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2012-11-08, 08:20 AM (ISO 8601)
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Re: Tome of Radiance: Mastering the Power of Love and Justice
If the dragon wasn't going to be a challenge with a surge + blast + barrier, it wasn't going to be a challenge with only 2/3, either. Blast damage isn't that high; it won't take out many CR-appropriate enemies in a single hit, except on a crit, and even then not a dragon. Losing out on it is no biggie, and you'd have the surge and barrier anyways to do with as you please.
Assuming you weren't going to do anything useful with your standard action without the blast, getting off a third illumination in the round is still only increasing the party effectiveness by 12.5% (you by 50%, and you account for on average 25% of the party). That's rarely the difference between a challenge and not a challenge.A Guide to Free D&D - A resource of free, official D&D resources on the web.
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2012-11-08, 11:03 AM (ISO 8601)
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Re: Tome of Radiance: Mastering the Power of Love and Justice
Just interjecting into this: I really think you may want to add a costume option for any rogues or mages classing into. Movement penalties and such hurt, and as is, either of those archetypes are strictly better using the old magical girl or not using a Costume.
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2012-11-08, 11:40 AM (ISO 8601)
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Re: Tome of Radiance: Mastering the Power of Love and Justice
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2012-11-08, 11:40 AM (ISO 8601)
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2012-11-08, 11:57 AM (ISO 8601)
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Re: Tome of Radiance: Mastering the Power of Love and Justice
Making armour - which costume is - from Mithral reduces ACP by 3, ASF by 10%, increases max DEX by 2, halves the weight, and makes it count as one step lighter than it actually is for purposes of movement and proficiencies.
Costs you a bit, yes, but it's more than worth it. And then there's the Agile Enhanced Armament (which could honestly do with being a lot better) which reduces ACP by 1, increases max Dex by 1 and increases movement speed by 5' per times taken to a maximum of base land speed.
There's also the Nimble costume effect - 3 motes for +10' enhancement to base land speed.
Oh, and the Twilight armour enchantment - the specifics of which I forget - but that I remember doing nice things to ASF penalties.
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2012-11-08, 12:09 PM (ISO 8601)
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2012-11-08, 12:22 PM (ISO 8601)
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Re: Tome of Radiance: Mastering the Power of Love and Justice
Well, that would've worked with the old magical girl; but the new raidient raiments are items in on themselves, kinda like the mind blade if you will. You can't make them out of magic materials any more; though you can still enchant them.
SO yeah, no Mythral raiments for you.
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2012-11-08, 12:52 PM (ISO 8601)
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Re: Tome of Radiance: Mastering the Power of Love and Justice
Well, actually, yes, I do really need both the surge and a blast:-) Barrier, not so much... OK, let me check whether the timing works...
Let's do some math, shall we?
Spoiler
An Old Red Dragon is a CR20 monster.
On the defensive side, it has 378 hp, AC 33 (touch 6), DR15/magic (irrelevant. Every weapon at these levels is magical), Frightful Presence (actually helps the Champion) and Immunity to Fire. It is, OTOH, takes 1.5 times damage from cold.
Now...
Champion 20
STR 34 (18 base + 5 levels + 5 tome + 6 belt) mod +12
CHA 28 (18 base + 4 tome + 6 cloak) mod +9
DEX/CON/INT/WIS 8
32 point buy
Costume elements:
Resplendent (20 motes), Temporal, Enchanced, Primal[cold] (18 motes), Nimble
Enchanced Armaments: Empowered (others are irrelevant)
Illuminations:
Unlimited Fist Works (UFS) (Surge, Battles*4) - effective EL 28, crafted with Sunlight Illumination, 20 motes, infused into Resplendent Device
All-Sundering Blizzard Palm (ASBP) (Blast, Assault, Prism[cold], Reactive*16) - EL 20, 20 motes, base damage 20d6 cold
Tactics:
Use cartridge to teleport into melee.
Use UFW. Your BAB is now +20/+20/+20/+20/+20/+15/+10/+5
Full attack. Including Weapon Focus, Enchanced Device, Str bonus you now have a full attack of +34/+34/+34/+34/+34/+29/+24/+19, and damage of 1d6+22 (12 STR, 9 CHA, 1 Enchanced Device)
You now have 22 motes free. Replace your first strike with ASBP. Use reroll in case of 1.
Your damage is equal to 1d6+22 + (20d6+80) cold (4 additional damage per dice thanks to Primal with 18 motes)
Assuming average rolls, you deal 28.5 + (150*1.5) = 253 damage. AND, dragon takes 16 additional damage from every hit for one round.
Make the rest of your attacks. They now have effective damage of 1d6+38 average of 41.5 per hit.
Your attacks have a chance to hit of 0.95*4/0.85/0.6/0.35, for an average of 5.6 hits.
5.6*41 + 253 = 482 damage. A good thing our girl probably went non-lethal on a poor lizard...
Oh, yeah, I LOVE this class!Tome of Radiance, a Magical Girl sourcebook for 3.5/PF.
"Jamie" is fine. TH is mostly there to make sure the name would be free on any forum I'd want to register :-)
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2012-11-08, 12:56 PM (ISO 8601)
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Re: Tome of Radiance: Mastering the Power of Love and Justice
I think that's something Selinia is going to need to answer. Because they're still physical items, unlike Mind Blade, and all of the DMs I've played this with have allowed Mithral versions of costume. Far more importantly I see no reason why you can't make Costume out of magical materials.
And in all honesty, I'll be pushing for it hard - as well as Houseruling it if I have to in the games I run (playtest probably notwithstanding).
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2012-11-08, 01:04 PM (ISO 8601)
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Re: Tome of Radiance: Mastering the Power of Love and Justice
Which os wht they can be enchanted. It's why we have stuff like the Light and Heavy costumes, and the implemente, versátiles and Stance devices, and why these have their own stat blocks unlike the old version. Here the Raiment is created bu the Radiant's inner light in the case of the champion, ir out of star stuff in the case of the zodiac; unlike the old magical girl who designated and enchanted her costume components.
Basicly the same rules that applied to devices apply to Costumes now; unless Selina decides otherwise.
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2012-11-08, 01:44 PM (ISO 8601)
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Re: Tome of Radiance: Mastering the Power of Love and Justice
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2012-11-08, 08:19 PM (ISO 8601)
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Re: Tome of Radiance: Mastering the Power of Love and Justice
Will there be a side bar on converting to pathfinder?
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2012-11-08, 09:23 PM (ISO 8601)
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Re: Tome of Radiance: Mastering the Power of Love and Justice
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2012-11-08, 10:07 PM (ISO 8601)
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Re: Tome of Radiance: Mastering the Power of Love and Justice
that fine good luck Sel
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2012-11-08, 11:03 PM (ISO 8601)
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Re: Tome of Radiance: Mastering the Power of Love and Justice
I kind of have to agree. 3.5e Mindblade was very poorly made and the class that uses it wasn't that good until Pathfinder came out. That said, good luck on your midterms! (Those were always a pain)
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2012-11-11, 01:47 AM (ISO 8601)
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Re: Tome of Radiance: Mastering the Power of Love and Justice
So I'm in the middle of crafting a Champion. Major problem I'm having is: What's the duration of barriers that don't list a duration? Surges are 1 round effects, Blasts are Instantaneous, but what's a Barrier's duration?
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2012-11-11, 02:12 AM (ISO 8601)
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Re: Tome of Radiance: Mastering the Power of Love and Justice
Barriers used to last 1 round by default (back when they had default Cover/Concealment effects). You should probably use that value until Selinia comes back to clarify it.
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2012-11-13, 08:04 AM (ISO 8601)
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Re: Tome of Radiance: Mastering the Power of Love and Justice
Oh, and side note: None of the weapons are light, so they aren't eligible for Weapon Finesse.
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2012-11-13, 01:54 PM (ISO 8601)
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Re: Tome of Radiance: Mastering the Power of Love and Justice
Tome of Radiance, a Magical Girl sourcebook for 3.5/PF.
"Jamie" is fine. TH is mostly there to make sure the name would be free on any forum I'd want to register :-)
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2012-11-15, 03:35 AM (ISO 8601)
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Re: Tome of Radiance: Mastering the Power of Love and Justice
Whew! Well, midterms over, and the worst of the post-midterm crushwave of classwork over, and I've left myself a few days to just unwind and decompress, so... it looks like I'm back and good to go! I don't actually have any proper updates this time, unfortunately, but there are several in the works. Including the Empath, which I've finally finalized the mechanics on!
Lots of brilliant suggestions and comments here, but I'm afraid that if I tried to reply to every post in the pages of backlog I've accumulated, I'd never catch up enough to start working on the class again! So I'm going to focus on the posts that have actual questions or confusions in them at the moment. A lot of the suggestions will be implemented in the next update, so I guess my reply to those is going to simply be "Progress!". As always, suggestions and critique are very welcome, and I thank those who chipped in.
I've added the link in my signature, and I have added a link at the top of the OP in the old magical girl thread. However, I've avoided posting in it because... I have no new content, and I'm not keen on necromancing a thread just to link a new one.
Presently, there is only one device type that is considered Light - the Stance type. Versatile and Marksman weapons are one-handed. I'll try and clarify this with the next batch of tweaks. The lack of a light weapon is actually intentional, for the simple reason that a multiwielding magical girl can have six of her devices active at once, potentially. Yes, One-Handed forces a bit of an accuracy hit on her, but as feats like Rapid Shot have clearly displayed, more hits almost always counteracts lower hit-chance... and then some. You saw what happened to that poor, poor red dragon. Do you really want to do that with more accuracy?
That is correct. I'll work to clarify that.
I... had a reason for Zodiac when I came up with it. At one point in development, the zodiac had a strong fate/fortunetelling theme tied to it. That got ditched pretty early on in favor of making the three classes a Sun/Stars/Moon cycle, but I never went back and tweaked it. In retrospect, Stargazer is much better, and will probably be changed once I can get around to editing all those references to Zodiac.
It is not presently possible, I do not think. However, it opens up design space in the future for things that do reduce mote cost - it's a safeguard, more than anything.
That is, indeed, the correct interpretation of the device effect. Again, I'll head back and make that clearer.
Here's the rundown: Short version is that no, you cannot have costumes made out of special materials. You can, however, enchant them normally. A magical girl manifests her device and costume, or is granted them by some higher power - no mortal craftsman could plausibly replicate one, let along remake one in an entirely different material. Even if you rebuilt it down to the finest detail, a replica of a costume would likely be an impractical showpiece at worst, and a mundane but serviceable suit of armor at best. You can enchant what's there, unlike a mindblade... but you can't just up an make new armaments out of whatever you like. I will endeavor to clarify this.
However, I would point out that Costumes, as-is, innately posses many of the qualities of mithril equipment. They are lighter and more flexible than their mundane siblings - for example, compare a Light costume's 10% ACF with the 20% on a chain shirt, it's direct mundane competition. The twilight armor enchant could likely cover that with ease, and it's fairly cheap for the good it does.
Yes.
...eventually.
Until then, as with most Pathfinder conversions, most of it is common sense.
A barrier's base duration is 1 round! I feel incredibly silly for accidentally cutting that out.
Reasons for Versatile and Marksman not being light are given above, but Stance is an unarmed strike - which means that, by definition, it is a light weapon! Between weapon finesse and the Empowered armament enhancement, a magical girl using a Stance can almost entirely eschew Str is she wants to!Lovely Rita Mordio avatar by Zefir! Thank you!
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2012-11-15, 12:31 PM (ISO 8601)
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Re: Tome of Radiance: Mastering the Power of Love and Justice
Yes, actually. Some of us aren't relying on mass hits or are doing SA types. This decision severely hurts both of them. (Or, I suppose, I could just not MC using anything from here.)
Here's the rundown: Short version is that no, you cannot have costumes made out of special materials. You can, however, enchant them normally. A magical girl manifests her device and costume, or is granted them by some higher power - no mortal craftsman could plausibly replicate one, let along remake one in an entirely different material. Even if you rebuilt it down to the finest detail, a replica of a costume would likely be an impractical showpiece at worst, and a mundane but serviceable suit of armor at best. You can enchant what's there, unlike a mindblade... but you can't just up an make new armaments out of whatever you like. I will endeavor to clarify this.
However, I would point out that Costumes, as-is, innately posses many of the qualities of mithril equipment. They are lighter and more flexible than their mundane siblings - for example, compare a Light costume's 10% ACF with the 20% on a chain shirt, it's direct mundane competition. The twilight armor enchant could likely cover that with ease, and it's fairly cheap for the good it does.
ETA2: Okay, so last time. I can actually see why this would only matter i n certain games more (like gestalt) and not be something you want to design for in an overall class. It's not as bad as I was thinking. I am curious why there is no Clothing option though. (Apologies)
Reasons for Versatile and Marksman not being light are given above, but Stance is an unarmed strike - which means that, by definition, it is a light weapon! Between weapon finesse and the Empowered armament enhancement, a magical girl using a Stance can almost entirely eschew Str is she wants to!
Included by way of Editing: Why does Light armor reduce movement speed?
I am an idiot. It does not reduce movement speed. c.cLast edited by KoihimeNakamura; 2012-11-15 at 12:50 PM.
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2012-11-16, 03:41 AM (ISO 8601)
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Re: Tome of Radiance: Mastering the Power of Love and Justice
Changes! Hodgepodge of stuff here - nothing huge, but I'm chipping away at it.
- Assorted formatting and wording tweaks to make the classes less ambiguous and easier on the eyes. Infinite gratitudes to everyone who was pointing these out.
- Zodiac now gains Scribe Scroll as a bonus feat when she gains her Radiant Schemata class feature. I thought on how to handle this for a good while (thanks to sreservoir for bringing it to my attention and providing so many suggestions to fix it, by the way!), and eventually settled on this as a compromise between a few different stances. It adds a good deal of utility to the class without breaking it, in my opinion, and immensely adds to a zodiac's out-of-combat utility.
- Zodiac capstone now protects all (Su) abilities granted by the class.
- The Ancients barrier augmentation now costs 3m/rank, down from 4m/rank. Further, Champions may make use of it along with the other classes.
- Added the Returning barrier augmentation. Tactical positioning, ho!
- Added the Silence barrier augmentation. Currently holding the record for most expensive non-ranked augmentation, but AMF effects are pretty potent... particularly given Evoker flexibility.
- The Prism blast effect now allows elements to be set on preparation, rather than crafting.
- Clarified that Radiant Armaments don't wink out in an AMF - though costume effects do.
Lovely Rita Mordio avatar by Zefir! Thank you!
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2012-11-16, 04:00 AM (ISO 8601)
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Re: Tome of Radiance: Mastering the Power of Love and Justice
On this, I'd note that at present it seems a poor method of balancing. Using the stance that some girls might get six weapons and take advantage of the light weapon in this way is not a good reason to penalize any magical girl who wants to use light weapons for other reasons. Really if that is an issue, it should mean that the penalty to attacks is brought on by having the extra weapons rather than preventing light weapons as a whole. This could be accomplished by simply adding in that for every 5 mote invested into twinned device the magical girl gets a cumulative -1 penalty to attack along with the extra copy of her device.
If you don't want to do that, you should still allow some of the device types to be applicable for weapon finesse despite not being light, thus allowing some weapon wielding magical girls to use dexterity for attack rolls. This would at least alleviate one of the main issues with there not being light weapons available for devices.
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2012-11-16, 04:31 AM (ISO 8601)
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Re: Tome of Radiance: Mastering the Power of Love and Justice
On this, I'd note that at present it seems a poor method of balancing. Using the stance that some girls might get six weapons and take advantage of the light weapon in this way is not a good reason to penalize any magical girl who wants to use light weapons for other reasons. Really if that is an issue, it should mean that the penalty to attacks is brought on by having the extra weapons rather than preventing light weapons as a whole. This could be accomplished by simply adding in that for every 5 mote invested into twinned device the magical girl gets a cumulative -1 penalty to attack along with the extra copy of her device.
If you don't want to do that, you should still allow some of the device types to be applicable for weapon finesse despite not being light, thus allowing some weapon wielding magical girls to use dexterity for attack rolls. This would at least alleviate one of the main issues with there not being light weapons available for devices.
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[creature]Shiny: Monster Competition XXXVI entry.
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2012-11-16, 05:12 AM (ISO 8601)
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Re: Tome of Radiance: Mastering the Power of Love and Justice
The main issue, I believe, is sadly with the Twinned Weapon design, not Weapon Finesse; the ability to wield six weapons at once is abusable, no matter how heavily penalised. With MWF and GMWF, you have 14 attacks in a round, add surge of Battles, it becomes 16. At this point, you can have minus infinity to your attack rolls, and still hit more or less regularly with nat20 alone... and stall the combat to the point of unplayability.
I say, limit it to three weapons, granted at 6 motes infused; sure, that disables Tomoe Mami builds, but would probably be more balanced overall.
Just for fun: use Unlimited Gun Works. Congratulations, you now have a BAB of
+16/+16/+16/+16/+16/+16/+16/+16/+16/+16/+11/+11/+11/+11/+11/+11/+6/+1.Tome of Radiance, a Magical Girl sourcebook for 3.5/PF.
"Jamie" is fine. TH is mostly there to make sure the name would be free on any forum I'd want to register :-)
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2012-11-16, 08:00 AM (ISO 8601)
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Re: Tome of Radiance: Mastering the Power of Love and Justice
Quite aside from the Weapon Finesse issue, I am going to be coming back to materials here. Because at higher levels, this is important.
That aside, there is an issue which likely needs addressed in the Blast Illumination augment list. Specifically Volatility. Because at present it's broken to the point of ridiculousness.
I will give an example.
Let's go with a level 20 Zodiac here.
SpoilerSo. Complex Formula. Effective EL of 26 - 52 motes to play with.
Blast: Tears of Heaven.
Explosion 22, Tactics 1, Volatility 1, Clinging 6
22 + 5 + 7 + 18 = 52
So. This is a 110' radius 30d6 untyped blast that does not target your allies, deals half damage for six rounds if anyone hit by it fails a fortitude save, and - oh, this is the kicker - can be continually re-evoked as it knocks people out/unconscious using the incapacitated/dead person as its origin point.
You evoke this in the middle of a city and the city ceases to exist. You evoke this at an army and the army ceases to exist. You evoke this in the general direction of a nation and the nation ceases. To. Exist.
Yes, I am aware that it gives a reflex save for half. But if you fire this at an area with even a handful of people in it, one of them is going to blow their save. And unless they all have evasion, Clinging will likely kill any who fluff Fort. And then you get to re-evoke the blast. Using the corpse as the origin point.
For free.
If this is as intended, then the Zodiac flat out is THE most powerful battlecaster I have ever come across if all you're going for is utter obliteration. And they can pull of a lesser version of this - with the same consequences - at level 8.
Luckily, fixing this is rather easy. Make Volatility a shape. Lower the cost slightly - maybe to 5 - and make the number of times you can re-evoke scale with the number of times you took the augment. Otherwise...well, a level 8 character can wipe a nation off the map.
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2012-11-16, 08:38 AM (ISO 8601)
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Re: Tome of Radiance: Mastering the Power of Love and Justice
Eh... Complex Formula doesn't give you 52 motes in a single Illumination; cost of the Illum is limited by effective EL, and the Stargazer only pays number of motes equal to her real EL. So, at L20, you can evoke level 26 Illuminations, paying 20 motes.
But I agree that Volatile needs to be a Shape.
And I repeat my earlier concern; it feels wrong that Champions can evoke more powerful Illuminations then Stargazers, even though they do it with lower effective EL.
upd: Also, I believe Volatile should only be re-evoked if it kills with initial Blast, not additional Clinging damage. At least, that's how I would rule it.Last edited by jamieth; 2012-11-16 at 08:42 AM.
Tome of Radiance, a Magical Girl sourcebook for 3.5/PF.
"Jamie" is fine. TH is mostly there to make sure the name would be free on any forum I'd want to register :-)
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2012-11-16, 08:44 AM (ISO 8601)
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Re: Tome of Radiance: Mastering the Power of Love and Justice
Actually, it does.
Originally Posted by ToR
And definitely agreed. Entire issue of weapons things aside, the Stargazer desperately needs something more than what it's got right now. I'm not sure what, but I'm thinking about it hard.
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2012-11-16, 08:52 AM (ISO 8601)
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Re: Tome of Radiance: Mastering the Power of Love and Justice
Actually, no, it doesn't.
Originally Posted by Illuminations descriptionTome of Radiance, a Magical Girl sourcebook for 3.5/PF.
"Jamie" is fine. TH is mostly there to make sure the name would be free on any forum I'd want to register :-)
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2012-11-16, 08:53 AM (ISO 8601)
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Re: Tome of Radiance: Mastering the Power of Love and Justice
Regardless of the number of motes or actions available, an evoker may only use spend a number of motes up to her evoker level on illuminations of a given base type (Blasts, Barriers, and Surges) in a round.
EDIT: Ninja'd.Last edited by ZeroNumerous; 2012-11-16 at 08:53 AM.