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  1. - Top - End - #1
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    Default Sunless Citadel (IC)

    Therendor 15th, 998 YK:

    The House Deneith conclave is still under construction. As such they are not officially performing any of the normal House functions. However a Paladin of the Silver Flame had enough money to move two of the House Deneith mercenaries into protecting the Paladin from harm. The two were on a leave of absence and as such the accepting of the mission was purely voluntary. Their names were Talgen d'Deneith (Trained under House renown swordsman Draco d'Deneith) and Sharwyn d'Deneith (A trained wizard and sibling of Talgen). The mission length was to be "no more than two weeks." After completing the mission the two were to travel directly to Starilaskur.

    Therendor 16th, 998 YK:

    Sojan d'Deneith arrives in New Cyre. The only other dragonmarked member of House Deneith in the area is Kerowyn d'Deneith. Kerowyn is an elderly House Deneith who's mission is to establish a thriving House Deneith conclave in New Cyre. Sojan is in charge of most of the paperwork and is used as little more than a secretary. He is considered to officially still be on a leave of absence yet finds himself helping out where he can.

    Eyre 14th, 998 YK:

    The two siblings never arrived in Starilaskur where the parents live (and are understandably worried) and they send a letter via House Sivis to Kerowyn in New Cyre.

    Eyre 15th, 998 YK:
    Kerowyn (who is too busy to deal with a missing persons case and without any resources to do anything about it) sends Sojan to learn as much as he can about the dissapearance of the two siblings. She tells him everything she knows. A Paladin of the Silver Flame (Sir Braford) along with (what she assumed to be) his squire (a male elf named Karakas) hired the two for a mission that Kerowyn knew little about. She was not in charge of the two siblings and Sir Braford hired them unofficially so she wasn't involved in the deal. She does know that the Human Paladin and the Elven squire were from Thrane.

    Sojan was at a loss as to how to proceed. In a bar he was directed (by Quil) to locate a female half-elf named Serra ir'Waynlen working for House Medani who has skills in such activities (also Quil). Together they investigated for clues as to the whereabouts of the missing paladin and Deneith siblings.


    Eyer 20th, 998 YK:

    By the end of the 20th of Eyer 998 YK, Sojan and Quil (in the form of Serra) had discovered that the Paladin was last seen in a bar called Metrol Memories located near the Old road on the south east side of town. According to a very finely dressed halfling, the paladin was here about a month back. He drank a bit too much and started talking about visions he was receiving. Darkness down the old road deep inside the earth.

    The Old Road used to be a trading road that went from the settlement here across the seawall mounts and into what is now called Darguun about 100 years ago. When the Goblins took over the area now known as Darguun, the trading road fell out of use. The area had seen several raids during the last war and now the Old Road houses nothing more than abandoned and razed barns. Apparently some Goblin Merchants did use the old road recently. They told tales of strange forms of magic given life.

    When it became apparent to Sojan that they would need to leave the city in order to determine what happened he informed Kerowyn that he would require the bodies of adventurers willing and capable of taking on whatever may have captured or killed the last group. Kerowyn put out the word for able bodied mercenaries who are tasked with locating two members of House Deneith. The reward for finding them alive was 1,000 golden galifers half that for the recovery of their signet rings.

    The first to arrive was Emlyn d'Lyrandar who indicated that he had been summoned to House Deneith. Kerowyn looked confused at first, but then quickly explained the mission and the reward to which Emlyn accepted. Only two more were brave enough to answer House Deneith: A human female with tattoos on her face and a nondescript warforged.

    Sojan convinced Kerowyn to give them a large portion up front and she only relented when he said he would make sure that he would control the spending. He was given an advance on the reward of 200 gold to start with instruction to divy it up as he saw fit.


    Eyer 21st, 998 YK:

    The group decides to meet at the bar to talk about their mission as well as decide what to spend their gold on. The warforged introduced "herself" as Fix with some skills as a artificer. Serra ir'Waynlen, a half-elf who helped gather information with Sojan, introduces herself and offers to continue to offer her services. Oren introduces herself as a cleric of the silver flame, not entirely what you expected by the looks of her, but then one shouldn't judge a book by it's cover. The group decided that without knowledge of what they were up against the best thing to do was to stay versatile. Fix described her aptitude with scroll making and his extensive knowledge of spells that he could craft for any situation that could arise. The group decided this was a wise use of money and agreed to depart on the morrow.

    Eyer 22nd, 998 YK:

    The four heroes joined together at sunrise and began their journey down the old road. The overgrown Old Road winds through rocky downs, near stands of old-growth oak, and past several abandoned farm shacks. The lonely road is empty of all travelers except for the four of you. The sun finally rises high, and yet the early morning chill never seems to leave. Most of you develop a cold sweat. You take a break at mid day and continue on your trek.
    Last edited by Jopustopin; 2012-10-11 at 07:47 PM.
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    Default Re: Sunless Citadel (IC)

    Play Begins:

    Eyer 22nd, 998 YK (cont):
    At some point in your travel down the old road the group encountered some large, fluid, mass of sand that immediately began assaulting the party. "Magic given life" as the merchants in town had called it. Serra manifested some type of power that was able to burn it and Fix discovered it was weak against magic. All other attacks were ineffective.

    So close to the Mournland as you were who knows what other monstrosities were about.

    While travelling Fix, the warforged, revealed that she was created within the last year; this was after the Treaty of Thronehold.

    Eventually the group reached a ravine and despite the warning that trespassers will be executed they descended.

    At the bottom the group had to deal with some wild animals before continuing down the ravine. At the bottom of the ravine was some type of ancient sunken citadel.

    Inside the first room Serra revealed that she was a psychic and that she had a psicrystal that could move around like a spider. This proved useful when half the party lady bleeding and dying on the ground assaulted by undead skeletons released from a hidden room. The psicrystal led the undead away and the group was able to lick their wounds.

    Sojan revealed he can heal the group with his magical personality. Oren reveals she forgot to bring a blanket to sleep in.


    Eyer 23rd, 998 YK:
    You guys buff up and rock-n-roll. With the undead beaten you guys find a magic shield, some scrolls, and some trinkets. The next room had a large door with dragon artwork worked into it. The room also had some rats that were easily dealt with.

    The door is completely undamaged and obviously magical. Fix is unable to get through it. Their is a keyhole in the dragon's roaring mouth.

    Doubling back you guys proceed down a hallway. There were three doors, one was a large stone door with a relief-carving of a dragon like fish swimming in an aquatic setting. The second was empty. The third had Meepo.

    Serra served as the translator with the group and conversed with the kobold leaders. The tribe was very formal and the conversation was tense. Yusdrayl informed the group that the "warm bodies" came through here. She told the group that if they rescued their dragon she would give you a reward. The dragon was a newborn and that the goblins are insane.

    Leaving with Meepo towards the route the siblings of Deneith took you encounter a magically concealed door. Only a couple of people in the group can see it. Fix finds powerful magic and a trap in the door.

    Another secret room with undead which the party dispatched. Inside the room is some type of ancient laboratory. The party finds some more magical gear.

    Oren acts oddly around a magical dreamcatcher the group found.

    The party clears out a den of dire rats and finds the body of one of the adventurers that was in the group of the deneith siblings, Karakas (The paladin's squire). You also find treasure that no one recorded on their character sheet.

    You guys camp for 24 hours, identify some magic items, and almost throw the dream catcher into the forge.


    Eyer 24th, 998 YK:
    The group encounters some of the goblin cultist. They are insane and into self mutilation. Two battles are fought and the group manages to save a famous gnome tactician of Thrane and two kobolds.

    The gnome is not interested at all in saving the deneith siblings and joins the group, despite is flailing health, in order to prevent a great evil. Aberrations from the depths of Khyber are plotting something and he aims to stop it.

    He inspires the group of a frontal assault on the goblin's tribe on the morrow.


    Eyer 25th, 998 YK:

    The goblins look to have begun re-fortifying their rear entrance. But you guys catch them before preparations are complete. Still you guys bring a whole host of goblins down upon you. They are insane, into self mutilation, and lead by a two-faced monstrosity and an undead kobold.

    After defeating them the group finally encounters the white dragon. Just as Meepo proclaimed. He looks to have received a wound across it's face and greet's the party by blasting them with a blizzard breath weapon.
    Last edited by Jopustopin; 2012-10-12 at 07:36 PM.
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    Default Re: Sunless Citadel (IC)

    Sojan you're not sure what Serra is prattling on about. You can sense her worry though and it doesn't take you that long to see what she's worried about. Your eyes had been darting around the room finally landing on a small patch of snow on the wall. No... not snow.

    What you took as a snow drift clinging to the wall was in fact a small snow-white lizard. It's small gem-like eye widens when it see's that you've seen it and it suddenly clambers up the side of the wall until it's perched on a sheen of ice near the corner of the ceiling. From it's vantage point it whips it's head back down at the group and tilts it's head sideways.

    The creature is about the size of a cat, it's scales glisten like frosted white mirrors. His head has a sleek profile, with a small, sharp beak at the nose and a pointed chin. A vicious half-healed scar from the top of his small head down the side of his face to his neck looks to have been nearly life threatening for a creature so small. A crest supported by a single backward-curving spine tops the head. The lizard also has scaled cheeks, spiny dewlaps, and a few protruding teeth when its mouth is closed.

    From the back Meepo shouts, "Cal'cryx! No Kill clan's Dragon" in draconic. The small dragon immediately locks eyes with the kobold and opens it's mouth in a ferocious manner, making a noise not unlike a cat hissing. It does not appear to be even remotely pleased to see Meepo. In fact, unadulterated hatred, seems clear as a snowstorm in Lharvion across the small creature's face.

    None of you have ever seen a dragon, or heard of anyone seeing a dragon. You would never have imagined that they could be this small. Mystical creature's from a far away continent... what would bring it here? Or is it just some type of lizard from beneath the earth?


    Map:

    Spoiler
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    *Note: Calcryx is at +5 ft. Room is two squares high.
    *Note: Calcryx is size tiny.
    Tiny: A Tiny creature (such as a cat) typically occupies a space only 2-1/2 feet across, so four can fit into a single square. Typically they do not have reach, but the lizard's long neck allows him to attack creatures in adjacent squares.

    Map (including side angle showing the "height" plane) The "door" is "5" feet high, so there is a perch above it where the dragon is standing. It is somehow able to cling to the walls with ease.

    NOTE: You can move through both squares between J8/9 and I8/9. The door technically occupies the exact center of the hallway.



    Round 1:
    Serra
    Sir Erky
    Meepo
    Calcryx
    Oren
    Sojan

    Fix
    Emlyn

    Adjudication
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    Remember that the amount you can speak is what could normally be spoken in 6 seconds (the length of a turn). Serra you can ask the dragon that question in your second post on your next turn since you spent the entire six seconds saying what you said in your first post.

    Also remember that "initiative" is a construct; you all are really acting at the same time and that means you all are speaking at the same time. If you spend all six seconds of your turn speaking and so does someone else you both are speaking at the same time. Which is fine, as long as you aren't both speaking to each other (unless you are gnomes from dragonlance which is, apparently, a racial trait of theirs).

    On Serra's turn she retreated down the hall away from the dragon and closed the door. While all of you are gawking, Meepo pulls out his sling and loads a sling stone and the dragon flies at the group and breaths a cone of ice upon several of you.

    You barely have time to react (as you haven't even taken a turn yet) let alone speak. Most of the things you all said occurred after being blasted by a breath weapon. Let's also not forget that you're actively dodging out of the way of the blast with your reflex save.
    Last edited by Jopustopin; 2012-10-12 at 07:46 PM.
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    Default Re: Sunless Citadel (IC)

    Serra:

    Serra cursed through her teeth at Meepo shouting and the dragon hissing.
    "He said don't kill the clan's dragon. Maybe we can offer it two-face; it's already burnt!" She grimaced at her suggestion. Gem's humor was her own, after all, and burnt just might be the thing it likes to eat.

    She hesitated to move for a moment.

    "We're all kinda stuck in the corridor." She said in a mater-of-fact tone, and walked to close the door behind them.

    Combat Turn:
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    Move: Move to N8
    Move: Close Door

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    Meepo drops his longspear and pulls out his sling. With flawless effort he loads the sling and begins to whip is around behind his head.

    Still hissing in anger the dragon never let's his eyes off of Meepo. One can clearly see that the dragon seems to be gunning for the kobold. Leaping off the wall the dragon flies straight at the group landing on the wall above the door. It quickly twists it's neck down and shoots forth a blast of cold so cold it instantly freezes your clothing, and hair. The super chilled water freezes the moment it hits your skin (or surface layer) and were it not emitted from such a small creature it very well could have left you too numb to move.

    When Meepo's cold body hit the ground unmoving, the dragon's shouted loudly down the hallway in draconic, "Ray stebadronhui Don'Moar! Un whuii!"
    The voice was deeper than you would expect and spoken slowly, almost stupidly. What he's going on about is beyond you.

    Except you Serra
    Spoiler
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    "No capture Don'moar! I free!"

    Doesn't appear terribly bright, he's apparently renamed himself Don'moar.


    Combat
    Spoiler
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    Meepo
    Free: Drops longspear
    Move: Draws sling

    "White Dragon"
    Move: Flies to I8 +5 feet. This is the wall above the door. The dragon is able to stand on this surface.
    Standard: Cone of Cold. It affects Sojan, Fix, Meepo, and Sir Erky
    Last edited by Jopustopin; 2012-10-12 at 07:45 PM.
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    Oren:
    Paces behind her taller companions, Oren is at first curious about their strange comments, but the instant the creature comes into view she's instead confused.

    It lasts only a heartbeat, however, when it emits a blast of freezing water like a gale blowing in from the Bitter Sea. She experiences an instant of exhiliration as her body recalls cold northern winds, but the reactions of those in front of her make the little dragon's power obvious.

    It's deadly - but smart enough to talk! Do we kill it ...?

    She raises her hand. "Weaken!"

    Combat
    Spoiler
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    Standard Action:
    Casts Doom.


    The white dragon seems affected by hostile magic.
    Last edited by Jopustopin; 2012-10-12 at 07:45 PM.
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    Default Re: Sunless Citadel (IC)

    Sojan:
    Realizing that things are rather cluttered at the moment, Sojan shakes off the cold and moves into the room, shield held up.

    Combat

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    Standard Action: Total Defense (+4 AC)
    Move Action: Move to F9
    Last edited by Jopustopin; 2012-10-12 at 07:45 PM.
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    Fix takes a long breath, narrows her eyes, and then lunges at the dragon, her thick, heavy hands outstretched, attempting to grasp the tiny creature with her bare hands. "I may require assistance!" She shouted, deeply hoping that that she wasn't about to require a massive amount of assistance.

    I hate the grapple rules.

    She provokes an attack of opportunity. If it hits, then this is all for not.

    Her Touch Attack: (1d20+2)[8]
    Her Grapple Check: (1d20+2)[18]
    Her Unarmed Damage: (1d4+1)[2]

    Note that Fix is big enough that the dragon cannot grapple her back.

    EDIT- Failure, and it's bad enough that I'm not going to try to use an action point. Sigh.
    Last edited by RaggedAngel; 2012-10-14 at 10:39 PM.
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    Default Re: Sunless Citadel (IC)

    Emlyn moves forward, carefully moving around the other party members, before reaching out to grab the dragon.

    Emlyn moves to I9, and tries to grapple Cal'Cryx.
    Touch attack:(1d20+2)[20]
    Grapple:(1d20+1)[5]
    *crosses fingers*
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    Default Re: Sunless Citadel (IC)

    Provokes an AoO:

    Bite: (1d20+5)[13] vs Emlyn for (1d4-1)[2] points of damage.

    Sorry the modifier is incorrect it should be +6. This attack does hit AC 14 (Emlyn) for 2 points of damage. This factors in Sojan's DR aura.

    (+2 size, +3 BAB, +1 Higher Ground) <--- YAY OBSCURE RULE!



    If the AoO deals damage the grapple fails.

    Otherwise:

    Opposed Grapple Check: (1d20-5)[2]
    Last edited by Jopustopin; 2012-10-15 at 03:23 PM.
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    Did not happen.
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    Serra calls down the hall in Draconic and begins in a tone that sounds suspiciously as though she was scolding a child, "Don'moar! Mydryba drniedr! Anyon kidr tyyzira whuyli drniihui. Anyon niefii whuyjiira Meepo niechw dry tyiedrni." She does not stand idle, instead she motions for others to lend a hand as she squeezes into the other room after the tiny dragon.

    Translation:
    Spoiler
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    "Don'moar! Stop that! You get down from there. You have frozen Meepo half to death."


    Action
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    Last edited by Great Reverend; 2012-10-15 at 07:02 PM.

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    Default Re: Sunless Citadel (IC)

    Quote Originally Posted by Jopustopin View Post
    Provokes an AoO:

    Bite: (1d3)[1] vs Emlyn for [roll1] points of damage.

    Sorry the modifier is incorrect it should be +6. This attack does hit AC 14 (Emlyn) for 2 points of damage. This factors in Sojan's DR aura.

    (+2 size, +3 BAB, +1 Higher Ground) <--- YAY OBSCURE RULE!



    If the AoO deals damage the grapple fails.

    Otherwise:

    Opposed Grapple Check: [roll2]
    Okay I forgot about Weaken. The dragon misses his AoO and was grappled by Emlyn. Emlyn did not take damage.

    Emlyn deals (1d3)[1]+1 = 2 points of non-lethal damage to the dragon.
    Last edited by Jopustopin; 2012-10-15 at 07:22 PM.
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    Default Re: Sunless Citadel (IC)

    Serra called down the hall in Draconic and begins in a tone that sounds suspiciously as though she was scolding a child, "Don'moar! Mydryba drniedr! Anyon kidr tyyzira whuyli drniihui. Anyon niefii whuyjiira Meepo niechw dry..." She stopped as Emlyn pulled the writing white creature off the wall. "Oh. Anyone have a new chain or thick rope?" She went to Emlyn to help hold the tiny dragon.

    Translation:
    Spoiler
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    "Don'moar! Stop that! You get down from there. You have frozen Meepo half to..."


    Action
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    Move: H9
    Standard: Join Grapple:
    Grab: Succeed
    Hold: Adjudicated new opposed grapple check (1d20+1=17)
    Damage: Unarmed, non-lethal (1d3+1=4)
    Last edited by Great Reverend; 2012-10-15 at 07:26 PM.

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    Default Re: Sunless Citadel (IC)

    White Dragon Opposes Serra
    Spoiler
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    Oppose Serra: (1d20-5)[13]
    Oppose Sir Erky: (1d20-5)[12]


    Sir Erky Joins the Grapple
    Spoiler
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    Hold: (1d20-5)[7] FAILS!
    Damage: (1d2-2)[-1] (Minimum 1)



    White Dragon's Turn:
    Spoiler
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    Standard Action: Escape Grapple
    I need opposed grapple checks from Serra and Emlyn
    Last edited by Jopustopin; 2012-10-15 at 07:38 PM.
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    Default Re: Sunless Citadel (IC)

    White Dragon
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    Escape Artist (1d20+8)[20].

    This fails. (Trust me)

    Last edited by Jopustopin; 2012-10-15 at 08:40 PM.
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    Default Re: Sunless Citadel (IC)

    The white dragon danced along an ice patch on the wall as if it were solid ground. When Fix tried to reach up to grab him she was surprised at how nimble he was.

    It wasn't until Oren cast her spell that the dragon slipped up. Dumbly the white dragon tried to bite at Emlyn and failed. Emlyn jumped up and literally grabbed the white dragon into a headlock and fell roughly to the floor. The dragon began flapping it's wings wildly in an attempt to escape buffatting Sir Erky away.

    Serra jumped into the pile as well dropping an elbow onto the body and wrapping her arms around it.

    The entire time during the struggle the dragon was shouting out in draconic. "RaY! RaY! RaY! Ifiunch Goypoychtymy Whuiiiiiityyli"

    Translation:
    Spoiler
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    No! No! No! Evil Kobolds! Freeeedom!

    It doesn't sound like he was stringing a sentence together. More like speaking as the turn of events went poorly for him.



    Round 2:
    Serra
    Sir Erky
    Meepo
    Calcryx
    Oren
    Sojan
    Fix

    Emlyn




    Map
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    Last edited by Jopustopin; 2012-10-19 at 05:08 PM.
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    Default Re: Sunless Citadel (IC)

    Not about to simply throw herself atop everyone else, Oren stays warily away from the little dragon's mouth ...


    Delay action.
    Last edited by Gorgon_Heap; 2012-10-17 at 11:03 AM.
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    Default Re: Sunless Citadel (IC)

    Sojan will move in to help keep the dragon pinned.

    Not sure if I need to roll a grapple as well or if I can just wade in and lay hands, as it were. In particular, he will focus on pointing the dragon's head in such a way that it can' frost breath everyone.
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  19. - Top - End - #19
    Firbolg in the Playground
     
    RaggedAngel's Avatar

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    Default Re: Sunless Citadel (IC)

    How many people are grappling the dragon? How many more can do so?

    I repeat: I hate grappling rules.
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    Default Re: Sunless Citadel (IC)

    The Grapple Rules Sucketh much; thank godith this be a play by post:
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    "Ganging Up in a Grapple: Up to four combatants can grapple a single opponent in a given round. Creatures that are one or more size categories smaller than you count for half, creatures that are one size category larger than you count double, and creatures two or more size categories larger count quadruple. For example, eight halflings (size Small) can grapple one human (size Medium)."

    This means that two medium sized people can grapple one tiny sized creature.


    I encourage everyone to read the grapple rules so that they are at least aware of their options. The "rules of the game" article was very helpful if you like long essays like me.

    Part one
    Part two
    Part three
    Part four


    Sojan you find no room to join the grapple. You still have a standard action.
    Last edited by Jopustopin; 2012-10-17 at 10:56 AM.
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    Default Re: Sunless Citadel (IC)

    Sojan is on autopilot

    Sojan moves to help Serra and Emlyn contain the dragon. He bashes the white dragon in the head with the butt of his morningstar.

    Morningstar: (Non-Lethal): (1d20)[16] for (1d8+3)[7]


    Fix's turn.
    Last edited by Jopustopin; 2012-10-19 at 01:10 PM.
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    Default Re: Sunless Citadel (IC)

    Fix watches Sojan, and after a moment of hesitation she swings her fist into the fray, trying her best to do no permanent harm to the dragon. "I hope this is the best thing to do," she mutters to no one in particular. Her hesitation proves too much, however, and she misses the little white dragon by a mile.

    Nonlethal Slam Attack: (1d20-2)[5]
    Damage: (1d4+1)[3]
    Last edited by RaggedAngel; 2012-10-19 at 04:48 PM.
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    Default Re: Sunless Citadel (IC)

    Emlyn does his best to avoid the dragon's claws and teeth, while trying to pin it down. "You know, I never expected to be wrestling a dragon. Going to be quite the story."

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    Emlyn is trying to pin the dragon.
    Grapple Check: (1d20+1)[8]
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    Default Re: Sunless Citadel (IC)

    Emlyn pins the dragon and specifically clamps the dragon's mouth shut to prevent it from using it's breath weapon.

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    Opposed: (1d20-5)[-3]

    *Note pin last for one round.
    Last edited by Jopustopin; 2012-10-20 at 06:58 PM.
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    Default Re: Sunless Citadel (IC)

    Serra relaxed her grip on the little creature. "Don'moar! Mydryba! Mydryba edrdrestgounrak eraty zii'chch chidr anyon ky!"

    "Sojan, maybe a little help for felled member?"

    Action:
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    Ready to pin if Don'Moar attempts to wriggle free.
    (You can roll for it if you want.)

    Translation:
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    "Don'moar! Stop! Stop attacking and we'll let you go!"
    Last edited by Great Reverend; 2012-10-20 at 07:35 PM.

  26. - Top - End - #26
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    Default Re: Sunless Citadel (IC)

    The white dragon seems panicked with his mouth clamped shut and continues to struggle vainly against his bondage. With the creature's wing's buffeting against Emlyn's face the dragon is able to pry it's mouth free for the briefest moment before Serra quickly puts the white dragon into a headlock with his head pinned. Unable to do much against his oppressors you can all see the small creature's eye's shimmer with tears.

    Escape Artist to get out of the pin.
    Serra attempts to Pin in reaction to this.


    Serra standard action to pin: (1d20+2)[5]
    White Dragon opposes Serra's pin: (1d20-5)[-3]


    White Dragon tries to get out of Emlyn's pin. Escape Artist from Emlyn: (1d20+6)[12]
    Emlyn's opposed roll against escaping pin: (1d20+1)[10]


    Emlyn is grappling with the white dragon
    Serra has the white dragon pinned for 1 round.



    You do not have to pin the dragon's mouth closed. I'm assuming you do this because of the creature's ability to use a breath weapon. You can pin without preventing the dragon from speaking.
    Last edited by Jopustopin; 2012-10-20 at 07:12 PM.
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    Default Re: Sunless Citadel (IC)

    Sir Erky watches the struggle with unease. He turns to Oren and asks, "What are we trying to do here?"


    Round 3:
    Serra
    Sir Erky
    Meepo
    Calcryx
    Oren
    Sojan
    Fix

    Emlyn




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    Last edited by Jopustopin; 2012-10-21 at 07:51 PM.
    If I could play dungeons & dragons with only four books: MM I, DMG, PHB, & ToB
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    Default Re: Sunless Citadel (IC)

    A bit confused and breathless as she watches the struggle before her, Oren replies quickly to the gnome. "We were supposed to bring it back to the kobolds, but it doesn't seem to like'em. And everybody's yelling gibberish."

    She looks conflicted about inflicting more violence upon the beast but obviously can't communicate with it as Serra can.
    Avatar: Rain Coralcove, Cleric of Zeboim

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    Jalaera Winterwind, Arctic Elf Ranger
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    Jalaera OOTS
    Oren, Cleric of the Silver Flame
    TRON d20 game Sarah Whitfield


    "I can picture in my mind a world without war, a world without hate. And I can picture us attacking that world, because they'd never expect it."

    "Why do the caterpillar and the ant have to be enemies? One eats leaves, and the other eats caterpillars. Oh, I see now. "

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    Default Re: Sunless Citadel (IC)

    Sojan shakes his head at the comical scene. "Sorry little buddy." He tries to knock the dragon unconscious again.

    Attack: (1d20+4)[17]
    Damage: (1d8+3)[8] (nonlethal)


    EDIT: Forgot the -4, so that should be a 13
    Last edited by King Tius; 2012-10-21 at 05:22 PM.
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    Quote Originally Posted by mshady View Post
    Not sure of the details, I trust in King.
    Quote Originally Posted by RaggedAngel View Post
    "Hello, there. You seem to be in the middle of something overtly magical. Is this a bad time to talk?"
    Drawing OOTS Avatars Guide


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    Default Re: Sunless Citadel (IC)

    Fix swings again, trying to knock the little creature out. "I'm not sure how bright it is," she says as she swings. "What is it saying?"

    Nonlethal Slam Attack: (1d20-2)[2]
    Damage: (1d4)[2]
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