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  1. - Top - End - #1411
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    dantiesilva's Avatar

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    Default Re: Shadows of the Past 2 (IC)

    Yes if you destroy the statue it should at the very least seal the vault making them take extra time to get in their. Meaning we can save these people and trap them in their I have the spell just for this occasion. Dantie says smiling.

  2. - Top - End - #1412
    Colossus in the Playground
     
    GreenSorcererElf

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    Default Re: Shadows of the Past 2 (IC)

    And how, precisely is that going to work? They will be able to dispel any effect you can create, which means there is no way to trap them in. Spiders got into the vault, so they can just teleport out. You might be able to buy time by moving the villagers into the vault, and sealing it, but even then, they would either die of starvation, lack of air, or Nerine and the other fellow would manage to open it.
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  3. - Top - End - #1413
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    Default Re: Shadows of the Past 2 (IC)

    @Dantie: "You place a convincing argument, Dantie. Yet you have failed a most critical aspect of your well-spun tale- We know her personality. Two murderous assassins have come into her Village and made themselves known. A storm of claws and fangs is at her door, threatening her idyllic little village. And you would have me believe she is in hiding? Show us Arrallae, Dantie. This is the last time I ask this, before my scythe does the talking."

  4. - Top - End - #1414
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    RedWizardGuy

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    Default Re: Shadows of the Past 2 (IC)

    Overhearing the man's response to Dantie as Xander moves toward the temple.
    Dantie, perhaps if you convince them you have her and attempt to flee it will allow Tarith to safely hide it, and give us the opportunity to help the villagers, how quickly can you move?
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    Shadows of the Past Xander Corillian Xander Sorcerer spells
    Shadows of Death Draken Korvick

  5. - Top - End - #1415
    Colossus in the Playground
     
    GreenSorcererElf

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    Default Re: Shadows of the Past 2 (IC)

    The only way I can safely hide it is in a lead box, which I foolishly don't have currently. Given this is a fight we can't win, Good luck, but I will be departing

    "I get a file? How wonderful. Still, given that blink, I will be leaving now, as there is nothing more I can do here."

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    Seeing as we are in combat rounds, will wait until init to run away
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  6. - Top - End - #1416
    Titan in the Playground
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    Default Re: Shadows of the Past 2 (IC)

    @Tarith:
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    Might as well get some back and forth taunts, meanwhile.


    Nerine slips in and out of reality, just like you, but her movements seem more controlled.

    "Nice gear you got there, Spellbane. I can't believe Varian would fall for someone like you. And to think I considered him a mentor. I'll tell you what. because I'm feeling generous, I'm going to spill your filthy mongrel entrails all over Arrallae's statue. Then, I'll go to that backwater town where your Ravens live and string them up from their bladders around the Foaming Wench, while I have Otis serve me dinner dressed as a a pig before gutting him as well. A fair trade, no?"

  7. - Top - End - #1417
    Colossus in the Playground
     
    GreenSorcererElf

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    Default Re: Shadows of the Past 2 (IC)

    "I'm trembling in my boots. Wait... No, I'm not. In order for you to come back to Justcrown, and kill everyone, you would need permission from your masters. Sadly, I am afraid that they would never agree, as that would require you to have an independent thought. Perhaps you care to try something a bit more realistic? Perhaps you could try to sing? It would probably drive anyone to suicide, just to get the memories of such bad singing out of their mind."

    (1d20+52)[58] bluff, bosses would never approve
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    John Smith, Playing in the Dollhouse
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  8. - Top - End - #1418
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    Default Re: Shadows of the Past 2 (IC)

    @Tarith: "Last I remember, you were a drooling idiot at the Autumn Festival, Spellbane. And I wasn't even trying there."

    You prepare to launch a verbal counterattack to Nerine's statement, when you feel your bag pack expanding. Something inside is breaking itself free. Then, the bag bursts, spilling the contents inside safely into the ground below, as well as the gauntlet.

    Nerine raises an eyebrow.

    "You sneaky little rat. Ever the hoarder, but what´s that?"

    Luther turns his head up at the glowing gauntlet falling from the sky.

    So that's it, then..

  9. - Top - End - #1419
    Colossus in the Playground
     
    GreenSorcererElf

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    Default Re: Shadows of the Past 2 (IC)

    so...
    items that would have dropped.
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    +5 keen bastard sword
    alchemists fire(exploded), 3 sunrods(probably go off), 10 trail rations, hooded lantern(probably breaks from the fall), 1 ruby, 3 emeralds, Arrallae's hair, 2 magical opals, 3 pints of oil(probably on fire from the alchemists fire), Mirror, inkpen, fishing net, magical Dryad Stone, 8 longswords, a blanket, bedroll, block and tackle, 100ft silk rope, grappeling hook, 6 scrolls, flask with tear(broken), flask with magical water(also broken), flint and steel, 3 scimitars, the gauntlet of Arrallae, a monocle, magnifying glass, 13 masterwork tools, myriam's note, green stone with conjuration, ring of protection +1, 1 blue gem, 50 pure gold acorns, scroll case, 10 candles, tent, waterskin, whetstone, 2 high quality diamond necklaces, sealing wax, sewing needle, soap, spade, bedroll

    I don't think they could see the gauntlet in all of that.


    Tarith tries to catch as much of it as possible before it falls
    (going for the gems, acorns, gauntlet, magic stone, and acorns.)
    sleight of hand(1d20+13)[16]
    Gauntlet gets priority.
    Last edited by Archmage1; 2012-11-15 at 02:03 PM.
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  10. - Top - End - #1420
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    dantiesilva's Avatar

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    Default Re: Shadows of the Past 2 (IC)

    Dantie is getting ready to answer when he hears a small explosion and feels the divine energy being released he quickly flys towards the gauntlet and throws it in. I will say this one more time. Leave. Danties says feeling the power rushing through him.

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    If they try to attack or even move Dantie will activate it. (1d20+22)[36]

  11. - Top - End - #1421
    Titan in the Playground
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    Default Re: Shadows of the Past 2 (IC)

    @Dantie: You spread your wings and fly towards Tarith, whose bag pack has erupted. Luther just looks up at the sky, his field still on.

    @Tarith: Nerine swiftly dances around the statue and levitates, creating a gentle swirl of air around her. She focuses her eyes on you and moves her fingers like a puppeteer.

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    Swift Fly + Blinding Beauty DC 29 + Hold Person DC 26 miss chance (1d100)[36](36)

  12. - Top - End - #1422
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    GreenSorcererElf

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    Default Re: Shadows of the Past 2 (IC)

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    if you really want the save, (1d20+13)[33] auto fail
    seems almost a shame to waste it.
    Last edited by Archmage1; 2012-11-15 at 03:13 PM.
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  13. - Top - End - #1423
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    Default Re: Shadows of the Past 2 (IC)

    @The Party: Luther dismisses his field and disappears from view.

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    Hide (1d20+41)[52] plus swift fly

  14. - Top - End - #1424
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    GreenSorcererElf

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    Default Re: Shadows of the Past 2 (IC)

    Counter: First, he needs concealment to hide. does he have it?
    Second: Attempt to catch using rolls in OOC.
    Third, assuming first 2 fail.

    Tarith casts lesser celerity, retrieving the gauntlet.
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  15. - Top - End - #1425
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    Default Re: Shadows of the Past 2 (IC)

    @The Party: Nerine attempts to immobilize Tarith, only to find out she cannot.

    "Damn you, Spellbane...Errr...anytime now!"

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    Nerine's Spot vs, your Sleight of Hand [roll]1d20+29[/roll]
    Last edited by AlanBruce; 2012-11-15 at 03:43 PM.

  16. - Top - End - #1426
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    GreenSorcererElf

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    Default Re: Shadows of the Past 2 (IC)

    "Catch me if you can!"

    Tarith flies down, grabs the gauntlet, and gets as far away from luthor and Nerine as he can with his move.

    Casting Lesser Celerity.
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  17. - Top - End - #1427
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    dantiesilva's Avatar

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    Default Re: Shadows of the Past 2 (IC)

    Danties sees all to late that Tarith and his greed have taken him into his line of fire, and with no way to stop Dantie goes plowing into Tarith.

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    Everything was already rolled OOC. 40 was the grapple roll.

  18. - Top - End - #1428
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    GreenSorcererElf

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    Default Re: Shadows of the Past 2 (IC)

    seeing as Dantie really wants to do this...
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    Dantie, range is object touched. Meaning that Dantie must touch the object. so, not so much, as that would require you to be adjacent to Lucien, and in the AMF.

    Tarith is literally moving before he possibly can, so he already has the gauntlet.
    Also, grapple does not allow you to get an item from another.
    Especially when you have no idea where it is.
    Enjoy the Sneak attacks though.

    Seeing the flying blur head for him, Tarith slashes at it with his dagger

    also, AAO, as Tarith does get one for the grapple check.
    Wraithstrike is still active.
    (1d20+20)[33] damage(1d4)[4] SA: stealing spell effects(6 of them)
    Stealing
    Visage of the Deity
    Lesser holy Transformation
    Righteous might
    Divine Power
    Divine Protection
    Shield of Faith

    This changes the grapple roll a lot, so might want to re-roll it
    Last edited by Archmage1; 2012-11-15 at 03:54 PM.
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  19. - Top - End - #1429
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    dantiesilva's Avatar

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    Default Re: Shadows of the Past 2 (IC)

    Just as Dantie begins the grapple he feels the pin prick of a dagger in him and before long he feels gravity take its hold and he falls down to the ground with a loud bang.
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    Alan how much damage am I rolling. Dantie was 180ft in the air.
    Last edited by dantiesilva; 2012-11-15 at 03:59 PM.

  20. - Top - End - #1430
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    Default Re: Shadows of the Past 2 (IC)

    @Tarith: You stab Dantie and remove his spells from him watching the cleric plummet to a sure death.

    "Maybe you could have a place in our organization, Spellbane. The toilets need a good scrubbing..."

    Nerine flies 60 ft. and stays a decent 10ft. away from you. Looking at you with her fey gaze and waving her hands again.

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    Hold Person DC 26 miss chance (1d100)[58](58) Fortitude DC 29 for blindness


    Luther flies in as well, staying 10ft away from Nerine and you, effectively flanking you.

    "It was a good run, Spellbane, but it's done."

    Luther waves his hand and utters an incantation. Your flight speed is stopped as you bump your face into a semi solid, black colored cube cell.

  21. - Top - End - #1431
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    Default Re: Shadows of the Past 2 (IC)

    @Tarith: "So, it would seem the fledgling thief was trying to get away."

    Luther hovers a few feet away from you.

    "You have two choices now, Spellbane. You can gives us the gauntlet and live to tell the tale, or my associate here could make your next few minutes a most...harrowing ordeal.

    Nerine smiles and produces a scroll.

  22. - Top - End - #1432
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    GreenSorcererElf

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    Default Re: Shadows of the Past 2 (IC)

    Tarith is caught in the Force Cage, and blinded.
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    Does a 31 beat 11+CL on the hold person?

    "Just because I am in a cage does not mean my run is ended."

    Tarith casts Dimension Door, as an SLA, moving the maximum distance towards Justcrown. He then absorbs his remaining third level spell

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    Planning on casting break enchantment next round to end the blind
    What is the range of Nerine's D-Door SLA
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  23. - Top - End - #1433
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    Default Re: Shadows of the Past 2 (IC)

    @Tarith: You cast the spell blinded and focus on Justcrown, as close as you can go. You vanish and reappear somewhere, wherever it is. You would not know, but you can hear animals.

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    CL 7th


    "He got away!" Nerine is extremely annoyed.

    "No, he has not. The fool has made himself trackable."

    Luther produces a stone and looks at Nerine.

    "Hold on to me, nymph."

    Nerine looks at the gate.

    "Well? What are you waiting for??? Kill them all!"

    Both assassins disappear as the Seal begins to rumble.

  24. - Top - End - #1434
    Colossus in the Playground
     
    GreenSorcererElf

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    Default Re: Shadows of the Past 2 (IC)

    Not Good. Blind, and in the forest alone. I have 2 options: I can try and use the gauntlet, which is an incredibly bad idea, or I can try and get to the groves, and hope one of the dryads can cure my blindness.

    Visualizing the eastern grove, Tarith tries to use the dimension door to teleport there.
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  25. - Top - End - #1435
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    Default Re: Shadows of the Past 2 (IC)

    @Tarith: You realize you're in a bad place and situation. Allies are far away. You are blind, and chances of Nerine and the horned assassin following you is very much a possibility. You focus on the Eastern Coven, visualizing the power Arrallae manifested and the heavy rain falling on the place, then you feel your body materialize elsewhere, you hear animals around you as before, as well as heat coming from above. Probably sunlight.

  26. - Top - End - #1436
    Colossus in the Playground
     
    GreenSorcererElf

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    Default Re: Shadows of the Past 2 (IC)

    Time to take a chance

    Tarith tries to listen, trying to tell if there is anyone else around(1d20+17)[25]

    Assuming that fails
    "Anybody there?"
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  27. - Top - End - #1437
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    Default Re: Shadows of the Past 2 (IC)

    @Tarith: You cry out for help, and for a few moments, only the birds echo your request.

    Tarith?

    A female voice is heard approaching you. She places her hands on your face.

    "It me, Casyllyn! What happened?"

  28. - Top - End - #1438
    Colossus in the Playground
     
    GreenSorcererElf

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    Default Re: Shadows of the Past 2 (IC)

    "Nerine attacked. She and a horned assassin are almost certainly following me, so I need to keep moving. However, she blinded me. Can you cure the blind? And do you have a lead box handy?"
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  29. - Top - End - #1439
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    Default Re: Shadows of the Past 2 (IC)

    @Tarith: "Nerine? Here? But she was banished! You are far from Swan's Rest, Tarith. I don't know if we have a lead box, but I can see if Uwellyn can treat your malady. Hold my hand, I'll guide you to the Coven.

    You walk for what appears to be hours and hear the voices of the dryads.

    "Tarith! It's Uwellyn. You can't see me, but I'm certain we can provide aid for this. Nerine is back, it would seem, but we haven't felt her presence..."

    "Tarith! I finally found you! Thank you so much, Lady Uwellyn! By Pelor's Light and Xander's spells, we were able to find him!"

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    Bluff: (1d20+33)[48]


    You hear Dantie's voice coming in from behind you.

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    Hide: (1d20+48)[61]

    Move Silently (1d20+48)[58]


    "We were in the middle of a terrible fight right now, but we won! By The Shining One's light, we won! Thank you so much, ladies, for taking care of my friend. I will escort him back to swan's Rest and start reworking. Much needs to be done."

  30. - Top - End - #1440
    Colossus in the Playground
     
    GreenSorcererElf

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    Default Re: Shadows of the Past 2 (IC)

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    A completely, and utterly unbelievable lie.
    Tarith knows there is no way for Xander and Dantie to win the fight
    Xander does not have any spells to locate Tarith memorized
    Dantie was rather... angry at Tarith, so unlikely to be happy to see him
    That gives him a +60 to sense motive vs the effect, for 3 unbelievable lies.
    (1d20+60)[72]


    And they found me

    "Dantie and Xander could not have won that fight. That is not Dantie. I am sorry."

    Tarith puts on the gauntlet
    Last edited by Archmage1; 2012-11-15 at 05:59 PM.
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