range. He’s done a few life or larger size sculptures that turned out alright. Part of this is simply experience working with stone that was keeping pieces of metal buried within it, and his efforts to use the bits of detritus left over by that process.
    Legendary Blacksmith: Turiel is so good at working iron and steel and bronze and metals into tools and weapons, he has inspired myths and legends. Even before his transformation into an Arrancar he had crafted wonders. Some of his works were left at the doorstep of mortals, or on a couple of rare occasions gifted to the mortals directly (when said individuals had notable amounts of power). These weapons, while not possessing the powers of the blades of Shinigami or Arrancar, are nonetheless without peer. They are light, sturdy, sharp, and whatever other positive aspects one wishes to apply. He is capable of crafting mostly-decorative pieces, but his greatest joy comes from making swords and other items from exotic metals, using a fairly practical pattern. He is familiar and equipped to use just as many new, cutting-edge techniques developed in the modern mortal world as he is to use classical methods.
    Legendary Jeweler: More surprising is that equal to his skill in forging weapons and tools, Turiel is capable of making pieces of beautiful jewelry. Crowns, necklaces, bracelets, the list goes on. He has as much of a knack for precious metals as he does with the baser sorts, and while he doesn’t have quite the same connection with precious gems, his skill is fine enough it doesn’t overly matter. At least a few of his works in this field have made their way into the mortal world, where they’ve become incredibly sought-after items. AS with his other metalworking skills, Turiel embraces technology and progress rather than rejecting it.
    Well Traveled: Turiel has been to a lot of places over the years and years and years. He’s seen a lot, heard a lot, read a lot, learned a lot. Chances are he’s been somewhere someone else is describing, or has an idea of where it is. Better still are the chances he can speak a particular language. You pick a few things up when you live long enough to see empires rise and fall.


    General Hollow Abilities:
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    Reiatsu/Reiryoku: Or, put another way, his sheer power. Which is quite sheer; Turiel is very old and immensely powerful. His physical stamina is exceeded by his spiritual stamina. He is very much a peer of Jehoel, though it’s hard to tell how close their power is. Both Arrancar are reluctant to simply unleash the full measure of their power in any world, so truly gauging how they measure up is difficult. Turiel does lack quite the same level of control as Jehoel. While the Primera can make himself completely undetectable, the Segunda is only capable of reducing his presence to that of an average Plus. He can somewhat mask his Hollow nature, especially to those sensing him from far away; up close, the more astute are likely to realize what he is even if he disguises his Hollow Hole and Mask Fragment. If unleashed, his presence is suffocating, and feels like you are wrapped in heavy chains of iron, dragging you to the earth.
    Hierro: Along with his generally incredible power and physical stamina, Turiel has a rather powerful Hierro, allowing him to withstand or even ignore many attacks from those of insufficient spiritual power.
    Regeneration: While he has not traded away his regeneration entirely, Turiel does not have high-speed regeneration of any sort. Instead, his regeneration requires him to be relatively still and resting; in that situation, and assuming he can stay alive, he can regrow virtually anything. He can regrow organs, but the trick at that point is keeping him alive long enough, as it can take a couple of hours to regrow something that complex. Simple burns, cuts, and breaks heal within a few minutes of rest. Limbs and organs take hours. He would die if you cut off his head, so he can’t regrow a new one or regrow from it (unless you did something really bizarre and then it’d be from his head while the decapitate body withered).
    Sonido: Turiel is fast, but that’s mostly a function of his high levels of power. Within his “weight class”, his speed is solid but not incredible; Jehoel can run rings around him with ease. He also does not know any specialized techniques with Sonido. He is fairly maneuverable with it, however.
    Cero: Turiel’s Ceros tend to feel very hot, though they don’t really start fires. He can keep one going for several seconds, sweeping it across an area. Their charge time is the typical few seconds. His real trick is that he can fire them from his hands, mouth, or even in front of his eyes, with his eyes not requiring a gesture or warning.
    Bala: His Bala are average, though they carry the same sense of heat. He can only fire them from his hands/fingers.
    Pesquisa: Turiel’s ability with Pesquisa is decidedly average. He can use it, and track people with it more accurately than general spiritual senses. But he has no special techniques with it or particular affinity for working with it.
    Descorrer: Turiel’s Garganta open quickly and smoothly, and he can support a number of passengers on a pathway with no trouble at all. He can open and maintain a single Garganta screen in close proximity to his person, with the other end being no further than 1,000 kilometers away.


    Zanpakuto
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    Name: Behemoth
    Release Command: “Crush”
    Appearance: Behemoth is a 5-and-a-half-foot-long steel fighting staff. It bears no handgrips, and is the same polished matte steel finish along the whole weapon. When not in use, it can seamlessly contract in on itself to half of its starting length and store in a leather sheath strapped to his back.
    Resurreccion:
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    Turiel holds Behemoth in a vertical line, and molten rock pours out of the top, quickly cocooning him and hardening into a solid shell. After a few moments, said shell fragments outward as his new form is revealed.
    Description: Turiel becomes a true beast, his form growing until he’s as big as a tractor-trailer, not counting his tail. While not the normal mental image of a dragon, it’s not hard to see how he inspired many tales of dread and woe.
    He has a long, thick torso that’s encased in a gleaming white armored shell (which vaguely resembles that of a tortoise, top and bottom). The dorsal side of this shell bears a half-dozen sharp ridges of bone with small spikes rising at regular intervals along their length.
    Growing from the side of the torso are six legs; they are thick, powerful limbs covered in dense black fur that is as rough as the skin of a shark. Each leg ends in a paw with four fingers and two thumbs (one on each side) that can extend gleaming silvered claws. The paws are as dexterous as a hand, but obviously are typically engaged in more mundane tasks.
    From his hindquarters sprouts a tail covered in white armor scales that ends in an extendable “stinger” that more resembles a retractable sword, right down to its shined finish.
    His head bears a mane like a lion’s, but has features that are a strange, equal mix of lion and dragon, including a “crown” of white horns growing up out of the black fur. His eyes are glowing red pits, resembling the furnaces he loves to work with so often. His teeth gleam the same silvery steel color that his claws bear.
    Power(s):
    -General: While he can still use Sonido, Turiel is noticeably slower in this form (though for many opponents he is still shockingly fast, especially for his size). His skill with Descorrer is lessened, while his Pesquisa remains unchanged. His Regeneration also stays at roughly the same level as before.
    He can still speak, in all the languages he knows.
    But it is his strength, his stamina,and his Hierro that show the most increase. Turiel, in his Resurreccion, becomes a nigh-unstoppable powerhouse of destruction and indestructibility. His shell provides an even greater degree of protection, seemingly focusing some of his released power into solid defensibility.
    He can now only fire Bala from his tail (more rapidly than he could previously), and only fire Cero from his mouth.
    In short, Turiel becomes a creature of legend and, once more, proves he is a peer of Jehoel Yurius, and likely not trying for Primera out of respect for the other Arrancar.
    -Aliento ardiente Acero: (Burning Steel Breath) Turiel’s most remarkable, and signature, ability in his Resurreccion: He is able to expel liquid metal from his mouth at incredible velocity. This metal is always at or above the temperature required to melt that particular element. Because Turiel can actually alter the type of metal he expels. He tends to favor the following:
    --Molten Gold is hot and heavy but cools quickly enough to become a serious impediment. He can fire it in a cone, stream, or small “globs”.
    --Molten Mercury is heated well above its melting point, and in fact comes out not far from boiling. But it moves fast, and Turiel can control its trajectory to a degree. Further, it’s a contact heavy metal poison that might at least temporarily slow down or negatively affect an opponent. He can fire it in streams or globs.
    --Molten Steel is the metal he can produce in the greatest volumes. As well, he can alter the area it is fired in on the fly. When he first breathes it out, the steel is almost white-hot, though it quickly cools to red-hot.
    --Molten Tungsten is perhaps his most dangerous iteration of this ability, as tungsten’s melting point is the highest of any element. Turiel breathes it out at temperatures around 4000 degrees Celsius. The downside is that he can only fire small streams of it with little control. Still, the liquid tungsten clings to whatever it touches, and obviously takes a long while to cool down.
    --Metal Caesium is the competitor with Tungsten for “most dangerous”. While Tungsten comes out incredibly hot, Caesium just keeps burning. Water does not quench it, it only feeds it. Air provides it fuel. It will burn and burn and burn until there is none left.
    -Armor forjado: (Forged Armor) The shell on Turiel’s back and stomach is incredibly resistant to damage; it is to Hierro what Hierro is to normal skin. Few enemies can truly hope to pierce this part of his hide. Further, if he so chooses, Turiel can withdraw into the shell, locking himself within its impenetrable depths. While locked in like this, wounds to his tail or limbs heal at a very slow rate, while his torso/organs and head heal a bit more rapidly than they might otherwise. He cannot move or attack in this manner, but is generally aware of his surroundings, and can speak through the shell. He can unfurl in the blink of an eye to strike down an unsuspecting opponent. It is not possible for him to only extend a single limb from this “lockdown” mode; its nature means it is an “all or nothing” defense.
    -Vientre de la Bestia: (Belly of the Beast) Turiel can consume metal to help accelerate his healing or even just replenish energy. Just about any metal, mortal or spiritual, will do; he has even consumed the sealed form of Zanpakuto in this way.


    Segunda Etapa
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    Name: Oro Bestia Tierra (Golden Earth Beast)
    Description: A golden light begins to shine from within Turiel’s bestial form, until his entire body is glowing, and then there is a flash of bright golden light that obscures his form.
    When he emerges, he is humanoid once more, and actually smaller than he was in his fully sealed state. He stands only 6 feet tall, and is overall smaller, though his build has the lean look of an apex predator. His weight, however, clocks in at 400 pounds.
    Considering he seems to be an animated golden statue, that’s understandable. Every inch of his skin is the color of polished gold. His irises are the color of polished rubies, while his sclera are polished sapphires; his pupils are vertical slits of black. Upon his head is a thick, flowing mane of hair that is half as wide as his shoulders, and tapers down to a point a bit below his waist. The hair seems to be in a multitude of small spikes that wave gently in the breeze.
    His upper body is bare, while his lower body is adorned with simple flowing black martial artist pants. His waist is encircled by a belt composed of shining black metal threads, though at a glance one might take it for a simple cloth belt. His feet are bare. His fingers and toes end in slight claws.
    Power(s):-General: Turiel’s strength experiences only a slight increase in Segunda Etapa; the fact that it was already stupendous means it’s not a huge loss for him. What does improve greatly is his speed; his initial release might as well be standing still compared to how he can move as the Oro Bestia Tierra. His golden skin and hair bear the same defensive strength that his shell bore in Resurreccion. His Cero and Bala have not increased in power from his initial release. His regeneration speed has improved, though.
    -Aliento ardiente Acero: (Burning Steel Breath) Turiel can still expel various liquid-hot metals from his mouth, but now he is also capable of summoning Molten Gold from each of his hands. Gold is the only metal he can conjure in this way. The volume he can produce, and the speed he can produce it at, is increased.
    -Vientre de la Bestia: (Belly of the Beast) This power remains essentially unchanged, though the sheer volume he can consume at once is, by simple dint of size and shape, reduced.
    -Luminoso Garras de la Bestia: (Shining Claws of the Beast) The claws on Turiel’s extremities are extremely sharp and durable, proving themselves a match for any Zanpakuto, and even proving enough to harm mundane tungsten and diamonds.
    -Afilado de pelo de la Bestia: (Sharp Hair of the Beast) Turiel’s flowing hair is a weapon all its own. With the concentration of but a moment, he can harden part or all of his hair into a mass of spikes that can slice and pierce any foe unwitting enough to try and use his luscious locks to their advantage. He can also whip the mass of hair about as a weapon to extend his reach and surprise his foes.
    --Agujas para Perforar Cabello: (Piercing Hair Needles) Turiel can fire off his hair-needles as projectiles at opponents, imbuing them with a bit of the heat of his molten breath weapon. He can expend up to about half the mass of his hair, which renews itself within a couple of minutes.
    -Shining Molten Cero: Turiel’s “ultimate attack”. He summons up a mass of molten metal, but instead of flinging it at an opponent he holds it in his hands for a few moments until he summons up a larger-than-normal Cero. Then, when fired, his Cero bears with it a swirling mass of molten metal melting and burning its way through most any target.


    Segunda District
    Spoiler: Watch Out For The Lava
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    District Itself:
    Much of the Segunda's District is just recently constructed or renovated, and the whole thing is well-crafted and fairly orderly.
    It is populated with various buildings that are clearly large forging and smithing centers, metal refineries, stonemasonry centers, and other such industrial-focused efforts.
    Other areas, done up like relaxation and enjoyment sectors, seem to have small streams and rivers and even ponds of molten lava.
    Still other areas are half-covered by steam; large hot springs and saunas, some open to the air.
    There is also a giant restaurant that cooks food over fast-moving streams of lava.
    In the center of the District is a square tower that rises above the rest of the buildings, though not by a large margin. This is the Tower of the Segunda Espada.

    Turiel's Tower:
    It is actually many-tiered, with various square sections of rooftop popping up in a not-quite-spiral to the uppermost section of the building.
    One of the lower rooftops has a lava waterfall gracefully flowing down the side of the building. Another couple have open-air forges and blacksmith work areas, manned by several diligent Arrancar.
    On the topmost rooftop there is a set of sturdy-looking doors, which are operated by a pair of guards in body-concealing outfits of flowing cloth who share similar (large) builds.
    From these doors descend a set of stairs into a circular central room, with doors going in several directions.
    Among the amenities this "penthouse suite" (which actually encompasses several floors with multiple similar floor layouts around central rooms) possesses include:
    -Several small saunas
    -Several washrooms/bathrooms
    -Several large closet/dressing rooms with clothes available for any guests invited in
    -Several bedrooms with full luxury accommodations (most of which have a bathroom attached that can also be accessed from one of the main corridors)
    -Several meditation rooms, each with a different "theme" (one has a small stream of lava, one is done up like a desert, one has many plants, etc)
    -A multi-story library
    -Several smaller studies
    -A couple of large group entertainment rooms; there's a small theater room, a billiards room, and a couple others
    -All rooms have indicator flag systems to help discreetly signal for assistance in most any matter

    In short, the private domain of the Segunda is a luxurious stay for any guest he deems worthy.

    Turiel's own quarters are actually right in the middle of the overall penthouse suite, with extremely limited access (by way of hidden doors in staircases and the library that only he or a few designated individuals can open) giving him even greater privacy.
    In general his area resembles the rest of the penthouse, though his personal bathroom includes a nook that lets him take a shower in lava if he desires. As well, his meditation room includes not only a literal pool of lava that he sometimes swims in, it is also constantly at a very high temperature.
    In lieu of some sort of game or entertainment room, Turiel has a personal workshop where he does most of his jewelry work as well as his high-end forge work; two of the walls have discreet windows that can open to allow fresh air to flow through the room, to prevent nasty build-up of fumes or the like.
    Last edited by KnightDisciple; 2014-09-28 at 05:38 PM.

  16. - Top - End - #76
    Orc in the Playground
     
    BlackDragon

    Join Date
    Jun 2010
    Gender
    Male

    Default Re: [BRR] Character Registry

    Post Timeskip

    Name: Haroda Tamaki
    Age:17
    Gender:Male
    Occupations:School genius and unaligned Fullbringer

    Appearance
    Spoiler
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    Tamaki a bit unusual by other peoples standards. He is of Japanese descent yet he is a good solid 6'3 with blonde hair that has a sort of poofyness to it. He has crystal blue eyes and pale skin, though not to the point of looking sickly. These features of his often get him called a 'gaijin' (foreigner of alien) by those who do not like him. For being the schools resident genius he is oddly well muscled. He wears a pair of glasses and is always seen with a book in his hand, reading. His casual clothes consist of black shirt and jeans. Oddly enough, not matter what he is wearing he is never seen without his trademark long and blood red scarf wrapped around his neck.


    Personality
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    Tamaki is usually a quiet person. He is respectful and will speak if he is spoken to. He speaks in refined tone of voice and often will attempt to correct people when they are wrong. He is slightly competitive and gets annoyed if he is rudely interrupted by other when talking or reading. He used to actually be a lot more reclusive before he moved in with his uncle because of his home life with his parents. His still frosty personality is the cause for most of his problems with other students. However he still wants to help other people often saying 'If we can't help others, how can we ever expect help for ourselves?'


    History
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    Tamaki has been gradually defrosting over the years, however he used to be a lot worse. People around him actually used to think that he was emotionless.This was because his parents had an argument over something he couldn't understand when he was about 4. It only escalated from there as it continued for 10 more years. His father started drinking heavily and his mother was around less and less. They still loved their son but they couldn't stand each other and that was interfering with their care taking of him.

    Eventually they filed for divorce, but it was clear that both had issues so instead he went into the custody of his uncle Keiichi. When he came to his new home his uncle had given him a coming home present. A blood red scarf. Tamaki accepted the gift but gave no outside recognition of it, though he had loved his present. However he did not know that it would be the key to unlocking the power that was the result of one spiritual encounter


    Abilities
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    Tamaki is extremely smart. However this is mostly because of his eidetic memory. This is part of the reason he was so cold. He could perfectly recall every argument, every nasty curse thrown, and every regretful word that had been said in anger. However he could not properly challenge himself mentally anymore instead he focused on improving himself physically by studying Karate.
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    Personal Fullbring:Red Joker
    Description:Tamaki's memento takes the form of his red scarf he got as a homecoming present from his uncle. The actual Fullbring is armor at least on the surface. He only found out about this power about 9 months ago ago.(pic below)

    Powers:The power of Red Joker is the power of imagination and the realization of it. As Joker's are wild they theoretically have no limit. However to be most efficient Tamaki created a sort of grid in his mind to represent his building space (Think gummi ship builder in the Kingdom Hearts series). While his power theoretically has no limits Tamaki very much does.

    Each of his creations is permanent so he has to think carefully about what he makes. Also each creation has a sort of 'file size' Tamaki at this moment only has enough proficiency with the Red Joker to create three objects. As his fullbring upgrades itself he will have more 'memory blocks' with which to save his new creations. As of now he has the Red Joker armor, Plasma Vulcans, and Adjudicator. The inspiration for these creations were the superheros that he watched on tv that he desperately wanted to be. This also unfortunately means that Tamaki will never be able to use his powers to their full extent. Unless he were to some how transcend the limitations of his humanity he will only be able to use a portion of his power.

    Thanks to expansions in his power and various upgrades The RED JOKER power armour now combines both mobility and defensive capability, with interlocking crimson plates of a ferro-fibrous alloy over an endosteel core. While not as comprehensively protective as heavier grades of armour the frame's internal structure has been reinforced with bonded ceramite and plasteel weave, with an enhanced myomer musculature system that has significantly increased the armour's overall resilience.

    Primary Weapons

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    Plasma Vulcans- These spiritually powered paired gatling guns are the Red Joker's primary method of attack. They are stored in the armors arms when not in use.When deployed, the protective sheaths retract, allowing the guns to 'pop up' for rapid fire. The firing mechanisms are stirrup-grips clenched in Tamaki's fists, preventing his hands from being used while the gatlings are deployed. They even have advanced heat sinks and coolant circulators, to better regulate waste heat buildup.

    Nova Cannon: Also known as the TAU GUN, this massive, double-barrelled monstrosity of a weapon resembles a 'H' turned on its side, bristling with thick cables and the fractal tracery of industrial-strength heat sinks. Well-sculpted with narrow fins and vanes, the waste energy it produces - Even in standby mode - churns the air around with to a full, roiling boil, the charging elements within at a constant smoulder. This waste energy is Reishi that it gathers from the surrounding area.

    In marked contrast to the rapid-fire devastation of your Plasma Vulcans, the NOVA CANNON is a specialized single-shot gun; When both triggers are depressed, this weapon releases a low-gauge beam of charged particles (Also known as the 'tracing beam), which energizes the passage between itself and the target.

    A split-second later, it releases an compressed projectile of Reshi and Kishi in the form of air, which - On impact - combine and acts as a destabilizer, violently interfering with the fundamental interactions of matter. The stresses caused by this reaction results in a very high powered explosive concentrated on the target.

    While highly destructive, the Nova Cannon has a substantial delay between blasts, resulting in a low rate of fire. Due to the weapon's massive energy requirements, it cannot be used simultaneously with the Plasma Vulcans.

    (tl;dr - The Nova Cannon is a heavy-duty, cumbersome weapon that replaces the Plasma Vulcans, when selected. It fires once, releasing a weak targeting ray that 'tags' the target - And, after a brief delay, the violent Reishi-Kishi blast that makes it *explode*. A direct hit does *hideous* damage, but it's hampered by a heavy reliance on accuracy (The affected area is relatively small) and long recharge times.)

    The Sinistral: The upgraded form of the Adjudicator. Embossed with a grinning Joker crest, this chrome bracer is locked in place by countless needle-thin silver filaments - Actually a complex array of micro-circuitry linked to the armor's systems. When activated, the Sinistral's networked emitters trigger in sequence with the internal power source, generating a localized photonic barrier in the form of a shield.

    As a virtual construct created entirely by a hard-light drive, the Sinistral can never truly be destroyed, only temporarily disrupted: Thanks to built-in redundancies, the overloaded ray-shield projectors can be 'cycled out' to recover, allowing a new shield to be created within moments.

    Due to the need to conserve energy, most of the Sinistral's emitters remain on standby - However, they can be manually triggered, both to improve defensive capabilities and to generate powerful cutting blades...Which, conversely, results in a longer recharge time when the defensive field *is* overloaded, due to the increasing number of emitters being brought to bear.

    LEVEL 1:

    At the default level, the Sinistral creates a plane of crackling white light the size and shape of a heater shield. While highly resistant to kinetic impact, energy attacks will quickly chew through the magnetic containment field, shorting out the barrier and collapsing the autoreactive energy shield.

    When disrupted, the Sinistral's limiters channel the resulting feedback away from the user - Resulting in a short-ranged but potent concussive pulse that can be directed at an opponent. The shield can be deliberately overloaded, for the same effect.

    LEVEL 2:

    When enhanced by the charging element in the bracer, the secondary banks of emitters go active, expanding the Sinistral's field lattice: At this level, the kite shield generated is capable of withstanding both ballistic and energy attacks, rapidly dispersing any direct impact. Also, the Sinistral's phase blades deploy, effectively turning the shield into a double-edged axe - One that can be swung at incredible speeds.

    On command, the Sinistral can absorb a single energy-based attack directed at it, taking on the attack's properties until the barrier is next disrupted. (i.e. A fire-based attack results in a flaming shield.) The Sinistral's mimetic properties greatly increases the field's resistance, exerting a repulsive force against follow-up attacks of the same energy type.

    (tl;dr - You can activate the Sinistral's phase blades, and enhance the shield's defensive properties, by linking it with the charging element in your gauntlet: You can't activate other weapons - With the same arm - for the duration.)

    Crisis Arm- The Crisis Arm is a power fist composed of superdense alloy, inspired by many a mecha anime. When manifested, gravimetric suspensors support the titanic weight - Allowing the user to throw punches of appalling force. When focused on a single target, the directed-gravity system can be disabled just before impact - Ensuring that the opponent takes the full force of the blow.

    Due to the tremendous energy requirements of the Crisis Arm, it gradually drains the user's energy while in use. This means that it is best to use a equip, attack, and then quickly de-quip weapon. Either way it is a great addition to the Joker arsenal.


    Special Weapons: These weapons require the build up energy which Tamaki has instigated a meter to monitor. This meter buildes by Tamaki taking damage and dealing it out. The more of each the more the meter builds.
    Spoiler
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    TIER ONE

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    Triskelion Launcher: 3% Meter/Missile.

    An auxiliary missile launcher, mounted on your left arm; It's capable of launching up to eight semi-guided rockets at once. Four per launcher and barrages can be fired in rapid succession.

    Plasma Castor 10% per shot- A powerful close-range cannon, which fires a massive short-range blast of cohered plasma-like spirit energy. The blast rapidly disperses, rendering it ineffective at long range; However, it's a lethal infighting weapon. However with incorperation the same systems as the primary Vulcans the Plasma Casters the spread has been reduced by a 'smart-choke', allowing the delivery of a greater payload at a longer effective range.

    ...It's still pretty much a Plasma Shotgun, though.

    Tier Two:Weaponry is activated at 30% Meter
    Spoiler
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    Fusion Annihilator 4% per charge, six charges possible: A Fusion beam array that accumulates charge - Before releasing it in a massive blasting ray. The greater the number of Charges accumulated, the greater the size and duration of the beam. As an alterntive the Fusion Annihilator can discharge individual blasts in rapid succession instead of unleashing a single focused beam. However, it takes a brief period for the Annihilator to cycle up to full charge, and a little longer to fire. The Fusion Annihilator has been outfitted with armored feeder cables and three linked accumulators. Thanks to this Fusion Annihilator accumulates energy faster and is significantly less volatile as a weapon - Allowing the 'holding' of charges without the chance that a hard shock could cause a premature close range detonation.


    Other Equipment
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    Assault Shroud- A nanomaterial reservoir, in the form of a long coat/duster made of tessellated hexagons that originates from Tamaki's scarf when engaged. It is colored black with an Ouroboros symbol on the back. It provides a kind of ablative armor, reducing the effect of enemy attacks.

    The Shroud is a potent defense against impact and low-velocity assaults; Reinforced by silver filaments, the Assault Shroud is also more resilient to cutting attacks - However, energy attacks continue to pose a problem, as they disrupt and corrode the Shroud itself.

    The Shroud can also:
    1.) Create afterimages to confuse targets, at the cost of rapidly depleting the Shroud's nanomachines.

    2.) Jettison 50% of its mass, to create a mobile decoy. These decoys dissipate after receiving a single attack - But to most targeting sensors, they're indistinguishable from yourself, posing a potent distraction.

    3.) Be deployed to create a superdense physical barrier of overlapping hexagons. This completely depletes the Shroud, but offers substantial protection until destroyed; The barrier is immobile, but can be dispersed at will. Also known as the Assault Shroud's 'Fortress Mode', it creates a potent defense, at the cost of surrendering all offensive capability.

    tl;dr - You can't shoot out of the barrier, or see very well out of it; It is, however, extremely difficult to destroy it.


    Argus System: A miracle of miniaturization, the module for the Argus System appears to be nothing more than a multi-faceted green gem embedded in the chest: However, upon examination, it appears to contain a sophisticated sensor suite that interfaces directly with the user's (Tamaki's) armour - Combining the functionality of radar and sonar. When activated, the module begins to emit a directed sensor sweep that radiates outwards in the indicated direction, 'tagging' and identifying targets. The tracking function allows for limited homing capabilities, as the user can now fire at where the enemy *will be*.

    While the sensor sweep can potentially be detected, the millimetre-wave is capable of piercing through most of the materials - Specifically, materials that aren't heavily reflective like a mirror or superdense.

    Last edited by AnimeKid; 2014-08-06 at 12:23 AM.

  17. - Top - End - #77
    Orc in the Playground
    Join Date
    Apr 2010
    Gender
    Male

    Default Re: [BRR] Character Registry

    Name: Margrave "Beyond the Grave" Anderson
    Age: 42 (looks 10 out of "suit")
    Gender: Obviously male
    Weight: 93 pounds
    Height: 6,1" (4" out of "suit")

    Station: Trusted Hunter of the Anderson Family, and brother to Chuck's father

    Spoiler: Description
    Show
    Margrave looks mostly like a regular ten-year old with long black hair and tan skin. (Where in Australia he acquired such a tan is a mystery.) He typically dresses in black jeans, a white undershirt, and a matching vest, with black sneakers completing the ensemble.

    The "suit", as he calls it, gives him a much taller look. Not only does he "grow" to fully adult size, his clothes change to a dark suit with matching shoes, a white undershirt and no tie. The pants legs and suit arms have straight red rims, and on the back of the suit is stitched a silvery celtic cross. Attached to his arms are chains that help him hold up a large, spiked, creepy-looking coffin. On his face is a pair of shades with the left eye crossed out.


    Spoiler: Personality
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    Margrave is what you might call 'laid back'. He doesn't seem to think ahead much and he lacks a bigger temper. Generally speaking, he is a duty-bound man, though he tends to have a funny way of showing it. Because of the way he believes he fits into the world, he doesn't hold himself accountable for anything.

    With that said, he has no patience for those who would abuse the weak. This goes double for his family. His lapse into a cold-hearted fury is something that you generally want to run away from really, really fast.


    Spoiler: Background
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    One day, many, many years ago, Chuck's grandfather came home with a baby. He never explained where the boy had come from or why he decided to adopt him. Suffice to say, Chuck's father now had a brother. Both became famous hunters in the Anderson family, though for different reasons.

    Margrave was afflicted with a strange spiritual disease that makes him physically age more slowly. It is unknown to what extent the disease actually affects his life expectancy or other biological factors. In order to make up for this fact, Margrave honed Ransoutengai to the point that he could create a fully-functional, adult-sized "golem" of himself, which he rides. He thus earned the nickname "Beyond the Grave" for a significant number of situations where he was believed dead when he was, in fact, not.

    Being an adopted kid wasn't particularly easy on Margrave, but he never resented the fact. He thanked his lucky stars there was someone to adopt him at all. When asked if he knows or wants to know about his birth parents he just shrugs and dodges the question.

    About five years ago, he married another Quincy from a different clan called Maria.


    Spoiler: Abilities
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    Spirit Weapon: Left Head and Right Head - Margrave's two massive handguns. Its rate of fire isn't anything to write home about, but each shot packs a considerable punch. In addition to this, Margrave typically employs a self-taught form of Gun Fu based loosely on Baguazhang that makes him an extremely deadly close-range combatant.

    The Coffin: The unique ability of Margrave's bow is his ability to create a variety of "bullets". The Coffin is just a convenient way to concentrate firepower. Asides from being able to use the Coffin itself as a melee weapon (because it hits like a ton of bricks when swung, as its density increases when used for this purpose) and a makeshift defensive wall, the Coffin can usually shift the balance between rate of fire and individual bullet damage. It can manifest as a heavy machinegun, a multi-warhead rocket launcher, or the dreaded Cerberus OverDose. In order:

    Heavy Machinegun (Bullet Dance): The greatest rate of fire, the lowest damage per bullet. Each bullet hit is still comparable, in real-life terms, to a large assault rifle shot.

    Multi-warhead Rocket Launcher (Doom's Rain): Macross Missile Massacre! The warheads themselves are the slowest of all of Margrave's available shots, but they deal considerable damage individually, in addition to blooming into sizable explosions.

    Cerberus OverDose: By far the lowest rate of fire, plus it needs a charge time. Margrave is effectively grounded and unable to move when he's preparing this shot. It is, however, the apex of his non-Volstandig firepower. The Coffin opens up into what is effectively a small artillery cannon. Margrave sticks the Left and Right Head into it, charging a massive amount of energy before it fires. It is fairly difficult to dodge on account of both the warhead velocity and subsequent explosion. The Cerberus OverDose has easily enough firepower to level a two to four story building.


    Ransoutengai: Margrave is an undisputed master of this art. Not only is he able to create his "fighting suit", a fully visible, adult-sized puppet he controls and through which he fights, he can actually use the 'strings' in such a way as to alter the velocity and flight pattern of his bullets, making their patterns much more difficult to predict and therefore dodge (he cannot do this with Bullet Dance). He calls this ability the "Chrono Trigger" and claims that he has never killed a target he actually took aim at.

    Blut: This is the other reason Margrave earned his nickname. Admittedly, the defensive kind is the only one Margrave actually practices - and thus it is one he is quite efficient at. Combined with the fact his suit conceals where his actual squishy bits are, it can be hard to so much as slow him down from injury.

    Hirenkyaku: Perhaps because he is forced to use Ransoutengai to such an extent, Margrave's ability with Hirenkyaku might be considered subpar for his skill level. Still, "subpar" for his level is still "oh now that's just cheating" to most people. Margrave's high-speed movement is comparable to solid mid-tier Vice-Captain levels.

    Ginto: As one can expect of a hunter, Margrave uses Ginto typically to set up traps. He can actually load Ginto into his bullets to such effects as slowing down his opponents and limiting their range of movement further, but by far his favorite use of this is an enchantment to lower the defensive power of his opponents.

    Volstandig: In Volstandig, Margrave's "wings" are actually composed of seven coffins. His "halo" takes on the shape of a cowboy hat, and his suit turns into a tailcoat. Generally speaking, he becomes faster, stronger, and more resilient. In addition to this, each of his coffins are capable of firing the same kinds of weapons the original Coffin does (although they can't use different kinds of weapons at the same time). This includes the Cerberus OverDose, but for each additional coffin beyond the first, the charge time increases significantly.

    Sklaverei: It's hard to tell exactly how Margrave's Sklaverei actually works. The main focus of this ability for him is not so much to increase the quantity of absorbed Reishi as it is to increase the "quality". Margrave's Sklaverei is based on point of contact, not range. A portion of any Reiatsu/reishi-based attack he is forced to defend against with his coffin(s) is absorbed and turned into bullets; these 'bullets' are typically unusually good at piercing the defenses of whatever opponent originally shot them (but not any others). For starters, Margrave seems to reutilize the same Reishi for his attacks over and over with barely any waste in the process, which basically gives him infinite ammunition.
    The Void, the Cold Steel, the Just Sword courtesy of Prime32.

    AWSUM

    Spoiler
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    This one's new.
    Spoiler
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    I met a girl with a really pensive look. I walk up to her, put a fifty cent coin in her hand, "For your thoughts. I know the going rate is supposed to be one, but I figure you play hardball."

    She gave it back, "Keep it. Pretty sure a guy with your charm can find a way to have them for free anyway."

  18. - Top - End - #78
    Dwarf in the Playground
     
    Beholder

    Join Date
    Dec 2010

    Default Re: [BRR] Character Registry

    Yin Cao, Guardcaptain of the Yi Family
    Spoiler
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    Age: 124
    Gender: Female
    Height: 5'9"
    Weight: 157 lbs
    Race: Shinigami
    Reiatsu: A ghostly, lucent white, cold as a night wind.
    Station: Yi Family Palace Guard

    Spoiler: Appearance
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    Yin is comparatively fairly tall, with an athletic build and a posture that almost always manages to look pensive or thoughtful, regardless of her actions or other qualities. Her hair is jet black, cut to exactly the length of her shoulders and bound tightly back into a small bun that rests at the nape of her neck, tied with a short white ribbon. Her eyes are striking - they are a gray that matches the color of her reiatsu, giving her a piercing stare and making even her neutral or pleasant expressions somewhat unnerving. She moves with a sort of fluid grace that suggests experience in combat, but doesn't actually make her seem particularly imposing, particularly for someone who holds the chief security office of a criminal organisation's HQ, where one might expect a strong, weathered individual.

    A tattoo in the form of a solid black line runs from her lower lip down the full length of her neck before disappearing under the collar of whatever clothing she happens to be wearing - other than this, she wears no ostentatious or apparent makeup, and whatever the extent of the tattoo might be, it does not emerge anywhere else she shows skin... which would, under most circumstances, consist solely of her wrists and palms. She no longer wears the uniform of a shinigami, favoring form-fitting white clothes in a variety of styles most often custom-made for her, all of which feature geometric patterns in black cloth prominently. Notably, Yin does not wear sandals - she favors a pair of black leather boots acquired from the human world, though these have gone a very long time without replacing and are very clearly worn and well broken in.


    Spoiler: Personality
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    Yin is cool, and would almost seem aloof if it weren't for the absolute professionalism with which she carried out her duties. Those under her authority maintain discipline and perform well or they do not hold their positions for long - she demands perfection from her subordinates and punishes failure immediately. In this regard she seems fairly similar to the Shinigami she is now hiding from, not the crimelord's lieutenant that she has become. Her loyalty is unflinching and her dedication to the protection of the Yi family holdings is absolute.

    Personally, however, the story is somewhat different. Yin is aloof when not involved with her duties or some other immediate task - she is absolutely unsuited to life when she doesn't have some sort of immediate direction. She says little and polite conversation always seems somewhat awkward - long periods of silence can go by when it is her turn to speak. Some think this is some sort of mystique or indication of a deeply-thoughtful individual, but the truth is that Yin often takes forever to speak simply because she is floundering for words. This disarray extends into the majority of her life - her office is pristine and perfectly kept, but her quarters are an absolute trainwreck. Half-read books on a dozen subjects lie scattered haphazardly throughout, insufficient to hold her attention through to the end. She employs a servant specifically to make up for her own shortcomings in this area, but the room still feels chaotic and messy despite the hired help's best efforts to the contrary. Her dedication to her family is at least partially because she needs that sort of purpose in order to function - if she was forced to live on her own in the Rukon, she'd quite possibly either starve or go stir-crazy.

    Among those who can get more than a few soft words out of the guardcaptain, she distinguishes herself as a bit of a self-taught intellectual, but her knowledge is spotty and subject to her own inability to focus on personal matters. She is also characterized by a very uncharacteristic abject terror of Shinigami - while she's capable of interacting with them, it's always extremely stressful and even her normally impeccable work life tends to suffer for a few days after if a situation necessitates it.


    Spoiler: History
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    Yin Cao was, at one point, 5th Seat of 3rd Squad. Her training prior to that point, and her service in the time immediately after her joining the Gotei 13 were nothing of particular note - she was competent, skilled enough, carried out her duties to the letter and was, essentially, an ideal subordinate, but did not actually distinguish herself significantly. Her promotion to ranking member of a squad came about as a result of consistent, competent service and demonstrable skill, rather than battlefield heroics or being particularly noteworthy. This actually left her at odds with some of her compatriots - this was, after all, the time when the Gotei still stood on a warfront. Her lack of distinguishing characteristics in favor of pure dependability made her seem too normal for a ranking seat. She had to deal with some degree of workplace politics nearly from the moment she took her position, and in truth, Yin was horrible at politics.

    However, though she never did manage to shake off the stigma that followed her, her career did begin to become noteworthy after her promotion. For one, any unit placed under her command enjoyed noticeably improved performance, discipline and coherence - her aptitudes as a military commander became immediately evident and she enjoyed the rewards of skilled leadership. Furthermore, now that she was participating in more notable battles, the strange qualities of her shikai began to get some display. She became known for her rapid resolution of conflicts she was needed personally for, but it was an open secret that she would not progress any further in rank simply because of the nature of her zanpakuto. She was not particularly bothered by this, as she was not particularly ambitious, and the responsibilities and purpose afforded her by her current position was more than satisfactory to her.

    How does a rock-solid 5th Seat become a criminal hiding on the edge of the Rukon, then? Quite simple, really. Politics, misunderstandings, and poor intel. On a routine field mission with her unit, Yin Cao was attacked by a quite overpowering enemy - an Adjuchas-class Menos with a bizarre power set. Beset by sudden paranoia and violent fear, her unit essentially cannibalized itself - and given that she was the only seated Shinigami there, with a particularly powerful Shikai at that, Yin Cao killed most of her own soldiers herself in berserk terror. They managed to send out an SoS shortly before being completely overtaken, so a rescue effort was mounted, but they found a listless, unresponsive Yin standing amidst the bodies of her soldiers, nearly about to be executed by the foe. Timely intervention saved her, but ambitious colleagues damned her anew.

    The story was spread that Yin Cao had intentionally murdered her unit, rather than being affected by any outside force. The case raised was rather compelling - there was absolutely 0 intel on any Adjuchas in the area, the appearance of the Hollow was unexpected, and turncoats in the ranks were not wholly unheard of. Unfortunately for Yin, while it was likely that the case would be dismissed, the paranoia and suspicion of other Shinigami imposed on her by the Adjuchas did not dissipate with its death, so when an attempt was made to bring her in for new questioning on the matter, she killed those sent to collect her and fled before anyone realized what had happened. This legitimized the claims against her, and she is well aware that if she's ever captured again that execution is likely all that faces her.
    Fleeing to the Rukon, she wandered aimlessly and it was only by running into the Yi family and Shen Yi that she was able to again bring some semblance of order to her life. Her tasks were different but her dedication to them was no less intense, and eventually she found herself the head of security and captain of the guard for the Yi family's castle, which in technical equivalence was the highest rank she had ever held (though in practice probably not).

    More recently, her life has gone topsy-turvy again because her home and charge fell out of the sky and landed in Russia, and she's relatively stranded there all of a sudden without any idea what to do or how to proceed, so she's going somewhat nuts. And also freezing.


    Spoiler: Abilities
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    Zanjutsu: Yin is a skilled combatant with her sword. As she does not like to release her shikai unless it is needed, simple swordfighting forms the cornerstone of her fighting style. Her style is fluid and committed more to constant motion than to direct attack - she disables an opponent by attacking weaknesses in their form, rather than powering through or going for immediate, risky finishing blows. This has required her to develop substantial endurance, as otherwise simple attrition would end fights in her opponent's favor.

    Hakuda: Yin's second specialty, and an intrinsic part of her combat style as sometimes an opening would not be available to a blade but is for a foot or fist. Yin trained herself to be ambidextrous and can fight shifting her sword from hand to hand, and weaves unarmed attacks in and out of a combat generally. Her shikai requires her to fight like this, so she's as good here as with her swordfighting.

    Hoho: Rather strangely, Yin is only of average skill in Hoho, despite being a skilled Hakuda practitioner. The reasons become clear when she fights in Shikai - her combat is very technique-focused and very grounded, not given to extraneous movements (though it is mobile) and punishing them in others. Yin is actually more capable of combating opponents who use Hoho than she is using it herself - the only non-utility use of shunpo she makes use of, for instance, is closing against opponents who fight at range.

    Kido: Another case of 'average and unremarkable', Yin's skill with Kido is passable and not much else, with a focus on Bakudo rather than Hado. The only notable thing about her Kido use is that she has overcome her middling aptitude with a very small number of Bakudo arts through sheer determination and practice, and is able to use them without incantations. The two spells she is able to use this way at the moment are Hainawa and Seki, and she uses them much as she uses her sword and hakuda - to punish gaps in an opponent's form and disable them piecemeal.


    Spoiler: Zanpakuto
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    Name: Gekkou (Moonbow, Moonlight Rainbow)
    Appearance: A normal katana in form, though cosmetically it's rather different. The blade appears to be made out of platinum, rather than the typical steel, and the crossguard is made of polished white wood. The hilt is wrapped in silver cloth, rather than black.
    Spirit: An impossibly tall woman with long black hair and a mirror-silver mask covering her face. Gekkou speaks in a whisper that can be heard anywhere within Yin's inner world, and moves like the wind.
    Inner World: An enormous, white sand beach in a state of permanent deepest night, staring up at an impossibly-large full moon. A forest stretches out behind but there's a sense that nothing can be gained there. The sea is actually liquid glass and reflects the night sky almost perfectly, and laps at the coast with jagged tongues. Gekkou most often is found sitting on a rocky outcrop made of unrefined silver.

    "Be and fade, Gekkou."
    Spoiler: Shikai
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    Appearance: The sword vanishes, becoming a set of geometric silver psueo-tattoos that glow faintly against Yin's skin - a pattern which is visible even through clothing. While Gekkou is active, every motion she make is characterized by a silver-white afterimage that seems to flow fluidly behind her, which makes her motions beautiful but somewhat difficult to actually trace.

    Power: While active, Gekkou actively misdirects and masks Yin's actual motions through a combination of light tricks and illusions. Combined with her near-perfect technique, this leaves opponents reacting to feints she doesn't even make, and can give the sense that her actions are disconnected from their effects. On its own, that would make Gekkou a powerful shikai, but its other powers make it both more and less powerful simultaneously, because they heavily constrain the way that Yin must act and the timeframe that she has to act in.

    • Glimmer: Immediately after releasing her Shikai, Gekkou's radiance is soft and uncertain. At this point its misdirective powers are at their greatest, and Yin's body is semi-translucent, now even harder to track than it normally would be. Like each of the three stages, Glimmer's duration is short, and extending it requires a substantial expenditure of reiatsu as it is literally holding a natural progression of events back from occurring. Because of how difficult she is to see, Yin while in Glimmer seems to be literally insubstantial - blades and other attacks pass through her form harmlessly. In actuality, she's simply not where the attacks are landing.
    • Glow: The tattoos flare, becoming burning brands of white light and the most significant visual aspect of Yin's appearance for the duration. While in Glow, her fists strike with white fire, and contact with her in any way is harmful unless she actively chooses for it not to be. Glow is the portion of Gekkou's activation where Yin's strength is at its greatest, but there is no misdirection here - every action she takes is starkly visible. However, the light shed by Gekkou's markings is almost blinding and presents its own difficulties to overcome. She also has the ability at this point to fire off bolts of moonfire, but doing so rapidly expends the energy and the radiance of her markings decreases notably each time she does so. Yin is most likely to extend this phase of Gekkou, as cycling through the entire series is inconvenient and she's most likely to need power immediately.
    • Reflection: The weakest and at the same time arguably most dangerous of the three phases, Reflection is characterized by the complete death of any luminosity from Gekkou's markings. The power comes from the fact that at this point, it gains one power that seems to be at odds with the others, which Yin has taken to calling being able to touch the moon through a pool's surface. Namely, though it lasts minutes at the longest, while the Shikai is 'dying,' Yin is capable of striking at opponents through reflected images. This is incredibly disconcerting and probably the hardest to combat, but while she can disable opponents in this form actually killing them presents a challenge as all of her physical capabilities are wholly unaugmented by her shikai in any way. This is also obviously highly situational - on an open dirt plain, it's nearly impossible for her to utilize and the shikai essentially ends at Glow, but in a hall of mirrors she'd be nearly undefeatable. Yin despises Reflection, though, as it requires the sort of abstract tactics that are essentially incompatible with her fighting style.

    In order to continue use of her Shikai, she must reactivate it again. This style of combat is both extremely energy-inefficient and tactically undesirable, as Yin cannot necessarily control her own transition from state to state and 'running out of time' could leave her vulnerable at the worst possible time. For this reason she was never going to be promoted, but the intense power of Glow and her own unrelated proficiencies mean that unless she's severely outmatched, her fights are ended quickly. She has never been forced to cycle Gekkou more than once, and the only time she did cycle Gekkou, she was busy killing comrades irrationally.


    Spoiler: Bankai (Not yet achieved)
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    "All of eternity means less than a moment. One second outweighs years, one breath, one heartbeat, one motion. Shine brightly, then die, Iroazayaka na Gekkou!" (Brilliant Moonbow)
    Spoiler: Work in Progress
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    Appearance: Iroazayaka na Gekkou becomes a brilliant corona of white light that seems to fragment apart into a prismatic chaos anywhere it ends, centered like a halo behind Yin's head. The tattoos of the shikai form remain but are in permanent Glow state, and her presence is radiant like a small imitation sun. Notably, while the moonfire of Gekkou's Glow was actually hot to the touch, Iroazayaka na Gekkou is actually completely without temperature of any sort. It goes without saying that the normal misdirection of the Shikai form is abandoned completely. However, compensating for this is the fact that the weapon again takes a physical form - six mercurial, metallic ribbons, three of which are wrapped about and commanded by each of Yin's arms. Iroazayaka na Gekkou is a supremely abstract combat form and will take a great deal of both personal growth and training on Yin's part to become useable by her, even ignoring the gulf of power between her present state and that required. However, she will be terrifying for it.

    There are two specific qualities that Iroazayaka na Gekkou takes on.

    • The Lake Becomes the Moon: When released, Iroazayaka na Gekkou makes all physical objects within a considerable radius reflective, resembling the surface of a pool of mercury more than any conventional mirror or glass. Furthermore, the entire duration of Iroazayaka na Gekkou's release is subject to a Reflection effect, as her Shikai, but amped up and basically on steroids. She can make attacks with each of her bankai's six ribbons (which are deadly-edged and burn to the touch with heatless moonfire) through any available reflection, including those of other ribbons - meaning an opponent will have to fend off attacks coming from surfaces that carry their image, possibly in an array beyond their ability to even perceive. If she were to ever achieve bankai, Yin would be able to end fights in a matter of moments, but that is important because of the next point...
    • Total Collapse (Wind Disperses Mist): Iroazayaka na Gekkou slows down Yin's perception of time and speeds up her cognitive speed, allowing her to act much more rapidly than she would otherwise. She perceives herself as spending a full, undisturbed equivalent minute within the state, and can push herself to up to double that time period, but doing so directly threatens her life due to the reiatsu costs. However, Iroazayaka na Gekkou lasts for an exact total of ten seconds, twenty if she extends it. The only way to circumvent this limitation is to actually disable all of the special powers of Iroazayaka na Gekkou and use it purely as a martial weapon - while this certainly leaves Yin more powerful than she would normally, it is akin to hobbling her Bankai down to Shikai levels. The moment she engages its reflective powers, Total Collapse takes place. This is even more restrictive than her Shikai, because there is no cycling or second chance. If she does not end the fight she is involved in within ten seconds, the bankai ends, and it takes with it a majority of her power as well. After ten seconds she is exhausted, unable to manage shikai and fighting at the lowest end of her mundane combat ability. After twenty seconds, she passes out and requires immediate kidou medical attention.




  19. - Top - End - #79
    Titan in the Playground
    Join Date
    Sep 2014

    Default Re: [BRR] Character Registry

    Shen Yi the Demon Smith

    Age: 500
    Gender: Male
    Height: 6' 11''
    Weight: 200
    Side: Yi Family

    Appearance:

    Spoiler
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    Shen Yi is a slim and flamboyant man who looks only in his late 20s with boyish features. His long and wild hair is dyed a variety of shades from red to whites and his slim arms and chest are covered in tattoos and ritual scars. Often wearing sleeveless vests and flowing hakama, light weight clothing and plenty of room to move are what Shen Yi favors. Nothing escapes his keen green eyes and a cocky grin seems creased on his features at all times.


    Personality:

    Spoiler
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    Shen Yi treats those he considers family exceptionally well, viewing himself as a big brother to the large crime family he has created around himself. Shen Yi views only strength as a measure of ones worth, scoffing at those either not inclined or unable to fight. Shen Yi views Soul Society and the Noble Families as the height of his enemies, the normally calm man swiftly switching to a berserker fury if ever catching wind that one of his enemies is within a distance of engagement. One does not control a massive criminal organization without some level of ruthlessness however, the Ex-Smith cut throat and unforgiving to anyone who crosses him.


    Abilities:

    Spoiler
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    As a former apprentice to the forgers of Zanpakuto, Shen Yi is a master smith with a keen understanding of weaponry and various fighting styles and has learned to blend his kido and blade skills into a terrifying combat method that makes him dangerous as an opponent. Considering his personal motto of overwhelming force, Shen Yi favors hado over bakudo and the bias shows in his shoddy barrier work. Shen Yi views hand to hand combat as crude as it forsakes weapons he feels are the masterworks of craftsmen and thus dishonors such artists as their work gathers dust. Along with his personal abilities, Shen Yi controls one of the largest criminal organizations within Soul Society and thus has access to a large network of spies and officers who can move the supplies and income that the Family has control of.


    Zanpakuto:

    Name: Yogan Yojimbo

    Spoiler
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    Release Command: Forge, Yogan za Yojimbo

    Appearance: Unlike many traditional zanpakuto, Yogan Yojimbo appears as an ornate two handed metal hammer

    Shikai: Upon release Shen Yi's hammer glows with a bright red heat before being coated with a layer of magma. The head becomes super heated and ignites most things on touch and is capable of melting through normal metal and stone. Shen Yi can also detach the head of the hammer and connect it to his staff with chain links made of molten earth and use it as a powerful comet hammer with a stunning range. When attached, the hammer can be struck against the ground and create great rifts in the ground where lava erupts in powerful geysers.

    Bankai: The true name of Yogan no Yojimbo is Dei Hendo Akuma and it's true form is a corona of molten metal and rock that surrounds the feet of Shen Yi about a foot from his body. This corona forms when Shen Yi enters Bankai, the head of the hammer melting down to the ground and turning the haft to ash before igniting and forming a yard high swirling wave of magma about the Shinigami. Shen Yi can control this wave with a mere thought and can turn it from it's near liquid form to a solid wall of reinforced rock in an instant. He can also form a deluge of weapons from the magma which he can launch at foes with stunning precision or merely turn the entire wave into a large wrecking ball like orb in which to decimate his surroundings and anyone who might be within his range.



    The Yi Family

    Created by Shen Yi when he fled from Soul Society for various crimes against the nobility and his Division alike, the Yi Family is one of the largest crime syndicates in the Rukon and has gained enough power and notority to shrug off all but the most recent attempts to abolish them. Dealing with illegal arm sales, prostituiton, gambling and a myriad of other illicit activities the Yi Family has enough wealth and eager young men and women looking to join to keep their ranks swelling. Based in the wilderness beyond the Rukon in a large palace, Shen Yi rules his "family" with an iron though often soft hand. With the Shinigami's most recent attempts at urban renewal however the crime syndicate has begun to worry about their standing in the underworld and what Soul Society might do now that their world is much smaller and basing locations for the order in which the Gotei 13 revel might spread. Most worried is SHen Yi who has used the seedy underbelly of the Rukon and the wildernesses beyond as a shield to escape the "justice" long awaiting him.

  20. - Top - End - #80
    Bugbear in the Playground
     
    Selinia's Avatar

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    Default Re: [BRR] Character Registry

    Naomi Ostberg Hisakawa
    Text Color: Coral
    Age: 24
    Gender: Female
    Height: 5'7"
    Weight: 132 lbs./ 59.4 kg.
    Station: Art School Graduate, Certified Adult

    Description
    Spoiler
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    Assuming there was absolutely nothing else noteworthy about her, Naomi would stand out in an Okinawa crowd simply for her appearance. Between her height (little more than average in her mother's home country, but almost unheard-of in Japan), her copper hair, her athletic build and her Nordic skin tone, she is well used to drawing stares like a tiger in a pen of... pretty much anything, really. Tigers are just sort of alarming regardless of context. Beyond her eccentric genetics, Naomi tends to dress in bright, often clashing colors, paying more heed to 'what colors feel right' than to any sane metric of matching attire to a common palette. A single black-star tattoo sits on her left breast, a relic of a rapidly aborted attempt to apply her artistic skills to her own body that Naomi has yet to bother to have removed.


    Personality
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    Imagine, if you will, a bottle of fruit soda. You have no way of knowing the condition of this soda, beyond the fact that it is almost certainly going to be colorful and sweet. It might explode. It might be completely flat. It might be pleasantly bubbly and then give you diabetes. This serves as a fairly direct analogy to what you might encounter in your interactions with Hisakawa Naomi. The young woman's drive and general good cheer - even in the face of mockery or adversity - is unimpeachable, but her direction can be questionable at best, and she too-often cycles between inspired dedication to her artistic passions and vague fumbling at the endless miscellanea that do not come so readily to her.

    Naomi brings that energy and optimism to her love life, and has grown accustomed to letting Umeko anchor her back in reality whenever she starts to drift too far into mental realms of her own design. Some might be intimidated by the single-minded passion of an Olympian, but as far as Naomi is concerned, that grit and resolve lies at the very heart of her girlfriend's charm. Particularly in light of her own struggles focusing on her own talents, Naomi often finds herself drawing on Umeko as a source of inspiration - both personal and artistic. Still, not wanting to fall into relying entirely on her well-to-do (and moderately famous) girlfriend, Naomi retains her own home seperate from Umeko, and remains hesitant to sacrifice that independence to move in permanently despite years of dating.


    History
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    Despite what appearances might suggest, Naomi is in fact a natural-born citizen of Japan, having left the country only occasionally to visit with her mother's family in Norway. Said mother, Petra Ostberg, unintentionally conceived Naomi in a brief fling with an American soldier while spending time in Japan to study away from home. By the time Naomi's due date was near, her mother had entered a more stable relationship with a Japanese voice actor by the name of Hisakawa Susumu and - after extensive discussion on the topic of whether or not Petra intended to stay in the country permanently - chose to be married rather hurriedly so as to save their first daughter the logistical nightmare of Japanese naturalization.

    Of course, citizenship or no, growing up with fire-red hair (that thankfully dulled to copper around puberty, for what little good that did) in a nation as ethnically homogenous as Japan was hardly easy on the girl, despite love and support from her parents. Endless teasing about her height, coloration, or just general spaciness was eventually countered by a glorious wall of quietly ignoring negativity in its various forms. 'Be yourself' is common advice to children, but Naomi probably took her self-be-ing a little too far to be healthy in a society that expects a certain degree of polite conformity. When situations escalated (as the did, on occasion), the tomboyish Umeko was ever-present, like some sort of gorgeous beach-going knight errant.

    Now graduated from college, Naomi faces a future in which she has to do things that are actually hard, like make money. Something that artistic talent alone, however great, cannot really account for entirely. Disagreements with publishers have prevented her works from being distributed beyond what she posts to her erratically-updated webcomic/art dump/blog. Even so, she holds down a job in a costume cafe known for its seasonal thematic shifts - her occasional flakiness outweighed in the eyes of her employer by the enthusiasm she puts into customizing her outfits and playing her role.


    Abilities
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    Naomi is an almost uncannily gifted artist and a skilled storyteller, though she falters with many of the formal conventions of writing. She also has a job with a living wage (once you count side jobs here and there), a room large enough to lie down in, a stable relationship, and the freedom to more or less dictate her own schedule. As far as she's concerned, those are basically superpowers. Naomi is also quite fit (though hanging around Umeko has given her a somewhat unrealistic standard to shoot for), and enjoys martial arts practice and swimming, showing some skill at both - though she would almost certainly be unable to bring herself to actually hit someone in a real fight.
    Lovely Rita Mordio avatar by Zefir! Thank you!

    Homebrew:

  21. - Top - End - #81
    Orc in the Playground
    Join Date
    Dec 2008
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    Rap.
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    Default Re: [BRR] Character Registry

    Minor Character Post
    These characters have either no combat ability to speak of, have low-utility abilities, or are extreme subordinates to a character. They're more or less not meant to have a massive wide-reaching impact story, so much as are just around for amusement value.

    Asahi Umeko, Volleyball Champ and Future Mother to Horrorterrors?
    Spoiler
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    Age: 25
    Gender: Female
    Height: 66in/167cm
    Weight: 118lb/53.5kg
    Station: Unaligned Mortal/Women's Olympic Beach Volleyball (Coach/Trainer)
    Speech: Maroon

    Description:
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    Left on the reference picture.

    Umeko is a definite example of the Olympian ideal. She's a pretty young lady of japanese lineage, with short black hair (with red highlights), brown eyes, and a lithe musculature that would suggest she herself is no slouch when it comes to the noble beach sport. She has the tan of someone who spends her days outside as she is quite a bit, but always uses adequate sun protection. While it's easy to miss, those with keen eyes might be able to detect a slight discoloration of her skin that looks like a scar across her abdomen from her mid-right to lower-left above her hip, a long slash that probably has an interesting story behind it. It's quite obvious she won the genetic lottery, being several inches above the national average, but the rest came through hard work and perseverance.


    Personality:
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    Umeko is a fairly grounded individual, not fit to flights of fancy, beyond a dream she has already accomplished. Of course, a champion's mindset is one of discipline and grit, and she has those in spades. Even though her career in the actual Olympics has ended, she still keeps up her routine from day to day, partly because she is still a coach and trainer, partly because she legitimately enjoys the continual push to be in shape. As a coach, she is demanding and no-nonsense, knowing the standards the best of the (normal) world set, figuring she is not doing anyone on this path any favors if she settled for any less than above those standards. She won't mince words if you're lacking, but she's definitely compassionate enough not to be mean-spirited about it.

    In her love-life, she is accepting of her girlfriend's flightiness and eccentricity, although she does occasionally try to push Naomi past her inability to focus on one particular thing, so she can manage to succeed at something. But of course, when she fails, Umeko usually just shrugs, chuckles, and moves on. Due to the social climate, she does respect Naomi's bid for some personal space, but naturally, there's always that personal desire for a little bit more. Though personally she doesn't indulge much in things like TV or video games, she's catered her hobbies to Naomi's, simply enjoying sharing in these things with her girlfriend.

    Naturally, she uses her somewhat celebrity status at times to speak out for LGBT rights in Japan, being an open lesbian herself. Though she won't admit, she hasn't still fully emotionally recovered from being attacked, and gets rather defensive against criticism of her social stances, and is highly susceptible to people acting suspiciously.


    History:
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    Umeko was raised primarily by her father Ichirou, a rather laid-back fisherman. Her mother apparently left her with the young father for reasons she's never really managed to get out of the man. Her uncle Jirou also played a large part in her childhood, being a retired baseball player who left the professional league quite early for personal reasons and always regretted not following his passion. Out of this, Umeko developed into quite a tomboy early on due to not having much feminine energy in her household. As such, she was easily drawn to young Hisakawa Naomi, who received some teasing and near-bullying due to her parents and not being genetically japanese. Umeko turned these little disagreements into scraps, and the two became childhood friends from the get-go.

    Of course, by middle-school she began to get involved in volleyball, taking quite well to the sport. Having since then developed a desire to both prevent living the same sort of life as her father or uncle as well as doing something great with her life, she resolved her path towards the Olympic circle. From there, it was a tough life, with not much personal time, but the glory of the gold was ingrained into her head. After her graduation from highschool, she finally managed onto the japanese women's beach volleyball team at 19, and on that year, she helped accomplish what Japan hadn't done in several decades, and placed at silver (losing to the US in a close match). The honor of the medal was real (her father and uncle couldn't be more proud, supporting her the entire way), however, and she wanted to go back... but first, there was something she promised herself she'd do in the event she won a medal.

    Though Naomi had subtly (and not so subtly, but Umeko was too tired or busy to notice) hinted at her interest, Umeko never really reciprocated due to being tired from both school and olympics-level training, so most of it went over her head. That wasn't to say she didn't feel the same way... and so, she fulfilled her promise to herself and asked Naomi out. And so a childhood friendship became more. But, Japan was not a very friendly place for lesbians at the time, so they kept it quiet. Not that Umeko had much time to spend with Naomi, but she resolved next that if she made the team again, she would make use of some of her famous influence. And so, she did. And she became a spokesperson for equality.

    During those games, however, just before the medal qualifying rounds, Umeko was jumped on the streets by a stalker. She doesn't talk much about it, and the press has not been informed of the full details. All that's known is the man was hospitalized, but so was she, easily put out of the games, and though all of her teammates were capable it just wasn't the same team without her, and so Japan didn't manage to place any medals. Injured, nearing the end of her prime, and controversial from hereon, Umeko hung that life up. She was still offered good money to help coach the next rounds of Olympians, but in truth, she is quite happy with where she ended off. She got glory, perhaps not gold, but she did something great nonetheless. She had more time to explore her relationship, to advance as a spokesperson for the rights of her demographic and those like her, and just generally slow down from the highly competitive life.


    Abilities:
    Spoiler
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    High School Graduate: Umeko's not a genius, but she's not a dummy, either. She studied hard even despite her devotion to a non-academic path. And so, she's roughly average in intellect, to above-average, with no secondary education to speak of.

    World-Class Volleyball Player: Umeko is a silver-medalist volleyball player. So, yeah, she's really good.

    Athletic: Always spending some time every day exercising, with an active job, Umeko is around the peak of physical ability.

    Mid-Level Martial Artist: Umeko has dabbled in martial arts over the years after the attack, her physical strength and discipline lending well to the activity.


    The Orchestra
    Spoiler
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    Chouko's latest achievement, the young genius used coding lessons from Michael Harada as well as examining what she knew of Samson's AI to begin creation of a group of specialist response androids.

    Age: Three months or so.
    Gender: No Gender, but effectively male personality, in most cases.
    Height: 74in/188cm
    Weight: 210lb/95.25kg
    Station: Seireitei, Engineering Division
    Speech: Red

    Description:
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    The Orchestra are, without their 'uniforms', completely identical androids. With chassis of pure white metal, and disturbingly light forms for something made of metal, each member of the orchestra is an interesting case of near-human physiology. Their faces, however, are more indicative, with pointed mouths and slits for visual sensory input.

    Each member of the orchestra also wears the same 'uniform', though it is decidedly casual; a red ball cap, a black hoodie, grey sweatpants and sneakers. The only thing that sets them apart is that their names are printed on their hoodies.


    Personality:
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    The Orchestra are a varied bunch. It is really quite terrifying in aspect that these beings seem to have such individuality, but they are loyal to Chouko and thus loyal to the Seireitei. They display some Samson-like behaviors at times, being much more grounded and practical than their creator.

    However they still can't pass up a rap battle.


    Abilities:
    Spoiler
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    Generally, the Orchestra's specialty abilities are what set them apart. Otherwise they are roughly equivalent to a lower seated officers strength, with great similarity in fighting style to Chouko herself. The known Orchestra members are listed below, however given Chouko's ever-insane schedule, it is likely she will create more.
    • Bass: Designed roughly after a kido gun built to distribute a tenran blast, Bass' specialty is a sonic cannon that not only does a good amount of damage to spiritual beings, but also carries enough resonance to affect even mortal structures to a great degree.
    • Duet: Sort of an odd name for a singular android, don't you think? Well, Duet is equipped with a pair of swords that vibrate to a highly damaging effect, and has kido-based speed boosters that make it roughly capable of shunpo.
    • Interlude: Interlude is equipped with an electromagnetic disruption cannon.
    • Presto: Equipped with smaller kido guns, Presto is somewhat similar to a Western Gunslinger, firing fast-paced kido bullets from its fingers. Its 'draw speed' is extremely fast.
    • Waltz: Waltz is relatively uncomplicated, having high-speed boosters for shunpo, and a resonating energy field around "his" fists, forearms, shins, and feet. Waltz is agile and skilled at hakuda.
    • Mute: Mute not only disrupts sound waves with an internal engine so as to make speech and kido incantations impossible, but also disperses ambient reishi. Both of these effects work within 20 meters.


    Fukui Haruka, "Queen Bee"
    Spoiler
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    Haruka is one of the unfortunate victims of Felicia Von Geister, transformed into a hollow fully under her control. She takes the form of a large humanoid bee hybrid, over 14 feet in height. In her gigai, she is a fiery redhead with moderate-length hair. She is somewhat stronger than the average hollow.

    Apoidea Domination: Bee and wasp-like hollows have a strange compulsion to listen to Queen Bee, but naturally, as with any type of mental dominion, it can be fought through with willpower.

    Mind-Destroyer Venom: Queen Bee's venomous stinger erodes willpower, making the recipient more receptive to command. And as she is usually the most imperious being around, this can mean they fall under Queen Bee's control.

    Wasp Spawn: Queen Bee can grow and let loose small, bee drones that are really just an extension of her will, attacking with their stingers. They share Queen Bee's poison, and can latch onto a target and link their stinger into them to make an effective mindslave to QB. Of course, this can be remedied by destroying the drone.


    Minami Etsuko, "Hell Wasp"
    Spoiler
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    Etsuko is by extension another victim of Felicia, specifically murdered and hollowfied by Queen Bee. She takes the form of a humanoid wasp hybrid, closer to a normal human's height (seven feet) than Queen Bee. Her gigai has short, light-brown hair just past her ears. She functions as a striker for Queen Bee, most of her power focused in strength and speed. She can "equip" two stingerlike lances to each of her primary arms, and the stinger on her thorax is larger than the others.

    Utsusemi: Despite not being of arrancar strength, Hell Wasp is capable of high speeds similar to sonido or shunpo. Her speed-jumps are capable of leaving behind afterimages which last for a second at the most, long enough to throw off a rookie combatant.

    Paralytic Venom: Hell Wasp's venom causes no small amount of pain, and slowly paralyzes those she injects it into. She can inject it through either of her lances, or her stinger.


    Yoshida Kohaku, "Honey Bee"
    Spoiler
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    Kohaku is another victim of murder and hollowfication by Queen Bee. She takes the form of a humanoid honey bee hybrid (duh), just six feet tall in height. Her gigai has long, black hair. Her attributes as a hollow are average, she is much more of a utility hollow than anything. A quirk of her abilities is that she is always drooling a honey-like substance, slurring her words and making her hard to understand in her natural form.

    Sweet Nectar: The honey that Honey Bee drools is quite tasty. However, it also has a comparatively low freezing point. When exposed to air outside of the usual body heat of a human for longer than a few seconds, the substance hardens, becoming considerably tough to break for an average human, and even spiritual beings with a low degree of strength. Otherwise, it is perfectly safe for consumption. Yep.

    Cold Venom: Honey Bee's venom causes a target's body heat to drop, making her honey able to freeze over them more easily.


    Tsukada Minako, "Rumble Bee"
    Spoiler
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    Minako is another victim of murder and hollowfication by Queen Bee. She's the stoutest of the crew, middling at just over five feet in height. She takes the form of a humanoid bumble-bee hybrid, a bit more plump and fuzzier than the others. Her gigai has middle-length blonde hair. She's a bit timid, but she is actually a secret powerhouse of the bee crew, just under Queen Bee in general strength and ability. She has less direct strength and speed than Hell Wasp, but her powers make up for it.

    Wing Beat: By flapping her wings, Rumble Bee can generate differing degrees of sonic disturbance over a large area. The simplest extent of this can be used to disorient foes, but naturally, sound is a very versatile tool.

    Shatter Venom: It'd be easy to mistake Rumble Bee for not having a stinger, but she does! Her venom makes its victim more sensitive to sonic disturbance, bumping their hearing up to superhuman levels. This is probably actually more of a hindrance than a boon, but perhaps a creative and strong combatant could make use of it.
    Last edited by strawberryman; 2015-01-27 at 01:10 PM.
    My Homebrew
    Sick props to Akrim.elf for the rockin' Chouko-tar!

    BitP: Reborn² characters!
    Madokapunk!

  22. - Top - End - #82
    Orc in the Playground
    Join Date
    Jan 2015
    Location
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    Default Re: [BRR] Character Registry

    Soichiro Daisuke
    Spoiler
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    Age, Gender & Station:
    Spoiler
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    Age: Appears to be 15, but is much older.
    Gender: Male
    Height: 5'2" (Orihime's height).
    Weight: Well, standard.
    Station: Combat division, 5th seat.


    Description:
    Spoiler
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    Portrait:


    Personality:
    Spoiler
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    Blood Knight, loves battle. Likes winning at everything. Hangs out with the Kenpachis and Captains, following and shadowing them in order to learn more from them. Has a soft spot for weak defenseless children; also has an extreme dislike for spoilt brats, both due to them reminding him of a barely-remembered past. Driven by the desire to become stronger, to win and to fight. Likes strong people. Thinks in terms of what is most likely to benefit him, or people he regards as friends or allies. Deceptive, fights using any tactic at his disposal. Honor is foreign to him, he has learnt to defeat the enemy at all costs. (This applies to everyday life as well.)


    History
    Spoiler
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    Daisuke was born in a wealthy home to loving shinigami parents, one of the high-ranking houses. As an only child, he knew comfort and love, and was spoiled rotten for most of his childhood. All that changed when an attack on his home left him an orphan, with only an older cousin of his to take care of him. This older cousin was irresponsible, always out drinking or partying, and made Daisuke have to fend for himself. In this environment, no one cared about who he was. One day, this older cousin of his came home to find the house empty, as Daisuke had stolen some money and ran away from the house, as he was no longer willing to live with someone who cared little for him.

    From there, it was only from bad to worse. The spoilt child had the spoilt part of him beaten away with time, as he had to learn to fend for himself and protect himself from harm. Pride and stubbornness kept him from even attempting to return home. He also made some friends, the kind of friends young kids have no business making. With these friends, he saw a lot of death, he learnt to kill and steal for survival and enjoy it. Eventually, Daisuke had gone from a spoilt and pampered child to a jaded child who had lost his innocence, one who had killed hundreds of adults for survival... and for pleasure. With time, spoilt little Daisuke was dead. In his place was one who was willing to do anything to survive.

    One fateful day, however, Daisuke was defeated by a Kenpachi and was left severely weakened, though that didn't stop him from wanting to fight more. Impressed by the boy's determination, the kenpachi took him under his wing and trained him. The training was harsh and brutal, but at the end, this kenpachi had turned Daisuke from a killer to a warrior... who was a killer. During his time with this Kenpachi, he learnt how to properly wield a sword, he learnt humility and determination, and most importantly, he learnt maturity. Though still young-looking, one look at his eyes and one would see maturity.

    Inspired by his time with the Kenpachi, Daisuke decided to enlist into the Shinigami Academy, and years later, graduated and became a Shinigami. His division was, naturally, the Combat division. However, Daisuke had no desire to become a Kenpachi, because his experience with the Kenpachi made him want to serve under Kenpachis for the time being, for he'd come to realize that he still had much to learn, and he had the belief that he could do so best under Kenpachis. Therefore, he developed the tendency to hang around Kenpachis.

    His Zanpakuto gives him the ability to manipulate gravity, an ability he's learnt to adapt with his fighting style.


    Abilities:
    Spoiler
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    • High Combat Prowess, Zanjutsu (his small size makes him a pint-sized powerhouse).
    • Has a large amount of reiatsu
    • Close to his Zanpakuto spirit, he treats it like an extension of himself (doesn't mean they don't have arguments).
    • Gravity Manipulation via Zanpaktou
    • Hohou (shunpo)
    • Knows only one Blast Spell (Hadou 35: Blue flame crash)
    • Street smarts


    Weaknesses:
    Spoiler
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    • Inability to do Kidou (as above, knows only one Blast Spell. Doesn't know any Bind Spells.)
    • Can't create senkaimon.


    Fighting Style:
    Spoiler
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    Typically uses both the blade and the sheath of his Wakizashi to fight; in shikai mode he uses both his polearm blades and his powers to fight.


    Zanpakuto: Juryoku-o
    Spoiler
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    Description: In its sealed state, it looks like a Japanese Wakizashi worn on the back or on the waist.


    Spirit:
    Spoiler
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    Appearance - A man with a bird mask that covers the left side of his head. Wears a tuxedo, resembles a Battle Butler.
    Personality - Loyal to Daisuke. Is seen as a father-figure by Daisuke, but sees Daisuke the way a butler sees the child he knew from childhood. Solemn, strict, civilized. Believes in keeping distance from your enemies, and tries to advise Daisuke accordingly.

    Inner World: In this mindscape, there are a series of floating islands. Gravity is haywire here (the gravity of a given place can change at any time), and color-wise, black is white and white is black (i.e. the colors are inverted).


    Shikai: Twist
    Spoiler
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    Description: Wakizashi becomes a polearm with blades at both ends, suited to fighting more than one enemy at a time. Resembles two Wakizashi with a pole separating them. The pole has a point where it can be detached in the middle, making the weapon able to be used as nunchaku.
    Power(s): Increased range (weapon ability), Gravity manipulation.
    • Gravity and Weight Manipulation within a radius of 20m (making objects or self heavy or light)
    • Can be extended to long range via gravity-altering energy attacks
    • Can solidify gravitational force to use as a close-range shield, or a long-range attack
    • Can be used to change the direction of gravitational force. Useful to attract or repel objects towards/from a certain spot

    Last edited by Cyber Punk; 2015-02-09 at 12:20 AM.

  23. - Top - End - #83
    adam_starrk
    Guest in the Playground

    Default Re: [BRR] Character Registry

    Adam Starrk

    Age: About 200
    Gender: Male
    Height: 1,80 cm
    Weight: 80 kg
    Station: Número Arrancar

    Description:

    A tall and slim young man with dark-brown shoulder-length hair. He has clear, silver-colored eyes and the lower part of his hollow mask covering his neck. He wears a white coat with a black lining, showing his chest and his hollow hole, standard white shihakusho pants and his zanpakuto at his waist.

    Personality:

    Cold, distant, cinical.

    History:

    Coyote Starrk's little brother. In the past, Adam always felt guilty for not being strong enough to approach his brother without being crushed by his reiatsu. When his brother joined the Espadas, he left in a journey to become stronger. After finding about his brother's death, Adam returns with only one purpose. To crush the shinigami.

    Story so far:

    Finally reaching Las Noches, Adam decides to become a número, in order to become the Primera Espada, like his brother.

    Abilities:

    Cero Mastery: He is able to use all kinds of Cero, including the Cero Gigante.

    High-level Hierro: He possesses an extremely strong Hierro, being able from a low ranking Espada.

    High-level Sonido: His Sonido his above average, however, he doesn't use it much because it requires that he stops shooting.

    Zanpakuto: Alcateia
    Description: A regular katana with a blue sheath.

    Ressurrección: Uiva, Alcateia
    Description: Adam's hair grows chest-length, his clothing changes into a white trench, coat with grey fur in the neck and sleeves, a white vest with steel adornments, black pants and white boots with fur and steel protections. He uses a black handgun with silver adornments, just like his brother's and a cannon with the same color and silver adornments.

  24. - Top - End - #84
    Pixie in the Playground
     
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    May 2015

    Default Re: [BRR] Character Registry

    Ayaka Hayama
    Vice Captain—Command Division
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    Age: 357
    Gender: Female
    Height: 5'10"
    Weight: 130 lbs
    Side: Seireitei

    History:
    Spoiler
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    While in Rukongai, Ayaka lived in the middle districts happily with the family was created. When it was discovered she had reiatsu, she cried as she was taken to the academy, but she went willingly. She grew tougher at the academy, both physically and mentally. She had above average marks, especially displaying her prowess for leadership in group activities and challenges. She was initially assigned as a member of the Combat Division, where she trained hard and obtained her Shikai. Shortly after, through her own request and initiative, she was transferred to the Command Division where she has recently been working her way up the ranks.


    Appearance:
    Spoiler
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    Ayaka is a tall, muscular women with curly black hair and dark green eyes. Her dress is fairly average for a Vice-Captain, except her clothes stop short, forming a skirt that only goes down to just above the knee. Her hair is tied into a ponytail by a red ribbon.


    Personality:
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    Ayaka is a reasonable leader, she commands respect but also knows how to be respectful to her superiors. She is full of self-confidence. She gets very exasperated with overly dramatic individuals and those with over-the-top personalities


    Abilities:
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    Hakuda: Ayaka is fairly average in terms of Hakuda
    Zanjutsu: Zanjutsu is Ayaka's specialty. She thrives with her weapons in hand, replying on speed and force to apply precise but powerful strikes.
    Bakudou: Up to 30, only up to 9 without incantation.
    Hado: She excels at Hado, channeling it through her weapons. She can use up to 73 and up to 54 without incantation.
    Shunpo: Ayaka is well above average in shunpo, though she is far from being called a master.


    Zanpakuto—Kasaikaze
    Spoiler
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    Release Command: "Spark and ignite, Kasaikaze!"

    Appearance: In its sealed state, Kasaikaze takes the form of twin sai with short red ribbons tied around the hilt of each.

    Shikai: Upon release, the ribbons on each of the sai catch fire and the weapons are engulfed in flame. When the fire dies down the sai have transformed into wind and fire wheels. The one on the left projects fire from it, shooting it at her enemies. The one on the right controls wind, sending slashing waves of wind at Ayaka's enemies. When used in unison, the wind amplifies the fire allowing her to do more powerful attacks such as cyclones of flame. The power of each, while strong, doesn't have a very large effect. The fire balls created are about the size of a man's head, and the blades of wind are half the size of a man and rather thin. When she uses their combined power, the area of effect grows much larger, spreading out all around her and the power increases, posing a much greater threat to her enemies, but after using the powers combined for a short period of time, her zanpakuto goes back to it's sealed state. Ayaka is currently working to strengthen herself and her abilities so she can permanently maintain the combined power usage.
    Queen Buttercup avatar by the ever-generous Serpentine

  25. - Top - End - #85
    Colossus in the Playground
     
    Rater202's Avatar

    Join Date
    May 2013
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    Default Re: [BRR] Character Registry

    Permission has been granted to post here again

    Sarah
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    Age: About 14
    Gender: Female
    Height: five feet
    Weight: 100 pounds.
    Station: Unaligned mortal(for now)

    Description:
    Spoiler
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    Sarah looks like a... relatively healthy teenage girl, though she's a little small for her age due to mild malnutrition and she's clearly used to roughing it. She has lightly tanned skin where it's exposed and pale where it's not, due to spending a lot of time outside.She has a light gray, almost silver, colored hair, which is usually straight and kept short. When her fullbring is inactive, she dresses in whatever clothing is the most practical for her current location and the time of the year, though she sometimes has difficulty getting a hold of it. She carries a backpack with her in which she contains all of her possessions-whatever clothes she has, a few days worth of food, a bed roll, and sometimes books pilfered from a school or library(they were going to throw them out anyway.)When she has access to a safe place to bathe, she smells like a teenage female normally would, though otherwise the smell of accumulated sweat and dirt over powers her natural scent. She speaks just loud enough to be herd in an even and sometimes even monotonous tone.


    Personality:
    Spoiler
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    Sarah is somewhat cold and distant-she doen'st want to form strong attachments because she doen'st want to be hurt, physically or emotionally, ever again. For this reason, she tends to wander from place to place.

    She's an intelligent child, but a lot of her knowledge comes from self education-reading in public libraries or from pilfered textbooks. she has a rather lax attitude topetty theft or con artistry, due to needing to do so to sustain herself in such ways, but she tries not to do so to people who'd be hurt by it too badly.


    History:
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    Picture if you will, a town in the middle of nowhere. It's only claim to fame being the large number of tourist traps-assorted psychics, fortune tellers, mediums, and the like. Many would think it a town of con artists, but they were in fact a community consisting almost entirely of spiritually aware and empowered humans. Unfortunately, while aware of spirits, they were not aware of hollows, and so when a pack of them were inevitably drawn to the town, almost the entire population was slaughtered and eaten,leaving only children with little to no spiritual power-the least appetizing souls. The survivors were eventually found by the mundane authorities and taken to other places for foster care, but Sarah somewhow absorbed some of the left over hollow energy in the atmosphere during the time between the attack and her being found. The life threatening danger of the situation and the absorbed enrgy both increased her power and when the stress and trauma of the situation caught up to her, her powers awakened. However, the large amount of hollow enrgy she was exposed to caused a mutation in her soul-rather than become a medium, she became a Fullbringer.

    Her Foster Family never really understood her, after all, how could they? If she had told them what had really happened, they'd think she was insane. She eventually ran away, and has been living on the streets ever since, using her powers to earn or steel what she needs to survive.

    while wandering the country, she ran into another person with powers like her. He taught her what it was called, helped her learn all of the individual tricks, and complete her Fullbring. He had acted so nice, even letting her stay with him... But all her really wanted was to take her Fullbring for himself to make his own stronger. He wan'st expecting how durable her armor was, however, and she was able to injure him and run away. Now she doesn't let anyone in anymore than is necessary.


    Story So Far:
    Spoiler
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    A'int nothing yet.


    Abilities:
    Spoiler
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    Personal Fullbring: Aegis of the Death Knight
    Heart's Desire: To Never Hurt Again.
    Description: Sarah channels her Fullbring through a simple bracelet, a thin loose fitting silver chain with a simple silver skull charm, that once belonged to her mother. When activated, her Clad Type Fullbring becomes a durable set of full plate armor of a dark black metal, which is in turn decorated with semi-stylized bone in a metal as silver as her mother's bracelet, though otherwise having the properties of the black metal. Under neath the armor, her clothes become/are replaced by a tight fitting outfit of black clothe. The armor has boots, gauntlets, grieves, pretty much the entire suit of full plate, however it only has a lower jaw and teeth face plate in place of a helmet,though the coth garment reaches up to cver her entire head save her eyes.
    Deathly Aegis: It's armor. The metal it's made from is incredibly durable and capable of deflecting or redirecting impacts to prevent injury. but unlike most metals is a poor conductor. The cloth outfit underneath can also absorb shock and reduce impacts, while serving as an excellent insulator making the Fullbring a highly potent defense.
    Absorption of energy: Due to the unusual method by which she developed Fullbring, Sara's armor, when active, constantly absorbs a portion on the ambient energies in an area and store them within itself or it's bracelet form.
    Protection from spirtual attacks: The Armor's absorption abilities are much more effective against concentrated energy effects directed against itself: Reishi or Reiyoku based attacks like a Quincy's arrow of a hollow's Cero, certain types of Kido, and even certain elemental type releases are reduced to 3/4 effect against Sarah while her Fullbring is active.
    Evolution: Theoretically Unlimited:There are certain upper limits to how much enrgy can be contained in a single object, then it has to go somewhere. Aegis of the Death Knight gets around this problem by using the enrgy it stores to fuel it's evolution-even though it's technically complete, it can still continue to grow and develop new abilities, once enough enrgy has been absorbed. Theoretically, specific types of enrgy being omnipresent in the reserves could influence exactly how it evolves, but this could only happen within the existing parameters of Aegis of the Death Knight's theme and purpose.

    Spiritual Power: With the frequent use of her powers and occasional fights with hollows, Sarah has built up a reserve of spiritual power roughly equivalent to a lieutenant shinigami.

    Universal Fullbring: Sarah has a lot of experience in using her fullbring and can use it quite precisely-to open locks or temporarily shut down security systems, to open doors without leaving evidence of her presence and clean up after herself, to climb trees/buildings/whatever, to walk on water or stand on the air, levitate objects, and the like.

    High Speed Movement: With her great proficiency in Fullbring, the ability to Fullbring the ground to be more elastic, her shoes to give more lift when pushing way,and the air to limit resistance, for a platform for double jumping, or push her forward, she can move quite quickly, almost on par with low level shunpo, though the green bringer light can sometimes give it way.

    Unarmed combat: Completely honest, she sucks at it. While she's picked up some experience, her style is mostly just clumsy street brawling, counting on the fact that she's moving fast and wrapped in super durable metal to make up the difference. So far it's worked, but as she gets stronger, so do the hollows she sometimes attracts... Eventually, it won't be enough.

    Cero:Sarah can use basic ceros
    Last edited by Rater202; 2016-07-02 at 08:50 PM.
    I also answer to Bookmark and Shadow Claw.

    Read my fanfiction here. Homebrew Material Here Rater Reads the Hobbit and Dracula
    Awesome Avatar by Emperor Ing
    Spoiler: Ode To Meteors, By zimmerwald
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    Quote Originally Posted by zimmerwald1915 View Post
    Meteor
    You are a meteor
    Falling star
    You soar your
    Way down the air
    To the floor
    Where my other
    Rocks
    Are.

  26. - Top - End - #86
    Dwarf in the Playground
    Join Date
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    Male

    Default Re: [BRR] Character Registry

    Name: Nuala Byrne
    Race: Human; fullbringer
    Age: 23
    Height: 5’ 4”; 162cm
    Weight: 130 lbs; 59kg
    Affiliation: Nonessentia

    Spoiler: Appearance
    Show
    Regardless of her outfit, Nuala looks like a one-woman riot just waiting to happen. Her body is toned and fit, with a full figure and a tanned, warm autumn complexion, covered everywhere in either freckles or ink. Nuala’s chest, her back, neck, shoulders, arms, hips and legs are covered in tattoos, depicting a continuous, interwoven mural of snakes, flowers, skulls, wings, eyes and more. She sports hardware in silver and steel, with snake bites, a medusa, industrial bars, and piercings through her labret, bridge, septum, left eyebrow and navel. Her hair is a rich, natural red, held back in dreads longer than half her back, and decorated with many white bone tubes and solid steel wrecking balls.

    Regardless of which outfit she’s wearing, Nuala will not be found without her boots, her bag and her bangle. Her boots are calf-length, fawn gray suede, covered with molded steel plating, spikes, chains, buckles and silvered leather images of skulls. Her bag, on the other hand, is a starkly white hybrid of messenger bag and tactical backpack, with a few silver accents in no particular pattern, which is slung over her right shoulder and can be accessed either behind her or from her left side. On her left wrist, she wears a simple but reinforced Quincy bangle, designed for long-term use.

    Outfit #1
    Nuala’s most preferred outfit, and also by far her simplest. It consists of little more than an emerald green ao dai with a soft grey inseam and black embroidery on its front, and a pair of midnight gold glasses with small lenses in the John Lennon style. Since the ao dai feels light and free, but isn’t billowy or gauzy, it’s perfect for most environments and times of day. Great for the curating researcher on the go.

    Stay tuned for more outfits!
    Spoiler: Personality
    Show
    Nuala is a collector. Despite her wild appearance, her personality is Badass Librarian. She's very well-studied, intellectual, and worldly. She's been all over, gathering things for her collection. Although she would rather have a civil conversation with someone, preferably over tea, she takes absolutely no crap, and is always ready to see violence as the solution to a problem.

    She has a certain kind of jealousy that can easily be seen as curiosity. If she doesn’t have it, she wants it, and if she can’t have it, she wants to know about it. She has experience and practice with her fullbring over a much longer time, and from a much earlier age, than most fullbringers. At the same time, she has been actively researching her abilities, and those of others, by traveling the world; plumbing libraries old and new and; meeting, learning from and studying with other spiritually-aware humans and spirits. These two sides of knowing her abilities and her limits manifests as understanding and ability well beyond the norm for her kind.

    Honesty is not a virtue Nuala is highly familiar with. Dishonest and suspicious but charming, she relies on herself first and foremost, and sees other people as little more than tools to an end. She makes no friends and few enemies, but allies and acquaintances freely. When her loyalties and responsibilities are tested, she simply absconds. She rarely speaks formally, unless she’s being sardonic, and peppers her vocabulary with slang.

    Nuala fears oppression and losing loved ones, leading her to becoming antagonist and sometimes even combative of authorities, and hesitant to downright evasive of forming strong personal connections. At a glance, she is unburdened by either the joys or the shackles of sentimentality. She craves both knowledge and affluence, but also trophies that commemorate and chronicle her adventures and acquisitions.

    She is prone to absentmindedly taking things apart and putting them back together when bored, Nuala also has a habit of clicking her tongue, and often gives names to inanimate objects. She has a personal peeve, bordering on extreme prejudice, against uncomfortable chairs.
    Spoiler: History
    Show
    For too much of her life, Nuala has had no true family of her own. At the age of seven, her father gave her over to foster services. Her Fullbringer powers had manifested much earlier on, before she had even turned three. For her father, it was simply too much. His wife had been plagued by the supernatural, and it eventually lead to her death. Though he loved his wife, her death seemed too mysterious, and he was investigated for any role he might have had in her passing. From then on, he was distrustful and cold to his daughter, as wherever she went, the paranormal followed. In time, he began to suspect Nuala's strangeness was the cause.

    She was well-accustomed to her own unique abilities, and felt that she must be unique and special. Her conceit followed naturally. She had always been trouble for foster and group homes. No lock could contain her, no child could befriend her, and foster parents had always "returned" her within days or weeks. Nuala spent much of her time in solitude, in places far away from other people in the city where she lived. She would sleep sometimes in parks, or dark holes that no one else could reach. It was better than be elsewhere, where other orphans put gum in her hair while she slept, or adults claimed they wanted her to live with them, but became liars soon after.

    Nuala's studies into the spiritual realm began with a Quincy. Another spiritually-aware human.

    At nine, she ran from such a ghost as she saw kill her mother. With her powers, even the halogen glow of a streetlight could become a deterrent. Even a storm drain could help her hide, and she knew many ways to evade and chase them away. What she didn't know of was a way to fight back, so when she saw arrows of light pass her and eliminate entirely the ghost that plagued her, Nuala had to know. At its source was just a person, a girl her own age, dressed in white, and holding a bow. And then others, older, but like her. Nuala was saved and destroyed.

    Still alive, but suddenly... no longer special. It awoke in her a fire. Jealousy. Other people, with similar awareness of the spiritual realm, doing things she couldn't do. Having friends. Or family. To have it, she must understand it. She introduced herself, asking questions. It was the most natural and inconspicuous approach. Katarine Priska Ursler. That was the other girl's name. She was ten years old. Nuala called her Priska.

    She learned there was a lot that she didn't know, and while she might be a little special, she was nothing like unique. She liked being unique, and simply by existing, these other people took that away from her. Because they had something she didn't, and couldn't have. Quincy is a bloodline, not something you can just learn or pick up and use. Through the Urslers, she learned about and met other Quincies, who were interested in why Nuala was spiritually aware, alive, and not of the Quincy bloodline.

    They learned from one another, and eventually Nuala was accepted by the Urslers as a close family friend. Foster services considered her a runaway, and she spent nearly all of her time with the Ursler household, even so much as eating and sleeping there. She and Priska formed an inseparable bond; they were like sisters. They went everywhere together, especially when Priska was training, or out hunting Hollows. Nuala's ability to draw out the potential in other things was a big help for a budding Quincy, especially one like Priska, who needed a bangle to help her harness her abilities properly.

    During a hunting and training expedition, a particularly strong Hollow got the drop on Priska and Nuala while they were away from their chaperones. Rather than run away, Priska stood her ground and readied a shot, Nuala providing back-up. Priska died.

    The Urslers blamed Nuala for Priska's death, claiming that her presence inflated the Quincy girl's sense of ability, and falsely lead her to believe that she was in control of the situation. Nuala was grieving and in shock, traumatized from seeing her best friend die before her eyes. And then suddenly, the people she'd come to think of as family turn-heel-faced and told her to never return. She complied, but stole as much of her friend's Quincy gear as she could. "Mementos," she told herself.

    Nuala haunted her friend's Plus from afar, out of Quincy sight, until a Shinigami came to deliver her friend into the afterlife. Another spiritual person she'd never heard of. When the Shinigami arrived, the Quincy were curiously nowhere to be found. Nuala was beside them in a heartbeat.

    She learned again. That there was more to the spiritual world than just herself, Quincies and Hollows. When the Shinigami performed the soul burial, Nuala tried to follow them, but was cast out of the dimensional rift and found herself elsewhere. A completely different country. Clearly, she had much more to learn. And she did.
    Spoiler: Possessions
    Show
    Quincy Bangle: Foremost, Nuala does not store Priska’s keepsake in her Craein Seithe. She might one day, but until then, she wears it around her left wrist. In theory, she could use the bangle for herself to fake her way into Quincy powers, but an important rule of fullbringing is the investment of memories. The more memories that can be imprinted onto an object before it is awakened through the fullbring transformation, the stronger that fullbring’s power becomes. Nuala has held onto the bangle for ten years, giving the bangle time to collect those memories.

    Nonessentia: Far from something that Nuala can pick up and take with her, this is the place that she retreats to between adventures and excursions. Simple, small and out of the way, Nonessentia is part tea shop, part museum, part library and all hole-in-the-wall. It also contains Nuala’s humble basement apartment and more varieties of tea than you knew existed.
    Spoiler: Abilities
    Show
    Spiritual Studies Expert: A consummate collector, Nuala’s quest for acquisition is fueled first by knowledge. Starting with the Quincy from an age as early as nine, and expanding outward from there, she has traveled the world to learn about and become an expert on all things relating to the spiritual world.

    She has a detailed and practiced understanding of her own Fullbring powers and the nature of Fullbring; on Quincies, their abilities and their various implements; on Shinigami, their signature Zanpakuto and their Kidō; on Hollows across all their development from demi-Hollows to Vasto Lordes and their Arrancar variants and; on the wide variations of other spiritually-aware humans and creatures, such as Mediums, Pluses and Jigokucho.

    Spoiler: Fighting
    Show
    Mixed Martial Arts Practitioner – Karate, Kickboxing, Sikaran, and Tae Kwan Do: A basic fact of the human body: legs are longer and stronger than arms. As Nuala treks across the globe, she frequently makes sure to stop and spend time with martial arts schools, developing her skill with a diversity of combat styles that teach quick kicks, powerful kicks, adaptable kicks and any mix of the three. Combining these styles into a single, kick-heavy style, Nuala further underscores the terror of her kicks with a judicious appliance of her fullbring and the studded, spiked, and thoroughly customized armored boots she wears.

    Fencing Novice: Nuala has taken instruction in and practiced swordplay with the saber and other fencing swords. However, she finds great difficulty in not wielding them like bats and tennis rackets, or all but forgetting she is holding one and instead kicking someone. If there’s one thing she excels at as a swordswoman, it’s taking amateurism and second-hand embarrassment to a whole new level.
    Spoiler: Basics
    Show
    High Speed Movement: One of the most basic applications of fullbring, Nuala pulls on the souls of her surroundings, letting Nuala move and react at extreme speeds, allowing her to keep up with the high-speed abilities of similar creatures.

    Enhanced Strength: A Fullbringer’s abilities are founded in their physical strength and stamina. As Nuala has been using her fullbring since before her own conscious memory, she is commensurately much stronger than she looks. Likewise, her endurance is top-notch, exceeding the apparent limits of humanity.

    Enhanced Durability: Like many spiritually aware beings experienced in combat, Nuala is difficult to injure. She weathers blows and blasts much more brutal than her human appearance would indicate.

    High Spiritual Energy: As a competent and experienced Fullbringer, Nuala boasts high spiritual energy.
    Spoiler: Universal Fullbring
    Show
    Fullbring Specialist: At its most basic level, the ability to manipulate the souls within all things. Not without limits, the technique is yet extremely versatile, and even more so in the hands of such a well-studied and experienced user as Nuala. A fullbringer “pulls” on the soul within an object, drawing out its inherent or conceptual qualities, its imprinted memories, its desires and its potential, which manifest into the outward body of the object and its abilities or functions.

    A flicker or splash of green light accompanies not just Nuala’s movements, but dances like water along all of her body as she fights, executing fullbring to enhance every step in utterly destroying an opponent. Her fullbring isn’t limited to herself, of course. Anything she has at hand can be transformed into a weapon, a defense or a wild card for her advantage, from an ally to an enemy, and from the clouds above to the ground at her feet.

    Cero Completa: A complex application of fullbring to a Hollow’s Cero and high-speed movement. Nuala quickly juggles a Cero between her hands, preventing it from exploding or collapsing, while she also moves the Cero about and angles it back in a more favorable direction, often at the Hollow that delivered the Cero in the first place. At the same time, she uses fullbring to draw forth the Cero’s maximum destructive potential. Despite that this technique often leaves Nuala with singed hands, she greatly prefers the opportunity to use it over la Infinidad, below.
    Spoiler: Eagna Uisca
    Show
    The Ginto techniques of the Quincy have very little that differentiates them from the equivalent Demon Arts of the Shinigami. With research, adaptation and training, Nuala has been able to adapt the Ginto and liquid reiryoku, via fullbring transformation, to a medium that she can make use of. She calls these spells "Eagna Uisca." As much stolen from the Quincy as Nuala developed it for herself, these skills are as Hollow as they are Human, and as a result, they are somewhere halfway between techniques (Sonido) and spells (Ginto).

    Eagna Uisca makes use of a specially-prepared liquid reiryoku, called "drúcht anam," stored in a soul-synthesized silver orbs, called "clocha," to provide the energy create fast and powerful effects. The drúcht anam is released from one or more clocha as a mist, usually invisible until manipulated, and then transformed via precision-intensive universal fullbring to create spells. As more Eagna Uisca spells are cast, they "burn through" drúcht anam, and particularly powerful spells will deplete the liquid more quickly.

    Spoiler: Spells
    Show
    Snigh (Irish for "Snake"): Drúcht anam is compressed into sheets of pressure, giving the fullbringer elevated mobility and control within its confines, such as for dodging and sidestepping, for brief instances of time. This can also be used to shift from a defensive position into an offensive position, or vice versa. The effect is poor outside of short, personal movements, so even if it were used in conjunction with a high speed movement technique, the effect would be negligible. Snigh spends drúcht anam very slowly, so it can be maintained for quite some time.

    Gan Teorainn (Irish for "Unlimited"): A highly advanced spells that turns the fullbring ability in on itself, using the drúcht anam to enhance itself and the fullbringer's own abilities at the same time. Gan Teorainn creates a recursive loop of growth, accumulating liquid reyryoku into a mass of raw power too great to contain. When released, it forms a bright green blast very similar to a Hollow’s Cero.

    Though powerful, Gan Teorainn is also a dangerous technique. It takes time and considerable effort to form the spell. Since it is born from using using fullbring on itself – which both feeds into the next loop of power growth and maintains the fullbringer’s ability to form the effect – one must take care to consciously sever the loop before it becomes too powerful. Failure to do so can exhaust and harm the user, since after the loop is complete, the fullbringer will no longer have the enhanced stamina that was necessary to create it. In addition, creating a Gan Teorainn nearly always burns up all of the drúcht anam nearby.

    Sleagh na Móinéir (Irish for "Spear of the Meadows"): A more powerful and precise variant of Gan Teorainn. By compressing the effect of the blast, the fullbringer fires a brilliantly lime green ray, which travels further, hits harder, and is more likely to penetrate a victim than the standard Gan Teorainn. In addition to the fundamental dangers of the spell, this variation must be balanced between both hands as it is formed, and even a single mistake could cause it to explode preterm.

    Slabhraí na Marbh (Irish for "Chains of the Dead"): A highly dangerous technique. Drúcht anam is transformed, wholesale, into a multitude of large, metallic chains, which encompass the fullbringer and the area around them. These chains restrict the movements of the cage's prisoners, forbidding them from leaving the area until at least one of them is dead or unconscious. A release of sheer power can break through the chains, but it would take an enormous volume of spiritual energy. Nuala is hesitant to use this spell, as its requirements are very harsh.

    Fhathaigh Greim (Irish for "Giant Bite"): This very powerful spell uses an odd number of at least three clocha to form an anchor of centripetal force. The clocha spin swiftly around the center of the anchor, converting inertial energy into a trap that it contents inside, but allows new victims to enter the area freely. The more clocha that are used in Fhathaigh Greim, the more powerful the effect becomes. However, regardless of how many clocha are used, the spell always burns through their drúcht anam within a minute.

    Slabrhaí na Bardach (Irish for "the Warden Chains"): Drúcht anam becomes orange-hot chains that form a dome around the fullbringer, sealing them away from reach. Contact with the chains causes them to wrap around the offender, offering a searing penalty for the enemy foolish enough to test their protection. By burning additional drúcht anam, a fullbringer can create additional chains, making the barrier more powerful and more dangerous, even after it has already grabbed a victim.

    Scáth ar an Ngealach (Irish for "Shadow on the Moon"): Cracking the drúcht anam like a whip, a fullbringer uses this spell to produce a rippling green shockwave. The wave repels anything from its center a great distance away, and though it was developed for defense, Nuala quickly realized it had other potentials, as well. It has poor drúcht anam efficiency, burning through an entire cloch's mist in just one or two uses.

    Breith ar an Ngealach (Irish for "Catch the Moon"): By arresting control of and freezing the drúcht anam within an area, a fullbringer can likewise immobilize a target. It can be used equally on creatures, inanimate objects and even spiritual effects such as ceros and kido, but lasts for seconds under even the best conditions. When a person is frozen by Breith ar an Ngealach, however, their perception of time is frozen along with them, and so it is easy for an unprepared victim to be disoriented in its wake.
    Spoiler: Personal Fullbring
    Show
    Craein Seithe:
    Slung by its single strap over her right shoulder, and resting near the small of her back and her left hip, Nuala wears a strange bag stitched and repurposed out of a Quincy’s traditional uniform. The original patterns of the design were in only minimally preserved; preferring instead the optimizing of its storage capacity, secure compartments, and the accessibility of its contents. Seemingly equal parts messenger bag and tactical backpack, Nuala carries more in this bag than its meager size would imply. The essentials of fresh clothing and personal effects aside, though, Craein Seithe’s extradimensional qualities would appear to be simultaneously the greatest and the least of its atypical features.

    Craein Seithe’s manifested abilities lie in its nature as a container. When Nuala transforms the bag, it trades the space with her normal accessories inside it for a second space, with the spiritual artifacts she has collected inside it. When she draws out one of these items, the majority of the bag’s manifested potential goes with it, transforming that item in turn. A veritable bag of magic weapons, but the tradeoff is that she can use only one item from the bag at a time. So far, Nuala has collected these different artifacts of the spiritual world:

    Ginto: A bundle of seven soul-synthesized silver tubes, each about 5 centimeters in length, bound together in a honeycomb shape by similar silver wire. The Quincy use these to store their own reiryoku in a liquid state, and then transform it into complicated, magic-like effects.

    Out of the different items she has collected, Nuala is the most likely to draw this one from Craein Seithe when pressed into combat. When the ginto are pulled from the bag, they are transformed into an array of seven fist-sized, engraved clocha which float in positions around and close to Nuala. Each sphere is covered by a design that appears to separate it into three winding sections, and is filled with an unusually thick concentrate of drúcht anam. Each cloch can provide the energy for a distinct spell, allowing Nuala to use many different spells in sequence or simultaneously. Alternatively, multiple clocha can be used on a single spell, increasing its effective power.

    Priska’s Seele Schneider: As a user of the Quincy bangle, Priska also wielded her Seele Schneider extensively, but fired it rarely. Instead, she let it build up a great charge of reishi, and then saved it for emergency occasions. As a result, she became almost as proficient with the sword-like arrow as she was with her own bow, even going as far as to learn tricks of the wrist for shaving additional reishi off her Hollow victims. Foremost, Priska used her Seele Schneider as a weapon, despite the rarity with which she actually employed it.

    When transformed by Nuala’s personal fullbring, Priska’s Seele Schneider develops into a glorious, flare-tipped saber with a heavy, hand-and-a-half swept hilt, which sings clearly with every flick and slash. Cycling around its edge at the phenomenal rate of three million revolutions per second is a thin chain of glowing blue reishi teeth. As the weapon strikes spiritual things, it tears reishi off them and adds it to the teeth around its blade, enhancing its chainsaw-like quality and its sharpness.

    Ancient Seele Schneider: A far older and more experienced device, Nuala does not know who first owned or used this weapon, but has found its imprinted memories and transformation to be much to her liking. When transformed by Craein Seithe, this Seele Schneider takes on the form of a large, reishi-bladed dart on a soul-synthesized silver chain of variable length. The dart’s chain is in turn attached to a gauntlet that covers her left hand and wrist. Reishi stolen by the dart’s blade is transferred along the length of the chain, enhancing its protective qualities, and causes additional armor to form further up her arm, which eventually begins to spread to the rest of her body.

    Jigokucho: A hell butterfly, displayed and preserved in a resin disk. Obtained from a novelty shop, where the proprietor claimed it was unique, and the craftsmanship was beautiful. To the proprietor, and most people who viewed the disk, it appeared to be a resin cast of a butterfly, containing no such creature, but the perfect detail of one. If he’d only known what he really had, Nuala would have paid a hundred times more than she did.

    The memories of the preserved jigokucho Nuala purchased are steeped in travel and curiosity. When drawn, it takes on the form of a resplendent but ghostly hell butterfly. As her device, Nuala can employ the butterfly to create tears through space in which to travel across short distances, and travel to and from the Precipice World. She can also use it to listen in on other lines of communication, such as certain kidō techniques, telephone lines, or the existing network of actual hell butterflies. While using the butterfly to travel through the Dangai, Nuala is protected from its Koryu and Kototsu.
    Last edited by Ammutseba; 2016-07-03 at 04:25 AM.

  27. - Top - End - #87
    Titan in the Playground
    Join Date
    Sep 2014

    Default Re: [BRR] Character Registry

    Red Pheasant Wan Li Lin
    Age: Unknown
    Gender: Ambigious
    Height: 6' 7''
    Weight: unknown
    Side: Representative of the Royal Guard
    Contribution: Creation of Shunpo and the Omitsukido

    Appearance: Wan was a handsome Shinigami who in the past dressed in vibrate red kimono despite its job as the first Assassin of Soul Society however times have changed with its appointment to the Royal Court Guard. Wan now dresses in a reserved coat and slacks with a bowler hat and heavy woolen scarf that obscures its mouth and the former Assassin now carries a cane it goes.

    Personality: Few records remain of the Captain formally known as Wan Li Lin however it is said that its original tenure as the first Captain of the Second Division and the creator of Shunpo that it favored as little effort needed to complete a task and was exacting and meticulous in this mindset. Wan Li Lin brooked no argument from those beneath it in station and was known for wild and terrible punishments for any who disobeyed its orders. Wan had little remorse for the enemies of the early Soul Society, one of the few remaining records speaking of a terrible atrocity where a previously powerful Noble House murdered each other after hosting the Assassin, who it is said did not lift its blade even once.

    Abilities: As the inventor of Shunpo Wan is understandably an unparalleled master of the technique and can create multiple copies of itself with ease. Wan is also an expert at hand to hand combat and non-lethal take down and the art of Assasination which paired with its Zanpakuto make it a dangerous foe for those it catches unaware. As a member of the Royal Guard it is well trained in the use of kido and is adept with it blade. Along with these abilities it has all the abilities conferred to it by its station as a member of the 0 Division.

    Zanpakuto: Chinmoku
    Spoiler: Zanpakuto
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    Appearance: Chinmoku appears as a cane sword of unparalleled quality made of redwood.

    Shiki: Hush, Chinmoku - Upon release the world grows silent and even things that would make a good deal of noise are muted as if underwater however the weapon itself remains unchanged. Afterimages move before and after Wan, making it difficult to judge when and where its attacks will come from which along with the silence that the presence of Chinmoku brings makes the Royal Court Guard an unpredictable enemy to fight against. Strikes from the blade itself also become unpredictable, slicing into sections of Wan's foes where they were not touched. The truth of the weapon is that it is a condensed form of the Assassin's Killing Intent, the unpredictability in truth a dozen invisible and silent blades that hover about Wan at all times.

    Bankai: The true name of Chinmoku is Mu and the blade of the main weapon disappears entirely and also grows to the size of a zanbato though remains as light and effortless to use as a butter knife, the accompanying phantom blades also increase in size. All blades leave a telltale waver as if heat mirages in the air which makes them "visible" to keen eyes. The true strength of Wan's Bankai is that its blades become so sharp they no longer cut like a physical blade, instead severing the very concepts of those things they touch. In simple terms this means that Mu cuts that which holds things together, capable of cutting the concept of the rigidity of stone or even the spiritual power of Kido spells and barriers, negating them. In the case of other beings however the power becomes more terrifying for while the blades cause no physical harm on their own they can cut a person's speed, rendering them slow, or even their will to live which drives even resolute and mentally healthy beings into a dark and terrifying spiral.

  28. - Top - End - #88
    Titan in the Playground
     
    igordragonian's Avatar

    Join Date
    Jul 2014

    Default Re: Bleach in The Playground: Renewed Revolution Character Registry

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    Igor Dragonov

    Spoiler
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    Age:
    Gender:
    Height:
    Weight:
    Station:
    Reaitsu:

    Appearance:
    [SPOILER





    Personality:
    Spoiler
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    History:
    Spoiler
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    To be filled in later.


    Zanpakuto:
    Spoiler
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    Sealed Form:
    Spoiler
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    W


    Inner World:
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    A la.


    Zanpakuto Spirit:
    Spoiler
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    .


    Shikai:

    Bankai: (Not reached yet)
    Spoiler
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    To be determined.



    Abilities:
    Spoiler
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    .


    [/SPOILER]


    Under construction
    Thanks for the OOTSkage of OOTS art, Lord Raziere.

    ------
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    Bazzilion legions of thanks to his highness Emperor Ing for the awesome avatar!

    Who want to join some freeform Naruto Rp?
    http://www.giantitp.com/forums/showt...ound-ITP-OOC-1

  29. - Top - End - #89
    Dwarf in the Playground
     
    WolfInSheepsClothing

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    May 2011
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    The Internet
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    Default Re: [BRR] Character Registry

    Name Antonio Blandelli “Akiyama Kousaka”
    Appearance: http://picpaste.com/9gaN5TVZ.png
    Antonio Blandelli or Akiyama Kousaka, appears Pan-Asian, Japanese with Italian. Brown eyes and hair with a tall and lean athletic build. Piercing gaze and confident aura. His Italian heritage can be identified from his complexion, nose and chin which are sharper than traditional Asian features. His height and build is a giveaway too.

    Age: 24
    Gender: Male
    Height: 1.8m tall
    Weight: 90kg
    Side: Echt Quincy, Akiyama-Blandelli family
    Reiatsu: Gentle Polar Blue that feels cool

    Spoiler: ”Akiyama-Blandelli History”
    Show
    After suffering a humiliating defeat by Abe no Seimei, Ashiya Douman left Japan seething in shame and rage. Travelling far to the West with his family, they settled in a foreign land that would eventually be called Italy and changes his family name to Akiyama. However the leaving wasn't perfect as there was a skirmish that resulted in many of Douman's relatives and family captured and held by the Kuzunoha Onmyouji family.

    With their mystical powers, they soon found themselves under the interested observation of another supernatural family in Italy, the Blandelli family whom before encountering the Akiyama family were just Echt Quincy with nothing particularly special or extraordinary about them, with the distinction of being the Italian branch of the Belenus. But as the two families begin intermarrying selectively while keeping the Echt bloodline pure, both families eventually became one and formed one of the most powerful noble families with considerable influence and might.

    Unable to release the grudge against Abe no Seimei, Douman continued to hone his Onmyoudo while studying the Blandelli Quincy bloodline and powers, trying desperately to find a niche which could be the decisive edge when his descendants return to Japan to unseat his hated rival. He found that the ability for Quincy to absorb reishi and generate their own reiryoku is a step better than simply using spells and talismans in the Onmyoudo system to create spells and effects.

    Unable to reconcile Quincy energy with spirits and familiars, Douman gave up on those aspects of Onmyoudo and instead concentrated on exploiting the Quincy mastery of energy to infuse more reiryoku into ofuda and inscribing ofuda symbols within the Quincy ginto capsules. Stepping away from the more utility aspects of Onmyoudo for more overt displays of power for offense and defense, the Akiyama/Blandelli family eventually turned into the predecessor-prototype of modern monster-hunters and exorcists.

    This blended family, with their distinct pan-Asian appearance due to the intermarrying (although pure Blandelli and Akiyama bloodlines exist as branch houses) eventually infiltrated/assimilated into one prominent and influential sect of Christianity, where the Akiyama-Blandelli techniques became further refined and contextualized into exorcism codes and techniques.

    A required tradition for every main branch family member is to have both an Italian and Japanese name, with the Italian version carrying the Blandelli family name and the Japanese version carrying the Akiyama name. This is to prepare for a day when the Akiyama family returns to Japan, despite not looking fully Japanese, to be better to assimilate into the general population and begin their long plot to undo the achievements of the Kuzunoha family and supplant them as the new mystical clan of Japan.

    This family however was almost eradicated when they joined forces against the army assaulting Las Noches, resulting in several members captured in Las Noches. Nearly extinct the remaining members fled back to Italy to lick their wounds and regrow their numbers.


    Spoiler: ”History”
    Show

    Antonio/Kousaka is a typical elite member of the Ashiya-Blandelli family with one major unique contribution to the family techniques, he has managed to convert the Quincy ginto into bullets, allowing him to fire magical payloads disguised as ordinary firearms an increasingly modern world that is obsessed with firearms. With this method, the members of the family can perform their Hollow slaying duties without having to manifest their spirit bows, this helps in hiding their presence as supernatural beings. More than one pesky Shinigami has had a bullet torn his soul asunder not suspecting that the bullet was actually an explosive ginto.

    Several Ashiya-Blandelli members who joined the military has also made use of this technology to shoot Hollows feasting on battlefields without manifesting their spiritual bows as well.

    With the latest news coming from Japan, Antonio/Kousaka has been dispatched to “work” as an assistant priest in Tokyo, he has been tasked to investigate and send frequent reports back home through various planted family members for the main house to determine the next course of action.


    Spoiler: ”Personality”
    Show

    Antonio/Kousaka is cool under fire and highly observant and is a little cold and aloof due to his spiritual-supernatural heritage. He views those who possesses enough skill to manipulate spiritual powers or beings possessing of spiritual power with some respect and a little condescending to ordinary humans. But he knows how to play a role very well and his latest assignment as an assistant priest lets him interact with people in ways that help foster bonds and develop rapport with the flock.

    He likes sweets and will smile when eating one.

    He has no passions when eliminating Hollows, dispatching them in a very cool and calm manner. He hates Shinigami on the other hand for nearly driving his family into extinction and will often target Shinigami enemies first because they are the more dangerous of foes compared to Hollows.


    Spoiler: ”Quincy Abilities”
    Show


    Language Proficiency: Kousaka knows Italian, Japanese, German, English and French and is currently studying Spanish in his free time.

    Keen Intellect & Strategic Ability: Mastery of the Onmyoudo arts requires a broad and deep mind with great agility in tactical and strategic thinking. Kousaka is cool in midst of action and deduces his strategic advantages very quickly, allowing him to battle opponents stronger than him and emerge victorious.

    Exorcism: With the ability to manipulate reishi particles, Kousaka can purge possessions and eradicate Hollow reiatsu tainting spiritual bodies effortlessly.

    Physical Fitness: Despite being supernatural, Kousaka’s physical prowess is only comparable to a typical Olympic athlete. More a caster/sniper person, he can only match up physically to powerful supernatural beings when he uses Rasotengai.

    Expert Swordsman & Hand to Hand Combatant: Kousaka studies swordplay extensively and can easily be a master swordsman amongst mortals. Against Shinigami or other supernaturally-empowered fighters he relies on Rasotengai to fight on par with them.

    High Spiritual Power: Kousaka has displayed a high amount of spiritual energy. He has mastered the Quincy ability of Reiryoku absorption, taking in spirit particles and spirit energy alike. This, on top of his own energy reserves, lends him plenty of strength in combat

    Master Marksman: Kousaka is an extremely competent marksman with both his Spiritual Bow and all forms of firearms. He is more comfortable with firearms and therefore prefers to use them with his ginto bullets. Kousaka is also an expert with throwing ofuda infused with reiatsu, the spiritual powers not just infused into the ofuda to create specific effects, but also allows the normally flimsy piece of paper to be thrown like shurikens.

    Ofuda: Kousaka always carries a packet of infused Ofuda with him, consisting of at least 50 pieces in total on his person. Each Ofuda can be thrown like a shuriken which explodes with the magical force equivalent of a Hado #1 Sho. The most he can throw with maximum efficiency is 5 ofuda in 5 different directions or all at the same target. Kousaka however is able to paste the charms onto any surface and trigger a detonation at will, thus is able to place as many as he wants to a specific location for a really massive explosion.

    Apart from mimicking Hado, Kousaka can use his ofuda to mimic bakudo and other Kido spells. He can manage #30 with incantations and #20 without incantations at half power.

    Communication Ofuda: Kousaka can use any Ofuda and infuse an extra vein of reiryoku to turn it into a communications device, allowing a two-way telepathic communication and allows anyone holding his communication ofuda to act as his spotter for Spada's precision shooting mode, giving them the ability to see Spada's normally invisible blue reishi dot. Kousaka can maintain up to 5 of such Ofuda at any one time.

    Ginto: Kousaka's ginto can contain enough liquified reiryoku equivalent of a #5 kido. He carries about 20 of them at all times on his person disguised as loose rosary beads.

    Ginto Bullets: Kousaka has ginto bullets but the laws in Japan prohibit possession of firearms, hence he cannot use them unless he can manage to obtain a firearm.

    Expert Hirenkyaku: Kousaka is very agile on his feet and moves blindingly fast.

    Expert Blut: Kousaka is comfortable using Blut with a preference for the defensive aspect due to his confidence in his offensive capabilities.

    Master Rasotengai: Kousaka likens this technique to an Omnyoudo magic marionette spell and is able to utilize it well enough. Despite looking fit and healthy Kousaka relies on this technique very frequently when facing foes with superhuman physical capabilities because his body’s physical prowess is not able to keep up with his mental quickness and analytical skills. With his strong willpower and reiryoku manipulation, Kousaka can fight at optimum levels despite grave injuries.

    Quincy: Vollstandig “Imperial Vestment of the Sorcerer”: Kousaka gains a billowy onmyouji’s vestments with wings made from ofuda, with the onmyoudo pentagram for his halo. In this form, he gains the typical benefits:

    Spoiler
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    Complete Reishi Dominance: This allows Kousaka to absorb a large amount of Reishi at the tip of their Spirit Weapon to use in a powerful attack. In this form, Kousaka's capability for Reishi absorption increases drastically. They can absorb the trees, sand, rocks, and even the buildings in Hueco Mundo or Soul Society.

    Flight: Kousaka can use the Ofuda wings generated by the technique for high-speed flight.

    Enhanced Spiritual Awareness: Kousaka can sense Reiatsu to a far greater level, allowing him to surpass any ability which would hide one's presence if he is more powerful than the opponent in question.


    Spirit Weapon “Spada”:
    Quincy Cross: The focus for Kousaka's weapon is a silver cross at the end of a necklace of rosaries that he wraps around his left wrist.

    Description: Spada takes the form of a bladed yumi, a 2 meter tall Japanese bow where a pair of Seele Schneiders form the arms and a link of reishi forms the string. At will Kousaka can dismiss the string and simply use the bow as a two-bladed sword.

    Powers: Spada fires in two modes, explosive mode or precision mode. Explosive mode uses ginto or ofuda as ammunition with the "arrow" portion of the weapon serving to propel the charged item to deliver an explosive payload. The size and intensity of the explosion depends on the amount of time Kousaka is able to prep the payload. If assuming normal payload for maximum firing speed, Kousaka can deliver 1 TNT level of explosive blast at 20 shots per minute.

    Precision mode lets Kousaka snipe at targets as far as 4 miles away, though his eyesight is only good till 1.5 miles. It has a unique "laser dot" sight that anyone who Kousaka shares his special ofuda with can see and can thus act as a spotter.

    Sanrei Glove: Kousaka’s Sanrei Glove is disguised as a rosary necklace that wraps around his left wrist and his Quincy Cross is attached at the end of it. It is where he manifests his Vollstandig.


    Spoiler: Plot Points
    Show

    Nuala Byrne, a Fullbringer with Quincy sympathies, currently in Las Noches. [To Rescue]

    Torahiko Tachibana, a Fullbringer who has become de facto leader of captured ZHE Quincies, in custody of Kuzunoha. [To Rescue]

    Die Totenkreuz, a relic claimed to be the source of Quincy powers, stored in the Kuzunoha sanctuary and studied by Torahiko Tachibana. [Investigate, Verify and Retrieve if Confirmed]
    Last edited by Nicklance; 2016-08-04 at 10:14 PM.
    [Space for Hire...NOT!]

  30. - Top - End - #90
    Ogre in the Playground
    Join Date
    Dec 2010
    Location
    Koprulu Sector
    Gender
    Male2Female

    Default Re: [BiTPR2] Character Registry

    <Suguri Lupin>
    Spoiler
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    Age: 6
    Gender: Female
    Height: Average
    Weight: Average
    Station: Unassigned

    Description:
    Spoiler
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    Suguri is a small child with short, mousy, golden-brown hair and hazel eyes. She has a pair of large, pointy dog ears and a large, fluffy dog tail, both covered in the same golden-brown fur. She wears a simple dog collar, a red dress, and a Huggies pull-up.


    Personality:
    Spoiler
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    Suguri is a cheerful little girl who is obsessed with puppies and My Little Pony. She doesn't like conflict, and many things are still scary to her. When she gets scared, she gets angry and let's her dog side take over. She's very sensitive to other people, and likes to play and be pet like a dog. She always thought she was a dog, for most of her life.


    History:
    Spoiler
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    When she was a baby, her family had several dogs. One of these dogs was actually a cursed werewolf, one who had become completely animalistic due to removing her heart. When she was a baby, the dog abducted her, treating her as it's own puppy. When the dog bit her, inadvertently giving her some of its own spiritual power, her mom put the dog down, but ever since she's had a preternatural ability with dogs, and always thought she was one.


    Story So Far:
    Spoiler
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    YOU DIED.


    Abilities:
    Spoiler
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    Suguri has enhanced canine senses, allowing her a great deal of awareness and empathy. In addition, when she goes berserk, she gains a tremendous amount of power, despite not wielding a blade.
    Last edited by Hawkflight; 2016-08-28 at 06:10 PM.
    Quote Originally Posted by TheAmishPirate
    Psychology has nothing to say on the courtship of dragons, but science will surely catch up in time.
    Spoiler: Previous Avatars!
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    Kitty Lacuna by Kymme

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    Avatar made by Lightning Bliss.

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