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  1. - Top - End - #211
    Ettin in the Playground
     
    Zombie

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    south side of reality ...
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    Default Re: IC II Toes In The Water

    Miriam kind look disappears again 'Run if you must girl! I will not abandon the others and fails that test!'

    She yells 'Valen! Kurt! how about we smash the sleeping one? No need to have him wake up and hurt us?'
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    I am DMing Red Hand of Doom - IC - OOC

    Titus in Red Hand of Doom

    Playing Pelric Rantceur, a level 5 cleric in Nightfall - IC - OOC

  2. - Top - End - #212
    Colossus in the Playground
     
    CoffeeIncluded's Avatar

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    Default Re: IC II Toes In The Water

    "Not leaving you!" Natalia shouts. "All together, but not a test, just survival!"

  3. - Top - End - #213
    Ettin in the Playground
     
    Zombie

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    Default Re: IC II Toes In The Water

    Miriam replies with an insane (EVIL DM) laughs "What is survival anything else but a test?"
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    I am DMing Red Hand of Doom - IC - OOC

    Titus in Red Hand of Doom

    Playing Pelric Rantceur, a level 5 cleric in Nightfall - IC - OOC

  4. - Top - End - #214
    Firbolg in the Playground
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    Default Re: IC II Toes In The Water

    As the Ogres approach the party begins to scramble into action. Both Shiny and Natalia let loose bolts from their crossbows managing to strike home on the massive Ogre. Miriam calls on Saint. Cuthbert to protect Kurt from evil enhancing the now Divine Juggernaut.

    Mithril casts a quick spell before making sure that her light crossbow is loading, preparing to loose a bolt at her first opportunity.

    Valen moves off, faster than most people could on foot as he now stands out in front of the two furthest Ogres, seemingly taunting them to attack him over the rest of the party, <Draconic>"Filthy Stupid Idiots!"<Draconic> Valen bellows, seemingly unafraid.

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    Kurt is delaying a defensive strike.

    I let Shiny shoot before moving, it depends on where he was if the Ogre would have cover, if no only partial and Shiny should have hit anyway.

    Good threat Natalia! Every little bit helps.

    Miriam buffed Kurt even more, should be long enough to handle the first Ogres.

    Mithril cast Mage Armor and loaded her crossbow.

    Valen is trying to draw them off.

  5. - Top - End - #215
    Firbolg in the Playground
     
    Athedia's Avatar

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    Default Re: IC II Toes In The Water

    Mithril cast one of her few remaining spells to protect herself, hoping it didn't have to be used. Why, why, why... Everything was going so well. I don't want to die, not here not now Hands shaking, she turned to the her last resort, pulling out her crossbow and praying as she loaded it. Boccob, I have so much to learn yet. Don't let me end here. I still owe you my journey, my stories.
    Moved my stuff over to HERE!

  6. - Top - End - #216
    Colossus in the Playground
     
    CoffeeIncluded's Avatar

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    Default Re: IC II Toes In The Water

    Natalia places the two flasks of alchemists' fire and the tanglefoot bag in Mithril's trembling hands and says, "Fire jugs, sticky goo. If you need it."

    Her hands linger on Mithril's a bit longer than is strictly necessary.

  7. - Top - End - #217
    Firbolg in the Playground
     
    Athedia's Avatar

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    Default Re: IC II Toes In The Water

    Mithril stared at the ogres as Natalia slipped the supplies into her hands. As the girl did so Mithril grabbed her hand "Don't die, please don't die."
    Moved my stuff over to HERE!

  8. - Top - End - #218
    Firbolg in the Playground
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    Default Re: IC II Toes In The Water

    Ogres

    With their range the Ogres do little but advance, being careful not to expose themselves as the move forward. The trees and forest making it impossible for them to charge...

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    All Ogres double move.

  9. - Top - End - #219
    Ogre in the Playground
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    Default Re: IC II Toes In The Water

    Kurt grins and steps forward then, going straight for the leader, trusting in Miriam for his defense.

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    5' step forward
    Power attack: -1 +2
    (1d20+8)[14] Attack
    (1d20+8)[15] Crit
    (3d6+9)[15] Damage


    He grimaces angrily as the Ogre avoids his attack, just.
    Last edited by Cavelcade; 2012-10-01 at 02:33 PM.

  10. - Top - End - #220
    Firbolg in the Playground
     
    Athedia's Avatar

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    Default Re: IC II Toes In The Water

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    Attack (1d20+4)[16] forgot bless +1
    Crit (1d20+4)[6]
    Damage (1d8)[5]

    By the way, since I didn't get to specify because Zman ran my action for me. I wanted to share Mage Armor with Whiskers, is that okay?


    Mithril twitched and her bolt spun off into the ogre. When she saw the small spurt of blood she grimaced. It didn't look like the bolt had done much damage. She quickly reloaded her crossbow and prepared to shoot again.
    Last edited by Athedia; 2012-10-01 at 02:51 PM.
    Moved my stuff over to HERE!

  11. - Top - End - #221
    Firbolg in the Playground
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    Default Re: IC II Toes In The Water

    Mithril steps to the side and lets loose another bolt, the quarrel finding its mark followed by hurriedly reloading her spend crossbow...

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    Moved Mithril a 5' step on the map, otherwise she would have been granting the Ogre cover. Simple fix, nice shot!

  12. - Top - End - #222
    Firbolg in the Playground
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    Default Re: IC II Toes In The Water

    Miriam keeps close to Kurt and pulls out a slender wooden rod, touching the back of Kurts legs and knitting the remainder of his wounds..

  13. - Top - End - #223
    Firbolg in the Playground
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    Default Re: IC II Toes In The Water

    Valen continues to run away from his friends and allies letting the huge behemoths give chase...

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    More movement, we'll see if they can catch me and hit me when they do! At least I bought a solid two rounds for us.

  14. - Top - End - #224
    Troll in the Playground
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    Default Re: IC II Toes In The Water

    Shiny looks over the violent tableau, his keen eyes running through options. The dual-wielding beast is too big and beefy to put to sleep, but he might just be able to stun it for a moment...

    He dashes over past Natalia, splays out his palm, and unleashes a rainbow of colors over the ogre leader.

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    Casting color spray so it hits OL. If it works, he'll be stunned for a round, have a total of -4 to AC (Unsettling Enchantment!), and will be flat-footed, making this the perfect chance for a full round pair of sneak attacks from Natalia, while also stopping him from killing any of us with that pair of deadly weapons.

    I do not know his will save but will pretend it is +1, ZMan can add to it as necessary:

    (1d20+1)[5]

  15. - Top - End - #225
    Firbolg in the Playground
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    Default Re: IC II Toes In The Water

    Shiny steps out and whips up his hand in a scintilating spray of colors, the Ogre Brute reels, unable to shield its eyes with its two maces as Kurt's axe strikes home.

  16. - Top - End - #226
    Firbolg in the Playground
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    Default Re: IC II Toes In The Water

    Natalia steps up and attemps to deliver two lethal blows....

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    Holding a spot, will post the Ogre rounds to keep things moving. Waiting on Coffee.....who thought?!

  17. - Top - End - #227
    Firbolg in the Playground
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    Default Re: IC II Toes In The Water

    Ogres

    The two Ogres chasing Valen close in, the closes dropping his Javelin in favor of his greatclub to bash in the quick Human's skull... The other keeps his Javelins at the ready as he has yet to close the gap, but covers the route back to his allies...


    Another Ogre steps past its stunned leader pulling out its huge club and attempts to pancake Shiny....

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    Attack! vs Shiny AC21 (d20+9)[16](+9, the SRD doesn't include their Weapon Focus, I've been underplaying Ogres this whole time by a +1)
    Damage(2d8+7)[16]

  18. - Top - End - #228
    Ettin in the Playground
     
    Zombie

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    Default Re: IC II Toes In The Water

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    post copied from the OOC thread to confirm the roll


    Miriam puts her hand on Natalia's face and with a motherly smile touches her with the wand 'Here you go little sister. As good as new!'

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    (1d8+5)[12]

    Charges left: 48
    Last edited by achinca; 2012-10-01 at 03:31 PM.
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    I am DMing Red Hand of Doom - IC - OOC

    Titus in Red Hand of Doom

    Playing Pelric Rantceur, a level 5 cleric in Nightfall - IC - OOC

  19. - Top - End - #229
    Colossus in the Playground
     
    CoffeeIncluded's Avatar

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    Default Re: IC II Toes In The Water

    Seizing on Shiny's opening, Natalia leaps forward with both weapons to attack the brute.

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    Attack: (d20+7)[11]
    Crit confirm: (d20+7)[20]
    Damage: (d6)[3] plus Sneak Attack: (d6)[3]

    Attack: (d20+7)[18]
    Crit confirm: (d20+7)[14]
    Damage: (d6+1)[4] plus Sneak Attack: (d6)[2]


    Without the aerial momentum, Natalia's attack doesn't do nearly as much damage as she would have hoped.
    Last edited by CoffeeIncluded; 2012-10-01 at 03:59 PM.

  20. - Top - End - #230
    Ogre in the Playground
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    Default Re: IC II Toes In The Water

    Kurt grins as the weapons drop from the Ogre's hand and brings his axe up in a wicked arc.

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    power attack: -1 +2
    (1d20+8)[18] Attack
    (1d20+8)[15] Crit
    (3d6+9)[17] Damage


    He manages to drive the edge in under the Ogre's armour and thick hide, pushing it deep into the beast's gut before it almost sticks and he has to withdraw it.
    Last edited by Cavelcade; 2012-10-01 at 04:11 PM.

  21. - Top - End - #231
    Colossus in the Playground
     
    CoffeeIncluded's Avatar

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    Default Re: IC II Toes In The Water

    Natalia can't help but grin a bit as Kurt fells the lead ogre. Maybe they can get out of this after all.

  22. - Top - End - #232
    Firbolg in the Playground
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    Default Re: IC II Toes In The Water

    Valen. Darts back down the road attempting to evade the swings of the Ogres as he leaves them in the dust.... But is impaled completely through the leg by a javelin as he runs by barely staying on his feet.

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    Run to Z15 Can someone please move him with 70' of movement to spare!

    AoO
    Attack(d20+9)[17]
    Damage(2d8+7)[18]

    AoO
    Attack(d20+5)[25]Improvised Weapon-Javelin
    Damage(d8+5)[12]


    This could be bad.
    Last edited by Zman; 2012-10-01 at 04:53 PM.

  23. - Top - End - #233
    Colossus in the Playground
     
    CoffeeIncluded's Avatar

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    Default Re: IC II Toes In The Water

    (Assuming that Shiny hit the other nearby ogre with a color spray; if not I'll probably revise this if that's allowed. Natalia's not going to attack the ogre in melee if the color spray misses)

    Natalia runs forward and strikes the other ogre with her shortsword.

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    Attack: (d20+7)[8]
    Crit confirm: (d20+7)[17]
    Damage: (d6+1)[4] plus Sneak Attack (d6)[1]


    Aaaand she misses. Badly.
    Last edited by CoffeeIncluded; 2012-10-01 at 04:55 PM.

  24. - Top - End - #234
    Colossus in the Playground
     
    CoffeeIncluded's Avatar

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    Default Re: IC II Toes In The Water

    If Shiny's Color Spray misses or he doesn't use it

    Not wanting to get too close to the ogre, Natalia steps back quickly, then reloads and fires her light crossbow.

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    Attack: (d20+6)[8]
    Crit confirm: (d20+6)[14]
    Damage: (d8)[6]
    Last edited by CoffeeIncluded; 2012-10-01 at 04:54 PM.

  25. - Top - End - #235
    Firbolg in the Playground
     
    Athedia's Avatar

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    Default Re: IC II Toes In The Water

    Mithril took a step forward while she lifted her crossbow and shot once more.
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    Attack (1d20+5)[19] remembered bless this time
    Crit (1d20+5)[22]
    Damage (1d8)[5]
    5 foot step to AF 17


    The bolt flew true, striking the ogre straight in the arm. Mithril did not spend anytime cheering, instead reloading her crossbow as fast as she could.
    Last edited by Athedia; 2012-10-01 at 05:10 PM.
    Moved my stuff over to HERE!

  26. - Top - End - #236
    Troll in the Playground
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    Default Re: IC II Toes In The Water

    After narrowly dodging the ogre's club, Shiny hops right into the fray. He takes a step into the middle of the two ogres, and begins to work his magic.

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    Attempt to cast defensively to avoid O1's AoO: (1d20+8)[23]

  27. - Top - End - #237
    Troll in the Playground
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    Default Re: IC II Toes In The Water

    Shiny easily performs the gymnastics necessary to cast his spell without allowing the ogre to attack, and he releases a stream of colors over both.

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    Ogre Leader Will save: (1d20+1)[17]
    Ogre 1 Will save: (1d20+1)[3]

  28. - Top - End - #238
    Firbolg in the Playground
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    Default Re: IC II Toes In The Water

    "Miss me?!" Valen shouts as he comes running in, wounded with two Angry Ogres at his heels.

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    Ogres double move and they have their clubs out.

  29. - Top - End - #239
    Troll in the Playground
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    Default Re: IC II Toes In The Water

    His spell having succeeded, but hoping to save his last spell for the most effective moment, Shiny loads his crossbow, aims it at the closer oncoming ogre, and fires.

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    Attack (including -2 range): (1d20+2)[6]
    Confirm crit: (1d20+2)[22]
    Damage: (1d6)[1]


    He's still jittery with excitement over his latest spell, and the bolt goes flying off into the trees.
    Last edited by Admiral; 2012-10-01 at 07:12 PM.

  30. - Top - End - #240
    Firbolg in the Playground
     
    Athedia's Avatar

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    Default Re: IC II Toes In The Water

    Mithril shot her crossbow at the advancing ogre's and stepped backward.
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    Attack (1d20+5)[12]
    Crit (1d20+5)[9]
    Damage (1d8)[2]


    She stumbled over a rock as she shot, and barely caught herself. Loading another bolt into her crossbow she cursed her bad luck.
    Last edited by Athedia; 2012-10-01 at 07:54 PM.
    Moved my stuff over to HERE!

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