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    Dwarf in the Playground
     
    Rebonack's Avatar

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    Nov 2006
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    Default [Nexus] Inside 48


    Flag of Inside, flown over all Remnant and Government Installations

    Current Events: Human supremacist sentiment is growing in Inside, centered at the Human-Only restaurant known as the Sitar's Strings. The public stance of the group is for segregation of races, while decrying species based violence, but that violence continues to grow.

    The title is a misnomer, of course. No doubt the moniker of this place was settled on after a brief conversation that started with, 'Wouldn't it be funny if...?'. But now the name has stuck.

    But what is this place, you ask?

    Inside is everything within the City Walls. As opposed to Outside, which is everything without. This strange, whimsical city seems to be the center of a planar Nexus, a crossing point between all possible worlds. One can find just about anything in this wondrous place, dreams that defy imagination and terrors that freeze the soul. People and whole places are regularly drawn into the Nexus, added to the chaotic melting pot of all possible realities.

    And more than a few realities that aren't possible.

    The city is surrounded by defensive walls, with an artificially and accidentally created moat outside the walls, a moat that has been diverted into a river-channel for one many bodies of water flowing through Inside. A gap in the walls and a bridge allow for entrance into the city proper, the main gate opening up to welcome newcomers Inside.

    Welcome, traveler, to the City of Inside. The only boundaries you find within are the bounds of your own imagination.


    Rules, Zones, Streets, and Locations

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    Rules
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    1:Please Spoiler any Fanservice in this thread! It is accepted that there will of course be some, and that romance and curtains happen. However, please be courteous to others and spoiler any scene that goes on for a little while, and if it reaches the point, curtain. This is so you can stay within forum rules, as well as letting those uninterested in the scene, pass by. Thank you.

    2:Godmodding is not permissible! As stated in the rules in the FFRP Central Thread,, godmodding is generally not allowed without permission. If you're shaky on what might be, and what might not be godmodding, please follow the above link.

    3:The DOOM-Shield. Inside is currently equipped with a techno-magic shield that mitigates "global" effects to a survivable level. This is to prevent anyone from simply killing all the NPCs, or affecting the entire city. For example, a plot that envelops the entire city in sub-arctic temperatures, will find that the cold isn't as bad as it should be, and survivable.

    4:Remnant. Please remember when doing any plots or large events, that even though it has it's own thread, Remnant, the Inside Police Force and Army, is located in Inside, and may respond to events, or may be asked to respond to them. More information on them will be provided later.

    4:All Inside-Wide/Nexus-Wide plots need to be brought up in OOC first! We all want to have the entire city be cast into a frozen wasteland from time to time, but such things need to be brought up in OOC first, to allow players plenty of warning, and so people don't feel like anything is being forced upon them that they don't want to RP.

    5:Inside is not Space! Anything involving massive spaceships, meteors, satellites, Lasers From Space, and the like, do not belong in this thread. Few PCs have the ability to fight off an orbital bombardment, so it is considered unfair to be able to call down such things inside Inside. It can be assumed that the Doom Shield prevents such things from occurring. The place for these sorts of things should be in Outside, or another thread all together.



    Zones, Streets, and Locations
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    Please PM Rebonack to have a new location placed in this registry.


    Zones:
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    In the Zone(s): The City of Inside is separated into three socioeconomic zones color-coded for your convenience.

    The Blue Zone is upper-class, well to do portions of Inside.

    The Grey Zone is the portion of the City that is middle-class. It also includes many commercial and industrial portions of the City.

    The Red Zone is the of the City that is degenerate, destitute, or downright dangerous. Sometimes all of the above.

    Streets:
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    Can you tell me how to get, how to get to Generic Street? The City of Inside also has a number of Streets. The Streets aren't a street in the literal sense, but rather portions of the City with a particular theme. While one can find anything anywhere in the City there are none the less areas were certain settings predominate.

    If you have an idea for a Street feel free to suggest it in the OOC thread.

    Known Streets:
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    Generic Street: The generically modern setting! Generic Street is perhaps the most plastic of the Streets, displaying a decent mix of all settings, though modern predominates. Generally speaking most locations without a Street name will be found here. The most commonly seen locations here are the Streets and the Slums. Occasionally The Rooftops if someone is feeling daring.

    Arkham Street: Spanning 1920s-1940s style sci-fi and horror, Arkham Street is home of such spooky locations as Philip Memorial Library, the haunted Carter House, and Dunwich Park. The more upscale portion of Arkham Street is known as Metropolis Square, a metropolitan area sporting Diesel Punk style robots and rayguns and mad scientists oh my!

    Cirrus Street: Cirrus Street is the FUTURE! sci-fi portion of Inside. Most commonly seen are the post-apocalyptic Bombed Out Zone with its never-ending zombie vs Martian vs killbot vs mutant war and the hopeless squalor of the Underhive. In addition to these areas there's also the chrome and glass clad Skyway. Think Jetsons with more foot-paths. Repulser Trams connect the Skyway to other portions of Inside for those not blessed with flying cars.

    Market Street: Market Street is the ye olde portion of Inside, complete with bards, fools, open market places, and the occasional damsel in distress. While products of any age can be found in the sprawling street booths everything is done ye olde style-e. If you need a chase scene to crash through a fruit-cart this is the place to do it.

    Yellow Dog

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    At the edge of the city of Inside, a unique street marks the border between the wilderness and the world of men. Two rows of wooden buildings stare at one another from across the sides of a dusty, unpaved street. The dark brown wood is bare, held in place with rough nails, only the occasional brightly painted sign relieving the earth tone monotony. This street is called Yellow Dog, and it is a little mining town right out of the Old West.

    Well, not quite right out of the Old West. You see, anything and anyone that has even a little to do with the West comes to Yellow Dog. It doesn't matter what kind of West you're from; a Fantasy West with dragons and demons, a Steampunk West with stompy mechs powered by cloud benching coal furnaces, a Samurai West were a man's sword is as trusted as his six-gun, a post apocalyptic or futuristic West were revolvers come in laser form and the horses are robots; heck, even folks from just the plain old regular West are welcome here, and they don't mind strangers round these parts. This is a place were a gaggle of fur trappers and buffalo hunters haggle with a squid faced merchant about the worth of their haul. This is a street where dwarf and gnome gold miners walk into town, comparing the size of the nuggets they've panned from the rivers as they head towards the saloon. This is a place where you can pass a man dressed like a Union Cavalry Officer talking with a robot cowboy on a steel horse. You can walk down the way and pass a mysterious man who greets you with a "Konnichiwa, pardner.", as his samurai sword rattles lightly against his holstered pistol. Gunslingers, cowpokes, gamblers, bandits, prospectors, pioneers, profiteers, preachers, snake oil salesmen, trappers, hunters, townsfolk, wildmen, and things much weirder all mingle along this dusty lane.

    Welcome to Yellow Dog, pilgrim. Enjoy your stay.



    Locations:
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    Azik's Enchantments(Player: Harnel, Grey Zone)

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    Those in the area will hear a rumbling as the Nexus begins pulling in something larger than just a single person. Reality bends, and the shape of portal opens above a certain street corner. For a sickening moment, nothing happens, but then things start coming out of the portal - all of them are bricks, building up finally to a door and a roof, with tiny windows built in. There's even a large chimney sticking out of the center of this strange, conical building that begins puffing rainbow smoke almost immediately.

    A creature steps out the front door, though many wouldn't consider it a creature - He is a warforged, a living golem. Covered in what appears to be adamantine plates, he looks up and down the street, his longcoat catching in the breeze. as it flutters, one can see a multitude of wands, schema, and scrolls all attached to several belts around his waist and upper legs. On his eyes he wears a pair of blue tinted shades, despite his lack of ears, and the metal orbs that serve as his eyes glow green behind these spectacles. He looks up and down the street. He doesn't seem to be particularly disturbed by the change in location, but he does take the time to call out, in a metallic voice:

    "Azik's Enchantments is open for business! Come find a potion, a wand, a scroll to fit any need! We have spellbooks for beginners and experts! Weapons of all shapes and sizes, and armor unlike anything you've ever seen! Come find what you're looking for here!"

    And then he heads back inside. So much work, so little time. Inside is as strange as outside, with magic trinkets lining the walls on shelves, but all behind the counter, to keep any stupid kid with the idea to steal something from doing so. You can find just about anything magical here, and that which you can't find, Azik the Warforged can make within a more than reasonable timeframe.


    Emergency Bunkers
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    Eight bunker-like structures in a ring-like arrangement at about the midpoint between the walls (or the docks) and the center of the city have been completed.

    The interior of each is rather dull, rather befitting a bunker, but there are underground areas beneath the visible bunkers. These are similarly dull and military-styled, but they also act as hospitals.

    These are mostly designed with emergencies such as shelling in mind, and are usually closed.


    Emergency Clinics

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    Like the bunkers the clinics are spread through-out the City and are equipped with technology akin to a modern emergency room. Since there's no magical healing available the speed of recovery is going to be noticeably lower than what is available at one of Inside's many temples. However their availability makes them absolutely vital in the application of life-saving care.


    Erin's Emporium
    (Player: The Bushranger, Grey Zone)
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    Construction Gnomes have been hard at work renovating a small store along one of the various merchantile roads. Well, it was small. Now it's bigger on the inside.

    And filled with every sort of weaponry imaginable, from across the multiverse. From blaster carbines to P-90s, surface-to-air missiles to ballistas, zats to nunchucks, they're all here.

    Is that a siege crossbow sitting in the corner?


    Evolution Industries Headquarters + Factories
    (Player: Darkcomet, Blue Zone)
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    The headquarters of the company known as Evolution Electronics and Power is a fairly standard-looking modern-day tower in appearance, not quite reaching the level of skyscraper.

    The company owns a large factory nearby, used in production of its MACE units, and potentially other products, should it be desired.

    The company also possesses a number of other factories around the city, used for production of weaponry and other military materiel.

    Retail outlets for Evolution's products are scattered around the city.


    Finders Keepers (Player: Reinholdt)
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    [Gray Zone]

    Sitting right near the edge of the Red Zone, a new shop has opened up. It's a basic looking office, part of a larger building. Out front is a sign,

    FINDERS KEEPERS*
    We find missing people, kidnapees, deadtime victims and more.

    *And no we don't actually keep them. It's just a name.

    Inside, is a secretary typing away at a typewriter. She directs customers to wait until their turn, at which point she sends them back to meet the shop owner, one Heinrik Hurtz. He is most clearly not related to any superheroes whatsoever. This is a fact in and of itself, proven clearly by the fact that Heinrik wears glasses.




    Hastings and Sons Mortuary (player: Kid Kris, Grey Zone)
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    Near one of the older parts of the city sits a large and somewhat dour building of brick and mortar, built in the traditional sense, with a metal plaque by the door that reads (predictably enough):
    Hastings and Sons
    MORTUARY
    For the preparation of the dearly departed.

    And indeed, should one go in one should find all the trappings of a conventional mortuary, including several large visitation rooms, run by this guy:
    Though of course, usually without the zombie there.
    In recent times however, the true business of the resident Mortician has branched into a more heretical bent, offering certain services to the living impaired (more commonly known as the foul Undead). These start at simple healings and flesh grafts (the flesh occasionally obtained 'legitimately', when a body comes in for cremation and the Mortician gives them an urn full of wood-ash, but usually corpses are obtained through donations from customers or good old fashioned grave-robbing). But services can also range into body part replacement and augmentation for the undead who wishes his creator had seen fight to give him a giant lobster claw or retractable venomous spines, or even full body/flesh reconstruction for the self-conscious lich (or lich in disguise, though making your new flesh look like someone else usually costs extra) or the zombie in his golden years. These customers usually come in through the back door, where there is a plaque listing the full list of services. Though of course some are brazen enough to come through the front door anyway.

    ((PM if you wish to interact with the Mortician, as Kid Kris may not always check the thread.))


    MagMart (Player: Lord Magtok, Blue Zone)
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    An absurd mash-up of K-Mart, Wall-Mart, Target, and every other vile retail chain, MagMart is staffed by an unswervingly loyal Magbots, lobotomized talking cats that are too brain-dead to know any better, several voodoo spirits, and a pickle jar that everyone insists is a sentient being that only communes with those who truly believe in it.

    Here you can find everything from curtains to carpets, macaroni to monkeys on motorcycles, groceries to zombies. The staff is always happy to help (or else), and if you aren't entirely satisfied with your shopping experience, you can pay a small fee to watch the MagMart employee of your choosing get fired out the MagMart complimentary employee morale cannon.


    Magnificus Theater (Red Zone)
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    This large theater is an attempt to bring culture to the city of the Inside. Plays are regularly show here, and if desired other events can be held here.

    The walls of the theater are colored with three shades of blue in a wave pattern. Inside the theater are a pair of grand staircases, with the railing colored gold, while the stone of the stairs is white. The stage itself is one of the largest in the Nexus, carefully designed for the greatest enjoyment.

    Rules: Please, no violence. If you must have some violent action in a theater, pm me first.


    Sable Spire (Blue Zone)
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    A great, black-colored tower now stands at the highest point of the Skyway. Appearing mostly similar to a modern-day skyscraper, albeit more futuristic, reinforced, and armored. Upon close examination, some parts of the tower appear to conceal compartments of some sort, likely something along the lines of concealed defensive turrets. the top portion of the tower is rather different in appearance.

    It appears as a truly massive hatch, similar to what one might see over a missile silo under normal circumstances.

    This hatch opens into the landing area of the aerial aircraft carrier Sanctuary, the main asset of the Altaran Irregulars. Said landing area is set to act as an elevator, capable of moving up to the top of the tower or moving back down to conceal whatever is landed (usually the aforementioned carrier) under the heavily armored hatch.

    The Spire, constructed by Remnant in an alliance with the Altaran Irregulars, is now a major base for the the latter, who currently act alongside Remnant in protecting the city. Their troops largely use the same equipment as Remnant's, but use the old Imperial black-and-navy color scheme to distinguish themselves.


    The Misspelled Cemetary (Grey Zone)
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    It's the rain that makes for the perfect atmosphere.

    Since the party left the well lit cobbles lanes of the Market Streets the sky has opened up upon our intrepid band of adventurers with a vengeance. The wind howls through barren trees as the rain descends in sheets. The heavens are split by a ribbon of lightning and a roar of thunder.

    A massive cast iron gate surrounds this place of once hallowed ground. Yes, hallowed once but no longer. The earth appears dead. Rotten. A phosphorescent green fog creeping along the ground. Misshapen fungus and molds clinging to crumbling monuments. Corpses exposed on the surface, half-eaten with decay.

    The gate creeks open of its own accord as the party nears.

    And above the gate, in rusted iron letters, reads:

    The Misspelled Cemetary


    Needle and Thread (Blue Zone, Player: Artemis97)
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    On one side of a wide cobblestoned street is a small shop. The sign hanging over the door depicts a simple spool of thread, pierced by a needle. No words were included, as a courtesy to those who could not read, nor were they needed. It was clear from the merchandise displayed in the two large windows on either side of the door that this was a clothing boutique. The right side displayed the latest in women's fashions, dresses and skirts in unique designs, all detailed by hand with beading and embroidery. The left window showed men's clothing, from a beautifully tailored three piece suit, cut from expensive fabrics, to the very best in adventuring style, rugged and sturdy, clearly built to last.

    Inside, racks and manequins display more clothing, split down the middle between men's and women's fashions. The back wall held rolls of fabric, some plain, others with obviously magical properties. A large, three-sided mirror sits in the back corner, next to a small changing stall. On the other side is a small counter holding a cash register, behind that the door that led to a small workroom.

    The Needle and Thread is a clothing shop specializing in custom tailoring and specialty designs. It is owned and operated by Lillith Rock, and the kindly fiendish woman can usually be found behind the counter, or working on orders in the back workroom.


    Pontius' Custom Constructs
    (Player: Earl of Purple, Grey Zone)
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    The caravan of 6 wagons (I never said 3! Well, I did, but still.) arrives at a warehouse, previously for sale. The gnomes lead the golems and other constructs inside, and get to work. The warehouse has an open yard at the main entrance, and several golems, like crude figures of worked stone or wood, stand in the yard. A gnome wearing an apron over smart-yet-practical artesan's clothes and puts a sign up.


    Pontius's Custom Constructs
    Golems of Any Material* at Unbelievably Low Prices!!!**
    You Won't Find a Golem, Gargoyle, Guardian or Homonculus Cheaper!!***
    Come Now and Buy 1 Get 1 Full Price!!!****



    *Flesh has an additional charge. **Define 'low'. ***Except at our competitors. ****Terms and conditions apply.


    Sanctuary Fortress of Zoemaytare (Player: Rebonack, Red Zone)

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    Like so many other prominent buildings in Town, or not so prominent buildings for that matter, this place seemed to pop up out of nowhere over night.

    Buildings are like mushrooms in Town. Probably spread via spores, too.

    Regardless, here it is. A rather sizable campus marble hewn from the mountains some distance away. Carved and hauled here near the edge of the slums where they were no doubt assembled. Though... no one can quite place a finger on when this happened.

    Though the buildings aren't of only cold hard stone, no. There are timbers as well. Not what one might expect, however. They seem almost organic. As though they had grown into place rather than being hewn.

    Oddness aside, the temple is arranged in a rather interesting fashion. Several concentric wall and courtyards ending in a central temple.

    The outer wall is lower than the rest, each tier of the temple built onto higher ground like a wedding cake. Each wall is topped with a roof supported on the inside by pillars, creating a sheltered walkway. The exact use of these porches depends on the section of the temple one happens to be in.

    Anyone is allowed entry through the first wall and into the first court, the Court of Meeting. Beyond the second wall only worshipers of Zoemaytare are allowed admittance to the second court, the Court of the Blessed. Beyond the third wall only the priests are allowed, where they carry out holy rituals within the temple itself.

    The Court of Meeting is dedicated to service of those the worshipers of Zoemaytare dwell among. Food is prepared for the hungry here and given out without expectation of recompense. Those without a place to lay their head are allowed to sleep within the porch. The grounds beyond the porch are devoted to a wondrous garden boasting vibrancy and spectacular color. This are is always comfortably warm and brimming with life. Wounds heal faster as the body is refreshed. Undead creatures will find that remaining here is decidedly uncomfortable.

    The sky above the temple seems to be perpetually clear, filled with pleasant sunlight in the day and cloaked with gossamer stars at night. Benches are set up here and there, under trees with hanging branches and above fragrant shrubbery. A lively stream flows endlessly in a circuit about the Court, spilling into several larger pools and meandering up a small outcrop of stone before cascading back down the other side.

    This section of the temple is tended by members of the faith. Not priests, though devote. They can be found tending the garden and serving warm food. When in service to the temple these devotees wear a white linen ephod bearing the symbol of a willow tree, ornately rendered in blue thread. They'll be more than happen to answer any questions. Priests tend to have stricter ceremonial garb, including a blue tunic and white robe in addition to the ephod.

    Welcome, traveler. May you be more blessed when you leave than when you came.

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    New information that isn't readily noticeable at first glance at the temple will be added here.

    The temple grounds are protected by a dampening field that blocks unauthorized teleporation and dimensional shifting. The place is something of a fortress after all. Being able to pop in and out at will would defeat the purpose.

    Zoemaytare isn't a god of (fill in the black) but rather the patron and protector of her people. As such, her domain, if she even has one, is over all that her people do. The people in question are collectively known as the Zoeos, and this particular temple is their first major venture into Town. At present their stated goal is to set up trade relations and aid the city. This is ministered through the temple on account of the Zoeos government being a theocracy.

    It just so happens that there's a dungeon under the temple, though the entrance to it is well hidden.

    NPCs thus far:

    Potentate of the temple: the head priest and administrator. He has yet to be seen 'on screen' though he has been referred to.

    Regent Zachius: And elderly human with a coppery complexion and deep-set wrinkles, the sort of face one expects of a person who has spent a great deal of time in the sun smiling. He's a kind old fellow who is in charge of the Court of Meeting.

    Regent Stephen: A younger human who smells rather distinctly of wolf. He's in charge of the dungeons of the temple and seems to be a rather caring and compassionate fellow. It's his job to bring the cases of prisoners before the Potentate.

    Regent Thadeus: One of the priests who aids in minor upkeep in the temple proper. He usually isn't seen outside the temple and since his position doesn't put him in much contact with the common folk he tends to be somewhat aloof and judgmental. Also happens to be an elf. Those snooty elves!

    Bognus Thundershield: a lay dwarf that operates the temple's teleporter, primarily from Trog's. Though people can be 'ported in from elsewhere as well. While it isn't commonly known, this device can send people over rather long distances, though it's somewhat inaccurate when doing so. Bognus is a bit gruff, though generally good natured. He speaks with a thick Scottish Dwarven accent.


    St. Guinevere's Sanatorium for Lunatics and Object Seekers (Player: Anyone, Gray Zone)
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    This insane asylum exists for people questing after Objects from the Holders Mythos. Anyone can run an Object quest, but please look at the community agreed guidelines first as it helps keep things consistent.

    If you want to use the Sanatorium for other uses, feel free, but expect it to be a house of unspeakable horrors.


    The Sitar's Strings
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    "By humans, for humans". This restaurant employees only humans and only serves human customers. It is a meeting place for the human supremacist movement. IC Owned by Brian Starling and managed by Jan Lamar. Non-humans with good disguises can get in without being challenged.

    Players: (HT as owner/manager, C'nor as waitress Maeve, Mindfreak as entertainer Treb)


    The Temple of Dalachrech (Player: Earl of Purple, Grey Zone)
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    The first room entered is a foyer. On the walls are red drapes with silver, two-tailed scorpions embroidered on to them, and next to the door is an ornate font. The granite font stands about waist height, and is a plinth with a bowl of unholy water. Winding around the font are carved centipedes. A door away from this chamber leads to the main prayer hall. This room also has drapes with the two-tailed scorpion device on the walls, and a red velvet carpet flanked by wooden pews leads to an altar at the far end. The altar is covered with red velvet, with a gold statue and red candles placed upon it. The statue depicts a demon with a centipede's body, a scorpion's tail with spinnerets next to the sting, a stag beetle's head and the claws of a praying mantis.

    This is a hidden location in the Grey Zone. Please PM Earl of Purple if you wish to interract there.
    The Temple is now open to the public.


    Trollfinger, Ironpick & Greencheek, Mining & Engineering
    (Player: Morty, Blue Zone)
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    A run-down building near Trog's Tavern was bought by three goblin enterpreneurs with a large crew and now houses their mining and engineering company. Everyone who needs something dug, built, repaired or blown up is welcome.


    Warwick Works
    (player: happyturtle, Grey Zone)
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    In the industrial area, a building is rented and has a new sign put out front.

    W
    Warwick Works


    The building itself consists of a small office area in front and warehouses in back. There is no indication of what sort of business this is, but a certain cyborg with a satellite might recognize the logo and name.


    Witch Which's Wish Shop
    (Grey, Player: Haruki-kun)
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    Welcome. If you have stepped into this store, it is because you have a wish.

    The store is big, ancient and beautiful. It has a large garden with colorful flowers, a pond with fish and running water, and chirping birds. This is the outside of the store. The inside, however, is, to put it simply, gloomy. There’s burning candles and incense everywhere. From the hall where you enter you are led off into a side room with a low table and cushions around it. A tall, masked and unnamed stranger brings tea and snacks to the guests. The Witch sits opposite and rarely ever moves.

    RULES (OOC):
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    This is a Wish shop. Your character will only enter this shop if he has a wish. Whether the wish is granted or not is a different issue.
    Witch Which is in charge of the shop and will grant wishes to everyone who asks, regardless of intent or alignment, as long as the appropriate price is paid. Under certain conditions:

    Condition one: Witch Which will not haggle. She couldn’t lower a price or overcharge even if she wanted to. A balance must be kept in order for the wish to be granted.

    Condition two: When a Wish directly affects another player’s character in a way that would be considered godmodding, the other player must agree first.

    Condition three: The Witch may not reject any wish unless the price is too high to be paid. Wishes to take a life or to destroy the world, for example, carry a price higher than anyone can pay. ANYONE.

    Condition Four: The Witch will never engage in battle. Be glad. The Witch is the very definition of True Neutral.

    Condition Five: The store is not hard to access; in fact, there’s a big sign outside and everything. However, the store’s grounds exist in a special separate dimension, protecting it from anything that could destroy it, up to and including plot.

    Condition Six: Haruki-kun reserves the right to alter the conditions if he feels they’re causing problems such as godmodding or similar issues.


    (Haruki-Kun wishes for a PM to be sent to him upon someone entering the shop so he knows about it.)




    Inside's Defenses, Remnant, and The Council
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    Defenses
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    As stated above, the city of Inside is defended by the Walls, Moat and DOOM-Shield, but it is also defended by a more "mundane" force field that can be called upon in times of need, as well as a number of more conventional defensive capabilities, nearly all of which are manned and controlled by Remnant(Controlled for the most part by Wolfbane). These include things from Emergency Bunkers, Relief Stations, Anti-Aircraft Cannon, and the like.


    Remnant
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    As stated before, Remnant is Inside's police force, army, and main defensive body. It is made up of the remains of what was once the Acronymian Empire, and consists of hundreds of men, women, and machines, both soldier and civilian, sacrificing their daily lives and time to make sure the city of Inside is relatively safe for it's citizens. There are Remnant Outposts all throughout the city, with the main HQ in Blue Zone, and less Outposts in Red Zone. These can be reached fairly easily, and allow people to report crimes, turn in criminals, collect bounties, and even ask to be recruited. Remnant controls most of Inside's defenses, but also controls Rapid Response Units capable of stopping fires, providing emergency medical aide, and even disaster relief to clean up debris and fix buildings and roads damaged by the day to day events of Inside.

    Squads of Remnants patrol the streets "every so often" and should anyone need one, can interact with them(Please PM Wolfbane upon doing so, however).

    As a note, Low-Level Remnants can be Godmodded! They can be assumed to fight the fires that pop up, but can also be asked to provide basic information. This also means that they can be bribed for less well-known information such as someone's name and rank, or to look the other way for a small crime, such as theft. Anything more, please PM Wolfbane to let him know, in case there is something that needs clarified. The Remnants can be godmodded to be killed on occasion, but if it happens too fast, too often, Wolfbane may step in and RP it out. Once again, please PM Wolfbane if you plan on killing a Remnant NPC.

    What is NOT Godmoddable:

    -Getting Security Codes
    -Accessing Secure Areas
    -Killing off more than one or two NPCs at a time, or killing a Named Remnant NPC/PC
    -Stealing Identities
    -Destroying Remnant facilities

    It is not impossible for these to happen, but with proper warning provided to Wolfbane, it can be RP'd out and attempted. However, it should be noted that only Low-Ranking Remnants can be Godmodded in this way.


    Council
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    Quote Originally Posted by Earl of Purple View Post
    The Sitar's Strings

    'Ekkehard' does have some magical senses; he has the ability to see in the dark, but he cannot detect magic without actively searching and that can be detected. "I can sit here, and drink, look around, and see only humans, no point-ears, greenies, stunties, or anything else in sight." 'Ekkehard' smiles.

    Also, 'Ekkehard' isn't human himself.
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    Quote Originally Posted by Rotting Baron View Post
    [Red Zone - Just a Park]

    The Chrysalid shot by Sophie isn't further wounded by the bullet to its leg, but it also can't get up again because of the bullets already in its eyes. The bullets to the heads of the zombies do nothing at all. Rather, the twitching of the zombies starts to get much worse, and they eventually bend backwards as two blades profuse from their chest. The zombies are blown to large chunks as a new Chrysalid bursts out of each of them.
    Sophia's blinks. "...****."

    She shoots once at each of newly 'born' Chrysalids, aiming at their eyes to slow them down at least, while pulling another clip out, ready to reload as soon as this clip runs out.


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    And so it was that Zaeed, Aang, Winry, Ezio, Sadoko and Snow White all set out on their epic journey to destroy The Empire.

    God I love Exalted.


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    [Red Zone - Just a Park]

    The two new Chrysalids near Sophie have their eyes down, so the bullets hit and deflect from the tops of their heads. They move at their fast pace to flank Sophie while hissing.

    Noah will smell multiple different trails. One thing is common between them: blood.

    The Chrysalid attacking Gniewomir gets an axe shoved in its mouth. The liguid fromits mouth starts to drip down the blade as it wriggles its head while keeping up its efforts to tear off his helmet. Anatolij's sabre isn't terribly effective; while the armor is somewhat weakened by the hex, there aren't any exposed weak spots. The Chrysalids still being fired upon will take a decent number of hits until they die.

    The zombies aren't slowed by SMG fire. The sapper with the shotgun manages to take down one of the zombies, but the other five are still alive. A few seconds later, they cringe and they stop shuffling. Like with the other two, they bend over backwards and blade-limbs burst from their chests. In another instant, more Chrysalids have taken the place of the zombies.

    [Elsewhere in the Red Zone]

    A zombie is stumbling past the alleyway where the children are. There isn't much time to chat, though, as a Chrysalid bursts out of it before long. The new creature sniffs and looks around.
    Last edited by Devixer; 2012-10-01 at 08:52 AM.
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    [Just a Park]

    Sophia breathes in, then out, ejecting the clip and sliding in a new one. "Right... NEED SOME HELP OVER HERE!"

    She then raises the pistol, her eyes searching for any obvious secondary weak spot on one of the Chrysalids... then firing at it. Depending on what they do, she'll likely only have time for one shot. But like before, that shot will be delivered with utmost skill and precision.


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    Quote Originally Posted by Revlid View Post
    And so it was that Zaeed, Aang, Winry, Ezio, Sadoko and Snow White all set out on their epic journey to destroy The Empire.

    God I love Exalted.


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    Aegis Vaults

    Eh, collateral schmateral. A hero's job is to see that lives are saved and villains vanquished, time nicked and schemes foiled, not worry about the few million dollars worth of property damage he might cause along the way.

    With a mighty CLONK the robot takes a sonic kick to the chest, pounding a foot shaped dent into it's metal hide and causing sparks to burst from it's joints. In counter-attack the droid flails at the doctor, swinging it's stretchy metal arm about like a whip and trying to smack him across the room. Only it's left arm though. Whatever delicate machinery the doc crunched must have controlled it's right, which now trails uselessly on the ground.

    And on the other side of the corridor, Divebomb's bombing dive might be interrupted! The ghostly bandit has finally regained control of his puppet, using the possessed bank director to activate one of the vault's many defenses! In front of Gelley, glowing blue lines leap from wall to wall, forming a net of solid light right in her path!

    If Divebomb is quick and agile she might be able to get through without touching the lines, but if she does, they'll cling like death itself and give her a nasty electric shock to boot, the voltage starting out fairly low but continuously ramping up until she ceases to move or somehow disables them.
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    Aegis Vaults

    Doctor Decibel shouts a warning to Divebomb!

    "It's a trap!"

    Before POW! happens cause the Doctor wasn't paying attention to the flailing arm. It's his own fault for having tunnel vision when it comes to these things really. Whoosh, clang! Fortunately the nature of smacking into a metal bank wall creates strong sonic vibrations that the Doctor uses through pseudo not even science to create a shield to soften the blow. Not that it keeps it from hurting, but it keeps it from being overly lethal. It'd be a grimdark comic indeed if he died from a single room toss.

    Doctor Decibel chooses to spend this turn getting back on his feet, head ringing.
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    [A[nother] Park]

    Quote Originally Posted by The Bushranger View Post
    "Nah, not at all." Sharon looks genuinely happy, indeed. "And I think I'll call him...Maurice!"
    Maurice the lemur picks his head up as Sharon speaks his new name. He doesn't seem to mind it and curls back up resting.

    Angie smiles glad to see that Sharon likes the little guy, and he seems to like her as well.

    "I guess he like it."

    -------------------

    [Just a Park]

    Quote Originally Posted by horngeek View Post
    [Just a Park]

    Sophia breathes in, then out, ejecting the clip and sliding in a new one. "Right... NEED SOME HELP OVER HERE!"

    She then raises the pistol, her eyes searching for any obvious secondary weak spot on one of the Chrysalids... then firing at it. Depending on what they do, she'll likely only have time for one shot. But like before, that shot will be delivered with utmost skill and precision.
    Noah was just about to follow one of the trails of blood but instead he hears Sophia's cry for help. He isn't sure how much help he will be but he starts running over. Unfortunately he was a good distance away and probably won't be there before the Chrysalids reach her.
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    [Abandoned Skate Park]

    "To be fair I'm not completely sure," Sigil replies with a laugh. "I'm still trying to figure that flute out. I know that it has something to do with the melody played. And I knew that it was aligned with fire magic. But beyond that?"

    He gives a bit of a shrug.

    "I haven't been able to get it to work myself. It has got to be something like evocation magic. Just with notes instead of words. I was sort of hoping you might be able to make some headway with it."

    But apparently not.

    Ah well.

    Too bad.
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    Default Re: [Nexus] Inside 48

    [Abandoned Skate Park]
    Quote Originally Posted by Rebonack View Post
    "To be fair I'm not completely sure," Sigil replies with a laugh. "I'm still trying to figure that flute out. I know that it has something to do with the melody played. And I knew that it was aligned with fire magic. But beyond that?"

    He gives a bit of a shrug.

    "I haven't been able to get it to work myself. It has got to be something like evocation magic. Just with notes instead of words. I was sort of hoping you might be able to make some headway with it."

    But apparently not.

    Ah well.

    Too bad.
    "I could try to light it on fire for you, see what happens then."

    She gives a little shrug looking over the flute a bit more carefully wondering what is special about it.
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    [Abandoned Skate Park]

    When in doubt set something on fire.

    Always a wise plan.

    Sigil laughs once more. "I tried that already, actually. No good. The flute doesn't burn and it didn't change anything. Ah well. Some things are meant to remain mysteries, right?"

    Mysterious mysteries!

    ...

    Of strange mystery!
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    [Abandoned Skate Park]

    "Weird. Oh well."

    She shrugs and sets the flute down looking over each of the items in turn. She liked both the brass charm and the glass orb.
    Last edited by McBish; 2012-10-01 at 05:04 PM.
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    [Abandoned Skate Park]

    And now for the hard part.

    Which to choose?

    "You'll only be able to use one of them,"
    Sigil cautions. "Otherwise it's possible to create some nasty feedback between the multiple foci. Using more than one focus for a spell is really tricky and not something I would suggest attempting without extensive knowledge and practice."

    That's coming from personal experience.

    Melding multiple types of magic together is something of Sigil's talent. And it has taken him a while to figure out how to pull it off safely.
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    Elsewhere in the Red Zone

    The three children note the Chrysalid with some surprise, and recognise a predator on at least the same level on the food chain, and probably slightly higher. So they open their mouths, revealing a large eyeball inside their jaws instead of teeth and open their eyelids, showing them to be small jaws which quickly extend on sinuous, boneless stalks. Then they hurry down the alleyway.

    They aren't moving as fast as they can at the moment; they aren't aware of how fast it can move, they outnumber it, and if it follows they know the terrain better. Plus, they have good senses to use instead of sight and the alleyway is dark. There's a faint scent of rotting flesh within the alleyway, too.
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    [Abandoned Skate Park]

    Astrid looks between the two items before reaching down and picking up the glass orb. She holds it carefully in both hands.

    "I like this one."
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    [Abandoned Skate Park]

    And thus the Phoenix Soul is chosen!

    Once more Astrid will feel the sensation of being wrapped in warm, protective wings as the shadow of Theophilus once again touches her mind. Comfort, warmth, light, security. All these are things which the soul wishes to bestow upon those around it. To give to Astrid so that Astrid might give to others.

    "A wise choice," the unicorn says with a nod of his head. "I'll see about getting in contact with Theophilus again. She said that if you chose the soulstone that she should like to meet you."

    That would be pretty nifty, right?

    Meeting a phoenix?
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    Quote Originally Posted by Rotting Baron View Post
    [Red Zone - Just a Park]

    The two new Chrysalids near Sophie have their eyes down, so the bullets hit and deflect from the tops of their heads. They move at their fast pace to flank Sophie while hissing.

    Noah will smell multiple different trails. One thing is common between them: blood.

    The Chrysalid attacking Gniewomir gets an axe shoved in its mouth. The liguid fromits mouth starts to drip down the blade as it wriggles its head while keeping up its efforts to tear off his helmet. Anatolij's sabre isn't terribly effective; while the armor is somewhat weakened by the hex, there aren't any exposed weak spots. The Chrysalids still being fired upon will take a decent number of hits until they die.

    The zombies aren't slowed by SMG fire. The sapper with the shotgun manages to take down one of the zombies, but the other five are still alive. A few seconds later, they cringe and they stop shuffling. Like with the other two, they bend over backwards and blade-limbs burst from their chests. In another instant, more Chrysalids have taken the place of the zombies.
    Anatolij growls and switches to his handgun. He hopes that firing point-blank will finally have some effect.
    Gniewomir continues to struggle, trying to use the axe to tear the Chrysalid's lower jaw off. His helmet will be very hard to pry off.

    Meanwhile, the newly born Chrysalids will be the targets of another grenade and a blast of witch-fire that's meant to cook their flesh. The witch has decided that she needs to give it her all.

    Once their targets are dead, the other soldiers turn to new ones. The Chrysalids advancing on Sophia are fired upon from an assault rifle and a grenade launcher by two of the soldiers. The remaining ones turn their SMG and handgun on the newly spawned insectoids.
    Last edited by Morty; 2012-10-01 at 06:01 PM.
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    [Abandoned Skate Park]

    "That would be great, I would love to meet her."

    Astrid has a giant grin on her face.

    "And you are sure you are OK with me using it?"
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    [Abandoned Skate Park]

    The unicorn quirks an eyebrow at Astrid. Did she seriously just ask that?

    "If I didn't think it would be a good idea for you to use such an object for your magic then I wouldn't have brought it with me,"
    Sigil replies.

    Well...

    That makes sense.

    Right?

    This whole lesson is for her benefit after all.

    "Unfortunately that's all the time I have available right now. When would be a good time for you to meet with me again?"
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    [Abandoned Skate Park]

    Astrid assumes the orb is worth a good deal of money and she doesn't get a lot of gifts especially one as valuable as this.

    "I don't know, how about unspecified time later."

    I'm sure a time will be found OOC soon enough.

    "Do you want me to practice or anything before we meet up next time?"
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    [Abandoned Skate Park]

    It probably is!

    But Sigil makes magical devices akin to the soul stone all the time. And given how many murder-hobos (adventurers) live in the Nexus there's a pretty decent market for interesting and unique artifice. Provides him with plenty of funds to pursue his own research which is, after a fashion, what these lessons are for as well.

    "Alright then," the unicorn replies as he begins to gather the other trinkets into his saddle bags again. "Just try to get acquainted with her. Use your abilities through the stone and get use to her helping to guide you. Remember that any spells you're casting now are a joint effort. Farewell!"

    And with that he begins trotting off toward the streets.
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    [Abandoned Skate Park]

    "OK, will do. See you later."

    She waves goodbye as Sigil leaves. Then she sits down still having some time before she needs to leave. She practices summoning up flame using the orb. Seems she is eager to get started on using it.
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    {outside of Trog's}

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    Caroline covers her eyes when the sticks collide. Hey!! She rubs her eyes. That hurt! she growls, now in her Catoline form.
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    "Gah!" No fair! A bright flash of light is the cheapest NPC trick in the book. Because it always works. ALWAYS. No one even knows why, it just does.

    So long as said NPC leaves the area immediately like a ninja. Going invisible counts.

    "Stupid flashes."
    After waiting for her vision to clear up, Catoline looks to Vincent. Well, should we go?
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    Quote Originally Posted by horngeek View Post
    [Just a Park]

    Sophia breathes in, then out, ejecting the clip and sliding in a new one. "Right... NEED SOME HELP OVER HERE!"

    She then raises the pistol, her eyes searching for any obvious secondary weak spot on one of the Chrysalids... then firing at it. Depending on what they do, she'll likely only have time for one shot. But like before, that shot will be delivered with utmost skill and precision.
    Quote Originally Posted by McBish View Post
    [Just a Park]

    Noah was just about to follow one of the trails of blood but instead he hears Sophia's cry for help. He isn't sure how much help he will be but he starts running over. Unfortunately he was a good distance away and probably won't be there before the Chrysalids reach her.
    Quote Originally Posted by Earl of Purple View Post
    Elsewhere in the Red Zone

    The three children note the Chrysalid with some surprise, and recognise a predator on at least the same level on the food chain, and probably slightly higher. So they open their mouths, revealing a large eyeball inside their jaws instead of teeth and open their eyelids, showing them to be small jaws which quickly extend on sinuous, boneless stalks. Then they hurry down the alleyway.

    They aren't moving as fast as they can at the moment; they aren't aware of how fast it can move, they outnumber it, and if it follows they know the terrain better. Plus, they have good senses to use instead of sight and the alleyway is dark. There's a faint scent of rotting flesh within the alleyway, too.
    Quote Originally Posted by Morty View Post
    Anatolij growls and switches to his handgun. He hopes that firing point-blank will finally have some effect.
    Gniewomir continues to struggle, trying to use the axe to tear the Chrysalid's lower jaw off. His helmet will be very hard to pry off.

    Meanwhile, the newly born Chrysalids will be the targets of another grenade and a blast of witch-fire that's meant to cook their flesh. The witch has decided that she needs to give it her all.

    Once their targets are dead, the other soldiers turn to new ones. The Chrysalids advancing on Sophia are fired upon from an assault rifle and a grenade launcher by two of the soldiers. The remaining ones turn their SMG and handgun on the newly spawned insectoids.


    [Red Zone - Just a Park]

    Both of the Chrysalids near Sophie start to approach her in an almost teasingly slow manner. But one of them is hit in the back by assault rifle fire, and the other by a grenade. The one hit by the grenade is blown away and down to the ground, and it quickly starts to get up. The one hit by rifle fire isn't hurt, but turns to the source and screams at the soldier before starting a new approach

    For Gniewomir, tearing off the Chrysalid's jaw will be just as hard as tearing his helmet off is for the Chrysalid. It keeps struggling and screaming, but it seems to be finally getting a bit weaker.

    The SMG and handgun fire does nothing to any of the new Chrysalids, even though they're hit. The grenade is a bit more effective, but it doesn't severely wound any of the creatures. The witch's fire, fortunately, does cause one of them to cringe and scream in pain, as the magic essentially goes right through their armor.

    Of the three Chrysalids who remain unharmed, one of them tries to get to Gniewomir and Anatolij, while the other two remain moving around the other bikers to flank them.

    [Elsewhere in the Red Zone]

    The Chrysalid almost takes some steps into the alleyway, but the smell of flesh hits its senses. The sight of mouth-eyes wasn't exactly a good thing either. It backs up - they wouldn't make good shells. It does, however, let out a low growl that the not-children should hear. The message behind it is quite clear - These are ours. Find your own.
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    [A[nother] Park]

    Quote Originally Posted by McBish View Post
    Maurice the lemur picks his head up as Sharon speaks his new name. He doesn't seem to mind it and curls back up resting.

    Angie smiles glad to see that Sharon likes the little guy, and he seems to like her as well.

    "I guess he like it."
    "That's good! I think he'll like the temple too." Sharon giggles, scritching Maurice's ears a little more before sighing. "It's so peaceful here."

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    BR's Bag o' Nuts · The Russkijs · Bushrangers explained
    Homebrew
    Condiments · Pianos · Tumbleweeds · Drow Bloodline · Half-Drow Noble · Lacy Items

  26. - Top - End - #26
    Ogre in the Playground
     
    Reinholdt's Avatar

    Join Date
    May 2008
    Location
    In hiding. Always hiding.

    Default Re: [Nexus] Inside 48

    Quote Originally Posted by Lex-Kat View Post
    {outside of Trog's}

    After waiting for her vision to clear up, Catoline looks to Vincent. Well, should we go?
    {outside of Trog's}

    "Yeah." Vincent says, grumbling about flashes being so cheap.

    "Hey... when did you change?" He asks as they head out. Catoline also willing to walk with him to a quest area is new too.
    ~Chibi Rein by Siena
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    -My theme song.
    -Nyahahaha~
    Quote Originally Posted by Supagoof View Post
    Tale as old as thread
    And you find yourself dead
    Reinholdt was the Beast

    [/music]
    Quote Originally Posted by Philistine View Post
    Reinholdt had already told the truth once in that post, and therefore was over his annual quota.

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  27. - Top - End - #27
    Ogre in the Playground
     
    Lex-Kat's Avatar

    Join Date
    Dec 2006
    Location
    Avvie by DirtyTabs.
    Gender
    Male2Female

    Default Re: [Nexus] Inside 48

    {Outside of Trog's}

    Quote Originally Posted by Reinholdt View Post
    "Yeah." Vincent says, grumbling about flashes being so cheap.

    "Hey... when did you change?" He asks as they head out. Catoline also willing to walk with him to a quest area is new too.
    Catoline glares at Vincent. When that pipsqueek blinded us. I took over, in case he attacked us. She turns to walk away, possibly the wrong way, Come on. Let's get this over with.
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    Inner Circle. Lexdoll by Recaiden

    Nothing to See Here, nothing is recruiting.

  28. - Top - End - #28
    Ogre in the Playground
     
    Reinholdt's Avatar

    Join Date
    May 2008
    Location
    In hiding. Always hiding.

    Default Re: [Nexus] Inside 48

    {Outside of Trog's}

    "Alright." Vincent says, falling in step.

    Fortunately there is no wrong way! You just keep going until you reach one of the four town edges, and then the map becomes big and you're standing on a town. Vincent takes over from there anyways. Once you're at that point there's a wrong way, but he's not horribly concerned about it.

    "You know, we haven't really had much chance to talk." Other than Catoline glaring and hating and running away.

    They can reach the Hunting Grounds thread whenever you post there.
    ~Chibi Rein by Siena
    Spoiler
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    -My theme song.
    -Nyahahaha~
    Quote Originally Posted by Supagoof View Post
    Tale as old as thread
    And you find yourself dead
    Reinholdt was the Beast

    [/music]
    Quote Originally Posted by Philistine View Post
    Reinholdt had already told the truth once in that post, and therefore was over his annual quota.

    Spoiler
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  29. - Top - End - #29
    Orc in the Playground
     
    Earl of Purple's Avatar

    Join Date
    Feb 2008
    Location
    The Garden of the Angles
    Gender
    Male

    Default Re: [Nexus] Inside 48

    Elsewhere in the Red Zone

    The 'children' hiss back, meaning that the alleyway is their territory and any mortals that go through, or zombies for that matter, are theirs. Also, they aren't the ones smelling of rotting flesh; they're rather fussy, and prefer to eat only the tongue, liver and kidneys of their prey. Besides, they're already shells, sort of- each has the next generation of larvae in suspended development within their abdomen. When one is killed, the larvae awaken and eat their way out.
    30th November; Natalie Flome's Thirteenth Birthday

    Terrowin Avatar by HappyTurtle. Much thanks!

    I have a point!

    I don't use the Registry; ask for a description if you don't know what my character looks like.

  30. - Top - End - #30
    Bugbear in the Playground
     
    Zefir's Avatar

    Join Date
    Jun 2010
    Location
    Not in a secret base, no!

    Default Re: [Nexus] Inside 48

    Quote Originally Posted by Earl of Purple View Post
    Reposting this as the new thread ninja'd me.

    The Sitar's String


    Unless he wears a I'm disgused sign Zefir can't really see it. He could feel it if magic is around him, but he couldn't say if it's a disguss or not.

    "Yeah that's the only place to have such a view."
    Grammer is my declared deadly enemy!
    Avatar by Ceika
    Nexus Characters: LINK

    I started to do Let's PLay's (German). Here are some Games I play/ed
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    Baldur's Gate EE; Dark Souls, Argarest and Moonchild. Those are the once I made alone

    L4D2 and Dead island are Projects with some friends of mine.

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