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Thread: [AD&D 2e] Mystery
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2012-12-12, 03:02 AM (ISO 8601)
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- Mar 2012
[AD&D 2e] Mystery
You awake on your bed. Around you you see a 10X10 foot room. For some reason the bed is in the center of the room instead of at the edge of the wall. Strange.
Across from the bed is a wooden door. The handle is a round knob.
The walls are all wooden planks.
At each end of the room across from each other are two drawers.
The room seems to be illuminated by a strange white light emanating from a window behind you.
But anyway, you scratch your eyes, and get out of bed.....fully dressed.....OK.
You are Grover Buckle. You love to read books, and swimming. Though your not very good at swimming....In all likelihood you actually DON'T, like swimming.....You have no idea why you brought that up.
You have no equipment on you except your clothes.
So....Your in this room. Yeah.....
What do you do?
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2012-12-12, 07:47 AM (ISO 8601)
- Join Date
- Jun 2011
Re: [AD&D 2e] Mystery
I will check the drawers for traps, if I find none then I will open them.
FRT
Spoiler(1d100)[8]
(1d100)[20]
(1d100)[16]
(1d100)[91]
I am guessing two drawers on each wall, if not just the first two rolls will have to work.www.eldeberon.com
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Yuri
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2012-12-12, 01:26 PM (ISO 8601)
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- Mar 2012
Re: [AD&D 2e] Mystery
So you look for traps at the drawers....for som reason......Did you have a reason to think they would be trapped?....Maybe.
Anyway the top two drawers (One drawer on each side of the room) are not locked and untrapped. The other two seem to be locked but untrapped.
Anyway you open the two drawers and find a empty glass bottle and a book.
You try to open the book only to realize all its pages are fused together. Its a solid block of wood.Last edited by Scowling Dragon; 2012-12-12 at 01:26 PM.
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2012-12-12, 01:54 PM (ISO 8601)
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- Jun 2011
Re: [AD&D 2e] Mystery
I examine the bottle for any markings. Is there a title on the book and does it have any 'trigger' or other discerning marks?
www.eldeberon.com
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Yuri
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2012-12-12, 02:07 PM (ISO 8601)
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- Mar 2012
Re: [AD&D 2e] Mystery
The bottle has a slightly burnt at the edge label:
Lemoid Gnome Brew
"When being drunk just isn't enough"
6321
You find nothing interesting about the book.
Its title is
"Guide to Fighting Giant Slugs"
by Adam MalkovichLast edited by Scowling Dragon; 2012-12-12 at 02:11 PM.
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2012-12-12, 02:39 PM (ISO 8601)
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- Jun 2011
Re: [AD&D 2e] Mystery
Is there a normal key lock on the drawers or something else? I also examine the bed, pillow, blankets and frame.
www.eldeberon.com
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Yuri
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2012-12-12, 02:49 PM (ISO 8601)
- Join Date
- Mar 2012
Re: [AD&D 2e] Mystery
Yes there is a normal key lock on the drawers.
Im not sure what you mean by frame but the bed and pillows can be examined.
The covers of the bed are brown, and so is the pillow. But the pillow is filled with colorful and unusual feathers.
You look under the bed. There you find a small simple bag with a rope that both acts to tighten the top, and to use as a backpack.
You unlocked your inventory screen!
Whats that? Whats your inventory screen? Well thats where you store your items. You can store 16 different items in that bag. Items stack indefinitely, but there is an unknown limit of what is the maximum size of items you can store in your inventory screen.
If you ever loose your backpack, your inventory screen will be locked again.
.....Wait you have an inventory screen? The hell? Is that natural?....You don't know......
PS:
I forgot to tell you that I would be secretly rolling things for you.Last edited by Scowling Dragon; 2012-12-12 at 02:52 PM.
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2012-12-12, 03:03 PM (ISO 8601)
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- Jun 2011
Re: [AD&D 2e] Mystery
(ok, cool!)
I pull out the sack and open it to see what it contains.www.eldeberon.com
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Yuri
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2012-12-12, 03:09 PM (ISO 8601)
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- Mar 2012
Re: [AD&D 2e] Mystery
Opening your bag triggers the inventory screen. Maybe your bag contains ultimate knowledge. You don't know because the second you open your bag your directed to your inventory screen. And you don't PUT things into your bag. You put them into your inventory screen.
So you fiddle with it a bit. Opening it upside down, and having something tumble out.
So indeed the bag can be used as a bag, in addition to triggering your inventory screen. But it might be a bit difficult.
A key tumbles out.
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2012-12-12, 03:28 PM (ISO 8601)
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- Jun 2011
Re: [AD&D 2e] Mystery
I attempt to close the bag and my inventory screen. Then I will pick up the key and try to use it in the drawer locks.
www.eldeberon.com
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Yuri
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2012-12-12, 03:32 PM (ISO 8601)
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- Mar 2012
Re: [AD&D 2e] Mystery
You do that. Realise just how weird the Keyholes are. One looks like a crescent moon, the other looks.... like a turtle.
How fortunate that they key you hold fits into the hole with the turtle...Only its 3 sizes too big.
OK, whats up with this size bull****? You where promised no meddling around with pointless item clicking! Will you be forced to duck tape a cat to a fence? And then wear its fur as a moustache?
This better go somewhere.Last edited by Scowling Dragon; 2012-12-12 at 03:32 PM.
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2012-12-12, 03:45 PM (ISO 8601)
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- Jun 2011
Re: [AD&D 2e] Mystery
I open my inventory and place the key in the first slot. I then place the book-block and the bottle into my inventory and close it. I then open the pillow and spill all of the feathers onto the floor.
www.eldeberon.com
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Yuri
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2012-12-12, 03:51 PM (ISO 8601)
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- Mar 2012
Re: [AD&D 2e] Mystery
There is quite a range and variety of feathers. Some quite large, others very small. They range in color from white and yellow, to purple and rainbow.
Nothing in the pile of feathers.
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2012-12-12, 03:54 PM (ISO 8601)
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- Jun 2011
Re: [AD&D 2e] Mystery
I pick up the two largest and sturdiest feathers. Also, I check to see if I am wearing a ring. I will then examine the walls for a door of any kind, then the floor.
www.eldeberon.com
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Yuri
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2012-12-12, 03:57 PM (ISO 8601)
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- Mar 2012
Re: [AD&D 2e] Mystery
Being pretty thorough aren't we. Again I remind you, Im not going to be a bastard and just make you rifle through every single thing in the universe. This ISN'T going to be an adventure where you point and click on everything until the door opens. If things are going to be hidden, they are going to be hidden in the details, or in a failed secret wisdom check.
And I pointed out already that across from your bed is a wooden door.
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2012-12-12, 04:08 PM (ISO 8601)
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- Jun 2011
Re: [AD&D 2e] Mystery
I knew I didn't observe something. I walk over and check the door. (What color were the sturdiest feathers?)
www.eldeberon.com
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Yuri
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2012-12-12, 04:13 PM (ISO 8601)
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- Mar 2012
Re: [AD&D 2e] Mystery
Purple and blue. There where 20 of the sturdiest ones.
The door seems to be unlocked. Suddenly, you feel yourself to be free. Like a influence has left your head. No longer is somebody narrating inside your head your actions. You are left to imagine and think on your own.
Remember, don't use videogame logic. Walls are not indestructible, and there are no invisible walls.Last edited by Scowling Dragon; 2012-12-12 at 04:13 PM.
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2012-12-12, 04:19 PM (ISO 8601)
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- Jun 2011
Re: [AD&D 2e] Mystery
Well, I put the 20 sturdy feathers in my pack and head out the door.
www.eldeberon.com
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Yuri
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2012-12-13, 03:13 AM (ISO 8601)
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- Mar 2012
Re: [AD&D 2e] Mystery
You enter into a small kitchen. There are lots of shelves and cupboards. There seems to be a chimney with no fire set in it. There is a cauldron in the chimney.
There is another door leading out of the kitchen.
PS:
Its also important for me to know whats your character thinking.
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2012-12-13, 07:44 AM (ISO 8601)
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- Jun 2011
Re: [AD&D 2e] Mystery
'Great! Food!'
I will rummage about and see what I can find to eat. I will also check in the cauldron.www.eldeberon.com
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Yuri
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2012-12-13, 10:49 AM (ISO 8601)
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- Mar 2012
Re: [AD&D 2e] Mystery
OK. After only a quick examination you find a jar of pickles, two uncooked meat slabs, And noodles in a pot.
Your not particularly hungry, but you don't remember the last time you ever where....
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2012-12-13, 11:15 AM (ISO 8601)
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- Jun 2011
Re: [AD&D 2e] Mystery
I place the jar of pickles in my pack then open the cupboards and peruse the contents. Then, if there is nothing too out of place I will open the new door.
'Well, at least I will have something for later.'
'Wonder what else is in here.'www.eldeberon.com
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Yuri
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2012-12-13, 11:46 AM (ISO 8601)
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- Mar 2012
Re: [AD&D 2e] Mystery
You find a wine rack....and Oh my gods (Unless your an atheist):
TWO bottles of wine with the following
DeQuirms Finest
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6830
....You also find an uncorker.Last edited by Scowling Dragon; 2012-12-13 at 11:54 AM.
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2012-12-13, 11:50 AM (ISO 8601)
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- Jun 2011
Re: [AD&D 2e] Mystery
Take the corkscrew and bottles then leave.
'This is great, I can either drink these or sell them. Guess the number means the date it was bottled. Looks like whoever lives here is a lush.'www.eldeberon.com
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Yuri
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2012-12-13, 12:01 PM (ISO 8601)
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- Mar 2012
Re: [AD&D 2e] Mystery
You open the door into a corridor.
The corridor leeds to the left and the right. There are 6 doors to each side of the corridor. At the end of each corridor very anachronistically are reinforced iron doors. Each door has an emblem on it.
You also realize that the room has a glass ceiling.
All you see is bright whiteness. No sky, no stars. No sun. Just pure white.Last edited by Scowling Dragon; 2012-12-13 at 12:03 PM.
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2012-12-13, 12:03 PM (ISO 8601)
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- Jun 2011
Re: [AD&D 2e] Mystery
'Willing to bet one has a turtle.'
I will check the first door to my left on the same side i came out of.
'Wonder if anyone else is here?'www.eldeberon.com
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Yuri
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2012-12-13, 12:27 PM (ISO 8601)
- Join Date
- Mar 2012
Re: [AD&D 2e] Mystery
You open the door and ste--
OOH bjuz! The door opens up into nothing. You are able to get a good look at where you are.
You seem to be in a cobblestone tower that stretches down for who knows how many levels. Far below you see a flat plane. You can't make out any of the details so you don't know whats below.
You look up. The tower seems to stretch into a black wormhole.
You look to the left. Nothing. No other windows anything. Same to the right.
Again, no color except whiteness.Last edited by Scowling Dragon; 2012-12-13 at 12:29 PM.
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2012-12-13, 12:58 PM (ISO 8601)
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- Jun 2011
Re: [AD&D 2e] Mystery
'That is just grand.'
I close the door, go to the one next to it and open it.
"Let's try this again shall we."www.eldeberon.com
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Yuri
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2012-12-13, 12:59 PM (ISO 8601)
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- Mar 2012
Re: [AD&D 2e] Mystery
You open up.....To the exact same door. Thinking about it, you realize that the door you came out of before could not realistically fit into the area that you see from the outside.
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2012-12-13, 01:05 PM (ISO 8601)
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- Jun 2011
Re: [AD&D 2e] Mystery
I will check each non-barred door until I find something different.
'Magic seems to be at work here, or I'm loosing it.'www.eldeberon.com
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Yuri