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Thread: A challenge to the playground
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2012-10-01, 02:20 AM (ISO 8601)
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2012-10-01, 02:22 AM (ISO 8601)
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2012-10-01, 02:24 AM (ISO 8601)
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Re: A challenge to the playground
Last edited by ThiagoMartell; 2012-10-01 at 02:26 AM.
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2012-10-01, 02:27 AM (ISO 8601)
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2012-10-01, 02:28 AM (ISO 8601)
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Re: A challenge to the playground
Well, there is changing the build to have 9ths in both psionics and arcane (using dual advancing PrCs and I believe the Dusk Giant trick would still be feasible). With that, the build could fire off the Time Regression power and get "save states" so that the character knows exactly what the beings are doing/have done to prepare, and the character can act accordingly. (Though this starts getting rather...interesting.)
Something like this could play out:
Round 1 (Assuming the character goes first or goes second and survives.): Survey the situation/fire off combo (via quickened epic spell) and then use Time Regression (if combo doesn't work/situation looks unfavorable).
Round 0: Fire off combo already listed/adapt combo to current situation (a new Epic spell can be created instantaneously and for free [both XP and gold] by reducing the Spellcraft DC to 0, so any situation that can be solved with epic magic can be done during this round.)
I'm not sure if this actually allows one to win outright, but it does allow a lot of options.
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2012-10-01, 02:30 AM (ISO 8601)
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2012-10-01, 02:31 AM (ISO 8601)
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2012-10-01, 02:33 AM (ISO 8601)
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2012-10-01, 02:34 AM (ISO 8601)
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Re: A challenge to the playground
Fine. So I get that in a scroll.
EDIT: As in, I use Time Regression, get a scroll (any magic item works - let's say, a wondrous item that casts it at-will) and wish for it. I could stop by my demiplane to craft it without wish and the Teleport Through Time as well.
Actually... define "ability". That's too broad. Anyway, with dusk giant allowing me to get infinite HD and epic spellcasting, those two are my 'strongest abilities', I'd think.
So... yeah. bye bye Mortiverse.Last edited by ThiagoMartell; 2012-10-01 at 02:38 AM.
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2012-10-01, 02:35 AM (ISO 8601)
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2012-10-01, 02:40 AM (ISO 8601)
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2012-10-01, 02:42 AM (ISO 8601)
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Re: A challenge to the playground
Sure your strongest ability is spell casting not epic just spell casting in general.
Oh and Generate Spawn (Su): As a standard action at will, the Mortiverse may generate 52,818,775,000,000,000,000,000,000,000d10 spawn statistically equivalent to itself, only the spawn lack the ability to generate other spawn. Each spawn generated subtracts its hp from the Mortiverse’s total, although having infinite hp renders this moot. The Mortiverse may always choose to generate fewer spawn than a die roll indicates. Under normal circumstances, Mortiverse will choose to generate spawn during any round in which it is not actually fighting. Spawn remain in constant mental contact with the Mortiverse. Distance is not a factor, but communication cannot cross planar boundaries. Each spawn is capable f independent action and can even gain experience (good luck with that), but it obeys the commands of the Mortiverse without question. The Mortiverse may only command three spawn at a time, although it may create more if it so wishes. Free spawn may serve the Mortiverse willingly, but are truly autonomous entities. When the Mortiverse is slain, all its spawn are freed. A free spawn has a 5% chance to become a new Mortiverse.
the 818,775,000,000,000,000,000,000,000d10 spawn also have abrogate and they can summon your strongest enemy (the original) so double that number. Oh and the mime ability gives them your 2 current strongest abilities each.
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2012-10-01, 02:43 AM (ISO 8601)
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2012-10-01, 02:50 AM (ISO 8601)
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Re: A challenge to the playground
So I just craft items to use those spells. No biggie.
Also, epic spellcasting is explicitly a separate ability from spellcasting.
Infinite targets.
Doesn't matter, they don't have my items, do they? And since I lost my abilities, all my spells come from my items. Or I could just use a spell with a Dispel seed to get my abilities back. Pick either option.
You don't understand. I allow it to attack first. Then, as an immediate action, I cast Celerity. I just interrupted it. Even if it does attack first, I am immune to death, so it does not matter. Between Time Regression, my demiplane and Teleport Through Time I can even try this as many times as I want.
Abrogate is a stupid 3rd party ability, but not even this works against a time traveling artificer, mate.Last edited by ThiagoMartell; 2012-10-01 at 02:50 AM.
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2012-10-01, 02:56 AM (ISO 8601)
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2012-10-01, 05:58 AM (ISO 8601)
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Re: A challenge to the playground
You just keep saying 'abrogate', but what the hell does that even do? Doesn't it require an action to use (if it does, Celerity counters)? If it's a passive effect such as an aura, I use Craft Contingent Spell with a Dispel seed to remove it's effects, so I get my abilities back (at least for a single action) and a single action is all I need.
EDIT: Yeah, from what I gather, Abrogate is open ended and silly. But you have to be within range of the aura for it to work. So I cast my spell from my demiplane, since it has infinite range, and then I win. Also, the default for supernatural abilities is that it takes a standard action to activate. Since it never says otherwise, Abrogate takes a standard action. Therefore, even if it is somehow triggered, I just cast Celerity and interrupt that action.Last edited by ThiagoMartell; 2012-10-01 at 06:07 AM.
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2012-10-01, 07:19 AM (ISO 8601)
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2012-10-01, 08:11 AM (ISO 8601)
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Re: A challenge to the playground
Why don't we pun-pun against these things, again? They are stupidly arbitrarily strong.
Use ay of the most powerful cheese, and they can be beaten:
Pun-Pun, The Savant Priest, Infinite Wish Loop, The 1d2 Crusader,
Infinite Caster Level, Low On Cash?, Bestow Power, Behold!,
The Perpetual Damage Machine, Attack of The Clones. The Nasty Gentlemen, The Twice Betrayer of Shar, The Nanobots Cometh, The Cheewrought Instabold, Cooking with Gas, Infinite Arcane Spells, The Beast, Emancipated Spawn, The H.I.V.E., Legion, Save Game Mechanic.
Mix and match for best results.
These monsters clearly aren't made to be beaten by any normal characters, so you have to resort to cheese of some kind - PO doesn't cut it.
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2012-10-01, 08:54 AM (ISO 8601)
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Re: A challenge to the playground
Oh Lord, you really whipped out the Mortiverse? That thing lacks any form of style whatsoever. It was created by just stacking the most ridiculous templates from the most ridiculous third party book in existence. Basically it's literally the biggest God Mode Sue in history. Personally I would never touch anything created with the Immortal's Handbook with the maximum length of the Jingu Staff since it's all about having the biggest... let's say statblock, but tastes vary I guess. Just allow Pun-Pun against that thing, he'll end it in an instant with his arbitrarily high divine rank. At least Pun-Pun was created by pure 1st party RAW with methods theoretically available to any PC.
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2012-10-01, 09:36 AM (ISO 8601)
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2012-10-01, 09:41 AM (ISO 8601)
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2012-10-01, 09:52 AM (ISO 8601)
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Re: A challenge to the playground
Your thing assumes that they don't have any way of getting around your Celerity, which is not going to be the case if they know you're coming a week in advance. Including knowing that you travelled back in time, because that's how foreknowledge works. It wouldn't be foreknowledge if doing something different made it change. One week before you arrive back in time, the angels know you do.
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2012-10-01, 10:04 AM (ISO 8601)
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Re: A challenge to the playground
Odin has foreknowledge of how all the God's are going to die and he can't do jack diddly about it. Sometimes things are going to happen and you just won't be able to stop them... You can try of course, but thats the thing about being helpless to stop it... You can't... Unless of course you wanna be a jerk and do the exact same thing that they're going to do a week in advance... but that is just plain hilarious and I encourage you to do it!
Ah well... some people are just stubborn to the inevitable...Larloch, The Shadow King (w/ Ioun Stones) avatar by Iron Penguin
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2012-10-01, 10:24 AM (ISO 8601)
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2012-10-01, 01:56 PM (ISO 8601)
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Re: One of the biggest challenges the playground has ever faced!
There is a qualitative difference between a large number and an infinte one. As far as I am aware, no dnd build other than something involving manipulate form has a truly infinite anything. They just have access to an arbitrarily large number of actions or damage.
For instance, if this thing really had infinite hp, then a d2 crusader couldn't kill it. Otherwise, if it just has an arbitrarily large amount of HP, then you just do an arbitrarily larger amount.
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2012-10-01, 01:59 PM (ISO 8601)
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Re: A challenge to the playground
What's the time trait of the far realm? Isn't something like no time passes relative to the prime?
If you're a kaorti in a planar bubble, does that mean an arbitrary number of actions? Is that persistent time stop without the drawbacks?
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2012-10-01, 03:07 PM (ISO 8601)
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2012-10-01, 03:31 PM (ISO 8601)
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2012-10-01, 03:43 PM (ISO 8601)
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Re: A challenge to the playground
Get DvR 20+ from Ice Assassins, create an Ice Assassin Wish Shapechange Wish/Autopass UMD to Ice Assassin Mortiverse, Make an Alex of the Ice Assassin, Make Ice Assassins of the Alex, use the ice assassin trick to give the Alexs DvR 20+, do infinite damage to Mortiverse, autopass save from divine rank, win, or have the final Ice Assassins use Alter Reality to dark chaos shuffle or something of the like to retrain a feat to epic spellcasting, they now have +∞ on spellcraft checks, they can destroy him no-save. This could be done at level 17, no gesalt required (Wizard 17 w/ shapechange, you probably can get shapechange earlier). It'd need something like nine hours to do it tops.
The same could be done to the first challenge excepts that they have shapechange at will and could do the same thing, though they have four actions each every round and can match you in every way like that. I personally thing the first challenge is much harder due to them being played smart, though assuming Mortiverse has the same time to prepare as we do, we couldn't beat him either.
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2012-10-01, 05:00 PM (ISO 8601)
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Re: One of the biggest challenges the playground has ever faced!