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  1. - Top - End - #31
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    Default Re: [DH] The Ceremony of Innocence: Arbites

    The vox was slow to respond. "Uh ... negative, your vehicle does not have defences. Why don't you, um, hang on, and I'll speak to my supervisor ... "

    Tense silence followed. From his vantage point, Gallus could spot little in the air that looked dangerous. There were still a small number of those large dirigibles hanging in front of the ochre smog, but they seemed too high - and far too slow - to threaten the speeding train. But then they heard it: a low, growing rumble, gradually becoming audible over the clicking of the carriage's wheels on the rails. To the south, a dirty smudge in the sky was growing ever so slightly larger, second by second.

    The vox hissed at them again. "I don't know who you people are, but the Crescent Arbites station have informed us they're scrambling an escort for you. They want us to get you through the danger zone as quickly as possible, so with that in mind I'm going to walk you through a manual override of the pilot servitor's speed control. So if one of you could make your way to the cockpit, we'll take it from there."

    The door beside the vox-interface was plastered with instructions to the contrary.

    DO NOT ENTER
    LO RAIL AUTHORITY PERSONNEL ONLY
    OFFENDERS FACE FINES OF UP TO 5,000 THRONES, SUSPENSION OF RAIL PRIVILEGES AND INDENTURED SERVITUDE
    =][=
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    Safe Haven (WFRP) as Esteban Raúl de Silva y Vásquez, dilettante Diestro

  2. - Top - End - #32
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    Default Re: [DH] The Ceremony of Innocence: Arbites

    At the first sign of approaching aircraft, Gareth pulled an antiquated lasgun from his gear, slotting in the bulky power pack. He stared imperiously at the warning notice, then glanced back at the others.

    "I have nothing but respect for authority, but circumstances dictate we move with speed. Adjusting the servitor is unlikely to be a straightforward task. If any of you have relevant experience, I would ask your aid."

    With that, he opened the door to the cockpit and stepped inside...

  3. - Top - End - #33
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    Default Re: [DH] The Ceremony of Innocence: Arbites

    The door opened to a small, wedge-shaped cubicle, the glass windscreen of the train slanting downwards to give the carriage a sharp point. A semicircular bank of lights and switches was just within the glass, and presiding over it a servitor seated in a swivel chair. Its hands rested on the console with splayed fingers; from the end of each digit erupted a tube of wiring linked directly to the drive cogitator. Its fingers twitched manically, lights and indicators blinking in concert - it looked, rather aptly, like a mechanical puppeteer.

    "Now, we need you to identify the ... DN087 interface to the Transitive Relay." The voice was now coming from a vox-grille in the cockpit.

    Through the glass, the speck in the sky was becoming more focused - and louder. It seemed to be a rather small jet-driven aeroplane, barely the size of the train itself.

    OOC:
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    You need to pass a Tech-Use test with no modifier to determine the correct component. The test takes ten seconds, with an additional five seconds per degree of failure; the approaching aircraft is perhaps thirty seconds away.

    Anyone can test Common Knowledge (War or Adeptus Arbites) to get a slightly better idea of what the approaching craft is.
    Last edited by Thragka; 2012-11-05 at 02:04 PM.
    =][=
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  4. - Top - End - #34
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    Default Re: [DH] The Ceremony of Innocence: Arbites

    Gareth's eyes frantically roved over the servitor and its controls, trying to spot the interface while keeping an eye on the approaching aircraft. The servitor was unlike the few rusting hulks he had been allowed to maintain back home; his unfamiliarity coupled with nerves cost the tech-priest precious seconds before he finally located his target.

    "Found it!" He roared, reaching back to press the button. "What next? "

  5. - Top - End - #35
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    Default Re: [DH] The Ceremony of Innocence: Arbites

    The approaching aeroplane was close enough to make out the windows of the cockpit by the time Gareth's instructor was back on the crackling line. "Can it be disconnected from the servitor?"

    The interface in question was the end of one of the tubes of wiring emerging from a finger on the servitor's right hand. It was screwed into a bank of ports and slots beneath a rickety fan - an awkward position to undo the screws by hand.

    Two points on either side of the aircraft's fuselage began to glimmer - a pair of thin bulbs hanging from the vehicle's frame. The angle seemed rather an odd one to catch the sun's reflection, Castus thought. More than odd. Impossible, even.

    OOC:
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    There are two choices:
    1. Attempt to disengage the interface properly, by taking a Tech-Use test as before, again with a baseline of ten seconds and an additional five per degree of failure; or
    2. Attempt to disengage it improperly by making a Strength test, reducing the base time to five seconds. Particularly imaginative methods of improperly disengaging it may be worth positive modifiers but may also have permanent consequences to the state of the machinery.
    =][=
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  6. - Top - End - #36
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    Default Re: [DH] The Ceremony of Innocence: Arbites

    For a brief, sinful moment, Gareth entertained the possibility of removing the interface by brute force, perhaps even tearing away the pilot's finger. He shook his head, clearing away such improper thoughts. No matter the circumstances, no matter how lowly it was, the servitor was one of the Machine-God's creatures. As long as there was another way, he would not bring harm to it.

    "Blessed be the data-port, which bringeth knowledge to the unknowing and life to the lifeless," he chanted, working one of the screws loose and pocketing it for safekeeping. "May its sacred work e'er continue, may the spark of - damnable thing!" The fan had caught him on the back of his hand with a rusting blade as he reached for the second screw. Gareth shook the injured extremity, realizing that by the time he could disconnect the servitor it would be far too late.

    "Brace yourselves!" He called back into the cabin. "We're about to be fired upon!"

  7. - Top - End - #37
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    Default Re: [DH] The Ceremony of Innocence: Arbites

    "No point in runnin', I'm thinkin'," says Jim.

    "That'd only make the law's hammer look weak in front o' the locals, eh?"
    he offers, cocking back the hammer on his pistol.

    "They're thievin' bandits, they won't do much in the way of damage to the vehicle itself, seein' as that would damage the rails, an' then limit their future incomes, seen?

    They're gonna board this here train, then we're gonna relax an' shoot 'em right up. Any opposed?"


    He seems to favour a very Gunmetal City solution, but there is a logic to it.

  8. - Top - End - #38
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    SamuraiGuy

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    Default Re: [DH] The Ceremony of Innocence: Arbites

    Castus took cover behind some seats a couple of meters from the rear of the carriage on the left side. He still didn't agree with Westingkrup's assessment of the situation, but didn't voice his concerns. Even a broken chrono is right twice in a day.

    Bracing his weapon atop the seats and pointing it towards the door, Castus prepared to open fire on anything that tried to enter the carriage.

  9. - Top - End - #39
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    Default Re: [DH] The Ceremony of Innocence: Arbites

    Gallus raises his eyebrows at Westingkrup, as he hunkers down at the juncture between the wall next to a window and a sturdy looking seat.

    He hefts his shotgun and says, "As long as they're boarding and not blasting... guess we'll find out."

    OOC
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    Is the train car less than 30m?

  10. - Top - End - #40
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    Default Re: [DH] The Ceremony of Innocence: Arbites

    Sebastian sighed, at the unfortunate turn of events, drew his trusted sidearm and took cover behind one of the grav-train seats. Calming himself, he pointed the weapon towards the spot, that seemed the most likely entry point for those airborne bandits and waited.
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    Quote Originally Posted by Daisuke1133 View Post
    Calimos, I wish I had even half your talent for verbosity.

  11. - Top - End - #41
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    Default Re: [DH] The Ceremony of Innocence: Arbites

    "Yeehaw" said Jim, in more of a sigh than anything. He hunkered down, like the others, aiming his pistol at the door.

    "Let's show this filth that ye can't mess with the long arm o' the law an' all that, fellas."

    He spoke sleepily, as if he didn't really care.

  12. - Top - End - #42
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    Default Re: [DH] The Ceremony of Innocence: Arbites

    Twin beams of red light seared through the air towards the cabin of the train - there was a flash, and a spark, forcing Gareth to raise an arm to shield his face. Thankfully, he felt unharmed, but when he lowered his hand and took stock of the cockpit, he did not feel as lucky. The train controls were smoking, lights blinking frenetically across the console. There was a neat hole through the servitor's shoulder. Its left began to spasm, the jerking fingers nearly ripping the attached wires from their sockets; the heavily augmented remainder of a jaw opened, an utterly inhuman voice warbling out.

    "Ports five, seven, eight unresponsive. Re-attach or manually override."

    The aircraft had passed overhead; outside, there was the crackle of a vox-caster turning on. Somebody spoke.

    "Ladies and gentlemen!" The speaker dragged the syllables out, like a circus ringmaster. "We are this afternoon's entertainment! Or rather, you're ours."

    There were thumps through the ceiling, and the sound of footsteps. The vox crackled again.

    "We can do this the easy way ..."

    The handle of the rear door buckled as somebody bashed it from outside. It took only a few thumps for the lock to give way; the door swung opened and two men piled into the carriage. One was hefting a grubby, ill-maintained chainsword. The other had an ornate pistol in one hand and a portable vox in the other.

    "... or the ha-"

    The words caught in his throat as the bandit showman became aware of the low population but extremely high weapon density of the train's inhabitants.
    =][=
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  13. - Top - End - #43
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    Default Re: [DH] The Ceremony of Innocence: Arbites

    Having prepared for this eventuality, having his hand cannon trained on the door the whole time, the red dot of its sight square on the ringleader's chest, Jim grins and squeezes the trigger a single time after adjusting his shot a little to make up for the train's movement.

    The Westingkrup Steel is good, and the bullet flies true, towards the bandit's head...

    Spoiler
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    Okay, he had been aiming for a full round anyway, so +20 for that, +10 for accurate. +10 for Red Dot Sight. Edit: +10 for Short Range.

    (1d100)[96] TN 96 (96-00 is auto-fail, though) Edit: Fate is a 1.

    Damage

    (1d10+4)[12] Pen 5 (Manstopper)
    Last edited by bluntpencil; 2012-11-10 at 04:19 PM.

  14. - Top - End - #44
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    SamuraiGuy

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    Default Re: [DH] The Ceremony of Innocence: Arbites

    "You chose the wrong train to rob, you miscreant!" Castus shouted as he opened fire on the brigands. The sound of the rifle's report filled the carriage as the large bullets flew toward the unfortunate fools that thought to rob the riot enforcer and his contemporaries.

    Spoiler
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    Full Auto attack on the two criminals, starting with the chainsword wielder.

    "BS Test" - (1d100)[15] vs 72 (42 BS + Full Auto + Short Range)

    "Damage" - (1d10+4)[8] Pen 0 (Impact)
    "Damage" - (1d10+4)[12] Pen 0 (Impact)
    "Damage" - (1d10+4)[13] Pen 0 (Impact)
    "Damage" - (1d10+4)[5] Pen 0 (Impact)
    "Damage" - (1d10+4)[12] Pen 0 (Impact)
    "Damage" - (1d10+4)[10] Pen 0 (Impact)

    Ammo Count:
    Mag 1: 9/15
    Mag 2: 15/15
    Mag 3: 15/15

    If the first target is dropped, remaining hits to be allocated to the second bandit.

  15. - Top - End - #45
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    Default Re: [DH] The Ceremony of Innocence: Arbites

    Sebastian kept his trusted sidearm trained on the door, awaiting, trying to be as calm as possible. Firefights were certainly not his forte but as a noble, and one hailing from Malfi, of all places, he had to be accustomed up to a certain degree with combat. As soon as the boarding party of two entered, he shifted his aim to the man with the chainsword and for a second the red dot of his laser sight hovered on his chest, before pressing the trigger.

    OOC

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    Attack: (1d100)[61] vs 67 [BS 37 + Aim 10 + RDLS 10 + Short range 10]

    Damage
    : (1d10)[10] +3 I, Pen 3 (Manstopper ammunition)

    EDIT: Will check for Righteous Fury on the OOC thread.
    Last edited by Calimos; 2012-11-10 at 04:28 PM.
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    Quote Originally Posted by Daisuke1133 View Post
    Calimos, I wish I had even half your talent for verbosity.

  16. - Top - End - #46
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    Default Re: [DH] The Ceremony of Innocence: Arbites

    Gareth allowed himself a small smile as the bandit's ultimatum trailed away in shock. The wretched bottom-feeder had grown used to bullying unresisting hivers - it was high time for his justly-earned reward. Fortunately, the others seemed to have the boarding party well covered. Gareth's eyes roamed over the damaged console as he grabbed at the servitor's hand, trying to steady it before it could do itself any damage. If the Machine-God smiled on them, perhaps the raiders had done little serious damage.

    Spoiler
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    Tech-Use roll to determine how badly the console is fried and whether the damage is fixable (if that's less than a full action, he'll devote all his attention to it and hopefully glean a little more information): (1d100)[32] vs. 39.

  17. - Top - End - #47
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    Default Re: [DH] The Ceremony of Innocence: Arbites

    Gallus winces slightly, partially at the horrific cliche the speaker was demonstrating and partially at the erupting cacophony, and having braced and taken careful aim, lets loose a violent blast of two shells in rapid succession.

    Spoiler
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    This is all assuming that initiative makes it to me, I'll just pick the best target: (1d100)[38] vs 36+20 aim(full)+10(short range)+10(semi-auto) =76

    3 hits (one for semi-auto at 2 degrees, one for scatter at 2 degrees), will roll damage in OOC.

    Ammo in mag: 10/12
    Last edited by LTSearchEngine; 2012-11-11 at 12:52 PM.

  18. - Top - End - #48
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    Default Re: [DH] The Ceremony of Innocence: Arbites

    The muscled brute barely had time to switch on his weapon before Castus's autogun tore his arm off, the chain spinning down to a standstill as the sword clattered against the floor of the carriage. As the hulk dropped, the second bandit raised his pistol, taking a moment to aim at Castus - a split second too long, as to Sebastian's surprise his aim was true, and the man dropped his weapon from his now useless arm as blood blossomed from his shoulder.

    In the cockpit, Gareth's inspection of the console was not promising. The connections between the fingers of the servitor and the cogitator bank looked perfectly intact - which suggested the problem was within the servitor's shoulder, where it had been shot. If its internal wiring was damaged, he'd probably have to cut the servitor free and stimulate the system with some manual input. Worse still, if he understood the labelling correctly, the damaged ports were connected to the Transitive Relay he'd been working on just moments before ...

    At the rear of the vehicle, the surviving bandit grabbed at his pistol in his left hand - but then Jim lazily pulled the trigger of his hand cannon, and the man's head dissolved into a rose-coloured blur. For two heartbeats, there was silence - but just as Gallus was relaxing and lowering his guard, the rear pair of windows imploded in a storm of scintillating fragments, two men swinging into the carriage on clip-drop harnesses just as two more slunk in through the door.
    Last edited by Thragka; 2012-11-12 at 11:53 AM.
    =][=
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    Safe Haven (WFRP) as Esteban Raúl de Silva y Vásquez, dilettante Diestro

  19. - Top - End - #49
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    Default Re: [DH] The Ceremony of Innocence: Arbites

    "One," utters Jim as the head of his target exploded like a ripe fruit, and the red dot then swiftly moved onto a new target, one of the boarders that burst through the window.

    No point in demanding surrender now, this was a proper showdown.

    Aiming for a moment, he pulls the trigger again.

    Spoiler
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    Half-Action Aim, Half-Action shoot
    (1d100)[49] TN 86 (46 BS +20 Aim and Accurate, +10 Range, +10 RDLS)
    Damage
    (1d10+4)[12] Pen 5 Manstopper
    Last edited by bluntpencil; 2012-11-12 at 08:04 AM.

  20. - Top - End - #50
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    Default Re: [DH] The Ceremony of Innocence: Arbites

    Gallus widens his eyes at the rapid disintegration of the first two bandits with the thought: "Oh. Amateurs."

    As the next set comes blasting in, he takes aim at the nearest one with the least cover and blasts away.

    Spoiler
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    If I understand correctly, they are all at the opposite end of the train from me. If not, then I would shoot at one that is right next to me.
    If it makes it to my initiative, then:

    (1d100)[8] vs 76 (full aim, semi auto, short range).

    Damnit, I'll do damage in the OOC. That's... 1 hit for semi-auto, and 3 hits for scatter, plus one hit for... uh, hitting. So, 5. Take that.

    Ammo in clip: NOW 10/12.
    Last edited by LTSearchEngine; 2012-11-12 at 08:32 AM.

  21. - Top - End - #51
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    SamuraiGuy

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    Default Re: [DH] The Ceremony of Innocence: Arbites

    As yet more of the brigands entered the train Castus realized that a different tact was required so that the odds could be unevened in the arbitrators' favor. Once again he opened fire, this time for effect more than to kill.

    Spoiler
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    Suppression Fire.

    "BS Test" - (1d100)[18] vs 32

    "Damage" - (1d10+4)[7] Pen 0 (Impact)
    "Damage" - (1d10+4)[6] Pen 0 (Impact)

    Ammo Count:
    Mag 1: 3/15
    Mag 2: 15/15
    Mag 3: 15/15

    Brigands in the suppression zone must make a Hard (-20) Willpower Test to avoid being Pinned.
    Last edited by Daisuke1133; 2012-11-12 at 12:13 PM.

  22. - Top - End - #52
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    Default Re: [DH] The Ceremony of Innocence: Arbites

    Gareth kept his back turned to the cries of pain and sounds of gunfire. This task would need all his concentration. With a sigh, he placed one palm on the top of the servitor's head.

    "As flesh are we born, as the true flesh are we reborn, and so do we depart. Ashes to ashes, rust to rust." He intoned, before reaching for its spasming left hand, knife at the ready to pare away the malfunctioning servitor...

    Spoiler
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    Tech-Use Test (easy): (1d100)[66] vs. 59 (39+20)

  23. - Top - End - #53
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    Default Re: [DH] The Ceremony of Innocence: Arbites

    Sebastian stood there, behind cover for a moment, partly waiting for the smoke from all the gunfire to clear, and partly because he didn't believe that he had actually found his mark and wounded one of the bandits. The noble adept aimed once again, as more of the raiders entered the train and pressed the trigger of his revolver, hoping for another accurate shot.

    OOC

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    Half action Aim, Half action attack to one of the two that entered through the door.

    Attack: (1d10)[5] vs 57 or 67 [BS 37 + Aim 10 + RDLS 10 + Short range if applicable 10]

    Damage
    : (1d10)[10] +3 I, Pen. 2 (manstopper ammo)
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    Quote Originally Posted by Daisuke1133 View Post
    Calimos, I wish I had even half your talent for verbosity.

  24. - Top - End - #54
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    Default Re: [DH] The Ceremony of Innocence: Arbites

    The guardsman's indiscriminate hail of fire sent the boarders ducking for cover - one miscreant took a bullet to the leg, but the hit was only a glance, and not enough to keep him down for long. The adept took another frantic shot with the revolver, but this time nerves sent his aim wide - Jim non-chalantly demonstrated proper marksmanship with a shot nicely finding its target against one of the flak-wearing bandits crouching in the field of broken glass. Not to be outdone, Gallus unleashed a thunderous fanfare - when the noise died down, the boarder with the handcannon had been reduced to a messy smear against the far end of the carriage, the end of the vehicle becoming increasingly more porous.

    The men that had come in through the door took a couple of potshots from around what little cover the seats provided, but the task force was unscathed. With a grunt, Jim's mark struggled to lean a sawn-off shotgun against the back of a chair, angling it across the aisle. There was a roar, and Castus staggered slightly against the table behind him as the shot took him in the chest.

    Gareth worked deftly, pinning the servitor's hand down and sawing through the trailing wires at the least important looking sections. As he cut into the tendrils snaking from fingertip to console, the servitor began to shudder - a ululating warble began to grow in its throat, some wounded, animal instinct that remained in its reformed psyche registering the sensation as pain.

    "AieieieIEIEIEIE -"

    Just a few more seconds would see the final two fingers disconnected from the train controls.
    =][=
    Once we were heroes.

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    Safe Haven (WFRP) as Esteban Raúl de Silva y Vásquez, dilettante Diestro

  25. - Top - End - #55
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    Default Re: [DH] The Ceremony of Innocence: Arbites

    Jim raises an eyebrow at the lack of professionalism shown by their foes, and again takes aim, the red-dot of his large pistol slowly making its way over his mark.

    He inhales once, then exhales, allowing his heart to slow before squeezing off another shot.

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    Half-Action aim, shoot

    Attack (1d100)[81] TN 86

    Damage (1d10+3)[7] pen 5 manstopper EDIT: Should be +4, so 8 damage.
    Last edited by bluntpencil; 2012-11-16 at 03:04 PM.

  26. - Top - End - #56
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    Default Re: [DH] The Ceremony of Innocence: Arbites

    Gallus grits his teeth as fire begins to be returned, albeit not yet in his direction. He wasn't exactly sure, but it looked to him like things were getting pretty hot for the man who had called himself Castus.

    He pulls the muzzle slightly to the left and lets loose with another quick burst of shells, but growls in frustration as they miss to smack into the rear of the compartment.

    Spoiler
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    (1d100)[75] vs. 56 (36+10 for semi auto and 10 for short range)

    Damage?:

    (1d10+4)[14]
    (1d10+4)[13]
    (1d10+4)[13]

    Ammo: 8/12
    Last edited by LTSearchEngine; 2012-11-16 at 03:45 PM.

  27. - Top - End - #57
    Barbarian in the Playground
     
    SamuraiGuy

    Join Date
    Jun 2010
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    Male

    Default Re: [DH] The Ceremony of Innocence: Arbites

    Castus coughed up blood as he shoved himself from the table's edge and back into his previous firing position. Pain spiked throughout his torso as he leveled the heavy rifle at the thug who blasted him with the shotgun. He switched the feed mechanism to the second magazine and loosed another burst of automatic fire, a narrow stream of lead meant not to scare or incidentally maim but to kill.

    Spoiler
    Show
    Switching to second mag and full auto on shotgunner.

    "BS Test" - (1d100)[38] vs 72

    "Damage" - (1d10+4)[11] Pen 0 (Impact)
    "Damage" - (1d10+4)[12] Pen 0 (Impact)
    "Damage" - (1d10+4)[13] Pen 0 (Impact)
    "Damage" - (1d10+4)[5] Pen 0 (Impact)
    "Damage" - (1d10+4)[7] Pen 0 (Impact)
    "Damage" - (1d10+4)[13] Pen 0 (Impact)


    Ammo Count:
    Mag 1: 3/15
    Mag 2: 9/15
    Mag 3: 15/15

    Wounds: 8/12
    Last edited by Daisuke1133; 2012-11-17 at 10:53 PM.

  28. - Top - End - #58
    Bugbear in the Playground
     
    Doc Kraken's Avatar

    Join Date
    Nov 2010
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    Bits of New York
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    Default Re: [DH] The Ceremony of Innocence: Arbites

    "As thou are rendered unto dross, know that your appointed task has been accomplished. The tech-priest droned over the servitor's screeches, knife slicing cleanly through the last wires. "Your sins are recorded; your debt paid. Rest until the Machine God has need." With that, he pushed the malfunctioning construct to the side and surveyed the cogitator.

    "Let me see..." he muttered. "The Rite of Operation, perhaps?" He flung his arms wide, addressing the damaged console. "Satus, recidivus glorior!" The machine thus properly addressed, he reached for the sacred switch-banks and keypad. Perhaps a few moments performing the Rite could attract the machine-spirit's attention.
    Last edited by Doc Kraken; 2012-11-20 at 03:42 PM.

  29. - Top - End - #59
    Bugbear in the Playground
     
    Thragka's Avatar

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    Apr 2007
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    Kildare, Ireland
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    Default Re: [DH] The Ceremony of Innocence: Arbites

    Castus' retaliation was swift and brutal - before the man with the shotgun even began to reload, he was riddled with bullets, his chest blossoming into blood 0 the man collapsed onto the seat in a heap. Jim's more precise style of marksmanship gave one of the rearward bandits a clip across the head; a long graze erupted across the man's temple as Westingkrup steel just barely missed penetrating his skull. The raider's return shot went astray, puncturing the roof of the carriage above Castus' head. The other remaining intruder was much more successful - there was a soft, wet sound, and Sebastian slid sideways out of his seat, the back of his skull a ferocious mess of an exit wound.

    As Gareth's fingers danced across the console, the machine responded - the machine spirits recognised the touch of a kindred spirit, and a small screen in the centre of the cogitator flickered into life. Diagnostics crawled across the screen in a dull, inelegant font, before they were replaced by a more human-readable status report.

    ++Servitor Disconnected++
    ++Manual Override?
    ++Cogitator Drive Protocol?


    The switches closest to the screen were indicated with a pair of arrows, one from each option.
    =][=
    Once we were heroes.

    Playing
    The Haarlock Legacy (DH) as Scipio Ambelus, knightly Arbitrator in sour armour.
    Safe Haven (WFRP) as Esteban Raúl de Silva y Vásquez, dilettante Diestro

  30. - Top - End - #60
    Ogre in the Playground
     
    bluntpencil's Avatar

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    Oct 2011
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    Scotland
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    Default Re: [DH] The Ceremony of Innocence: Arbites

    "Officer down!" barks Jim as he lines up another shot, then narrows his eyes further...

    "Pray we don't take you alive!" he threatens, as he lets another bullet fly.

    Spoiler
    Show

    Half Aim, RDLS, Shoot, Short Range, TN 86

    (1d100)[31]
    Damage (1d10+4)[13] Pen 5 Manstopper

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