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    Barbarian in the Playground
     
    Nu's Avatar

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    Default [4E DnD] Expertise dice? In my 4th edition? (PEACH)!

    The "expertise dice" mechanic introduced for the fighter in DnD Next has proven to be quite popular with the play-test audience. I personally think it's pretty cool, though my current game of choice is DnD 4th edition still. It seemed to me that it would be a pretty easy mechanic to port over, so I've given it a whirl.

    Here's the warrior. I'm not especially attached to the name, and I'd be fine with changing it if I could think of something better. I do think this iteration may be a bit overtuned, but it's just my first draft. Any feedback or ideas for other mechanics/maneuvers would be very much appreciated.

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    Ettin in the Playground
     
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    Default Re: [4E DnD] Expertise dice? In my 4th edition? (PEACH)!

    Neat. But I would start with focus. Make a choice less build to start?

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    Barbarian in the Playground
     
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    Default Re: [4E DnD] Expertise dice? In my 4th edition? (PEACH)!

    Quote Originally Posted by Yakk View Post
    Neat. But I would start with focus. Make a choice less build to start?
    Why? I don't like choiceless builds.

    I suppose I could do something equivalent by making "suggested builds."
    Last edited by Nu; 2012-10-07 at 07:51 PM.

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    Ettin in the Playground
     
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    Default Re: [4E DnD] Expertise dice? In my 4th edition? (PEACH)!

    Because better a well written choice less build than a badly written build with choices?

    Start with no or few choices, get it reasonable, then add choices. Ie make a functioning defender fighter then a functioning striker fighter...

    With half the content you can copy edit easier. Which allows for faster revisions. When build one seems tasty, make build two.

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    Barbarian in the Playground
     
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    Default Re: [4E DnD] Expertise dice? In my 4th edition? (PEACH)!

    Quote Originally Posted by Yakk View Post
    Because better a well written choice less build than a badly written build with choices?

    Start with no or few choices, get it reasonable, then add choices. Ie make a functioning defender fighter then a functioning striker fighter...

    With half the content you can copy edit easier. Which allows for faster revisions. When build one seems tasty, make build two.
    Is there a maneuver in particular that seems particularly egregious? I didn't make very many of them, so I was thinking they were similar enough to existing powers to work well, but if there's a specific power you had in mind I'm all ears.

    Seems a waste now to scale it "back" by removing powers and affixing it to a certain build, but I can take any feedback into consideration, in particular if it seems as though a particular maneuver is too good to not take, or will never be taken.

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