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  1. - Top - End - #271
    Ogre in the Playground
     
    mistformsquirrl's Avatar

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    Default Re: Battle for the Five Nations

    Kera, clearly alarmed, shouts "I think I'm going to need some help here!" - then tries to swim toward the nearest edge of the pit, trying to scramble her way up the side of it as best as possible.

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    Swim (1d20-1)[5]
    Climb (1d20-1)[15]
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    - By FlyingChicken <^,^> - By Akrim.elf <^.^>

  2. - Top - End - #272
    Ogre in the Playground
     
    Imperial Psycho's Avatar

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    Default Re: Battle for the Five Nations

    Edwin, recovering after leaping away from the collapsing pit, goes down on one knee. Tugging a long length of silken rope from his pack, he keeps hold of the rope with one hand, and lets the rest drop into the pit. "I've got you!"

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    Soo.. Move action to retrieve the rope, then .. Strength Check to try to pull her out, assuming she grabs on?

    (1d20+3)[8]
    Last edited by Imperial Psycho; 2013-02-16 at 12:07 PM.

  3. - Top - End - #273
    Troll in the Playground
     
    hoverfrog's Avatar

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    Default Re: Battle for the Five Nations

    Round 3 of combat

    Summary of previous round.

    Antics around the pit delay progress and give the Thrane soldiers a chance to recover. You see several men preparing oil flasks on the walls and troops are moving to engage Edwin and Raja. Kera is unfortunately nowhere in sight, having sunk like a stone.

    The commander of the garrison looks to have recovered from the blast that knocked him down and is giving orders to seal the breach with fire. He moves towards the palisade but is over a hundred yards away.

    Your actions first.
    I didn't choose the life of a murderhobo, it chose me.
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  4. - Top - End - #274
    Ogre in the Playground
     
    mistformsquirrl's Avatar

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    Default Re: Battle for the Five Nations

    Kera makes a desperate grab for the rope Edwin dropped to her, trying her best to haul herself out or at least cling to the rope long enough to be drug out of the pit.

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    Climb (1d20-1)[13]
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    - By FlyingChicken <^,^> - By Akrim.elf <^.^>

  5. - Top - End - #275
    Firbolg in the Playground
     
    Morbis Meh's Avatar

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    Default Re: Battle for the Five Nations

    Raja features suddenly become Feral and she charges the oncoming soldiers and lashes out at the nearest one with her claws.

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    So if i can charge I will have a +2 and an extra claw attack, if not well substract 2 from the first to hit and ignore the second roll.
    Claw one (1d20+9)[21]
    damage (1d6+4)[6]

    Claw two (1d20+9)[29]
    damage (1d6+4)[10]
    Blarg...

  6. - Top - End - #276
    Firbolg in the Playground
     
    Morbis Meh's Avatar

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    Default Re: Battle for the Five Nations

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    Oh gods please let this be a charge....
    Crit confirm (1d20+9)[29]
    damage (1d6+4)[7] Wow Raja's left hand sure is itching to murder everything... 2 natural 20's in a row ouch...
    Last edited by Morbis Meh; 2013-02-27 at 10:58 AM.
    Blarg...

  7. - Top - End - #277
    Bugbear in the Playground
     
    jojolagger's Avatar

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    Default Re: Battle for the Five Nations

    Dallun will fly up onto the wall above the gate, draw in the fire of his wings, and looses a beam of fire from his eyes at the commander.
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    Move to fly up onto wall above gate, free to change aspect to eyes of the firre, and then (2d6)[6] fire damage to the commander, no save, no attack roll, no SR.

  8. - Top - End - #278
    Barbarian in the Playground
     
    Mantid's Avatar

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    Default Re: Battle for the Five Nations

    "Tsk! Where did our Cleric fall into?" Gerilow mumbles to himself has he gets a better look at the inside of the fort with his increased size. As he begins to shrink back to his normal diminutive height he bellows, "Don't just ignore me you silver-addled pansies!"

    The warrior charges forward, swinging his warspikard as he moves toward the rescue team's position.

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    Moving as best he can without provoking OOT.

    Attack on random enemy: (1d20+8)[21]
    Damage: (1d8+3)[9]

    Cleave if needed: (1d20+8)[23]
    Damge: (1d8+3)[8]
    Last edited by Mantid; 2013-03-05 at 01:25 PM.

  9. - Top - End - #279
    Barbarian in the Playground
     
    Mantid's Avatar

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    Default Re: Battle for the Five Nations

    "Great, now everyone is getting into the action but me," Gerilow mumbles to himself as he watches Dullun fly away. As he shrinks to normal size, the warrior tries to hop across the fiery ditch and move up to the gates.

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    Jump - (1d20)[2]

  10. - Top - End - #280
    Troll in the Playground
     
    hoverfrog's Avatar

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    Default Re: Battle for the Five Nations

    A guard moves forward to engage Raja and is swiftly cut down. The other guard moves forward to attack Edwin who is struggling with a rope. He doesn't attack with his club but attempts to shove the armoured warrior into the pit.

    Kera manages to swim to the surface of the oily water and grab the end of the rope but she notices a struggle above. Two burning arrows fly into the pit, one hits the wall and goes out but the other lands in the oil and a small flame sputters into life. It is slow to spread but a few more like that will have the whole mix ablaze with Kera in it.

    Dallun's flame scorches the commander who has retrieved his steed and rides full pelt at Raja. Sling bullets bounce harmlessly off his protections.

    Garilow leaps the pit but stumbles on the far lip. Though he pulls himself up he's scorched by the flames. There's a ragged cheer from the walls and several sling shots are aimed at him, none come close though.

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    I assume Edwin is holding a weapon in his other hand so you get an attack of opportunity.
    Strength check to bullrush (1d20+3)[14] including bonuses for charging
    As you're on one knee you have a -2 on your hit roll and strength check.

    Burning arrow 1 (1d20+1)[2] AC10 to hit the pit
    Damage (1d6)[2]
    Burning arrow 2 (1d20+1)[13] AC10 to hit the pit
    Damage (1d6)[1]
    When it has taken 5 damage it will catch and occupants will take (1d6)[5] each round

    Garilow takes (1d6)[2] damage from the fire.
    First defendant
    Sling (1d20)[10]
    Damage (1d4)[1]
    Critical (1d20)[4]
    Damage (1d4)[3]

    Second defendant
    Sling (1d20)[10]
    Damage (1d4)[2]
    Critical (1d20)[5]
    Damage (1d4)[4]

    Third defendant
    Sling (1d20)[11]
    Damage (1d4)[4]
    Critical (1d20)[18]
    Damage (1d4)[3]

    Fourth defendant
    Sling (1d20)[10]
    Damage (1d4)[3]
    Critical (1d20)[4]
    Damage (1d4)[4]

    Fifth defendant
    Sling (1d20)[10]
    Damage (1d4)[1]
    Critical (1d20)[19]
    Damage (1d4)[2]

    Once we resolve the AoO and Bullrush it'll be round 4
    Last edited by hoverfrog; 2013-03-13 at 05:31 AM.
    I didn't choose the life of a murderhobo, it chose me.
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  11. - Top - End - #281
    Firbolg in the Playground
     
    Morbis Meh's Avatar

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    Default Re: Battle for the Five Nations

    Raja smiles cooly a the sight of the horse, she moves out of harms way and begins chanting serenly. Around the galloping horses legs the weeds and grass grow rapidly hampering movement.

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    So moving to prevent any AoO from casting if need be then casting entangle aroud the horse DC is 14 I believe...
    Blarg...

  12. - Top - End - #282
    Ogre in the Playground
     
    mistformsquirrl's Avatar

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    Default Re: Battle for the Five Nations

    Kera attempts to climb the rope to get out of the pit, clearly scrambling to avoid the flames.

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    Climb (1d20-1)[2]

    I am so putting a couple ranks in climb going forward...
    Computer is back! Yay!

    Feel free to check out my Deviantart page - it's not great, but I'm trying to change that.

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    - By FlyingChicken <^,^> - By Akrim.elf <^.^>

  13. - Top - End - #283
    Ogre in the Playground
     
    Imperial Psycho's Avatar

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    Default Re: Battle for the Five Nations

    As the guard moves towards Edwin, he stops pulling on the rope to swing his blade. The attacker stumbles from the blow, his momentum slamming him into Edwin all the same, shoving him back.

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    AoO
    attack: (1d20+6)[19]
    damage (1d8+5)[11]
    Strength check: (1d20+3)[9]
    Last edited by Imperial Psycho; 2013-03-15 at 01:39 PM.

  14. - Top - End - #284
    Barbarian in the Playground
     
    Mantid's Avatar

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    Default Re: Battle for the Five Nations

    Gerilow ducks down, trying to make himself as small a target for the sling stones, and runs towards the wall, angling away from where Dallun is. He swings his War Spikard back onto his build and tugs at the strange stone-set in a frame contraption hanging from his backpack.

    Reaching the wall, he pauses and takes a deep breath and squeezes his eyes shut. Issuing mental commands to the stone, he begins to rise the brightness of the area till it reached a blighting brightness.

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    Move to wall, sheathe weapon, draw out darklight. Umm... guess that might be three move actions, well draw out darklight next turn if needed.

    Using the darklight once held is a free action.

    Illumination in 80' area is affected. Anyone in that area is dazzled unless they make a DC 14 fort check.

    Gerilow's fort check - (1d20+6)[18]

  15. - Top - End - #285
    Troll in the Playground
     
    hoverfrog's Avatar

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    Default Re: Battle for the Five Nations

    Round 4 of combat - the rest of the summary.

    A scuffle around the pit ends with a guard falling into the oily water trailing his own viscera. Edwin pulls Kera out in a smooth motion with one hand as he flicks the blood from his blade with the other.

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    Edwin and Kera can still act this round
    I didn't choose the life of a murderhobo, it chose me.
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