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  1. - Top - End - #31
    Troll in the Playground
     
    NinjaGuy

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    Default Re: The Ambush! (Rogue RPG playtest, part three)

    Derryk will move back to his position in the alley and again attempt to blend in.
    Spoiler
    Show

    Init: (3d6+5)[18]
    Stealth: (3d6+7)[14]
    Derryk assumes that the others will deal with her and he will go back to watching the south exit.

    Code:
    +-+----+-++..++---+----+
    |.0....|/|....!...|....|
    |.|......|....+-0-+-0-~+
    +~+-0--~-+.............|
    |............+-~-#####.|
    +-+...+---+..|...#####.|
    |/|...|...|..!...#+~-+.|
    |.+-0-+...!..|...#|..|.|
    |.........|..!...#!..!.|
    +-0-+0+...|..|..L#++=+.|
    #####.+-~-+..+--0#J+.|.|
    #####..............|\|.|
    ####S.+---+.W+---+.+-+.|
    |.....|...|..|...|.....|
    |.###.|...0..0...|.+---+
    |.###.|...|..|...|.|/..|
    |.###.|.+~+..+~+.|.!...|
    |.###.|/|......|/|.|...|
    |.###.+-+......+-+D+~-0+
    |......................|
    +---------+..+---------+
    Last edited by MintyNinja; 2012-10-22 at 03:31 PM.

  2. - Top - End - #32
    Bugbear in the Playground
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    Default Re: The Ambush! (Rogue RPG playtest, part three)

    Before the woman can react, James bursts into action, taking a few quick steps forward and leaping through the air at his target. Whilst landing, he stabs the woman in the chest (5 damage!) with a throwing knife and lands beside her, breaking the fall with a somersault.

    The woman, leaning against the wall, spitting blood, hands shaking and breathing laborously draws a dagger from a sheath behind her back and tries to look as menacing as is possible in her miserable state.

    "Don't.... don't kill me... just a scout. I done nothing.... please."

    OOC: You are wielding throwing knives which can only be used as improvised weapons in melee because their shape is a bit awkward for anything other than throwing (+2 AP to use -- see the Combat section in the rules reference). Each square of movement whether running or jumping costs 1 AP, so you need 5 AP to reach striking distance. When landing, the vertical movement doesn't cost any AP. So, to move, jump and attack, you needed all your 8 + 2 AP. But you scored a really good hit!

    Anyway, that was her turn (she's too weak to attack in the same round she drew her dagger).

    Lydia hears a soft thump and some other noise from outside the church. Derryk hears it too, and Seira actually saw James's mighty leap and ferocious attack, though she has no LOS to the woman.

    Do you want to capture her or kill her?

  3. - Top - End - #33
    Ettin in the Playground
     
    Eldest's Avatar

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    Default Re: The Ambush! (Rogue RPG playtest, part three)

    Lydia peeks her head out, sees the woman, and flips a few hand gestures at James, telling him to get inside the church and bring the woman too.
    LGBTA+itP

  4. - Top - End - #34
    Ogre in the Playground
     
    bobthe6th's Avatar

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    Default Re: The Ambush! (Rogue RPG playtest, part three)

    James acknowledges the command. To the injured scout he says,
    "come with me if you want to live." staring her down with a cold look in his eyes, motioning towards the church door.

    If she tries anything, he takes a swing at her with his fist. (3d6+6)[23], and carry her into the church.
    Spoiler
    Show
    note, fist, this is an unarmed stun attack. really, if I had been smart, the last one would have been the same.


    If she moves along he will guide her into the church.
    Last edited by bobthe6th; 2012-10-22 at 06:14 PM.
    Avatar by Szilard, thank you sir for the fine work!

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  5. - Top - End - #35
    Bugbear in the Playground
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    Default Re: The Ambush! (Rogue RPG playtest, part three)

    "Okay... okay," she says in a weak voice. Very slowly, she places her dagger on the ground. "See... unarmed..." And holding her hand to her bleeding chest, she walks into the church, James watching her every move.

    OOC:
    Spoiler
    Show

    Ok, she's in the church. Does James go back to the roof? What are James and Lydia going to do with the wounded scout?

  6. - Top - End - #36
    Ettin in the Playground
     
    Eldest's Avatar

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    Default Re: The Ambush! (Rogue RPG playtest, part three)

    Lydia softly tells James to get the knife from the road, then to go back on the roof and be lookout again. Then she turns to the scout.
    Ok, what's your name, and who're you working for? Why're you in an empty part of town?
    LGBTA+itP

  7. - Top - End - #37
    Ogre in the Playground
     
    bobthe6th's Avatar

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    Default Re: The Ambush! (Rogue RPG playtest, part three)

    James exits the building, sheathing his throwing knives. He collects the knife, adding it to his belt in the one empty slot. Then he climbs back to his perch in a stealthy manner(climb(3d6+10)[23], stealth (3d6+1)[13]). Once on the roof he draws his two short swords, keeping them under his cloak. (stealth (3d6+1)[10])
    Avatar by Szilard, thank you sir for the fine work!

    my home brew. you should PEACH them...
    Telekineticist
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  8. - Top - End - #38
    Dwarf in the Playground
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    Default Re: The Ambush! (Rogue RPG playtest, part three)

    I decide to ignore whatever's going on, assuming the others can handle it, and keep my eyes on the road.

    (A few awarenesses for the next few rounds, as I'm not really sure when one ends and the next begins.)

    Awareness:
    (3d6+8)[15]
    (3d6+8)[11]
    (3d6+8)[21]
    (3d6+8)[19]
    (3d6+8)[16]
    Spoiler: My Glowing Reviews
    Show

    Laura is a really good GM. She doesn't take ****.
    Good campaign. I do remain my favorite GM, of course, but second-best is pretty good!
    Just write Game of Thrones already.
    I hate that Laura's built out this world enough that we can walk into a church full of nudists and my first thought is, "Oh, it's these guys..."
    This is probably the most enjoyable campaign I've ever played in. It's really stressful, but enjoyable!

  9. - Top - End - #39
    Bugbear in the Playground
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    Default Re: The Ambush! (Rogue RPG playtest, part three)

    "Zira... that's my name. I was paid to check out the route for spies and ambushes... guess they were right about the rebels trying to intercept..."

    OOC: She was going to lie, but I rolled so badly that it's easier to just say that she's too scared to try anything that might cost her her life. (And to keep things moving.) Rogar hired her, and Rogar and three of his men are waiting for her signal just outside the South Gate.

    What's your plan?

  10. - Top - End - #40
    Ettin in the Playground
     
    Eldest's Avatar

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    Default Re: The Ambush! (Rogue RPG playtest, part three)

    Ok, Zira, I'm sorry that my associate stabbed you. He wasn't supposed to do that. Now, what was the signal for you have the all clear? How many guards are there? How were they armed?

    Spoiler
    Show
    What does she look like? I'm thinking maybe either Lydia or Laura's character (whose name I can never remember how to spell, sorry about that) as Zira and trying to get them to come forward into the trap. Does that sound feasible?
    LGBTA+itP

  11. - Top - End - #41
    Bugbear in the Playground
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    Default Re: The Ambush! (Rogue RPG playtest, part three)

    She's of average height, about 20 years old, and she's wearing a green cloak and leather armor. Curly brown hair.

    She looks surprised when Lydia apologizes for the stabbing. She coughs up some blood and speaks in a weary voice.

    "The signal.. it's a bird-like whistle." She cups her hands and brings her thumbs close together and blows to produce a cooing sound. She coughs again, looking exerted.

    "Rogar and three men.. they got axes, swords, knives. A big bald man also has a shield. And one of them has a crossbow. They look tough."

  12. - Top - End - #42
    Ettin in the Playground
     
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    Default Re: The Ambush! (Rogue RPG playtest, part three)

    And would they find it suspicious if you gave the signal from someplace they couldn't see you? Or from a fair distance away?
    LGBTA+itP

  13. - Top - End - #43
    Bugbear in the Playground
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    Default Re: The Ambush! (Rogue RPG playtest, part three)

    Oh, I only need to go close enough for them to hear me. Rogar said I shouldn't be wasting time by going all the way back. I don't think they'd hear me from this far away, but half the distance from here to the gate should be close enough...

  14. - Top - End - #44
    Bugbear in the Playground
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    Default Re: The Ambush! (Rogue RPG playtest, part three)

    Zira seems willing to help you with the plan to lure Rogar and his men in.

    Spoiler
    Show
    OOC: Since things are progressing really slow here, I'll rule that you allow Zira to go close enough to make the signal sound after which it's time for initiative. So here's what I want you to do:

    1) Roll init, everyone
    2) Tell me whether you stay where you are now or move to a different position
    3) Tell me where Zira will be when she gives the signal. She must be somewhere within 10 squares from the gate to be heard. Remember that you cannot trust her 100% so it may be advisable to make sure she cannot escape or do something foolish that might get you killed.

  15. - Top - End - #45
    Ogre in the Playground
     
    bobthe6th's Avatar

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    Default Re: The Ambush! (Rogue RPG playtest, part three)

    James stays where he is. also, initiative=(3d6+10)[24]
    Avatar by Szilard, thank you sir for the fine work!

    my home brew. you should PEACH them...
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  16. - Top - End - #46
    Ettin in the Playground
     
    Eldest's Avatar

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    Default Re: The Ambush! (Rogue RPG playtest, part three)

    Lydia shifts positions to an alleyway near the gate, to better watch what is going on with Zira, and picks up a cobblestone to throw if things get dicey.
    Spoiler
    Show
    You still haven't given people that use fighting a ranged option, so I'll make my own...

    Code:
    +-+----+-++..++---+----+
    |.0....|/|....!...|....|
    |.|......|....+-0-+-0-~+
    +~+-0--~-+.............|
    |............+-~-#####.|
    +-+...+---+..|...#####.|
    |/|...|...|..!...#+~-+.|
    |.+-0-+...!..|...#|..|.|
    |.........|..!...#!..!.|
    +-0-+0+...|..|..L#++=+.|
    #####.+-~-+..+--0#J+.|.|
    #####..............|\|.|
    ####S.+---+.W+---+.+-+.|
    |.....|...|..|...|.....|
    |.###.|...0..0...|.+---+
    |.###.|...|..|...|.|/..|
    |.###.|.+~+..+~+.|.!...|
    |.###.|/|......|/|.|...|
    |.###L+-+......+-+.+~-0+
    |................D.....|
    +---------+..+---------+
    LGBTA+itP

  17. - Top - End - #47
    Troll in the Playground
     
    NinjaGuy

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    Default Re: The Ambush! (Rogue RPG playtest, part three)

    Derryk remains where he is, inside the alley, hidden in a shadow.

    Spoiler
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    Init: (3d6+5)[18]
    Games GMed
    The Vanstermen: OOC - IC

  18. - Top - End - #48
    Dwarf in the Playground
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    Default Re: The Ambush! (Rogue RPG playtest, part three)

    I stay put.

    Initiative (Awareness): (3d6+8)[17]
    Spoiler: My Glowing Reviews
    Show

    Laura is a really good GM. She doesn't take ****.
    Good campaign. I do remain my favorite GM, of course, but second-best is pretty good!
    Just write Game of Thrones already.
    I hate that Laura's built out this world enough that we can walk into a church full of nudists and my first thought is, "Oh, it's these guys..."
    This is probably the most enjoyable campaign I've ever played in. It's really stressful, but enjoyable!

  19. - Top - End - #49
    Bugbear in the Playground
    Join Date
    Aug 2008

    Default Re: The Ambush! (Rogue RPG playtest, part three)

    Four men walk through the South Gate, keeping their eyes peeled as they advance.
    1: Big bald guy, brigandine, axe (right hand), shield (left arm), throwing knives in bandolier
    2: Average height, wearing a gray cloak; armor and weapons, if any, cannot be seen because of the cloak
    3: Short dark hair, brigandine,short sword, main gauche, hawk axe (tomahawk)
    4: Goggles, big nose, crossbow, gambeson, daggers

    OOC: Lydia can also use a tomahawk, the party had lots of EP to spend anyway.

    Code:
    +-+----+-++..++---+----+
    |.0....|/|....!...|....|
    |.|......|....+-0-+-0-~+
    +~+-0--~-+.............|
    |............+-~-#####.|
    +-+...+---+..|...#####.|
    |/|...|...|..!...#+~-+.|
    |.+-0-+...!..|...#|..|.|
    |.........|..!...#!..!.|
    +-0-+0+...|..|...#++=+.|
    #####.+-~-+..+--0#J+.|.|
    #####..............|\|.|
    ####S.+---+..+---+.+-+.|
    |.....|...|..|...|.....|
    |.###.|...0..0...|.+---+
    |.###.|...|..|...|.|/..|
    |.###.|.+~+..+~+.|.!...|
    |.###Z|/|......|/|.|...|
    |.###L+-+......+-+D+~-0+
    |..........12..........|
    +---------+34+---------+
    Bad guy party init> [roll]3d6+4[/CODE]

    If you beat their init, you can act immediately. They haven't noticed you yet, but they can make Awareness rolls on their turn normally to notice you.
    Last edited by Kensen; 2012-10-29 at 05:05 PM.

  20. - Top - End - #50
    Bugbear in the Playground
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    Default Re: The Ambush! (Rogue RPG playtest, part three)

    Ach, rerolling init(3d6+4)[14]

  21. - Top - End - #51
    Ettin in the Playground
     
    Eldest's Avatar

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    Default Re: The Ambush! (Rogue RPG playtest, part three)

    Spoiler
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    Crap, initiative!
    (3d6+7)[19]
    LGBTA+itP

  22. - Top - End - #52
    Ogre in the Playground
     
    bobthe6th's Avatar

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    Default Re: The Ambush! (Rogue RPG playtest, part three)

    James edges 4 spaces forward, if that keeps him out of their LOS.

    he then waits until a foe is about to round the corner.
    Avatar by Szilard, thank you sir for the fine work!

    my home brew. you should PEACH them...
    Telekineticist
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  23. - Top - End - #53
    Dwarf in the Playground
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    Default Re: The Ambush! (Rogue RPG playtest, part three)

    I'll shoot at Man #2 as soon as he comes into my line of sight.

    Archery: (3d6+8)[21]
    Spoiler: My Glowing Reviews
    Show

    Laura is a really good GM. She doesn't take ****.
    Good campaign. I do remain my favorite GM, of course, but second-best is pretty good!
    Just write Game of Thrones already.
    I hate that Laura's built out this world enough that we can walk into a church full of nudists and my first thought is, "Oh, it's these guys..."
    This is probably the most enjoyable campaign I've ever played in. It's really stressful, but enjoyable!

  24. - Top - End - #54
    Troll in the Playground
     
    NinjaGuy

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    Default Re: The Ambush! (Rogue RPG playtest, part three)

    Derryk stays hidden in his alleyway, waiting for the men to advance further into a bottleneck.

    Spoiler
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    Stealth: (3d6+7)[18]
    Games GMed
    The Vanstermen: OOC - IC

  25. - Top - End - #55
    Bugbear in the Playground
    Join Date
    Aug 2008

    Default Re: The Ambush! (Rogue RPG playtest, part three)

    OOC: Lydia is doing nothing on round 1 I guess??

    The men move forward fast but carefully and they stop briefly at the corner of the house opposite to the church. Seira doesn't have LOS yet, but she can tell they're behind the building and she if she moves a little she can see them and shoot.

    Man #2 spots James. "Over there! On the roof!"

    Zira stays put, staring at Lydia. She whispers "what do you want me to do, miss?"

    Code:
    +-+----+-++..++---+----+
    |.0....|/|....!...|....|
    |.|......|....+-0-+-0-~+
    +~+-0--~-+.............|
    |............+-~-#####.|
    +-+...+---+..|...#####.|
    |/|...|...|..!...#+~-+.|
    |.+-0-+...!..|...#|..|.|
    |.........|..!...#!..!.|
    +-0-+0+...|..|...#++=+.|
    #####.+-~-+..+--0#J+.|.|
    #####..............|\|.|
    ####S.+---+12+---+.+-+.|
    |.....|...|34|...|.....|
    |.###.|...0..0...|.+---+
    |.###.|...|..|...|.|/..|
    |.###.|.+~+..+~+.|.!...|
    |.###Z|/|......|/|.|...|
    |.###L+-+......+-+D+~-0+
    |......................|
    +---------+..+---------+
    They spent most of the AP moving, so it's your turn!

  26. - Top - End - #56
    Dwarf in the Playground
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    Default Re: The Ambush! (Rogue RPG playtest, part three)

    Quote Originally Posted by Kensen View Post
    Seira doesn't have LOS yet, but she can tell they're behind the building and she if she moves a little she can see them and shoot.
    I'll do so. I assume I can use Archery roll I already made? If not,

    Archery: (3d6+8)[19]
    Spoiler: My Glowing Reviews
    Show

    Laura is a really good GM. She doesn't take ****.
    Good campaign. I do remain my favorite GM, of course, but second-best is pretty good!
    Just write Game of Thrones already.
    I hate that Laura's built out this world enough that we can walk into a church full of nudists and my first thought is, "Oh, it's these guys..."
    This is probably the most enjoyable campaign I've ever played in. It's really stressful, but enjoyable!

  27. - Top - End - #57
    Bugbear in the Playground
    Join Date
    Aug 2008

    Default Re: The Ambush! (Rogue RPG playtest, part three)

    *Twang!!! Woosh!! Aarrgh!*

    The arrow hits the man's chest, the tip piercing his leather armor and skin and flesh beneath it. He's barely standing and can only wail in pain! (7 damage)
    Last edited by Kensen; 2012-11-01 at 10:37 AM.

  28. - Top - End - #58
    Ogre in the Playground
     
    bobthe6th's Avatar

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    Default Re: The Ambush! (Rogue RPG playtest, part three)

    "Damn, they see me..."
    James advances 4 squares to the west, jumps down diagonally into the street next to man 2(mobility (3d6+10)[19]), swings with a short sword(attack (3d6+9)[17]), and jumps onto the roof of the building on the opposite side of the ally(jump mobility (3d6+10)[22]).

    should be 10 AP in all... using his bonus 2 from mobility.
    Avatar by Szilard, thank you sir for the fine work!

    my home brew. you should PEACH them...
    Telekineticist
    Razor
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    blasterv4
    mindbender

  29. - Top - End - #59
    Troll in the Playground
     
    NinjaGuy

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    Default Re: The Ambush! (Rogue RPG playtest, part three)

    Derryk hears the scream of pain (despite initiative issues) and he realizes that everything's about to go to hell. He moves three steps north and draws a throwing knife from his back belt and his normal knife from his front. He decides that waiting a little bit longer is best so as to not reveal their true numbers.
    Games GMed
    The Vanstermen: OOC - IC

  30. - Top - End - #60
    Ettin in the Playground
     
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    Default Re: The Ambush! (Rogue RPG playtest, part three)

    Lydia hisses to Zira as she pulls out a tomahawk. Run, up the alley. Make a lot of noise. She then rushes north through the alley, keeping an eye on Zira, and yells out once she's visible from the street. There! Get them, men!

    Spoiler
    Show
    7 AP to go to the spot I'll show in a second, 2 to draw a medium weapon. I'm trying to get them to assume we have quite a few people in the alleys on the east side, which I think is a guile check.
    Guile: (3d6+5)[20]
    Code:
    +-+----+-++..++---+----+
    |.0....|/|....!...|....|
    |.|......|....+-0-+-0-~+
    +~+-0--~-+.............|
    |............+-~-#####.|
    +-+...+---+..|...#####.|
    |/|...|...|..!...#+~-+.|
    |.+-0-+...!..|...#|..|.|
    |.........|..!...#!..!.|
    +-0-+0+...|..|...#++=+.|
    #####.+-~-+..+--0#J+.|.|
    #####L.............|\|.|
    ####S.+---+12+---+.+-+.|
    |.....|...|34|...|.....|
    |.###.|...0..0...|.+---+
    |.###.|...|..|...|.|/..|
    |.###.|.+~+..+~+.|.!...|
    |.###Z|/|......|/|.|...|
    |.###.+-+......+-+D+~-0+
    |......................|
    +---------+..+---------+
    Last edited by Eldest; 2012-11-01 at 04:10 PM.
    LGBTA+itP

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