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  1. - Top - End - #271
    Titan in the Playground
     
    Felhammer's Avatar

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    Default Re: IC: E-i-E - Ardent Emancipation

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    Ice thinks that perhaps the "King" is using metaphor to describe his surroundings. The Fireblood could be the magma and the veins the magma channels.
    DMing:
    ❶ AGAINST THE GIANTS: IC | OOC

  2. - Top - End - #272
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    Thundercracker's Avatar

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    Default Re: IC: E-i-E - Ardent Emancipation

    Ice
    "It's also possible this guy means the magma is the fire blood and the veins are the tubes carrying the magma, but that's nothing more than a guess," Ice says.
    TC for short

    "I like the sense of chaos this game provides. OOC, I like that I cannot know every available avenue, but that I can pursue whatever avenue I so choose. IC, I like that what I am doing has consequences. It's very very real." --Noedig

  3. - Top - End - #273
    Ettin in the Playground
     
    BardGuy

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    Default Re: IC: E-i-E - Ardent Emancipation

    "I considered it, but unless the Sky Worm is the doctor I'm not sure our waiting is the best bet..." Kelaeon said, "And if it is our enemy he probably won't be coming since we are nearby."

  4. - Top - End - #274
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    Thundercracker's Avatar

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    Default Re: IC: E-i-E - Ardent Emancipation

    Ice
    "I say we give it twelve minutes, then have him pull the lever to make the fire veins flow, or whatever he said," Ice says.
    TC for short

    "I like the sense of chaos this game provides. OOC, I like that I cannot know every available avenue, but that I can pursue whatever avenue I so choose. IC, I like that what I am doing has consequences. It's very very real." --Noedig

  5. - Top - End - #275
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    Felhammer's Avatar

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    Default Re: IC: E-i-E - Ardent Emancipation

    The King walks over to Kel and says, "THE SKY WORM IS COMING! THE VEINS ARE QUIET!" He pulls a green lever back then rushes out of the blue room and bolts through the red door. All of you follow him down the hallway. The Magma has indeed stopped. As you near the end of the hall, the banging begins anew. The noise forces the King to slip and fall, slamming his head against the ground. He looks up to kell and yells, "THE ENEMY HAS INFILTRATED THE CHAMBER! WE MUST SAVE THE SKY WORM'S AVATAR! SAVE OUR SKY WORM!"

    The banging gets louder and louder and louder, emulating cackling thunder. Suddenly the door collapses from the sheer weight of the mass behind it. A siren roars as the door that allowed you inside the hall slams shut. It is as if the hall will only allow one door to be open at a time... As the dust clears before you, ten horrifying, half-rotten zombies spill out into the hallway. The screech as they come to the collective awareness that there are brains in the hall. They claw and gnash and jostle for position, each wants to be the first to taste the braiiiiiins.


    Spoiler
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    MAP

    You guys win initiative. First PC to post goes first. Once all PCs go, the bad guys go.


    We'll pretend Graff just went back to the ship with the other Storm Troopers.

    Last edited by Felhammer; 2012-11-23 at 01:31 PM.
    DMing:
    ❶ AGAINST THE GIANTS: IC | OOC

  6. - Top - End - #276
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    BardGuy

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    Default Re: IC: E-i-E - Ardent Emancipation

    Kelaeon draws on the Force for a moment before pointing at the zombie on the bridge and chucking him off the bridge.

    Spoiler
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    If I need to then spending a force point to get move object back and using it to chuck the zombie (ZS5) off the bridge.

    (1d20+16)[34]

    Damage (if anything to slam him into, but main goal is off the bridge)
    (10d6)[5][5][5][5][2][2][5][6][2][5](42) (will tell which dice to count after seeing UTF check)
    Damage: 35
    Last edited by Major; 2012-11-23 at 03:39 PM.

  7. - Top - End - #277
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    Thundercracker's Avatar

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    Default Re: IC: E-i-E - Ardent Emancipation

    Ice
    Ice fires a shot at the nearest zombie.

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    atk: (1d20+7)[23]
    dmg: (3d6+12)[21]
    TC for short

    "I like the sense of chaos this game provides. OOC, I like that I cannot know every available avenue, but that I can pursue whatever avenue I so choose. IC, I like that what I am doing has consequences. It's very very real." --Noedig

  8. - Top - End - #278
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    Felhammer's Avatar

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    Default Re: IC: E-i-E - Ardent Emancipation

    With great effort, Ice and Kel barely slaughter the mass of zombies. Their ragged half-rotten corpses gyrate and twitch but little more. They appear dead... The hulking crowd of zombies on the other side of the busted door appear to be less dead and far more willing to devour your brains.
    DMing:
    ❶ AGAINST THE GIANTS: IC | OOC

  9. - Top - End - #279
    Troll in the Playground
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    Default Re: IC: E-i-E - Ardent Emancipation

    Kel and Ice had managed to drop the first zombie effectively, but there were a dozen more where that came from. Jarik lifted his rifle but hesitated. The blast could only go two ways, and one of those ways was back into his face. He smirked and let his rifle hang free as he took up a ready stance. The zombies were the same distance away as his old pistol targets back home, and now he had eighteen years of practice under his belt.

    "I'll be your huckleberry."

    His hand snapped down to his holster and whipped out his sidearm. He squeezed off eight shots in a second and a half, each one finding a mark. His pistol clicked dry on nine, and he holstered it with a flourish. The whole ordeal had taken about three seconds.

    Spoiler
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    (1d20+12)[32]
    (4d8+4)[32]
    Last edited by Noedig; 2012-11-26 at 01:07 AM. Reason: Needed a movie quote :P

  10. - Top - End - #280
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    Felhammer's Avatar

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    Default Re: IC: E-i-E - Ardent Emancipation

    Jarik fires off a few well aimed shots and pops the heads off six zombies. Their corpses fall flat on the ground, deader than a hotwired zygerian zero-g raditron collector.

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    DMing:
    ❶ AGAINST THE GIANTS: IC | OOC

  11. - Top - End - #281
    Troll in the Playground
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    Default Re: IC: E-i-E - Ardent Emancipation

    Jarik wished he could light up a cigarette. That kind of shooting deserved a reward.

    "Someone get that on video?"

  12. - Top - End - #282
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    Felhammer's Avatar

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    Default Re: IC: E-i-E - Ardent Emancipation

    Jax snorts, "It'd never look as cool as it was on vid."
    DMing:
    ❶ AGAINST THE GIANTS: IC | OOC

  13. - Top - End - #283
    Troll in the Playground
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    Default Re: IC: E-i-E - Ardent Emancipation

    "Damn, you're right. Well you all saw it so I've got twenty odd witnesses to back me up when I use this story to get laid tonight. So how about you get your big ass up here, Jax? Maybe earn a story of your own and let your CO rest on his laurels?"

  14. - Top - End - #284
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    Default Re: IC: E-i-E - Ardent Emancipation

    Jax rushes forward into the unknown, as he rounds the corner he yells, "Lotta undead freaks in here..."

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    He runs to get into the room, thus robbing him of his chance to shoot.

    Last edited by Felhammer; 2012-11-26 at 01:16 AM.
    DMing:
    ❶ AGAINST THE GIANTS: IC | OOC

  15. - Top - End - #285
    Troll in the Playground
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    Default Re: IC: E-i-E - Ardent Emancipation

    Jarik swore as Jax barreled passed him. Charging into a horde of teeth wasn't exactly what he'd meant.
    "Don't get bit you karking retard! A good XO is hard to find, and I ain't taken care of all these kids by myself, you hear?!"

  16. - Top - End - #286
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    Default Re: IC: E-i-E - Ardent Emancipation

    As the Herglic charges into the fray, Sairen mutters to himself. "The big guy sure is... enthusiastic, isn't he?" He marches forward, "Let's pull him out of the fire, gentlemen." Titus leads the Chiss, aiming to disintegrate some undead shamblers. As the duo files behind Jax, the droid fires a burst of crimson energy into the crowd of zombies. Its vocabulator crackles to life, "Filthy sacs of meat..."

    Spoiler
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    Sairen
    Standard:
    Activate Know Your Enemy. Try to learn the zombies' unarmed attack bonus and their reflex defense.
    Galactic Lore: (1d20+19)[31]
    Move: Move to B15.
    Swift: Activate Born Leader.

    Titus
    Standard: Shooting blaster cannon (area attack) centered on C20.
    Attack: (1d20+12)[23]
    Damage: (3d12+4)[21]
    Move: Move to C15.
    Swift: Activate Harm's Way.
    Last edited by Iron Victory; 2012-11-26 at 03:15 AM.
    Avatar by the fabulous Kid Kris.

  17. - Top - End - #287
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    Default Re: IC: E-i-E - Ardent Emancipation

    Sharka, still masked by the flow of the force, moves up, ready to rush up and tend to wounds should that become necassary.

  18. - Top - End - #288
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    Default Re: IC: E-i-E - Ardent Emancipation

    Ice
    Ice scampers over to the door as everyone else moves ahead of him, watching the entrance to the 'servant chamber' warily.
    TC for short

    "I like the sense of chaos this game provides. OOC, I like that I cannot know every available avenue, but that I can pursue whatever avenue I so choose. IC, I like that what I am doing has consequences. It's very very real." --Noedig

  19. - Top - End - #289
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    BardGuy

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    Default Re: IC: E-i-E - Ardent Emancipation

    "Go forward, strike down all who oppose the Sky Worm!" Kelaeon called out trying not to facepalm at the words, but hoping to save Imperial troops by wasting crazy troops. Then he moved forward down the bridge.

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    Move action to move further down the hall. Not sure if I can get past people on such a small bridge, so if not just move me as close as I can, otherwise let's aim for B15. Alternatively does my Hawk Bat Swoop which is described as jumping to opponent with the force let me get over that gap and get to the zombies?

  20. - Top - End - #290
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    Default Re: IC: E-i-E - Ardent Emancipation

    As the group enters the room, they bare witness to a horrifying sight. Three hulking, patchwork, towering blobs of rotten flesh gyrate on the floor. Legs, arms and heads of sentients poke out from the fatty blob like the branches of a tree. Gaping orifices excrete bucket-loads of greenish red puss, which slithers down their corpulent bodies, leaving streaks of gore behind. Around them are smaller groups of zombies, which appear to be tethered together by flesh belts that have grown into their bodies. Finally, a few singular zombies shamble about. At the far end of the red-lit room lies a single lever.

    Titus bursts into the room and fires off a torrent of shots, going so far as to knock a few limbs clear off. However, the corpulent mass appears unfazed by the blasts.
    DMing:
    ❶ AGAINST THE GIANTS: IC | OOC

  21. - Top - End - #291
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    Mithric Gunn's Avatar

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    Default Re: IC: E-i-E - Ardent Emancipation

    Sharka drops his concealment, and grasps the closest blob with the force, flinging it into the group of zombies behind it.
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    Using force point, utf check for move object:
    (1d20+17)[31] maintaining, and trying to position myself behind jax.
    Will post dmg in ooc.

  22. - Top - End - #292
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    Default Re: IC: E-i-E - Ardent Emancipation

    The Zombie blob squeals like a Kaminoan Seal-Pig as it is flung against a smaller mass of zombies.
    DMing:
    ❶ AGAINST THE GIANTS: IC | OOC

  23. - Top - End - #293
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    BardGuy

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    Default Re: IC: E-i-E - Ardent Emancipation

    Quote Originally Posted by Major View Post
    "Go forward, strike down all who oppose the Sky Worm!" Kelaeon called out trying not to facepalm at the words, but hoping to save Imperial troops by wasting crazy troops. Then he moved forward down the bridge.

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    Move action to move further down the hall. Not sure if I can get past people on such a small bridge, so if not just move me as close as I can, otherwise let's aim for B15. Alternatively does my Hawk Bat Swoop which is described as jumping to opponent with the force let me get over that gap and get to the zombies?
    Spoiler
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    Quoting since missed.

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