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    Orc in the Playground
     
    DruidGuy

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    Default How to make an Avataresque character

    I have a friend that wants to play a character that is similar to Aang from the show avatar(basically an elementalist).

    Im not entirely sure how to go about doing this, we have a really high point buy so MADness isn't really an issue, but we are starting out at level 5.


    I thought about making a sorcerer and just picking spells that are similar to that sort of idea, but im not sure what spells to get. Im not all that familiar with making spellcasters so i can't really imagine off the top of my head what he would have.
    Last edited by Origomar; 2012-10-06 at 02:13 PM.

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    molten_dragon's Avatar

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    Default Re: How to make an Avataresque character

    Quote Originally Posted by Origomar View Post
    I have a friend that wants to play a character that is similar to Aang from the show avatar(basically an elementalist).

    Im not entirely sure how to go about doing this, we have a really high point buy so MADness isn't really an issue, but we are starting out at level 5.


    I thought about making a sorcerer and just picking spells that are similar to that sort of idea, but im not sure what spells to get. Im not all that familiar with making spellcasters so i can't really imagine off the top of my head what he would have.
    Does he want to focus on a specific element, or does he want to be able to control all 4 like the Avatar could in the show?

    If he wants to focus on a single element, I'd suggest sorcerer or wizard and then going into the Elemental savant prestige class from Complete Arcane. Their whole schtick is about focusing on a certain element. For spells just look for ones with the right elemental subtype (i.e. [fire] or [air]). He can get creative too. For example a lot of force spells could be flavored as wind. And other things, like Airbenders being able to run really fast can be mimicked by something like haste or expeditious retreat. And fly would be a must of course.

    If he wants to be able to control multiple elements, it gets a bit trickier. Your best bet there might be to just go sorcerer or wizard and take various elemental spells.

    Or you could to Jade Phoenix Mage. That would give him martial arts (swordsage maneuvers), as well as fire-themed desert wind stuff, and your sorc/wizard spells would pick up the rest of the elements.
    If build a man a fire, he'll be warm for a day.

    If you set a man on fire, he'll be warm for the rest of his life.

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    Ettin in the Playground
     
    Flumph

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    Default Re: How to make an Avataresque character

    There's The Best Avatar d20 Homebrew which looks pretty good. I have limited experience playing it, but it takes a bit to figure out the Bending mechanics. I'm still not completely sure what role Benders are supposed to fill.

    A lot simpler than Spellcasting, skill-based, and not limited on daily resources. If your DM is willing to allow the subsystem, that is..
    Last edited by Slipperychicken; 2012-10-06 at 09:46 PM.
    Quote Originally Posted by Emperor Tippy View Post
    By level 20 though, you aren't capturing a wizard. A character lives to level 20 by being the most ruthless, lucky, capable, and paranoid bastard around. A wizard is throwing around a 30+ Int score and has, entirely in character, planned contingencies for his contingencies. He may well be running around with flat out total immunity to harm, he does not walk outside without an entire bevy of defensive magics around him and enough magic items to buy himself a nation.

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    Orc in the Playground
     
    Daemon

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    Default Re: How to make an Avataresque character

    Quote Originally Posted by molten_dragon View Post
    If he wants to be able to control multiple elements, it gets a bit trickier. Your best bet there might be to just go sorcerer or wizard and take various elemental spells.
    Particularly a universalist.

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    Jade Dragon's Avatar

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    Default Re: How to make an Avataresque character

    Quote Originally Posted by Slipperychicken View Post
    There's some decent homebrew around which looks pretty good. I have limited experience playing it, but it takes a bit to figure out the Bending mechanics. I'm still not completely sure what role Benders are supposed to fill.
    Why is it that so few people seem to know of the best version?

    Although to be completely fair, I wouldn't have known of it if I hadn't looked at Blue Ghost's extended sig.

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    Ettin in the Playground
     
    Flumph

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    Default Re: How to make an Avataresque character

    Quote Originally Posted by Jade Dragon View Post
    Why is it that so few people seem to know of the best version?

    Although to be completely fair, I wouldn't have known of it if I hadn't looked at Blue Ghost's extended sig.
    That's the one I was looking for, but it wasn't on the first few Google results. I'll edit my post to reflect that.
    Quote Originally Posted by Emperor Tippy View Post
    By level 20 though, you aren't capturing a wizard. A character lives to level 20 by being the most ruthless, lucky, capable, and paranoid bastard around. A wizard is throwing around a 30+ Int score and has, entirely in character, planned contingencies for his contingencies. He may well be running around with flat out total immunity to harm, he does not walk outside without an entire bevy of defensive magics around him and enough magic items to buy himself a nation.

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    Feralventas's Avatar

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    Default Re: How to make an Avataresque character

    I'm not as familiar with the homebrew versions, but there are plenty of uses for Reserve feats to function as bending mechanics, and by 5th level you can have spells known enough to qualify for at least one or two. The force-effect and air-effect ones can be combined in an Air bender with spells being more complicated and difficult techniques. A Water bender with Cold and Water reserve feats could also work very easily. Fire is a little more difficult as a 'caster since there's only the one reserve feat, but there is also the Swordsage (Desert Wind school is all fire all the time, as well as having a more martial-artist type focus, maybe slipping Diamond Mind in; "Fire needs focus, Focus needs fire.") and the Pyrokinetcist PrC via Psionics if it's allowed.

    Earth Elementalist might work okay with a mix of Stone Dragon maneuvers as a Swordsage along with Setting Sun for the earthly control, along with dips in Warlock for the dirt-and-stone hand invocation and replacing eldritch blast fluff as rocks being lifted and tossed (maybe switching to Bludgeoning damage, but keeping it a touch attack.)

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    Bugbear in the Playground
     
    molten_dragon's Avatar

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    Default Re: How to make an Avataresque character

    Quote Originally Posted by Duboris View Post
    Particularly a universalist.
    A who with the what now?
    If build a man a fire, he'll be warm for a day.

    If you set a man on fire, he'll be warm for the rest of his life.

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    Ettin in the Playground
     
    Flumph

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    Default Re: How to make an Avataresque character

    Quote Originally Posted by molten_dragon View Post
    A who with the what now?
    As far as I can tell, he's either talking about a Generalist Wizard (who has not specialized in a school), or about a character who can Bend all the elements (like Aang or the other Avatars).
    Quote Originally Posted by Emperor Tippy View Post
    By level 20 though, you aren't capturing a wizard. A character lives to level 20 by being the most ruthless, lucky, capable, and paranoid bastard around. A wizard is throwing around a 30+ Int score and has, entirely in character, planned contingencies for his contingencies. He may well be running around with flat out total immunity to harm, he does not walk outside without an entire bevy of defensive magics around him and enough magic items to buy himself a nation.

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    Default Re: How to make an Avataresque character

    Rather than going sorcerer, may I suggest playing a shugenja for this concept instead? Their spells are much more closely bound to the idea of elemental magic, and their class features also play into this idea.
    Indigo is a much more appropriate colour for sarcasm, don't you think?
    Blue is strictly for emphasis.
    And grey is kind of like an aside to my main point.

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    Griffon

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    Default Re: How to make an Avataresque character

    Wu Jen specialize in elements, and have that eastern flavor. If I was going to build an Earthbender he'd be an earth-specialized Wu Jen.
    ~Othar wanted me to know so that I would tell men that Othar the Storm-Rider had died well, and I had told him to keep a tight hold of his sword so that Othar the Storm-Rider would go to the feast hall in Valhalla where all warriors who die bravely go after death. These days, although I am old and feeble, I always wear a sword, so that when death comes I will go to that far hall where men like Othar wait for me. I look forward to meeting them.~

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    Novawurmson's Avatar

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    Default Re: How to make an Avataresque character

    I think a Psionic character is probably the best choice here. Carmadine or Tashalatora Monk/Psion even retains some of the martial arts theme.
    Crazed Monk avatar by Elrond.

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