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  1. - Top - End - #1
    Ettin in the Playground
     
    DrK's Avatar

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    Default Sin of Pride OOC mk2

    The Campaign is set on the Inquisitorial Frigate "The Sin of Pride" under the command of the mildly puritanical Lord Inquisitor Tiberious Theocles of the Ordo Hereticus (the lord is a self-given title rather than his inquisitorial rank). The campaign will involve the party executing Inquisitor Tiberius's commands as he searches for corruption in the Calixian Sector.

    The Original 16
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    1. What game system are you running

    Dark Heresy - Rogue Trader - Deathwatch

    2. What 'type' or variant of game will it be?

    The game will begin on the Rogue Trader/Inquisitorial vessel the "Sin of Pride"

    3. How many Players are you looking for?

    I am looking for ~4 players. But each player will need a DH, DW and RT character.

    4. What's the gaming medium?

    On these forums, looking for at least once per day.

    5. What is the characters' starting status (i.e. experience level)?

    Dark Heresy - Rank 4 - 2500 XP
    Rogue Trader - Rank 2- 2000XP
    Deathwatch - Rank 2 - 4000XP

    6. How much starting funds will the characters begin with?

    Dark Heresy - 1500 thrones to equip your guy.
    Deathwatch - obviously mission dependant
    Rogue Trader - Equip you character with anything you deem suitable- but don't take the piss as I'll have a look at everything before the game begins. Anything I think is a bit too-much will either be removed (if excessive) or have to be rolled for (if just a little OTT)

    7. Are there any particular character classes, professions, orders, etc. that you want.

    A balanced party that will work.
    For DH- you have to be a useful team
    For RT- You have to be able to function and pilot a ship
    For DW- You're marines, who cares (though avoid things like Black templars + librarians)

    8. What races, subraces, species, etc. are allowed for your game?

    DH - Disciples dark gods, inquisitor handbook & core
    RT - Core & tracking down Battlefleet Korvonas
    DW - Core only

    9. By what method should Players generate their attributes/ability scores and Hit Points?

    Standard methods. save that you can roll 11 sets of 2d10 and assign them to any of the 9 stats dropping the lowest 2.

    If you roll a "1" on your wounds D5 count it as a "2".

    10. Does your game use alignment? What are your restrictions, if so?

    Don't be a mutant. Slightly corrupt, slightly insane is fine though. Lord Inquisitor Tiberius Theocles is a mild puritan and monodominant so would not accept obvious mutants working for him. While distrusting of psykers he accepts their use and just watches them closely for signs of corrupting influences.

    11. Do you allow multi-classing, or have any particular rules in regards to it?

    When taking alternate advances from Inquisitor's Handbook, you can leave after spending 1000 XP into wherever you would otherwise be.
    And you're limited to only 1 "other package" so no Gun-metal types who also been into vaults and on the tyrantine cabal.

    12. Will you be doing all of the die rolling during the course of the game?

    Most dice rolling should be done in the IC thread in spoiler tags. Same as most normal games.
    Some things like passive perception checks or initiative rolls I may make.

    13. Are there any homebrewed or optional/variant rules that your Players should know about? If so, list and explain them, or provide relevant links to learn about these new rules.

    All classes may, ''swap'' 1 characteristic progression rates. For instance, Arbites may gain a +5 to Toughness, Intelligence, or Ballistic Skill for 100 XP as a Simple characteristic advance. For example an Arbite may swap his BS and WS advance rates so simple BS costs 250XP and simple WS costs 100XP.


    14. Is a character background required? If so, how big?

    RT: For the Rogue Trader characters you should all have a short bio-explaining you're character and how they came to be Lord Inquisitor Tiberious's trusted acolytes and assigned to the Sin of Pride.

    DH: Background explaining how you were plucked form obscurity and brought into Tiberious's service. None of the DH characters are actually senior enough to have spoken to the slightly insane Inquisitor directly but they may know the RT characters who probably are the ones that recruited them and pass on the directives from Tiberious.

    DW: As basically a psychotic monk with no social skills (ah the life of a space marine) some background on any notable things you may have done would be good- such as why you were chosen for the Deathwatch And your basic personality and outlook.

    15. Does your game involve a lot of hack & slash, puzzle solving, roleplaying, or a combination of the above?

    The DH teams will do a little of everything.
    The DW teams will do mostly hack'n'slash as they are the marines.
    The RT team will do more Roleplay, ship combat and "global strategy".

    16. Are your Players restricted to particular rulebooks and supplements, or will you be allowing access to non-standard material? What sources can Players use for their characters?

    DH: Core, Inquisitor handbook, Disciples Dark Gods
    DW: Core
    RT: Core, Eye of the Storm, Battlefleet Koronus




    The Warrant of Lord Theocles
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    The warrant for Lord Theocles came during the Forging of the Imperium after the destruction of the Heresy. His family has maintained the line for millenia always being cautious to maintain the status quo and serve the Imperium. With politics they received their warrant through the influence of the Ecclesiastical powers after compelling many senior Archbishops to assist them. This was paid back during the original Angevin Crusade to pacify the Calixis Sector. A crusade in which Drusus himself set foot upon the bridge of his ship, further honouring the glory of the Ecclesiarchy. His contacts in the Adeptus Mechanicus allowed him to seek their help and acquire the Sin of Pride for his further work. A task that he still plans to to keep quiet and using his front of other Rogue Traders for to keep his enemies from becoming aware of him.

    History of The Warrant
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    "The Forging" SP10 PF 8
    "Stable line" SP 8 PF 6
    "Ecclesiastical Bequest" SP 8 PF 6
    "Angevin Crusade" SP 10 PF 4
    "Adeptus Mechanicus" SP 10 PF 4
    "Unknown" SP 10 PF 8





    The Sin of Pride

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    The history of the Ship

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    The Sin of Pride founded in the holy shipyards of Mars in the 36M has seen over 4000 years of war and conflict. Serving in the Imperial fleet it was amongst the first to join the Calixis Crusade, is a veteran of the famed Angevin Crusade and was said to have been once boarded by Druss himself.
    During M39 while part of the Segmentum Obscuris fleet the ship was damaged in a battle with unknown Xenos and drifted helplessly into the rifting, tearing warpstorms of Cinefus Maleficum. There the ship was reduced to a daemon infested hulk for over a thousand years. In the heart of the 40the Millenium it drifted to edge of the Maleficum and was salvaged and towed to the famed Lathe Worlds in the Calixis sector. There it was refitted and refurbished and then requisitioned by Lord Inquisitor Theocles to hunt down heretics and those who desire the Tyrant Star to continue its baleful influence.

    The Ship is a modifed Endeavour class light cruiser. This one as partof the original crusades in the Calixis Sector was retrofitted with forward launch bays to supplement the powerful torpedo tubes. The endeavour class was a stopgap- heavier than a frigate, but not quite as well armed as battleship. It can however survive on its own, packing a powerful punch with the abty to travel for long distances. The Sin of Pride has been modifed according to the slightly mad Lord Theocles instructions with only officers allowed in the thin gothic palace on the stern housing the bridge, the navigator's quartend the Drusian shrine where the small Deathwatch contigent have made themselves at home.

    Total:- SP 56 (76 due to Inquisition bonus) PF 36


    The Sin of Pride
    Endeavour Class Light Cruiser
    Dimensions: 3.8km Long 0.5km abeam at the fins
    Mass: ~ 22 megatonnes
    Crew: ~67'500
    Accel: 3.9 Gravities


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    {table]Speed|6|Maneuverability|+9
    Detection|+20|Hull Integrity|60
    Armour|20 (22 Prow)|Turret Rating|2
    Space|58|SP|57
    Population|100/100|Morale|101/101
    Weapon Capacity|Port 1 Starboard 1 Prow 2||[/table]

    {table=head]Component|Power|Space|SP|Notes
    Available|60|58|76|
    Angevin Crusade|-|-|3|+10 BS, -40 Silent Running, +10 Charm/Intimidate
    Base Hull|-|-|57|
    Jovian 2|-|12|0|
    Strelov 2|12|12|-|
    Warpsbane Hull|1|-|2|+10 to Navigation (Warp) tests, reroll Warp Encounters
    Void Shield|5|1|-|
    Command Bridge|3|2|1|+5 BS/+5 Command, chance to become unpowered
    Vitae Pattern Life Sustainer|5|3|-|
    Bilge-Rat Quarters|2|3|-|-3 Max Morale, reduce depressurization Population losses by 2
    M-201.b Auspex Array|5|0|-|+5 Detection
    ||||
    Voss-Pattern Torpedo Tube (Prow)|1|-|-|Strength 2 (12 plasma torpedos - 2d10+14, Crit 10, Rating +20, Term. Pen. 3, Speed 10, Range 60)
    Hecutor Plasma Battery (Prow)|8|3|2|Strength 3, Damage 1d10+2, Crit 4, Range 11, rolls of 1 or 2 on Critical Hit chart affect 2 components
    Archaeotech Prow Bay | 1 |- | -|Strength 2, Holds 8 (3 fighter, 3 bomber, 1 assault boat, 1 aeronautica
    Stygies Macrocannon (Port)|4|3|1|Strength 3, dam 1d10+2, Crit 5, Range 5, Pen3
    Stygies Macrocannon (Starboard)|4|3|1|Strength 3, dam 1d10+2, Crit 5, Range 5, Pen3
    Reinforced Prow|0|3|1|+2 Prow Armour, +1d5 Ramming Damage
    Pilot's Chamber|1|1|1|+2 to Attack Craft Rating
    Small Craft Repair Deck|2|2|1|Chance to Recover Damaged Attack Craft
    Cargo Hold and Lighter Bay|1|2|1|+50 Trade/Criminal Achievement Points, -3 Manuverability
    Temple-Shrine to the God Emperor|1|1|1|+3 Max Morale, +100 Creed Achievement Points
    Librarium Vault|1|1|1|+10 to Investigation Tests while Aboard
    Drop Pod Launch Bay|1|3|2|+50 Military Achievement Points, Can Launch Drop Pods
    Brig|1|1|1|+1 Max Morale, +5 to Intimidation Extended Actions, +25 Achievement Points when used
    ||||
    Total Left|1|2|0|[/table][/QUOTE]

    Traits/ Oddities and Past History:
    Veteran of the Angevin Crusade (3SP)
    Emperor's Crusader: Ships weapons get +10 to BS tests
    Righteous Arrogance: Receive a -40 on silent running tests
    Glorious Deeds: Crew gain +10% to charm/intimidate if the opponent know what ship they are from

    Machine Spirit Oddity: (1d10)[6] Skittish: Fearful of another century in the grip of warp storms and abandoment it speed is 1 less in battle but reduces interstellar travel by 1d5 weeks.
    Past history: (1d10)[9] Finance: The debts of influence and favours that Lord Theocles owes to the Tech Priests of the lathe worlds means that much of the power and prestige or profit that the crew acculmulate go to the lathe worlds. On the plus side it's always a safe place to dock. At least as long as the crew stay on the ship. Each endeavour grants 1 less profit factor but at the Lathe worlds you get +10% on upkeep/ acquisition tests relating to the ship




    Could everyone please post their PC's in their first post and choose a colour. The post should look something like Intro's post here

    As far as I'm aware the the play list is the following:
    {table=head]Player|RT|DH|DW
    Caimheul|Seneschal|Arbitrator|Dark Angels Devastator
    Starbin|Missionary|Assassin|Storm Wardens Assault Marine
    Bluntpencil | Rogue Trader | Adept | Assault marine
    [/table]

    The Rogue Trader IC thread

    Black Crusade thread

    The DH in character thread

    Deathwatch IC thread

    Out of Character Thread I
    Last edited by DrK; 2013-08-26 at 03:45 PM.
    Thanks to Emperor Ing for the nice Avatar

  2. - Top - End - #2
    Ettin in the Playground
     
    DrK's Avatar

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    Default Re: Sin of Pride OOC mk2

    The NPC Crew

    Anastasia Xan'Tai : Navigator
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    Anastasia Xan'Tai
    Origins path
    Home World: Forge World
    Birthright: Child of the Creed
    Lure of the Void: Duty Bound: Humanity
    Trials and Travails: Dark Voyage
    Motivation: Prestige
    Lineage of Renown: A Proud Heritage: Heir Apparent
    Navigator Lineage: Nomadic Houses
    Career: Navigator
    Ship Role: Warp Guide
    Age: 50
    Hair: Black
    Skin: Pale
    Eyes: Black
    Height: 1.8 meters
    Wounds: 13/13
    Fate points: 4/4
    Insanity Points: 1
    Corruption Points:

    Characteristics

    WS 26
    BS 41
    S 38
    T 40
    Ag 42
    Int 57
    Per 55
    WP 44
    Fel 35

    Breakdown:
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    WS 34 - 5[Homeworld] -3[Birthright] = 26
    BS 35
    S 38
    T 40
    Ag 42
    Int 44 +5[Homeworld] +5[Advance] +3[Lure]
    Per 44 +3[Homeworld]+3[Birthright] +5[Advance]
    WP 44
    Fel 35


    Skills
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    Speak Language (High Gothic, Low Gothic) (Int)
    Common Lore (Navis Nobilite) (Int)
    Forbidden Lore (Navigators) (Int)
    Forbidden Lore (Warp) +10 (Int)
    Literacy (Int)
    Logic (Int)
    Navigation (Stellar, Warp) (Int)
    Psyniscince (Per)
    Scholaist Lore (Astromancy, Navis Nobilite) (Int)
    Awareness (Per)


    Talents
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    Navigator
    Pistol Weapon Training (Universal)
    Technical Knock
    Unshakable Faith
    Talented (Awareness)
    Talented (Navigation (Warp))
    Talented (Psyniscience)


    Traits
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    Common Lore (Tech, Machine Cult) untrained Basic Skills
    Credo Omnissiah: Technical Knock
    Stranger to the Cult: -10 to Tests involving knowledge of Imperial Creed, -5 Fel interactions with Ecclesiarchy in formal settings
    Lore of the Wanderer: Talented (Navigation(Warp))
    A Taste for the Warp: Spend fate point to automatically suceed in using a Navigator power by 1d5 degrees of success with 5 counting as 0
    Scorn of Dirt Dwellers: - 10 Fel dealing with locals of a planetary body


    Ship's Role:
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    Warp Guide: +5 to Navigate (Warp) tests for purposes of traveling through the warp


    Navigation Powers
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    The Lidless Stare
    Tracks in the Stars


    Navigation Mutations
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    Disturbing Grace: Unnatural Agility x2


    Equipment
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    Best-Craftsmanship hellpistol
    Best-Craftsmanship metal staff
    Best-Craftsmanship Xeno-Mesh Armour
    Emperor's tarot deck
    silk headscarf
    Nobilite robes
    micro-bead


    Advances:
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    Rank 1: 5000/5000
    Awareness - 100 XP
    Per (Simple) - 100 XP
    Int (Simple) - 100 XP
    A Proud Heritage: Heir Apparent - 100 XP
    Trade (Astrographer) - 100 xp


    Insanity/Mutation rolls:
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    Insanity: [roll0]
    Mutation: [roll1]



    Background:
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    Unlike the majority of house Xan'Tai, Anastasia had the grave misfortune of being born on a planet while her mother was in the middle of negotiating exchanging the services of the House's Navigators for repairs on the Forge World of Perinetus. As the oldest great-great-granddaughter of the ship's matriarch, the unfortunate nature of her birth was hidden from the rest of the House, as such information would be invaluable to her ancestor's enemies in the constant scheming and maneuvering for power within the House. Anastasia underwent the education of all navigators, that they were created by the God-Emperor himself, and as such it was their duty to serve those unfortunates lacking the Emperor's gift of the Third Eye. The danger of her origin coming to light lead to her mother giving her those assignments that would keep her away from the House's flotilla, ostentatiously to allow the relatively young navigator to develop her already formidable skills and bring honour to the House Xan'Tai. Her assignment as an assistant to the chief Navigator of the Sin of Pride was to be her last as a journeyman, although this was not known when the assignment began. While attempting to traverse what was considered a relatively calm section of the Warp, the ship was caught in the midst of a sudden Warp storm beset by immense forces while unspeakable creatures explored the edges of the Gellar field, seeking the tiniest of cracks to slip through. The chief Navigator struggled to find a some way to escape, instead only managing to drive himself completely insane from the visions his Third eye showed him. Even as he began madly gibbering, Anastasia took his place, effortlessly guiding the ship through the dangerous forces. This action became her Masterpiece, warranting the title of Master Navigator and the right to select her vessel. Anastasia Xan'Tai decided that continuing to aid the Inquisitor was an endeavor worthy of her time, more so than aiding the other lesser beings, and so the haughty Navigator continues to travel on the vessel.



    Master Pilot Regias Von Haust
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    Master Pilot Regias Von Haust

    Quick Bio:
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    Brother to the Sin of Pride's Master Helmsman, Carnelia Von Haust, Regias shared a similar early life as the son of a noted admiral in the imperial navy. Having acquired a reputation as an expert pilot and commanding officer, he was appalled when the news erupted of his sister's scandal. Both for the offence against his sister and for the besmirching of the Von Haust family name, he has sworn vengeance against the family responsible for disgracing her, starting a feud that continues to this day.

    He has also followed her to the Sin of Pride, determined not to let her out of his sight again. Thus far, his efforts to keep her out of trouble have proven ineffective at best. Even worse, she keeps on getting him implicated in her little scandals.

    In person, Regias is usually far less stern and authoritative than his sister, coming across as the more personable of the siblings. His friendly and approachable manner makes him well-liked by his fighter crews, and his devotion to his duty and the imperial creed have won him the staunch support of the Ecclesiarchy. He does wish that he didn't keep having to confiscate picts of his sister from the pilots and crew. It gets a little embarrassing, and some are starting to whisper that he might be keeping them for himself.
    Statblock:
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    Character Name: Master Pilot Regias Von Haust
    Origin Path: Battlefleet -> In Service To The Throne (Born To Lead) -> Zealot (Favoured of the Faithful) -> A Product of Upbringing (Rivals) -> Prestige
    Career Path: Void Master
    Rank: 1 (5,000 XP)

    Characteristics:

    (Traded Willpower for Fellowship progression)
    Weapon Skill: 37 ([25] + Roll [12])
    Ballistic Skill: 41 ([25] + Roll [16])
    Strength: 36 ([25] + Roll [11])
    Toughness: 32 ([25] + Roll [15] - Born To Lead [3] - Favoured Of The Faithful [5])
    Agility: 47 ([25] + Roll [17] + Advances [5])
    Intelligence: 37 ([25] + Roll [12])
    Perception: 32 ([25] + Roll [12] - Homeworld [5])
    Willpower: 44 ([25] + Roll [14] + Homeworld [5])
    Fellowship: 62 ([25] + Roll [18] + Homeworld [3] + Born to Lead [3] + Favoured Of The Faithful [5] + Rivals [3] + Advances [5])

    Basic Skills:
    Awareness (Per): 16
    Barter (Fel): 31
    Carouse (T): 16
    Charm (Fel): 31
    Climb (S): 18
    Command (Fel): 72
    Concealment (Ag): 24
    Contortionist (Ag): 24
    Deceive (Fel): 31
    Disguise (Fel): 31
    Dodge (Ag): 24
    Evaluate (Int): 19
    Gamble (Int): 19
    Inquiry (Fel): 31
    Intimidate (S): 18
    Logic (Int): 19
    Scrutiny (Per): 16
    Search (Per): 16
    Silent Move (Ag): 24
    Swim (S): 18

    Advanced Skills:
    Common Lore (Imperial Navy) (Int): 47
    Forbidden Lore (Xenos) (Int): 37
    Literacy (Int): 37
    Navigation (Stellar) (Int): 37
    Pilot (Flyers) (Ag): 47
    Pilot (Space Craft) (Ag): 67
    Scholastic Lore (Astromancy) (Int): 37
    Scholastic Lore (Tactica Imperialis) (Int): 37
    Speak Language (Battlefleet War Cant) (Int): 37
    Speak Language (Low Gothic) (Int): 37

    Traits:
    Officer on Deck: All Command tests at +5 while aboard a spacecraft.
    Ship-Bound Fighter: Initiative -2 and double BS penalty for range while on a planet. Does not apply in enclosed spaces.
    Void Accustomed: Immune to space travel sickness and zero- and low-gravity environments are not considered difficult terrain.

    Talents:
    Pistol Weapon Training (Universal)
    Melee Weapon Training (Universal)
    Nerves of Steel
    Peer (Ecclesiarchy)
    Rival (Nobility)
    Talented (Command)
    Talented (Pilot (Space Craft))

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    Experience: 5,000/5,000

    Rank 0 (4,500 - 4,999)
    In Service To The Throne (Born To Lead) - 200xp
    A Product of Upbringing (Rivals) - 100xp
    Agility (Simple) - 100xp
    Fellowship (Simple) - 100xp

    Equipment:
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    Starting:


    Corruption & Insanity:
    Corruption Points: 0
    Insanity Points: 0

    Wounds:
    Current: 8/8
    Critical Damage: 0
    Fatigue: 0/3

    Fate: 3/3


    Master Helmsman Carnelia Von Haust
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    Master Helmsman Carnelia Von Haust

    Quick Bio:
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    Born into the Imperial Navy, Master Helmsman Cornelia Von Haust is the beloved daughter of a noted admiral. An absolute prodigy of a pilot and every bit the devout, upstanding officer she was expected to be, her career looked promising. Unfortunately, she just has a few... let's just call them bad habits, eh? Drink and other indulgences, let's say. Lots of other indulgences, actually, some of which involved whips and leather. She was very careful about keeping it all behind closed doors, but someone, somehow, found out. Lots of someones, actually, judging by all the different recordings he had.

    Needless to say, this someone had demands, in exchange for keeping everything all hush-hush. A transfer to another ship was the first, which upset her father a little, but he could understand her wanting to make her own way. Other demands followed. Small things at first, growing steadily larger and more distasteful. Eventually she had enough - she was no one's toy (and being on the other end of those whips was much less exciting). She called his bluff and left. Turns out? He wasn't bluffing. Her reputation was quite thoroughly tarnished.

    One rather hurried retirement later, and she was serving aboard the Sin of Pride. She's mended her ways after that little disaster, and her behaviour since has been exemplary. Except for that one little scandal a while back, which nobody will mention. And those rumours drifting about the lower decks about what she does in her off-duty hours. The large collection of whips probably doesn't help either. The pict recording that somebody uploaded to the noosphere a few months ago certainly didn't. Look, just ignore the scandal, alright? She's a damn good pilot.

    She's poised, refined and dignified, acting every inch the imperial noblewoman. Her inability to keep it both in her pants and unrecorded persists, but she's firm in her conviction to never submit to anyone's control again.

    Statblock:
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    Character Name: Master Helmsman Carnelia Von Haust
    Origin Path: Battlefleet -> In Service to the Throne (Born to Lead) -> Duty Bound (Duty to Humanity) -> Press-Ganged -> Prestige
    Career Path: Void Master
    Rank: 1 (5,000 XP)

    Characteristics:

    Weapon Skill: 34 ([25] + Roll [9])
    Ballistic Skill: 38 ([25] + Roll [13])
    Strength: 32 ([25] + Roll [7])
    Toughness: 30 ([25] + Roll [8] - Born To Lead [3])
    Agility: 49 ([25] + Roll [19] + Advance [5])
    Intelligence: 47 ([25] + Roll [16] + Duty to Humanity [3] + Born To Lead [3])
    Perception: 35 ([25] + Roll [15] - Homeworld [5])
    Willpower: 42 ([25] + Roll [12] + Homeworld [5])
    Fellowship: 42 ([25] + Roll [14] + Homeworld [3])

    Basic Skills:
    Awareness (Per): 18
    Barter (Fel): 21
    Carouse (T): 15
    Charm (Fel): 21
    Climb (S): 16
    Command (Fel): 42
    Concealment (Ag): 25
    Contortionist (Ag): 25
    Deceive (Fel): 21
    Disguise (Fel): 21
    Dodge (Ag): 25
    Evaluate (Int): 24
    Gamble (Int): 24
    Inquiry (Fel): 21
    Intimidate (S): 16
    Logic (Int): 24
    Scrutiny (Per): 35
    Search (Per): 18
    Silent Move (Ag): 25
    Swim (S): 16

    Advanced Skills:
    Common lore (Imperial Navy) (Int): 57
    Common lore (War) (Int): 47
    Forbidden Lore (Xenos) (Int): 47
    Literacy (Int): 47
    Navigation (Stellar) (Int): 47
    Pilot (Flyers) (Ag): 49
    Pilot (Space Craft) (Ag): 79
    Scholastic Lore (Astromancy) (Int): 47
    Scholastic Lore (Tactica Imperialis) (Int): 47
    Speak Language (Battlefleet War Cant) (Int): 47
    Speak Language (Low Gothic) (Int): 47
    Trade (Voidfarer) (Int): 47

    Traits:
    Officer on Deck: All Command tests at +5 while aboard a spacecraft.
    Ship-Bound Fighter: Initiative -2 and double BS penalty for range while on a planet. Does not apply in enclosed spaces.
    Void Accustomed: Immune to space travel sickness and zero- and low-gravity environments are not considered difficult terrain.
    Jealous Freedom: Willpower test to avoid reacting violently at the prospect of imprisonment or loss of freedom.

    Talents:
    Pistol Weapon Training (Universal)
    Melee Weapon Training (Universal)
    Nerves of Steel
    Talented (Pilot (Space Craft)

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    Experience: 5,000/5,000

    Rank 0 (4,500 - 4,999)
    Born to Lead - 200xp
    Agility (Simple) - 100xp
    Scrutiny - 100xp
    Trade (Voidfarer) - 100xp

    Equipment:
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    Starting:
    Best Craftsmanship Mono Sword
    Best Craftsmanship Hand Cannon
    Guard Flak Armour
    Micro-Bead
    Void Suit
    Blessed Ship Token
    Re-Breather
    Imperial Navy Uniform
    Amasec (2 Bottles)
    Pict Recorder
    Vox Caster


    Corruption & Insanity:
    Corruption Points:
    Insanity Points:

    Wounds:
    Current: 9/9
    Critical Damage: 0
    Fatigue: 0/3

    Fate: 4/4


    Chief Gunner Cort Relden
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    Chief Gunner Cort Relden

    Quick Bio:
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    Born on a fortress world set to guard the Screaming Maw, he was a violent and troubled youth. His world had seen only small incursions in recent times, the Daemons and cultists seeming to have almost given up. This was not enough for him, driven by his thirst for violence and his burning hatred for the enemies of man, he signed on to a crusade as a gunner. Since then, he has dutifully served with the imperial navy, steadily working his way up to the rank of Master of Ordnance.

    After a disastrous mutiny by the lower ranks, lead by infiltrators from the pirate group they was pursuing, he was left stranded in an escape pod. He was fortunate enough to be recovered, but the perceived failure and his advanced age lead to his forced retirement from the navy. Unwilling to cease the violence that is his life's work, he signed on to the Sin of Pride.

    By this point he is old, bitter and full of hate. He grumbles frequently and watches with rest of the crew with a paranoid glance, but will follow orders with impeccable discipline.

    Statblock:
    Spoiler
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    Character Name: Chief Gunner Cort Relden
    Origin Path: Fortress World -> Stubjack -> Crusade (Call To War) -> The Hand of War -> Vengeance
    Career Path: Arch-Militant
    Rank: 1 (5,000 XP)

    Characteristics:

    Weapon Skill: 33 ([25] + Roll [8])
    Ballistic Skill: 70 ([25] + Roll [20] + Homeworld [5] + Stubjack [5] + Call To War [5] + Advances [10])
    Strength: 35 ([25] + Roll [10])
    Toughness: 35 ([25] + Roll [10])
    Agility: 36 ([25] + Roll [11])
    Intelligence: 31 ([25] + Roll [11] - Homeworld [5])
    Perception: 38 ([25] + Roll [13])
    Willpower: 44 ([25] + Roll [14] + Homeworld [5])
    Fellowship: 29 ([25] + Roll [14] - Homeworld [5] - Stubjack [5])

    Basic Skills:
    Awareness (Per): 19
    Barter (Fel): 15
    Carouse (T): 18
    Charm (Fel): 15
    Climb (S): 18
    Command (Fel): 15
    Concealment (Ag): 18
    Contortionist (Ag): 18
    Deceive (Fel): 15
    Disguise (Fel): 15
    Dodge (Ag): 36
    Evaluate (Int): 16
    Gamble (Int): 16
    Inquiry (Fel): 15
    Intimidate (S): 45
    Logic (Int): 16
    Scrutiny (Per): 19
    Search (Per): 19
    Silent Move (Ag): 18
    Swim (S): 18

    Advanced Skills:
    Common Lore (War) (Int): 41
    Secret Tongue (Military) (Int): 41
    Scholastic Lore (Tactica Imperialis) (Int): 31
    Speak Language (Low Gothic) (Int): 31

    Traits:
    Constant Combat Training: Social interaction tests at -5 regarding non-combat topics.

    Talents:
    Basic Weapon Training (Universal)
    Pistol Weapon Training (Universal)
    Melee Weapon Training (Universal)
    Thrown Weapon Training (Universal)
    Heavy Weapon Training (Launcher)
    Hatred (Chaos)
    Hatred (Mutineers)
    Hatred (Void Pirates)
    Hatred (Xeno Sympathisers)
    Nerves Of Steel
    Peer (Military)
    Quick Draw
    Sound Constitution

    Spoiler
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    Experience: 5,000/5,000

    Rank 0 (4,500 - 4,999)
    Crusade: Call to War - 150xp
    Ballistic Skill (Simple) - 100xp
    Ballistic Skill (Intermediate) - 250xp

    Equipment:
    Spoiler
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    Starting:
    Good Craftsmanship Hellgun
    Good Craftsmanship Mono Sword
    Micro-Bead
    Void Suit
    Enforcer Light Carapace
    Bolt Shell Keepsake
    Medikit
    Manacles
    Arms Coffer

    Corruption & Insanity:
    Corruption Points: 0
    Insanity Points: 7

    Wounds:
    Current: 13/13
    Critical Damage: 0
    Fatigue: 0/3

    Fate: 3/3
    Thanks to Emperor Ing for the nice Avatar

  3. - Top - End - #3
    Ettin in the Playground
     
    DrK's Avatar

    Join Date
    Jul 2011
    Location
    UK
    Gender
    Male

    Default Re: Sin of Pride OOC mk2

    Reserved for any useful things you guys may need or want.

    Could you all please post your character sheets as your first posts.
    How much XP have I given you in the various systems?
    Thanks to Emperor Ing for the nice Avatar

  4. - Top - End - #4
    Ogre in the Playground
     
    Tome's Avatar

    Join Date
    Jun 2009
    Location
    Somewhere lost in dream.

    Default Re: Sin of Pride OOC mk2

    Speech: "Bold red."
    Thoughts: Italic red.

    Enginseer Prime Victris Alverse Explorator

    Spoiler
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    Description
    Dressed in the standard red robes of a Techpriest, though he endeavours to keep his in a far cleaner state than most Adepts, his form seems relatively unaugmented. Three Mechadendrites ruin this illusion, one on each shoulder and a third, ending in a manipulator claw, mounted on his lower back which he tends to lean on when otherwise distracted.

    His youthful face usually bears a nervous smile, his messy fringe of blonde hair falling over his eyes - themselves one of his few visible augmetics, expertly crafted to seem indistinguishable from the real thing at a casual glance. Aside from the eyes, the only other augmetics visible on his face are a fine tracery of circuitry around the left ear, his Vox Implant.

    His mannerisms are shy and nervous, and he generally seems uncomfortable in social situations, though strangely he never seems to go out of his way to avoid them. On his own, or when distracted by a task more suited to his abilities, he seems far more confident and displays a propensity to engage in long, rambling discourses on his favourites topics, regardless of whether anyone is actually listening or even present.

    Background

    Born on the Forge World of Belacane, Victris was groomed as a Techpriest from an early age. His sharp mind and logical nature attracted the personal favour of one of the higher ranking Magos, Magos Oratin, who began to groom Victris as either a heir or an assistant - to this day Victris is never sure which. However, Victris' insistent curiosity and opposition to certain elements of cult dogma, particularly those relating to non-cult members, eventually drove a wedge between him and his mentor, leading to his eventual fall from favour.

    Finding himself distanced from his peers due to his falling out and deviant philosophy, Victris found his talents being wasted, pushed into almost menial make-work tasks, most of them an exercise in futility. Frustrated at being kept from what he saw as his duty to help the common throngs of humanity, he resolved to leave his world behind for the stars, where he hoped he would find more freedom from what he felt was the insular, self-destructive philosophy shared by the rest of the Forge. He soon signed on with a Rogue Trader looking for additional Enginseers, leaving Belacane behind.

    Since then, Victris has travelled the void on a variety of vessels, proving his skills to the wider Cult Mechanicus and rising in rank. Only one incident, a terrible event in which a Gellar field failed mid-transit and exposed the the entire ship to the warp, mars his recollection of the years since. Although it was that self-same incident, and his actions to lead the repair of the Gellar field even as the rest of the crew fought off the marauding horrors of the warp, that led to his most recent promotion and position of Enginseer Prime aboard the Sin of Pride.

    Spoiler
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    Character Name: Victris Alverse
    Origin Path: Forge World -> Savant -> Duty Bound (Duty to Humanity) -> Dark Voyage -> Prestige
    Career Path: Explorator
    Rank: 2 (7,500 XP)

    Characteristics:

    (Traded Strength for Fellowship progression)
    Weapon Skill: 29 ([25] + Roll [9] + Homeworld [-5])
    Ballistic Skill: 36 ([25] + Roll [11])
    Strength: 34 ([25] + Roll [9])
    Toughness: 40 ([25] + Roll [13] + Savant [-3] + Simple [5])
    Agility: 34 ([25] + Roll [9])
    Intelligence: 79 ([25] + Roll [20] + Homeworld [5] + Fit For Purpose [3] + Savant [3] + Duty to Humanity [3] + Advances [20])
    Perception: 34 ([25] + Roll [9])
    Willpower: 36 ([25] + Roll [11])
    Fellowship: 40 ([25] + Roll [15])

    Basic Skills:
    Awareness (Per):17
    Barter (Fel): 20
    Carouse (T): 20
    Charm (Fel): 20
    Climb (S): 17
    Command (Fel): 20
    Common Lore (Machine Cult) (Int): 79
    Common Lore (Tech) (Int): 79
    Concealment (Ag): 17
    Contortionist (Ag): 17
    Deceive (Fel): 20
    Disguise (Fel): 20
    Dodge (Ag): 17
    Evaluate (Int): 39
    Gamble (Int): 39
    Inquiry (Fel): 20
    Intimidate (S): 17
    Logic (Int): 89
    Scrutiny (Per): 17
    Search (Per): 17
    Silent Move (Ag): 17
    Swim (S): 17

    Advanced Skills:
    Forbidden Lore (Archeotech) (Int): 79
    Forbidden Lore (Adeptus Mechanicus) (Int): 79
    Forbidden Lore (The Warp) (Int): 79
    Literacy (Int): 79
    Medicae (Int): 79
    Secret Tongue (Tech) (Int): 79
    Speak Language (Explorator Binary) (Int): 79
    Speak Language (Low Gothic) (Int): 79
    Speak Language (Tech Lingua) (Int): 79
    Tech-Use (Int): 89
    Trade (Armourer) (Int): 79
    Trade (Technomat) (Int): 79

    Traits:
    Stranger to the Cult: -10 on tests regarding knowledge of the Imperial Creed, -5 on Fellowship tests to interact with the Ecclesiarchy in a formal setting.
    Duty to Humanity: -1 Starting Profit Factor
    Mechanicus Implants

    Talents:
    Autosanguine
    Basic Weapon Training (Universal)
    Binary Chatter
    Logis Implant
    Mechadendrite Use (Utility)
    Melee Weapon Training (Universal)
    Talented (Tech-Use)
    Technical Knock
    Total Recall

    Spoiler
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    Experience: 7,500/7,500

    Rank 0 (4,500 - 4,999)
    Mechadendrite Use (Utility) - 500 xp

    Rank 1 (5,000 - 6,999)
    Autosanguine - 200 xp
    Secret Tongue (Tech) - 100 xp
    Trade (Armourer) - 100 xp
    Int (Simple) - 100 xp
    Int (Intermediate) - 250 xp
    Int (Trained) - 500 xp
    Int (Expert) - 750 xp

    Rank 2
    Medicae - 200xp
    Binary Chatter - 200xp
    Toughness (Simple) - 100xp

    Equipment:
    Spoiler
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    Starting:
    Boltgun
    Best-Craftsmanship Shock Staff
    Enforcer Light Carapace
    Multikey
    Void Suit
    Injector
    Sacred Unguents
    Micro-Bead
    Combi-Tool
    Dataslate
    Servo-Skull Familiar

    Additional:
    Good-Craftsmanship Augur Array
    Calculus Logi Upgrade
    Manipulator Mechadendrite
    Memorance Implant
    Good-Craftsmanship Mind Impulse Unit
    Optical Mechadendrite
    Utility Mechadendrite
    Vox Implant


    Corruption & Insanity:
    Corruption Points: 0
    Insanity Points: 2

    Wounds:
    Current: 12/12
    Critical Damage: 0
    Fatigue: 0/3 (Int): 43

    Fate: 2/2


    Sergeant Lilitas Imperial Guardswoman

    Spoiler
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    Description
    Lilitas is a towering figure with a muscular build, her tanned skin dotted with the scars of countless near-and not so near-misses. Short blonde hair pokes from under her helmet and her face seems perpetually locked in a scowl. Her facial features are hard and angular, with one particularly large scar crossing a nose that has obviously been broken more than a few times.

    She wears her carapace, painted in dark grey urban camo, at virtually all times. A laspistol and chainsword are holstered on each side of her hip and a grenade launcher is strapped to her back next to a pack that usually contains what few personal possessions she bothers to keep.

    When she speaks, it tends to be in a deep growl unless addressing her superiors or members of the Ecclesiarchy. To them, she shows the upmost respect and formality.

    Background
    Lilitas was raised in the Schola Progenium, her parents' identities erased from all records. Even Lilitas knows nothing of them, not even the family name they left for her, but she doesn't mind (or so she says to herself). If she was quicker to anger than the other children, well, it certainly wasn't due to a lingering sense of betrayal over what she certainly doesn't view as her parental abandonment. Just like her fierce faith in the Emperor couldn't possibly derive from a need to believe that whatever reason keeps her from knowing about her missing parents is a good reason.

    Her upbringing has given her a strong faith in the God Emperor, and driving urge to do His work - typically in the form of ventilating the skull of whatever heretic, mutant or Xeno He so sees fit to place in her path. For a time she trained to join the Adepta Sororitas, but reconsidered after realising that they spent far too long praying, and not enough time smiting the enemies of mankind for her tastes. Her training as a Guardswoman was far more productive, and she graduated straight into the Guard.

    Since then, she has fought on a score of different worlds, against a slew of different foes. Her aggressive nature found a focus in battle, and a check in the discipline of the Guard. Her skills were considerable, but her lack of leadership ability rendered her unsuitable for promotion to sergeant. She was put up for Stormtrooper training instead, her superiors being loathe to waste her talents. However before her training could begin, for reasons entirely unknown to her, she was transferred to the Sin of Pride under Inquisitorial mandate. She has continued to serve to the best of her abilities, but privately wishes to return to return to her career in the Guard. Or, at the very least, receive an explanation. But the discipline drilled into her, and her origins, leave her loathe to actually express such.

    Spoiler
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    Character Name: Sergeant Lilitas
    Homeworld/Origin: Schola Progenium
    Career Path: Guardsman
    Divination: "There are no Civilians in the battle for survival."
    Rank: 5 - Veteran (4,850 XP)

    Characteristics:

    (Traded Perception for Willpower progression)
    Weapon Skill: 41 ([20] + Roll [16] + Advances [5])
    Ballistic Skill: 46 ([20] + Roll [16] + Advances [10])
    Strength: 40 ([20] + Roll [15] + Advances [5])
    Toughness: 40 ([20] + Roll [13] + Divination [2] + Advances [5])
    Agility: 42 ([20] + Roll [12] +Advances [10])
    Intelligence: 31 ([20] + Roll [11])
    Perception: 32 ([20] + Roll [12])
    Willpower: 32 ([20] + Roll [12])
    Fellowship: 28 ([20] + Roll [8])

    Basic Skills:
    Awareness (Per): 32
    Barter (Fel): 14
    Carouse (T): 20
    Charm (Fel): 14
    Climb (S): 40
    Command (Fel): 14
    Common Lore (Administratum) (Int): 15
    Common Lore (Ecclesiarchy) (Int): 15
    Common Lore (Imperial Creed) (Int): 15
    Common Lore (Imperium) (Int): 15
    Common Lore (War) (Int): 15
    Concealment (Ag): 21
    Contortionist (Ag): 21
    Deceive (Fel): 14
    Disguise (Fel): 14
    Dodge (Ag): 52
    Evaluate (Int): 15
    Gamble (Int): 15
    Inquiry (Fel): 14
    Intimidate (S): 50
    Logic (Int): 15
    Scholastic Lore (Philosophy) (Int): 15
    Scrutiny (Per): 16
    Search (Per): 16
    Silent Move (Ag): 21
    Swim (S): 40

    Advanced Skills:
    Drive (Ground Vehicle) (Ag): 42
    Literacy (Int): 31
    Pilot (Military Craft) (Ag): 42
    Secret Tongue (Acolyte) (Int): 31
    Secret Tongue (Military) (Int): 31
    Speak Language (High Gothic) (Int): 31
    Speak Language (Low Gothic) (Int): 31

    Traits:
    Sheltered Upbringing: -10 on Charm/Command/Deceive/Scrutiny tests when dealing with the worst examples of humanity.
    Tempered Will: Very Hard Willpower tests only inflict a -20 penalty.

    Talents:
    Ambidextrous
    Basic Weapon Training (Flame)
    Basic Weapon Training (Las)
    Basic Weapon Training (Launcher)
    Basic Weapon Training (SP)
    Crushing Blow
    Melee Weapon Training (Chain)
    Melee Weapon Training (Primitive)
    Pistol Weapon Training (Las)
    Pistol Weapon Training (SP)
    Quick Draw
    Rapid Reload
    Resistance (Fear)
    Step Aside
    Sure Strike
    Swift Attack
    True Grit
    Two-Weapon Wielder (Ballistic)
    Two-Weapon Wielder (Melee)
    Unshakable Faith

    Spoiler
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    Experience: 4,850/4,850

    Rank 1 (0 - 499)
    • Weapon Skill (Simple) - 100
    • Ballistic Skill (Simple) - 100
    • Strength (Simple) - 100
    • Awareness - 100
    • Swim - 100


    Rank 2 (500 - 999)
    • Dodge - 100
    • Basic Weapon Training (Launcher) - 100
    • Quick Draw - 100
    • Two-Weapon Wielder (Ballistic) - 200


    Rank 3 (1,000 - 1,999)
    • Ballistic Skill (Intermediate) - 250
    • Toughness (Simple) - 250
    • Rapid Reload - 100
    • Ambidextrous - 200
    • Swift Attack - 200


    Rank 4 (2,000 - 2,999)
    • Crushing Blow - 200
    • Melee Weapon Training (Chain) - 100
    • Two-Weapon Wielder (Melee) - 200
    • Basic Weapon Training (Flame) - 100 xp
    • Intimidate - 100 xp
    • Secret Tongue (Acolyte) - 100 xp
    • Sure Strike - 200


    Rank 5 (3,000 - 5,999)
    • Elite Advance: Unshakable Faith - 200xp
    • Resistance (Fear) - 100xp
    • Dodge +10 -100xp
    • Intimidate +10 - 100xp
    • Agility (Simple) - 250xp
    • Agility (Intermediate) - 500xp
    • Step Aside - 100xp
    • Climb - 200xp
    • Pilot (Military Craft) - 100xp
    • Secret Tongue (Military) - 100xp
    • True Grit - 100xp



    Equipment:
    D'Laku Crusade-Pattern Hellgun
    Exterminator
    Hellpistol
    Additional Hellgun Capacitors x2
    Overcharge Pack x1
    Grenade Launcher
    Frag Grenade x12
    Chainsword
    Knife
    Enforcer Light Carapace
    Street Clothes
    Re-Breather
    Photo-Visor
    Microbead
    Backpack
    1 week Corpse Starch Rations
    Imperial Infantryman's Uplifting Primer
    Dog tags
    128 Thrones

    Corruption & Insanity:
    Corruption Points: 1
    Insanity Points: 8

    Wounds:
    Current: 11/11
    Critical Damage: 0
    Fatigue: 0/4

    Fate: 3/3

    Wishlist:
    Spoiler
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    • Ballistic Skill (Trained) - 500 xp
    • Ballistic Skill (Expert) - 750xp
    • Weapon Skill (Intermediate) - 250 xp
    • Weapon Skill (Trained) - 500 xp
    • Weapon Skill (Expert) - 750xp
    • Strength (Intermediate) - 250xp
    • Strength (Trained) - 250xp
    • Ciphers (War Cant) - 100xp
    • Common Lore (Imperial Guard) - 100xp
    • Secret Tongue (Military) - 100xp
    • Drive (Ground Vehicle) +10 - 100xp
    • Drive (Ground Vehicle) +20 - 100xp
    • Pilot (Military Craft) - 100xp
    • Pilot (Military Craft) +10 - 100xp
    • Pilot (Military Craft) +20 - 100xp
    • Navigation (Surface) - 100xp
    • Navigation (Surface) +10 - 100xp
    • Crippling Strike - 100xp
    • Die Hard - 100xp
    • True Grit - 100xp
    • Iron Jaw - 200xp
    • Demolition - 100xp
    • Climb - 200xp
    • Bulging Biceps - 100xp
    • Heavy Weapons Training (SP) - 200xp
    • Arms Master - 100xp
    • Pistol Weapon Training (Bolt) - 100xp


    Wolf Scout Ivar Space Wolf Devastator

    Spoiler
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    Description
    As a Wolf Scout, Ivar typically garbs himself in his own personal set of Scout armour, customised over long years of use. While he may have repainted it for his service in the Deathwatch, the various trophies and talismans he adorns it with are still ever present. The most noticeable of these is the belt of thunderwolf hide he wears at his waist, and the necklace made from it's teeth, though there are innumerable others, all trophies of notable kills he has made.

    The man himself has the bearing and pronounced canines of an experienced son of Russ. His skin is worn and leathery, due both to the Canis Helix and the centuries he has spent hunting across the most hostile planets in the galaxy. His hair, now completely gray, is kept short by the standards of his fellow Space Wolves, and his face relatively clean shaven, though numerous braids holding minor trophies and charms dot the scraggly mess. His eyes, constantly surveying his surroundings, now resemble those of a wolf.

    In temperament he seems friendly to most, showing the gregarious nature his chapter is known for, but when pushed or on the hunt he becomes cold and merciless, sacrificing cheer for brutal efficiency. He is proud of his skills as a hunter and as a marksman, and does not tolerate any mockery of them. In particular, he has grown to detest the association that his skills have with the inexperienced neophytes of other chapters.

    Background
    A veteran Wolf Scout, Ivar has served his Legion Chapter for centuries. Were it not for his solitary nature and fiercely predatory approach to combat, he would be considered a Long Fang by now. Instead, he has spent those years since his days as a Blood Claw practising the more subtle arts of war. Alone, or in loose groups with other Wolf Scouts, he has tracked, hunted, ambushed, outflanked and assassinated the enemies of man from one end of the galaxy to another and endured the most hostile of environments.

    His recent hunts have not been as fulfilling as they once were, however. It has been years since he felt that a quarry tested his skills, and he fears that he may have grown rusty. It was for this reason that he requested that he be the one to serve his chapter's due to the Deathwatch, in the hopes of finding more challenging targets.

    Spoiler
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    Character Name: Ivar
    Chapter: Space Wolves
    Specialty Wolf Scout [Devastator]
    Demeanors: Calculating, The Sons of Russ
    Rank: 2 (19,400 XP)
    Renown: 21

    Power Armour: MKVI Corvus Pattern
    History:
    -MK7 Elements (Helmet)
    -A Fury Like Lightning (+5 Agility, +1 Initiative)

    Characteristics:

    Willpower traded for Ballistic Skill Progression.
    Weapon Skill: 39 ([30] + Roll [9])
    Ballistic Skill: 62 ([30] + Roll [17] + Advances [15])
    Strength: 41 ([30] + Roll [11])
    Toughness: 50 ([30] + Roll [15] + Advances [5])
    Agility: 59 ([30] + Roll [14] + Advances [10] + Speciality [5])
    Intelligence: 43 ([30] + Roll [13])
    Perception: 59 ([30] + Roll [19] + Chapter [5] + Advances [5])
    Willpower: 41 ([30] + Roll [11])
    Fellowship: 38 ([30] + Roll [8] + Chapter [5] - Speciality [5])

    Basic Skills:
    Awareness (Per): 62
    Barter (Fel): 19
    Carouse (T): 25
    Charm (Fel): 19
    Climb (S): 41
    Command (Fel): 19
    Concealment (Ag): 59
    Contortionist (Ag): 29
    Deceive (Fel): 19
    Disguise (Fel): 19
    Dodge (Ag): 59
    Evaluate (Int): 21
    Gamble (Int): 21
    Inquiry (Fel): 19
    Intimidate (S): 41
    Logic (Int): 21
    Scrutiny (Per): 29
    Search (Per): 59
    Silent Move (Ag): 69
    Swim (S): 41

    Advanced Skills:
    Common Lore (Adeptus Astartes) (Int): 43
    Common Lore (Deathwatch) (Int): 43
    Common Lore (Imperium) (Int): 43
    Ciphers (Chapter Runes) (Int): 43
    Drive (Ground Vehicles) (Ag): 59
    Forbidden Lore (Xenos) (Int): 43
    Literacy (Int): 43
    Navigation (Surface) (Int): 43
    Scholastic Lore (Codex Astartes) (Int): 43
    Shadowing (Ag): 59
    Speak Language (High Gothic) (Int): 43
    Speak Language (Low Gothic) (Int): 43
    Survival (Int): 43
    Tactics (Recon and Stealth) (Int): 43
    Tracking (Int): 63
    Wrangling (Int): 43

    Traits:
    Behind Enemy Lines
    Unnatural Strength (x2)
    Unnatural Toughness (x2)

    Solo Mode Abilities:
    Burst of Speed
    Feat of Strength
    Wolf Senses

    Talents:
    Ambidextrous
    Astartes Weapons Training
    Bulging Biceps
    Counterattack
    Deadeye Shot
    Deathwatch Training
    Heightened Senses (Hearing, Sight, Smell)
    Killing Strike
    Mighty Shot
    Nerves of Steel
    Patient Hunter
    Quick Draw
    Resistance (Psychic Powers)
    Signature Wargear ('Stalker' Pattern Boltgun & Stalker Rounds)
    Talented (Silent Move)
    True Grit
    Unarmed Master
    Unarmed Warrior

    Spoiler
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    Experience: 19,400/19,400


    Rank 0
    Deed: Canis Salient: Stealth Operations - 300
    Ballistic Skill (Simple) - 200
    Mighty Shot - 500

    Rank 1
    Agility (Simple) - 200
    Agility (Intermediate) - 500
    Ballistic Skill (Intermediate) - 500
    Ballistic Skill (Trained) - 1000
    Perception (Simple) - 200
    Toughness (Simple) - 500
    Tracking +10 - 200
    Tracking +20 - 200
    Search - 400
    Swim - 200
    Wrangling - 100

    Rank 2
    Elite Advance: Wolf Scout Advanced Speciality - 200
    Survival - 200
    Deadeye Shot - 500
    Patient Hunter - 1000
    Signature Wargear - 500

    Wishlist
    Spoiler
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    Rank 2
    Greater Follower (Fenrisian Wolf) - 1500
    Command 300

    Rank 3
    Evaluate - 400
    Signature Wargear (Master) - 1000
    Target Selection - 500
    Crack Shot - 500
    Demolition - 400
    Scrutiny - 400
    Rapid Reload - 300
    Awareness +10 - 300

    Rank 4
    Marksman - 500
    Storm of Iron - 500
    Bolter Drill - 800
    Sudden Attack - 1500
    Ballistic Skill (Expert) 1500
    Rapid Reaction - 500

    Rank 5
    Dodge +10 - 500
    Sharpshooter - 600
    Evaluate +10 - 400
    Awareness +20 - 800
    Hip Shooting - 500
    Fellowship (Simple) - 750
    Tactics (Recon and Stealth) +10 - 400
    Tactics (Recon and Stealth) +20 - 600
    Perception (Intermediate) - 500

    Rank 6
    Last Man Standing - 500
    Agility (Trained) - 1000
    Agility (Expert) - 1500
    Perception (Trained) - 1000
    Concealment +10 800

    Rank 7
    Fearless - 1000
    Signature Wargear (Hero) - 1500
    Eye of Vengeance - 1000
    Evaluate +20 - 400
    Silent Move +10 800
    Shadowing +10 800

    Rank 8 5750/5000
    Dodge +20 - 600
    Perception (Expert) - 1500
    Concealment +20 1000
    Shadowing +20 1000
    Silent Move +20 1000


    Equipment:
    'Stalker' Pattern Boltgun
    Stalker Rounds
    Astartes Heavy Bolter
    Backpack Ammo Supply
    Astartes MKVI 'Corvus' Power Armour
    Astartes Scout Armour
    'Stalker' Pattern Silenced Bolt Pistol
    3x Astartes Frag Grenades
    3x Astartes Krak Grenades
    Astartes Combat Knife
    Repair Cement
    Totem of the Sun Wolf

    Preferred Requisitions:
    00 - Deathwatch Scout Armour (Rites of Battle)
    00 - 'Fenris' Pattern Wolf Helm (Rites of Battle)
    20 - Camo-Cloak (Rites of Battle)
    05 - Stummer
    10 - Red-Dot Laser Sight
    10 - Great Wolf Pelt (First Founding)


    Corruption & Insanity:
    Corruption Points: 0
    Insanity Points: 0

    Wounds:
    Current: 20/20
    Critical Damage: 0
    Fatigue: 0/10

    Fate: 3/3


    Warp Seer Sid Miles Human Psyker
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    Description:Sid acts like he's perpetually stoned. While he does occasionally dabble in narcotics, he usually just high on life (or the warp). He comes across as friendly, easy going sort of fellow, and for the most part he is. Which means plenty of folks underestimate Sid. Not many of them get a second chance though.

    Living among the heretics, criminals and scum of the galaxy has given Sid a serious edge, and a bit of a talent for being a lying, cheating, backstabbing son of a grot if he needs to be. On his own, he's happy to fade into the background, stare at the warp and just space out. But he doesn't like pressure, he doesn't like anyone telling him what to do and he seriously doesn't like being pushed around. When someone gets in Sid's face, he knows how to push back, either with his wits or with a whole heap of telekinetic overkill.

    His ultimate goal is apotheosis, ascension into a Daemon Prince. The temptation of an eternity to just chill out in the warp is too strong for Sid to resist and it's one of the few things that can get Sid up and motivated. He's infatuated with the warp but has yet to commit to a god, though he's leaning towards throwing his lot in with Slaanesh - all of his favourite vices, you know?

    Background: Sid has always been pretty chill. So chill, in fact, that before he was even an adolescent the arbites had already arrested him several times for possession of illegal narcotics. None of it stuck though. Whether by luck, or by actually being innocent, he never seemed to have anything on him when they came by to pick him up. Nowadays he can't even remember if there was anything for the arbites to find, or if he was just high on life. But either way, it pushed him into back alleys and shady places, places where you don't see many arbites.

    He emerged as a wyrd in his teens, and didn't think much of being shipped off to Terra for whatever the feth they do to psykers there. So he went underground. Fell in with a bad crowd, but that's okay. These chaos dudes are cool. They don't bug him much if he just does the psyker thing every so often. Leaves him with a whole lotta time to experiment, see all the wonders of the Warp. And the Warp? Has a whole lotta wonders. Better than any drug he's ever tried. He fething loves the Warp, it's so goddamn beautiful. He could, like, just stare at it for hours.

    Spoiler
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    Name: Sid Miles
    Race: Human
    Archetype: Psyker
    Pride: Devotion
    Disgrace: Betrayal
    Motivation: Ascendancy

    Characteristics:

    Weapon Skill: 31 ([25] + Roll [6])
    Ballistic Skill: 33 ([25] + Roll [8])
    Strength: 24 ([25] + Roll [4] - Pride [5])
    Toughness: 37 ([25] + Roll [12])
    Agility: 35 ([25] + Roll [10])
    Intelligence: 35 ([25] + Roll [10])
    Perception: 36 ([25] + Roll [11])
    Willpower: 61 ([25] + Roll [16] + Archetype [5] + Pride [5] + Motivation [5] + Advance [5])
    Fellowship: 34 ([25] + Roll [9])

    Infamy: 24
    Corruption: 8

    Skills:
    Awareness (Per): 36
    Common Lore (Adeptus Astra Telepathica) (Int): 35
    Common Lore (Imperial Creed) (Int): 35
    Deceive (Fel): 34
    Dodge (Ag): 35
    Forbidden Lore (Psykers) (Int): 35
    Intimidate (Will): 61
    Linguistics (Low Gothic) (Int): 35
    Psyniscience (Per): 36
    Trade (Chymist) (Int): 35

    Traits:
    The Quick And The Dead: Gain a +2 bonus to Initiative rolls.
    Chaos Psyker: Gain Psy Rating 3 and 1d5 Corruption.

    Talents:
    Jaded
    Unremarkable
    Warp Sense
    Weapon Training (Las)
    Weapon Training (Primary)

    Psy Rating: 4
    Strength: Unbound
    Powers:
    Telepathy
    -Thought Sending
    -Mind Probe
    -Delude
    -Compel
    Telekinesis
    -Mind Over Matter
    -Force Bolt
    -Force Storm
    -Telekinetic Shield
    -Precision Telekinesis

    Experience: 2,500/2,500
    Psy Rating 4 - 750xp
    Willpower (Simple) - 250xp
    Psychic Power (Compel) - 100xp
    Psychic Power (Force Bolt) - 200xp
    Psychic Power (Force Storm) - 350xp
    Psychic Power (Precision Telekinesis) - 100xp
    Psychic Power (Telekinetic Shield) - 200xp
    Deceive (Known) - 200xp
    Unremarkable 250xp

    Equipment:
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    Starting:
    Common Craftsmanship Laspistol
    Good Craftsmanship Sword
    Flak Cloak
    Psy-Focus
    Dataslate filled with "arcane lore"

    Additional:
    Best Craftsmanship Guard Flak Armour (Makes him seem trustworthy and honest, +5 Deceive)
    Good Craftsmanship Disguise Kit
    Common Craftsmanship Refractor Field
    Poor Craftsmanship Warp Staff (Does not block phenomena on a 33 or 66)


    Wounds:
    Current: 8/8
    Critical Damage: 0
    Fatigue: 0/3


    EDIT By my count, if you exclude the starting xp, 1850xp for DH, 500xp for RT and 1,600xp for DW.
    Last edited by Tome; 2013-02-12 at 05:16 PM.
    Friend Code: 4656 - 7046 - 4968
    Gamertag: Taejix
    Skype: Taejix

  5. - Top - End - #5
    Ogre in the Playground
     
    Flumph

    Join Date
    May 2011
    Gender
    Male

    Default Re: Sin of Pride OOC mk2

    Colour: Gray

    DH Arbitrator Praetus Herran
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    Description:
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    Praetus looks the stereotypical arbite shock trooper, broad shouldered and slightly intimidating. A furrow cut through one cheek by a bullet only serves to enhance his appearance as a dumb line trooper, however his eyes are a bit too quick and intelligent.

    Background:
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    Of the billions and billions of people born on Malfi, Praetus was among the luckier, as he born into arguably the best equipped, best organized, and largest gang on the planet: the Adeptus Arbites. His mother is a member of the Verispex Squads, responsible for analyzing crime scenes, while his father is a Chastener, extracting information and confessions from prisoners. He grew up in the precinct, alongside the other children of Arbites, learning the basics of law enforcement. This not only helped the Arbites keep their numbers up, but it protected the children from being kidnapped or killed by the various gangs. Praetus's natural athletic abilities on the scrumball pitch led him to be earmarked for the Shock Troops, primarily responsible for breaking up riots, queue wars, and being among the first into any dangerous situations. Praetus was content with his lot, enforcing the Emperor's justice and defending the peace, however fate had something else in store for him. During one of the frequent anti-riot activities, Praetus stumbled across a body in an alley just off one of the major streets. The body was torn to shreds, the cuts across it did not seem to be made by any knife Praetus had ever encountered, and the victim's heart seemed to be missing. Despite this, his superiors wanted to rule the death a result of the riot, a simple case of one hiver killing another in the confusion, but that didn't feel right to Praetus. He started spending his off hours investigating the matter, digging through files to try to find a weapon that could have created such wounds, which caused him to draw Inquisitorial attention. Now he hopes to eventually hunt down the perpetrator, but in the meanwhile he enjoys helping to enforce the Emperor's judgment across the Imperium.

    Crunch:
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    Character Name: Praetus Herran
    Homeworld: Hive World
    Career Path: Arbitrator
    Rank: Investigator
    Background package: Calixian Pattern Killings
    Divination: "Violence Solves Everything." +3 Weapon Skill
    Quirk: Bullet Wound Scar
    Hive Class: Middle Hive
    Gender: Male Build: Brawny Height: 1.75m Weight: 80kg
    Skin Colour: Tan Hair Colour: Mousy Eye Colour: Grey
    Age: 25

    Characteristics:
    WS 12 + 20 +13 = 45
    BS 7 + 20 + = 27
    S 10 + 20 + = 30
    T 12 + 15 + 5 = 32
    Ag 15 + 20 + = 35
    Int 8 + 20 + 5 = 33
    Per 13 + 20 + 5 = 38
    WP 8 + 20 + 5 = 33
    Fel 10 + 25 + 5 = 40


    Skills:
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    Speak Language (Hive Dialect, Low Gothic) (Int)
    Secret Tongue (Acolyte, Gutter)
    Literacy (Int)
    Common Lore (Adeptus Arbites, Imperium, Underworld) (Int)
    Inquiry +20 (Fel) [includes Talented]
    Scrutiny +10 (Per)
    Dodge +10 (Ag)
    Interrogation +10 (WP)
    Awareness +10 (Per)
    Intimidate +10 (S)
    Search +10 (Per)
    Ciphers (Underworld) (Int)
    Charm +10 (Fel)
    Deceive (Fel)
    Tracking (Int)


    Talents:
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    Melee Weapon Training (Primitive, Shock)
    Basic Weapon Training (SP)
    Pistol Training (Las)
    Quick Draw
    Talented (Inquiry)
    Peer (Adeptus Arbites)
    Disarm
    Rapid Reload
    Crushing Blow
    Sure Strike
    Combat Master
    Swift Attack
    Sprint
    Heightened Senses (Sight, Hearing)



    Traits:
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    Accustomed to Crowds
    -Crowds do not count as Difficult Terrain, when Running of Charging through a dense crowd, no Ag penlty to keep their feet
    Caves of Steel
    -Tech-Use (Int) is a Basic Skill
    Hivebound
    - -10 to all Survival (Int), and when out of a "proper hab" -5 Int
    Wary
    -+1 bonus to Initiative


    Equipment:
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    Starting wealth: 1500
    Sold Equipment: shotgun, club, brass knuckles, knife, mesh vest, 3 doses stimm, Injector
    Total: 1645

    Purchased Equipment: Cost

    Armor:
    -Hax-Orthlack MKII Magistratum Combat Carapace AP 5 All, built in respirator,
    comm-bead, and photo-visor.: 1100
    -Ballistic Cloth Surcoat: +1 AP to Body & Arms

    Head: AP 5 / 9
    Body: AP 10
    Left Arm: AP 10
    Right Arm: AP 6
    Legs: AP 5 / 9

    Weapons:
    -Good Bolo Knife [Melee|2d5 R|Pen 2]: 150
    - Lathe-Pattern Power Maul, can switch settings as free action
    (Low Power) | Melee | 1d10-1 I | Pen 0| Shocking
    (High Power) | Melee | 1d10+5 I | Pen 5| Power Field, +5 Parry
    -Synford-Pattern LockShield [Melee|1d10 I|Defensive| +4 AP Body, Left arm, and Head or Legs]
    -Mars Pattern Mark IV Command Laspistol [70m|s/2|1d10+3 E|Clip: 15|Full|Reliable, Accurate]: 150
    Red-Dot Sight: 50
    -Vox Legi-pattern Arbites Combat Shotgun[30m|s/2|1d10+9|Clip:14|2Full (1 Full for single shell|Reliable, Scatter]: 400

    Ammo:
    -2 charge packs (pistol)
    -Shotgun Shells x60
    -Blazer Shells x7 (Range 15|Changes damage type to Energy and gives shotgun the Flame and Primitive qualities)

    Gear:
    -Good Quality Uniform
    -Arbitrator ID
    -Chrono
    -Flask of Amasec
    -Manacles

    Remaining:43 Thrones


    Advances:
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    The Calixian Pattern Killings (200 xp)
    Trooper (0-499):
    T +5 = 100 xp
    Int +5 = 100 xp
    WS +10 = 350 xp

    Enforcer (500-999):
    Inquiry +10 = 100xp
    Scrutiny = 100xp
    Melee Weapon Training(Shock)= 100xp
    Peer(Adeptus Arbites) = 100xp
    Common Lore(Underworld) = 100 xp

    Regulator (1000-1999):
    Dodge = 100 xp
    Interogation = 100xp
    Awareness = 100xp
    Disarm = 100xp
    WP+5 = 250xp
    Intimidate = 100 xp
    Search = 100 xp
    Sound Constitutionx1 = 100xp

    Investigator (2000-2999):
    Sound Constitutionx2 = 200xp
    Ciphers(underworld) = 100xp
    Secret Tongue (Acolyte) = 200xp
    Pistol Training (Las) = 100xp
    Sound Constitution = 100xp
    Rapid Reload = 100xp
    Crushing Blow = 300xp

    Arbitrator (3000-5999):
    Sure Strike = 100xp
    Combat Master = 200xp
    Fellowship (Simple) = 250xp
    Swift Attack = 300xp
    Charm = 100xp
    Search +10 = 100xp
    Charm +10 = 100xp
    Deceive = 100xp
    Interrogation +10 = 100xp
    Dodge +10 = 100xp
    Intimidate +10 =100xp
    Awareness+10 -100xp
    Scrutiny+10 - 100xp
    Secret Tongue - Gutter - 100xp
    Tracking - 100xp
    Sprint - 200xp
    Heightened Senses (Sight) - 100xp
    Heightened Senses (Hearing) - 100xp


    Wounds: 15 (8 Hive + 3 roll + 4 Sound Constitution)
    Insanity: 11
    Corruption: 4
    Fate points: 1
    XP:5150/5150
    Remaining XP: 0



    RT Seneschal Holt Orthesian, Master of Whispers
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    Description:
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    Holt has found that cultivating the appearance of an Administratum Adept leads people to be at ease around him. To this end, he has a tendency to hunch forward, with ink stains on his hands and robes. His pale appearance is the result of years spent studying in schola, and his prematurely white hair, wrinkled face, and wizened hands make many assume he is much older than his thirty years. Beneath his robes is a body stitched with the scars that caused his appearance, however he is rather fastidious about keeping them concealed.

    Background:
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    Holt Orthesian's childhood was fairly typical of one born on a shrine world to middle class parents, attending schola, and seemingly on the way towards a successful career in the Ecclesiarchy. He soaked up knowledge like a sponge, causing everyone to believe he was destined for the upper echelons of the priesthood. However, he had a dark secret that led to his downfall. He had an obsession that despite everything he could not stop feeding.
    While the other students were diligently studying the Imperium's many saints, Holt would dig up any scrap of knowledge he could find in the schola's forbidden archives concerning archeotech, the occult, and xenos. His thirst for knowledge didn't end at what was allowed, and he was fortunate that the instructors only caught him sneaking into the archives and not with the materials he had been studying. Instead of being turned over to the Inquisition, he was simply expelled. Now in disgrace, Holt did the only thing he could and signed on with the first rogue trader headed off planet. He should have waited for a later ship.
    After emerging from the warp, the ship was beset by Dark Eldar pirates and most of the crew was taken prisoner. Holt was one of these unfortunates. Despite his exceptional memory, Holt has no clue how long he spent in their torture chambers, yet can recall every incision, every injection, and everything he underwent. His faith in the Emperor kept him alive, reciting scripture from cover to cover during every session. Eventually his prayers were answered as when the pirates attempted to raid the Sin of Pride. During the ensuing battle, Holt was able to work his way free, and launch an escape pod. He views his rescue as the work of the Emperor, leading him to where he was supposed to be.


    Crunch:
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    Character Name: Holt Orthesian
    Origin Path: Imperial World - Savant - Chosen - Dark Voyage - Knowledge (Knowledge is Life, Life is Knowledge)
    Career Path: Seneschal
    Rank: 2
    Gender: Male Build: Slender Height: 1.75m Weight: 65kg
    Skin Colour: Porcelain Hair Colour: White Eye Colour: Blue
    Age: 30

    Characteristics:
    WS 7 + 25 + = 32
    BS 9 + 25 + = 34
    S 9 + 25 + = 34
    T 8 + 25 - 3 = 30
    Ag 9 + 25 + = 34
    Int 13 + 25 + 18 = 56
    Per 10 + 25 + 5 = 40
    WP 9 + 25 + 3 = 37
    Fel 15 + 25 + 15 = 55

    Trained Skills:
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    Awareness (Per): 40
    Barter +10 (Fel): 65
    Charm (Fel): 55
    Commerce +10 (Fel): 65
    Common Lore (Underworld, Administratum) (Int): 56
    Deceive (Fel): 55
    Dodge (Ag): 34
    Evaluate (Int): 56
    Forbidden Lore (Xenos, Archeotech) (Int): 51
    Inquiry (Fel): 55
    Literacy (Int): 56
    Logic (Int): 56
    Scholastic Lore (Cryptology, Legend, Occult, Bureaucracy) (Int): 56
    Scrutiny (Per): 40
    Secret Tongue (Rogue Traders, Administratum) (Int): 56
    Security (Ag): 34
    Speak Language (Low Gothic, Trader's Cant) (Int): 56
    Tech-Use: (Int): 56


    Talents:
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    Basic Weapon Training (Universal)
    Pistol Weapon Training (Universal)
    Total Recall


    Traits:
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    Blessed Ignorance
    [-5 on Forbidden Lore Tests]
    Hagiography
    [Common Lore (Imperial Creed, Imperium, War) untrained Basic Skills]
    Liturgical Familiarity
    [Literacy & Speak Language (High Gothic) as untrained Basic Skills]
    Xenophile
    [+10 Fel when dealing with alien races or cultures, -5 to WP involving alien artifacts and psychic powers]


    Advances:
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    Knowledge is Life, Life is Knowledge (+3 Int) + extra Scholastic Lore = 500 xp
    Int Advances x3 = 850 xp
    Per Advances x1 = 100 xp
    Fel Advances x2 = 350 xp
    Awareness = 100 xp
    Charm = 100 xp
    Dodge = 100 xp
    Secret Tongue(Rogue Traders) = 100 xp
    Security = 100 xp
    Sound Constitution x1 = 200xp
    Scrutiny = 200 xp
    Tech-Use = 200 xp
    Commerce +10 = 200 xp
    Barter +10 = 200 xp
    Fellowship (Trained) = 500 xp
    Secret Tongue (Administratum) = 200 xp
    Scholastic Lore (Bureaucracy) = 200 xp
    Common Lore (Administratum) = 200 xp


    Equipment:
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    Armor: Xeno-mesh Armour + Mesh Cowl (AP 3 All|2.5 kg)

    Weapons:
    Inferno Pistol (10m|s|2d10+8 E|Pen 13|Clip 3|Full)
    Best Hellgun (110m|s/3|1d10+4 E|Pen 7|Clip 30| 2Full)
    -Red-Dot laser sight
    -Melee Attachment

    Ammo:
    Backpack Fuel Pack (Melta) (Clip 80|25kg)
    Charge Pack (Basic) x3

    Gear:
    Autoquill
    Dataslate
    Micro-bead
    Multikey
    Two sets of robes
    Synskin
    Chrono
    Cameleoline cloak



    Wounds: 9 (6 Imperial World + 2 roll + 1 SC)
    Fate points: 3
    Insanity: 5
    XP:8100
    Remaining XP: 100


    Devastator Seim Helitis, Devastator of the Raptors Chapter (WIP)

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    Character Name: Seim Helitis
    Chapter: Raptors
    Speciality: Deathwatch Devestator
    Rank: 1
    Renown: 23 (Respected)
    Power Armour History: Hero's Shame (+5 BS & WS, -10 Command Checks)
    Chapter Demeanour: A History of Pragmatism
    Personal Demeanour: Calculating
    History: Sulsalid Veteran

    Characteristics:
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    {table=head] Stat | Base | Roll | Mods | Total
    WS | 30 | 11 | +5 (Armour) +5 (Adv) | 46
    BS | 30 | 17 | +5 (Chapter) +5 (Armour) +5 (Adv) | 62
    S | 30 | 12 | +5 (Adv) | 47
    T | 30 | 12 | - | 42
    Ag | 30 | 14 | +5 (Adv) | 49
    Int | 30 | 11 | - | 41
    Per | 30 | 14 | +5 (Chapter) +5 (Adv) | 54
    WP | 30 | 8 | - | 38
    Fel | 30 | 7 | - | 37[/table]


    Skills:
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    Awareness (Per)
    Ciphers (Chapter Runes) (Int)
    Climb (Str)
    Dodge (Ag)
    Common Lore (Adeptus Astartes, Imperium, War, Deathwatch) (Int)
    Concealment +20 (Ag)
    Drive (Ground Vehicles) (Ag)
    Forbidden Lore (Xenos) (Int)
    Intimidate (Str)
    Literacy (Int)
    Navigation (Surface) (Int)
    Scholastic Lore (Codex Astartes) (Int)
    Silent Move +20 (Ag)
    Speak Language (High Gothic, Low Gothic) (Int)
    Tactics (Recon and Stealth) (Int)
    Tracking (Int)
    Acrobatics (Ag)
    Ciphers (Deathwatch, Xenos Markings) (Int)
    Search (Per)


    Talents:
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    Ambidextrous
    Astartes Weapons Training
    Bulging Biceps
    Deathwatch Training
    Heightened Senses (Hearing, Sight)
    Killing Strike
    Nerves of Steel
    Quick Draw
    Resistance (Psychic Powers)
    True Grit
    Unarmed Master
    Mighty Shot (+2 Ranged Damage)
    Deadeye Shot (Called shots -10)
    Marksman (No Penalty for Long or Extreme Range)
    Deed: Precision Targeting - After taking aim action, may forgo aim bonus for +1 Pen to ranged attack.


    Traits:
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    Unnatural Strength (x2)
    Unnatural Toughness (x2)


    Implants:
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    Haemastamen: You gain the Unnatural Strength and Toughness Traits.
    Larraman’s Organ: You do not suffer from Blood Loss.
    Catalepsean Node: You suffer no penalties to Perception based Tests when awake for long periods of time.
    Preomnor: You gain +20 to Toughness Tests against ingested poisons.
    Omophagea: You may gain a Skill or Skill Group by devouring a portion of an enemy.
    Multi-Lung: You may re-roll any failed Toughness Test for drowning or asphyxiation. In addition, you gain a +30 to Toughness Tests made to resist gases, and may re-roll failed results.
    Occulube and Lyman’s Ear: You gain the Heightened Senses (Sight and Hearing) Talents, +10 to relevant Awareness Tests.
    Sus-an Membrane: May enter a state of Suspended Animation.
    Oolotic Kidney: You may re-roll any failed Toughness Test to resist poisons and toxins, including attacks with the Toxic Quality.
    Neuroglottis: You may detect any poison or toxin by taste with a successful Awareness Test. You gain a +10 to Tracking Tests against a target you have tasted.
    Betcher's Gland: You may spit acid.
    Progenoids: These may be retrieved with a successful Medicae Test.
    Black Carapace: While wearing Power Armour, enemies do not gain a bonus to hit you due to your size.



    Solo Mode:
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    Marksman's Honour: When firing at Long and Extreme Ranges, reduce range penalty by 10



    Squad Mode:
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    Raptor Attack Pattern: Clean Kill: Battle Brother and members of his squad in Support Range can re-roll BS tests when firing single shots at Long and Extreme ranges. Additionally, a member of the squad may act as "spotter" for another member as a Full action, negating any penalties to that squad member's BS test against a single target provided he only takes a single shot.
    Raptor Defensive Stance: Swift Withdrawal: When the squad has been surprised by an enemy, the squad can immediately end combat and retreat (at GM's discretion)



    Special Ability:
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    Unrelenting Devastation: When in squad mode, additional 1d5 damage to Horde's Magnitude with Heavy weapons. This damage is applied to only one Horde per attack, not per hit.


    Advances:
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    Starting XP:
    Signature Wargear - 500 xp
    Acrobatics - 100 xP
    Deed: Precision Targeting - 200 xp
    Silent Move +10 - 200 xp

    Rank 1: (13,000 - 16,999)
    Mighty Shot - 500 xp
    BS Simple - 200 xp
    Per Simple - 200 xp
    Str Simple - 200 xp
    Ag Simple - 750 xp
    WS Simple - 750 xp
    Search - 400 xp
    Ciphers (Deathwatch) - 200 xp
    Ciphers (Xenos Markings - 200 xp
    Silent Move +20 - 300 xp
    Concealment +20 - 300 xp

    Rank 2: (17,000 - 21,000)
    Deadeye Shot - 500 xp
    Concealment +10 - 200 xp
    Marksman - 600 xp
    Signature Wargear (Master) - 1000 xp


    Equipment:
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    Armour:
    Astartes Mark 7 Power Armour

    Starting Weapons:
    Astartes Bolt Pistol
    Astartes Frag Grenades x3
    Astartes Krak Grenades x3
    Astartes Combat Knife
    Astartes Heavy Bolter w/ Backpack ammo Supply

    Signature Wargear (Master):
    Exceptional Stalker Boltgun with Chain Melee Attachment, Fire Selector, and Combat Sight, Single Magazine of Stalker Bolter Rounds
    Master Bonus: +10 to Attack Tests Made with this weapons

    Weapons Table (Values unmodified by attachments/Talents):
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    {table=head] Name | class | Range | RoF | Dmg | Pen | Clip | Rld | Special
    Heavy Bolter | Heavy | 150m | -/-/6 | 1d10+12 X | 5 | 60 (BP: 250) | Full | Tearing
    Exceptional Stalker Boltgun | Basic | 200m | S/-/- | 1d10+10 X | 4 | 24 | Full | Accurate, Tearing, Reliable, Silenced
    Exceptional Stalker Boltgun (Melee) | Melee | - | - | 1d10+4 R| 3 | - | - | Tearing, +15 WS Tests
    Bolt Pistol | Pistol | 30m | S/2/- | 1d10+9 X | 4 | 14 | Full | Tearing
    Combat Knife | Melee| - | - | 1d10 R | 2 | - | - | -
    [/table]


    Gear:
    Repair Cement

    Chapter Trappings:
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    Marksman Combat Sight (Sight for Basic or Pistol Weapon): Focal Targeter (Increase Pen by Per Bonus), Audible Trigger (Can fire at unseen targets with a -10 BS Penalty instead of a -30)



    Requisition:

    Wounds:23 (18 + 5 roll)
    Fate points: 3/3
    XP: 19400
    Remaining XP:100


    Background:




    Heretek Gregor Verduyn, Former Magos Biologis
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    Backstory:
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    Transcript of recovered recording following raid on Magos Biologis Infirmary on <<<REDACTED>>>
    Life without improvement is pointless, do you not agree? Honestly, if we did not change based upon our experiences we as individuals would never have developed past the stage of mewling babes! I ask you, why then should our species stagnate and remain the same rather than embrace the changes offered by mutation? <Short Silence> Yes, I do admit that humanity has done so to a limited extent, with their so called "sanctioned" psykers and abhumans, but the simple fact that they are viewed as requiring approval indicates that such changes are reviled rather than embraced. What authority but Time can honestly prove that one form is better than another? Only by allowing mutation to grow, to spread even!, can the species benefit as a whole as the genome alters itself to better suit the galaxy we live, fight, and die in. <Short Silence> Well of course not all mutations will be beneficial, but those ones will die out as they will not be as suited to the environment! <Slightly Longer Silence> That IS a good point, such alterations are likely to take a long time, hence why I believe humanity should find ways to absorb part of the xenos genome. They have already done the work for us, so why should we not take advantage of this through the wonders of technology? Just look at my patients, some of them are adjusting quite well! You must admit ork limbs are particularly easy to attach, a simple ring of staples around the attachment point and the limb does the rest. And the patient wakes up with a new arm or leg stronger than their old one and more resilient to injury! <Long Silence> Please, the fungal infections are a minor setback, and only a few of the patients requiring replacement arms had their new limbs strangle them, hardly a cause for concern. Furthermore, it is hardly my fault that these test subjects are so indoctrinated that they react with fear and revulsion upon waking up from surgery with a replacement that is vastly superior to the mechanical parts they were expecting. <Siren begins to sound> What? How did you let those closed minded bigots find out what we were doing you buffoon?! Null Pointer Exception, we shall have to depart and find some way to continue my work! <Short Silence> No, of course not! What is the point of having followers if not to use them to buy time for my escape? So long as I survive, the work can continue. Now quickly, hurry! <End of Recording>

    Reports indicate that the facility was being used by the Magos to perform profane experiments on the guardsmen patients slated to receive cybernetic implants. A cult had formed around the Magos consisting of two other tech-priests and a number of lay assistants. The memories of the surviving Skitarri that carried out the raid have been wiped, and the guilty parties excepting the escaped heretek Magos have been terminated.


    Crunch:
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    Character Name: Gregor Verduyn
    Alignment: Unaligned
    Pride: Logic
    Disgrace: Betrayal
    Motivation: Innovation

    Characteristics:
    {table=head] Stat | Base | Roll | Mods | Total
    WS | 25 | 9 | - | 34
    BS | 25 | 9 | - | 34
    S | 25 | 7 | - | 32
    T | 25 | 14 | - | 39
    Ag | 25 | 12 | - | 37
    Int | 25 | 16 | +5+5+3+5 | 59
    Per | 25 | 7 | -5 | 27
    WP | 25 | 9 | - | 34
    Fel | 25 | 11 | +5 | 41 [/table]


    Skills:
    Linguistics (Low Gothic, Techna Lingua) (Int): 59
    Logic (Int): 59
    Common Lore (Adeptus Mechanicus, Tech, Jerico Reach, Koronus Expanse) (Int): 59
    Tech Use (Int): 59
    Dodge (Ag): 37
    Security (Int): 59
    Forbidden Lore (Xenos) (Int): 59
    Scholastic Lore (Chymistry) (Int): 59
    Trade (Armourer, Chymist) (Int): 59
    Medicae +10 (Int):69
    Interrogation (Wil): 49
    Deceive (Fel): 41

    Traits:
    Mechanicus Implants
    The Quick and the Dead
    Traitor to Mars
    Binary Chatter

    Talents:
    Die Hard
    Technical Knock
    Weapon Training (Las, Primary, Shock, Plasma, Integrated Weapons)
    Mechandendrite Training (Utility)
    Total Recall
    Armour-Monger
    Lesser Minion of Chaos
    Enemy (Adeptus Mechanicus)
    Cold Hearted
    Master Chirurgeon

    Experience:150/3300
    Spoiler
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    {table=head] Advance | XP Cost | Alignment
    Int (Simple) | 250 | Unaligned
    Medicae | 200 | Nurgle
    Medicae +10 | 350 | Nurgle
    Trade (Chymist) | 200 | Unaligned
    Linguistics (Techna Lingua) | 200 | Unaligned
    Cold Hearted | 250 | Unaligned
    Interrogation | 200 | Unaligned
    Fel (Simple) | 250 | Slaanesh
    Exotic Weapon Training (Integrated Ranged Weapon) | 500 |Unaligned
    Master Chirurgeon | 750 | Unaligned [/table]


    Equipment:
    Spoiler
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    Starting:
    Best-Craftsmanship Lascarbine (Basic|75m|s/2|1d10+3 E|Clip 60|Half|Reliable, Variable las-settings, Immune to Jamming)
    3 charge packs
    Good Craftsmanship Great Axe
    Light Carapace Armour (AP 5 | 7 with Armour-Monger)
    Unholy Unguents
    Combi-Tool (+10 Tech-Use)
    Dataslate
    Utility Mechadendrite (+10 Tech-Use, Can impose -5 penalty to WS test within 2 meters for one round once every 15 minutes but gives +10 to Per Smell test. Includes Knife (Mono, Defensive))
    Ferric Lure Implants
    Good Craftsmanship Luminen Capacitors
    Good Craftsmanship Blade-Tines (+5 Medicae and Interrogation Tests, can be used as weapon in close combat (1d5+2+SB|Pen 2|Tearing))

    Additional:
    Medicae Mechandendrite: +10 to Medicae tests, can staunch blood loss as a Half action, amputation reduced to +0, +10 to Interrogation Tests
    Good Craftsmanship Carapace Helm (AP 5/4|7/6 Head)
    Integrated Lathe Laspistol (Pistol|40m|s/2|1d10+5 E| Pen 2 | Tearing)
    Best Quality Gastral Bionics (Can survive by eating any organic materials, allows user to ignore most dangerous poisons and harmful bio-motes. Allows the user to ignore the effects of any ingested toxic foodstuffs or poisons. Best Craftsmanship allow the user to survive by eating anything organic.)




    Corruption & Infamy:
    Corruption Points: 13
    Infamy Points: 30

    Wounds:
    Current: 12/12
    Critical Damage: 0
    Fatigue: 0/3

    Minion:
    Spoiler
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    Characteristics:
    Spoiler
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    {table=head] Stat | Score
    WS | 01
    BS | 01
    S | 01
    T | 10
    Ag | 30
    Int | 25
    Per | 30
    WP | 01
    Fel | 01 [/table]


    Traits:
    Spoiler
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    Machine (2)
    Hoverer (4)
    Size(2)


    Skills:
    Spoiler
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    Tech-Use (Int)
    Awareness (Per)
    Dodge (Ag)
    Linguistics (Low Gothic, Techna Lingua)


    Talents:
    Spoiler
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    Heightened Senses: (Sight & Sound)
    Light Sleeper
    Unremarkable
    Sound Constitution


    Equipment:
    Spoiler
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    Auspex
    Guard Flak Armour (Flak reinforcements attached to skull AP 6)


    Wounds: 3



    Edit: AFB right now, but from what I have marked down it looks like Tome's math is correct

    EDIT: Retired:
    DW Dark Angel Devastator Naaman
    Spoiler
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    Description:
    Spoiler
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    Brother Naaman's face is the helmet he wears, and in the presence of others he does not remove it. Were it or his armour to be removed, it would be discovered that his body is covered in scars, many of which are in the shape of the aquila.


    Backstory:
    Spoiler
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    Naaman served for years aboard the mighty Thunderhawk Heretic's Bane, responsible for targeting and destroying the enemies of the Imperium using the vehicle's massive firepower. His years of faithful and diligent service brought him to the attention of the Inner Circle, and as a result he was trained in the art of interrogation and the forbidden lore of the traitor legions as a means of testing his resolve. It is possible he would have been inducted into the Deathwing, had not the Heretic's Bane tasked with clearing a mysterious space hulk the chapter stumbled across. The ship's name was illegible, years spent in the warp in addition the battle damage it had sustained resulting in it's warp travel mishap having utterly destroyed all markings. Had it not been for the faint Dark Angel distress signal detected deep within the structure, it would have been ignored. The Heretic's Bane was tasked with transporting a terminator squad to investigate, and await their departure. The only one to return was Naaman, the pilot and terminator squad killed by whatever was on the space hulk. All records of what occurred on the space hulk have been repressed by the Dark Angels. The experience resulted in Brother Naaman requesting transfer to the Deathwatch as atonement. What he has to atone for is unknown as he rarely speaks anymore.


    Crunch:
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    Character Name: Naaman
    Chapter: Dark Angels
    Speciality: Deathwatch Devastator
    Rank: 2
    Renown: 22 Respected
    Power Armour: MK5 "Heresy" Pattern 8/9
    Power Armour History:Fury like lightning [+5 Agi and +1 Init], Last Survivor [+1 fate point that only lasts as long as the mission]
    Demeanour: Stoic, Sons of the Lion
    Past: Thunderhawk Gunner

    Characteristics:
    Spoiler
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    WS 6 + 30 + = 36
    BS 20 + 30 +15 = 65 (+5 Chapter, +10 Advances)
    S 11 + 30 + 5 = 46
    T 13 + 30 + = 43
    Ag 7 + 30 + 5 = 42 (+5 Armour)
    Int 8 + 30 + 5 = 43 (+5 Chapter)
    Per 20 + 30 +10 = 60
    WP 6 + 30 + 5 = 41
    Fel 6 + 30 + = 36



    Skills:
    Spoiler
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    Awareness (Per)
    ciphers (Chapter Runes) (Int)
    Climb (Str)
    Dodge (Ag)
    Common Lore (Adeptus Astartes, Imperium, War, Deathwatch) (Int)
    Concealment (Ag)
    Drive (Ground Vehicles) (Ag)
    Intimidate (Fel)
    Literacy (Int)
    Navigation (Surface) (Int)
    Scholactic Lore (codex Astartes) (Int)
    Search (Per)
    Silent Move (Ag)
    Speak Language (High Gothic, Low Gothic) (Int)
    Tactics (Defensive) (Int)
    Tracking (Int)
    Forbidden Lore (Xenos) (Int)
    Forbidden Lore (Traitor Legions) (Int)
    Interrogation +20 (WP)


    Talents:
    Spoiler
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    Ambidextrous
    Astartes Weapons Training
    Bulging Biceps
    Hightened Senses (Hearing, Sight)
    Killing Strike
    Nerves of Steel
    Quick Draw
    Resistance (Psychic Power)
    True Grit
    Unarmed Master
    Deathwatch Training
    Paranoia
    Mighty Shot


    Traits:
    Unnatural Strength (x2)
    Unnatural Toughness (x2)

    Solo Mode:
    Burst of Speed
    Stoic Defence

    Squad Mode:
    Unrelenting Devastation

    Advances:
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    Rank 0:
    BS+5: 200 xp
    S+5: 200 xp
    Per+5: 200 xp
    Interrogation: 200 xp
    Interrogation + 10: 200 xp

    Rank 1:
    Interrogation +20: 200 xp
    BS+5(adv): 500 xp
    Per+5(adv): 500 xp
    WP+5: 500 xp
    Paranoia: 500 xp
    Mighty Shot: 500 xp
    Search: 400 xp
    Sound Constitution: 500 xp
    Forbidden Lore (Traitor Legions): 400 xp

    Rank 2:
    Deadeye Shot: 500 xp
    Crack Shot: 500 xp
    Signature Wargear (Motion Predictor): 500 xp


    Equipment:
    Spoiler
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    Armor:
    Astartes Power Armour

    Weapons:
    Heavy Bolter
    With Backpack Ammo Pack (250 Rounds)
    Motion Predictor
    Bolt Pistol
    Astartes combat knife
    Astartes frag grenades x3
    Astartes krak grenades x3

    Ammo:
    Heavy Bolter backpack ammo supply

    Gear:
    Robe of Secrets: +3 to Forbidden Lore(Traitor Legions)
    Repair cement

    Requisitioned:
    Deathwatch Suspensor: 25
    Red-Dot Laser Sight (Bolt Pistol): 10



    Wounds: 21 ( 18 + 2 roll + 1 Sound Constitution)
    Fate points: 3 [plus 1 temporary that lasts the length of the mission from armour]
    XP:17800
    Remaining XP:100
    Last edited by Caimheul; 2013-10-08 at 08:58 PM.

  6. - Top - End - #6
    Ettin in the Playground
     
    ClericGuy

    Join Date
    May 2011
    Gender
    Male

    Default Re: Sin of Pride OOC mk2

    Latest Edit 12 Sep: XP updates (Lor, Gabriel, Conall)

    Lor, Assassin
    "Speaking", "Whispering", Thinking
    Spoiler
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    Crunch:
    Spoiler
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    Home World: Feral (Iocanthos)
    Career Path: Assassin
    Divination: "Men must die so that Man endures.” [Toughness +3]
    Rank: 5 – Assassin (4,800 XP); Next lvl: Death Adept (6,000)

    Characteristics:
    {table=head]Stat|Base|Roll|Mods|Adv|Total
    WS|20|17|-|5|42
    BS|20|16|-|10|46
    S|25|8|-|-|33
    T|25|16|3|-|44
    Ag|20|17|-|15|52
    Int|20|11|-|-|31
    Per|20|14|-|-|34
    WP|15|9|-|5|29
    Fel|15|13|-|-|28[/table]

    Basic Skills
    Spoiler
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    {table=head]Skill|Stat|Total
    Awareness|Per|44
    Barter|Fel|14
    Carouse|T|
    Charm|Fel|
    Climb|S|
    Command|Fel|
    Concealment|Ag|52
    Contortionist|Ag|
    Deceive|Fel|
    Disguise|Fel|
    Dodge|Ag|72
    Evaluate|Int|
    Gamble|Int|
    Inquiry|Fel|
    Intimidate|S|
    Logic|Int|
    Nav (Surface)|Int|
    Scrutiny|Per|
    Search|Per|44
    Silent Move|Ag|52
    Survival|Int|
    Swim|S|
    Tracking|Int|31[/table]


    Advanced Skills:
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    {table=head]Skill|Stat|Total
    Acrobatics|Ag|52
    Common Lore (Underworld)|Int|31
    Secret Tongue - Acolyte|Int|31
    Security|Ag|62
    Shadowing|Ag|52
    Speak Lang (Low Gothic)|Int|31
    Speak Lang (Tribal Dialect)|Int|31[/table]


    Traits/Talents
    Spoiler
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    Traits
    Iron Stomach
    Primitive
    Rite of Passage
    Wilderness Savvy

    Talents:
    Ambidextrous
    Basic Weapon Trng (SP)
    Deadeye Shot
    Dual Shot
    Heightened Senses (Sight)
    Heightened Senses (Hearing)
    Jaded
    Lightning Reflexes
    Melee Weapon Trng (Chain)
    Melee Weapon Trng (Primitive)
    Melee Weapon Trng (Power)
    Mighty shot
    Pistol Trng (Bolter)
    Pistol Trng (Las)
    Pistol Trng (SP)
    Pistol Trng (Plasma)
    Quick Draw
    Rapid Reaction
    Rapid Reload
    Sharpshooter
    Sure Strike
    Swift Attack
    Two Weapon (Ballistic)


    Experience: 5,550/5,800
    Spoiler
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    Rank 1 (0 - 500)
    WS (S) – 100
    BS (S) – 100
    Ag (S) – 100
    Heightened Senses (Sight) - 100
    Silent Move – 100

    Rank 2 (501 - 1,000)
    Security – 100
    Shadowing – 100
    Tracking – 100
    Sure Strike – 200

    Rank 3 (1,001 - 2,050)
    Ag (I) – 250
    Acrobatics – 100
    Concealment – 100
    Dodge +10 – 100
    Rapid Reload – 100
    Swift Attack – 200
    Two Weapon (Ballistic) – 200

    Rank 4 (2,051 - 3,050)
    Lightning Reflexes – 100
    Melee Weapon Trng (Chain) – 100
    Pistol Trng (Bolter) – 100
    Quick Draw – 100
    Secret Tongue (Acolyte) - 100
    Deadeye Shot - 200
    Dual Shot - 200
    Dodge +20 - 100

    Rank 5 (3,051 - 5,550)
    Awareness +10 - 100
    BS (I) - 250
    Sharpshooter - 200
    Ag (T) - 500
    Jaded - 100
    Rapid Reaction - 100
    Heightened Senses (Hearing) - 100
    Search - 100
    Search +10 - 100
    Melee Weapon Trng (Power) - 100
    Security +10 - 100
    Mighty Shot - 200
    Pistol Training (Plasma) - 200
    WP (S) - 250
    CL: Underworld - 100


    Gear/Weapons:
    Spoiler
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    Free – 3 doses of Stimm (w/injector)
    Charm (hair from pysker victim)
    Cameleoline cloak
    Black Bodyglove suit
    photo-contacts
    backpack
    glowglobe
    multikey
    respirator
    stummer
    scum clothes
    Xeno Mesh Armor (AP 4 on body, arms, legs)
    Mesh Cowl (AP 3 on head)
    - 20 micro-bead
    - 100 Red-dot lasers (x2)
    - 40 mono-edging to knife
    Void Taker GQ Plasma Pistol
    - Legacy of Betrayal: Against unaware opponents +1d5 damage
    - Tormenter: Causes zealous hatred Righteous wrath on 1 or 10
    - If w/in 10m of a psyker they may start seeing strange things

    Weapons
    {table=head]Weapon|Class|Rng|RoF|Dam|Pen|Clip|Rld|Special|Cost
    Mono-edged Knife|Melee, Thrown|3m|S/-/-|1d5+SB R|2|n/a|n/a|-|Free
    Mono-edged Sword|Melee|n/a|n/a|1d10+SB R|2|n/a|n/a|Balanced|40
    Chainsword|Melee|n/a|n/a|1d10+2+SB R|2|n/a|n/a|Balanced, Tearing|275
    Raffir Pax Factorum Rifle|Basic|150m|S/2/-|1d10+3 I|2|5|Full|Accurate, Red-dot|750
    Compact Las Pistol|Pistol|15m|S/-/-|1d10+1E|0|15|Full|Reliable|Free
    Bolt Pistol (x2)|Pistol|30m|S/2/-|1d10+5X|4|8|Full|Tearing, Red-dot|250
    Power blade|Melee|n/a|n/a|1d10+3+SB|5|n/a|n/a|Power field|-
    Plasma Pistol|Pistol|40m|S/2/-|1d10+7E|8|10|3 Full|Maximal, overheats, Red-dot|-[/table]

    Ammo:
    56x Standard bullets
    40x Man-stopper bullets (+3 Pen)
    20x inferno rounds
    2 Las pistol charge packs
    4x plasma pistol mag
    36x bolt rounds
    Fire selector x3
    Duplo ammo kit
    Spent 919
    Money remaining: 1177 gelds


    Corruption & Insanity
    Corruption Points: 1
    Insanity Points: 5

    Wounds
    Total: 14 (Roll [5] + Home world [9])
    Critical Damage: 0
    Initiative: 1d10+10
    Move: 5m
    Fate: 2/2

    Fluff
    Spoiler
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    Description
    Lor was once a quiet, unassuming man, preferring to listen first and talk only as necessary. Since becoming an acolyte, he has become much more personable, often making wise-cracks and jokes during the toughest of times. He still finds little comforting amongst Hive worlds and the tech savvy Imperial worlders, but has learned to cope. He has been trained in a number of techniques that make him a valuable asset; but where once he was valued for his close-in wetwork, he has now become a premier sniper.

    Lean and muscled, Lor is deceptively quick for a tall man. His dark green eyes look almost black in most lighting, and his close cut hair seems to vary between auburn and brown. His voice is low and gravelly, but almost always with an undercurrent of sarcasm. He truly believes that the Emperor protects, but knows that He is much more inclined to protect those who protect themselves.

    Background
    Lor was born in the jungles of the planet Iocanthos. His parents were killed during one of the daily tribal conflicts over Ghostfire, and he learned to take care of himself with either a blade or one of the native blunderbusses … or scrapper cannons as they were often called them. His life would have been one of strife, battle and dust storms if not for a twist of politics and fate. The Imperium had long dealt with the infamous King Skull, but a recent rival threatened to shift the trade balance out of their favor. A simple mission to kill the upstart turned into a twisted, complex tale that finally ended with the assassin meeting Lor. Through a series of strange encounters that developed a rudimentary friendship, the assassin found herself impressed with the boy’s talents, and decided to bring him back for induction into the Officio Assassinatorium.

    He knew little of what he would become; only that he was being trained to kill the enemies of Humanity on behalf of the Emperor, whether it was at knife point, with a sniper rifle, or by sowing rumors of rebellion with Ecclesiarchy. He was a good recruit, with skill and talent to go far within the ranks of the Officio Assassinatorium, but what he lacked was practical experience. In order to learn more of the world at large, and hone his skills against real threats, his services were transferred to the Inquisition, who were always looking for weapon against the Daemons, the Witches, and the Xenos.

    Eventually, he came into contact with a group of rogue traders, who suggested to their employer that securing his services (through official channels, of course) would be of benefit to their fight. Thus, Lor found himself in the employ of the Lord Inquisitor Tiberius, a man he knew only by pict and data-slate orders.

    Gabriel Mandalkan, Missionary of the Emperor
    "Speaking", "Whispering", Thinking
    Spoiler
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    Crunch
    Spoiler
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    Origin Path
    Home World: Fortress World (Cadia)
    Birthright: Child of Creed
    Lure of the Void: Crusade (Warrior)
    Trials & Travails: Calamity
    Motivation: Devotion (Creed)
    Career: Missionary
    Rank: 2 (8,050 XP)

    Characteristics:
    {table=head]Stat|Base|Roll|Mods|Adv|Total
    WS|25|16|2|5|48
    BS|25|7|5|-|37
    S|25|15|-|-|40
    T|25|10|5|-|40
    Ag|25|11|5|-|41
    Int|25|14|-5|-|34
    Per|25|12|-|-|37
    WP|25|16|5|5|51
    Fel|25|12|-7|10|40[/table]

    Basic Skills
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    {table=head]Skill|Stat|Total
    Awareness|Per|47
    Barter|Fel|14
    Carouse|T|
    Charm|Fel|60
    Climb|S|
    Command|Fel|
    Concealment|Ag|
    Contortionist|Ag|
    Deceive|Fel|
    Disguise|Fel|
    Dodge|Ag|41
    Evaluate|Int|
    Gamble|Int|
    Inquiry|Fel|
    Intimidate|S|
    Logic|Int|
    Scrutiny|Per|
    Search|Per|
    Silent Move|Ag|
    Swim|S|[/table]


    Advanced Skills:
    Spoiler
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    {table=head]Skill|Stat|Total
    C. Lore - Imperium|Int|34
    C. Lore - Imperial Creed|Int|44
    C. Lore - War|Int|34
    C. Lore - Ecclesiarchy|Int|34
    F. Lore - Heresy|Int|34
    Literacy|Int|34
    Medicae|Int|34
    Perform - Storytelling|Fel|40
    S. Lore - Imperial Creed|Int|34
    Secret Tongue - Military|Int|34
    Secret Tongue - Eccleisarchy|Int|34
    Secret Tongue - Rogue Trader|Int|34
    Speak Lang - High Gothic|Int|34
    Speak Lang - Low Gothic|Int|34[/table]


    Traits/Talents
    Spoiler
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    Traits:
    Constant Combat Trng (-5 on non-combat related Social Interaction Tests)
    Calamity: -1 Profit Factor

    Talents:
    Armor of Contempt
    Basic Weapon Trng (Las, Universal)
    Divine Ministrations
    Flame Weapon Trng (Universal)
    Hardy
    Hatred (Chaos)
    Inspire Wrath
    Light Sleep
    Meditation
    Melee Weapon Trng (Universal)
    Nerves of Steel
    Pure Faith
    Talented [Charm]
    Unshakeable Faith


    Experience: 8,050/9,500
    Spoiler
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    Rank 0 (4,500 - 4,999)
    Lure of the Void [Crusade (Warrior)] – 250
    Motivation [Devotion (Creed)] – 200
    WS (S) – 100

    Rank 1 (5,000 - 6,950)
    Ag (S)– 250
    WP (S) – 100
    Fel (I) – 350
    Literacy – 100
    Perform [Story-telling] – 100
    Dodge – 100
    Common Lore (Ecclesiarchy) – 100
    Secret Tongue (Ecclesiarchy) – 100
    Secret Tongue (Rogue Trader) – 100
    Awareness – 100
    Flame Weapon Trng – 500

    Rank 2 (6,950 - 8,050)
    Awareness +10 - 200
    Charm +10 - 200
    Armor of Contempt - 200
    Divine Ministrations - 500


    Gear/Weapons:
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    (S) Best-craftsmanship guard flak armor (AP5, covers all, 5.5kg)
    (S) Ecclesiarchal robes
    (S) Aquila pendant
    (S) Sepulcher
    (S) Censer and incense
    (S) Micro-bead

    Auto Quill (Scarce)
    Auspex/Scanner (Scarce)
    Medikit (Common)
    Physik Kit (Common)
    Magnoculars (Average)
    Melfonte’s Orthodoxy (Scarce)
    Good photo-contacts (Scarce)
    Backpack (Plentiful)

    Weapons:
    {table=head]Weapon|Class|Rng|RoF|Dam|Pen|Clip|Rld|Special|Craf t
    Mono-edged Sword|Melee|n/a|n/a|1d10+1+SB R|2|n/a|n/a|Balanced|Best
    Chainsword|Melee|n/a|n/a|1d10+2+SB R|2|n/a|n/a|Balanced, Tearing|Good
    Thunder Hammer|Melee|n/a|n/a|2d10+4+2xSB E|10|n/a|n/a|Power Field, Unwieldy, Shocking|Good
    Lasgun|Basic|100m|S/3/-|1d10+3 E|0|60|Full|Reliable|Best
    Assault Stubber|Basic|100m|-/-/6|1d10+5 I|3|200|2Full|Storm,Reliable|Best
    Locke Flamer|Heavy|30m|S/-/-|2d10+4 E|4|10|2Full|Flame|Good [/table]

    Ammo
    Backpack Ammo Pack
    Standard bullets
    Man-stopper bullets
    Las charge packs
    Fuel canisters


    Corruption & Insanity:
    Corruption Points: 0
    Insanity Points: 1

    Wounds:
    Total: 11/11 (TBx2 [8] + Roll [3])
    Critical Damage: 0
    Wounds: 0
    Fate: 2

    Fluff
    Spoiler
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    Description
    “What’s Gabriel like? You talkin’ about that missionary what’s joined up with the Sin of Pride? Heh, that’s a good question.” (laughter, with a sardonic edge) “Well, I dunno. He’s kinda ‘eh.’ Blonde hair, usually mussed up, with them purple eyes. What? Yeah, purple … he’s Cadian. Eye of Terror grows ‘em strange out there. Saw him in the showers and he ain’t got an ounce of fat. Not a lot of muscle either; like he’s all gristle and bone. He’s what I’d call a man of averages – height, weight, looks … he normally ain’t worth a second glance.” (pause)

    "But I tell ya, if eyes are windows to the soul, then looking Gabriel’s will change ya forever. Lock eyes at your own risk … I guarantee one of you is going to see something he don’t like. Them piercing purple peepers cut through ya, checkin’ t’see if you’re ‘worthy.’ Sometimes, if he don’t take to you, it feels like he’s lookin’ for a reason t’gut you with that grox sticker of his. I’ve met Commissars that are softer than that man. But he’s true as true and the Emperor’s own servant … say what you will, he’s one you want on your side when things get ugly.”

    Background
    “Good evening. I believe we have a mutual acquaintance who mentioned you might be interested in information about a certain ship. More specifically, you are interested in certain members aboard said ship. Which one shall we discuss? Gabriel Mandalkan? Yes, I am acquainted with the individual, and he is indeed associated with a certain party of interest about the Pride. He is a man of faith, who no doubt feels his service to the Emperor is best met by traveling with the crew of the Pride.

    From his records, he was born on Cadia, which would explain the minor genetic aberration with his eyes. It appears that he did serve with the 110th as a Whiteshield? Hmmm? One moment.”

    (clicking on a data slate). “It says the Whiteshields are the conscript units of children used on Cadia. It appears that all young men and women receive martial training once they are old enough to hold a weapon. Reports indicate that he was recommended from the Youth Army Corps for special training – the close combat arm of the Kasrkins. However, after an incident during which his unit was almost completely wiped out by a cultist ambush, he instead entered the Ministorum. Yes, an interesting choice indeed.

    Once he completed his training, he was detailed to an unnamed individual. I’m sorry, but I cannot give you that information. No, you misunderstand, I am not cleared for it … the details of his employment have been masked. The next record I have of Gabriel Mandalkan was his signing on with the Lord
    Inquisitor. He has been travelling with them for some time. I have found indications that he acts as the Ship's Confessor, but Mandalkan is more of an excisor, vice protector - I cannot think his only role is to simply maintain the
    spiritual health and wellness of the crew. That is to say, I believe he is, for all intensive purposes, a soldier first and a zealot second.

    Now, I am certain that was just a test of my capabilities. Who did you really want to discuss?”

    Brother Conall, Storm Wardens Assault Marine
    "Speaking", "Whispering", Thinking
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    Details
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    Chapter: Storm Wardens
    Specialty: Deathwatch Assault Marine
    Demeanor: Aspire to Glory (Chapter), Stoic (Personal)
    Rank: 2 (18,600 XP)

    Characteristics:
    {table=head]Stat|Base|Roll|Mods|Adv|Total
    WS|30|14|-|5|49
    BS|30|12|-|-|42
    S|30|16|7|10|63/83
    T|30|11|-|-|41
    Ag|30|10|-|10|50
    Int|30|9|-|-|39
    Per|30|9|-|5|44
    WP|30|8|-|-|38
    Fel|30|8|-|-|38[/table]

    Basic Skills
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    {table=head]Skill|Stat|Total
    Awareness|Per|44
    Carouse|T|
    Charm|Fel|
    Climb|S|83
    Command|Fel|
    Concealment|Ag|50
    Contortionist|Ag|
    Deceive|Fel|
    Dodge|Ag|50
    Evaluate|Int|
    Gamble|Int|
    Inquiry|Fel|
    Intimidate|S|93
    Logic|Int|
    Scrutiny|Per|
    Search|Per|
    Silent Move|Ag|50
    Swim|S|[/table]


    Advanced Skills:
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    {table=head]Skill|Stat|Total
    Cyphers - Chapter Runes|Int|39
    Cyphers - Xenos Markings|Int|39
    Cyphers - Inquisition|Int|39
    C. Lore - Adeptus Astartes|Int|39
    C. Lore - Deathwatch|Int|39
    C. Lore - Imperium|Int|39
    C. Lore - War|Int|39
    Drive - Ground Vehicles|Ag|50
    F. Lore - Xenos|Int|39
    F. Lore - Slaughs|Int|49
    Literacy|Int|39
    Nav - Surface|Int|39
    S. Lore - Codex Astartes|Int|39
    Speak Lang - High Gothic|Int|39
    Speak Lang - Low Gothic|Int|39
    Tactics - Def Doctrine|Int|39
    Tracking|Int|39
    Pilot - Personal|Ag|50[/table]


    Traits/Talents
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    Traits
    Unnatural Strength (x2)
    Unnatural Toughness (x2)

    Talents
    Ambidextrous
    Astartes Weapon Training
    Bulging Biceps
    Chapter Ability: Thunder's Call
    Deathwatch Training
    Hatred [Slaugths] (Deed)
    Hatred [Orks] (Armor)
    Heightened Senses (Hearing, Sight)
    Hunter of Aliens
    Killing Strike
    Lightning Attack
    Nerves of Steel
    Quick Draw
    Resistance (Psychic Powers)
    Stalwart Defense
    Swift Attack
    Takedown
    Thunder Charge
    True Grit
    Unarmed Master
    Wrathful Descent
    MoD: Angel of Death


    Experience: 19,300/19,400
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    Rank 0 (12,000-13,000)
    WS (S) – 200
    S (I) – 700
    Purger of Vigil - 200

    Rank 1 (13000-16,999)
    Per (S) – 200
    Ciphers (Xenos Markings) – 200
    Ciphers (Inquisition) – 200
    Hunter of Aliens – 1000
    Stalwart Defense – 800
    Takedown – 500
    Thunder Charge – 1000

    Rank 2 (17,000 - 19,300)
    Ag (S) - 200
    Lightning Attack - 600
    Angel of Death - 1000
    Ag (I) - 500


    Gear/Weapons:
    Spoiler
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    Astartes Power Armor
    - “To forget is to forgive. Forget nothing.”: Hatred [Orks]
    - Battered by War: +10 Intimidation, -5 Charm
    - Blood of the Enemy: Fear (1)
    Repair Cement
    Amulet of Strength (Chapter Trapping)
    Jump Pack

    Weapons:
    {table=head]Weapon|Class|Rng|RoF|Dam|Pen|Clip|Rld|Special
    Astartes Bolt Pistol|Pistol|30m|S/3/-|1d10+9 X|4|14|Full|Tearing
    Sacris Claymore|Melee|n/a|n/a|2d10+2+SB R|2|n/a|n/a|Unbalanced
    Astartes Chainsword|Melee|n/a|n/a|1d10+3+SB R|3|n/a|n/a|Balanced, Tearing
    Astartes Frag|Thrown|42m|S/-/-|2d10+2 X|0|1|n/a|Blast(4)
    Astartes Krak|Thrown|42m|S/-/-|3d10+4 X|6|1|n/a|None
    Astartes Bolter (Godwyn)|Basic|100m|S/3/-|1d10+9 X|4|28|Full|Tearing
    Bolter w/Kraken rnds|Basic|150m|S/3/-|1d10+9 X|8|14|Full|Tearing
    Astartes Power Sword|Melee|-|-|1d10+6 E|6|-|-|Power Field, Balanced, Exceptional[/table]


    Wounds: 21/21 ([18] + Roll [2] + Chapter [2] + Deed [-1])
    Critical Damage: 0
    Renown: 23
    Fate: 3/3

    Fluff
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    Description
    Soft-spoken and reserved, Conall is not a particularly talkative member of the team. He believes that his deeds define him, not his words. As such, his communication will often be limited to nods, gestures, and terse responses that for all their brevity tell volumes. Steadfast and resolute, none have questions his courage, determination, or loyalty to his brothers or the Emperor.

    As all of his Battle Brothers, Conall is no longer fully human – he has been transformed into something more, a terrible weapon for the Emperor. Gunmetal grey eyes stare out guardedly from a brow usually furrowed in concentration. His black hair would fall to his shoulders and into his eyes, if he didn’t pull it back into a tight warrior’s knot. His skin is criss-crossed with hundreds of white scar lines, the most notable of which is a deep furrow that runs from his right ear to his jaw.

    Background
    Conall was chosen for his Chapter like most – for displaying both martial skill in warfare and an unwavering honor code. He was not as physically gifted as some of his people, but through heart and skill he learned to triumph over his adversaries. It was that steadfast determination and will that saw him through the Trials and earned him a chance to become part of something greater … a mighty warrior and protector of Humanity. Overcoming fentrolls, poisonous gas, swamp leaches, and a myriad of other deadly pitfalls, Conall was forced to compete agains fellow contestants in one-on-one battles of skill and courage. At the end of the test, Conall and two others were selected for their prowess and potential, the newest Initiates of the Storm Wardens.

    As an Adeptus Astartes, Conall has served the Imperium well and faithfully. A veteran of many campaigns, it was the Scouring of Vigil that truly tested him. The Wardens lost many battle brothers in the bloodbaths of those tunnels, against a Xenos threat most had never seen. Early on, the Storm Wardens approached it in standard fashion, throwing countless troops in against an entrenched foe. This threat, however, was both cunning and well equipped, and those early forays cost the Chapter dearly. As the campaign wore on, the Storm Wardens found their fighting spirit dulled against the rock of Slaught resolve. During one of the later battles, Conall’s squad was ambushed and decimated, leaving him as the sole Marine. In a heroic stand, he held off repeated attempts to drive him from the choke point he held,
    slaying all that came within reach of his blade or range of his bolter. For six days he fought alone, refusing to leave his fallen brothers, refusing to give up the strategic point, refusing to die. During those long days, he was forced to rely on himself, his weapons and armor, and his faith in the Emperor.

    While he survived, the scars of isolation still haunt him to this day and leave him ill-equipped to rely completely on others.

    Salome, The Trembling Hand of the Dark Prince, Servant of She Who Thirsts
    "Seducing", "Tempting", Plotting
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    Details:
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    Race: Human
    Archetype: Apostate
    Experience: 9,500 (9,500)
    Pride: Craftsmanship (+1 Inf, +3 Ag/Ing, -3 WS/BS)
    Disgrace: Regret (+5 Corruption, +10 to Int checks vs Salome)
    Motiviation: Arcane (+4 Corruption, +2 Int, -3 Str)

    Characteristics:
    {table=head]Stat|Base|Roll|Mods|Adv|Total
    WS|25|13|-3|-|35
    BS|25|13|-3|-|35
    S|25|13|-3|-|35
    T|25|13|-|-|38
    Ag|25|18|3|5|51
    Int|25|16|5|5|51
    Per|25|13|-|-|38
    WP|25|14|-|-|39
    Fel|25|19|5|10|59
    Inf|19|8,3|1|-|33[/table]

    Skills
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    {table=head]Skill|Stat|Prog|Total
    Awareness|Per|K|48
    Acrobatics|Ag|K|51
    Charm|Fel|T|69
    Command|Fel|K|59
    Commerce|Int|K|51
    C. Lore - Ecclesiarchy|Int|K|51
    C. Lore - Administratum|Int|K|51
    Deceive|Fel|T|69
    Dodge|Ag|T|61
    F. Lore - Daeman|Int|K|51
    F. Lore - Inquisition|Int|K|51
    F. Lore - Heresy|Int|K|51
    Inquiry|Fel|T|69
    Linguistics|Int|K|51
    S. Lore - Imperial Creed|Int|K|51
    S. Lore - Occult|Int|K|51
    S. Lore - Legend|Int|K|51
    Stealth|Ag|K|51
    Trade|Int|K|51[/table]


    Traits, Talents & Gifts
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    Traits
    Quick and the Dead (+2 initiative)
    Serpent's Tongue

    Talents:
    Air of Authority
    Hard Target
    Hatred (Ecclesiarchy)
    Inspire Wrath
    Lightning Reflexes
    Mimic
    Minion of Chaos
    Peer (Heretic Cult)
    Polygot
    Radiant Presence
    Sure Strike
    Total Recall
    Unshakeable Will
    WT: Las
    WT: Primary

    Gifts of Chaos:
    Warpsight (+10 Awareness, -10 Scrutiny)


    Experience: 9,450/10,300
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    Unaligned (7000 - 9050)
    Ag (S) – 250 (Allied/Unaligned)
    Fel (S) – 250 (Allied/Slaanesh)
    Acrobatics (K) – 200 (Allied/Slaanesh)
    Dodge +10 (T) – 350 (Allied/Slaanesh)
    Lightning Reflexes – 250 (Allied/Slaanesh)
    Mimic – 250 (Allied/Slaanesh)
    Minion of Chaos – 500 (Allied/Unaligned)

    Slaanesh aligned (9050 - 10,250)
    Sure Strike – 200 (True/Slaanesh)
    Int (S) – 250 (Allied/Unaligned)
    Fe (I) – 250 (True/Slaanesh)
    Charm (T) – 200 (True/Slaanesh)
    Hard Target – 300 (True/Slaanesh)


    Bral, Minion
    Details:
    Spoiler
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    Characteristics:
    {table=head]Stat|Score|Bonus
    WS|35|3
    BS|1|0
    S|35|6
    T|35|6
    Ag|30|3
    Int|10|1
    Per|18|1
    WP|10|1
    Fel|1|0[/table]

    Skills
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    {table=head]Skill|Stat|Prog|Total
    Awareness|Per|T|28
    Parry|WS|T|45
    Dodge|Ag|K|30
    Stealth|Ag|K|30[/table]


    Traits & Talents
    Spoiler
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    Traits
    Dark Sight
    Natural Armor (6)
    Regeneration (2)
    Unnatural Strength x3
    Unnatural Toughness x3

    Talents:
    Ambidextrous
    Beserk Charge
    Double Team
    Flesh Render
    Swift Attack
    Two-Weapon Fighting (Melee)
    WT: Chain


    Gear/Weapons
    Spoiler
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    Backpack
    Gas Mask
    Glow-globes x2
    Magnoculars
    Stummer
    2x Best Chainswords
    Flak Helmet (2 AP, Head)
    Light Carapace (6AP, Arms, Body, Legs)

    Weapons
    {table=head]Weapon|Dam|Pen|Special|Craft
    Chainsword (Human)|1d10+3+SB R|2|Balanced, Tearing|Best
    Chainsword (Human)|1d10+3+SB R|2|Balanced, Tearing|Best[/table]
    Best = +10 WS, +1 Damage (included)

    Armor: 8AP (Head); 12AP (Rest)
    Wounds: 12
    Loyalty: 59
    Initiative: 1d10+3
    Movement: 3m


    Gear/Weapons:
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    Freebies:
    Good-craftmanship Laspistol (see table)
    Common Craftsmanship Power Blade (see table)
    Mesh Cloak (AP 4; Body, Arms, Legs)
    Chaos Symbol pendant
    Unholy tomes
    Backpack
    Micro-bead
    Pict-recorder
    Photo-contacts

    Infamy-gotten gains (5 total)
    Synskin
    Lathe Sword (see table)
    Long Las (see table)
    Refractor Field (Common, Overload 1-10)

    Venom Nail (Good; -30 Toughness check or take 2d10 wounds, 1hr delay)
    Rose (Common - not sure how much she can get, but it might be quite a bit with an average of -10 availability)
    Signal Jammer (Best)

    Weapons
    {table=head]Weapon|Class|Rng|RoF|Dam|Pen|Clip|Rld|Special|Craf t
    Laspistol|Pistol|3m|S/-/-|1d5+SB R|2|n/a|n/a|Reliable|Good
    Lathe Sword|Melee|n/a|n/a|1d10+2+SB R|3|n/a|n/a|Balanced, +10 WS|Common
    Power Sword|Melee|n/a|n/a|1d10+5+SB E|5|n/a|n/a|Balanced, Power field|Common
    Long Las|Basic|150m|S/-/-|1d10+3 E|1|40|Full|Accurate, Reliable, Felling (4), Red dot, Silencer|Good
    [/table]

    Ammo:
    2 Las pistol charge packs
    3 clips Long-las ammunition


    Corruption: 15 (Roll [1, 5] + Disgrace [5] + Motivation [4])
    Infamy Points: 3
    Wounds: 10 ([9] + Roll [1])
    - Critical Damage: 0
    Initiative: 1d10+7 (Roll twice)
    Move: 5m

    Fluff
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    Background **WARNING - ADULT CONTENT **
    Spoiler
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    Brother John stared hungrily down at the young woman before him, smiling eagerly.

    "Please, child, remove your robes. You are safe here in the house of the Emperor." She paused for a moment, her face hidden beneath the hood she wore, then slowly, hesitantly, she removed her cloak and gently set it on the floor. Trembling, she stood naked, in front of him, eyes demurely cast to the floor.

    John released the breath he didn't realize he had been holding. She was even more spectacular than he had suspected, her skin a light tan, her purple eyes clearly marking her as a Cadian. When she had first started coming to his sermons, he had known joy. Seldom were women as beautiful as this one interested in salvation, but she certainly was.

    But as he spoke with her at length, and learned of the woes she had experienced, he was taken in by her innocence. It took many months to convince her to open up, to share her fears and concerns, but as she did, he found himself growing closer to this slip of a girl who's past was so tragic for one so young.

    In time, the love that a priest feels for all his flock began to change, turning into something more, something deeper. Surely there was nothing wrong with sharing that love with a lost soul, was there?

    It took weeks to convince her to join him for a meal alone, but when he prayed with her afterwards, he felt her body tremble next to his. When he leaned down to kiss her on the forehead, she flinched when his lips touched hers instead of her forehead, but she did not pull away immediately. Then he knew ... knew he could have her.

    Now he stood looking down upon her naked form and his heart rejoiced. Or perhaps it was simply his loins. Unable to contain himself any longer, he moved forward to hold her. She was stiff at first, but she did not push away as his hands began to roam across her supple skin. She tensed when his fingers brushed against her secret spot, but the low almost imperceptible moan spoke volumes to John.

    Lowering her to the floor, he opened his own robes and stood in full glory before her, releashing in the gasp that escaped her lips. Fully aroused, he dropped to her, no longer noticing her pushing him away, or her cries of pain. Helost himself to animal instincts, thrusting and grunting until they both cried out in ecstasy, surprise and pain, before finally collasping.

    For long moments, John lay in an aftermath delirum, briefly registering the girl's sobbing. Finally, he pushed himself up to one elbow, and gentling stroked her hair as she lay facing the other direction.

    "Why do you cry, child? We have shared something beautiful - you should not be ashamed." The girl turned back, looking up at him. Her innocent eyes gazed at him for long moments, and that simple gaze struck home the fact that this was anything but beautiful. He had raped this girl and taken from her the one gift she should have given to her first true love ... in the house of the Emperor no less!

    He stood quickly and put his robe on, suddenly ashamed of his actions. What could he do now? Surely she would say something, others would find out. Glancing over at the altar, he noticed the rod of his office. What would one life be in the face of an entire flock? Perhaps ... perhaps it was best to make sure no one ever knew of this mistake.

    A sudden sharp pain brought him from his reverie. Turning, John saw the girl standing with a long blade, red with his blood. "Wh-what have you done?" He tried to grab her, but she spun out of the way and struck again, this time hamstringing him. He dropped to the floor, crying out in pain. She darted in again and again, slicing expertly at his other hamstring and both arms. Then she stood over him, smiling a strange smile as he lay bleeding, unable to move.

    Leaning down, she reached for his manhood. "No, please, no! I am sorry! I am sorry for what I did!" She laughed, a tinkling laugh that held an edge of something ...dark. He felt her hands work expertly on him, and soon he found himself aroused again. Confused he stared at the small woman who suddenly mounted him and began to pleasure both of them again.

    Gasping, he grunted in pleasure and pain. "I d-don't under ... understand ..." She laughed again, grinding herself against him. Of course you don't. You think you stole something from me, but I am the thief here. I took your trust. I took your will. I took your faith. And now ..." she sped up her motions until both of them arrived, then she plunged her knife into his throat. "I take your life ..."

    Leaning forward onto his chest, her face was sprayed with blood from the priest's gushing wound. She stared eagerly into John's eyes, watching the light flicker, conflicting emotions of lust and fear, desire and horror, playing against one another. "But why, Salome?"

    His voice was barely a whisper. She leaned in, pushing herself against him once more as she licked the blood from her lips.

    "Because it felt good ..."


    -----------------------------------------------------------------------

    She had grown up on Cadia, daughter to a fervant low-level member of the Ecclesiarchy. As with most young women, she had fallen in love early with a young man named Rathan. Unfortunately, the boy did not share her love. he did, however, take the gift of her flower, when she offered it. He enjoyed her gifts for many months, knowning that he would never return her love. She, however, was certain that by sharing her body, they were sharing love. When she told Rathan that she was pregnant, he left her, alone and embarrassed, and with only her parents to turn to.

    Perhaps predictably, her father lectured her on the evils of her ways, about how she would reap what she had sown. He called her a whore, beat her, and kicked her out. She was forced to sell her body in order to survive, and ended up giving birth to her child on the streets. But instead of providing a focus for her unrequited love and a reason to live, the baby represented everything that was wrong in her life, and reminded her of the way those she had loved had turned away from her.

    Her angst turned into hatred, and hatred gave way to darkness. While those around her tried to convince her that anger and hate were empty emotions, to her they were something, something to fill the void. In the darkness, she found others who felt similarly lost and alone. In a pact with those shadows in the dark, she gave herself over to the Ruinous Powers. All it took was a simple sacrifice of something innnocent. Or in this case someone.

    There are times when the gentle cries of a child haunt her dreams. Fortunately, she has learned that guilt is simply another emotion to experience, and it can often be overcome by other, more enjoyable sensations.


    Description
    Salome typically appears as an innocent, waif-like girl. Her long blonde hair and purple eyes give her an exotic beauty that she often uses to her advantage. However, she has also experimented with keeping her hair tied up and posing as an equally attractive man. Her voice is another of her tools, and can change between perky and innocent to low and seductive. There is something about her that draws people to her, and evokes stirrings in them. She is still young, but has the weight of forbidden knowledge swirling around inside her.

    Following the path of the Dark Prince of Pleasure has given her power, and she exploits it to her advantage. She enjoys the company of other men and women, but is no harlot - her selections have purpose, typically to tempt the untemptable, or establish a leverage point to be used later. When she wants pleasure for the sake of pleasure, that's easy enough to do on her own.

    While she does not choose physical violence as a first resort, she has been known to get her hands dirty when necessary. In such situations, she favors the blade to the gun, but at the end of the day, she'll triumph by any means necessary.


    Mechanics
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    Last edited by Starbin; 2013-10-08 at 11:03 PM.
    Posting may be distracted for the next few months - I'm in a bit of transition!
    DM: "Why do you have so many characters?"
    Me: "Because I never embraced the strategic value of running away."


    Fare thee well, N_R ... you will missed!

  7. - Top - End - #7
    Ogre in the Playground
     
    bluntpencil's Avatar

    Join Date
    Oct 2011
    Location
    Scotland
    Gender
    Male

    Default Re: Sin of Pride OOC mk2

    Lord-Captain Prince Casimir Kuchenko (!!!)
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    Image
    Spoiler
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    Background
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    Casimir Kuchenko was in line to end up a noble of rank and privilege back home on Scintilla. Second son of an immensely rich and influential family, he was set to inherit respectable holdings, and was likely going to marry some lady of import.

    This bored him. His uncle, the youngest of his father's brothers, had recently died serving in the Battlefleet, as part of Passage Watch 27 Est, also known as Battlefleet Koronus. The young man wanted adventure, he wanted to lead the Imperium's finest into glorious battle against the hated xenos.

    So, much to his father's chagrin, the young Prince of the blood signed up to the Fleet. His education as a youth certainly helped, and the effort he put into being a good officer (as well as his willingness to share out the booze after lessons) made him popular amongst his peers.

    After serving on various gunships and escorts, Kuchenko quickly earned the rank of Captain, commanding the Dauntless class Swiftsure, one of a series of many aggressive commanders of the light cruiser. He partook in the smashing of various Cold Traders during his stint as captain aboard her, and also targeted various civilian vessels in troublesome systems, demanding 'taxation' from them, and often being branded a pirate for it, which he, of course, found hilarious.

    Having something of a hardline position on recidivists and xenos, he would often target ships without support in hit and run attacks, evading military installations, taking out civilian transports and either stealing or destroying their supplies. This brutal technique brought him to the attention of a particular Inquisitor...



    Crunch
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    Rolls, Homeworld, Birthright, Advances

    Weapon Skill 44 [25] +[14] +5
    Ballistic Skill 37 [25] +[12]
    Strength 35 [25] +[10]
    Toughness 35 [25] +[10]
    Agility 43 [25] +[13] +5
    Intelligence 54 [25] +[19] +10
    Perception 35 [25] +[13] -[3]
    Willpower 43 [20] +[18] +5
    Fellowship 62 = [30] +[19] +[3] +10

    Fate Points 2/4
    Wounds 9/9 +

    Corruption 4
    Insanity 8

    Trained Skills
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    Awareness
    Command +10Talented
    Commerce
    Charm +10
    Ciphers: Rogue Traders
    Common Lore: Imperium
    Common Lore: Rogue Traders
    Deceive
    Dodge
    Evaluate
    Intimidate
    Literacy
    Scholastic Lore: Astromancy
    Secret Tongue: Trader's Cant
    Speak Language: High Gothic
    Speak Language: Low Gothic


    Talents
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    Air of Authority
    Decadence Vaunted
    Iron Discipline
    Jaded
    Melee Training (Universal)
    Peer: Military
    Peer: Nobility
    Pistol Training (Universal)
    Renowned Warrant
    Resistance (Fear) Dark Voyage
    Sound Constitution
    Talented: Command Prestige


    Equipment
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    Best-Quality Light Carapace
    Best-Quality Mordian Power Sword
    Best-Quality Naval Pistol

    Lord-Captain's Baton


    Advances (3400/3400)
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    Simple Weapon Skill 100
    Simple Intelligence 100
    Simple Fellowship 100
    Intermediate Fellowship 250
    Intermediate Intelligence 250
    Simple Agility 250
    Simple Willpower 250

    Awareness 100
    Ciphers: Rogue Traders 100
    Common Lore: Rogue Traders 100
    Dodge 100
    Secret Tongue: Trader's Cant 100

    Renowned Warrant 200

    Jaded: 200
    Command +10: 200
    Iron Discipline: 200
    Sound Constitution: 200

    Deceive: 200
    Charm +10: 200
    Intimidate: 200




    Adept Lorenzo Bianco
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    Background
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    Lorenzo Bianco hated working in the Administratum's ambassadorial compounds in the Lathes. It wasn't that he found the constant, neverending paperwork boring, not at all, he enjoyed that part.

    It was the lack of logic, and general insanity that he attributed to the Mechanicus that ran the place. They chucked out all emotion, yes, focusing on the purity of the machine, he could understand that. But it was the rituals that infuriated him, unnecessary placating of machine spirits and all sorts, when he knew fine that the occasional thwack with a hammer would do. It slowed him down, and hellishly undermined efficiency. On his days off, he worked out that by removing unnecessary rituals, the Lathes could increase output by a staggering 0.089%. It was so terribly wasteful.

    Needless to say, he knew fine that this couldn't be fought, and he found the Ecclesiarchy even worse. Still, his clinical obsession with efficiency got him noticed by higher ups, when he had various clerks arrested for the crimes of taking advantage of the system in order to get better perks from the job.

    Lorenzo Bianco has the potential to become the ultimate bureaucrat, a severe thorn in the side of the forces of disorder.


    Crunch
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    Adept; Forge Worlder

    Weapon Skill: 22
    Ballistic Skill: 37 +
    Strength: 28
    Toughness: 31
    Agility: 31
    Intelligence: 65 ++++
    Perception: 42 ++
    Willpower: 40 +
    Fellowship: 29

    Wounds: 7/9

    Insanity Points: 6
    Corruption Points: 0

    Fate: 1/2

    Armour:
    Head: 4 (8 if moving)
    Body: 8
    Left Arm: 8
    Right Arm: 4
    Legs: 4 (8 if not moving)

    Skills:
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    Awareness
    Common Lore (Administratum)
    Common Lore (Imperium) +10
    Demolitions
    Dodge
    Forbidden Lore (Heresy)
    Forbidden Lore (Inquisition) +10
    Inquiry
    Literacy +20
    Logic +10
    Scholastic Lore (Astromancy)
    Scholastic Lore (Bureaucracy) +10
    Scholastic Lore (Legend)
    Scrutiny
    Secret Tongue (Administratum)
    Secret Tongue (Acolyte)
    Speak (High Gothic)
    Speak (Low Gothic)
    Tech Use
    Trade (Copyist)


    Talents
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    Armour of Contempt
    Electro Graft Use
    Light Sleeper
    Pistol Training (Bolt, SP)
    Technical Knock
    Total Recall
    Unremarkable


    Contacts
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    The Inquisitor's Administration and Maintenance Network
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    After Bianco's heroic disarming stunt saved a large part of the vessel, the maintenance crew thanked the Machine God for sending him. Word spread across the ship, amongst those working for the Inquisitor. It didn't hurt that Bianco had leveraged himself some extra access to paperwork, and saw that the right people got the message.

    Now, thanks to the gratitude held by this group, the cell has easy access to gear, as well as a large group of people that are willing and able to perform maintenance on such.

    Spoiler
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    The Contact is a Group.
    The Contact is Trusted.
    The Contact is an expert in the following skills: Forbidden Lore (Xenos), Inquiry, Tech Use
    The Contact makes all items more available, by three steps.
    The Contact makes all items cheaper, by 30%.



    Traits
    Spoiler
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    Stranger to the Cult


    Equipment

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    Verispex Armour (500)
    Verispex Helm (750)
    Flak Cloak (80)
    Ballistic Cloth Surcoat (275)
    Synford-Pattern Lockshield (90)

    Autoquill
    Notebooks
    Datapads

    Microbead (20)
    Vox-Pickup (100)

    Commissioned Mauler Bolt Pistol with Red Dot Laser Sight and Fire Selector (578)
    17 Bolt Shells (202)
    6 Blessed Inferno Shells (286)

    (5 Bolts/6 Bolts/6 Inferno Bolts)

    3 Boxes of Drusine Incense (210)

    603 Thrones


    Advances

    5650/5800
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    First Intelligence Advance: 100
    Second Intelligence Advance: 250
    Third Intelligence Advance: 500
    Fourth Intelligence Advance: 500

    First Willpower Advance: 100

    First Perception Advance: 100
    Second Perception: 250

    Awareness 100
    Common Lore (Administratum) 100
    Literacy +10 100
    Logic 100
    Speak (High Gothic) 100

    Literacy +20 100
    Scholastic Lore (Bureaucracy) 100
    Secret Tongue (Administratum) 100

    Forbidden Lore (Inquisition) 100
    Tech Use 100

    Electro Graft Use 200

    Demolitions 300

    Scholastic Lore: Bureaucracy +10: 100
    Armour of Contempt: 100
    Dodge: 100
    Ballistic Skill +5: 250
    Scrutiny: 100

    Secret Tongue: Acolyte: 100
    Total Recall: 100
    Logic+10: 100

    Forbidden Lore: Inquisition +10: 100

    Contact:
    Group: 50
    Make items more available, by three levels: 150
    Make items cheaper, by 30%: 300
    Contact is Trusted: 100
    Contact has skill group and is expert in skill group(Inquiry, Forbidden Lore (Xenos), Tech Use): 100

    Scholastic Lore (Astromancy): 100
    Forbidden Lore (Heresy): 100
    Common Lore (Imperium) +10: 100
    Pistol Training (Bolt): 200






    Brother Ardelan of the Angels Encarmine

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    Background

    Spoiler
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    Brother Ardelan of the Angels Encarmine took the Apocyphon Oath, like many other Deathwatch Marines, as penance for perceived misdeeds. Many take the oath due to make up for dishonour that their brothers see in them, others due to failings that only they themselves see.

    Ardelan served as an advisor to the Captain of the 2nd Company, a truly honourable position. It was his duty to protect his superior, Erdehan, but also to challenge and best enemy commanders and witches, showing that the Adeptus Astartes were the foremost fighters in the galaxy.

    In Ardelan's eyes, though, he failed in his duties. Fighting against terrible Xenos foes, he left his Captain injured on the battlefield, in order to strike a terrible blow to the heart of the enemy. He literally tore the throat from the enemy leader, an Eldar witch of note, with a horrifically effective jump pack assault. However, he left Captain Erdehan's injured form open, and he died in the aftermath of this failure on Brother Ardelan's part.

    For smashing the enemy, however, the reckless assault destroying the enemy's sense of discipline, Ardelan was heaped with laurels and honours. The shame ate away at him, though. Several months later, he took the Apocryphon Oath as penance, confessing to his company's Sanguinary Priests and Chaplains, hoping to atone for this failure, as real or imagined as it may have been. He fears that his dishonour may have been the early onset of the Black Rage...

    On joining the Deathwatch, he set aside his armour, and instead took up a suit of Corvus armour that had been worn by a previous member of his Chapter to join the Deathwatch. The arm bearing the Deathwatch's livery was stained with the blood of the foe, but aside from this, its past was unknown, giving Ardelan a blank slate to work with.


    Crunch
    Spoiler
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    Weapon Skill [59] +
    Ballistic Skill [35]
    Strength [42] 62
    Toughness [42]
    Agility [53] 63
    Intelligence [38]
    Perception [38]
    Willpower [54] ++
    Fellowship [39]

    Wounds 19/22
    2 Points of Critical Damage to the Left Arm
    7 Points of Critical Damage to the Body
    Fatigue: 8 points

    Fate 3/3 (+1 Armour)

    Chapter Demeanour: Red Thirst
    Personal Demeanour: Stoic
    Campaign Deed: We Are All One
    Experience Points Spent/Total: 17,800/18,600
    Renown: 25
    Movement:

    Traits
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    Fear (1)

    Psy Rating 4
    Unnatural Strength (x2)
    Unnatural Toughness (x2)


    Solo Abilities
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    Blood Frenzy
    Burst of Speed
    Feat of Strength


    Psychic Powers
    Spoiler
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    Augury
    Inspire
    Smite

    Possibility Shield


    Talents
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    Ambidextrous
    Astartes Weapon Training
    Bulging Biceps
    Deathwatch Training
    Heightened Senses (Hearing, Sight)
    Killing Strike
    Nerves of Steel
    Quick Draw
    Resistance (Psychic Powers)
    Rite of Sanctioning (Tears of Blood)
    Talented: Pilot (Personal)
    True Grit
    Unarmed Master




    Trained Skills
    Spoiler
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    Awareness
    Ciphers (Chapter Runes)
    Climb
    Command
    Common Lore (Adeptus Astartes)
    Common Lore (Deathwatch)
    Common Lore (Imperium)
    Common Lore (War)
    Concealment
    Dodge
    Drive (Ground Vehicles)
    Forbidden Lore (Xenos)
    Intimidate
    Literacy
    Navigation (Surface)
    Pilot (Personal) Talented
    Psyniscience
    Scholastic Lore (Codex Astartes)
    Silent Move
    Speak Language (High Gothic)
    Speak Language (Low Gothic)
    Tactics (Orbital Drop Procedures)
    Tracking



    Equipment
    Spoiler
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    Armour
    Spoiler
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    Power Armour: Mk VI (Corvus): Blood of the Enemy and Last Survivor.
    Head, Arms, Legs: 8
    Body: 9

    Blood of the Enemy: Gain the Fear (1) Trait.

    Last Survivor: +1 Fate per mission

    Astartes Bolt Pistol (3 magazines)
    3 Astartes Frag Grenades
    3 Astartes Krak Grenades
    Astartes Combat Knife
    Repair Cement
    Golden Icon (Purity Focus)

    Astartes Force Sword
    Astartes Jump Pack
    Weapons
    Spoiler
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    {table=head]Weapon|Class|Rng|RoF|Dam|Pen|Clip|Rld|Special
    Astartes Bolt Pistol|Pistol|30m|S/3/-|1d10+9 X|4|14|Full|Tearing
    Astartes Force Sword|Melee|n/a|n/a|1d10+16 R|6|n/a|n/a|Balanced, Force
    Astartes Frag|Thrown|30m|S/-/-|2d10+2 X|0|1|n/a|Blast(4)
    Astartes Krak|Thrown|30m|S/-/-|3d10+4 X|6|1|n/a|None
    EMP Grenade|Thrown|30m|S/-/-|-|0|1|n/a|Haywire (3)

    [/table]





    Advances 4800/4800
    Spoiler
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    Simple Weapon Skill 200
    Simple Willpower 200
    Intermediate Willpower 500
    We Are All One 400

    Right of Sanctioning (Tears of Blood) 400
    Pilot (Personal) 100
    Talented: Pilot (Personal) 500

    Possibility Shield: 1000
    Psy Rating 4: 500
    Spoiler
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    Spoiler
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    Spoiler
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    Devin Ontario, Tactical Marine of the Astral Claws.

    Spoiler
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    Sheet
    Spoiler
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    Stats
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    WS: 44
    BS: 30
    S: 44
    T: 40
    Ag: 41
    Int: 53 +
    Per: 43 +
    WP: 47 +
    Fel: 71 ++++

    Demeanour: Proud
    Chapter Demeanour: Individual

    Fate: 3/3 (1/1 Armour)

    Wounds: 22/23

    Armour: 8/11 (On a strike to the head, on a roll of 8, 9 or 10 it hits the body)


    Skills:
    Spoiler
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    Awareness
    Ciphers (Astral Claws Runes)
    Climb
    Command +20 [Talented]
    Common Lore (Adeptus Astartes, Deathwatch, Imperium, War)
    Dodge
    Concealment
    Drive (Ground Vehicles)
    Forbidden Lore (Adeptus Astartes, Xenos)
    Intimidate
    Literacy
    Medicae
    Navigation (Surface)
    Scholastic Lore (Codex Astartes)
    Silent Move
    Speak Language (High Gothic, Low Gothic)
    Tactics (Air Combat, Assault Doctrine, Orbital Drop Procedures, Void Combat)
    Tracking


    Solo Mode Abilities
    Spoiler
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    Burst of Speed
    Feat of Strength

    The Eyes of Fate


    Chapter Squad Mode Abilities
    Spoiler
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    Lead by Example
    Rally Cry


    Traits
    Spoiler
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    Gene Seed Anomaly
    Unnatural Strength (x2)
    Unnatural Toughness (x2)


    Talents
    Spoiler
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    Air of Authority
    Ambidextrous
    Astartes Weapon Training
    Bulging Biceps
    Heightened Senses (Hearing, Sight)
    Killing Strike
    Nerves of Steel
    Quick Draw
    Resistance (Psychic Powers)
    Rival (Inquisition)
    True Grit
    Unarmed Master


    Equipment:
    Spoiler
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    Chapter Trapping: A metal chain, the links forged from a melted down hull-section of the Bakasurra.
    Spoiler
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    It functions as a Charm.


    Mk VIII Power Armour
    Spoiler
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    Last Survivor


    Bolter with Fire Selector and one clip of Metal Storm ammunition.

    Combat Knife
    Bolt Pistol
    3 Frag Grenades, 3 Krak Grenades
    Repair Cement

    Provisional Requisitions
    Spoiler
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    Back Banner (Req: 15)
    2 Flamers (Req: 20)
    Chainsword with Di-Pole Maglock (Req: 10)





    XP (19,250/19,400)
    Spoiler
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    Space Marine! 12000

    Gene Seed Anomaly: 300
    Command +10: 400
    Command +20: 600
    Talented (Command): 750
    Forbidden Lore (Adeptus Astartes): 200

    Fel +5: 200
    Fel +10: 500
    Fel +15: 1000
    Fel +20: 1500
    Intelligence +5: 500
    Per +5: 200
    WP +5: 200

    Air of Authority: 500

    Tactics (Assault Doctrine, Orbital Drop Procedures, Void Combat): 600



    Background
    Spoiler
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    From the Astral Claws comes Brother-Sergeant Devin Ontario. Interestingly, for one of such a rank, there are comparatively few tales told of his past exploits in his home chapter. He is also new to the Deathwatch, joining after serving as Lufgt Huron's standard bearer against the terrors of the Maelstrom.

    Not only did he serve as a banner bearer, but he served as sword-bearer to Corien Sumatris, when he became the Tyrant's Champion. Devin stood at his side, bearing his sword before his fated duel with the previous First Company Champion. He handed Goldenfang over to his battle-brother, one of his closest fellows in the Chapter, who then cut down his foe, slaying him in the time-honoured way.

    He was then, eventually, sent to the Deathwatch with a word in private from his superior, Corien Sumatris, now Captain of the Second Company,

    "Watch the watchers, brother."

    Why he said this seemed obvious to Devin, for he, like Captain Sumatris, was no true Astral Claw. He was a Tiger Claw. He was one of the few survivors of the Bakasurra. One of the few that the Inquisition hadn't managed to kill off with their access to Imperial bureaucracy.

    So, aye, he went to the Deathwatch, suspicion in his heart.

    But he went with not only suspicion, but with ambition too. The Astral Claws, his new parent Chapter, were trying something great with their fellow Maelstrom Warders. They were a new beacon of hope for humanity, and he'd prove that in the Deathwatch. He'd learn more about their foes, and forge new links of brotherhood with his fellow Astartes.

    That he has begun to do. His fellows in the Deathwatch have seen his courage, and taken note of his exemplary leadership qualities. They've noted his tactical acumen, and the budding friendships he has developed with his comrades.

    They've also noted his, admittedly subtle, distaste for the Inquisition, so have decided to place him somewhere where his talents will be useful... and where this will not be too great an issue...

    Of course, they could have made a mistake...



    Last edited by bluntpencil; 2013-10-06 at 03:57 AM.

  8. - Top - End - #8
    Ettin in the Playground
     
    DrK's Avatar

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    Default Re: Sin of Pride OOC mk2

    So violence in space!

    So distances after the lovely Helmswomen's piloting check

    Station 30VU
    Corvette 23VU
    fighter squadron 28VU

    Holt:- Scrutiny
    Victris:- Boost detection
    Kasmir:- command check to control escort fighters (4 DoS)
    Gabriel:- ?

    Carnelia:- Come to all stop
    Cort: Launch torpedoes [roll1d100[/roll] TN 90
    Regias: Command check to reload launch bays (Bomber P bay)
    - watches 1 squadron of fighters shadow torpedoes

    So that will involve the fighters and the torpedoes moving 10VU forward

    Then the enemy will "notice you" but that was your surpirise round so you will have to go again.
    Thanks to Emperor Ing for the nice Avatar

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    Default Re: Sin of Pride OOC mk2

    Damn- ballsed up rolls
    Regias:- (1d100)[75] TN 77 for turn around the launch bay
    Cort:- (1d100)[16] TN 100! for the torpedoes (Inc +10 for the Angevin crusade hull)
    Thanks to Emperor Ing for the nice Avatar

  10. - Top - End - #10
    Ettin in the Playground
     
    DrK's Avatar

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    Default Re: Sin of Pride OOC mk2

    Tired after 24 hours of "up". But I now have a son

    I'll update tomorrow when I get "some" sleep and am holding a small baby.
    Thanks to Emperor Ing for the nice Avatar

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    bluntpencil's Avatar

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    Default Re: Sin of Pride OOC mk2

    Quote Originally Posted by DrK View Post
    Tired after 24 hours of "up". But I now have a son

    I'll update tomorrow when I get "some" sleep and am holding a small baby.
    Congratulations! Are the baby and mother safe and sound?

  12. - Top - End - #12
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    DrK's Avatar

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    Default Re: Sin of Pride OOC mk2

    Quote Originally Posted by bluntpencil View Post
    Congratulations! Are the baby and mother safe and sound?
    thanks for asking. They are. Both tired and slightly grumpy but hale and healthy. Now I can "survive" my 2 weeks paternity before I get a 50 hour break at work each week
    Thanks to Emperor Ing for the nice Avatar

  13. - Top - End - #13
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    ClericGuy

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    Default Re: Sin of Pride OOC mk2

    Congrats on another warrior for the Emperor's fight! However, you forgot to mention going back to 50 hrs/wk will be with half the normal sleep (if you're lucky).

    Just a couple of lessons I learned along the way with two mini-mes:
    1) Bumbles bounce; babies don't.
    2) Stories with Poop and Potty (official terms) are always funny when it's someone else; not-so-much when you are the protagonist.
    3) Never wake a slumbering demon, uh baby, unless you know what you're getting into.
    4) Corollary to Lesson #2 - Learn to breath through your mouth.
    5) Enjoy the wonder of what you and your wife have wrought. The road ahead can be rough and trying, but you'll eventually look back and say "Wow, that wasn't so bad!" This partial memory loss is the only reason people have more than one child.

    Good luck, have fun, and congratulations to you and your family!
    Posting may be distracted for the next few months - I'm in a bit of transition!
    DM: "Why do you have so many characters?"
    Me: "Because I never embraced the strategic value of running away."


    Fare thee well, N_R ... you will missed!

  14. - Top - End - #14
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    Default Re: Sin of Pride OOC mk2

    Congrats DrK!

    Hope you weren't too attached to all that sleep you won't be getting any more.
    Last edited by Tome; 2012-10-08 at 04:14 PM.
    Friend Code: 4656 - 7046 - 4968
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    Flumph

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    Default Re: Sin of Pride OOC mk2

    Congrats!
    Glad to hear both are in good health, if understandably not in the best of moods!

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    Default Re: Sin of Pride OOC mk2

    Thanks all for the good wishes and I can agree with at least of those points Starbin (especially 2+4)

    So as we are trotting along nicely in this game a few more game related questions to allow poeple to enjoy the 40k verse

    1. Would people like me to dice out the entire space combat to see how it goes and move onto the next area/ sector?

    2. Only namaan has been in the DW thread (though with bulging biceps and a suspensor )

    3. Now.... to add some complications.... But this is a compliment to you guys that have been good players for some 15! months...

    FFG has released both Black Crusade and Total War as fully fledges games that involve chaos cultists and imperial guard troopers respecitively. Would poeple like to have these included in the Sin of Pride game as either cultists aboard the ship avoiding Holt and his acolytes and as basic troopers egaged in boarding actions and troop landing operations (similar to DW but as IG mooks).

    If its too much then please say "no" by all means as I'm considering offering these games anyway but am essentially offering you guys first pick

    (Also has anyone got any of the more recent FFG books like lathe worlds, the Koronus Bestiary or anything like that? Any good ones?)
    Thanks to Emperor Ing for the nice Avatar

  17. - Top - End - #17
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    Flumph

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    Default Re: Sin of Pride OOC mk2

    1) Up to everyone else, it doesn't matter too much to me either way.
    2) Sheesh I make use of the rules and equipment I payed for and I break the game
    3) I don't know about linking them into Sin of Pride, since we already treat the acolytes similar to how the Only War squad would be treated, and a Black Crusade game taking place in the underdecks competing against our other characters would likely be... problematic. For one thing, there may come a situation where we have to have one of our sets of characters try to kill the other... and playing as the bad guys who get foiled most of the time may not work out well/be very enjoyable. Regardless, if you're GMing one of those games, let me know I'd be more than happy to play!

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    Default Re: Sin of Pride OOC mk2

    Re: the camera, going to disassemble the helm pict-feed thing he did earlier during the bomb disposal scene.

    Will roll tech use if that's considered okay.

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    ClericGuy

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    Default Re: Sin of Pride OOC mk2

    Quote Originally Posted by DrK View Post
    1. Would people like me to dice out the entire space combat to see how it goes and move onto the next area/ sector?

    2. Only namaan has been in the DW thread (though with bulging biceps and a suspensor )

    3. Now.... to add some complications.... But this is a compliment to you guys that have been good players for some 15! months...

    FFG has released both Black Crusade and Total War as fully fledges games that involve chaos cultists and imperial guard troopers respecitively. Would poeple like to have these included in the Sin of Pride game as either cultists aboard the ship avoiding Holt and his acolytes and as basic troopers egaged in boarding actions and troop landing operations (similar to DW but as IG mooks).

    If its too much then please say "no" by all means as I'm considering offering these games anyway but am essentially offering you guys first pick
    1 - I'm ambivelent to the rolling of combat ... like I said before, with Gabriel, it's just me thinking up new ways to say "By the Emperor, kill those dogs!" And given my track record, I don't need to add a slew of opportunities to screw up die rolls

    2 - I know, I know. I feel a little ... mortal right now. So I'll post soon, getting back into the classic Conall mode.

    3 - I agree with Caim; I don't want to come into conflict with our own characters, but if you're suggesting another game, I like this group and would gladly game with anyone!
    Posting may be distracted for the next few months - I'm in a bit of transition!
    DM: "Why do you have so many characters?"
    Me: "Because I never embraced the strategic value of running away."


    Fare thee well, N_R ... you will missed!

  20. - Top - End - #20
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    ClericGuy

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    Default Re: Sin of Pride OOC mk2

    RF rolls: (1d100)[50]
    Damage rolls: (5d10)[5][7][7][2][3](24)
    Posting may be distracted for the next few months - I'm in a bit of transition!
    DM: "Why do you have so many characters?"
    Me: "Because I never embraced the strategic value of running away."


    Fare thee well, N_R ... you will missed!

  21. - Top - End - #21
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    Default Re: Sin of Pride OOC mk2

    1. Having very little to do in space combat, beyond emergency repairs/boost sensors/boost engines, I'm pretty ambivalent about it.

    2. I shall endevour to correct this. By the way, is the Heretek still up and going, or did Ivar manage to take him out? I couldn't quite tell.

    3. I am all for the idea of branching out into those games, though I'll have to to get my hands on Only War if we do. Black Crusade I'm familiar with, and I know it incorporates a lot of good changes to certain rules which we might think about integrating with the other games (mostly semi/full-auto, swift/lightning attack and unnatural characteristics). Putting our squad of villains on the ship might be a bit too short term (though if we built and ran them as one-shot characters that would likely work fine) but having us controlling a group of distant antagonists whose actions we only encounter the after-effects of? That would work fine, I think.
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    Default Re: Sin of Pride OOC mk2

    1. You all seem ambivalent about space combat so I may roll that out myself and report back the results.

    2. Heretek is still up. Ivar did not kill him.

    3. General concencus seems to be "no" to adding the other systems. But I will tell you when I start up those games...
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    Default Re: Sin of Pride OOC mk2

    Right, let's see about correcting that mistake then, shall we?

    Also, RIGHTEOUS FURY!

    Confirm: 72 vs (1d100)[23]
    Damage:
    (1d10)[9]
    (1d10)[4]
    (1d10)[1]
    (1d10)[10]
    (1d10)[7]
    Last edited by Tome; 2012-10-09 at 07:00 PM.
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    Default Re: Sin of Pride OOC mk2

    DH
    Lornezo may tech use as he wishes
    Where/what you guys up to next?

    DW
    powerfield save (1d100)[42]

    RT
    Sin of Pride Turn 2
    Torpedoes move 10VU
    -- Regias's fighters intercept enemy fighters
    * Pilot (Fighter) (2d100)[42][36](78) 87 gives a +5/DoS to command
    * Command (1d100)[14] TN 80
    opposed by (1d100)[6] TN 46

    Regina holds position (1d100)[80] TN 88

    Prince Casimir whipping the crew to reload torpedoes...
    (1d100)[4] TN 82

    Cort fires the Hecuter's on the Corvette (1d100)[43] TN 85
    - Victris helping machine spirit (1d100)[26] TN 99
    - Holt locking on (1d100)[98] TN 60
    - Gabriel putting their back into it (1d00)[1] TN 60
    ** Damage (1d10+2)[6](1d10+2)[5](1d10+2)[11]
    Critical hit (1d5)[3]
    ** Cort (If Prince Kasmir succeeds)- Launch again at the station
    (1d100)[18] TN 90

    Enemy Turn 2
    Station launches 2 squadrons of fighters at Torpedo 1
    * Pilot (Fighter) (2d100)[64][8](72) 87 gives a +5/DoS to command
    * Command (1d100)[42] TN 80
    opposed by (1d100)[88] TN 46

    Corvette goes to flank speed
    (1d100)[47] TN 49
    - closes to ~16VU depending on above
    - Sensor lock on (1d100)[78] TN 62
    - Fires dorsal macrobatteries
    (1d100)[88] TN 50
    - damage (1d10+2)[8](1d10+2)[5](1d10+2)[6]
    (1d100)[5] TN 50
    - damage (1d10+2)[7](1d10+2)[3](1d10+2)[4]
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    Default Re: Sin of Pride OOC mk2

    In DW, how far up did the skitarri move (i.e., what's their distance to us now?) Also, do power fields work against every shot, or just a single shot per round?

    Finally, any word from rb980nm?
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    Default Re: Sin of Pride OOC mk2

    Quote Originally Posted by Starbin View Post
    In DW, how far up did the skitarri move (i.e., what's their distance to us now?) Also, do power fields work against every shot, or just a single shot per round?

    Finally, any word from rb980nm?
    Power fields are always on unless they overload

    They are ~180m away from you guys

    A smattering of cover is available as you can duck and dive and weave across the floor.

    No word from rb980nm for a while.
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    Default Re: Sin of Pride OOC mk2

    Copy that ... oh, what magnitude horde are we dealing with?

    Also, for DH, do we need a concealment check or something to find a good place to hide the camera? if so, here we go - Concealment (TN 52): (1d100)[61]

    Aw, boo.
    Last edited by Starbin; 2012-10-10 at 09:46 AM.
    Posting may be distracted for the next few months - I'm in a bit of transition!
    DM: "Why do you have so many characters?"
    Me: "Because I never embraced the strategic value of running away."


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    Default Re: Sin of Pride OOC mk2

    Quote Originally Posted by Starbin View Post
    Copy that ... oh, what magnitude horde are we dealing with?

    Also, for DH, do we need a concealment check or something to find a good place to hide the camera? if so, here we go - Concealment (TN 52): [roll0]

    Aw, boo.
    Its ~50 magnitude horde

    Well... if you add the size modifier for a tiny object (+20) you have I think possibly actually passed a check
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    Default Re: Sin of Pride OOC mk2

    Har har har ...

    Posting may be distracted for the next few months - I'm in a bit of transition!
    DM: "Why do you have so many characters?"
    Me: "Because I never embraced the strategic value of running away."


    Fare thee well, N_R ... you will missed!

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    Default Re: Sin of Pride OOC mk2

    Good round 2 there.

    Not much damage but sensors knocked out on the Corvette and Regias and his squadron have torn through 3 enemy squadrons without a scratch.
    Torpedoes arrive next turn as well.

    The Corvette after being blinded bounced shots off the Sins void shields.

    I'll post up turn 3 later if noone has any objections?

    Been reading soul reaver, lathe worlds and koronus bestiary... Good news bad news for you guys
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