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    Default The Kamikaze (Revamped) 3.5 class

    A while ago i had tried to make a class that revolved around exploding, i failed miserably. But considering it was my first attempt ever at making a class i think i did the best i could have. So here i am with a second attempt, enjoy!



    The Kamikaze


    In The Beginning there was nothing, which exploded.

    The Kamikaze
    Alignment any chaotic
    HD d12

    Skill points (4+int)x4
    The Kamikaze's class skills (and the key ability for each skill) are
    Craft (int) Concentrate(con) Disable Device(int) intimidate(Cha) Knowledge (Archetecture and Engineering, Arcana)(int) Listen(wis) Spot(wis) Jump(str) Survival(con)

    Class Table
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    Kamikaze
    Level Base Attack Bonus Fort Save Ref Save Will Save Special Explosion Damage Explosion Area
    1st
    +0
    +2
    +0
    +0
    Detonation
    1d6
    5
    2nd
    +1
    +3
    +0
    +0
    Explosive Punch
    1d6
    10
    3rd
    +1
    +3
    +1
    +1
    Missile Launch
    1d6
    15
    4th
    +2
    +4
    +1
    +1
    Explosive Jump
    1d8
    20
    5th
    +2
    +4
    +1
    +1
    Explosive Sprint
    1d8
    25
    6th
    +3
    +5
    +2
    +2
    Explosive Mine
    1d8
    30
    7th
    +3
    +5
    +2
    +2
    Harmless Detonation
    1d8
    35
    8th
    +4
    +6
    +2
    +2
    Elemental Detonation
    1d10
    40
    9th
    +4
    +6
    +3
    +3
    Twofold Explosion
    1d10
    45
    10th
    +5
    +7
    +3
    +3
    Nonlethal Detonation
    1d10
    50
    11th
    +5
    +7
    +3
    +3
    Grenade
    1d10
    55
    12th
    +6/+1
    +8
    +4
    +4
    Controlled Detonation
    2d6
    60
    13th
    +6/+1
    +8
    +4
    +4
    Explosive knockback
    2d6
    65
    14th
    +7/+2
    +9
    +4
    +4
    Threefold Explosion
    2d6
    70
    15th
    +7/+2
    +9
    +5
    +5
    Explosive Regeneration
    2d6
    75
    16th
    +8/+3
    +10
    +5
    +5
    Bypassing Explosion
    2d8
    80
    17th
    +8/+3
    +10
    +5
    +5
    Painless detonation
    2d8
    85
    18th
    +9/+4
    +11
    +6
    +6
    Explosive Resurrection
    2d8
    90
    19th
    +9/+4
    +11
    +6
    +6
    Fourfold Explosion
    2d8
    95
    20th
    +10/+5
    +12
    +6
    +6
    Eternal Explosion
    2d10
    100


    Class Abilities
    Spoiler
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    Weapon Proficiency
    A Kamikaze is proficient with simple weapons, and light armor.

    Detonate as standard action, deal damage equal to your explosive damage + con + your kamikaze level, in a radius equal to 5 x your kamikaze level you take nonlethal damage equal your explosive damage - con - 1/2 your kamikaze level.

    Explosive Punch as a standard action, make a touch attack at BAB + con + 1/2 your kamikaze level against an opponent in range and deal damage equal to your explosive damage + con + str + your kamikaze level.

    Missile Launch as a standard action, make a ranged touch attack at BAB +con +1/2 your kamikaze level at anything within an area equal 5x your kamikaze level with an object, and deal damage equal to your explosive damage + con + 1/2 your kamikaze level

    Explosive Jump as a movement action, move vertically a distance less than or equal to your explosive area. During this vertical movement you may move horizontally at a distance equal to your land speed.

    Explosive Sprint as movement action, move horizontally a distance less than or equal to your explosive area.

    Explosive Mine take a full round action and nonlethal damage equal to your explosive damage - con - 1/2 your kamikaze level to charge a 5 square to detonate (as if you were to activate your detonate ability in that square) in x rounds where x is less than or equal to your kamikaze level or when a being would step on the square. (you choose which)

    Harmless Detonation you take half damage from your detonation abilities.

    Elemental Detonation when you activate a kamikaze ability you may apply an element to your explosion(i.e. Acid, fire, cold, Electric, or sonic,)

    Twofold explosion as standard action, you may use two kamikaze abilities simultaneously.

    Non-lethal Detonation when you activate a kamikaze ability you may choose to have it deal non lethal damage instead, if you do this you take no damage from it.

    Grenade - as a standard action, you may choose a target within your explosive area and make a ranged touch attack at BAB + con + 1/2 your level, if successful deal damage equal to your explosive damage + con + your kamikaze level in a radius equal to 1/2 your explosive area.

    Controlled Detonation when you activate a kamikaze ability you may choose who gets hit, and who does not. People you don't want to be hit gain a 50% miss chance against your abilities.

    Explosive knock-back - as a standard action send out a pulse that pushes all beings, within an area equal to your explosive area, away from you a distance equal to 1/4 your explosive area.

    Threefold Explosion - as a standard action, you may use three kamikaze abilities simultaneously.

    Explosive Regeneration as a standard action, heal yourself for your explosive damage + con + your kamikaze level.

    Bypassing explosion -as a standard action, when you activate a kamikaze ability you may take extra damage to bypass damage reduction, for each point of extra damage you take you bypass 1 point of 1 type of damage reduction or 1 point of energy resistance, (i.e you take 20 extra damage and bypass dr 5/blunt and dr 5/piercing and fire resist 10) this applies to all enemies you would hit.

    Painless Detonation you take no damage from your detonation abilities. excluding the extra damage from bypassing explosion.

    Explosive Resurrection When a kamikaze dies or falls unconscious, he may activate any one of his abilities as if it were a spell in contingency effect.

    Fourfold Explosion - as a standard action, you may use four kamikaze abilities simultaneously.

    Eternal Explosion you no longer age, you gain an aura equal to your explosive area, and at any time, as a standard action, you may cause any being inside that aura to take damage equal to your explosive damage.
    Last edited by AkazilliaDeNaro; 2014-04-01 at 08:14 AM.
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    Default Re: The Kamikaze (Revamped) 3.5 class

    If you just think that kamikazes are funny and want a deliberately weak, suicidal class, then this is fine. If that is the case, then you just need to mention what type of action each of these abilities are.

    If it's meant to be viable, then I'd recommend starting over again.
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    Default Re: The Kamikaze (Revamped) 3.5 class

    Quote Originally Posted by sengmeng View Post
    If it's meant to be viable, then I'd recommend starting over again.
    NO. I WILL NOT START OVER AGAIN.
    now with that being said specifically what is bad?

    also i changed the damage you take from detonating.
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    Default Re: The Kamikaze (Revamped) 3.5 class

    Quote Originally Posted by AkazilliaDeNaro View Post
    A while ago i had tried to make a class that revolved around exploding, i failed miserably. But considering it was my first attempt ever at making a class i think i did the best i could have. So here i am with a second attempt, enjoy!

    The Kamikaze
    Alignment any chaotic
    HD d12

    Skill points (4+int)x4
    The Kamikaze's class skills (and the key ability for each skill) are Concentrate(con) Disable Device(int) intimidate(Cha) Listen(wis) Spot(wis) Jump(str) Survival(con)
    More class skills. Knowledge (Archetecture and Engineering, Arcana),and everyone gets craft.
    Spoiler
    Show

    Kamikaze
    {table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special|Explosion Damage|Explosion Area

    1st|
    +0
    |
    +2
    |
    +0
    |
    +0
    |Detonation|
    1d6
    |
    5

    2nd|
    +1
    |
    +3
    |
    +0
    |
    +0
    |Explosive Punch|
    1d6
    |
    10

    3rd|
    +1
    |
    +3
    |
    +1
    |
    +1
    |Missile Launch|
    1d6
    |
    15

    4th|
    +2
    |
    +4
    |
    +1
    |
    +1
    |Explosive Jump|
    1d8
    |
    20

    5th|
    +2
    |
    +4
    |
    +1
    |
    +1
    |Explosive Sprint|
    1d8
    |
    25

    6th|
    +3
    |
    +5
    |
    +2
    |
    +2
    |Explosive Mine|
    1d8
    |
    30

    7th|
    +3
    |
    +5
    |
    +2
    |
    +2
    |Harmless Detonation|
    1d8
    |
    35

    8th|
    +4
    |
    +6
    |
    +2
    |
    +2
    |Elemental Detonation|
    1d10
    |
    40

    9th|
    +4
    |
    +6
    |
    +3
    |
    +3
    |Twofold Explosion|
    1d10
    |
    45

    10th|
    +5
    |
    +7
    |
    +3
    |
    +3
    |Nonlethal Detonation|
    1d10
    |
    50

    11th|
    +5
    |
    +7
    |
    +3
    |
    +3
    |Grenade|
    1d10
    |
    55

    12th|
    +6/+1
    |
    +8
    |
    +4
    |
    +4
    |Controlled Detonation|
    2d6
    |
    60

    13th|
    +6/+1
    |
    +8
    |
    +4
    |
    +4
    ||
    2d6
    |
    65

    14th|
    +7/+2
    |
    +9
    |
    +4
    |
    +4
    |Threefold Explosion|
    2d6
    |
    70

    15th|
    +7/+2
    |
    +9
    |
    +5
    |
    +5
    |Explosive Regeneration|
    2d6
    |
    75

    16th|
    +8/+3
    |
    +10
    |
    +5
    |
    +5
    |Bypassing Explosion|
    2d8
    |
    80

    17th|
    +8/+3
    |
    +10
    |
    +5
    |
    +5
    |Painless detonation|
    2d8
    |
    85

    18th|
    +9/+4
    |
    +11
    |
    +6
    |
    +6
    |Explosive Resurrection|
    2d8
    |
    90

    19th|
    +9/+4
    |
    +11
    |
    +6
    |
    +6
    |Fourfold Explosion|
    2d8
    |
    95

    20th|
    +10/+5
    |
    +12
    |
    +6
    |
    +6
    |Eternal Explosion|
    2d10
    |
    100
    [/table]


    Detonate as standard action, deal damage equal to your explosive damage + con + your kamikaze level, in a radius equal to 5 x your kamikaze level you take nonlethal damage equal your explosive damage - con - your kamikaze level.
    Pretty cool, deal a lot of damage in exchange for some non-lethal to your self. The minus con and level to your own damage is pretty cool.
    -----------------------
    Explosive Punch as a standard action, make a touch attack at BAB + con + your kamikaze level against an opponent in range and deal damage equal to your explosive damage - con - str - your kamikaze level.
    This sucks if they take less damage as you level, or as you get tougher, or stronger.
    -----------------------
    Missile Launch as a standard action, make a ranged touch attack at BAB +con +1/2 your kamikaze level at anything within an area equal 5x your kamikaze level with an object, and deal damage equal to your explosive damage + con + your kamikaze level
    Alright so this gets trumped by grenade later, when you get grenade you will literally never use this again. This is okay but if that is the case I'd use the same wording as grenade here and just say that at eleventh level the damage improves to your level from half-level. Or add some AoE to either this or grenade.
    ----------------------
    Explosive Jump as a movement action, move vertically a distance less than or equal to your explosive area.
    Seems painful when you fall. I'd add this, "During this vertical movement you may move horizontally at a distance equal to your land speed."
    -----------------------
    Explosive Sprint as movement action, move horizontally a distance less than or equal to your explosive area.
    Zooooom.
    -----------------------
    Explosive Mine take a full round action and nonlethal damage equal to your explosive damage + con + your kamikaze level to charge a 5 square to detonate (as if you were to activate your detonate ability in that square) in x rounds where x is less than or equal to your kamikaze level or when a being would step on the square.
    Fun flavorful ability, some wording problem do you choose which option when you use this ability or do they both apply.
    -----------------------
    Harmless Detonation you take half damage from your detonation abilities.
    Explosive mine is the only one you care about if you meant for the -level to the detonation damage to your self.
    -----------------------
    Elemental Detonation when you activate a kamikaze ability you may apply an element to your explosion(i.e. Acid, fire, cold, lighning, or sonic,)
    Kra-Booom!
    -----------------------
    Twofold explosion as standard action, you may use two kamikaze abilities simultaneously.
    Keeps you useful.
    -----------------------
    Non-lethal Detonation when you activate a kamikaze ability you may choose to have it deal non lethal damage instead, if you do this you take no damage from it.
    Nice trick.
    -----------------------
    Grenade - as a standard action, you may choose a target within your explosive area and make a ranged touch attack at BAB + con + your level, if successful deal damage equal to your explosive damage + con + your kamikaze level.
    See explosive missile.
    -----------------------
    Controlled Detonation when you activate a kamikaze ability you may choose who gets hit, and who does not. People you don't want to be hit gain a 50% miss chance against your abilities.
    Clarification and standardization.

    ------------------------
    Some kind of knockback ability
    -------------------------
    Threefold Explosion - as a standard action, you may use three kamikaze abilities simultaneously.
    Still keeps you useful
    -------------------------
    Explosive Regeneration as a standard action, heal yourself for your explosive damage + con + your kamikaze level.
    Neat trick.
    ----------------------------
    Bypassing explosion -as a standard action, when you activate a kamikaze ability you may take extra damage to bypass damage reduction, for each point of extra damage you take you bypass 1 point of 1 type of damage reduction, (i.e you take 10 extra damage and bypass dr 5/blunt and dr 5/piercing) this applies to all enemies you would hit.
    I'd expand this to include energy resistance.
    ----------------------------
    Painless Detonation you take no damage from your detonation abilities.
    Combined with above ability you get effectively infinate Dr piercing.
    ----------------------------
    Explosive Resurrection When a kamikaze dies or falls unconscious, he may activate anyone of his abilities as if it were a spell in contingency effect.
    Fun.
    ----------------------------
    Fourfold Explosion - as a standard action, you may use four kamikaze abilities simultaneously.
    Still leaves you more useful
    ----------------------------
    Eternal Explosion you no longer age, have <---Remove wordyou gain a 20ft aura, and at any time, as a standard action, you may cause any being inside that aura to take damage equal to your explosive damage.
    alright I guess, not amazing damage for having to get that close.
    ---------
    i still need a level 13 ability and all the non combat details so help please?
    Italicized bold mine.
    Last edited by WyvernLord; 2012-10-15 at 12:45 AM.

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    Default Re: The Kamikaze (Revamped) 3.5 class

    Fixed stuff.
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    Default Re: The Kamikaze (Revamped) 3.5 class

    Would you mind if I turned my hand to neatening some stuff up, and adding a few of my own ideas?

    I always add Eldritch Essences from the Warlock to stuff like this, because I adore them, and they actually fit explode-y type stuff quite well, since you can then get explosions that light people on fire, annihilate people, and a ton of other fun things.

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    Default Re: The Kamikaze (Revamped) 3.5 class

    Quote Originally Posted by Amechra View Post
    Would you mind if I turned my hand to neatening some stuff up, and adding a few of my own ideas?
    Sure im all for neatening things up.

    Quote Originally Posted by Amechra View Post
    I always add Eldritch Essences from the Warlock to stuff like this, because I adore them, and they actually fit explode-y type stuff quite well, since you can then get explosions that light people on fire, annihilate people, and a ton of other fun things.
    No idea what that is but okay.
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    Default Re: The Kamikaze (Revamped) 3.5 class

    If the explosive jump and sprint are supposed to be him blasting himself to distant places, I would have thought that they were meant to be used in conjunction with a detonation.

    Overall, I think the damage is too weak. I'm fine with the idea of hurting yourself and your enemies at the same time, but if it's done too slowly, you'll get killed routinely; your enemies will hurt you on their turns, but not hurt themselves, then you hurt yourself and them. You get hurt all the time, they get hurt half the time. Sure, he has a d12 hit dice, but it isn't simply a matter of who has more hitpoints. He needs to put them down quickly before they even up the hitpoint discrepancy.
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    Default Re: The Kamikaze (Revamped) 3.5 class

    Quote Originally Posted by sengmeng View Post
    If the explosive jump and sprint are supposed to be him blasting himself to distant places, I would have thought that they were meant to be used in conjunction with a detonation.

    Overall, I think the damage is too weak. I'm fine with the idea of hurting yourself and your enemies at the same time, but if it's done too slowly, you'll get killed routinely; your enemies will hurt you on their turns, but not hurt themselves, then you hurt yourself and them. You get hurt all the time, they get hurt half the time. Sure, he has a d12 hit dice, but it isn't simply a matter of who has more hitpoints. He needs to put them down quickly before they even up the hitpoint discrepancy.
    soooo i should up the damage he deals and lower the damage he takes.
    like this
    Spoiler
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    {table=head]Level|Explosive Damage
    1-3|
    1d8
    |
    4-7|
    2d6
    |
    8-11|
    2d8
    |
    12-15|
    3d6
    |
    16-19|
    3d8
    |
    20|
    4d8
    |[/table]
    but i dont know how to decrease the damage done to himself.
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    Default Re: The Kamikaze (Revamped) 3.5 class

    Alright, AkazilliaDeNaro, I would like you to search Google for "Eldritch Essences." The Warlock base class gets a scaling 60' ranged touch attack feature called their Eldritch Blast. A single Eldritch Essence may be applied to the blast at any one time, which will add some extra effect to the blast, such as sickening an opponent, lighting them on fire, debuffing their saves, giving them negative levels, and so on and so forth.

    These Eldritch Essences will sometimes also change the type of the damage, to stuff like Fire and Cold damage for the more official ones, though there have been Homebrew Essences that do stuff like Half-Piercing, Negative Energy, and even stuff like Rimefire (which does half Fire half Cold damage.)

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    Default Re: The Kamikaze (Revamped) 3.5 class

    Quote Originally Posted by Amechra View Post
    Alright, AkazilliaDeNaro, I would like you to search Google for "Eldritch Essences." The Warlock base class gets a scaling 60' ranged touch attack feature called their Eldritch Blast. A single Eldritch Essence may be applied to the blast at any one time, which will add some extra effect to the blast, such as sickening an opponent, lighting them on fire, debuffing their saves, giving them negative levels, and so on and so forth.

    These Eldritch Essences will sometimes also change the type of the damage, to stuff like Fire and Cold damage for the more official ones, though there have been Homebrew Essences that do stuff like Half-Piercing, Negative Energy, and even stuff like Rimefire (which does half Fire half Cold damage.)
    i have all the books thanks to friends stockpiling them at my house, so i read up on it. seems good, but it implies that he has a lot more control over his powers than is intended, but then again i'm usually too stubborn when it comes to change in my creations.
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    Default Re: The Kamikaze (Revamped) 3.5 class

    Quote Originally Posted by AkazilliaDeNaro View Post
    soooo i should up the damage he deals and lower the damage he takes.
    like this
    Spoiler
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    {table=head]Level|Explosive Damage
    1-3|
    1d8
    |
    4-7|
    2d6
    |
    8-11|
    2d8
    |
    12-15|
    3d6
    |
    16-19|
    3d8
    |
    20|
    4d8
    |[/table]
    but i dont know how to decrease the damage done to himself.
    I don't think he needs less damage to himself. Just increasing the damage shortens the combat so he has a better chance to survive. That will probably be enough. Eventually he gets the nonlethal option and then it stops mattering (usually, knocking people out is just as good as killing them, unless they're undead, regenerating, or constructs).

    Also, what kind of damage does detonating deal? I'm not sure you need the ability to overcome DR or energy resistance, since no one is immune to "explosive" or untyped damage.
    Last edited by sengmeng; 2012-10-16 at 03:07 AM.
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    Default Re: The Kamikaze (Revamped) 3.5 class

    Quote Originally Posted by sengmeng View Post
    Also, what kind of damage does detonating deal? I'm not sure you need the ability to overcome DR or energy resistance, since no one is immune to "explosive" or untyped damage.
    detonating is untyped as far as i can figure, and i'm pretty sure dr prevents every damage but the one listed, so untyped damage would always be prevented.

    man do i love quoting.
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    If you are going to shorten my name go with "Akaz" its less confusing.
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  14. - Top - End - #14
    Halfling in the Playground
     
    BlackDragon

    Join Date
    Dec 2010

    Default Re: The Kamikaze (Revamped) 3.5 class

    Quote Originally Posted by AkazilliaDeNaro View Post
    detonating is untyped as far as i can figure, and i'm pretty sure dr prevents every damage but the one listed, so untyped damage would always be prevented.

    man do i love quoting.
    You are correct, but you're missing a step. DR is only bypassed by the listed sources of damage. However, untyped damage is traditionally spell damage, and would be subject to resistances, so you bypass entirely.
    "To play a fighter is to play the game.
    To play a wizard is to understand the rules.
    To understand the rules, and play a fighter, is to understand the game."
    -Lycar
    Quote Originally Posted by jiriku View Post
    ...magical trumps mundane so often that mundane really needs to be able to give magic a good kick in the junk now and then.

  15. - Top - End - #15
    Dwarf in the Playground
     
    AkazilliaDeNaro's Avatar

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    Aug 2008
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    Default Re: The Kamikaze (Revamped) 3.5 class

    Quote Originally Posted by Sypher667 View Post
    You are correct, but you're missing a step. DR is only bypassed by the listed sources of damage. However, untyped damage is traditionally spell damage, and would be subject to resistances, so you bypass entirely.
    so to make it be affected by dr im guessing we make it blunt damage?
    avatar by shades of gray
    If you are going to shorten my name go with "Akaz" its less confusing.
    My Homebrews

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