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Thread: Kruthik Adventure
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2012-09-24, 06:52 AM (ISO 8601)
- Join Date
- Mar 2012
Kruthik Adventure
I'm working on a new adventure for my 4th-level party. I'd like to use Kruthiks since I've always liked them and my party is at a good level to face them. I'm just going to type out my thought process here, and leave it for anyone who has ideas.
Player motivations: Without backstories, these are a little harder to figure out. One of my characters is a scholar who loves finding old books, but otherwise treasure is probably my most solid motivation for the party. Maybe they would enjoy finding a magic lair item to furnish their newly-acquired base of operations.
Setting: Kruthiks like underground areas, so a sewer or abandoned mineshaft would work. Sewers will require a large enough city and leave opportunities for waterworks to make encounters interesting. A mineshaft can be more remote and include collapsed passageways and crumbling structures.
The whole "this creature has been more aggressive recently so let's find out why" is kind of overdone, so let's reverse that. Maybe the kruthiks are actually beneficial waste-control creatures in the sewer. They're activity has decreased recently, causing waste buildup, a horrible smell, and disease in the city above. The smell alone would be a good motivation for the PCs if only they lived in the city...oh well.
Or maybe someone is taking advantage of their tunneling abilities. The heroes witness a small building collapse into a sinkhole created by the strangely geometric tunnels, finding out later that whoever is controlling them was testing their abilities, and plans to use them to collapse a wall to invade a city.
Or perhaps they're behaving in a perfectly natural way, responding to activity in their tunnels by myconids or the undead. This also might be a time to use a leveled-down version of an otyugh (down from 7 to 5, maybe elite).
I'm kind of liking the waste-control kruthik idea. What I need is a good reason why they would be less active. Maybe someone is using a part of the sewer for magic experiments, using the kruthiks as test subjects, maybe weaponizing them.
OR (and I'm just typing as the ideas come to me), maybe the experiments are being performed by the secretly-evil wizard's guild that will eventually be the main villain. There are plenty of applications there, I'd imagine.
This is already a wall of text, so I'll leave this as it is and post some more later. If any of you are inspired by something I've written here, please share!
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2012-09-24, 08:10 AM (ISO 8601)
- Join Date
- Jan 2012
Re: Kruthik Adventure
Without any real ideas, I'd just like to point out that a kruthik lair might be a curve ball. While doing something else, the PCs stumble upon the Kruthik lair.
They could be doing pretty much anything that is related to your campaign plot which you wish delayed or even enriched by the findings in the kruthik lair.
For example:
While in search for a forgotten mountain pathway from which to contact a northern city more easily (or prevent a goblin raid from that direction, or encircle an enemy or unicorns) the PCs suddenly find themselves in the middle of a hill landslide (could be a fun skill challenge). Of course, they soon find themselves in underground tunnels made by Kruthik without much hope of going out through the hole they fell in, which, oh my, is maybe even sealed with dirt!
So they go around trying to figure out how to get out, and, in the end, find something which benefits their previous plan.
Basically, you don't need a reason for them to encounter a full kruthik lair, you just need a reason to get them to do anything. :)
Hope it helped, cheers!
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2012-10-12, 12:59 PM (ISO 8601)
- Join Date
- Jul 2009
Re: Kruthik Adventure
If you're using the original Kruthik fluff, they're already a weaponized colony based species who are apt at destroying everything in sight. Their very presence is a reason to get rid of them.
If this is the case, I'd go with the classic 'we dug too deep and too greedily' sort of thing, where an expansion/mining operation/cave in/explosion awoke a den of Kruthik (who breed like mad) and exposed the area to them.