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Thread: Drakora 3.5 IC

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    Ettin in the Playground
     
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    Default Drakora 3.5 IC

    The birds chirp quietly and the leaves crunch beneath your boots as your party follows the farm boy deeper into the forest. There does not seem to be a path but your guide marches on undaunted as though he has made this trek many times before. Little light filters down through the canopy and patches of light shift upon the ground. The smells of sap and animals fill your nose as you trudge through the forest.
    Your guide walks a little farther and then steps aside to reveal a clearing in the forest. A collection of small wooden huts are built in the clearing and a slightly larger stone and thatch structure sits in the center. Some torches are erected on poles around the camp but none are lit. The only source of artificial light seems to be a soft glow from one of the huts.
    "This is where that wanderer lives" the farm boy says. "And were that old Grey Mage hideout is"
    The boy looks down, double checks his payment and then bolts back down the path, leaving you in the clearing.

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    Barbarian in the Playground
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    Default Re: Drakora 3.5 IC

    Yssul were about to ask the boy what he knew, but he vanished before he had time to do so. Oh well. He looked to his new companions. "Let us see if he's home, no?" Yssul walked forward towards the hut the light shone out of, making sure to make noise so he wouldn't startle the occupants. "Hello?"

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    BlackDragon

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    Default Re: Drakora 3.5 IC

    Why would someone live out here? Roo sniffs the air as he looks around, keeping an eye out for any dangers.

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    Respective spot and listen checks.
    spot: (1d20+4)[20]
    listen: (1d20+4)[21]

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    Default Re: Drakora 3.5 IC

    You don't see any immediate danger though you notice some odd runes drawn on the side of the wall you can see through a small crack in the wall of the hut.
    You hear some shuffling from inside the hut but nothing not to be expected. Other than that the chirps of birds fill the air. You also think you might have heard a howl in the distance...

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    Default Re: Drakora 3.5 IC

    Ahead of him Reise saw several figures milling around outside the old hut in which he had taken refuge. Thoughts passed through his mind; 'My resting place is disturbed. Why must I never have peace?' He approached them through the shadows, his vision and sharp senses allowing him to move with ease to stand by the dimly lit door. At last, standing behind these intruders, he spoke in a cold, quiet voice "Who are you that disturb my place of rest?"

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    To clarify, I was never in the hut to begin with
    Last edited by Waitingnomad; 2013-06-09 at 03:45 PM.
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    Default Re: Drakora 3.5 IC

    Ri'Anthal looks around, Well he must be a good guide, it's not like he has much else to do way out here. Ri keeps a lookout as his frontline soldiers go in looking for the guide.

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    Default Re: Drakora 3.5 IC

    Ri, you notice what looks like a man walk out of the hut and skulk around the shadows for a bit. The then comes up behind your allies. He says something but you can't hear what.

    The rest of you who went to investigate the hut, just hear "Who are you that disturb my place of rest?"
    Last edited by Humble Master; 2013-06-09 at 03:41 PM.

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    RogueGuy

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    Default Re: Drakora 3.5 IC

    Ri'Anthal squares himself to the newcomer preparing to cast a magic missile, should it become necessary. As the newcomer speaks indicating he's the man they are looking for, Ri relaxes slightly, but is still prepared to defend the group.

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    Default Re: Drakora 3.5 IC

    One of the men has tensed, and there is now something about him that suggests an aura of danger. Reise focuses himself in preparation for attack, regarding the others who surround the dangerous man. Armed? Yes. But not displaying aggression. Odd. Nevertheless... "I asked who you were, but your demeanour suggests violence. Always, there is violence. Never peace. Oh, if but some day I may be so lucky as to find peace."
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    Yssul turned, and in the same motion, drew his scimitar halfways out of the scabbard. He managed to screw up the rather graceful move, as he caught his sleeve on the longspear strapped on his back, however. He panicked for a moment, until he realised that the man made no overly aggressive moves. Yssul fell back in a relaxed pose, sheated his scimitar completely, and smiled at the man. "Hello there, friend! I'm Yssul Celtisman, and we are an archaeologist team, of sorts. We heard about the old mage's hideout, and thouht we'd check it out." Yssul weighted his options for a moment. Should he ask the man to join them right away, or see if he could more to win the man over? He decided to wait untill this omnious "wanderer" seemed more at ease.
    Last edited by The Dragon; 2013-06-09 at 04:16 PM.

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    Default Re: Drakora 3.5 IC

    Reise found his brow arching in surprise at this new man, this Yssul. Surprise? That was not something he had felt in a long time. This man too had shown agression, but then... 'friend'? Was this a trick? Or was this, at last, a lapse in his torment? "Friend? You speak those words though you do not know me." Reise lets out a short, bitter laugh. "But how could you? I do not know me. Indeed, it seems this was once a place of knowledge. Old, though not as old as I. I am Reise."
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    Default Re: Drakora 3.5 IC

    Roo snorts at the new comer but relaxes his guard, resting his glaive on his shoulder. His head tilts to the side as he watches the conversation.

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    Listen Checks
    Ri 20
    Yussel 13
    Roo 8
    Folkk 4
    Reise 19
    Marrod 7

    Ri you hear some wolves howling in the distance.
    Reise you also hear some howling.

    * post roll count doesn't match database
    Last edited by Humble Master; 2013-06-09 at 05:12 PM.

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    Default Re: Drakora 3.5 IC

    His head turned in the direction of the howling sound, and he let out a low sight. "It seems there will be no peace today after all. Yssul, you say? Tell your men to be ready. Nature will always hunt, but maybe she will not find you as her prey tonight." Reise paused to gather his psionic focus and a smoky mist began to coalesce about his arm in preparation for the impending attack.

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    Gain focus and ready an Entangling Ectoplasm
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    Default Re: Drakora 3.5 IC

    Ri'Anthal hears the howling, Great, just what we need. He changes the spell he was preparing to cast to Mage Armor.

    At the view of the mist enveloping the wanderers arm Ri is caught off guard, I wasn't expecting a magic practitioner.

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    Spellcraft: (1d20+9)[13]

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    Default Re: Drakora 3.5 IC

    You don't recognize the spell this mysterious stranger is casting. The howling gets closer to the point were everyone can hear it. All of you peer into the forest, trying to see what has made the noise.
    Wolves' Hide Check
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    (1d20+2)[9]
    (1d20+2)[16]
    (1d20+2)[8]
    (1d20+2)[10]


    Spot Checks
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    (1d20+9)[14] Ri
    (1d20)[6] Yussel
    (1d20+4)[19] Roo
    (1d20+1)[4] Folkk
    (1d20+4)[21] Reice
    (1d20+3)[7]Marrod


    Roo and Reice, you turn around and spot 4 wolves, crouching around the perimeter of the clearing, clearly ready for an attack.
    Ri, you can spot 3 wolves, one is very close to you because you stayed back at the edge of the clearing.
    Everyone else cannot see anything in the foliage and you grip your weapons as your companions look around.
    Last edited by Humble Master; 2013-06-09 at 06:54 PM.

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    Default Re: Drakora 3.5 IC

    When the howls get so close that attack is a concern, Ri'Anthal will cast Mage Armor.

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    Default Re: Drakora 3.5 IC

    Breathing out again in another deep sigh, Reise releases the ectoplasmic energy he has built up around his arm. The mist seems to lurch forward and solidify into tendrils of an unidentifiable viscous substance directed at the nearest of the wolves. "It always ends in violence."

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    Edit: Hang on, as I'm making the first move does this count as a surprise attack? I've readied the action, so I go before the wolves, but if you need it heres my initiative:
    [Roll]1d20+9[/Roll]
    Ranged touch attack for: (1d20+3)[10]
    If successful, its entangled for 5 rounds, no save.
    Last edited by Waitingnomad; 2013-06-09 at 07:08 PM.
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    Default Re: Drakora 3.5 IC

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    I will rule that because they saw the wolves Roo and Reise get the surprise round.

    The ectoplasmic tendril spring from your hand and shoot towards your target. However the wolf nimbly sidesteps, snarls and lowers it's head, spittle bubbling in its mouth.
    The wolf is only about 50ft away from you Ri so I assume that you think that that's too close for comfort.

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    Default Re: Drakora 3.5 IC

    Reise cast his eye across the two wolves. He must be careful to mind his power reserves, lest they overpower him before he can react. "Those of you with swords and armour, gather to the front. They have yet to reach us yet, but these things move nimbly, and strike with a beastly hunger." Reise began to move slowly backwards towards the hut and behind the line of armoured visitors, drawing a crossbow from beneath his amorphous cloak and concentrating on manifesting some additional resilience upon himself in case the wolves broke through the line of individuals more suited to absorbing damage than himself. Still wary of his new visitors he began to mutter incomprehensibly under his breath and make practised motions with his hands so as to simulate the gathering of arcane magics. "One can never be too wary", he thought. He doubted any would have the knowledge to understand his craft, but one amongst them appeared to have some knowledge of magic about him.

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    Reise draws his crossbow and retreats 15ft whilst manifesting Vigor upon himself, gaining 5 temporary hit points.
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    Default Re: Drakora 3.5 IC

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    Initiative: (1d20+3)[23]

    Yes, 50ft is Mage Armor time... That will be his first action.

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    This will only take place once the surprise round is over, Initative is rolled and Marrod's turn has come up.

    (1d20+2)[10]



    As he makes two fists, Marrod shifts back to the hut. "Alright, magic man, what spells have you got? And don't lie or refuse to answer, or else what I'm gona do next will seriously screw up. Incidentaly, don't resist."

    Marrod prepares a Standard action, to use Steal Spell when Reise tells him, or not.
    Open the lid and snatch a homebrewed treat from Cookie's Jar

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    Quote Originally Posted by DudeWhyAreAllTheNamesTaken(Imgur)
    Chaotic neutral. Might rob you blind. Might save your life. Might do both.

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    Default Re: Drakora 3.5 IC

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    Roll Initiative everyone! The battle has started! Also Roo you get a surprise round


    Wolf Initiative
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    (1d20+2)[4] Wolf 1 (the one close to Ri)
    (1d20+2)[8] Wolf 2 (the one Reise shot at)
    (1d20+2)[16] Wolf 3 (Another wolf on the edge of the clearing)
    (1d20+2)[22] Wolf 4 (with wolf 3) got a natural 20 so it goes first no matter what
    Last edited by Humble Master; 2013-06-09 at 08:15 PM.

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    Default Re: Drakora 3.5 IC

    "By the gods lets just get this over with, its be a long a day and I want to sleep" Folkk grumbled "this is just like the time when I had to sleep in a wizards hayloft." He began to shift about and latched his buckler to his arm and drew his short sword and continued "and I swear it smelt of oranges." while looking about, seeing the man in robes muttering he siddled over and continued "I bet you at least would had warned me, hmmm?" he said with a chuckle.

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    Standard action: Inspiring Courage to the party (+1 fear/+1 atk and dmg)
    Move: Get it front of the wizard and perpare to defend him

    Init: (1d20-1)[2]


    Last edited by Lore232; 2013-06-09 at 08:41 PM.

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    Default Re: Drakora 3.5 IC

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    I've already attacked, so does that include me, or was that already covered in the surprise round? If not, here is initiative: (1d20+9)[17]
    Also, I'm making a Knowledge (Arcana) check to see if I can figure out what he's Marrod is up to, and my response will depend on the result. Arcana check: (1d20+7)[22]
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    Default Re: Drakora 3.5 IC

    For surprise round:
    Roo moves to interpose himself between Ri and the wolves. He readies his glaive, snarling back at the wolves.

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    Initiative for the battle:
    (1d20+3)[23]

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    Default Re: Drakora 3.5 IC

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    Sense motive: (1d20+3)[13]


    Reise looks at the strangely tattooed male, trying to place where he may have seen those markings before. 'Don't resist' implied ill will, yet his motive seemed benevolent, although... he could not quite place his finger on it. "Magic man? I will say only this. If what you are attempting to do relies on my magic then it will not come to fruition. Do not waste yourself."
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    BlackDragon

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    Default Re: Drakora 3.5 IC

    Not wanting to charge into a pack of wolves, Roo readies himself to strike any that close in on him.

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    i.e. readied action to attack the first one that comes within range.

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    Default Re: Drakora 3.5 IC

    Shaking his head, Marrod begins to explain "I manipulate dust, external, god granted, even that weird "inner dust" that you sometimes hear about. It's not dangerous, just unpredictable, unless I know what I'm after."
    Open the lid and snatch a homebrewed treat from Cookie's Jar

    Ponytar by Dirtytabs

    Quote Originally Posted by DudeWhyAreAllTheNamesTaken(Imgur)
    Chaotic neutral. Might rob you blind. Might save your life. Might do both.

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    Default Re: Drakora 3.5 IC

    "And you would seek to manipulate mine? Despite this peril, I suspect the time you would need to understand my words is greater than the time I have to use them, should I so elect. I do not. Go to your companion- you will find more use in his abilities than in mine. I will defend your passage."
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