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  1. - Top - End - #1
    Ogre in the Playground
     
    Lady Serpentine's Avatar

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    Default MtGitp: C'nor vs. BladeofOblivion

    A black-haired mage, dressed in robes of grey, sat in the air above an intricate design of glowing lines, some a bright, clear, white, others a malevolent-seeming purple, with a few of verdant emerald.

    For now, he remains silent, simply watching the soon-to-be-battlefield.

    Initiative: [roll]1d20[roll]

    (1d60)[50]
    (1d59)[51]
    (1d58)[35]
    (1d57)[51]
    (1d56)[54]
    (1d55)[1]
    (1d54)[3]

    Field:



    Hand:



    Graveyard:



    Blackdawn:

    Spoiler
    Show
    1. Servant of Nefarox
    2. Servant of Nefarox
    3. Servant of Nefarox
    4. Servant of Nefarox
    5. Alloy Myr
    6. Alloy Myr
    7. Alloy Myr
    8. Alloy Myr
    9. Myr Prototype
    10. Myr Prototype
    11. Myr Prototype
    12. Myr Prototype
    13. Myr Reservoir
    14. Myr Reservoir
    15. Myr Reservoir
    16. Myr Reservoir
    17. Gold Myr
    18. Gold Myr
    19. Gold Myr
    20. Gold Myr
    21. Avacyn, Angel of Hope
    22. Angel of Despair
    23. Angel of Despair
    24. Angel of Despair
    25. Angel of Despair
    26. Wurmcoil Engine
    27. Vampire Nighthawk
    28. Vampire Nighthawk
    29. Swamp
    30. Swamp
    31. Swamp
    32. Swamp
    33. Swamp
    34. Swamp
    35. Swamp
    36. Swamp
    37. Plains
    38. Plains
    39. Plains
    40. Plains
    41. Plains
    42. Plains
    43. Plains
    44. Plains
    45. Forest
    46. Forest
    47. Forest
    48. Forest
    49. Alpha Status
    50. Alpha Status
    51. Alpha Status
    52. Alpha Status
    53. Hivestone
    54. Hivestone
    55. Hivestone
    56. Hivestone
    57. Leaden Myr
    58. Leaden Myr
    59. Leaden Myr
    60. Leaden Myr

  2. - Top - End - #2
    Ogre in the Playground
     
    Lady Serpentine's Avatar

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    Default Re: MtGitp: C'nor vs. BladeofOblivion

    Mucked up the rolls somehow...

    Initiative: (1d20)[8]

    (1d60)[6]

    (1d59)[51]

    (1d58)[2]

    (1d57)[18]

    (1d56)[24]

    (1d55)[27]

    (1d54)[10]

  3. - Top - End - #3
    Ogre in the Playground
     
    BlueWizardGirl

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    Aug 2011
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    Default Re: MtGitp: C'nor vs. BladeofOblivion

    (Actually, rolls just don't work in the opening post of a thread for some reason. That's caught me up a thousand times.)

    A sweeping wave of mist rolls in, far faster than it naturally should. Tiny silhouettes flit through it, almost as if they're using it as a distraction...

    Nothing happens yet, though, almost as if it is waiting for the first move.


    (1d20)[16]

    (1d60)[5]
    (1d59)[52]
    (1d58)[18]
    (1d57)[20]
    (1d56)[34]
    (1d55)[1]
    (1d54)[2]


    Field
    Spoiler
    Show

    -


    Hand
    Spoiler
    Show

    Sunken Ruins
    Dimir Aqueduct
    Bitterblossom
    Bitterblossom
    Mistbind Clique
    Countersquall
    Beseech the Queen


    Graveyard
    Spoiler
    Show

    -


    The Fair Folk
    Spoiler
    Show

    1. Bitterblossom
    2. Bitterblossom
    3. Bitterblossom
    4. Bitterblossom
    5. Mistbind Clique
    6. Mistbind Clique
    7. Mistbind Clique
    8. Mistbind Clique
    9. Spellstutter Sprite
    10. Spellstutter Sprite
    11. Spellstutter Sprite
    12. Spellstutter Sprite
    13. Vendilion Clique
    14. Profane Command
    15. Profane Command
    16. Countersquall
    17. Countersquall
    18. Countersquall
    19. Countersquall
    20. Advice from the Fae
    21. Advice from the Fae
    22. Beseech the Queen
    23. Beseech the Queen
    24. Go for the Throat
    25. Go for the Throat
    26. Go for the Throat
    27. Go for the Throat
    28. Cryptic Command
    29. Cryptic Command
    30. Oona's Gatewarden
    31. Scion of Oona
    32. Scion of Oona
    33. Scion of Oona
    34. Scion of Oona
    35. Dimir Aqueduct
    36. Dimir Aqueduct
    37. Dimir Aqueduct
    38. Dimir Aqueduct
    39. Faerie Conclave
    40. Faerie Conclave
    41. Underground Sea
    42. Underground Sea
    43. Underground Sea
    44. Underground Sea
    45. Creeping Tar Pit
    46. Creeping Tar Pit
    47. Creeping Tar Pit
    48. Creeping Tar Pit
    49. Secluded Glen
    50. Secluded Glen
    51. Secluded Glen
    52. Secluded Glen
    53. Sunken Ruins
    54. Sunken Ruins
    55. Sunken Ruins
    56. Sunken Ruins
    57. Watery Grave
    58. Watery Grave
    59. Watery Grave
    60. Watery Grave
    Last edited by BladeofObliviom; 2012-11-18 at 02:54 PM.

  4. - Top - End - #4
    Ogre in the Playground
     
    Lady Serpentine's Avatar

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    Default Re: MtGitp: C'nor vs. BladeofOblivion

    ((I'm assuming that you were first, at least. If not, let me know and I'll fix things.))

    (1d53)[31]

    The mage grinned, the veins of white light in the pattern beneath him flaring as he tapped into one of his power sources, though save for cutting through a tendril of mist that had strayed into it, there was little effect save that.

    ((Playing Plains.))

    Hand:

    Spoiler
    Show
    Alloy Myr
    Alpha Status
    Servant of Nefarox
    Gold Myr
    Vampire Nighthawk
    Servant of Nefarox
    Myr Reservoir
    Plains


    Blackdawn:

    Spoiler
    Show
    1. 1. Servant of Nefarox
    2. 4. Servant of Nefarox
    3. 5. Alloy Myr
    4. 7. Alloy Myr
    5. 8. Alloy Myr
    6. 9. Myr Prototype
    7. 10. Myr Prototype
    8. 11. Myr Prototype
    9. 12. Myr Prototype
    10. 14. Myr Reservoir
    11. 15. Myr Reservoir
    12. 16. Myr Reservoir
    13. 17. Gold Myr
    14. 19. Gold Myr
    15. 20. Gold Myr
    16. 21. Avacyn, Angel of Hope
    17. 22. Angel of Despair
    18. 23. Angel of Despair
    19. 24. Angel of Despair
    20. 25. Angel of Despair
    21. 26. Wurmcoil Engine
    22. 28. Vampire Nighthawk
    23. 29. Swamp
    24. 30. Swamp
    25. 31. Swamp
    26. 32. Swamp
    27. 33. Swamp
    28. 34. Swamp
    29. 35. Swamp
    30. 36. Swamp
    31. 37. Plains
    32. 38. Plains
    33. 39. Plains
    34. 40. Plains
    35. 41. Plains
    36. 42. Plains
    37. 43. Plains
    38. 44. Plains
    39. 45. Forest
    40. 46. Forest
    41. 47. Forest
    42. 48. Forest
    43. 49. Alpha Status
    44. 50. Alpha Status
    45. 52. Alpha Status
    46. 53. Hivestone
    47. 54. Hivestone
    48. 55. Hivestone
    49. 56. Hivestone
    50. 57. Leaden Myr
    51. 58. Leaden Myr
    52. 59. Leaden Myr
    53. 60. Leaden Myr
    Last edited by Lady Serpentine; 2012-11-18 at 04:11 PM.

  5. - Top - End - #5
    Ogre in the Playground
     
    BlueWizardGirl

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    Aug 2011
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    Default Re: MtGitp: C'nor vs. BladeofOblivion

    (Sorry, I made a derp there. I'd meant to say "waiting for the other Planeswalker to make the first move." That's my fault; Just pretend I took the first turn and put down a Sunken Ruins.)

    The shifting watery ruins seem to fade entirely as a larger, more complex system builds over it, channeling the mist freely. It almost seems as if the silhouettes are hiding, waiting to attack in force...

    (Play Dimir Aqueduct, bouncing Sunken Ruins back to hand. End turn.)

    (1d53)[47]

    Field
    Spoiler
    Show

    Dimir Aqueduct (t)


    Hand
    Spoiler
    Show

    Sunken Ruins
    Sunken Ruins
    Bitterblossom
    Bitterblossom
    Mistbind Clique
    Countersquall
    Beseech the Queen


    Graveyard
    Spoiler
    Show

    -


    The Fair Folk
    Spoiler
    Show

    1. Bitterblossom
    2. Bitterblossom
    3. Bitterblossom
    4. Bitterblossom
    5. Mistbind Clique
    6. Mistbind Clique
    7. Mistbind Clique
    8. Mistbind Clique
    9. Spellstutter Sprite
    10. Spellstutter Sprite
    11. Spellstutter Sprite
    12. Spellstutter Sprite
    13. Vendilion Clique
    14. Profane Command
    15. Profane Command
    16. Countersquall
    17. Countersquall
    18. Countersquall
    19. Countersquall
    20. Advice from the Fae
    21. Advice from the Fae
    22. Beseech the Queen
    23. Beseech the Queen
    24. Go for the Throat
    25. Go for the Throat
    26. Go for the Throat
    27. Go for the Throat
    28. Cryptic Command
    29. Cryptic Command
    30. Oona's Gatewarden
    31. Scion of Oona
    32. Scion of Oona
    33. Scion of Oona
    34. Scion of Oona
    35. Dimir Aqueduct
    36. Dimir Aqueduct
    37. Dimir Aqueduct
    38. Dimir Aqueduct
    39. Faerie Conclave
    40. Faerie Conclave
    41. Underground Sea
    42. Underground Sea
    43. Underground Sea
    44. Underground Sea
    45. Creeping Tar Pit
    46. Creeping Tar Pit
    47. Creeping Tar Pit
    48. Creeping Tar Pit
    49. Secluded Glen
    50. Secluded Glen
    51. Secluded Glen
    52. Secluded Glen
    53. Sunken Ruins
    54. Sunken Ruins
    55. Sunken Ruins
    56. Sunken Ruins
    57. Watery Grave
    58. Watery Grave
    59. Watery Grave
    60. Watery Grave
    Last edited by BladeofObliviom; 2012-11-18 at 04:19 PM.

  6. - Top - End - #6
    Ogre in the Playground
     
    Lady Serpentine's Avatar

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    Default Re: MtGitp: C'nor vs. BladeofOblivion

    ((Sounds good. And in that case, for future reference, I take it that the low roll normally goes first?))

    (1d52)[34]

    The white lines intensified once more, mirroring themselves in the air in front of the grey-robed Planeswalker, before resolving into a portal onto a field of razorgrass, through which stepped an angular golden Myr, gleaming in a sudden ray of sunlight.

    ((Play Plains, tap both Plains to play Gold Myr.))

    Field:

    Spoiler
    Show

    Creatures:

    Lands:
    Plains
    Plains


    Hand:

    Spoiler
    Show
    Alloy Myr
    Alpha Status
    Servant of Nefarox
    Vampire Nighthawk
    Servant of Nefarox
    Myr Reservoir


    Blackdawn:

    Spoiler
    Show
    1. 1. Servant of Nefarox
    2. 4. Servant of Nefarox
    3. 5. Alloy Myr
    4. 7. Alloy Myr
    5. 8. Alloy Myr
    6. 9. Myr Prototype
    7. 10. Myr Prototype
    8. 11. Myr Prototype
    9. 12. Myr Prototype
    10. 14. Myr Reservoir
    11. 15. Myr Reservoir
    12. 16. Myr Reservoir
    13. 17. Gold Myr
    14. 19. Gold Myr
    15. 20. Gold Myr
    16. 21. Avacyn, Angel of Hope
    17. 22. Angel of Despair
    18. 23. Angel of Despair
    19. 24. Angel of Despair
    20. 25. Angel of Despair
    21. 26. Wurmcoil Engine
    22. 28. Vampire Nighthawk
    23. 29. Swamp
    24. 30. Swamp
    25. 31. Swamp
    26. 32. Swamp
    27. 33. Swamp
    28. 34. Swamp
    29. 35. Swamp
    30. 36. Swamp
    31. 38. Plains
    32. 39. Plains
    33. 40. Plains
    34. 42. Plains
    35. 43. Plains
    36. 44. Plains
    37. 45. Forest
    38. 46. Forest
    39. 47. Forest
    40. 48. Forest
    41. 49. Alpha Status
    42. 50. Alpha Status
    43. 52. Alpha Status
    44. 53. Hivestone
    45. 54. Hivestone
    46. 55. Hivestone
    47. 56. Hivestone
    48. 57. Leaden Myr
    49. 58. Leaden Myr
    50. 59. Leaden Myr
    51. 60. Leaden Myr
    Last edited by Lady Serpentine; 2012-11-18 at 04:33 PM.

  7. - Top - End - #7
    Ogre in the Playground
     
    BlueWizardGirl

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    Default Re: MtGitp: C'nor vs. BladeofOblivion

    (I'm used to "High roll chooses turn order", actually, but I suppose we should have worked that out prior to starting. Oh well, live and learn.)

    (1d52)[14]


    More ruins appear off to one side, but they don't appear to be doing anything. More notable is a large body of flowering plants, seemingly fed by blood from an unseen source...

    (Play Sunken Ruins, tap Dimir Aqueduct to cast Bitterblossom. End turn.)


    Field
    Spoiler
    Show

    Dimir Aqueduct (t)
    Sunken Ruins

    Bitterblossom


    Hand
    Spoiler
    Show

    Sunken Ruins
    Bitterblossom
    Mistbind Clique
    Countersquall
    Countersquall
    Beseech the Queen


    Graveyard
    Spoiler
    Show

    -


    The Fair Folk
    Spoiler
    Show

    1. Bitterblossom
    2. Bitterblossom
    3. Bitterblossom
    4. Bitterblossom
    5. Mistbind Clique
    6. Mistbind Clique
    7. Mistbind Clique
    8. Mistbind Clique
    9. Spellstutter Sprite
    10. Spellstutter Sprite
    11. Spellstutter Sprite
    12. Spellstutter Sprite
    13. Vendilion Clique
    14. Profane Command
    15. Profane Command
    16. Countersquall
    17. Countersquall
    18. Countersquall
    19. Countersquall
    20. Advice from the Fae
    21. Advice from the Fae
    22. Beseech the Queen
    23. Beseech the Queen
    24. Go for the Throat
    25. Go for the Throat
    26. Go for the Throat
    27. Go for the Throat
    28. Cryptic Command
    29. Cryptic Command
    30. Oona's Gatewarden
    31. Scion of Oona
    32. Scion of Oona
    33. Scion of Oona
    34. Scion of Oona
    35. Dimir Aqueduct
    36. Dimir Aqueduct
    37. Dimir Aqueduct
    38. Dimir Aqueduct
    39. Faerie Conclave
    40. Faerie Conclave
    41. Underground Sea
    42. Underground Sea
    43. Underground Sea
    44. Underground Sea
    45. Creeping Tar Pit
    46. Creeping Tar Pit
    47. Creeping Tar Pit
    48. Creeping Tar Pit
    49. Secluded Glen
    50. Secluded Glen
    51. Secluded Glen
    52. Secluded Glen
    53. Sunken Ruins
    54. Sunken Ruins
    55. Sunken Ruins
    56. Sunken Ruins
    57. Watery Grave
    58. Watery Grave
    59. Watery Grave
    60. Watery Grave
    Last edited by BladeofObliviom; 2012-11-18 at 04:40 PM.

  8. - Top - End - #8
    Ogre in the Playground
     
    Lady Serpentine's Avatar

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    Default Re: MtGitp: C'nor vs. BladeofOblivion

    ((Ah, I see. I'll bear that in mind in the future, then.))

    (1d51)[17]

    The golden Myr suddenly blazed with light, rays reaching out from the pattern to meld into its corona as it did, though the light quickly focused into an orb, its surface roiling with strange colors, from which sprang another Myr, this one a dull grey, with prismatic bands shifting over it as it moved, as though there was an oil slick covering it.

    ((Tap both Plains and the Gold Myr to play an Alloy Myr.))

    Field:

    Spoiler
    Show

    Creatures:

    Lands:
    Plains
    Plains


    Hand:

    Spoiler
    Show

    Alpha Status
    Servant of Nefarox
    Vampire Nighthawk
    Servant of Nefarox
    Myr Reservoir
    Angel of Despair


    Blackdawn:

    Spoiler
    Show
    1. 1. Servant of Nefarox
    2. 4. Servant of Nefarox
    3. 5. Alloy Myr
    4. 7. Alloy Myr
    5. 8. Alloy Myr
    6. 9. Myr Prototype
    7. 10. Myr Prototype
    8. 11. Myr Prototype
    9. 12. Myr Prototype
    10. 14. Myr Reservoir
    11. 15. Myr Reservoir
    12. 16. Myr Reservoir
    13. 17. Gold Myr
    14. 19. Gold Myr
    15. 20. Gold Myr
    16. 21. Avacyn, Angel of Hope
    17. 23. Angel of Despair
    18. 24. Angel of Despair
    19. 25. Angel of Despair
    20. 26. Wurmcoil Engine
    21. 28. Vampire Nighthawk
    22. 29. Swamp
    23. 30. Swamp
    24. 31. Swamp
    25. 32. Swamp
    26. 33. Swamp
    27. 34. Swamp
    28. 35. Swamp
    29. 36. Swamp
    30. 38. Plains
    31. 39. Plains
    32. 40. Plains
    33. 42. Plains
    34. 43. Plains
    35. 44. Plains
    36. 45. Forest
    37. 46. Forest
    38. 47. Forest
    39. 48. Forest
    40. 49. Alpha Status
    41. 50. Alpha Status
    42. 52. Alpha Status
    43. 53. Hivestone
    44. 54. Hivestone
    45. 55. Hivestone
    46. 56. Hivestone
    47. 57. Leaden Myr
    48. 58. Leaden Myr
    49. 59. Leaden Myr
    50. 60. Leaden Myr
    Last edited by Lady Serpentine; 2012-11-18 at 05:09 PM.

  9. - Top - End - #9
    Ogre in the Playground
     
    BlueWizardGirl

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    Default Re: MtGitp: C'nor vs. BladeofOblivion

    (1d51)[17]

    The field of flowers expands, and a small grunt of pain can be heard from somewhere within the cloud. However, a small, fluttering, vicious-looking Fey Creature erupts from the depths of the field, wielding a blade and looking ready to kill something.

    (During upkeep, pay 1 life and Bitterblossom gives me a faerie token. Play Sunken Ruins, tap Dimir Aqueduct to play a second Bitterblossom. End turn.)

    Life: 19

    Field
    Spoiler
    Show

    Dimir Aqueduct (t)
    Sunken Ruins
    Sunken Ruins

    Bitterblossom
    Bitterblossom

    Faerie Token - 1/1 - Flying


    Hand
    Spoiler
    Show

    Mistbind Clique
    Countersquall
    Countersquall
    Beseech the Queen
    Beseech the Queen


    Graveyard
    Spoiler
    Show

    -


    The Fair Folk
    Spoiler
    Show

    1. Bitterblossom
    2. Bitterblossom
    3. Bitterblossom
    4. Bitterblossom
    5. Mistbind Clique
    6. Mistbind Clique
    7. Mistbind Clique
    8. Mistbind Clique
    9. Spellstutter Sprite
    10. Spellstutter Sprite
    11. Spellstutter Sprite
    12. Spellstutter Sprite
    13. Vendilion Clique
    14. Profane Command
    15. Profane Command
    16. Countersquall
    17. Countersquall
    18. Countersquall
    19. Countersquall
    20. Advice from the Fae
    21. Advice from the Fae
    22. Beseech the Queen
    23. Beseech the Queen
    24. Go for the Throat
    25. Go for the Throat
    26. Go for the Throat
    27. Go for the Throat
    28. Cryptic Command
    29. Cryptic Command
    30. Oona's Gatewarden
    31. Scion of Oona
    32. Scion of Oona
    33. Scion of Oona
    34. Scion of Oona
    35. Dimir Aqueduct
    36. Dimir Aqueduct
    37. Dimir Aqueduct
    38. Dimir Aqueduct
    39. Faerie Conclave
    40. Faerie Conclave
    41. Underground Sea
    42. Underground Sea
    43. Underground Sea
    44. Underground Sea
    45. Creeping Tar Pit
    46. Creeping Tar Pit
    47. Creeping Tar Pit
    48. Creeping Tar Pit
    49. Secluded Glen
    50. Secluded Glen
    51. Secluded Glen
    52. Secluded Glen
    53. Sunken Ruins
    54. Sunken Ruins
    55. Sunken Ruins
    56. Sunken Ruins
    57. Watery Grave
    58. Watery Grave
    59. Watery Grave
    60. Watery Grave
    Last edited by BladeofObliviom; 2012-11-18 at 05:12 PM.

  10. - Top - End - #10
    Ogre in the Playground
     
    Lady Serpentine's Avatar

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    Default Re: MtGitp: C'nor vs. BladeofOblivion

    ((Well, that was an interesting coincidence...

    Also, I've got to go now. I'll be back in a couple of hours.))

    (1d50)[39]

    The prismatic Myr reached out a clawed hand, forefinger extended, and slashed downwards, tearing a rent in the air before it, from which stepped a pale woman with a strange harness on her back, and a cup of blood in one hand, with which she traced a rune onto each of the machines.

    As soon as she was done, the golden Myr dashed across the battlefield, swinging a razored arm at the Fey as it went.

    Meanwhile, one of the bands of green below the Planeswalker flared to life...

    ((Play Forest. Tap both Plains and the Alloy Myr to summon Servant of Nefarox. Attack with Gold Myr. Servant of Nefarox has "Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.", so Gold Myr becomes a 2/2 creature until the end of my turn.))

    Field:

    Spoiler
    Show

    Creatures:

    Lands:
    Plains
    Plains
    Forest


    Hand:

    Spoiler
    Show

    Alpha Status
    Vampire Nighthawk
    Servant of Nefarox
    Myr Reservoir
    Angel of Despair


    Blackdawn:

    Spoiler
    Show
    1. 1. Servant of Nefarox
    2. 4. Servant of Nefarox
    3. 5. Alloy Myr
    4. 7. Alloy Myr
    5. 8. Alloy Myr
    6. 9. Myr Prototype
    7. 10. Myr Prototype
    8. 11. Myr Prototype
    9. 12. Myr Prototype
    10. 14. Myr Reservoir
    11. 15. Myr Reservoir
    12. 16. Myr Reservoir
    13. 17. Gold Myr
    14. 19. Gold Myr
    15. 20. Gold Myr
    16. 21. Avacyn, Angel of Hope
    17. 23. Angel of Despair
    18. 24. Angel of Despair
    19. 25. Angel of Despair
    20. 26. Wurmcoil Engine
    21. 28. Vampire Nighthawk
    22. 29. Swamp
    23. 30. Swamp
    24. 31. Swamp
    25. 32. Swamp
    26. 33. Swamp
    27. 34. Swamp
    28. 35. Swamp
    29. 36. Swamp
    30. 38. Plains
    31. 39. Plains
    32. 40. Plains
    33. 42. Plains
    34. 43. Plains
    35. 44. Plains
    36. 45. Forest
    37. 46. Forest
    38. 47. Forest
    39. 48. Forest
    40. 49. Alpha Status
    41. 50. Alpha Status
    42. 52. Alpha Status
    43. 53. Hivestone
    44. 54. Hivestone
    45. 55. Hivestone
    46. 56. Hivestone
    47. 57. Leaden Myr
    48. 58. Leaden Myr
    49. 59. Leaden Myr
    50. 60. Leaden Myr
    Last edited by Lady Serpentine; 2012-11-18 at 05:28 PM.

  11. - Top - End - #11
    Ogre in the Playground
     
    BlueWizardGirl

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    Default Re: MtGitp: C'nor vs. BladeofOblivion

    (No attempt to block.)

    (1d50)[32]

    As the Gold Myr strikes, SOMETHING groans from within the cloud, though nothing is revealed as of yet. The flowers continue to gorge themselves on blood as the Faeries rise in greater numbers, even as the first swarm strikes at the planeswalker himself.

    (During upkeep, Bitterblossoms drain 2 life and give 2 tokens. Play Faerie Conclave tapped, and swing with a faerie for 1 damage. End turn.)

    Life: 15

    Field
    Spoiler
    Show

    Dimir Aqueduct
    Sunken Ruins
    Sunken Ruins
    Faerie Conclave (t)

    Bitterblossom
    Bitterblossom

    Faerie Token - 1/1 - Flying (t)
    Faerie Token - 1/1 - Flying
    Faerie Token - 1/1 - Flying


    Hand
    Spoiler
    Show

    Mistbind Clique
    Countersquall
    Countersquall
    Beseech the Queen
    Beseech the Queen


    Graveyard
    Spoiler
    Show

    -


    The Fair Folk
    Spoiler
    Show

    1. Bitterblossom
    2. Bitterblossom
    3. Bitterblossom
    4. Bitterblossom
    5. Mistbind Clique
    6. Mistbind Clique
    7. Mistbind Clique
    8. Mistbind Clique
    9. Spellstutter Sprite
    10. Spellstutter Sprite
    11. Spellstutter Sprite
    12. Spellstutter Sprite
    13. Vendilion Clique
    14. Profane Command
    15. Profane Command
    16. Countersquall
    17. Countersquall
    18. Countersquall
    19. Countersquall
    20. Advice from the Fae
    21. Advice from the Fae
    22. Beseech the Queen
    23. Beseech the Queen
    24. Go for the Throat
    25. Go for the Throat
    26. Go for the Throat
    27. Go for the Throat
    28. Cryptic Command
    29. Cryptic Command
    30. Oona's Gatewarden
    31. Scion of Oona
    32. Scion of Oona
    33. Scion of Oona
    34. Scion of Oona
    35. Dimir Aqueduct
    36. Dimir Aqueduct
    37. Dimir Aqueduct
    38. Dimir Aqueduct
    39. Faerie Conclave
    40. Faerie Conclave
    41. Underground Sea
    42. Underground Sea
    43. Underground Sea
    44. Underground Sea
    45. Creeping Tar Pit
    46. Creeping Tar Pit
    47. Creeping Tar Pit
    48. Creeping Tar Pit
    49. Secluded Glen
    50. Secluded Glen
    51. Secluded Glen
    52. Secluded Glen
    53. Sunken Ruins
    54. Sunken Ruins
    55. Sunken Ruins
    56. Sunken Ruins
    57. Watery Grave
    58. Watery Grave
    59. Watery Grave
    60. Watery Grave
    Last edited by BladeofObliviom; 2012-11-18 at 05:40 PM.

  12. - Top - End - #12
    Ogre in the Playground
     
    Lady Serpentine's Avatar

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    Default Re: MtGitp: C'nor vs. BladeofOblivion

    (No attempt to block.)

    (1d49)[21]

    The mage grimaces as the blade sinks into him, though the chaotic maelstrom of energy seething beneath him absorbs enough of the force to prevent it from being a lethal blow.

    The Alloy Myr reaches out again, opening another rent, through which a man who could be the woman's twin walks, marking each of his fellow combatants, and receiving her mark in turn.

    The ceremony done, the woman laughs, and sets down her cup, summoning a pair of translucent blades from the air, and dances nimbly towards the fog bank.

    ((Tap both Plains and the Alloy Myr to play another Servant of Nefarox. Attack with the Servant of Nefarox already on the field, which is a 5/3 creature because of their special ability and the fact that there are two of them on the field.))

    Life: 19

    Field:

    Spoiler
    Show

    Creatures:
    Servant of Nefarox (tapped.)

    Lands:
    Plains
    Plains
    Forest


    Hand:

    Spoiler
    Show

    Alpha Status
    Vampire Nighthawk
    Myr Reservoir
    Angel of Despair
    Vampire Nighthawk


    Blackdawn:

    Spoiler
    Show
    1. 1. Servant of Nefarox
    2. 4. Servant of Nefarox
    3. 5. Alloy Myr
    4. 7. Alloy Myr
    5. 8. Alloy Myr
    6. 9. Myr Prototype
    7. 10. Myr Prototype
    8. 11. Myr Prototype
    9. 12. Myr Prototype
    10. 14. Myr Reservoir
    11. 15. Myr Reservoir
    12. 16. Myr Reservoir
    13. 17. Gold Myr
    14. 19. Gold Myr
    15. 20. Gold Myr
    16. 21. Avacyn, Angel of Hope
    17. 23. Angel of Despair
    18. 24. Angel of Despair
    19. 25. Angel of Despair
    20. 26. Wurmcoil Engine
    21. 29. Swamp
    22. 30. Swamp
    23. 31. Swamp
    24. 32. Swamp
    25. 33. Swamp
    26. 34. Swamp
    27. 35. Swamp
    28. 36. Swamp
    29. 38. Plains
    30. 39. Plains
    31. 40. Plains
    32. 42. Plains
    33. 43. Plains
    34. 44. Plains
    35. 45. Forest
    36. 46. Forest
    37. 47. Forest
    38. 49. Alpha Status
    39. 50. Alpha Status
    40. 52. Alpha Status
    41. 53. Hivestone
    42. 54. Hivestone
    43. 55. Hivestone
    44. 56. Hivestone
    45. 57. Leaden Myr
    46. 58. Leaden Myr
    47. 59. Leaden Myr
    48. 60. Leaden Myr
    Last edited by Lady Serpentine; 2012-11-18 at 08:47 PM.

  13. - Top - End - #13
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    BlueWizardGirl

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    Default Re: MtGitp: C'nor vs. BladeofOblivion

    (This didn't really belong with my turn, and happens during your upkeep.)

    As the planeswalker begins his renewed efforts to destroy the unknown opponent, something strange happened: His mana reserves simply disappeared, along with the faerie that had just struck, as a new champion Faerie took to the field.

    (During your upkeep, just after you untap but before you actually can do anything, Flash cast Mistbind Clique, exiling the tapped Faerie Token. Mistbind Clique's effect taps your lands prior to your main phase.

    Presumably, this changes some things.)

  14. - Top - End - #14
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    Lady Serpentine's Avatar

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    Default Re: MtGitp: C'nor vs. BladeofOblivion

    (Indeed it does. In that case, the Servant of Neferox still attacks, but as a 4/2 creature, and, of course, the other one doesn't get summoned.)

  15. - Top - End - #15
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    BlueWizardGirl

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    Default Re: MtGitp: C'nor vs. BladeofOblivion

    (Block with my 2 tokens; All parties die. Presumably you don't have any tricks what with the lack of mana.)

    (1d49)[38]

    More blood is fed into the continually-expanding field of flowers, and the sounds emanating from the mist are beginning to resemble screams. More faeries rise to replace those who were just lost, but now some chanting seems to create an even greater field of blood-drinking flowers. The Faerie Champion smugly flies over the forces arrayed by the Planeswalker before striking him with a hard blow, attempting to dig more deeply into his life.

    (During upkeep, Bitterblossoms trigger again to dump off 2 more faeries and I lose 2 more life. Play Creeping Tar Pit, play Beseech the Queen to call up a third Bitterblossom before playing that. Swing with Mistbind Clique for 4 damage. End turn.)

    Life: 13

    Field
    Spoiler
    Show

    Dimir Aqueduct (t)
    Sunken Ruins (t)
    Sunken Ruins (t)
    Faerie Conclave (t)
    Creeping Tar Pit (t)

    Bitterblossom
    Bitterblossom
    Bitterblossom

    Mistbind Clique - 4/4 - Flying (t)
    Faerie Token - 1/1 - Flying
    Faerie Token - 1/1 - Flying


    Hand
    Spoiler
    Show

    Countersquall
    Countersquall
    Beseech the Queen


    Graveyard
    Spoiler
    Show

    Beseech the Queen


    The Fair Folk
    Spoiler
    Show

    1. Bitterblossom
    2. Bitterblossom
    3. Bitterblossom
    4. Bitterblossom
    5. Mistbind Clique
    6. Mistbind Clique
    7. Mistbind Clique
    8. Mistbind Clique
    9. Spellstutter Sprite
    10. Spellstutter Sprite
    11. Spellstutter Sprite
    12. Spellstutter Sprite
    13. Vendilion Clique
    14. Profane Command
    15. Profane Command
    16. Countersquall
    17. Countersquall
    18. Countersquall
    19. Countersquall
    20. Advice from the Fae
    21. Advice from the Fae
    22. Beseech the Queen
    23. Beseech the Queen
    24. Go for the Throat
    25. Go for the Throat
    26. Go for the Throat
    27. Go for the Throat
    28. Cryptic Command
    29. Cryptic Command
    30. Oona's Gatewarden
    31. Scion of Oona
    32. Scion of Oona
    33. Scion of Oona
    34. Scion of Oona
    35. Dimir Aqueduct
    36. Dimir Aqueduct
    37. Dimir Aqueduct
    38. Dimir Aqueduct
    39. Faerie Conclave
    40. Faerie Conclave
    41. Underground Sea
    42. Underground Sea
    43. Underground Sea
    44. Underground Sea
    45. Creeping Tar Pit
    46. Creeping Tar Pit
    47. Creeping Tar Pit
    48. Creeping Tar Pit
    49. Secluded Glen
    50. Secluded Glen
    51. Secluded Glen
    52. Secluded Glen
    53. Sunken Ruins
    54. Sunken Ruins
    55. Sunken Ruins
    56. Sunken Ruins
    57. Watery Grave
    58. Watery Grave
    59. Watery Grave
    60. Watery Grave
    Last edited by BladeofObliviom; 2012-11-19 at 12:21 AM.

  16. - Top - End - #16
    Ogre in the Playground
     
    Lady Serpentine's Avatar

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    Default Re: MtGitp: C'nor vs. BladeofOblivion

    ((That would be correct. In the future, perhaps I should reread the rules more closely before trying to pick things back up after two years...

    That said, those were 1/1 tokens, and it was a 4/2 creature, so shouldn't two damage have gotten through to you, despite the mutual destruction? Or are glass cannons simply more brittle than one might expect?

    Oh, yes, and no attempt is made to block.))

    (1d48)[15]

    The Planeswalker hissed in pain as the Champion's blow struck him, though once it had escaped and he could work without having to ward it off, the white lines flared harshly, once more opening a portal to a field of razorgrass, with a Gold Myr waiting on the other side to step through.

    Meanwhile, the Alloy Myr swiftly began to grow, sprouting a barbed tail, thick armor plates, and forming an extra pair of arms from its chest as it did, shortly followed by it chittering sharp commands in some odd language to the others.

    ((Tap both Plains to play a Gold Myr. Tap the Gold Myr already on the field, the Alloy Myr, and the Forest to cast Alpha Status on the Alloy Myr, which gives it +2/+2 for each creature on the battlefield it shares a type with, making it a 6/6 creature.))

    Life: 15

    Field:

    Spoiler
    Show

    Creatures:

    Lands:
    Plains
    Plains
    Forest


    Hand:

    Spoiler
    Show

    Alpha Status
    Vampire Nighthawk
    Myr Reservoir
    Angel of Despair
    Vampire Nighthawk


    Blackdawn:

    Spoiler
    Show
    1. 1. Servant of Nefarox
    2. 4. Servant of Nefarox
    3. 5. Alloy Myr
    4. 7. Alloy Myr
    5. 8. Alloy Myr
    6. 9. Myr Prototype
    7. 10. Myr Prototype
    8. 11. Myr Prototype
    9. 12. Myr Prototype
    10. 14. Myr Reservoir
    11. 15. Myr Reservoir
    12. 16. Myr Reservoir
    13. 17. Gold Myr
    14. 19. Gold Myr
    15. 21. Avacyn, Angel of Hope
    16. 23. Angel of Despair
    17. 24. Angel of Despair
    18. 25. Angel of Despair
    19. 26. Wurmcoil Engine
    20. 29. Swamp
    21. 30. Swamp
    22. 31. Swamp
    23. 32. Swamp
    24. 33. Swamp
    25. 34. Swamp
    26. 35. Swamp
    27. 36. Swamp
    28. 38. Plains
    29. 39. Plains
    30. 40. Plains
    31. 42. Plains
    32. 43. Plains
    33. 44. Plains
    34. 45. Forest
    35. 46. Forest
    36. 47. Forest
    37. 49. Alpha Status
    38. 50. Alpha Status
    39. 52. Alpha Status
    40. 53. Hivestone
    41. 54. Hivestone
    42. 55. Hivestone
    43. 56. Hivestone
    44. 57. Leaden Myr
    45. 58. Leaden Myr
    46. 59. Leaden Myr
    47. 60. Leaden Myr
    [/QUOTE]
    Last edited by Lady Serpentine; 2012-11-19 at 12:46 AM.

  17. - Top - End - #17
    Ogre in the Playground
     
    BlueWizardGirl

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    Default Re: MtGitp: C'nor vs. BladeofOblivion

    (Not unless it has trample. If Servant of Nefarox were a trampler, the mechanics would change a bit and I'd take the 2 damage.)

    (1d47)[39]

    More blood flows into the floral bouquets of death as a gurgling cry of agony erupts from the mists. They seem to have faded enough where the silhouette near the center, a withered figure, seems to be properly visible.

    In any case, more clouds of vicious Faeries than ever are taking to the field, and a leader seems to have emerged to properly organize them. They have become much deadlier for this as well, even as the champion strikes once more flanked by a pair of allies.

    (Three Bitterblossoms activate, taking 3 life and giving 3 tokens. Play Secluded Glen tapped. Tap 3 to play another Beseech the Queen, tutoring Scion of Oona. Tap 3 more to play Scion of Oona. Swing with Mistbind Clique and 2 Faerie Tokens for 9 damage. End turn.)

    Life: 10

    Field
    Spoiler
    Show

    Dimir Aqueduct (t)
    Sunken Ruins (t)
    Sunken Ruins (t)
    Faerie Conclave (t)
    Creeping Tar Pit (t)
    Secluded Glen (t)

    Bitterblossom
    Bitterblossom
    Bitterblossom

    Mistbind Clique - 4/4 - Flying (t)
    Scion of Oona - 1/1 - Flying, Other Faeries gain +1/+1, Other Faeries gain Shroud
    Faerie Token - 1/1 - Flying (t)
    Faerie Token - 1/1 - Flying (t)
    Faerie Token - 1/1 - Flying
    Faerie Token - 1/1 - Flying
    Faerie Token - 1/1 - Flying


    Hand
    Spoiler
    Show

    Countersquall
    Countersquall


    Graveyard
    Spoiler
    Show

    Beseech the Queen
    Beseech the Queen


    The Fair Folk
    Spoiler
    Show

    1. Bitterblossom
    2. Bitterblossom
    3. Bitterblossom
    4. Bitterblossom
    5. Mistbind Clique
    6. Mistbind Clique
    7. Mistbind Clique
    8. Mistbind Clique
    9. Spellstutter Sprite
    10. Spellstutter Sprite
    11. Spellstutter Sprite
    12. Spellstutter Sprite
    13. Vendilion Clique
    14. Profane Command
    15. Profane Command
    16. Countersquall
    17. Countersquall
    18. Countersquall
    19. Countersquall
    20. Advice from the Fae
    21. Advice from the Fae
    22. Beseech the Queen
    23. Beseech the Queen
    24. Go for the Throat
    25. Go for the Throat
    26. Go for the Throat
    27. Go for the Throat
    28. Cryptic Command
    29. Cryptic Command
    30. Oona's Gatewarden
    31. Scion of Oona
    32. Scion of Oona
    33. Scion of Oona
    34. Scion of Oona
    35. Dimir Aqueduct
    36. Dimir Aqueduct
    37. Dimir Aqueduct
    38. Dimir Aqueduct
    39. Faerie Conclave
    40. Faerie Conclave
    41. Underground Sea
    42. Underground Sea
    43. Underground Sea
    44. Underground Sea
    45. Creeping Tar Pit
    46. Creeping Tar Pit
    47. Creeping Tar Pit
    48. Creeping Tar Pit
    49. Secluded Glen
    50. Secluded Glen
    51. Secluded Glen
    52. Secluded Glen
    53. Sunken Ruins
    54. Sunken Ruins
    55. Sunken Ruins
    56. Sunken Ruins
    57. Watery Grave
    58. Watery Grave
    59. Watery Grave
    60. Watery Grave
    Last edited by BladeofObliviom; 2012-11-19 at 12:59 AM.

  18. - Top - End - #18
    Ogre in the Playground
     
    Lady Serpentine's Avatar

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    Default Re: MtGitp: C'nor vs. BladeofOblivion

    (1d47)[26]

    One of the purple lines twisted and writhed to life, springing out to meld with the Alloy Myr, even as both Gold Myr began to glow, and emerald light flared into the webwork that was forming high above the field of war.

    Through nexus of energy that formed above the planeswalker, which opened on a beautiful, but bleak, hall of jet and howlite, hung with faded tapestries, an angel flew, pointing her blade at the strange structure that had formed from the ruins, and speaking a single word, which seemed to cast a pall over the battleground, shortly followed by a column of divine flame lancing down to destroy it...

    ((Play Swamp. Tap everything to summon an Angel of Despair, use her ability to destroy the Dimir Aqueduct.))

    Life: 6

    Field:

    Spoiler
    Show

    Creatures:


    Lands:
    Plains
    Plains
    Forest
    Swamp


    Hand:

    Spoiler
    Show

    Vampire Nighthawk
    Myr Reservoir
    Vampire Nighthawk


    Blackdawn:

    Spoiler
    Show
    1. 1. Servant of Nefarox
    2. 4. Servant of Nefarox
    3. 5. Alloy Myr
    4. 7. Alloy Myr
    5. 8. Alloy Myr
    6. 9. Myr Prototype
    7. 10. Myr Prototype
    8. 11. Myr Prototype
    9. 12. Myr Prototype
    10. 14. Myr Reservoir
    11. 15. Myr Reservoir
    12. 16. Myr Reservoir
    13. 17. Gold Myr
    14. 19. Gold Myr
    15. 21. Avacyn, Angel of Hope
    16. 23. Angel of Despair
    17. 24. Angel of Despair
    18. 25. Angel of Despair
    19. 26. Wurmcoil Engine
    20. 29. Swamp
    21. 30. Swamp
    22. 31. Swamp
    23. 32. Swamp
    24. 33. Swamp
    25. 34. Swamp
    26. 36. Swamp
    27. 38. Plains
    28. 39. Plains
    29. 40. Plains
    30. 42. Plains
    31. 43. Plains
    32. 44. Plains
    33. 45. Forest
    34. 46. Forest
    35. 47. Forest
    36. 49. Alpha Status
    37. 50. Alpha Status
    38. 52. Alpha Status
    39. 53. Hivestone
    40. 54. Hivestone
    41. 55. Hivestone
    42. 56. Hivestone
    43. 57. Leaden Myr
    44. 58. Leaden Myr
    45. 59. Leaden Myr
    46. 60. Leaden Myr
    Last edited by Lady Serpentine; 2012-11-19 at 01:21 AM.

  19. - Top - End - #19
    Ogre in the Playground
     
    BlueWizardGirl

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    Default Re: MtGitp: C'nor vs. BladeofOblivion

    (Ouch, landkilling? Yikes. A bit too late to really help, though.)

    (1d45)[41]

    The blood pours into the flowers once more, and the faeries show no signs of stopping. A faint whimpering can be heard from the withered figure in the background, followed by whispering to an unseen figure.

    ~My Queen! I can uphold the bargain in the allotted time! I will not fail you! Please, one last chance!~

    With that, the Faeries strike in a last-ditch assault, trying to defeat their opponent and uphold their bargain before their leader is drained completely dry of its vitality.

    (Lose 3 life, Bitterblossom spawns 3 more Faeries. Swing with 5 2/2 Faerie Tokens and Mistbound Clique, a 5/5, for 15 damage. That's probably game, but I end my turn if you have a way out of that.)

    Life: 7

    Field
    Spoiler
    Show

    Sunken Ruins
    Sunken Ruins
    Sunken Ruins
    Faerie Conclave
    Creeping Tar Pit
    Secluded Glen

    Bitterblossom
    Bitterblossom
    Bitterblossom


    Scion of Oona - 1/1 - Flying, Other Faeries gain +1/+1, Other Faeries gain Shroud
    Mistbind Clique - 4/4 - Flying (t)
    Faerie Token - 1/1 - Flying (t)
    Faerie Token - 1/1 - Flying (t)
    Faerie Token - 1/1 - Flying (t)
    Faerie Token - 1/1 - Flying (t)
    Faerie Token - 1/1 - Flying (t)
    Faerie Token - 1/1 - Flying
    Faerie Token - 1/1 - Flying
    Faerie Token - 1/1 - Flying


    Hand
    Spoiler
    Show

    Countersquall
    Countersquall


    Graveyard
    Spoiler
    Show

    Beseech the Queen
    Beseech the Queen


    The Fair Folk
    Spoiler
    Show

    1. Bitterblossom
    2. Bitterblossom
    3. Bitterblossom
    4. Bitterblossom
    5. Mistbind Clique
    6. Mistbind Clique
    7. Mistbind Clique
    8. Mistbind Clique
    9. Spellstutter Sprite
    10. Spellstutter Sprite
    11. Spellstutter Sprite
    12. Spellstutter Sprite
    13. Vendilion Clique
    14. Profane Command
    15. Profane Command
    16. Countersquall
    17. Countersquall
    18. Countersquall
    19. Countersquall
    20. Advice from the Fae
    21. Advice from the Fae
    22. Beseech the Queen
    23. Beseech the Queen
    24. Go for the Throat
    25. Go for the Throat
    26. Go for the Throat
    27. Go for the Throat
    28. Cryptic Command
    29. Cryptic Command
    30. Oona's Gatewarden
    31. Scion of Oona
    32. Scion of Oona
    33. Scion of Oona
    34. Scion of Oona
    35. Dimir Aqueduct
    36. Dimir Aqueduct
    37. Dimir Aqueduct
    38. Dimir Aqueduct
    39. Faerie Conclave
    40. Faerie Conclave
    41. Underground Sea
    42. Underground Sea
    43. Underground Sea
    44. Underground Sea
    45. Creeping Tar Pit
    46. Creeping Tar Pit
    47. Creeping Tar Pit
    48. Creeping Tar Pit
    49. Secluded Glen
    50. Secluded Glen
    51. Secluded Glen
    52. Secluded Glen
    53. Sunken Ruins
    54. Sunken Ruins
    55. Sunken Ruins
    56. Sunken Ruins
    57. Watery Grave
    58. Watery Grave
    59. Watery Grave
    60. Watery Grave
    Last edited by BladeofObliviom; 2012-11-19 at 01:32 AM.

  20. - Top - End - #20
    Ogre in the Playground
     
    Lady Serpentine's Avatar

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    Default Re: MtGitp: C'nor vs. BladeofOblivion

    ((Well, I had to do something to keep you from being able to get anything else on the field. But yes, for the most part it is probably a touch late. I couldn't get the Black mana together to cast it (or most of the other nice stuff in my hand) until just now, since it all took once more than I had available.

    Also, speaking of things in my hand, I made a clerical error a ways back, which resulted in me not realizing I had a Servant of Nefarox available, so that's been added into my hand now.))

    (1d46)[1]

    The Gold Myr leapt into the fray, sacrificing themselves to wound the fairies, and keep their master safe. Though their Alpha, it seemed, had a more important task; that of stopping the Champion, which it did with alacrity, quickly crippling, though not killing, her and hanging the fae from one of the many barbs adorning it.

    The Angel also swooped down to fight, easily lopping the head off of one of the faeries, though the battle delayed her enough that the rest got through unhindered.

    ((Block two of the Tokens with both Gold Myr, and one with the Angel of Despair. Block the Mistbound Clique with the Alloy Myr, leaving it at 2/1 until my next turn, when it goes back up to 2/2.))

    Life: 2

    Field:

    Spoiler
    Show

    Creatures:

    Alloy Myr (Alpha Status, though that's a moot point until there are other Myr on the field again.)
    Angel of Despair


    Lands:
    Plains
    Plains
    Forest
    Swamp


    Hand:

    Spoiler
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    Vampire Nighthawk
    Myr Reservoir
    Vampire Nighthawk
    Servant of Nefarox


    Graveyard:

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    Gold Myr
    Gold Myr


    Blackdawn:

    Spoiler
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    1. 4. Servant of Nefarox
    2. 5. Alloy Myr
    3. 7. Alloy Myr
    4. 8. Alloy Myr
    5. 9. Myr Prototype
    6. 10. Myr Prototype
    7. 11. Myr Prototype
    8. 12. Myr Prototype
    9. 14. Myr Reservoir
    10. 15. Myr Reservoir
    11. 16. Myr Reservoir
    12. 17. Gold Myr
    13. 19. Gold Myr
    14. 21. Avacyn, Angel of Hope
    15. 23. Angel of Despair
    16. 24. Angel of Despair
    17. 25. Angel of Despair
    18. 26. Wurmcoil Engine
    19. 29. Swamp
    20. 30. Swamp
    21. 31. Swamp
    22. 32. Swamp
    23. 33. Swamp
    24. 34. Swamp
    25. 36. Swamp
    26. 38. Plains
    27. 39. Plains
    28. 40. Plains
    29. 42. Plains
    30. 43. Plains
    31. 44. Plains
    32. 45. Forest
    33. 46. Forest
    34. 47. Forest
    35. 49. Alpha Status
    36. 50. Alpha Status
    37. 52. Alpha Status
    38. 53. Hivestone
    39. 54. Hivestone
    40. 55. Hivestone
    41. 56. Hivestone
    42. 57. Leaden Myr
    43. 58. Leaden Myr
    44. 59. Leaden Myr
    45. 60. Leaden Myr
    Last edited by Lady Serpentine; 2012-11-19 at 02:03 AM.

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    BlueWizardGirl

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    Default Re: MtGitp: C'nor vs. BladeofOblivion

    (Umm, this may be something of a surprise if you weren't already aware, but Faerie Tokens are flyers. I'm pretty sure the Angel of Despair's the only one that can block.)

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    Default Re: MtGitp: C'nor vs. BladeofOblivion

    ((Ah. I had forgotten exactly what Flying did, yes. In that case, unless something I've just brought in can block, which I believe it can't, since it would already be tapped, that would indeed end the game. And possibly even if it can, since I don't think two points of healing would save me.

    So, since I seem to be dead, good game. It was fun.))
    Last edited by Lady Serpentine; 2012-11-19 at 02:25 AM.

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    BlueWizardGirl

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    Default Re: MtGitp: C'nor vs. BladeofOblivion

    (Ah, sorry about that. Good game! If you want to brush up on them, by the way, here's an up-to-date list of keyword abilities and what they do.)

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    Default Re: MtGitp: C'nor vs. BladeofOblivion

    ((No need to apologize. It was hardly unexpected, after all, considering I'm new to both playing and deckbuilding. I actually did better than I thought I would.

    And that sounds quite useful. I'll be sure to look it over.

    Also, since part of the point of this was to playtest Blackdawn, do you have any tips on what I should do to it?))
    Last edited by Lady Serpentine; 2012-11-19 at 02:47 AM.

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    BlueWizardGirl

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    Default Re: MtGitp: C'nor vs. BladeofOblivion

    Alright, first thoughts after ten minutes of looking:

    You seem to be running Green entirely for Alpha Status! It's not a bad card, but I don't see why you should be jumping into a third color for it alone.

    You're running B/W without Vindicate. This should be rectified.

    Myr Prototype is... ...horrible. You could run virtually any other Myr and honestly have an improvement. If you just want a beater though, Myr Superion is going to be a vast improvement in the majority of cases.

    Servant of Nefarox isn't a bad card, but I'd play Knight of Infamy over it any day.

    Hivestone would be a good card in certain Sliver decks. With Alpha Status it might even be halfway relevant. But you certainly don't need to be running four copies in any deck.

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    Default Re: MtGitp: C'nor vs. BladeofOblivion

    Mostly because it goes very well indeed with Hivestone, if I can get a fair number of creatures on the field and put them both out. But they're too dependent on each other, and removing it would certainly free up some space that would be nice to have, as well as help me fix my mana issues, depending on what I take to replace the Forests I get rid of (I'm considering Dimir Aqueducts) so I think I'll get rid of them both.

    Myr Prototype seemed okay with the Myr Reservoirs to feed them... Until one of those Reservoirs sat in my hand the whole game being useless. If I had other Myr with abilities that could be boosted like that - or something like the Superion - I might keep the latter but as it is those are both definitely out, yes.

    Vindicate is definitely going in. That's half the reason I took the Angels of Despair, after all, and it's less than half the cost, as well as easier to get the colored mana for...

    Knight of Infamy might end up replacing those, or I might keep the Servants and replace the Myr Prototypes with Knights.

    What would you think of adding Alliance of Arms and/or Captain's Call? I'm also thinking about taking Cloudshift, seeing as that would pair fairly well with Angel of Despair, and maybe Bloodline Keeper/Lord of Lineage.

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    BlueWizardGirl

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    Default Re: MtGitp: C'nor vs. BladeofOblivion

    Quote Originally Posted by C'nor View Post
    Mostly because it goes very well indeed with Hivestone, if I can get a fair number of creatures on the field and put them both out. But they're too dependent on each other, and removing it would certainly free up some space that would be nice to have, as well as help me fix my mana issues, depending on what I take to replace the Forests I get rid of (I'm considering Dimir Aqueducts) so I think I'll get rid of them both.

    Myr Prototype seemed okay with the Myr Reservoirs to feed them... Until one of those Reservoirs sat in my hand the whole game being useless. If I had other Myr with abilities that could be boosted like that - or something like the Superion - I might keep the latter but as it is those are both definitely out, yes.

    Vindicate is definitely going in. That's half the reason I took the Angels of Despair, after all, and it's less than half the cost, as well as easier to get the colored mana for...

    Knight of Infamy might end up replacing those, or I might keep the Servants and replace the Myr Prototypes with Knights.

    What would you think of adding Alliance of Arms and/or Captain's Call? I'm also thinking about taking Cloudshift, seeing as that would pair fairly well with Angel of Despair, and maybe Bloodline Keeper/Lord of Lineage.
    Dimir Aqueduct is a good card, but you don't need the Blue mana. In your case, I'm thinking Orzhov Basilica is more useful.

    Myr Reservoir is a good card in certain dedicated Myr decks, usually ones that rely on a lot of token generation. Lix had a pretty crazy one that game my Fungus deck a pretty good match, if I recall correctly. In your case, though, I think it's best cut down to one or two copies.

    You have 12 mana Myr, which is probably enough to run up to 3 Superion without clogging up your hand except in cases of terrible luck, which happens no matter how you build your deck.

    Alliance of Arms is really meant for Multiplayer Decks that like tokens and soldiers. Notice that it gives your opponent just as many tokens, and probably does nothing for you in most cases.

    Captain's Call is... ...not the best card. If you want some quick board presence, I'd personally recommend Raise the Alarm or Timely Reinforcements instead.

    EDIT: Cloudshift is a really good card in certain decks, but I wouldn't use it when the only thing you really have to pair it with is your huge bomb creature that's not showing up until the late game anyway.


    EDIT EDIT: Derp, forgot about Bloodline Keeper. I can tell you from experience that it's very strong, but it really belongs in a dedicated Vampire deck that can really take advantage of that. You can certainly make use of a copy or two, though.

    Also, you might consider replaying Alloy Myr with Palladium Myr: It produces more mana, though colorless, at the same cost.
    Last edited by BladeofObliviom; 2012-11-19 at 03:52 AM.

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    Default Re: MtGitp: C'nor vs. BladeofOblivion

    Orzhov Basilica it is, then.

    I think I'll cut it down to one and use the slots to get three Superions.

    That was something worrying me about that one, yes. I might go with either of the two you recommend, or maybe use those spaces for Kemba's Skyguard.

    The difficulty with replacing the Alloy Myr with Palladium Myr is that Alloy Myr was the only thing letting me summon Black creatures most of the game, and could easily end up in the opposite position next time around, though admittedly, the Basilicas will help to some extent.

    Child of Night seems like it could be useful for giving me something to heal with early on, especially if I don't take the Skyguards; would the Nighthawks already fill that niche?

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    BlueWizardGirl

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    Default Re: MtGitp: C'nor vs. BladeofOblivion

    Actually, I can think of a card that solves the lack of flyers problem and the lifegain problem rather neatly, at the same time. Vault Skirge is an unassuming 1/1, but it's a lifelinked flyer that can be a 1-drop if you're willing to pay a bit of life as a cost, or a 2-drop otherwise.

    As for your mana problems, have you considered a stronger manabase? http://gatherer.wizards.com/Pages/Ca...verseid=241979 and Godless Shrine come to mind.

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    Default Re: MtGitp: C'nor vs. BladeofOblivion

    Okay, the current list looks like this:

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    1. Isolated Chapel
    2. Isolated Chapel
    3. Isolated Chapel
    4. Isolated Chapel
    5. Alloy Myr
    6. Alloy Myr
    7. Alloy Myr
    8. Alloy Myr
    9. Vindicate
    10. Vindicate
    11. Vindicate
    12. Vindicate
    13. Myr Reservoir
    14. Myr Superion
    15. Myr Superion
    16. Myr Superion
    17. Gold Myr
    18. Gold Myr
    19. Gold Myr
    20. Gold Myr
    21. Angel of Despair
    22. Angel of Despair
    23. Angel of Despair
    24. Angel of Despair
    25. Vampire Nighthawk
    26. Vampire Nighthawk
    27. Vampire Nighthawk
    28. Vampire Nighthawk
    29. Swamp
    30. Swamp
    31. Swamp
    32. Swamp
    33. Swamp
    34. Swamp
    35. Swamp
    36. Swamp
    37. Plains
    38. Plains
    39. Plains
    40. Plains
    41. Plains
    42. Plains
    43. Plains
    44. Plains
    45. Orzhov Basilica
    46. Orzhov Basilica
    47. Orzhov Basilica
    48. Orzhov Basilica
    49. Leaden Myr
    50. Leaden Myr
    51. Leaden Myr
    52. Leaden Myr
    53. Knight of Infamy
    54. Knight of Infamy
    55. Knight of Infamy
    56. Knight of Infamy
    57. Bloodline Keeper/Lord of Lineage
    58. Bloodline Keeper/Lord of Lineage
    59. Vault Skirge
    60. Vault Skirge


    What do you think?

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