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  1. - Top - End - #691
    Halfling in the Playground
     
    BardGirl

    Join Date
    Jun 2014
    Location
    WA
    Gender
    Female

    Default Re: Currently Recruiting Players

    Anyone in the Pullman WA/Moscow ID area? I need 2-3 players for my in-person game. It's 3.5/pathfinder/homebrew with probably a wide scope of alignments in the party.

  2. - Top - End - #692
    Pixie in the Playground
     
    ElfRogueGirl

    Join Date
    Feb 2010

    Default Re: Currently Recruiting Players

    Always looking for more players for the medieval text adventure at: ROK II
    All listed features: here.

    RulerOfKings.com Medieval Text RPG
    Do not just read the story, become it and decide the ending.

  3. - Top - End - #693
    Ettin in the Playground
     
    GnomeWizardGuy

    Join Date
    Jul 2011

    Default Vs the Giants

    Currently recruiting for different versions of Against the Giants.

    Monster Squad is Pathfinder.
    Dragons is a mix of 3.5 and Pathfinder.
    Dwarves is open to 3.x and 5e.

    These are easy to find with the handy search feature.

    If you have a group who wants to form a party of 5 to 10 with a theme, I'll consider running the G series for you. Contact via email.

  4. - Top - End - #694
    Pixie in the Playground
    Join Date
    Aug 2018

    Default Re: Currently Recruiting

    " I am looking for a game. Usually run a rogue. Used to play all the time, but it has been a while. What edt. do you use

  5. - Top - End - #695
    Barbarian in the Playground
    Join Date
    Feb 2009
    Location
    Washington, DC
    Gender
    Male

    Default Re: Currently Recruiting Players

    Currently looking for someone to takeover and run an npc in an adventure currently underway. It is a 5e game currently the party is level 5. The adventure takes place in a magical and sinister forest called Wildheart and draws heavy inspiration from Scandinavian and Celtic folklore.

    The game can be found here.

    OOC thread is here.

    For reference, here is the fluff from the original recruiting thread.

    Spoiler: Background on the Skaldlands
    Show
    Far to the north, across the rugged and crooked Dolomite Hills lie the Skaldlands. Here magic, the Rhowross, flows through the world like a mighty and unrestrained river, connecting all things, from the lowliest snail to the mightiest Hrothbiest. Life here is often brutal and cold.

    Great forests cover the majority of the Skaldlands, deep, impenetrable, and dark. What little farmland there is is held by jealous barons and zealously guarded. The people are stoney-faced and strong in constitution. To the far north, the colossal Kjalka Mountains rise, an impenetrable wall of snow, ice, wind, and certain death. To the east lies the Ruthva’err, the wild and turbulent sea of the elves. To the west, the Skaldlands are bordered by the Stormwrack, a bitter, black, roiling beast. Lonely mountains punctuate the landscape, sometimes inhabited by dwarves or trolls.

    There are four distinct human cultures found in the Skaldlands. To the south, spreading from the foothills of the Dolomite Hills, the Lorbringers have taken root. They are the newest arrivals in the Skaldlands, pushed north to reap the bountiful natural resources of the Skaldlands. They worship a singular and mighty god, Lor. Their followers believe them to be the one true divine manifestation, all other devine phenomena are nothing more than the lowliest apostasy. Lorbringer nations live in relative peace with one another and Lorbringer missionaries have been relatively successful with converting members of surrounding nations to their unitary faith. Where peaceful missionary work has failed, various militant sects within the religion have waged brutal crusades against the Beltlanders, forcing conversions by the sword and brand, burning temples to heretical gods and raising alters to Lor in their place. This mix of brute violence and peaceful conversions has led to complicated trade relations with Beltlander nations. Due to the relatively fractured political fabric of the Beltlands, it is often common for a Lorbringer city state to form alliances with a Beltlander lord in order to wage a crusade against that lord’s rival.

    The Beltlands gird the continent like a giant, fertile belt. It is here that the land is flat enough, the valleys wide enough, and the forests thin enough for the large-scale cultivation of crops. The Beltlanders live in constant conflict amongst one another and with the Lorbringers to the south. Their civilizations are rarely much larger than city states, their lords zealously guard their farmlands from incursion by neighboring barons. The peasants who work their fields are given protection and a promise of safety. It is expected that the lords protect their peasants from northern raiding parties, southern crusades and attacks from enemy states. They retain standing armies of hardened cavaliers. The horsemen of the Beltlands are renowned for their fell prowess and iron courage. Trade amongst city states and with Lorbringer and northman nations is common, but due to ever-shifting alliances and a propensity for betrayal, these compacts rarely last longer than a few seasons. The Beltlanders are loosely united by their shared faith, Truarbrog.

    The Hrothrim is a collection of sovereign nations located in the northeast of the Skaldlands. The people who dwell here are called the Northmen. The nations that comprise it convein a semi-annual moot to vote on decisions impacting the region. There is often little conflict amongst the Northmen nations, who each elect a Hrimking to rule over them. The eastern-most Northman nations are predominantly fishermen and whalers, making their living amongst the jagged rocks and violent spray of Stormwrack. In the southwest, the northmen do what they can to cultivate crops, herd livestock, and smelt ore for trade with their eastern and northern kin. They live in relative peace with the Beltlander lords that border the Hrothrim, as well as the dwarves that dwell in the roots of the Kjalka mountains to their north. They often war with wild Trollkin that infest the twisted, dense forests of Hrothrim. The religion of the Northmen, Drekinntru centers primarily around the worship of ancient dragons, wyrms, and basilisks. They also worship concepts such as love, rage, sorrow, and joy, paying special homage to the concept of war embodied in a powerful warrior deity.

    The Trollkin enhabit the impenetrable forests of the Skaldlands. Their clans are comprised of wild elves, men, and trolls, living amongst one another and worshiping forgotten, fell deities. Their religion, Kalpris centers around the violent worship of vile gods of death and oblivion. They have little interaction with the outside world, leaving their forests only for pillage and conquest. Intruders to their hunting grounds rarely live to tell of the horrible rights of dark magic the Trollkin perform under the darkness of tangled bows.

    Beneath the mountains live the dwarves, little is known of their culture or ways in the outside world, seldom to they venture forth from their subterranean halls. The works they create are of the utmost craftsmanship, exquisitely wrought and without peer. It is said their smiths never bathe, letting the grease and soot from their massive forges coat their skin, making them one with the furnace they worship. The dwarves of the Skaldlands do not know magic as other races understand it, their priests, known as Morek, worship the forge and the mountains under which they reside. Through their worship, Morek are granted great insight into the true properties of flame and metal and stone. They craft items of immense magical potency, combining specific materials in ways other smiths cannot hope to replicate. The dwarves worship Kjalkorak, the mountain father. They are incredibly superstitious, believing elves to be the root cause of all ailments of the body and mind. They wage war upon the roots of trees, believing them to be elven spies, intent on infiltrating and destroying everything they have worked so hard to build. Most dwarves have never seen an elf.

    The elves make their home amongst the scattered archipelagos of the Ruthva’err. They are a seafaring people, trading often with the Beltlanders. They were the first inhabitants of the Skaldlands, the ruins of their once mighty empires can be found across the Beltlands. Sagas tell of a haughty and self-assured people, believing themselves without peer. They looked inward for inspiration, forgetting their gods and building monuments to their own selfish achievements. The coming of the dragons and their worshipers, the ancestors of the Northmen, spelled ruin for the godless elves. Pushed back to the eastern isles, the elves lost a great deal of their power and knowledge. Their hubris has been shattered and they no longer attempt to rule, content only to contemplate their fate and observe the stars and aurora borealis in the heavens above. The elves that did remain on the continent found refuge in the dense forests that sprang from the blood-soaked ground of the mighty battles waged between the elves and dragons. These elves grew wild, sinister, and bloodthirsty, the first of the Trollkin.

    Magic flows through the Skaldlands like a mighty current. It collects in certain areas of significance like great, unseen rapids, chaotic and churning. All things are connected by this flow and mages must be careful only to siphon off what power they need when casting a spell, lest they be overcome by the current and ground into oblivion like sand at the bottom of a waterfall.

    When casting, mages must also be wary of the unintended consequences of their spells. Every action has an equal and opposite reaction, use magic to thaw water in order to fish and a league or two away, an unnatural frost might settle upon the ground for a week or more. Use a spell to locate an object, and someone in the next town over might lose their most dearly prized possession. All things are in constant balance.


    Spoiler: Religion
    Show
    Truarbrog, the religion of the Beltlands

    Truarbrog is a loosely-ordered faith centered around the worship of a collection of powerful, anthropomorphized gods. Clerics typically devote themselves to one deity and serve their community as a sort of conduit for that chosen god. Sacrifices are regularly performed in order to ensure their god’s continued patronage.

    These sacrifices are performed on specialized sacrificial poles, usually found at the center of a village. The smallest sacrificial poles are used by travelling clerics and double as walking sticks. Since a sacrifice must be hung from the pole without touching the ground, scale of sacrifice is ultimately dependent on how large of a pole the cleric can track down. The largest poles are carved from entire spruce trees and in sagas have been used to sacrifice giants and dragons. When performing the sacrifice, the priest slits the sacrificed creature’s throat and then hangs it from the pole. A bowl below catches the gore and the towns folk will take turns ritualistically “bathing” in the blood. Finally, the blood will be scattered across the fields and rivers to ensure plentiful harvests and fishing. The sacrificial animal is left on the pole for no more than a day or two, rancid meat is said to displease the gods. Once it begins to putrefy, the animal is taken down and ceremonially burned.

    Travelling priests will often perform sacrifices for wayfarers, offering small squirrels or rabbits to the gods on behalf of a traveler. It is customary that a newly-blessed traveler will pay a small tithe of food or clothing to the priest to assist in their journey to help more communities and other travelers.

    Given the highly fractured and politically turbulent nature of the Beltlands, there is no centralized religious organization. However, priests are universally regarded with respect and fear. Travelling priests especially evoke strong responses of terror in superstitious communities they visit. It is believed that the gods are always with these holy men and that transgressions against them can spell grave undoing for the aggressor.

    The Tablets of Lor

    As mentioned in the fluff, the Lorbringers practice a very different form of faith. Their religion centers around the worship of the one true god, Lor. Their message must be spread at all costs, heresy must be routed out, and the disbelievers should be punished. That said, this sort of hardline, brute-force evangelism is really only practiced by religious extremists. The majority of Lorbringers are peaceful, entrepreneurial people. Many immigrated north to escape the more theologically claustrophobic atmosphere of their central empire. They have come to establish trade routes into the Skaldlands and most are content to live in relative peace with the Beltlanders.

    Star Worship

    The Elves are a godless people, their “priests” spend their time contemplating the stars and attempting to divine wisdom from their infinite complexities. Through this study they gain insights into the workings of the very universe itself. While clerics are rare among elves, those that do practice this star worship are regarded with great respect and admiration.

    Kjalkorak

    The dwarves worship the mountains under which they reside. While names for the different mountain ranges may vary, the dwarves believe them all embodiments of the great Kjalkorak, the smith of the world. When Kjalkorak struck his anvil to form the mountains, the splintered shavings and sparks of metal that flew from it landed in the dirt at his feat and became the dwarves. Their priests explore the reaches of the mountains, contemplating the mineral deposits and ore veins to glean great insights.


    Spoiler: classes in the Skaldlands
    Show
    all the classes exist in the Skaldlands. I will summarize shortly here their relative positions in the region where this game will take place, the Beltlands. These are only a jumping off point, my first impression of how a class might fit into the world. I am totally open to any reimagining or adaptation of any of this.

    Barbarians: Barbarians are common in the Skaldlands. They are typically huntsmen, woodsmen, and fur traders. They provide crucial trade routes between various communities and often speak many languages. There are many Trollkin that are considered barbarians, though they seldom interact with the outside world except on raids and during times of war.

    Bards: Bards are the lifeblood of the Skaldlands, they carry tales of epic and heroic deeds from community to community. They are regarded in the highest esteem. A bard is never without a hot meal, so long as they can tell a good tale.

    Clerics: as mentioned in the section above on religion, clerics are an important part of community life in the Beltlands. They offer needed wisdom and ensure that the community is never without the favor of the gods.

    Druids: druids are common among the elves and the Trollkin. They are powerful enchanters, featured prominently in folklore and fairy tales. They typically live far from civilization, but have been known to attack trappers that stray into their guarded realms.

    Fighters: fighters are a dime a dozen in the Beltlands. Due to the constant political turmoil, a hired sword is never long without work.

    Monks: monks are a bit rare in the Skaldlands. The Northmen are known for their mighty brawlers, and the wild elves of the Trollkin are said to be deadly masters of hand to hand combat, capable of taking down bears unarmed.

    Paladins: paladins, like fighters are rather common, especially in Lorbringer communities. In the Beltlands they often accompany traveling priests or defend community churches during times of war.

    Rangers: rangers, like barbarians are an important part of the trade and trapping communities in the Beltlands. They can often be found leading explorations into the densely wooded wildernesses that cover the land.

    Rogues: rogues are common both in cities and on the highways between towns. They make their living taking from others and are looked down upon by the honorable Beltlanders. However, many Beltlander lords will employ their services to spy on or assassinate their enemy lords, making them an essential component in the Beltlands' political fabric.

    Sorcerers: sorcerers are feared across the land. Stories are told about how they eat infants, burn villages, and spread plague. These tales are greatly over-exaggerated, most sorcerers are hermits, content to live off the land in solitude.

    Wizards: wizards are highly respected by the communities they serve. They often use their magic to protect townships and fend off attacks from wild beasts and interlopers.

    Warlocks: warlocks live in deep hollows and lairs in dark forests. At leasts, that's what the legends say. They are believed to have formed powerful pacts with ancient demons and are not to be trusted. That said, many confuse them with sorcerers and vice versa, there is a lot of conflating and uninformative information on the topic.


    Spoiler: about wildheart
    Show
    There was once a man who carried a seed to a forest. It was the only seed of copper oak in all of the Skaldlands. This particular type of forest grew only in the land from whence the man came. There, the forests were living beings, and their wisdom was the source for innermost magic. After a long journey in the new land, the man came to a place that reminded him of his homeland. Its rock-filled soil smelled the same. Its cold, fresh winds blew with the same power, and the mountains that towered in the west had the same beautiful lines are the mountains he carried in his heart. In this place, he sowed his only seed of copper oak.

    He named the forest Wildheart, after his father.

    For thousands of seasons Wildheart kept its secret, as most forests do. At its leisurely pace, it watched the world pass by. Heroes came and heroes went, and the oldest trees in the forest became older and older, without anyone really noticing. The wars came one after another, and burial cairns were raised between mighty tree trunks. The suppressed and religious were driven into the shadows of the forest. There, statues and temples were raised for new gods. And there, powers of dark and light were called upon. But nothing seemed to bother Wildheart. The forest watched as everything faded away to become one more of the many memories it carried.

    But then came the day when Wildheart got a taste for blood. Dragon blood.

    The hero from the south, the searcher of the wastes, the third grandmaster of the Order of the Dragon Knights, Gordric the Gallant, son of Grunfeid Sunmane, sought out the ancient dragon Elmtongue and slew the beast in the middle of wildheart with the sword Hrimbrand. When the dark and thick dragon blood flowed into the roots of Wildheart, the forest turned evil and cold.

    In the past, the forest had been beautiful to behold. The wanderers who walked its paths were full of wonder over the grandness of the forest, and swore by its beauty. Loneliness turned Wildheart hard, and the blood that ran down into its soil wore down its dreams, just like the ocean's waves wear down the edges of the cliffs. With the blood came greed and hatred. With these two came evil and bitterness. One fed the other, and Wildheart grew stronger on what was brought to its borders.

    Now in the east, those who speak of the forest speak in fear. Some speak of buried treasure, others of ancient settlements filled with magic and trolls. Most whisper of a malicious death that devours the soul of any foolish enough to stray below its branches.

    With a perfect balance of evil lurking beneath a luster of goodness, the forest has bound the souls of victims in a grip that only one man can break. He is the only one who has the key out of the forest's darkness and away from its enchanting power. It is his trail that you must follow if you wish to escape. To find the trail, first you must solve the secrets of the forest.

    No one has left this place in thousands of years. Wildheart holds its souls in a firm grip. You might not care about the moss-covered paths that snake across the forest floor enough to choose where your steps will take you, but Wildheart does.


    The character in question is an elf named Oltur. He is some form of arcane caster, sorcerer, warlock, bard, wizard, your choice. He first met the players here (post #915) when the party accidentally stumbled upon his cave during their adventure.

    Spoiler: Oltur's backstory
    Show
    Oltur grew up on the eastern islands populated by the elves. It is up to you why he decided to leave, and what brought him to be in the forest in the first place.

    He has lost track of how long he has been in the woods, but believes it to be at least several years. At first he tried desperately to find a path that would lead him out, but all the trails he found led him in circles deeper into the heart of the forest. Eventually, he stumbled upon the lair of an ancient dragon and among the beast's bones found its considerable horde. The treasure is the one thing Oltur has to cling to in the forest and he has painstakingly collected and buried it deep within the cave.

    The three companions found Oltur and offered to take him with them on their journey out of the forest, together they carried most of his treasure from the dragon's den and set out back into the forest, the first time Oltur had set foot beyond his cavern in many months.

    It is your choice why exactly Oltur decided to acompany them. So far I have not given Oltur much characterization or story, so the majority of that will be up to you as well.


    I am looking for someone who can reliably post during the week, generally people post every day or two and I try to keep things as up to date as possible.

    Shoot me a pm if your interested or would like to learn more.
    Last edited by gabado; 2018-09-11 at 01:34 PM.
    Skaldlands OOC
    Skaldlands IC

    dope avatar Lomp, the Horse by Honest Tiefling

  6. - Top - End - #696
    Pixie in the Playground
     
    Devil

    Join Date
    Sep 2018

    Default Re: Currently Recruiting Players for One Piece Campaign

    I'm looking for a aspiring group of pirates who wish to venture through the lands and maybe even start a pirate crew. The system that is being used is a custom 5e system for one piece in which we can discuss further if you are to be selected. The story is going to be beginning at the same time as the anime so you may change the course of time and even interact with NPC's from the show/manga. I will post the discord to the game where I'll interview everyone to get a better understanding of their character ideas and what kinda D&D they are looking for. The game will run Sunday evenings for anywhere to 4-8 hours depending on how much time everyone has. the discord to join is ttps://discord.gg/PjhQf9r

  7. - Top - End - #697
    Bugbear in the Playground
     
    Andrezitos's Avatar

    Join Date
    Aug 2009
    Location
    Porto Alegre, Brazil
    Gender
    Male

    Default Re: Currently Recruiting Players

    Hi, everyone!
    Looking for players to participate in the Pathfinder 2nd edition playtest. The sessions had already started and we are currently playing the third chapter. The game will be played using Discord for conversation and Roll 20 for the virtual table. Games usually happen at Saturday or Sunday, 19:00 GMT. Intrested? See for yourself our tread.

  8. - Top - End - #698
    Ogre in the Playground
     
    Shoot Da Moon's Avatar

    Join Date
    Nov 2011

    Default Re: Currently Recruiting Players

    I am recruiting for an ongoing Delta Green campaign. It is played on Roll20 and uses Discord voice chat.

    Anyone interested should check out;
    https://app.roll20.net/lfg/listing/1...a-green-l-cell
    Anachronism will never high-light the folly of my convictions!

  9. - Top - End - #699
    Pixie in the Playground
     
    RogueGuy

    Join Date
    Jun 2018
    Location
    South Carolina
    Gender
    Male

    Default Re: Currently Recruiting Players

    Las Vegas: the Sinful City (sinfulafterdark.com) is an open online Role Play community for White Wolf's Classic World of Darkness. With Forums, Character Journals, Setting information, House Rules, Contact information, Java Chat and much much more. All are welcome to join and help us make the chronicle into something worth wild. Thanks all!!

    play location: We mainly use Discord (text based, no voice) for play, but there is the option of forums for those that would prefer. Otherwise, the forums will simply be used as a place for CS and history purpose for game play.

    accepted game settings: Vampire: the Masquerade, Werewolf: the Apocalypse, Mage: the Ascension, Wraith: the Oblivion, Changeling: the Dreaming, Mummy: the Resurrection, Demon: the Fallen and Kindred of the East.

    how to join: Its simple! Come check us out by visiting our website or on Discord. If interested, simply submit a character sheet to the proper Storyteller along with following the character creation rules upon our website and the proper core book of your chosen venue. Once approved, you will be moved to your venue role and all good to play. There is no set time frame of play, since everyone lives all over.. so there is nearly play of some sort taking place on the server!

  10. - Top - End - #700
    Bugbear in the Playground
     
    Eulalios's Avatar

    Join Date
    Jun 2007
    Location
    Steady Habit
    Gender
    Male

    Default Re: Currently Recruiting Players

    Great Aunt Besseth is missing!

    A mystery in a fantasy setting for 2+ player characters. Will start with 2, more can join along the way.
    Spoiler: Tease
    Show
    “Great Aunt” Besseth had been a factor in your life since infancy. She corresponded with your parents frequently during their pregnancy, advising them on diet and exercises. She sent your finest naming gift (player’s choice for anything nice that had since worn out / been lost / been sold to pay for starting equipment). While maybe not really a relative, she had been a benefactor. Even until lately, she sent news and occasional letters from the big City of Foam to the player characters' families in the provinces around the city.

    But now it has been an unusually long time since anyone has heard from or of your great aunt Besseth. You have been chosen by your family, or have chosen, to investigate her sudden silence. Her mysterious disappearance. You are headed southwest from the outer province of Sophia (all the provinces were named for family members of the gnomish Emperors) toward Foam.


    Spoiler: Rules
    Show
    We will use the rules linked in my signature. They are designed for quick character generation and resolution of role playing and combat situations. Pay special attention to selecting Abilities and Attitudes, as these can have a big impact on how your character plays.


    Spoiler: Setting and Character Background
    Show
    You were brought up in the lands surrounding the City of Foam, which is a major center of commerce and industry with about sixty thousand inhabitants. Foam is located at the mouth of a river that empties through a marshy delta into the northeast corner of a big bay or gulf. The surrounding provinces are agrarian with many villages of less than 100 and numerous towns of about 1000. Each town or village is about a half day travel from the next. The provinces extend for about ten days travel outward from Foam (160 mile radius), providing homes and employment for about 350,000 people.

    The people of Foam and of the surrounding provinces include humans, gnomes, and changelings. The humans and gnomes differ in size and culture (humans are more agrarian, gnomes more urban) but otherwise are pretty mundane and get along. The changelings are eldritch in numerous ways and make the other folk uncomfortable.

    Beyond the provinces to the south along the coast are a few days travel of war torn and abandoned fertile lands that changelings roam, then the provinces of the city Meltwater. To the east are barren wastelands peopled by human nomads and by changelings. To the north are forested hills inhabited by human clans and by changelings. Beyond the northern and eastern lands there are mountains where strange creatures dwell.

    Spoiler: Humans
    Show
    The originally savage inhabitants of this region, humans near Foam were conquered and civilized by the gnomes who came from the south. Those further north and eastward have not been conquered or civilized; they are barbaric. Many of the people in the provinces are human. If your parents are rural type professionals or peasants, it is likely you are human.
    Spoiler: Language
    Show
    The human dialect is Hilltalk, although most humans in Foam and the provinces prefer to speak the gnomish tongue of Zaysprach fluently.

    Spoiler: Religion
    Show
    Humans worship their ancestors, who gave them life and traditions and who represent their interests to the all powerful Maker. A typical human cottage will have a small altar to immediate ancestors by the hearth. A human mansion will have a shrineroom dedicated to the entire lineage back to its humblest known beginnings. Right action for the wellbeing of the family is the strongest principle of human morality.


    Spoiler: Gnomes
    Show
    The settlers of this region a few hundred years ago, gnomes came up the coast from the far south with ships, bows, organisation, and strong magic. They brought literacy and architecture to the savage human tribes. They built wonders such as the aqueduct that brings fresh water from a lake in the northern hills down to Foam, and the massive Hall of Justice where the Prince sits on his or her throne. Many of the people in Foam are gnomes. If you come from a wealthy or very wealthy family, you likely are a gnome. If your family are urban professionals, sailors, or fishermen, they are gnomes who have known hard times.
    Spoiler: Language
    Show
    The gnomish dialect is Zaysprach, although some gnomes learn to fumble along in Hilltalk as a way of condescending to the locals.

    Spoiler: Religion
    Show
    In the days of the Old Realm, the gnomes worshipped the Emperor of Starcrown, who was the earthly embodiment of the all powerful Maker. Since the end of the Old Realm, the gnomes now worship the Maker directly.Right action for the good of the community is the central principle of gnome morality.


    Spoiler: The Old Realm
    Show
    Foam used to be the northern outpost of a maritime gnomish empire called Zaymerrik. The ruler of Foam, although completely independent of any other government, retains the subordinate title of Prince and is appointed by a local council of wealthy families eager than by a distant emperor. The Prince in turn appoints provincial governors. The coins used in Foam bear the ancient symbols of ships, crowns, and fish. The popular history of Foam is that the provincial humans led the city in revolt against unfairly burdensome taxes two hundred years ago. Foam still trades southward with the diminished imperial city of Starcrown, via intermediaries in Meltwater (which still is a part of the empire).


    Spoiler: Changelings
    Show
    Before humans were here, before gnomes were in the south, the changelings walked the woods and wastelands and lorded over animals and stranger creatures. They have faded back from the farms cleared by humans and the cities raised by gnomes. They are ageless, fear metal and fire, eat their meat bloody, speak to animals, change their skins, and shed spells cast at them. Some have learned Hilltalk or Zaysprach. A few bear human or gnome children. Others take the forms of human infants and spend whole human lifetimes mimicking growth and aging.
    Spoiler: Language
    Show
    Changelings speak the language of beasts from birth. They have to learn how to speak Hilltalk or Zaysprach, and never do so fluently - take either or each as an Ability, and roll once per conversation to understand and be understood.

    Spoiler: Religion
    Show
    The changelings worship themselves. Their morality is careless.

    There are certain benefits and drawbacks to playing a changeling.
    Spoiler: Gain
    Show
    Roll 4d6 for all attributes.
    Gain bonus Ability: Change Skin. Successful use of this ability causes the changeling to take a new form of your choice. Although none of the changeling's attributes are altered, skin changing heals one point of each physical injury - e.g., from severity 6 to 5. A changeling may change its skin any number of times in a day, until it fails the ability roll. Failure at skin changing inflicts a Toughness roll.
    Gain bonus Ability: Magic Resistance. Successful use of this ability negates any single spell directed at the changeling.
    Gain the ability to speak fluently with animals of any kind.

    Spoiler: Lose
    Show
    Attributes can not be improved.
    The changeling cannot learn any abilities other than its starting abilities.
    When the changeling's nature is known, Attitude from gnomes is wretched; attitude from humans is poor. Attitude from other changelings is fair.
    Changelings have no family.
    Must start with Ability: Resist Fire. Successful use of this ability enables the changeling to remain within sight of a fire. A single use suffices for each encounter with a given fire, so if a changeling enters a cottage with a hearthfire, then goes out, it does not need to resist fire again when it re-enters the cottage.
    Lose the ability to communicate fluently with non-changeling people. Each conversation requires a roll against a language Ability, which may take up one of the starting abilities - unless you choose to play reckless, and treat human language as an emergently developed ability.



  11. - Top - End - #701
    Bugbear in the Playground
    Join Date
    Sep 2015

    Default Re: Currently Recruiting Players

    Going to drop this here, since it's a game that might appeal to D&D players: https://battlemaster.org/about.php

    Basically you play a family, which can have multiple noble characters (1 per game continent), and it's a turn-based roleplaying game in a setting somewhat similar to D&D, just a bit lower fantasy (you can't play a wizard, for example, but there are scrolls of magic you can occasionally find, and monsters and undead that plague the lands of men). Together with other players, you form nations, and get involved in the diplomacy/politics/military aspects of the game to various levels. The various realms (nations) can be quite different, as can the continents. The Eastern Continent has large alliance blocs fighting for supremacy, Beluaterra is a collection of tattered realms that have been shredded by inhuman invasions, Dwilight is a large continent with a few bulwark nations and a lot of smaller less stable nations.

    What you do is largely up to you. For example, I'm a senior priest of a religion that practices human sacrifices on Beluaterra, the duke of the capital in a small war-torn nation on the East Continent, and the general of Westgard on Dwilight, where we've come from a miserable border realm struggling every day to survive the continuous monstrous invasions, to the largest nation of that continent.

    You can send me a message if you want more info. The Discord is also pretty active, with 200 players having joined it. I play the Chénier family.
    Attention LotR fans
    Spoiler: LotR
    Show
    The scouring of the Shire never happened. That's right. After reading books I, II, and III, I stopped reading when the One Ring was thrown into Mount Doom. The story ends there. Nothing worthwhile happened afterwards. Middle-Earth was saved.

  12. - Top - End - #702
    Halfling in the Playground
     
    Nezkrul's Avatar

    Join Date
    Oct 2018
    Location
    North West Indiana
    Gender
    Male

    Default Re: Currently Recruiting Players

    Looking for 2 players for my IRL tabletop 3.5e game.

    King of Shadows campaign, homebrewed sandboxed and so far a lot of fun

    Location: Northwest Indiana, Crown Point/Merrilville border; at my home (DM)
    Time: ~ once a month session from 3pm to Midnight, on a Saturday. Next game session is currently planned for November 10th @ 3pm.

    Level: 6 to start
    Races: PHB Races, LA +0 to +2 templates allowed, however a backstory is also required for the character
    Classes: Any base classes, no PrC's to start
    Sources: almost all 3.5 sources and Forgotten Realms sources allowed, with a few toned-down or outright banned OP things.
    Attribute: Array - 18,17,16,15,14,13 arranged to taste.

    If interested, please contact me here, in private message, or by email (coming soon)

  13. - Top - End - #703
    Pixie in the Playground
    Join Date
    Nov 2018

    Default Re: Currently Recruiting Players

    Absalom: City of Secrets, a Pathfinder Living World. We're hoping to get as many new players as we can!

    giantitp.com/forums/showthread.php?573716-LFG-Absalom-City-of-Secrets-a-Pathfinder-Living-World!&p=23503520#post23503520

  14. - Top - End - #704
    Bugbear in the Playground
     
    Eulalios's Avatar

    Join Date
    Jun 2007
    Location
    Steady Habit
    Gender
    Male

    Default Re: Currently Recruiting Players

    Check out the links for SAGAS rules and Prospective play by post, in my signature.

    I'm interested in running 3-5 characters through the aftermath of a hurricane in a weird fantasy post-imperial urban setting.

    Setting: the seaside City of Foam.
    6th day in the waning crescent of the Swelter moon.
    Pleasantly cool.
    Light drizzling rain among wreckage left by a massive windstorm and jetsam left by coastal flooding.

  15. - Top - End - #705
    Orc in the Playground
     
    Kobold

    Join Date
    Jan 2014
    Location
    Rome
    Gender
    Male

    Default Re: Currently Recruiting Players

    Hi, I am recruiting up to 5 players for an upcoming D&d 3.5 campaign, this campaign will be episodes based and the main plot will run through each episode

    http://www.giantitp.com/forums/showt...ry-D-amp-d-3-5

    Pm me if you are interested and please read the link above

  16. - Top - End - #706
    Dwarf in the Playground
     
    Beholder

    Join Date
    Nov 2016

    Default Re: Currently Recruiting Players

    Looking for a Pathfinder game in the Los Angeles area. Any groups out there looking for a new member? Message me.

  17. - Top - End - #707
    Dwarf in the Playground
     
    RedWizardGuy

    Join Date
    Aug 2017
    Location
    Tacoma, WA

    Default Re: Currently Recruiting Players

    Greetings!

    I'm looking for 3-5 players to join my Numenera campaign comprised of several of the published adventures.

    Recruitment posting here

  18. - Top - End - #708
    Ettin in the Playground
     
    Xhosant's Avatar

    Join Date
    Dec 2012

    Default Re: Currently Recruiting Players

    The Realm-Folded Tavern is looking for both GMs and Players.

    What is the Realm-Folded Tavern? It's a community of players who run multiple adventures with many GMs, all using the same rules for character-building and advancement. Like the D&D 5e Adventurer's League or West Marches, we provide the structure so that characters who finish one adventure can simply proceed with another one, with different DMs and allies. This has kept our game going since 2015!

    If you are thinking of running a D&D 3.5 game:

    Consider running it at the Realm-Folded Tavern! You can decide which characters to accept in your game. You can make your own story and your own settings (the Tavern is a trans-dimensional out-of-space-and-time establishment). The only reason not to do so is if you disagree with the character creation rules we're using (see below). The more games that are running, the healthier this part of the 3.5 community will be, and the easier it will be for everyone to have fun!

    If you want to play a D&D 3.5 game:

    Consider creating a character using the Realm-Folded Tavern's rules! Most materials from D&D 3.5 are acceptable, and you can finally play a character who doesn't poof-vanish if a DM ghosts on you! You'll just go back into the pool of accepted PCs for the Realm-Folded Tavern (probably with some extra gold and xp), and then you can join another game.





    The character creation rules be found (HERE):
    Quote Originally Posted by AvatarVecna View Post
    "What's this? A railroad? Well, we better cross it now, or the train will come along and sweep us down the tracks!"

    *kills important NPC, avoids entire planned out plot*

  19. - Top - End - #709
    Pixie in the Playground
     
    Lizardfolk

    Join Date
    Jul 2015
    Location
    Massachusetts
    Gender
    Male

    Default Re: Currently Recruiting Players

    My live play 5E group is looking for players.

    We meet in Swampscott MA, and have several games going: Dragon Heist, Curse of Strahd and a homebrew which meets on Sundays.

    PM me if interested!
    By the Orange Queen!

  20. - Top - End - #710
    Dwarf in the Playground
     
    RedWizardGuy

    Join Date
    Aug 2017
    Location
    Tacoma, WA

    Default Re: Currently Recruiting Players

    We can still use one or two more players in our Numenera game. I'll be running several of the published adventures and we're just getting rolling.

    If you're interested post a reply in the recruitment thread here:
    Adventures in the Ninth World recruitment thread

    Here's what's going on so far:
    Adventures in the Ninth World IC thread

    Looking forward to having you join us!

  21. - Top - End - #711
    Pixie in the Playground
    Join Date
    Dec 2018

    Default Re: Currently Recruiting Players

    When the black plague came back for round two, decisive action was required to keep it contained. All of Africa was placed in quarantine to that end. Two decades later, as resources run out in the rest of the world, many corporations turned their attention to the continent that had been left mostly untouched because of the outbreak.

    You are a mercenary, working for the highest bidder with a team of like-minded professionals.

    Players will be divided into different companies which will compete against each other to control resources.

    TL:DR
    Players are fighting a proxy war for resources in cyberpunk Africa.

    System: The Sprawls (PbtA)
    Looking for 1 or 2 more players now. 3 or 4 more in a couple days
    We will play through Discord
    Contact me at SupremeLeaderZane#8057 on Discord

  22. - Top - End - #712
    Halfling in the Playground
    Join Date
    Aug 2018

    Question Re: Currently Recruiting Players

    Looking for a player for my weekly 5e D&D campaign! We play weekly on wednesdays 19:00 to 23:00 GMT+1. We use roll20 and discord. For more info, message me.

  23. - Top - End - #713
    Bugbear in the Playground
     
    Eulalios's Avatar

    Join Date
    Jun 2007
    Location
    Steady Habit
    Gender
    Male

    Default Re: Currently Recruiting Players

    Recruiting players for a Numenera game that is set in an uncharted part of the Ninth World. Tribal hill people interacting with a seagoing empire, all in the ruins of the previous godlike civilizations. Already have one player, who will be running a nano. Looking for any other players who might be interested - will run with three, will accept up to four players. Thinking right now that I will make major posts about weekly, possibly more often depending on rate of player participation.

    Main focus of the game (initially) will be on the interactions of the players with a vengeful disinherited tribal prince named Yutt.

    Link to the main recruiting IC thread is in my signature: Numenera - Heir to the Hill Country. In progress with two players.

    Recruiting thread is here.


    Filled.
    Last edited by Eulalios; 2019-02-04 at 03:36 PM.

  24. - Top - End - #714
    Orc in the Playground
    Join Date
    Feb 2019

    Default Re: Currently Recruiting Players

    Currently looking for a total of 2 players for a 5e campaign taking place in a mutual world with another group

    It will be role play heavy and meant for fun one will be Gloryless heroes and other group the Heroes

    Your in a world that gets more and more dangerous as heroes have become far and few between

    The Gloryless heroes will be doing deeds that although just as important as the famed heroes goes without being talked about and gets undermined

    The heroes will be famed and everyone will tell of and exaggerate their deeds. People will look up to these heroes as the ones that will change this world.


    **Recruiting for famed heroes.**

    It will mostly be a campaign of taking lots of modules pulling out fun parts here and their and mashing them together with some homebrew and other things will mostly be adventures the characters choose based off rumors etc.

    Requirements
    No evil characters
    Published books only willing to make small changes for sake of fun

    Must be lgbt friendly

    No rape jokes or in character attempts of rape

    No pking but legal duels until an evident winner or until giving in can be done in specefic instances
    Playing by voice chat real time

    Stats
    4d6 if higher than 18 take 18 lower than 10 take 10
    Starting feat
    Level 3
    (Racial feats open to any race)
    Other misc rules

    https://discord.gg/vUr9gfr

    Best way to contact me is in above channel or private message
    Last edited by Shuruke; 2019-02-10 at 07:55 PM. Reason: Small changes

  25. - Top - End - #715

    Default Re: Currently Recruiting Players

    I am currently seeking interested players for an adventure in a homebrew, setting using the Burning Wheel Gold system. More information can be found on the newly-created thread in the Finding Players (Recruitment) sub-forum, and will be slowly growing as I continue to add further setting information. As this is my own first time running the Burning Wheel, other first-timers are more than welcome.

    Your interest is greatly appreciated.
    Last edited by Boethius Junior; 2019-02-14 at 12:25 AM. Reason: Link added.

  26. - Top - End - #716
    Ogre in the Playground
     
    Mystify's Avatar

    Join Date
    Aug 2010

    Default Re: Currently Recruiting Players

    Gm looking looking for players.
    System is The Stuff of Legends, which is in development but near a release, link is in the document. Time is dependant on player availability. Aiming for roll20, with discord for voice.

    https://docs.google.com/document/d/1...t?usp=drivesdk

    http://www.giantitp.com/forums/showt...Legends-System
    Last edited by Mystify; 2019-02-09 at 08:40 PM. Reason: Missing url tag

  27. - Top - End - #717
    Bugbear in the Playground
     
    BlackDragon

    Join Date
    Dec 2018
    Location
    Portland, Oregon
    Gender
    Male

    Default Re: Currently Recruiting Players

    Offline.
    Portland, Oregon area. Downtown or North area, as tables are available.

    D&D 5e Forgotten Realms Homebrew
    Saturday afternoon gameday (other days and RPGs available)
    Looking for about 5 Players.

    Contact: PM or
    Email: [email protected]

    OOC Thread http://www.giantitp.com/forums/showt...brew-(Offline)
    Last edited by Great Dragon; 2019-02-12 at 08:32 PM. Reason: added link

  28. - Top - End - #718
    Firbolg in the Playground
    Join Date
    Jun 2009
    Gender
    Male

    Default Re: Currently Recruiting Players

    GM here, looking for trap fodder lich food heroes who are interested in dying getting lost forever recovering the untold riches that lay in wait within the Tomb of Horrors.

    A Time to Die: D&D 3.5 Tomb of Horrors.
    Quote Originally Posted by Vaz View Post
    Ponies, the Kim Karsdashian of GITP.
    This is what happens when they let me DM:
    Beyond the Horizon IC / OOC
    A Time to Die: Alpha IC / Bravo IC / OOC

  29. - Top - End - #719
    Dwarf in the Playground
     
    DruidGuy

    Join Date
    Jul 2015

    Default Re: Currently Recruiting Players

    I am looking for a party that enters 23rd level of Dungeon of the Mad Mage.

    I am searching either using online tools (MapTools) or play-by-post using this forum.

    For online plays: My time zone is GMT +3. I am fluent in English, Russian and German languages.

    This is going to be an AL-Legal game. That means, you are only allowed to enter with a level 17-20 character, and your logsheets are required.

    The 23rd level of the DMM is the last layer of the mega-dungeon. If you are interested, write me an e-mail: [email protected]

  30. - Top - End - #720
    Pixie in the Playground
     
    MindFlayer

    Join Date
    Feb 2019

    Default Re: Currently Recruiting Players

    Running an AD&D 1e campaign playing through classic modules, starting with Keep on the Borderlands.

    Pretty low key, looking mostly to improve writing skills, enjoy iconic adventures, and to scratch the old school roleplaying and dungeon crawling itch. Joke friendly, but also completely safe for people to get serious. Will likely be about 1 post per day, more depending on player speed.

    You can message me, or post in my thread.

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