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  1. - Top - End - #1
    Ogre in the Playground
     
    Chainsaw Hobbit's Avatar

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    Default Team Dungeon (IC)

    In the city-state of Mistspire, you have been hired by the authorities to investigate the disappearance of three people who worked as servants at Chell Manor, a looming castle-like mansion belonging to the successful merchant Kadrin Tarik. Kadrin has always had an obsession with supernatural trinkets, which he collects. It is believed that his hobby may have had something to do with the vanishings.

    The great house stands before you, its gates thick with ivy and its structing beginning to sag under the merciless rain. You know there to be three ways to get in: a main entrance, a servant's entrance, and a pair of double-doors leading to the great hall from the courtyard.

  2. - Top - End - #2
    Dwarf in the Playground
     
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    Default Re: Team Dungeon (IC)

    I examine the main entrance more thoroughly to see if I can enter it easily, and to see if I notice anything that could be dangerous (Traps). I am not one for stealth and would like to go in valiantly to find the missing.
    Last edited by Blue1005; 2012-09-24 at 12:34 AM. Reason: :)

  3. - Top - End - #3
    Bugbear in the Playground
     
    Leolo's Avatar

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    Default Re: Team Dungeon (IC)

    Nyelle looks at her new found allies. She is young and nice and friendly, but it is obviously that she is undecided about you and this job.

    "We should at least try to gather some information. Maybe it is a good idea to not tell them the reason why we are really here." Nyelle whispers.

    Of course, not telling everyone the truth is something she might propose regularly.

  4. - Top - End - #4
    Dwarf in the Playground
     
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    Default Re: Team Dungeon (IC)

    Quote Originally Posted by Leolo View Post
    Nyelle looks at her new found allies. She is young and nice and friendly, but it is obviously that she is undecided about you and this job.

    "We should at least try to gather some information. Maybe it is a good idea to not tell them the reason why we are really here." Nyelle whispers.

    Of course, not telling everyone the truth is something she might propose regularly.
    "if we do tell them the truth I am sure they will be eager to help us find those that are missing."

    As he turns towards you, you see a dwarf that is so ugly, so horribly disfigured that children run crying.

  5. - Top - End - #5
    Ogre in the Playground
     
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    Default Re: Team Dungeon (IC)

    Quote Originally Posted by Blue1005 View Post
    Earok the fugly, Level 2 Dwarf Fighter
    Str 18, Dex 10, Con 12, Int 9, Wis 9, Cha 4

    HP: (1d8+8)[11]
    AC: 5.
    Save: 14 or higher.

    Number Needed to Hit: 17 - target's AC.
    Damage: 1d8+1.

    Equipment: Adventurer's kit, chainmail, battleaxe.


    The dwarf is on Team Dungeon.

    Just a copy from the other page so I dont lose it. And I got JACKED on HP
    Please post on the OOC thread.

  6. - Top - End - #6
    Titan in the Playground
     
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    Default Re: Team Dungeon (IC)

    "Are you kidding?" Aldric asks the dwarf incredulously. "Eager to help us? Certainly not. An imposing manor, a merchant with suspicious interests, missing persons...it's right out of a mystery novel!" The wizard does not at all look disappointed at the prospect of living through a mystery novel, probably forgetting that said novels are usually dangerous for the investigators. "I mean, gods above, the only thing that could make this more exciting would be an ominous crash of thunder and flash of lightning!"

    The wizard looks up into the rainy sky and seems vaguely disappointed when no thunder and lightning occur. "Well...fine, then. Still, the front doors are a bad idea, they're easily watched and easily trapped. I suggest the rear entrance. That's always the better choice in these circumstances."
    Better to DM in Baator than play in Celestia
    You can just call me Dice; that's how I roll.


    Spoiler: Sig of Holding
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    Quote Originally Posted by abadguy View Post
    Darn you PoDL for making me care about a bunch of NPC Commoners!
    Quote Originally Posted by Chambers View Post
    I'm pretty sure turning Waterdeep into a sheet of glass wasn't the best win condition for that fight. We lived though!
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    Quote Originally Posted by PairO'DiceLost View Post
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  7. - Top - End - #7
    Dwarf in the Playground
     
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    Default Re: Team Dungeon (IC)

    if you want to sneak in then go for it, I will follow. I think it is rude and not kind to enter without making your presence known And the dwarf steps aside and motions for others to lead the way.

  8. - Top - End - #8
    Halfling in the Playground
     
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    Default Re: Team Dungeon (IC)

    "Huahuahuaha" Brom guffaws, "There is no need for such dishonorable tactics as sneaking in. If he is truly responsible then we will shall deal with him head on. And if not, we will have spared ourselves the dishonor of breaking into an innocent man's home."
    With that he strides up to the door giving it a knock.

  9. - Top - End - #9
    Dwarf in the Playground
     
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    Default Re: Team Dungeon (IC)

    "glad to see someone else agrees with me, do it the lawful way and let the unjust fall where they are struck" and Aerok stands behind with his weapon ready.

  10. - Top - End - #10
    Titan in the Playground
     
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    Default Re: Team Dungeon (IC)

    "Yes, honor, justice, oh boy," Aldric says, rolling his eyes. "This is just going to get us killed, and if it does and this merchant isn't a necromancer who's going to bind our souls and torture them forever, I swear I will haunt you forever."
    Better to DM in Baator than play in Celestia
    You can just call me Dice; that's how I roll.


    Spoiler: Sig of Holding
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    Quote Originally Posted by abadguy View Post
    Darn you PoDL for making me care about a bunch of NPC Commoners!
    Quote Originally Posted by Chambers View Post
    I'm pretty sure turning Waterdeep into a sheet of glass wasn't the best win condition for that fight. We lived though!
    Quote Originally Posted by MaxiDuRaritry View Post
    Quote Originally Posted by PairO'DiceLost View Post
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  11. - Top - End - #11
    Dwarf in the Playground
     
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    Default Re: Team Dungeon (IC)

    "Me and my trusty axe Ezmerelda will make short work of anyone that comes at us out of anger. I don't deal with that anymore..." As he is stroking his weapon, he gazes off as though he is recalling memories of past pains still bleeding as if newly inflicted. I remember my youth as a standard action...
    Last edited by Blue1005; 2012-09-26 at 04:16 AM. Reason: :)

  12. - Top - End - #12
    Ogre in the Playground
     
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    Default Re: Team Dungeon (IC)

    The main door, an imposing black thing of wrought iron, seems to be locked.

  13. - Top - End - #13
    Halfling in the Playground
     
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    Default Re: Team Dungeon (IC)

    "Hrmm, don't think he heard us." Brom sighed as he brought his warhammer up from its baldric. "Maybe I should knock harder."
    ((Unless someone else does something, Brom will proceed to beat on the door with his hammer repeatedly until someone comes to open it or it breaks down.))

  14. - Top - End - #14
    Titan in the Playground
     
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    Default Re: Team Dungeon (IC)

    "No! What are you doing!" Aldric sighs and shakes his head. "How about we try the back door before you go breaking anything?"
    Better to DM in Baator than play in Celestia
    You can just call me Dice; that's how I roll.


    Spoiler: Sig of Holding
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    Quote Originally Posted by abadguy View Post
    Darn you PoDL for making me care about a bunch of NPC Commoners!
    Quote Originally Posted by Chambers View Post
    I'm pretty sure turning Waterdeep into a sheet of glass wasn't the best win condition for that fight. We lived though!
    Quote Originally Posted by MaxiDuRaritry View Post
    Quote Originally Posted by PairO'DiceLost View Post
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  15. - Top - End - #15
    Dwarf in the Playground
     
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    Default Re: Team Dungeon (IC)

    "Then let us be on our way to the back door, we have fulfilled out need to enter lawfully and announced. Now we must hasten to save those which are gone. And Aerok starts to walk towards the back, Ezemeralda drawn ready to leap into all that seem imposing.

  16. - Top - End - #16
    Halfling in the Playground
     
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    Default Re: Team Dungeon (IC)

    Sliding the hammer back into it's ring, Brom follows behind Aerok and Aldric, grumbling all the while. The merchant was not proving himself to be very hospitable.

  17. - Top - End - #17
    Ogre in the Playground
     
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    Default Re: Team Dungeon (IC)

    After circling the house, you see that both other entrances are locked.

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    Halfling in the Playground
     
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    Default Re: Team Dungeon (IC)

    "Well this was a waste of time. I'm going to enter through the front, who's with me?"
    ((I revisit my plan to knock harder, returning to the front.))
    Last edited by S.K. Ren; 2012-09-27 at 03:28 PM.

  19. - Top - End - #19
    Dwarf in the Playground
     
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    Default Re: Team Dungeon (IC)

    I look around for any windows or something that would be accessible to climb into.

  20. - Top - End - #20
    Ogre in the Playground
     
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    Default Re: Team Dungeon (IC)

    There are windows on the sides of the house and could be broken or pried open, and then climbed through, with minimal effort.

  21. - Top - End - #21
    Dwarf in the Playground
     
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    Default Re: Team Dungeon (IC)

    "is there anyone more stealthy than I that may go first?

  22. - Top - End - #22
    Titan in the Playground
     
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    Default Re: Team Dungeon (IC)

    Aldric shrugs. "Don't look at me." He jerks a thumb at Brom and says, "Why don't we have Brom pry open one of them and help lift everyone in?"
    Better to DM in Baator than play in Celestia
    You can just call me Dice; that's how I roll.


    Spoiler: Sig of Holding
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    Quote Originally Posted by abadguy View Post
    Darn you PoDL for making me care about a bunch of NPC Commoners!
    Quote Originally Posted by Chambers View Post
    I'm pretty sure turning Waterdeep into a sheet of glass wasn't the best win condition for that fight. We lived though!
    Quote Originally Posted by MaxiDuRaritry View Post
    Quote Originally Posted by PairO'DiceLost View Post
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  23. - Top - End - #23
    Dwarf in the Playground
     
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    Default Re: Team Dungeon (IC)

    I shall give you a boost" And holds hands to allow for a boost to the window.

  24. - Top - End - #24
    Bugbear in the Playground
     
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    Default Re: Team Dungeon (IC)

    Nyelle is surely stealthy and a good climber, but watching the others at work isn't less entertaining than doing it by herself. And why should she reveal her profession? But as longer they try it as higher is the chance they get watched by some guard.

    Well boys, why don't you let me try it? I have climbed once or twice. And maybe i can open the windows, too.

    She askes after a while as casual as possible.
    Last edited by Leolo; 2012-10-01 at 07:25 AM.

  25. - Top - End - #25
    Titan in the Playground
     
    PairO'Dice Lost's Avatar

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    Default Re: Team Dungeon (IC)

    "Go ahead," Aldric tells Nyelle, a note of relief in his voice. "The only climbing I've done in years is going up and down the stairs of my master's tower."
    Better to DM in Baator than play in Celestia
    You can just call me Dice; that's how I roll.


    Spoiler: Sig of Holding
    Show

    Quote Originally Posted by abadguy View Post
    Darn you PoDL for making me care about a bunch of NPC Commoners!
    Quote Originally Posted by Chambers View Post
    I'm pretty sure turning Waterdeep into a sheet of glass wasn't the best win condition for that fight. We lived though!
    Quote Originally Posted by MaxiDuRaritry View Post
    Quote Originally Posted by PairO'DiceLost View Post
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  26. - Top - End - #26
    Ogre in the Playground
     
    Chainsaw Hobbit's Avatar

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    Default Re: Team Dungeon (IC)

    There are many windows you could climb through. Notable accessible windows include one near the front door, one near the servant's entrance, and one near the courtyard.

  27. - Top - End - #27
    Halfling in the Playground
     
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    Default Re: Team Dungeon (IC)

    Not feeling like actually breaking the door down, Brom returns to his companions.
    "If you must insist on sneaking in, might I suggest the one near the front door so that we can unlock it. I don't like all this skulking about when we're not even sure Mr. Tarik is even responsible for the disappearances. He could even be a victim of his own collection."

  28. - Top - End - #28
    Titan in the Playground
     
    PairO'Dice Lost's Avatar

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    Default Re: Team Dungeon (IC)

    Aldric's eyes light up at Brom's suggestion. "Ooh, I didn't even think of that! Maybe there's a demon possessing a book, or a bunch of ghosts come to reclaim possessions stolen from them, or...." He goes on to suggest a few more increasingly-unlikely possibilities, then stops with a sheepish grin. "Er, sorry. Anyway, Brom's right, it might not be the merchant after all. So trying to unlock the door would be a good idea. Send Nyelle through this window where she can't be seen from the street, and then have her sneak to the door and let the rest of us in, perhaps?"
    Better to DM in Baator than play in Celestia
    You can just call me Dice; that's how I roll.


    Spoiler: Sig of Holding
    Show

    Quote Originally Posted by abadguy View Post
    Darn you PoDL for making me care about a bunch of NPC Commoners!
    Quote Originally Posted by Chambers View Post
    I'm pretty sure turning Waterdeep into a sheet of glass wasn't the best win condition for that fight. We lived though!
    Quote Originally Posted by MaxiDuRaritry View Post
    Quote Originally Posted by PairO'DiceLost View Post
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    Where are my Like, Love, and Want to Have Your Manchildren (Totally Homo) buttons for this post?
    Won a cookie for this, won everything for this

  29. - Top - End - #29
    Bugbear in the Playground
     
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    Default Re: Team Dungeon (IC)

    Well, i could also try my luck at the door if you like. Just to investigate. I have once repaired locks, to help protecting people from thieves.

    Nyelle laughs a little and tries to open the door with a small metal tool from her belt.

  30. - Top - End - #30
    Dwarf in the Playground
     
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    Default Re: Team Dungeon (IC)

    i feel like they have tried more than once....

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