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  1. - Top - End - #1
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    Default Lets finish the Ultimate Tarrasque

    Foreward:
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    Originally from this topic, I had compiled a batch of templates that granted a vast amount of power to the Tarrasque. The base creature here has all of the templates from the final iteration of the list applied.


    Tarrasque, Truth of Futility
    Size/Type: Colossal Dragon (augmented, Native, Extraplanar, Earth)
    Hit Dice: 48d10 + 2496 (2976 hp)
    Inititive: +21
    Speed: 180 ft. Land (36 squares), Burrow 90 ft. (18 squares), Fly 360 ft. (72 Squares) (Good)
    Armor Class: 94 AC (10-8 (size)+21 (dex mod)+12 (luck)+12 (insight)+47 (natural armor)) 47 Touch, 73 flat footed.
    Base Attack/Grapple: +48/+119
    Attack: Bite +131 (4d8+71, 18-20*3)
    Full Attack: Bite +131 (4d8+71, 18-20*3) + 2 horns +126 (2d6+45)+ 2 claws +126 (3d6+45) + 2 tentacles +126 (3d6+45) + slam +126 (4d6+45) + tail slap +126 (3d8+45)
    Space/Reach: 30 ft./20 ft.
    Special Attacks: Augmented critical, Constant Insight, Breath Weapon, Earth Strike, frightful presence, improved grab, Poison, Rotting Constriction, rush, smite evil, spell like abilities, swallow whole
    Special Qualities: Alternate Form, Blindsight 60, Carapace, damage reduction 15/epic and 8/Adamantine, darkvision 60, Evasion, fast healing 20, Haste, immunity to acid, fire, poison, disease, energy drain, ability damage, ability drain, sleep, paralysis, stunning, polymorph, and mind affecting, low-light Vision, regeneration 40, Resistance to electricity 70, scent, shadowblend, spell resistance 240, tremorsense
    Saves: Fort: 79 Reflex: 60 Will: 57
    Abilities: STR: 112, DEX: 53, CON: 90, INT: 22 WIS: 47, CHA: 43
    Feats: Spellfire Wielder, Sacred Vow, Vow of Poverty, Two Weapon Fighting, WF: Light Mace, Combat Reflexes, Lightning Mace, Shape Soulmeld (Sphinx Claws), Open Least Chakra (Hands), Improved Critical (Bite), Power Attack, Cleave, Combat Reflexes
    Skills:
    Magic Items: Tattoo of Aptitude Weapons

    Environment: The Darkest corner of the the universe, waiting, watching.
    Organization: Solitary
    Challenge Rating: 62
    Treasure: Your Lives
    Alignment: Lawful Good
    Advancement: N/A

    The Tarrasque. The Final creation. Behold thy might, and despair.

    Special Attacks:

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    Augmented critical (Ex): The tarrasque’s bite threatens a critical hit on a natural attack roll of 18–20, dealing triple damage on a successful critical hit.
    Constant Insight (Su): The tarrasque makes all attacks with a +15 insight bonus, a +10 insight bonus to saving throws, and +12 insight bonus to AC. The Tarrasque's Augmented Critical receives a +13 insight bonus to critical threat range.
    Breath Weapon (Su): Once per day, the Tarrasque may breathe a cone of the silver flames of the platnium dragon. Creatures struck by this cone may be dealt or healed 19d8 Holy damage. DC 74 (10+24+40)
    Earth Strike (Ex): Once per day, the Tarrasque can make an exceptionally vicious attack against any foe that stands on stone or earth. The Tarrasque adds his Constitution bonus + 13 to his attack roll and deals 1 extra point of damage per racial Hit Die.
    Frightful presence (Su): The tarrasque can inspire terror by charging or attacking. Affected creatures must succeed on a DC 63 Will save or become shaken, remaining in that condition as long as they remain with 60 feet of the tarrasque.
    Improved grab (Ex): To use this ability, the tarrasque must hit a Huge or smaller opponent with its bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can try to swallow the foe the following round.
    Luck (Ex): The Tarrasque gains a +25 luck bonus to attack rolls, and +20 luck bonus to damage rolls. Additionally he gains a +12 luck bonus to AC.
    Poison (Ex): The tarrasque delivers its poison with each successful bite attack. A target that succeeds at a DC 74 Fortitude save does not take poison damage from that particular attack. The initial and secondary damage is the same: 1d6+13 points of Strength damage.
    Rotting Constriction (Su): Once the Tarrasque has hold of an opponent, each successful grapple check he makes during subsequent rounds permanently drains 15d4 points of Consitution. At the same time, the tarrasque regains 10 lost hit points.
    Rush (Ex): Once per minute, the tarrasque can charge at a speed of 1350 feet.
    Smite Evil (Su): Once per day the tarrasque can make a normal melee attack to deal +33 damage against an evil foe.
    Swallow whole (Ex): The tarrasque can try to swallow a grabbed opponent of Huge or smaller size by making a successful grapple check. Once inside, the opponent takes 2d8+8 points of crushing damage plus 2d8+6 points of acid damage per round from the tarrasque’s digestive juices. A swallowed creature can cut its way out by dealing 50 points of damage to the tarrasque’s digestive tract (AC 38). Once the creature exits, muscular action closes the hole; another swallowed opponent must cut its own way out. The tarrasque’s gullet can hold 2 Huge, 8 Large, 32 Medium, 128 Small, or 512 Tiny or smaller creatures.


    Special Qualities:

    The Tarrasque does not need to eat. He does not sleep or breathe. The Tarrasque does not suffer from Critical Hits.

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    Alternate Form (Su): At will, the Tarrasque can take the form of a grotesque, tentacled mass. He looses all Non-tentacle natural attacks, but gains 12 Tentacle rakes. He may make two attacks with each tentacle per round in this form.
    Carapace (Ex): The tarrasque’s armorlike carapace is exceptionally tough and highly reflective, deflecting all rays, lines, cones, and even magic missile spells. There is a 30% chance of reflecting any such effect back at the caster; otherwise, it is merely negated. Check for reflection before rolling to overcome the creature’s spell resistance.
    Evasion (Ex): As the rogue ability
    Haste (Su): The Tarrasque is supernaturally quick. It can rake an extra partial action each round, as if affected by a haste spell.
    Shadowblend (Su): In any conditions other than full daylight, the Tarrasque can disappear into the shadows, giving him total concealment. Artificial illumination, even a light or continual flame spell, does not negate this ability, but a daylight spell will.

    Fast healing 20 and Regeneration 40: The Tarrasque regains 60 HP each round, and can not be slain by any normal means. He must be lowered to -30 hp or below, and then a wish or miracle spell must be used for him to remain dead.
    Perceptions:
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    Blindsight 60, darkvision 60, low-light vision, scent, and tremorsense

    Immunities:
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    Immunity to acid, fire, poison, disease, energy drain, ability damage, ability drain, sleep, paralysis, stunning, polymorph, and mind affecting: Effects which have these properties have no effect on the Tarrasque


    Resistances:
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    Damage reduction 15/epic and 8/Adamantine: All damage dealt by Non-epic, non-Adamantine weapons are reduced in effectiveness against the Tarrasque
    Resistance to electricity 70 and Cold 15
    Spell resistance 240


    Spell Like abilties:
    Spoiler
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    All DCs: 50
    greater dispel magic, haste, and see invisibility: CL= 15
    blur at will, dimension door, shield, unhallow. Cl: 35. CL HD+15 otherwise

    At Will: blur, dimension door, entangle, pass without trace, shield, speak with plants, and unhallow
    3/day: blink, blur, ethereal jaunt, greater dispel magic, haste, holy aura, protection from evil, and see invisibility
    1/day: aid, cure serious wounds, dispel evil, greater invisibility, hallow, holy smite, holy word, mass charm monster, neutralize poison, remove disease, Resurrection, scintillating pattern, stinking cloud, Summon monster IX (celestials only), Summon monster IX (pseudonaturals only), telekinesis, touch of idiocy, and wall of thorns



    Edit: Derp, hit the submit button accedentally, still filling this out

    Sugestions for Skills (8+Int skill points) and Feats being accepted
    Last edited by toapat; 2013-03-01 at 11:37 AM.
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  2. - Top - End - #2
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    Default Re: Lets finish the Ultimate Tarrasque

    Give it some Soulmelds and Binding via feats!
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    Quote Originally Posted by Darrin View Post
    Quote Originally Posted by Snowbluff View Post
    All gaming systems should be terribly flawed and exploitable if you want everyone to be happy with them. This allows for a wide variety of power levels for games for different levels of players.
    I dub this the Snowbluff Axiom.

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    Default Re: Lets finish the Ultimate Tarrasque

    Quote Originally Posted by Snowbluff View Post
    Give it some Soulmelds and Binding via feats!
    lol, im still building out the template (which is a huge one, it has 9 separate templates applied).

    Obviously we are getting Lightning Maces, A Tattoo of Aptitude, and the Sphinx Claws Soul Meld.
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    Default Re: Lets finish the Ultimate Tarrasque

    Quote Originally Posted by toapat View Post
    lol, im still building out the template (which is a huge one, it has 9 separate templates applied).

    Obviously we are getting Lightning Maces, A Tattoo of Aptitude, and the Sphinx Claws Soul Meld.
    Tattoo of Aptitude? I am assuming that works like an Aptitude Necklace 'o Natural Attacks. Where may I find this?

    Also, Willing Deformity: Tall, Deepspawn, and Extend Reach!
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    Quote Originally Posted by Darrin View Post
    Quote Originally Posted by Snowbluff View Post
    All gaming systems should be terribly flawed and exploitable if you want everyone to be happy with them. This allows for a wide variety of power levels for games for different levels of players.
    I dub this the Snowbluff Axiom.

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    Default Re: Lets finish the Ultimate Tarrasque

    Quote Originally Posted by Snowbluff View Post
    Tattoo of Aptitude? I am assuming that works like an Aptitude Necklace 'o Natural Attacks. Where may I find this?

    Also, Willing Deformity: Tall, Deepspawn, and Extend Reach!
    We have reach weapons already from Half-Farspawn, they are also Tentacles.

    Also, we are going with Exaulted Feats (Vow of Poverty specifically), not Vile feats.

    also, good question, its veen sugested in a number of places, and considering how little attention was given to the wording, it makes everything the Tarrasque has as Deadly as his bite and more dangerous then his 7 tentacle alternate form
    Last edited by toapat; 2012-10-18 at 04:27 PM.
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    Default Re: Lets finish the Ultimate Tarrasque

    Why?!?! Oh god, what have you done?!! Stop while you still can! Hide this in a bag of holding and throw it into a portable hole to ensure my DM never finds it.

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    Default Re: Lets finish the Ultimate Tarrasque

    Quote Originally Posted by MidgetMarine View Post
    Why?!?! Oh god, what have you done?!! Stop while you still can! Hide this in a bag of holding and throw it into a portable hole to ensure my DM never finds it.
    Madness. I'm showing this to my DM as soon as it's finished!
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    Default Re: Lets finish the Ultimate Tarrasque

    Quote Originally Posted by MidgetMarine View Post
    Why?!?! Oh god, what have you done?!! Stop while you still can! Hide this in a bag of holding and throw it into a portable hole to ensure my DM never finds it.
    Enjoy trying to hit it with the Thermonuclear arrow, he has an AC in the 80s
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    Default Re: Lets finish the Ultimate Tarrasque

    More CR than HD. Hit it with word of chaos or blasphemy, bye-bye big guy.

    What's its flat footed touch AC? I am guessing only in the 30s?

    Make sure spot, listen, sense motive are all very high.

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    Default Re: Lets finish the Ultimate Tarrasque

    Quote Originally Posted by Spuddles View Post
    More CR than HD. Hit it with word of chaos or blasphemy, bye-bye big guy.

    What's its flat footed touch AC? I am guessing only in the 30s?

    Make sure spot, listen, sense motive are all very high.
    Balance and Tumble as well.
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    Quote Originally Posted by Darrin View Post
    Quote Originally Posted by Snowbluff View Post
    All gaming systems should be terribly flawed and exploitable if you want everyone to be happy with them. This allows for a wide variety of power levels for games for different levels of players.
    I dub this the Snowbluff Axiom.

  11. - Top - End - #11
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    Default Re: Lets finish the Ultimate Tarrasque

    Quote Originally Posted by Spuddles View Post
    What's its flat footed touch AC?
    over 50, this guy is no chump. His prefered Enterance is via Colony Drop

    oh, and he has SR= 5xHD. Nothing with a Spell Resistance check will make him flinch
    Last edited by toapat; 2012-10-18 at 05:13 PM.
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    Default Re: Lets finish the Ultimate Tarrasque

    adding anything for immunity to force damage? Orbs will still get through

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    Quote Originally Posted by Xervous View Post
    adding anything for immunity to force damage? Orbs will still get through
    actually, i took that out. Reflective Hide would make him fully unkillable
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    Default Re: Lets finish the Ultimate Tarrasque

    Quote Originally Posted by Xervous View Post
    adding anything for immunity to force damage? Orbs will still get through
    I think AC 80 or so will weed out most of those. There'll always be a high-op caster that can get a few through, though.
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    Default Re: Lets finish the Ultimate Tarrasque

    Just huck a Sphere of Annihilation at him. See what happens.
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    Quote Originally Posted by VanIsleKnight View Post
    Just huck a Sphere of Annihilation at him. See what happens.
    The Sphere isn't that big, and Big T has Regeneration.
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    Quote Originally Posted by Snowbluff View Post
    All gaming systems should be terribly flawed and exploitable if you want everyone to be happy with them. This allows for a wide variety of power levels for games for different levels of players.
    I dub this the Snowbluff Axiom.

  17. - Top - End - #17
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    Default Re: Lets finish the Ultimate Tarrasque

    SLAs compiled.

    down to his attack chain and AC
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    Default Re: Lets finish the Ultimate Tarrasque

    What are the templates you applied to the Tarrasque? I know it should be an outsider, not a dragon if you take the order of templates from Savage Species to be accurate, and doesn't Psuedonatural makes the creature evil, while Half Celestial requires it to be not evil.

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    Default Re: Lets finish the Ultimate Tarrasque

    Making the Tarrasque Lawful Good seems a bit pointless to me - it's not going to rampage if it's good aligned. The Tarrasque's alignment should be Neutral Hungry.
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    Default Re: Lets finish the Ultimate Tarrasque

    So you are leaving out immunity to death effects?

    Of course those aren't likely to work without any amount of cheese, which is obviously necessary to stop your creation.

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    Default Re: Lets finish the Ultimate Tarrasque

    Quote Originally Posted by rweird View Post
    What are the templates you applied to the Tarrasque? I know it should be an outsider, not a dragon if you take the order of templates from Savage Species to be accurate, and doesn't Psuedonatural makes the creature evil, while Half Celestial requires it to be not evil.
    two good templates vs 1 evil

    edit: Also, Dragon is at the same tier as Celestial.

    edit edit: Also, its my third to last post in the topic listed in the foreword

    Quote Originally Posted by Xervous View Post
    So you are leaving out immunity to death effects?

    Of course those aren't likely to work without any amount of cheese, which is obviously necessary to stop your creation.
    If you roll 3 natural 1s in a row, even if you arent using critical fumble rules, you still should die
    Last edited by toapat; 2012-10-18 at 06:24 PM.
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    Default Re: Lets finish the Ultimate Tarrasque

    Quote Originally Posted by Xervous View Post
    So you are leaving out immunity to death effects?

    Of course those aren't likely to work without any amount of cheese, which is obviously necessary to stop your creation.
    Do epic levels count as cheese? Because a level 40 party shouldn't have much trouble with this guy, despite having a CR of 60+. His AC and saves are actually amusingly low given his listed CR.

    I mean I can get an ECL13 character close to those saves and AC, and at ECL 20 have full casting, maybe even double 9s. That involves much cheese, but doesn't use any arbitrary loops like circle magic.
    Last edited by Spuddles; 2012-10-18 at 06:34 PM.

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    Default Re: Lets finish the Ultimate Tarrasque

    I second the alignment thing: Tarrasque should not be lawful good, for a couple of reasons.
    1) If he's lawful good, he won't rampage.
    2) I always think of the Tarrasque as having animalistic intelligence, giving him the neutral alignment automatically. This should trump any templates, IMO.

    Is there a reason besides the templates you added that he is lawful good?

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    Default Re: Lets finish the Ultimate Tarrasque

    Quote Originally Posted by limejuicepowder View Post
    I second the alignment thing: Tarrasque should not be lawful good, for a couple of reasons.
    1) If he's lawful good, he won't rampage.
    2) I always think of the Tarrasque as having animalistic intelligence, giving him the neutral alignment automatically. This should trump any templates, IMO.

    Is there a reason besides the templates you added that he is lawful good?
    Vow of Poverty to give him True Seeing.

    besides that, this Tarrasque has a 22 int

    also: Chaotics Rampage, Lawfuls devastate. in Alternate form he has 28 Tentacle attacks
    Last edited by toapat; 2012-10-18 at 06:47 PM.
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    Default Re: Lets finish the Ultimate Tarrasque

    finished getting his statblock together

    Edit: Still no actual feat or stat distribution though
    Last edited by toapat; 2012-10-18 at 07:52 PM.
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    Default Re: Lets finish the Ultimate Tarrasque

    Changing his alignment to neutral would be a beneficial change, however minor, removing his vulnerability to a massive CL Blasphemy or the like.

    also @ Heliomance, <3 neutral hungry, so nice to see other people who find it amusing.

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    Default Re: Lets finish the Ultimate Tarrasque

    Alignment: Lawful Good? How can this monstrosity be anything but a benefit to creation?

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    Default Re: Lets finish the Ultimate Tarrasque

    Quote Originally Posted by Xervous View Post
    Changing his alignment to neutral would be a beneficial change, however minor, removing his vulnerability to a massive CL Blasphemy or the like.

    also @ Heliomance, <3 neutral hungry, so nice to see other people who find it amusing.
    i find anything that can consistantly be considered powerful enough to break through Chobham Spell resistance to be to of the question: Why are you playing a character with that kind of power? you have already well exceeded the point of Multiple Great Wyrm time dragons per encounter

    yes, Neutral Hungry is a great alignment name.

    This is one of the points where "What we view as good" and "What the universe views as good" should be different. The Tarrasque may be the ultimate being of Law and Good, but he could be so to the point that he views everything else on the material plane as evil.
    Last edited by toapat; 2012-10-18 at 10:01 PM.
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    Default Re: Lets finish the Ultimate Tarrasque

    Quote Originally Posted by limejuicepowder View Post
    I second the alignment thing: Tarrasque should not be lawful good, for a couple of reasons.
    1) If he's lawful good, he won't rampage.
    2) I always think of the Tarrasque as having animalistic intelligence, giving him the neutral alignment automatically. This should trump any templates, IMO.

    Is there a reason besides the templates you added that he is lawful good?
    The alignments (and VoP) are the main reasons, but playing angel's advocate here for a bit: the T-ster actually has Int 3, which is more than animal levels and technically enough to take PC classes.

    Of course, an LG Tarrasque won't rampage, but might still have its own agenda, so it's not impossible to fit this into even a more heroic campaign; an evil campaign should be a perfect fit!
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    Default Re: Lets finish the Ultimate Tarrasque

    Quote Originally Posted by toapat View Post
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