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2012-09-23, 10:15 PM (ISO 8601)
- Join Date
- Jun 2012
[3.5] The Stuffy Doll Vs the Playground (V.1 ~ V.28)
You're a Theurge with access to dual 9's (select your 2 spell list). You are faced with a creature that has infinite Spell Resistance and automatically succeeds on all saving throws (other then this it is vulnerable). In 2 rounds it will immediately kill you. How do you kill it first using your spells/powers?
Note: All variables make this creature have infinite SR and cannot fail a Saving Throw. The creature will continue killing you, if you manage to revive yourself and will kill you no matter where you are in the Multiverse.
Person that gets the kill isn't the most creative, but the fastest.
V.1: Creature has Humanoid creature type, 1HP, 1HD, 1 str 1 dex 1 con -int 1 wis, 1 cha. Eliminated by ability damage & just raw blasting
V.2: Creature has Humanoid creature type, 1 billion HP, 1HD, 1 str 1 dex 1con -int 1 wis, 1 cha. Status: Eliminated by Ability damage and Mailman infinite looping.
V.3: Creature has Undead creature type, 1 billion HP, 84 million HD, 1 str, 1 dex, -con, -int, 1 wis, 1 cha. Status: Eliminated by dextercorvia's ... This...
V.4: Creature has Undead creature type, 1 billion HP, 84 million HD, 1 str, 1 dex, -con, -int, 1 wis, 1 cha, DR 15/-, Fire, Cold, Lightning, Acid & Sonic Resistance 10. Status: Eliminated by Lonely Tylenol's rain of coins
V.5: Creature has Undead (Incorporeal) creature type, 1 billion HP, 84 million HD, - str, 1 dex, - con, - int, 1 wis, 1 cha, DR 15/-, Fire, Cold, Lightning, Acid & Sonic Resistance 20, Regeneration (takes normal damage from magic). Status: Eliminated by dextercorvia's I hate infinite damage loops...
V.6: Creature has Undead (Incorporeal) creature type, 1 billion HP, 84 million HD, Touch AC 5,300, - str, 1 dex, - con, - int, 1 wis, 1 cha, DR 15/-, Fire, Cold, Lightning, Acid & Sonic Resistance 20, Regeneration (takes normal damage from force spells), Immunity to Ability damage/drain in addition to previous immunities, Archetypal Shape (see Sharn). Status: Eliminated by dextercorvia's I hate infinite damage loops...
V.7: Creature has Undead (Incorporeal) creature type, 1 billion HP, 84 million HD, Touch AC 5,300, - str, 1 dex, - con, - int, 1 wis, 1 cha, DR 15/-, Fire, Cold, Lightning, Acid & Sonic Resistance 20, Regeneration (takes normal damage from sonic spells), Immunity to Ability damage/drain in addition to previous immunities, Archetypal Shape (see Sharn), Continuous effect of Globe of Invulnerability. Status: Non-existent.
SHUSH! V.7 NEVER HAPPENED! IGNORE IT FOREVER!
V.8: Creature has Undead (Incorporeal) creature type, 1 billion HP, 84 million HD, Touch AC 5,300, - str, 1 dex, - con, - int, 1 wis, 1 cha, DR 15/-, Fire, Cold, Lightning, Acid & Sonic Resistance 20, Regeneration (takes normal damage from sonic spells), Immunity to Ability damage/drain in addition to previous immunities, Archetypal Shape (see Sharn), Continuous effect of Globe of Invulnerability, Ethereal. Status: Eliminated by Dex for the uptenth time.
V.9: Creature has Undead (Incorporeal) creature type, 1 billion HP, 84 million HD, Touch AC 5,300, - str, 1 dex, - con, - int, 1 wis, 1 cha, DR 15/-, Fire, Cold, Lightning, Acid & Sonic Resistance 20, Regeneration (takes normal damage from sonic spells), Immunity to Ability damage/drain in addition to previous immunities, Archetypal Shape (see Sharn), Continuous effect of Globe of Invulnerability, Ethereal.
Additional ability:
SpoilerKarma (Su)
The Stuffy Doll is a living punishment tool and as a result it has learned to share it's pain with a creature that it has cursed. When a Stuffy Doll uses it's Curse upon a creature a link is created between the Stuffy Doll and the target begin to share a soul. In essence, the creature takes any damage that the Stuffy Doll takes with an additional 20 points of damage. This bond only works for damage sent from the victim. For example: Milee is targeted by a Stuffy Doll, Milee attacks the Stuffy doll with a heightened Orb of Sound dealing 23 sonic damage (accounting for resistance). In response, Milee takes 43 damage due to Karma.
V.10: Creature has Undead (Incorporeal) creature type, 1 billion HP, 84 million HD, Touch AC 5,300, - str, 1 dex, - con, - int, 1 wis, 1 cha, DR 15/-, Fire, Cold, Lightning, Acid & Sonic Resistance 20, Regeneration (takes normal damage from sonic spells), Immunity to Ability damage/drain in addition to previous immunities, Archetypal Shape (see Sharn), Continuous effect of Globe of Invulnerability, Ethereal. Status: Eliminated by the Neutronium self-destruction.
Additional ability:
SpoilerKarma (Su)
The Stuffy Doll is a living punishment tool and as a result it has learned to share it's pain with a creature that it has cursed. When a Stuffy Doll uses it's Curse upon a creature a link is created between the Stuffy Doll and the target begin to share a soul. In essence, the creature takes any damage that the Stuffy Doll takes with an additional 20 points of damage. This bond only works for damage sent from the victim. For example: Milee is targeted by a Stuffy Doll, Milee attacks the Stuffy doll with a heightened Orb of Sound dealing 23 sonic damage (accounting for resistance). In response, Milee takes 43 damage due to Karma.
Purify (Su)
The Stuffy Doll hates all life, and if given the option would willingly end all life in the Multiverse, however it also has a respect for Death and creatures it kills. Magic disrupts the balance of life and death so the Stuffy Doll respectfully cleanses his victims soul allowing them to continue the grand cycle. The Stuffy Doll, each round that it has it's curse on a creature immediately delivers a greater dispel magic and disjuction upon them.
V.11: Creature has Undead (Incorporeal) creature type, 1 billion HP, 84 million HD, Touch AC 5,300, - str, 1 dex, - con, - int, 1 wis, 1 cha, DR 15/-, Fire, Cold, Lightning, Acid & Sonic Resistance 20, Regeneration (takes normal damage from sonic spells), Immunity to Ability damage/drain in addition to previous immunities, Archetypal Shape (see Sharn), Continuous effect of Globe of Invulnerability, Ethereal. Status: Eliminated by a laps in knowledge about sudden silent spell.
Additional ability:
SpoilerStuffy Doll (Su)
Once per day, the Stuffy Doll can declare one target. No matter where that creature is in the Multiverse it will find the creature and kill it. If the creature manages to return to life somehow the stuffy doll will continue to kill it. Regardless of the Stuffy Dolls condition, nothing short of complete destruction will free the targeted creature from this curse. Once this curse is placed upon a creature the target has 2 rounds to response to it before it dies. The subject is automatically aware of being cursed.
Karma (Su)
The Stuffy Doll is a living punishment tool and as a result it has learned to share it's pain with a creature that it has cursed. When a Stuffy Doll uses it's Curse upon a creature a link is created between the Stuffy Doll and the target begin to share a soul. In essence, the creature takes any damage that the Stuffy Doll takes with an additional 20 points of damage. This bond only works for damage sent from the victim. For example: Milee is targeted by a Stuffy Doll, Milee attacks the Stuffy doll with a heightened Orb of Sound dealing 23 sonic damage (accounting for resistance). In response, Milee takes 43 damage due to Karma.
Purify (Su)
The Stuffy Doll hates all life, and if given the option would willingly end all life in the Multiverse, however it also has a respect for Death and creatures it kills. Magic disrupts the balance of life and death so the Stuffy Doll respectfully cleanses his victims soul allowing them to continue the grand cycle. The Stuffy Doll, each round that it has it's curse on a creature immediately delivers a greater dispel magic and disjuction upon them.
Silence (Su)
Silence surrounds the victim of the Stuffy Dolls curse to the point where it impedes the very fabric of reality. Victims of the Stuffy Doll ability are continuously surrounded by a silence effect. The silence last until the curse plays out entirely.
V.12: Creature has Undead (Incorporeal) creature type, 1 billion HP, 84 million HD, Touch AC 5,300, - str, 1 dex, - con, - int, 1 wis, 1 cha, DR 15/-, Fire, Cold, Lightning, Acid & Sonic Resistance 20, Regeneration (takes normal damage from sonic spells), Immunity to Ability damage/drain in addition to previous immunities, Archetypal Shape (see Sharn), Continuous effect of Globe of Invulnerability, Ethereal. Status: Crushed by doubting the playgrounds power.
Additional ability:
SpoilerStuffy Doll (Su)
Once per day, the Stuffy Doll can declare one target. No matter where that creature is in the Multiverse it will find the creature and kill it. If the creature manages to return to life somehow the stuffy doll will continue to kill it. Regardless of the Stuffy Dolls condition, nothing short of complete destruction will free the targeted creature from this curse. Once this curse is placed upon a creature the target has 2 rounds to response to it before it dies. The subject is automatically aware of being cursed.
Karma (Su)
The Stuffy Doll is a living punishment tool and as a result it has learned to share it's pain with a creature that it has cursed. When a Stuffy Doll uses it's Curse upon a creature a link is created between the Stuffy Doll and the target begin to share a soul. In essence, the creature takes any damage that the Stuffy Doll takes with an additional 20 points of damage. This bond only works for damage sent from the victim. For example: Milee is targeted by a Stuffy Doll, Milee attacks the Stuffy doll with a heightened Orb of Sound dealing 23 sonic damage (accounting for resistance). In response, Milee takes 43 damage due to Karma.
Purify (Su)
The Stuffy Doll hates all life, and if given the option would willingly end all life in the Multiverse, however it also has a respect for Death and creatures it kills. Magic disrupts the balance of life and death so the Stuffy Doll respectfully cleanses his victims soul allowing them to continue the grand cycle. The Stuffy Doll, each round that it has it's curse on a creature immediately delivers a greater dispel magic and disjuction upon them.
Silence (Su)
Silence surrounds the victim of the Stuffy Dolls curse to the point where it impedes the very fabric of reality. Victims of the Stuffy Doll ability are continuously surrounded by a silence effect. The silence last until the curse plays out entirely.
V.13: Creature has Undead (Incorporeal) creature type, 1 billion HP, 84 million HD, Touch AC 5,300, - str, 1 dex, - con, 10 int, 1 wis, 1 cha, DR 15/-, Fire, Cold, Lightning, Acid & Sonic Resistance 20, Regeneration (takes normal damage from sonic spells), Immunity to Ability damage/drain, Wish, Miracle and Limited Wish in addition to previous immunities, Archetypal Shape (see Sharn). Status: Crushed to dust by a vest.
Location: In a temple about 50miles away from the Spire on the Outlands.
Additional ability:
SpoilerStuffy Doll (Ex)
Once per day, the Stuffy Doll can declare one target. No matter where that creature is in the Multiverse it will find the creature and kill it. If the creature manages to return to life somehow the stuffy doll will continue to kill it. Regardless of the Stuffy Dolls condition, nothing short of complete destruction will free the targeted creature from this curse. Once this curse is placed upon a creature the target has 2 rounds to response to it before it dies. The subject is automatically aware of being cursed.
Karma (Ex)
The Stuffy Doll is a living punishment tool and as a result it has learned to share it's pain with a creature that it has cursed. When a Stuffy Doll uses it's Curse upon a creature a link is created between the Stuffy Doll and the target begin to share a soul. In essence, the creature takes any damage that the Stuffy Doll takes with an additional 20 points of damage. This bond only works for damage sent from the victim. For example: Milee is targeted by a Stuffy Doll, Milee attacks the Stuffy doll with a heightened Orb of Sound dealing 23 sonic damage (accounting for resistance). In response, Milee takes 43 damage due to Karma.
Purify (Ex)
The Stuffy Doll hates all life, and if given the option would willingly end all life in the Multiverse, however it also has a respect for Death and creatures it kills. Magic disrupts the balance of life and death so the Stuffy Doll respectfully cleanses his victims soul allowing them to continue the grand cycle. The Stuffy Doll, each round that it has it's curse on a creature immediately delivers a greater dispel magic and disjuction upon them.
Silence (Ex)
Silence surrounds the victim of the Stuffy Dolls curse to the point where it impedes the very fabric of reality. Victims of the Stuffy Doll ability are continuously surrounded by a silence effect. The silence last until the curse plays out entirely.Last edited by Arcanist; 2012-09-25 at 09:15 PM.
Larloch, The Shadow King (w/ Ioun Stones) avatar by Iron Penguin
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2012-09-23, 10:17 PM (ISO 8601)
- Join Date
- Jun 2010
- Location
- Washington State
- Gender
Re: 2 rounds to kill a target that has infinite SR and is immune to Saving Throws
Does it have HP? Punch it to death.
Thanks Gigi Digi for the avatar.
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2012-09-23, 10:19 PM (ISO 8601)
- Join Date
- Nov 2011
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- Look behind you.
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Re: 2 rounds to kill a target that has infinite SR and is immune to Saving Throws
Orb of X with Reserves of Strength?
Currently running the Heroes of Circumstance campaign!
In Character
Out of Character
Credit for my awesome avatar goes to the amazing Ceika.
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2012-09-23, 10:19 PM (ISO 8601)
- Join Date
- Oct 2009
Re: 2 rounds to kill a target that has infinite SR and is immune to Saving Throws
You don't even have to be a theurge. A properly built mailman can deal thousands of HP of damage, no save, no spell resistance in a single round.
Gimme a sec and I'll cook up a link.
There it is ^Last edited by Kelb_Panthera; 2012-09-23 at 10:25 PM.
I am not seaweed. That's a B.
Praise I've received A quick outline on building a homebrew campaign
Avatar by Tiffanie Lirle
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2012-09-23, 10:24 PM (ISO 8601)
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- Mar 2008
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- NYC
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Re: 2 rounds to kill a target that has infinite SR and is immune to Saving Throws
Blasting is too easy. Even if it's immune to damage, there are ways (using Undermaster, for instance, and then turning all that earth into something tougher) to bury an opponent. Toss in a weirdstone and now they can't teleport out. The only way out is with a Wish, but of course the creature has infinite spell resistance and always passes saves...
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2012-09-23, 10:29 PM (ISO 8601)
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- Sep 2011
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- Chanute, KS
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Re: 2 rounds to kill a target that has infinite SR and is immune to Saving Throws
I would cast Launch Bolt.
If I missed, next round I'd cast Launch Item and fling an acid flask into its square.
Both Cantrips!Last edited by Medic!; 2012-09-23 at 10:30 PM.
Just in case, in any game I've applied to without being selected: DMs are more than welcome to use my submission as an NPC as they wish!
Huge thanks to Howl for puting some Boomstick in my avatar
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2012-09-23, 10:29 PM (ISO 8601)
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- Nov 2007
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- Indianapolis
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Re: 2 rounds to kill a target that has infinite SR and is immune to Saving Throws
Hail of Stone. 1st level. No SR, no save, up to 5d4 damage. Done, no Mailman optimization needed.
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2012-09-23, 10:31 PM (ISO 8601)
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- Apr 2008
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- USA
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Re: 2 rounds to kill a target that has infinite SR and is immune to Saving Throws
1. Cast Hail of Stone / manifest Swarm of Crystals.
2. Thing dies.
3. Get ninja'd by Tyckspoon.
4. ???
5. Profit!Last edited by Siosilvar; 2012-09-23 at 10:31 PM.
ze/zir | she/her
Omnia Vincit Amor
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2012-09-23, 10:31 PM (ISO 8601)
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- Jun 2011
- Location
- Tennessee
- Gender
Re: 2 rounds to kill a target that has infinite SR and is immune to Saving Throws
Hit it with a sling bullet.
Edit: Ah. Spells and powers only. My bad. Dominate the Fighter and have HIM hit it with a sling bullet.Last edited by legomaster00156; 2012-09-23 at 10:32 PM.
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2012-09-23, 10:33 PM (ISO 8601)
- Join Date
- Apr 2010
- Location
- Hell's Heart
Re: 2 rounds to kill a target that has infinite SR and is immune to Saving Throws
Dude, one HP. You could throw a rock at it and it'd die.
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2012-09-23, 10:34 PM (ISO 8601)
- Join Date
- Jun 2012
Re: 2 rounds to kill a target that has infinite SR and is immune to Saving Throws
Hmm... Maybe leaving the creatures HP at 1 was a little... to much Let's make it a little harder now: The creature now has 1,000,000,000 HP *Edits the OP for it*
I'm sure some of you are wondering "Why is he asking this?" Well I'm looking for spell tricks that can be used in 2 rounds that more or less kill the target. I liked that one trick that froze the target in a block of ice without even allowing a save or SR and just killed it with Suffocation damage.Larloch, The Shadow King (w/ Ioun Stones) avatar by Iron Penguin
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2012-09-23, 10:34 PM (ISO 8601)
- Join Date
- Jul 2012
Re: 2 rounds to kill a target that has infinite SR and is immune to Saving Throws
um 1 HP ok i use wish to make my next attack hit. (Limited wish allows this too)
then i stab him with a fork. Why only 1 HP its not that hard to kill 1 HP its a matter of hitting.
Casters don't always have to cast... Well in my case i did, but you get the idea.People always complain that 4e is all about combat.
Yet people always have a Ungodly Power in 3.5
Why don't we roleplay anymore?
Dantiesilva the Tactician Won
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2012-09-23, 10:57 PM (ISO 8601)
- Join Date
- Oct 2009
Re: 2 rounds to kill a target that has infinite SR and is immune to Saving Throws
Just noticed the damn thing is mindless. I cast permanent image to create a box around it. Then I walk away and forget the thing even exists. It's not dead, but neither am I.
If I feel like it, maybe I'll come back later with some means of doing the 1 point of ability damage needed to paralyze it so I can coup-de-gras it to death. Probably not though, I have better things to do with my wizardly time.I am not seaweed. That's a B.
Praise I've received A quick outline on building a homebrew campaign
Avatar by Tiffanie Lirle
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2012-09-23, 11:02 PM (ISO 8601)
- Join Date
- Jun 2012
Re: 2 rounds to kill a target that has infinite SR and is immune to Saving Throws
It's a timer. You have to completely destroy it through either ability damage, negative level, HP damage or some other method. In 2 rounds, unless destroyed it will kill you no matter where you hide in the multiverse. It won't consciously kill you it simply will, because that is it's only job and purpose.
Larloch, The Shadow King (w/ Ioun Stones) avatar by Iron Penguin
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2012-09-23, 11:05 PM (ISO 8601)
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- Apr 2008
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- USA
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Re: 2 rounds to kill a target that has infinite SR and is immune to Saving Throws
I'd suggest Waves of Exhaustion or Ray of Exhaustion to give it a penalty to Strength and Dexterity that'll drop it, but both allow Spell Resistance.
Fell Weaken Hail of Stone should work.
EDIT: On second thought, it'll just succeed on the saving throw against the Coup de Grace. Maybe not.Last edited by Siosilvar; 2012-09-23 at 11:07 PM.
ze/zir | she/her
Omnia Vincit Amor
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2012-09-23, 11:09 PM (ISO 8601)
- Join Date
- Dec 2004
Re: 2 rounds to kill a target that has infinite SR and is immune to Saving Throws
Cloudkill. Ignores SR, deal 1 Con damage on a successful save.
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2012-09-23, 11:10 PM (ISO 8601)
- Join Date
- Oct 2009
Re: 2 rounds to kill a target that has infinite SR and is immune to Saving Throws
There's this.
And then there's slapping the DM with a PHB. This just became a "rocks fall and you die in 2 rounds unless you amuse me" situation.
There's always pact of return. Let it kill me. I'll just be right back, no level loss, no prep'ed spells lost, just gotta dust myself off and go about my merry way. I don't recall the casting time for that, but if it's longer than a round I'll just wish it into place. Note that the wish doesn't effect the "enemy" at all.I am not seaweed. That's a B.
Praise I've received A quick outline on building a homebrew campaign
Avatar by Tiffanie Lirle
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2012-09-23, 11:18 PM (ISO 8601)
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- Aug 2007
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Re: 2 rounds to kill a target that has infinite SR and is immune to Saving Throws
Nice.
I was going to add ego whip but it seems like it kills you even if unconscious. So no save no SR con damage is the only way I can see to do it. I mean besides that you either need nigh-infinite damage or a no save no SR death effect. EDIT: ooh bringing yourself back to life is interesting too, didn't think of that.
This looks like it's supposed to be a thought experiment to me so it didn't piss me off at all.Last edited by ericgrau; 2012-09-23 at 11:22 PM.
So you never have to interrupt a game to look up a rule again:
My 3.5e Rules Cheat Sheets: Normal, With Consolidated Skill System
TOGC's 3.5e Spell/etc Cards: rpgnow / drivethru rpg
Utilities: Magic Item Shop Generator (Req. MS Excel), Balanced Low Magic Item System
Printable Cardstock Dungeon Tiles and other terrain stuff (100 MB)
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2012-09-23, 11:22 PM (ISO 8601)
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- Feb 2011
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- Minnesota
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Re: 2 rounds to kill a target that has infinite SR and is immune to Saving Throws
Avatar of George the Dragon Slayer, from the upcoming Indivisible!
My Steam profile
Warriors and Wuxia, Callos_DeTerran's ToB setting
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2012-09-23, 11:23 PM (ISO 8601)
- Join Date
- Jun 2012
Re: 2 rounds to kill a target that has infinite SR and is immune to Saving Throws
I'm not going to deny that. Honestly, I feel that I should have just bluntly put it "List of spells from all sources that just kill the creature without a save or SR". I'm not going to modify the challenge anymore to the point where it is effectively a "Rocks fall and you just die", I'm just going to change it to the point where it actually takes creativity and a weebit of originality to move an immovable object. So please, feel free to pact of return and then let it kill you. On your merry little way, make sure you stop by the exit of the dungeon to pick up your "I win, because I didn't lose" cookie.
Partially. I want to see how creative the Playground can get on moving an immovable objectLast edited by Arcanist; 2012-09-23 at 11:27 PM.
Larloch, The Shadow King (w/ Ioun Stones) avatar by Iron Penguin
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2012-09-23, 11:24 PM (ISO 8601)
- Join Date
- Apr 2010
- Location
- Hell's Heart
Re: 2 rounds to kill a target that has infinite SR and is immune to Saving Throws
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2012-09-23, 11:25 PM (ISO 8601)
- Join Date
- Dec 2011
Re: 2 rounds to kill a target that has infinite SR and is immune to Saving Throws
Assuming a sufficiently high enough level:
Spend 2 rounds mocking the DM and then die.
After all, death is only a minor inconvenience for a sufficiently high level campaign."I may be wrong, but Reddit is about reading everyone elses comment as if they are trying to attack your very soul, and then responding in a way to degrade them in some fashion." - Mangalz
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2012-09-23, 11:26 PM (ISO 8601)
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- Jun 2011
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Re: 2 rounds to kill a target that has infinite SR and is immune to Saving Throws
The most general way is just Dweomerkeeper, for (Su) spells, then hit it with... any number of things, really.
Projects: Homebrew, Gentlemen's Agreement, DMPCs, Forbidden Knowledge safety, and Top Ten Worst. Also, Quotes and RACSD are good.
Anyone knows blue is for sarcas'ing in · "Take 10 SAN damage from Dark Orchid" · Use of gray may indicate nitpicking · Green is sincerity
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2012-09-23, 11:33 PM (ISO 8601)
- Join Date
- Oct 2009
Re: 2 rounds to kill a target that has infinite SR and is immune to Saving Throws
FWIW, the comment about slapping the DM was made mostly in jest. If this sort of thing ever came up in a real game I'd certainly be angry, but it takes alot more than that for something on the internet to do much more than make me shake my head at the absurdity of humanity.
I am not seaweed. That's a B.
Praise I've received A quick outline on building a homebrew campaign
Avatar by Tiffanie Lirle
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2012-09-23, 11:38 PM (ISO 8601)
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- Jun 2012
Re: 2 rounds to kill a target that has infinite SR and is immune to Saving Throws
Larloch, The Shadow King (w/ Ioun Stones) avatar by Iron Penguin
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2012-09-24, 12:10 AM (ISO 8601)
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- Aug 2007
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Re: 2 rounds to kill a target that has infinite SR and is immune to Saving Throws
Miracle contingency
Miracle ressurection
==> contingent ressurection when I die
Summon monster III/summon natuer's ally III a CR 2 dire weasel. Dire weasel attaches and does 1d4 con damage. It is super effective. That was level 5. How low can we go?Last edited by ericgrau; 2012-09-24 at 12:24 AM.
So you never have to interrupt a game to look up a rule again:
My 3.5e Rules Cheat Sheets: Normal, With Consolidated Skill System
TOGC's 3.5e Spell/etc Cards: rpgnow / drivethru rpg
Utilities: Magic Item Shop Generator (Req. MS Excel), Balanced Low Magic Item System
Printable Cardstock Dungeon Tiles and other terrain stuff (100 MB)
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2012-09-24, 12:18 AM (ISO 8601)
- Join Date
- Mar 2008
- Location
- NYC
- Gender
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2012-09-24, 12:24 AM (ISO 8601)
- Join Date
- Aug 2007
- Gender
Re: 2 rounds to kill a target that has infinite SR and is immune to Saving Throws
raise dead then
Last edited by ericgrau; 2012-09-24 at 12:24 AM.
So you never have to interrupt a game to look up a rule again:
My 3.5e Rules Cheat Sheets: Normal, With Consolidated Skill System
TOGC's 3.5e Spell/etc Cards: rpgnow / drivethru rpg
Utilities: Magic Item Shop Generator (Req. MS Excel), Balanced Low Magic Item System
Printable Cardstock Dungeon Tiles and other terrain stuff (100 MB)
-
2012-09-24, 12:26 AM (ISO 8601)
- Join Date
- Jun 2012
Re: 2 rounds to kill a target that has infinite SR and is immune to Saving Throws
Larloch, The Shadow King (w/ Ioun Stones) avatar by Iron Penguin
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2012-09-24, 12:47 AM (ISO 8601)
- Join Date
- Jun 2011
- Gender
Re: 2 rounds to kill a target that has infinite SR and is immune to Saving Throws
Projects: Homebrew, Gentlemen's Agreement, DMPCs, Forbidden Knowledge safety, and Top Ten Worst. Also, Quotes and RACSD are good.
Anyone knows blue is for sarcas'ing in · "Take 10 SAN damage from Dark Orchid" · Use of gray may indicate nitpicking · Green is sincerity