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  1. - Top - End - #781
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    Cavelcade's Avatar

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    Default Re: IC II Toes In The Water

    Kurt follows close behind Natalia, after glancing curiously at Mithril, wondering why she chose to stay here when there was work to be done.

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    (1d20-2)[11] Hide
    (1d20-2)[11] Move Silently
    (1d20+5)[23] Survival
    (1d20)[9] Listen
    (1d20)[4] Spot


    He moves with purpose, keeping his eyes low to the ground and focusing mostly on undergrowth as he looks for tracks.
    Last edited by Cavelcade; 2012-11-05 at 05:10 PM.

  2. - Top - End - #782
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    Default Re: IC II Toes In The Water

    Valen follows closely, blade in hand as he follows behind the dwarf as Lurt moves with a purpose.


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    Take 10 for a Stealth of 12

    Listen(d20+3)[22]
    Spot(d20)[7]





    It doesn't take Kirt long to find a well used path, it should b simple for the Dwarf to take the path into the Ridges. He'd expect to find the cave quickly...

  3. - Top - End - #783
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    Default Re: IC II Toes In The Water

    Natalia follows Kurt almost silently down the narrow bath, trusting his instinctive knowledge of mountains and stone.
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  4. - Top - End - #784
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    Default Re: IC II Toes In The Water

    Kurt quickly guides them along the narrow path, sensing as much as seeing the way it runs. "Not far now..."

  5. - Top - End - #785
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    Default Re: IC II Toes In The Water

    Henry

    Blushing as he and Mithril are left alone, "We should find a place to hide...don't want any Orcs to find us here."

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    Checks and actions from Mithril. Will need a spot as well.


  6. - Top - End - #786
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    Default Re: IC II Toes In The Water

    Along the Trail

    The group follows Kurt's lead, knowing that the Dwarf with his beard to the ground was on the right trail began to near a likely entrance location....

    The terrain is rocky, uneven, and sight is limited by terrain. You are roughly one hundred feet higher in elevation than you left Henry and Mithril.

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    Anyone with a Spot or Listen check higher than DC 20 is aware of at least one Orc in the rocks above the likely entrence.



  7. - Top - End - #787
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    Athedia's Avatar

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    Default Re: IC II Toes In The Water

    Mithril watched the rest of the group walk toward the caves. Hide? Oh yes, um... you were up a tree earlier? Do you think that would work for me?" She looked around for any trees with decent cover that she could climb.

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    Spot Check (1d20+3)[11]
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    Mithril by CoffeeIncluded


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    Level 0 (4):
    Light
    Detect Magic
    Prestidigitation
    Mending

    Level 1 (5):
    Feather Fall
    Mage Armor
    Magic Missile
    Dawn Burst
    Grease

    Level 2 (5):
    Detect Thoughts
    Acid Arrow
    Cloud of Knives
    Acid Arrow
    Web

    Level 3 (4):
    Dispel Magic
    Tongues
    Deeper Darkvision
    Daylight

    Level 4(3):
    Black Tentacles
    Wall of Water
    Dimension Door

    Level 5(1)
    Fly, Mass

  8. - Top - End - #788
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    Default Re: IC II Toes In The Water

    Shiny follows the others towards the cave.

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    Spot/Listen can't be more than 20, but still worth a roll I suppose:

    Hide (1d20+7)[25]
    Move Silently (1d20+3)[9]
    Spot (1d20-2)[5]
    Listen (1d20-2)[13]

  9. - Top - End - #789
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    Zombie

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    Default Re: IC II Toes In The Water

    Miriam follows the others towards the cave, closing the march.

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    Hide (1d20-4)[13]
    Move Silently (1d20-4)[4]
    Spot (1d20+5)[18]
    Listen (1d20+3)[17]

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    I am playing Axara a Level 6 Cleric in FR-Cormyr: The Tearing of the Weave
    I am playing Sunleaf a Level 2 Monk 1 Druid in Heroes for Hire

  10. - Top - End - #790
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    Default Re: IC II Toes In The Water

    Mithril indeed spots a tree that would work. It's nestled in a thicket of trees and it's trunk splits into three about 15' off of the ground.

    As she attempts to climb into position Henry offers his hand to help..."Here let me help you."

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    Henry Aids another on a Climb check.

    DC15 to climb the tree.





    Secondary Cave Entrence

    As the group is walking, Valen quickly holds up his hand letting the group know that he has heard something above the cave entrence... Valen quickly switches his Great Sword for his bow, knocking an arrow... The Orc, now visible attempts to climb down the rock face before he can be noticed to the entrence to the cave... He quickly slides down, keeping his balance as he goes...

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    Surprise Round, Valen and the Orc get a single action, then Initiative...

    Cave is about 100' away...

    Initiative
    Miriam(d2+1)[3]
    Kurt(d20+2)[16]
    Shiny(d20+2)[17]
    Natalia(d20+7)[8]
    Mithril(d20+2)[15]
    Valen(d20+2)[6]

    Orc(d20)[4]

    Orc Climb(d20)[20]

    Everyone beats the Orc Initiative, it will have partial cover+4 AC due to terrain. Try and stick to block initiative.

  11. - Top - End - #791
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    Default Re: IC II Toes In The Water

    Mithril grasped his hand. "Thanks, I haven't done much tree climbing in my life."

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    To beat DC 15 (1d20+4)[23] Accepting aid +2, climb rank +2


    Mithril scrambled into the tree managing to climb farther than she thought she could. "Wow, that is actually rather fun!"
    Last edited by Athedia; 2012-11-06 at 11:06 AM.
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    Mithril by CoffeeIncluded


    Spoiler: Spell List
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    Level 0 (4):
    Light
    Detect Magic
    Prestidigitation
    Mending

    Level 1 (5):
    Feather Fall
    Mage Armor
    Magic Missile
    Dawn Burst
    Grease

    Level 2 (5):
    Detect Thoughts
    Acid Arrow
    Cloud of Knives
    Acid Arrow
    Web

    Level 3 (4):
    Dispel Magic
    Tongues
    Deeper Darkvision
    Daylight

    Level 4(3):
    Black Tentacles
    Wall of Water
    Dimension Door

    Level 5(1)
    Fly, Mass

  12. - Top - End - #792
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    CoffeeIncluded's Avatar

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    Default Re: IC II Toes In The Water

    "Saw us?" Natalia whispers.
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  13. - Top - End - #793
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    Default Re: IC II Toes In The Water

    Shiny smiles, winds up, and with a flick of the wrist casts a burst of arcane magic at the fleeing Orc.

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    Usual drill- sleep, Will save DC 15 (assuming he has 4HD or fewer)

  14. - Top - End - #794
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    Default Re: IC II Toes In The Water

    The beguiler flicks his wrist and utters a quick incantation... The Orc takes two drunken slowing steps before finally collapsing to Shiny's enchantment...


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    Will Save(d20)[13]


  15. - Top - End - #795
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    Cavelcade's Avatar

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    Default Re: IC II Toes In The Water

    Kurt hurries along then, but hesitates beside the creature, uncertain about killing them in cold blood.

  16. - Top - End - #796
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    Default Re: IC II Toes In The Water

    They don't have too much time before he wakes up. Natalia looks to the others and asks, "Get him?" relieved that Shiny defaulted to his nonlethal enchantments like always.

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    How far away is the orc and what's the terrain like?
    Last edited by CoffeeIncluded; 2012-11-06 at 06:08 PM.
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  17. - Top - End - #797
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    Default Re: IC II Toes In The Water

    Shiny nods. "Let's tie him up- we can wake him and try charming him. We'll learn how many orcs are within these caves. Maybe if we're lucky we'll learn more."

  18. - Top - End - #798
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    Default Re: IC II Toes In The Water

    Natalia nods. "Shiny Wordsmith, gnome...interpreter and...Uh...silver talker," she finishes lamely.
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  19. - Top - End - #799
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    Default Re: IC II Toes In The Water

    "Shiny Wordsmith is my godfather, I was just named after him. Perhaps you should be the one to tie him up?"
    Last edited by Admiral; 2012-11-06 at 11:40 PM.

  20. - Top - End - #800
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    Default Re: IC II Toes In The Water

    Natalia nods. That at least she's good at.
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  21. - Top - End - #801
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    Default Re: IC II Toes In The Water

    If nobody else does it, then Natalia takes the orc, ties him up, drags him back to the group, and rechecks the rope to make sure they're tight (take 20 for a 30 on Use Rope if I can).
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  22. - Top - End - #802
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    Default Re: IC II Toes In The Water

    Kurt stands guard over the prone orc while Natalia ties him up, his axe resting in his hands. At least he didn't have to use it yet, though beheading a tied up orc will be even worse, if it comes to that.

  23. - Top - End - #803
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    Default Re: IC II Toes In The Water

    Natalia spends a full two minutes tieing the Orc up, she does this near the orc cave and the Orc is already regaining consciousness before they attempt to move him.

    Before he wakes Valen takes a strip of rope and forcefully gags the Orc with it, "Just in case Shiny's enchantment doesn't take hold."

  24. - Top - End - #804
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    Default Re: IC II Toes In The Water

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    Actually Natalia was going to check the ropes again once they dragged him away, doing the longer job once he was away from the cave, but whatever.


    Natalia nods as Valen shoves the gag in the orc's mouth.
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  25. - Top - End - #805
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    Default Re: IC II Toes In The Water

    Miriam follows the group, staying alert and waiting for Shiny to tell her what he learns from the orc.
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    I am playing Axara a Level 6 Cleric in FR-Cormyr: The Tearing of the Weave
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  26. - Top - End - #806
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    Default Re: IC II Toes In The Water

    After binding the Orc he begins to awaken as you try and drag him... struggling, but unable to break himself free. He also attempts to shout, but the rough gag stops him for more than grunting.

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    (d20+3)[16]

  27. - Top - End - #807
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    Default Re: IC II Toes In The Water

    Kurt grunts as he struggles with the weight of the orc. "Okay Shiny...go ahead."

  28. - Top - End - #808
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    Default Re: IC II Toes In The Water

    Shiny walks up from behind the orc, points a few fingers at him, and utters his charming enchantment.

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    Is the orc denied his Dex bonus against Shiny right now for the purposes of Surprise Casting? (I think it makes sense since he's tied up, especially if Shiny's coming up behind him, and he would obviously be denied it if Shiny were trying an attack).

    In that case, this is a DC Will save 16 (15 if he isn't denied his Dex bonus). I assume he gets a +5.

  29. - Top - End - #809
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    Default Re: IC II Toes In The Water

    Natalia watches the orc struggle against the enchantment again, hoping that this one takes hold as well.
    Last edited by CoffeeIncluded; 2012-11-07 at 05:33 PM.
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  30. - Top - End - #810
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    Default Re: IC II Toes In The Water

    The gnome launches his mental subject action...

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    (d20)[2] Yes,meh is denied his Dex and you get surprise casting.


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