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  1. - Top - End - #301
    Ettin in the Playground
     
    ClericGuy

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    Default Re: Grandpre Academy - Ashe [4E]

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    Umm I dont think so.. I might have improvised, but I dont recall giving you anything from it beside informations and some god change.
    Last edited by Dekkah; 2014-01-16 at 08:27 PM.

  2. - Top - End - #302
    Ettin in the Playground
     
    ClericGuy

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    Default Re: Grandpre Academy - Ashe [4E]

    Searching the throne room (assuming you do search.. if not ignore message bellow) :
    With your keen senses, you easyly notice some hidden compartment in the right throne stone armchair. After checking for traps, you open it and it reveal a 4 by 4 by 4 inches hole with a red velvet cushion at the bottom.

  3. - Top - End - #303
    Ettin in the Playground
     
    ClericGuy

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    Default Re: Grandpre Academy - Ashe [4E]

    Arcana (7) on the blue ring : (IC3 - Post 1179)
    Looking at the ring, you can see the runes as Bolerum described, but you have no idea what they are or mean.

  4. - Top - End - #304
    Ettin in the Playground
     
    ClericGuy

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    Default Re: Grandpre Academy - Ashe [4E]

    Perception (29) on north door :
    Since it open toward the north (into the next room/corridor) you can assume that this door lead deeper into the complex. You also realise that the dwarves protected this door forming a line outside and in front of it and were facing south when they died.

    Perception (20) on south door :
    This door open inside the throne room, and you can see that a wooden bar can be placed to keep it closed but have been broken probably by the invaders. Since it is made to held people out from the room, it indicate that this door probably lead toward the complex entry point. A dwarf fell near the door but have been draged after his death so the door could be closed again.

  5. - Top - End - #305
    Ettin in the Playground
     
    ClericGuy

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    Default Re: Grandpre Academy - Ashe [4E]

    Dungeoneering (23) on caved in tunnel (IC 3 - Post 1184)
    As you inspect, you note that this caved in happened a long time ago and isnt the result of the earthquake, as the hand blood print suggested. There is a few loose stone at the edge that fell not long ago, surely a side effect of the quake, but this tunnel was filled long ago, when the drow attacked.

    After you inspect, you know that there is at least 25 feet deep stone filled tunnel and possibly more. With your combined effort, you could probably clear 5 feets of tunnel every 30 minutes or so. Trying to go faster than that would be hard and could exhaust the less endurant of the group, slowing the overall progess.

  6. - Top - End - #306
    Ettin in the Playground
     
    ClericGuy

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    Default Re: Grandpre Academy - Ashe [4E]

    Perception (29) in the room with levers (IC 3 - Post 1188) :
    You note that the part of the wall where the levers is in fact a crafted wall. It is really well done, crafted to appear like the rest of the dug walls, but it probably hide the levers mechanisims. You dont find any way to open it up and realise that it have been completly sealed, probably to make it even harder to detect. To open it up, you would need to break it down.

    When you inspect the cave in and the metal in the floor you find a few other area where you can get a small glimpse of the metal going under the rubbles which also have some runes. From the angle the band goes and the others part you can spot, you estimate that it form a perfect circle of roughly 10 feet diameter under the fallen stones.

    Dungeoneering (16) in room (IC 3 - Post 1188) :
    Like in the south tunnel, you confirm that this caved in when the drow attacked. Like for the tunnel, clearing a 5 square feets area would take rouglhy half an hour.

    Thievery (9) on the levers (IC 3 - Post 1188) :
    You cannot be sure if the levers are in activated position or not.

  7. - Top - End - #307
    Ettin in the Playground
     
    ClericGuy

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    Default Re: Grandpre Academy - Ashe [4E]

    Dungeoneering (15) in the hidden lever room.
    For you it is obvious that the levers have been activated, but you note something. 5 of the ropes seem to be loose now, but one of them still is still strained, letting you know it is still attached to something or stuck somewhere. All the other seem loose.

  8. - Top - End - #308
    Ogre in the Playground
     
    AssassinGuy

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    Default Re: Grandpre Academy - Ashe [4E]

    Which one is still taught?

  9. - Top - End - #309
    Ettin in the Playground
     
    ClericGuy

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    Default Re: Grandpre Academy - Ashe [4E]

    DM
    It is the second wire or the five going in the south tunnel (starting on the left side). It is the middle one of the 3 that keep going south in the tunnel at the intersection.

  10. - Top - End - #310
    Ogre in the Playground
     
    AssassinGuy

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    Default Re: Grandpre Academy - Ashe [4E]

    I would like to follow that one south if possible. Taking my time in order to avoid triggering it if it turns out that it hasn't been triggered.

  11. - Top - End - #311
    Ettin in the Playground
     
    ClericGuy

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    Default Re: Grandpre Academy - Ashe [4E]

    Following the still tied up wire :

    From the hidden room, you climb up into the tight tunnel and slowly crawl your way in following the still tensed wire. You are careful not to hang onot it and possibly trigger it more. As you pass the first side tunnel, you see it seem to keep going east further than your torch light radius.

    You keep going south and find an other intersection going east and you can see that the tunnel still go on for 15 feet before also angling east with the last wire. The wire you are following adn an other one goes to that side tunnel, so you turn there and move on. After about 60 feets or so, the tunnel turn south again. Folliwing the only path, you quickly find an other intersection to the left. The loose wire goes into that one and you can see an open broken down area there.

    Since it is near, you go that way to check that wire while you are there and enter a cavity filled with rubbles. The area you are in is roughly made and probably crumbled down into some tunnel or room. The tip of the metal wire melted like the one in the room you cleared. After checking the place, you reaslie that this probably was what would have looked the room your cleared before you removed all the rocks.

    You then return to the tunnel and follow the tight wire again, going south for 60 more feets before you have to turn right. After turning the corner, you finaly see the tip of the wire tied up to some small platform in the celling. The platform have been slid toward you, revealing an small hole in the celling. Right under the hole, you see a metal spike fixed into the ground, beside which lay a clay pot. The pot is cracked, being nearly broken, but still look whole and fragile. You note that about 20 holes have been made everywhere around the spike area in the ground, wall and celling. A wick comes out of each holes, all of them being tied up to the metal spike.

    Spoiler
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    You still might wanna say to the other you are going in, but I decided to post it here.... since I am gonna give you a map of the tunnels you explored.

    Thievery can help you understand how it should work.

    What do you do?

    If you try to pick up the cracked pot, an thievery would be required (Fagile!)

    NOTE : The AZ tunnel isnt compeltly drawn.. it goes further east.. but you did not explore it.


    Spoiler: Map
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    The magenta dot is the cracked pot.
    The orages dots represent the many holes in the tunnel (where the wick goes)
    Last edited by Dekkah; 2014-02-05 at 07:05 PM.

  12. - Top - End - #312
    Ogre in the Playground
     
    AssassinGuy

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    Default Re: Grandpre Academy - Ashe [4E]

    Thievery to investigate the mechanism first:
    (1d20+7)[19]

  13. - Top - End - #313
    Ettin in the Playground
     
    ClericGuy

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    Default Re: Grandpre Academy - Ashe [4E]

    Dungeoneering (19) on mechanism.

    It is actually simple and basic. The clay pot was in the small hole in the celling of the small tunnel, held in place by the small plate. When the lever was pulled down, the plate slid and released the pot that fell onto the spike and should had broken, but for some reason did not. You assume the pot is some sort of alchemist fire that would had lighted up the wicks. Looking into the hole you see some explosives sticks made out of black powder.

  14. - Top - End - #314
    Ogre in the Playground
     
    AssassinGuy

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    Default Re: Grandpre Academy - Ashe [4E]

    What would be required to try to remove the wicks without disturbing the pot?

  15. - Top - End - #315
    Ettin in the Playground
     
    ClericGuy

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    Default Re: Grandpre Academy - Ashe [4E]

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    If your goal is just to remove/cut out the wires you dont need a check... easy enough.. you only need a easy thievery if you manipulate the pot.

  16. - Top - End - #316
    Ogre in the Playground
     
    AssassinGuy

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    Default Re: Grandpre Academy - Ashe [4E]

    ok, Ashe will remove all the wicks in order to minimize the damage if the pot breaks before attempting to deal with the pot.

  17. - Top - End - #317
    Ettin in the Playground
     
    ClericGuy

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    Default Re: Grandpre Academy - Ashe [4E]

    DM
    Ashe remove all the wicks without problems, having to cut only 2 that were under the pot before removing them.

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    What do you do?

    Taking the pot = thievery
    Last edited by Dekkah; 2014-02-05 at 08:27 PM.

  18. - Top - End - #318
    Ogre in the Playground
     
    AssassinGuy

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    Default Re: Grandpre Academy - Ashe [4E]

    does the tunnel continue on beyond this spot?

  19. - Top - End - #319
    Ettin in the Playground
     
    ClericGuy

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    Default Re: Grandpre Academy - Ashe [4E]

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    No, the tunnel ends there.

    The only two tunnel you did not explore is the BI (53) Line and the AZ (53) one
    ALl the rest are dead ends.

  20. - Top - End - #320
    Ogre in the Playground
     
    AssassinGuy

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    Default Re: Grandpre Academy - Ashe [4E]

    take the closest one and have a look

  21. - Top - End - #321
    Ettin in the Playground
     
    ClericGuy

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    Default Re: Grandpre Academy - Ashe [4E]

    DM
    Ashe come back to the entry and check out the souternest part of the tunnel. He end up above the blocked tunnel, with a melted wire and a dead end cavity, similar to the others exploded area.

    Spoiler
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    One last tunnel to explore if you want . NOte that this took roughly 15 minutes so far.


    Spoiler: Map
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  22. - Top - End - #322
    Ogre in the Playground
     
    AssassinGuy

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    Default Re: Grandpre Academy - Ashe [4E]

    check the last one

  23. - Top - End - #323
    Ettin in the Playground
     
    ClericGuy

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    Default Re: Grandpre Academy - Ashe [4E]

    DM
    AShe turn around and head down into the last shaft. After a few minutes of crawling, he find the end of the tunnel. This one is different from the last one adn is blocked by rubbles.

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    Dead end as well (the two wires are melted), but here it seem that more stone fell and you cannot enter easyly the cavity above the fallen stones.


    Spoiler: Map
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  24. - Top - End - #324
    Ettin in the Playground
     
    ClericGuy

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    Default Re: Grandpre Academy - Ashe [4E]

    Passive perception (27) a second before lightning errupted (IC 3 - Post 1201) :
    Just before lightning errupted, as the last word turned to red, you saw green rune flicker on the blue metal ring and the ring vanish from Antione left hand.
    as you recover, you take a second to look at Antione's hand, and the ring isnt there.

    Passive Perception (27) after the burst (IC 3 - Post 1201) :
    You note a blood stain on the handprint, probably Antione's, that seem to be absorbed into the metal. After a few seconds, the stain cannot be seen anymore, having completly being integrated into the inprint.

  25. - Top - End - #325
    Ettin in the Playground
     
    ClericGuy

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    Default Re: Grandpre Academy - Ashe [4E]

    PAssive perception just befoer you get teleported (IC 3 - Post 1236)

    The blue metal ring vanished from Antione fingers again, like when he triggered the trap sooner that day, just before you felt the teleporting magic.

  26. - Top - End - #326
    Ettin in the Playground
     
    ClericGuy

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    Default Re: Grandpre Academy - Ashe [4E]

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    In case you have forgotten, you do have some stuff to do in marklett (not sure you shared that information with the tohers though).

    Check this thread, post 168 to 188

  27. - Top - End - #327
    Ettin in the Playground
     
    ClericGuy

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    Default Re: Grandpre Academy - Ashe [4E]

    Passive Perception (27) in cavern ahead (IC 3 - Post 1300) :
    You keen earring catch some noise ahead.

  28. - Top - End - #328
    Ettin in the Playground
     
    ClericGuy

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    Default Re: Grandpre Academy - Ashe [4E]

    Dungeoneering (11) (IC 3 - Post 1308) :

    Looking at the walls, you notice that this room have been dug a long time ago, probably at the same time the complex behind you was. You also notice that the tunnel in L13 have been recently enlarged.
    Last edited by Dekkah; 2014-02-28 at 11:37 AM.

  29. - Top - End - #329
    Ettin in the Playground
     
    ClericGuy

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    Default Re: Grandpre Academy - Ashe [4E]

    Knowledge (25) on Spider-eel Creature (IC 3 - Post 1311) :
    This is a neogi, a ruthless creature from the underdark. These creatures are known to be strong and dangerous.
    They are well known to be slavers, who prefer to keep their enemies alive to sell them to other races, or rarely use them for their own personnal needs.
    This race can get along with most underdark race and possibily even surface ones, who doesnt mind dealing with slavers.


    This is a Negoi Taskmaster
    Medium aberrant magical beast
    Spoiler
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    25 was not enough to learn more.

  30. - Top - End - #330
    Ettin in the Playground
     
    ClericGuy

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    Default Re: Grandpre Academy - Ashe [4E]

    Passive Perception on group of adventurers (IC 3 - 1368)
    Trying to learn mre about them by their looks, you note that 2 of them follow kord, one seem to be a priest. You also see some pelor holy symbol on an other. While they do seem to be experimented, they did take quite a beating apparently, but you cannot say from what. The battle probably did not happen in that cavern.

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