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Thread: Shadowrun Elf

  1. - Top - End - #1
    Barbarian in the Playground
     
    PirateCaptain

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    Jun 2012

    Default Shadowrun Elf

    Ok guys so I am interested in playing shadowrun and I have a buddy who runs but I would like your help figuring out if this character is legal or not. Im a little confused on some of the system's information. So here is my elf

    Attributes
    Positive
    Elf 30BP
    Exceptional Attribute (Agi) 20BP
    Erased 10 (Pistols) BP
    Aptitude 10BP
    Ambidextrous 5 BP

    Negative
    Badluck -20BP
    Uncouth -20BP
    Simsense Vertigo -10BP
    SINner -5BP
    Mild Allergy Gold -5BP
    Codeblock -5BP
    Scorched -5BP

    Starting Stats
    Bod 1 0BP
    Agi 8 75BP
    Rea 5 40BP
    Str 1 0BP
    Cha 3 0BP
    Int 4 30BP
    Log 4 30BP
    Wil 3 20BP
    Ini 9 0BP
    Edge 1
    Essence 6

    Skills (40)
    Pistols 7 20 BP (raised from 2 in firearms skill group to 7)
    Infiltration 1 4BP
    Locksmith 1 4BP
    Perception 1 4 BP
    Dodge 2 8BP

    Skill groups (30)
    Close Combat 1 10BP
    Firearms 2 20BP

    30 BP for Gear at 5k per point 150,000 Nuyen

    Gear (91,720)
    2 Forearm snap blades - 300
    2 Shock gloves - 400
    2 Are Viper Sliver gun - 1000
    2 Colt Manhunters -600
    Chameleon Suit with Thermal Dampening 4 - 10,000
    4 Quick Draw Holsters - 400
    Contacts rating 3, thermographic vision, flare compensation, vision magnification - 400
    Autopicker 6 - 1200
    Cellular glove molder 3 - 600
    climbing gear - 200
    geckotape gloves - 250
    rappelling gloves - 70
    Grapplegun with microwire (200m) - 600
    Muscle Toner 3 - 24,000
    2 Customized Obvious Cyberarms left Str 6 right Body 6 - 21,00 and 20,700
    Reflex Recorder 1 Pistols - 10,000

    Stats modified
    Agi 11 (8)
    Str 6 (1)
    Bod 6 (1)

    Modified Skills
    Pistols 8 (7)

    Like I said I have never played before but I am very interested just need to make sure I am actually doing this all correctly. Also what should I spend the other 60k on or should I convert it back to BP and get other things? Thanks for all the help guys!

  2. - Top - End - #2
    Orc in the Playground
     
    Poil's Avatar

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    Default Re: Shadowrun Elf

    Um, with a body and strength of 1 you are essentially someone who'll get encumbered wearing a leather jacket and can barely lift a bag of groceries. Your torso and legs still run on those stats.

    -70 BP of negative qualities is way too much, even if your group ignores the limit (-25?).

    Edge is the most important attribute there is. I'm sure someone more experienced about the system than me is going to explain why. Being able to add it to any critical roll could easily save your characters life.

    Oh and you definitely want 2-3 initiative phases. Spend your nuyen on that, you won't regret it.

    I believe you're not allowed to buy a skill and the skillgroup it's part of at the start.

    I've seen far worse characters, on my own character sheets.
    Last edited by Poil; 2012-09-19 at 04:03 PM.
    Awesome avatar by RustMonster

    Constipated Lizard Slayer

  3. - Top - End - #3
    Barbarian in the Playground
     
    PirateCaptain

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    Default Re: Shadowrun Elf

    Haha like I said I have never played nor seen character creation on this system before, how would you modify this character and still have 7-8 pistols and 11 agi? If it is even possible. Are only the the arms at 6 str and 6 body? I'm not ure on the whole system to tell the truth. I read through the areas but its a lot of new information to process. I play DnD and cyberpunk(though rarely) so I'm more used to those systems. This one is completely different. Seems to me like your character starts out at like 8th level equivalent to Dnd characters what with being able to start with whatever gear and pick your stats like this.

    And totally didnt see the 35 point maximum for both positive and negative attributes lol. Probably need to fix that.
    Last edited by tricktroller; 2012-09-19 at 04:12 PM.

  4. - Top - End - #4
    Barbarian in the Playground
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    Default Re: Shadowrun Elf

    You may drop close combat, gun can be fired at close range.

    You REALLY want to buy Synaptyc booster 2 for 160 000 nuyens. So find the money to do it.

    Code block may not be allowed to you because you will never ever try to use the matrix. You may take Sensitive Neural Structure instead (5BP).

    You had pick a lot of situationnal stuff, it is nice but you can wait and buy it only before the mission if it will help. In that case, you will try to convince your fellow co-worker to buy them to you with the mission money.

    Cyberarms do not make your global body higher. The body value only concern the arm.

  5. - Top - End - #5
    Barbarian in the Playground
     
    PirateCaptain

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    Default Re: Shadowrun Elf

    Is the 160,000 body mod in a book other than the core book? As far as i know that is the only book he uses right now.


    Nvm I found it.
    Last edited by tricktroller; 2012-09-19 at 04:28 PM.

  6. - Top - End - #6
    Barbarian in the Playground
     
    PirateCaptain

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    Default Re: Shadowrun Elf

    Ok, Let's try this again.

    Attributes +20BP
    Human 0BP
    Erased -10 BP
    Moderate Addiction Cigarettes +10BP
    SINner +5BP
    Mild Allergy, Gold +5BP
    Incompetent, Hacking +5BP
    Sensitive Neural Structure +5BP

    Stats (Unmodified/Modified)
    Bod 3
    Agi 6/9
    Rea 4/6
    Str 3/7
    Cha 1
    Int 3
    Log 3
    Wil 2
    Ini 9
    Edge 4
    Essence

    Skills
    Pistol 6(specialized in Semi Auto) 26 BP
    Dodge 4 16 BP
    Perception 1 4 BP
    Infiltrate 1 4 BP

    Gear (50 BP spent for 250,000 Nuyen)
    Synaptic Booster (2) 160,000
    Muscle Augementation (4) 28,000
    Muscle Toner (3) 24,000
    Reflex Recorder (Pistols 1) 10,000
    Chameleon Suit with Thermal Dampening (4) 10,000
    Autopicker (6) 1200
    Grapplegun with 200m Micro wire and rappelling gloves 670
    Contacts (3) thermographic vision, flare compensator, low light vision 400
    Geckotape gloves 250
    Climbing gear 200
    2 Ares IV Predators in quickdraw holsters 900
    20 Extra clips with 300 rounds normal ammo 700
    10 Extra clips with 150 rounds of APDS ammo 1100


    Still have like 10k left.

    While not as agile as the elf I wrote up this character feels better rounded at least. What do you think now?

  7. - Top - End - #7
    Barbarian in the Playground
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    Default Re: Shadowrun Elf

    Synaptic booster modification is in the cultured bioware equipement section in the 20th anniversary edition.

    For 10k you can buy one month of high life style (which will give you 4d6*500 Y as starting money, if you roll 20 or more, you will get your money back).

  8. - Top - End - #8
    Barbarian in the Playground
     
    PirateCaptain

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    Default Re: Shadowrun Elf

    It was saying something about leaving some starting money unspent to get a modifier to that dice roll.

  9. - Top - End - #9
    Dwarf in the Playground
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    Default Re: Shadowrun Elf

    Quote Originally Posted by tricktroller View Post
    Ok guys so I am interested in playing shadowrun and I have a buddy who runs but I would like your help figuring out if this character is legal or not. Im a little confused on some of the system's information. So here is my elf

    Attributes
    Positive
    Elf 30BP
    Exceptional Attribute (Agi) 20BP
    Erased 10 (Pistols) BP
    Aptitude 10BP
    Ambidextrous 5 BP
    Elf is a race not a positive attribute
    You are limited to 35 pts of positive attributes unless your GM House rules otherwise and you have 45 bp
    Quote Originally Posted by tricktroller View Post
    Negative
    Badluck -20BP
    Uncouth -20BP
    Simsense Vertigo -10BP
    SINner -5BP
    Mild Allergy Gold -5BP
    Codeblock -5BP
    Scorched -5BP
    Again maximum 35 of negative attributes
    (Opinion) I Would not allow you to have scorched or Code Block as I see them having no negative impact on your character. I consider Bad Luck very close to a death sentence and Uncouth to be a disaster waiting to happen it should get you into a lot of pointless fights and lose you a lot of valuable information
    Quote Originally Posted by tricktroller View Post
    Starting Stats
    Bod 1 0BP
    Agi 8 75BP
    Rea 5 40BP
    Str 1 0BP
    Cha 3 0BP
    Int 4 30BP
    Log 4 30BP
    Wil 3 20BP
    Ini 9 0BP
    Edge 1
    Essence 6
    (Opinion) Having a body of 1 is Suicide, it means you will not soak any damage have only 9 physical condition boxes and have a lot of problems wearing armour making the lack of soak worse
    Quote Originally Posted by tricktroller View Post
    Skills (40)
    Pistols 7 20 BP (raised from 2 in firearms skill group to 7)
    Infiltration 1 4BP
    Locksmith 1 4BP
    Perception 1 4 BP
    Dodge 2 8BP
    Being able to break a skill from a skill group is an optional rule check with your GM
    (Opinion)Given that if you are hit you will die , get a better dodge but remember it only counts vs ranged combat if you use your action as a full defense which you will have problems doing.
    Quote Originally Posted by tricktroller View Post

    Skill groups (30)
    Close Combat 1 10BP
    Firearms 2 20BP
    With such a low strength there are very few close combat weapons you can use effectively I would recomend taking Clubs or unarmed combat instead to save points and taking a stun weapon
    Quote Originally Posted by tricktroller View Post
    30 BP for Gear at 5k per point 150,000 Nuyen

    Gear (91,720)
    2 Forearm snap blades - 300
    2 Shock gloves - 400
    2 Are Viper Sliver gun - 1000
    2 Colt Manhunters -600
    Chameleon Suit with Thermal Dampening 4 - 10,000
    4 Quick Draw Holsters - 400
    Contacts rating 3, thermographic vision, flare compensation, vision magnification - 400
    Autopicker 6 - 1200
    Cellular glove molder 3 - 600
    climbing gear - 200
    geckotape gloves - 250
    rappelling gloves - 70
    Grapplegun with microwire (200m) - 600
    Muscle Toner 3 - 24,000
    2 Customized Obvious Cyberarms left Str 6 right Body 6 - 21,00 and 20,700
    Reflex Recorder 1 Pistols - 10,000
    Your Muscle toner 3 is illegal for a starting character as its availability is 15 (rtg*3) a good choice though
    to make up for one less level of it could get Enhanced articulation
    Also you have climbing gear and no climbing skill
    (Opinion)
    YOU MUST GET SOME FORM OF INITIATIVE BOOST. I recomend Wired Reflexes -2 as it is relatively cheap compared to the other options. You are a combat monkey without it you are just a target
    Quote Originally Posted by tricktroller View Post
    Stats modified
    Agi 11 (8)
    Str 6 (1)
    Bod 6 (1)
    Your modified Body is not 6 that is not how cyber arms work, neither is your srength 6. You can use your arms strength for many tests such as hitting people but for instance it would not help you make a running test or determine how much you can carry.
    I don't use cyberlimbs much but IIRC the only bonus you get to damage resistance is +1 dice per cyber limb

    Also by chopping you arms of you have crippled yourself totally and completely. You do use the agl of the arms for shooting that defaults to 3.... so all the effort to get a high agl and the muscle toner are completely wasted .
    Quote Originally Posted by tricktroller View Post
    Modified Skills
    Pistols 8 (7)

    Like I said I have never played before but I am very interested just need to make sure I am actually doing this all correctly. Also what should I spend the other 60k on or should I convert it back to BP and get other things? Thanks for all the help guys!
    The concept of a skilled pistol fighter is a good and common one this is just fairly poorly implemented (I have just spent a lot of time designing characters for a new campaign so I am in practice)

    I would have gone for a physical adept for this build
    Elf 30
    Physical adept 5
    Way of the warrior 10
    Ambidextrous 5
    35 pts negative qualities (-35)
    200pts attributes
    magic 5 or 6 (40 or 65 pts)
    edge 3 20 pts
    Pistols 6 (specialisation semi-auto) 30
    Rest of points split between skills and gear

    (You could trade in a point of essence and magic for cyberware I woudl recomend in that case Muscle Toner 2, Enhanced articualtion, Cybereyes including smartlink and flare comp)

    Magic
    Increased Skill(Pistol)3 1.5 (way of the warrior 1.125)
    Increased reflexes 2 or 3 (3 or 5 magic points with WofW 2.25 OR 3.75
    Whats left is to taste , I quite like combat sense or mystic armour

  10. - Top - End - #10
    Barbarian in the Playground
     
    PirateCaptain

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    Default Re: Shadowrun Elf

    Thanks for your post Andrew, what do you think about the second character I posted? much less maxed out but also more balanced. Also what is the highest rating you can have starting out? I shall reiterate two things, 1 I have never played before, ever, and 2 I am only using the main rule book for everything I don't think the GM uses any other books. Not sure if you posted anything from other books but I want to be clear so I don't bring something that is a total waste.

  11. - Top - End - #11
    Dwarf in the Playground
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    Default Re: Shadowrun Elf

    Quote Originally Posted by tricktroller View Post
    Ok, Let's try this again.

    Attributes +20BP
    Human 0BP
    Erased -10 BP
    Moderate Addiction Cigarettes +10BP
    SINner +5BP
    Mild Allergy, Gold +5BP
    Incompetent, Hacking +5BP
    Sensitive Neural Structure +5BP

    Stats (Unmodified/Modified)
    Bod 3
    Agi 6/9
    Rea 4/6
    Str 3/7
    Cha 1
    Int 3
    Log 3
    Wil 2
    Ini 9
    Edge 4
    Essence

    Skills
    Pistol 6(specialized in Semi Auto) 26 BP
    Dodge 4 16 BP
    Perception 1 4 BP
    Infiltrate 1 4 BP

    Gear (50 BP spent for 250,000 Nuyen)
    Synaptic Booster (2) 160,000
    Muscle Augementation (4) 28,000
    Muscle Toner (3) 24,000
    Reflex Recorder (Pistols 1) 10,000
    Chameleon Suit with Thermal Dampening (4) 10,000
    Autopicker (6) 1200
    Grapplegun with 200m Micro wire and rappelling gloves 670
    Contacts (3) thermographic vision, flare compensator, low light vision 400
    Geckotape gloves 250
    Climbing gear 200
    2 Ares IV Predators in quickdraw holsters 900
    20 Extra clips with 300 rounds normal ammo 700
    10 Extra clips with 150 rounds of APDS ammo 1100


    Still have like 10k left.

    While not as agile as the elf I wrote up this character feels better rounded at least. What do you think now?

    Muscle Augmentation(cyberware) and Muscle toner Bioware are not compatible these is a strength muscle increase you can get as bioware which is compatible with muscle toner , it costs more and I cannot remember the name
    I would buy wired reflexes instead of the synatptic booster saves you a fortune
    Muscle toner 3 and APDS have availability over 12 and so cannot be started with , without a 5bp quality each (for apds arguably 5bp per bullet but thats silly) so get Ex-Ex
    Erased and Sinner are pretty much directly opposed so I would not allow both

    Your skills are one dimensional . I would probably have some athletics (for climbing and running) shadowing and pilot ground vehicle

    I like a high willpower and would have traded logic for will as you have no skills which use logic and you WILL get stun or manabolted some time

  12. - Top - End - #12
    Barbarian in the Playground
     
    PirateCaptain

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    Default Re: Shadowrun Elf

    ok so muscle replacement is the one you are thinking of but you have it backwards. You can do muscle toner and augmentation because one affects str and the other affects agi but you can't combine either with muscle replacement.

    So wired reflexes 2 for 3 essence and 32k
    which means I can put back like 100,000 from the money I spent to use on skills. which gives me 20 pts of BP to use. So would you get two skill groups at level 1 or 5 skills at 1 skill rank each?

  13. - Top - End - #13
    Dwarf in the Playground
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    Default Re: Shadowrun Elf

    Quote Originally Posted by tricktroller View Post
    Thanks for your post Andrew, what do you think about the second character I posted? much less maxed out but also more balanced. Also what is the highest rating you can have starting out? I shall reiterate two things, 1 I have never played before, ever, and 2 I am only using the main rule book for everything I don't think the GM uses any other books. Not sure if you posted anything from other books but I want to be clear so I don't bring something that is a total waste.
    I think only way of the warrior is from another source , but I don't have the books here at work so I cannot be certain which book some stuff is in.
    And the character is as I say not a bad idea and is certainly no worse than many first attempts including my own.
    Wired reflexes is definitely in the main rule book. If they are in the main book seriously consider Ruger Thunderbolt pistols as the are BF , and get smartlink on your contacts as that is 2 free dice on pistol tests.
    Unless you have ambidextrous 2 pistols at once is very bad it is mediocre with ambidextrous (but cool!)

    Incompetence is controversial with some gm's , the classic is Incompetent pilot aerospace , I require it to be a skill you may need some day rather than something like hacking which will never come up

  14. - Top - End - #14
    Dwarf in the Playground
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    Default Re: Shadowrun Elf

    Quote Originally Posted by tricktroller View Post
    ok so muscle replacement is the one you are thinking of but you have it backwards. You can do muscle toner and augmentation because one affects str and the other affects agi but you can't combine either with muscle replacement.

    So wired reflexes 2 for 3 essence and 32k
    which means I can put back like 100,000 from the money I spent to use on skills. which gives me 20 pts of BP to use. So would you get two skill groups at level 1 or 5 skills at 1 skill rank each?
    Sorry books not here so I cannot quite get the names right all the time but at least I was close.
    I would probably take Athetics group 1 (4 useful skills), Pilot Ground Vehicle 1, Throwing weapons 1(specialisation grenades) as that is always useful

  15. - Top - End - #15
    Barbarian in the Playground
     
    PirateCaptain

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    Default Re: Shadowrun Elf

    Way of the warrior is not in the main rule book. I figured that splitting your dice makes it much more difficult but I am still reading up on the combat sections and how the rolling works.

  16. - Top - End - #16
    Barbarian in the Playground
     
    PirateCaptain

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    Default Re: Shadowrun Elf

    Way of the warrior is not in the main rule book. I figured that splitting your dice makes it much more difficult but I am still reading up on the combat sections and how the rolling works.

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