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  1. - Top - End - #1
    Ettin in the Playground
     
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    Default [4E] Grandpre Academy, Group 2, Part 3 (IC)

    DM
    Seen previously....

    July 22, 1500, Dusk :
    When you look into the portal, you can see some light coming from upstair where you notice an hobgoblin and a bugbear checking out comething on the ground. There seem to be some creatures, greenskinned enemies, also checking out things into the guard room beyong then.
    The hobgoblin notice the portal, look your way and yell something, but you dont hear a thing as the portal dont let the sound pass throught.
    Flammemorte look at the portal and as she sees the scenery beyong she say,
    "Look like the other end isnt deserted. While the portal is a one way thing path, they still can see us. I suggest that you dont waste too much time if you dont want them to organise themselves too much."
    Aparently answering the call from the hobgoblin, a small goblin wearing simple clothes and with a stone mace enter the portal room coming from the guard room. He look at the portal, and look at the heroes and say few things to his allies and readies himself.

    Spoiler
    Show
    Combat time (well if you choose to go in)
    Let get this thing rolling.

    Note that you all are aorund the portal in Flammemorte mansion, so you can step directly into it and do your first square of movement to enter any square in the portal (G14, G15, H14 or H14) then keep going from there in the room (I placed your tokens on the side until you move in)


    GC 3:
    Move : move to F9
    Standard : Ready an action.

    Note that GC3 have superior cover (using the lowwall and look by the arrowslith)

    It is monique turn.


    Initiative :
    Spoiler
    Show
    Round : 1
    GS......................... : 27
    Monique.................. : 21 <--------Active player
    HG......................... : 20
    BB.......................... : 18
    Ashe....................... : 14
    GC.......................... : 13
    Ace........................ : 11
    Bolerum................... : 5


    Monster Status :
    Spoiler
    Show
    ...


    Players Status
    Spoiler
    Show

    (??) Bolerum: 53/53, TEMP HP = 0, Healing surges : 11/12

    (??) Monique : 44/44, TEMP HP = 0 , Healing surges : 8/8

    (??) Ashe : 49/49, TEMP HP = 0, Healing Surges : 7/7

    (??)Ace 42/42, TEMP HP = 0, Healing Surges : 6/6



    MAP :
    Spoiler
    Show

    The portal is in (G14/H15).
    The ground around the portal (E10/J15) is 10 feet lower that the rest of the floors.
    There is a lone stairway leading up to the ret of the place (G8/H9)
    The green line is a low wall (on the higher ground) with arrowsliths made to protect those up there.
    The enemies you killed are still there (Corpse with yellow halo).
    GC are goblins with cloth and stone hammer.
    HG are hobgoblins with leather armor, light shields and longsword
    BB are bugbears leather, greatsword and a few handaxes.
    GS are goblins with chainmail, light shield, spears,handcrossbow and crossbow.
    Creatures with (T) carry torches.
    The dark shade over the map represent area in darkness (you still can see the whole map because you already know it - that is what you remember it to be)
    Last edited by Dekkah; 2012-10-22 at 10:24 AM.

  2. - Top - End - #2
    Ogre in the Playground
     
    AssassinGuy

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    Default Re: [4E] Grandpre Academy, Group 2, Part 3 (IC)

    Ashe

    Monique, get through the portal and stand clear for the rest of us to pass through.
    Last edited by Gillric; 2012-10-22 at 10:27 AM.
    Playing:
    Ashe Natura - Grandpre Academy (Second Group) - D&D 4E
    Belim Copperheart - [4E] The Hulmund Saga

    Running:
    Keep on the Shadowfell - (OOC Thread) - (OOC Thread 2) - IC Thread

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    Ogre in the Playground
     
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    Default Re: [4E] Grandpre Academy, Group 2, Part 3 (IC)

    Spoiler
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    standard: total defense
    move to e 10
    crouch / prone for cover
    Thanks Gigi Digi for the avatar.

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    Ettin in the Playground
     
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    Default Re: [4E] Grandpre Academy, Group 2, Part 3 (IC)

    DM
    Monique get ready to get attacked and rush in. As she walks into the portal, she feel an small rush of speed and ends up onti the room many miles away. She want to move further, but the goblin behind the protective wall say a few magic words and spiked roots made of stone comes up from the ground bellow her and whirl around her legs. Their graps is strong and painful and Monique cannot escape them, but she have to he keep struggling trying to disloge herself, knowing fully that she is an easy target right now, so she drop prone onto the ground to give some trouble to enemies rangers.

    Two more hobgoblins comes from the guard room and with their two other alies they form a line of defense at the top of the stairway, locking their sheilds against their fellow fighter beside them. The torch carrier drop them and they all draw their longsword and get rerady for the heroes.

    The bugbear move behind the lowwall and hide. But a few seconds later, he simply throw an handaxe throught the arrowslith at Monique. The axe pass an inch over the bard head hitting the ground behind her instead of spliting her head in two. A second bugbear comes from the guard room and does like his friend. This time, Monique roll aside enough so her protective armor take the hit protecting the woman from further harm.
    Spoiler
    Show
    Monique goes in total defense.
    Monique move in and trigger GC 3 readied action.

    Immediate interrupt : Readied action : Caveroot curse on Monique, 25 VS reflex, 11 damages and Monnique is restrained (SAve ends).
    I assume she wont drop prone in the middle of the room (but if you still want too, tell me)
    Monique need to roll a save VS the restrained condition.

    BB :
    Move : they move to form a defensive line atop the stairway (see map)
    Free : HG3 and HG4 drop their torch (at their feet)
    Minor : They all draw their longsword
    Standard : They ready an action.

    BB 1:
    Move : Stealthy positioning, shift his speed to E9 and make a stealth check if cover, Stealth check = 19 (hidden from everyone but Ashe)
    Minor : Draw handaxe
    Standard : Throw handaxe at Monique (+2 (CA - Hidden), 24 VS AC, (Miss - Hurray for prone and total defense ... good idea there Monique)
    NOT HIDDEN ANYMORE, but got Superior Cover from those bellow

    BB 2:
    Move : Stealthy positioning (from guard room), shift his speed to I9 and make a stealth check if cover, Stealth check = 15 (hidden from everyone but Ashe)
    Minor : Draw handaxe
    Standard : Throw handaxe at Monique (+2 (CA - Hidden), 22 VS AC, (Miss)
    NOT HIDDEN ANYMORE, but got Superior Cover from those bellow

    It is Ashe turn




    Initiative :
    Spoiler
    Show
    Round : 1
    GC......................... : 21
    Monique.................. : 21
    HG......................... : 20 (Readied)
    BB.......................... : 18
    Ashe....................... : 14 <--------Active player
    GS.......................... : 13
    Ace........................ : 11
    Bolerum................... : 5


    Monster Status :
    Spoiler
    Show
    ...


    Players Status
    Spoiler
    Show

    (??) Bolerum: 53/53, TEMP HP = 0, Healing surges : 11/12

    (F12) Monique : 33/44, TEMP HP = 0 , Healing surges : 8/8
    +2 all defenses USNT (Monique)
    Restrained (Save ends)
    Prone

    (??) Ashe : 49/49, TEMP HP = 0, Healing Surges : 7/7

    (??)Ace 42/42, TEMP HP = 0, Healing Surges : 6/6



    MAP :
    Spoiler
    Show

    The portal is in (G14/H15).
    The ground around the portal (E10/J15) is 10 feet lower that the rest of the floors.
    There is a lone stairway leading up to the ret of the place (G8/H9)
    The green line is a low wall (on the higher ground) with arrowsliths made to protect those up there.
    The enemies you killed are still there (Corpse with yellow halo).
    GC are goblins with cloth and stone hammer.
    HG are hobgoblins with leather armor, light shields and longsword
    BB are bugbears leather, greatsword and a few handaxes.
    GS are goblins with chainmail, light shield, spears,handcrossbow and crossbow.
    Creatures with (T) carry torches.
    The dark shade over the map represent area in darkness (you still can see the whole map because you already know it - that is what you remember it to be)
    The red shade is out of sight area
    Last edited by Dekkah; 2012-10-23 at 11:47 AM.

  5. - Top - End - #5
    Ogre in the Playground
     
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    Default Re: [4E] Grandpre Academy, Group 2, Part 3 (IC)

    Monique struggles against her restraints.
    Spoiler
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    save vs restraint (1d20)[2]
    Thanks Gigi Digi for the avatar.

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    Ogre in the Playground
     
    AssassinGuy

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    Default Re: [4E] Grandpre Academy, Group 2, Part 3 (IC)

    Ashe

    Ashe sprints through the portal and heads towards the stairs. At the bottom of the stairs, as he steps on the first step, he suddenly turns to the right and leaps into the air to hook both his hands on to the railing. Continuing his upward momentum, he vaults up into a standing position over the foe in front of him. Taking a moment to focus all of his rage against the enemy, Ashe maintains his balance as he brings his fullblade out of its sheath and around to strike his foe. As the blade makes contact, both Ashe and his target wink from the room only to reappear an instant later down on the lower level.


    Spoiler
    Show
    Move: Move to G9, Athletics to grab the wall top
    (1d20+8)[5](13) (DC5) End on railing between G9 and F9
    Minor: Oath GC3
    Standard: Sequestering Strike on GC3
    Acrobatics: (1d20+12)[7](19) (DC15)
    Attack: (1d20+10)[7](17) or (1d20+10)[7](17) 29 (Elven Accuracy in OOC)
    Hit: (2d12+7)[11][11](29) teleport GC3 to J12 and Ashe to J13


    Ashe's Status:
    Spoiler
    Show
    HP 49/49 Bloodied 24 Healing Surge 12 (0 used /7)
    AC 21 Fort 14 Reflex 18 Will 18 Speed 7

    THP 0

    EFFECTS

    ENCOUNTERS SINCE LAST EXTENDED REST 0

    OATH TARGET GC3

    ACTION POINTS 1

    At-Will Powers
    Bond of Pursuit
    Overwhelming Strike


    Encounter Powers
    Oath of Enmity
    Righteous Pursuit
    Elven Accuracy
    Rictus Grin
    Sequestering Strike
    Bloodied Determination
    Abjure Undead (Channel Divinity)
    Divine Guidance (Channel Divinity)

    Action Point
    Second Wind


    Daily Powers
    Aspect of Might
    Oath of Righteous Fury

    Item Powers
    Cannith Goggles (Daily)
    Enduring Spirit Vestments Cloth Armor (Daily)
    Ruby Scabbard (Encounter)
    Point Blank Longbow (Encounter)


    AMMO
    Arrows: 45
    Last edited by Gillric; 2012-10-23 at 05:06 PM.
    Playing:
    Ashe Natura - Grandpre Academy (Second Group) - D&D 4E
    Belim Copperheart - [4E] The Hulmund Saga

    Running:
    Keep on the Shadowfell - (OOC Thread) - (OOC Thread 2) - IC Thread

  7. - Top - End - #7
    Ettin in the Playground
     
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    Default Re: [4E] Grandpre Academy, Group 2, Part 3 (IC)

    DM
    Monique manage to struggle out of the stone roots.

    Ashe sprint into the room up to the stairs and jump up to catch the top of the low-wall. Not stoping a second he use his momentum to flip up and end up standing onto the wall. Grabging his weapon in a two handed grip, he use his elven heritage and strike as hard as he could at the goblin mage. The weapon hit and sink deep into the monster flesh, teleporting both across the room bellow.

    The goblin in the guard room move behind the low wall pullin gout an hand crossbow and aim at Monique. His arrow hit the floor just in front of Monique chest, missing her. An other goblin come running across also drawing his small crossbow and shoot at monique. His own arrow doesnt even clear the stairway as it crash into its wall.
    Spoiler
    Show
    First, Ashe pointed out that I played the wrong monster at the start (GC instead of GS).
    TO make thing simple, I switched them in their initiave.
    Since it did have a greater impact (the restrain), I granted Monique an auto-save VS that effect.

    Ashe succeed all his skill checks and hit GC3 and bloody it. (Ouch)

    GS3 :
    Move : Move from out of sight to G5
    Minor : Draw hand crossbow
    Standard : Shoot monique (-2 (Cover)), 15 VS AC (Miss)

    GS 4 :
    Move : Move to I8
    Minor : Draw hand crossbow
    Standard : Shoot monique (-2 (Prone) , 21 VS AC (Miss - hurray for prone and total defense! again...))

    It is Ace turn.

    Why do I have this weird feeling that some mist will screw up my defensive position ...

    Initiative :
    Spoiler
    Show
    Round : 1
    GC......................... : 21
    Monique.................. : 21
    HG......................... : 20 (Readied)
    BB.......................... : 18
    Ashe....................... : 14
    GS.......................... : 13
    Ace........................ : 11 <--------Active player
    Bolerum................... : 5


    Monster Status :
    Spoiler
    Show
    GC3 ......... : Bloodied


    Players Status
    Spoiler
    Show

    (??) Bolerum: 53/53, TEMP HP = 0, Healing surges : 11/12

    (F12) Monique : 33/44, TEMP HP = 0 , Healing surges : 8/8
    +2 all defenses USNT (Monique)
    Restrained (Save ends)
    Prone

    (J13) Ashe : 49/49, TEMP HP = 0, Healing Surges : 7/7
    Concealment (Darkness)

    (??)Ace 42/42, TEMP HP = 0, Healing Surges : 6/6



    MAP :
    Spoiler
    Show

    The portal is in (G14/H15).
    The ground around the portal (E10/J15) is 10 feet lower that the rest of the floors.
    There is a lone stairway leading up to the ret of the place (G8/H9)
    The green line is a low wall (on the higher ground) with arrowsliths made to protect those up there.
    The enemies you killed are still there (Corpse with yellow halo).
    GC are goblins with cloth and stone hammer.
    HG are hobgoblins with leather armor, light shields and longsword
    BB are bugbears leather, greatsword and a few handaxes.
    GS are goblins with chainmail, light shield, spears,handcrossbow and crossbow.
    Creatures with (T) carry torches.
    The dark shade over the map represent area in darkness (you still can see the whole map because you already know it - that is what you remember it to be)
    The red shade is out of sight area

  8. - Top - End - #8
    Titan in the Playground
     
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    Default Re: [4E] Grandpre Academy, Group 2, Part 3 (IC)

    Ace
    S'been days since I did this. So kind a them ta just cluster up like that all pretty-like, ain't it just? Laisse les bon temps roulez... laughs Ace as he cross through the portal, tipping his hat to Flammemorte. Evenin' gents! We're tonight's entertainment, says Ace, smiling all the while, as his newly enchanted deck fans out in front of him and he selects a single card to toss into the enemy shield wall. It misses all the goblins; perhaps some of them even laugh at him. But soon, a thick, familiar mist begins to rise from the card...

    Move Action: To E14
    Standard Action: 1E - Off-Kilter, ABurst 1 @ H8, 1 square above upper level

    Spoiler
    Show
    Wild Soul for today:
    (1d10)[5]

    There's a thing in my personal thread that specifies what the roll means, will post OOC with the results a little later.

    Damage on hit: (1d8+9)[16] psychic damage.

    vs. BB2: (1d20+9)[13] vs. Will; push or slide to J10 on hit
    vs. HG2: (1d20+9)[11] vs. Will; slide to G7 on even if possible
    vs. HG3: (1d20+9)[28] vs. Will; slide to E8 on even
    vs. HG4: (1d20+9)[20] vs. Will; slide to E7 on even
    vs. GS4: (1d20+9)[21] vs. Will; slide to G8 on even
    My Homebrew
    Currently DMing: Heroes on a Sea of Swords - IC - OOC - OOC II - OOC III
    Thanks to Arokh for all the wonderful avatars! May his computer never crash and his mouse arm never cramp!

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    Default Re: [4E] Grandpre Academy, Group 2, Part 3 (IC)

    Ace
    Not a bad openin' hand, but I think I can improve it, brags Ace, readying his deck again. He gives the bugbear on the north battlement a mean look, and then he launches a set of cards, which fly into the air, turn to diamond and then shatter, raining icy shards on the ramparts.

    Minor Action: FE - Evil Eye of the Vistani, @ BB1
    Action Point: 3E - Diamond Flush, ABurst 1 @ F8, 1 square above top level

    Spoiler
    Show
    Evil Eye vs. BB1: (1d20+9)[29] vs. Will
    Hit: Grants CA to me and cannot move closer to me UEMNT.

    Damage on Hit: (2d8+9)[14] cold damage + slowed UEMNT

    vs. HG1: (1d20+9)[12] vs. Reflex
    vs. BB1: (1d20+9)[21] vs. Reflex, +2 if Evil Eye hit
    vs. GS4: (1d20+9)[24] vs. Reflex
    My Homebrew
    Currently DMing: Heroes on a Sea of Swords - IC - OOC - OOC II - OOC III
    Thanks to Arokh for all the wonderful avatars! May his computer never crash and his mouse arm never cramp!

  10. - Top - End - #10
    Troll in the Playground
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    Default Re: [4E] Grandpre Academy, Group 2, Part 3 (IC)

    Bolerum

    Seeing the room full of goblinoids, the paladin smiles delightedly. "Ah, Holy Sword! My thoughtful friends have even left some for us to fight!" He then enters the room, moving to the stairs to block in the remaining enemy, swinging at one in the way.

    Spoiler
    Show
    Minor Action: Switch armor to full movement.
    Move Action: Advance to G11.
    Standard Action: Pressing Strike, shifting to H9 and attacking GS4 (d20+12)[20](32) vs AC for (d10+6)[8] Edit: 29 (see OOC) damage and pushing it into a wall (i.e. he wants it where it is).
    Last edited by Leewei; 2012-10-24 at 06:27 AM.

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    Ettin in the Playground
     
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    Default Re: [4E] Grandpre Academy, Group 2, Part 3 (IC)

    DM
    As Ace move toward the portal, Flammemorte reply her face serious,
    "Dont forget to come see me when you're done there."
    Ace cross the portal and unleash his magic over the enemy group. It kills two of the hogoblin who swing wildly at the fog hitting each others and affect the goblin who is moved into the stairway by the mind magic. Preparing his next attack, Ace drop his gaze onto the bugbear behind the wall and the creature foolishly look into the vistasini's eyes getting spooked by their intensity. At that moment, Ace cold magic drop onto the bugbear and two of his allies. The hobgoblin manage to resist it, but the two others get half frozen, and the goblin skin even crack up in some spots.

    A second later, Bolerum come into the room rushing at the fozen goblin in the stairway. He bring down the artefact sword onto the half-paralized enemy, cutting right throught it as easyly as he would go throught butter, killing the poor creature instantly.

    The goblin facing Ashe look terrified as he saw the carnage the heroes are doing. He backpedal a few steps and aim his immobilizing curse onto the elf, but Ashe dance away from the stone root easyly. The small goblin yell,
    "Nok ther muer!"
    his allies hesitate, and the unarmed bugbear yell back, not at the goblin, but at the others fighter,
    "Las tuer myr! Mirt juir!"

    Spoiler
    Show
    Ace miss BB2 and HG2.
    He hit GS4
    He hit and kill HG3 and HG4
    (Sliding applyed in map)

    Ace hit BB1 with eye of vistasini.

    The second attack miss HG2, hit BB1 and GS4 (bloody GS4)

    Bolerum Hit and kill GS4.

    GC3 :
    Move : Shift to I11
    Standard : Caveroot Curse on Ashe (-2 (Concealment)), 12 VS Reflex (Miss)

    It is Monique turn.


    Initiative :
    Spoiler
    Show
    Round : 2
    GC......................... : 21
    Monique.................. : 21 <--------Active player
    HG......................... : 20 (Readied)
    BB.......................... : 18
    Ashe....................... : 14
    GS.......................... : 13
    Ace........................ : 11
    Bolerum................... : 5


    Monster Status :
    Spoiler
    Show
    GC3 ......... : Bloodied
    BB1............: Grants CA to Ace and cannot move closer to me UEMNT (Ace), Slowed UENT (Ace)


    Players Status
    Spoiler
    Show

    (H9) Bolerum: 53/53, TEMP HP = 0, Healing surges : 11/12

    (F12) Monique : 33/44, TEMP HP = 0 , Healing surges : 8/8
    +2 all defenses USNT (Monique)
    Prone

    (J13) Ashe : 49/49, TEMP HP = 0, Healing Surges : 7/7
    Concealment (Darkness)

    (E14)Ace 42/42, TEMP HP = 0, Healing Surges : 6/6



    MAP :
    Spoiler
    Show

    The portal is in (G14/H15).
    The ground around the portal (E10/J15) is 10 feet lower that the rest of the floors.
    There is a lone stairway leading up to the ret of the place (G8/H9)
    The green line is a low wall (on the higher ground) with arrowsliths made to protect those up there.
    The enemies you killed are still there (Corpse with yellow halo).
    GC are goblins with cloth and stone hammer.
    HG are hobgoblins with leather armor, light shields and longsword
    BB are bugbears leather, greatsword and a few handaxes.
    GS are goblins with chainmail, light shield, spears,handcrossbow and crossbow.
    Creatures with (T) carry torches.
    The dark shade over the map represent area in darkness (you still can see the whole map because you already know it - that is what you remember it to be)
    The red shade is out of sight area
    Numbers in brackets are altitude.
    Last edited by Dekkah; 2012-10-24 at 03:04 PM.

  12. - Top - End - #12
    Ogre in the Playground
     
    NotScaryBats's Avatar

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    Default Re: [4E] Grandpre Academy, Group 2, Part 3 (IC)

    Monique is pleased the combat is going well -- she had been worried going in first would get her more seriously injured. She stands up and aims a spell at the goblin Ashe has marked as his target. Knowing the elf, he'd be able to finish it off with a little push from her.

    Spoiler
    Show
    Move Stand from prone
    Standard Blunder on GC3 (1d20+9)[10] vs Will
    on Hit (1d6+7)[11] psychic dmg and slide to J14
    Ashe may make a MBA at the target with a +6 bonus (1+int mod +1 from Tactician's Armor)
    Thanks Gigi Digi for the avatar.

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    Ettin in the Playground
     
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    Default Re: [4E] Grandpre Academy, Group 2, Part 3 (IC)

    DM
    As Monique aim her power, she loose concentration and completly miss the goblin.

    The two remaining hobgoblin were hesitating, but the bugbear words spur them into action and they move into the stairway to engage Bolerum into melee. They try to strike, but Bolerum bring his sword up and block both enemies strikes at once.

    The two bugbears move into hidding position again, breaing sight with everyone for a fraction of second. Ashe spot them aiming for Ace and try to warn the human, but it is too late and both thrown weapons hit the vistasini chest. Having almost no physical protection, the weapon both sink deeply, drawing blood and the sorcerer nearly faint out from intense pain.

    Spoiler
    Show
    Monique total defense ends.
    Monique miss

    HG1 :
    Move :Move to G8
    Standard : Longsword at Bolerum, 12 VS AC (Miss)

    HG2 :
    Move :Move to H8
    Standard : Longsword at Bolerum, 16 VS AC (Miss)

    BB1 :
    Move :Stealthy movement, shift to F9 and make a stealth check with no penalty (25), his hidden from everyone except Ashe
    Minor : Draw handaxe
    Standard :Throw handaxe at Ace (+2 (CA), -5 (Superior Concealment)), 19 VS AC, 19 damages and isnt hidden anymore

    BB2 :
    Move :Stealthy movement, shift to J9 and make a stealth check with no penalty (16), his hidden from everyone except Ashe
    Minor : Draw handaxe
    Standard :Throw handaxe at Ace (+2 (CA), -2 (cover from Monique), -5 (Superior Concealment)), 23 VS AC, 22 damages and isnt hidden anymore
    Ace is Bloodied (that was close!)

    It is Ashe turn

    Initiative :
    Spoiler
    Show
    Round : 2
    GC......................... : 21
    Monique.................. : 21
    HG......................... : 20 (Readied)
    BB.......................... : 18
    Ashe....................... : 14 <--------Active player
    GS.......................... : 13
    Ace........................ : 11
    Bolerum................... : 5


    Monster Status :
    Spoiler
    Show
    GC3 ......... : Bloodied
    BB1............: Grants CA to Ace and cannot move closer to me UEMNT (Ace), Slowed UENT (Ace)


    Players Status
    Spoiler
    Show

    (H9) Bolerum: 53/53, TEMP HP = 0, Healing surges : 11/12

    (F12) Monique : 33/44, TEMP HP = 0 , Healing surges : 8/8

    (J13) Ashe : 49/49, TEMP HP = 0, Healing Surges : 7/7
    Concealment (Darkness)

    (E14)Ace 1/42, TEMP HP = 0, Healing Surges : 6/6
    Bloodied



    MAP :
    Spoiler
    Show

    The portal is in (G14/H15).
    The ground around the portal (E10/J15) is 10 feet lower that the rest of the floors.
    There is a lone stairway leading up to the ret of the place (G8/H9)
    The green line is a low wall (on the higher ground) with arrowsliths made to protect those up there.
    The enemies you killed are still there (Corpse with yellow halo).
    GC are goblins with cloth and stone hammer.
    HG are hobgoblins with leather armor, light shields and longsword
    BB are bugbears leather, greatsword and a few handaxes.
    GS are goblins with chainmail, light shield, spears,handcrossbow and crossbow.
    Creatures with (T) carry torches.
    The dark shade over the map represent area in darkness (you still can see the whole map because you already know it - that is what you remember it to be)
    The red shade is out of sight area
    Numbers in brackets are altitude.
    Last edited by Dekkah; 2012-10-25 at 01:47 PM.

  14. - Top - End - #14
    Ogre in the Playground
     
    AssassinGuy

    Join Date
    Sep 2010
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    Default Re: [4E] Grandpre Academy, Group 2, Part 3 (IC)

    Ashe

    Ashe steps forward out of the light and brings his blade around towards his foes neck in an effort to eliminate the pitiful wretch.

    Spoiler
    Show
    Move: to I12
    Standard: Overwhelming Strike on GC3
    Attack: (1d20+10)[11](21) or (1d20+10)[11](21)
    Hit: (1d12+13)[5](18) and Ashe shifts to J13 and slides GC3 to I12


    Ashe's Status:
    Spoiler
    Show
    HP 49/49 Bloodied 24 Healing Surge 12 (0 used /7)
    AC 21 Fort 14 Reflex 18 Will 18 Speed 7

    THP 0

    EFFECTS

    ENCOUNTERS SINCE LAST EXTENDED REST 0

    OATH TARGET GC3

    ACTION POINTS 1

    At-Will Powers
    Bond of Pursuit
    Overwhelming Strike


    Encounter Powers
    Oath of Enmity
    Righteous Pursuit
    Elven Accuracy
    Rictus Grin
    Sequestering Strike
    Bloodied Determination
    Abjure Undead (Channel Divinity)
    Divine Guidance (Channel Divinity)

    Action Point
    Second Wind


    Daily Powers
    Aspect of Might
    Oath of Righteous Fury

    Item Powers
    Cannith Goggles (Daily)
    Enduring Spirit Vestments Cloth Armor (Daily)
    Ruby Scabbard (Encounter)
    Point Blank Longbow (Encounter)


    AMMO
    Arrows: 45
    Playing:
    Ashe Natura - Grandpre Academy (Second Group) - D&D 4E
    Belim Copperheart - [4E] The Hulmund Saga

    Running:
    Keep on the Shadowfell - (OOC Thread) - (OOC Thread 2) - IC Thread

  15. - Top - End - #15
    Ettin in the Playground
     
    Beholder

    Join Date
    Aug 2009
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    Default Re: [4E] Grandpre Academy, Group 2, Part 3 (IC)

    DM
    Ashe strike true again and pull the panicking enemy back away from his allies.
    "Nok hik Buer!" yell the creature.

    With Bolerum violent demonstration, the goblin in the guard room decide to reload his hand-crossbow and shot at the paladin staying a safe distance. His aim is too low and the bolt is deflected by the stairway away from Bolerum. The goblin take a few steps back for safety.
    Spoiler
    Show
    Ashe hit.

    GS3 :
    Minor : Reload
    Standard : Handcrossbow at Bolerum (-2 (Cover - high difference)), 19 VS AC (Miss)
    Move : Move to G1

    It is Ace Turn.

    Initiative :
    Spoiler
    Show
    Round : 2
    GC......................... : 21
    Monique.................. : 21
    HG......................... : 20
    BB.......................... : 18
    Ashe....................... : 14
    GS.......................... : 13
    Ace........................ : 11 <--------Active player
    Bolerum................... : 5


    Monster Status :
    Spoiler
    Show
    GC3 ......... : Bloodied
    BB1............: Grants CA to Ace and cannot move closer to me UEMNT (Ace), Slowed UENT (Ace)


    Players Status
    Spoiler
    Show

    (H9) Bolerum: 53/53, TEMP HP = 0, Healing surges : 11/12

    (F12) Monique : 33/44, TEMP HP = 0 , Healing surges : 8/8

    (J13) Ashe : 49/49, TEMP HP = 0, Healing Surges : 7/7
    Concealment (Darkness)

    (E14)Ace 1/42, TEMP HP = 0, Healing Surges : 6/6
    Bloodied



    MAP :
    Spoiler
    Show

    The portal is in (G14/H15).
    The ground around the portal (E10/J15) is 10 feet lower that the rest of the floors.
    There is a lone stairway leading up to the ret of the place (G8/H9)
    The green line is a low wall (on the higher ground) with arrowsliths made to protect those up there.
    The enemies you killed are still there (Corpse with yellow halo).
    GC are goblins with cloth and stone hammer.
    HG are hobgoblins with leather armor, light shields and longsword
    BB are bugbears leather, greatsword and a few handaxes.
    GS are goblins with chainmail, light shield, spears,handcrossbow and crossbow.
    Creatures with (T) carry torches.
    The dark shade over the map represent area in darkness (you still can see the whole map because you already know it - that is what you remember it to be)
    The red shade is out of sight area
    Numbers in brackets are altitude.
    Last edited by Dekkah; 2012-10-25 at 01:49 PM.

  16. - Top - End - #16
    Titan in the Playground
     
    Shadow_Elf's Avatar

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    Default Re: [4E] Grandpre Academy, Group 2, Part 3 (IC)

    Ace
    Oo ye yi, merde... mumbles Ace as he ends up with two hatchets in his gut. He gingerly tries to remove them, causing more blood to flow. His eyes begin to glow with yellow magic as he draws another card from his deck. Don't mean ta spoil yer fun, Ashe, but I can't reach the louts up top, so I'm gunna have ta help y'all with this'un, he mutters as a wave of nausea from his wounds threatens to make him pass out. He launches the card, which glows with violet magic.

    Standard Action: 1A - Wild Card @ GC3
    Minor Action: Draw Potion

    Spoiler
    Show
    Attack: (1d20+9)[29] vs. Will
    Hit: (1d10+9)[19] psychic damage. On even, bounce to HG1

    Attack: (1d20+9)[29] vs. Will
    Hit: Dead. On Even, bounce to HG2

    Attack: (1d20+9)[11] vs. Will
    Hit: Dead. On Even, bounce to BB1

    Attack: (1d20+6)[15] vs. Will (incl. cover, CA)
    Hit: (1d6+5)[9] psychic damage, bounce to BB2.

    Attack: (1d20+4)[19] vs. Will
    Hit: (1d6+5)[8] psychic damage.
    My Homebrew
    Currently DMing: Heroes on a Sea of Swords - IC - OOC - OOC II - OOC III
    Thanks to Arokh for all the wonderful avatars! May his computer never crash and his mouse arm never cramp!

  17. - Top - End - #17
    Troll in the Playground
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    Default Re: [4E] Grandpre Academy, Group 2, Part 3 (IC)

    Bolerum

    The paladin yells at the bow-wielding goblin, "WHERE ARE YOU RUNNING?! THE FIGHT IS OVER HERE!" He then eases around the remaining hobgoblin and closes on a bugbear.

    Spoiler
    Show
    Minor Action: Armor goes to full AC mode.
    Standard Action: Pressing Strike. Shift through HG2 to I7, then attack HG2 (d20+12)[4](16) vs AC for (d10+8)[11] damage and pushing it to F7.
    Move Action: Move to I9, provoking an OA from BB2 (and HG2 if he missed), however I believe BB2 doesn't have a readied weapon (it was throwing handaxes).
    AP Action: Righteous Smite on BB2. (d20+11)[19](30) vs AC for (2d10+8)[20] damage, also granting Bol and his allies 6THP on a hit.
    Last edited by Leewei; 2012-10-25 at 02:35 PM.

  18. - Top - End - #18
    Ogre in the Playground
     
    NotScaryBats's Avatar

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    Default Re: [4E] Grandpre Academy, Group 2, Part 3 (IC)

    Monique heals Ace, tries to kill the hobgoblin on the stairs, and urges Ashe to join the fray, feeling he could do more good in melee now that his target is dead.

    Spoiler
    Show
    Minor: Majestic Word on Ace, healing +4 HP and sliding to F13
    Standard: Staggering Note on HG2 (1d20+9)[17](26) vs Will
    on hit, kill the minion, push to H7
    Move: Moment of Escape on Ashe, sliding him to G9
    Thanks Gigi Digi for the avatar.

  19. - Top - End - #19
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    Shadow_Elf's Avatar

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    Default Re: [4E] Grandpre Academy, Group 2, Part 3 (IC)

    Ace
    As Bolerum swings at the bugbear with extra effort, Ace's eyes flare with magic for a moment, and Bolerum glows with yellow energy in the instant of the attack. Not only does he wound the bugbear, but the chaos magic bleeds into the wound and puts the bugbear off its guard.

    Free Action: Seed of Chaos, Bugbear grants CA UEMNT.
    My Homebrew
    Currently DMing: Heroes on a Sea of Swords - IC - OOC - OOC II - OOC III
    Thanks to Arokh for all the wonderful avatars! May his computer never crash and his mouse arm never cramp!

  20. - Top - End - #20
    Ettin in the Playground
     
    Beholder

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    Default Re: [4E] Grandpre Academy, Group 2, Part 3 (IC)

    DM
    Ace chaos orb hit the goblin chest and goes right throught it, leaving an hole the size of a fist killing it instantly. The magic projectile doesnt stop there and arc toward one of the hobgoblin tearing half the monster head away to end onto the wall beside the second enemy fighter who look terrified. The sorcerer drop prone into the darkness, hoping not to get shot again.

    Bolerum rush throught the hobgoblin, who simply let him pass, and swing at the green-skinned creature. The paladin's strike lack finess and he hit the stone wall instead of the enemy. Not caring much he move toward the bugbear, leaving himself open to attack from both creatures. None manage to deal damage and Bolerum rise Greenbane high and bring it down onto the bugbear shoulder, making it grunt in pain. This demonstration inspire his allies who feel Kord divine presence within themselves and Ace use the chaos flow to enhance the strike and disorient the bugbear a little.

    Monique sing a few arcane words to sooth Ace wounds and finish off the scared hobgoblin in the stairway. After that, she weave her magic spuring Ashe toward the enemies.

    As Ashe is moved into the stairway, the two bugbear move with great finess and speed, surprising everyone including Bolerum beside one and move into the guard room. Everyone loose sight of one of the bugbear, until an axe comes flying at Ashe and hit him hard on the shoulder. The other bugbear then grab the door and slam it shut yelling to his partner,
    "Jil kar mhar!"


    Spoiler
    Show
    Ace hit and kill GC3 and HB1, then miss HG2.
    Ace drop prone.
    Ace Effects on BB1 ends.

    Bolerum miss HG2
    Bolerum provoke OA from HG2 and BB2 (both miss)
    Bolerum hit BB2, grant 6 THP

    Ace enhance Bolerum's attack on BB2, He Grant CA UENT (Bolerum)

    Monique heal Ace 14 HP
    Monique hit and kill HG2.
    Monique Slide Ashe.

    BB1 :
    Move : Stealthy positioning, Shift speed to G6 and make stealth if cover (Stealth 31)
    Minor : Draw handaxe
    Standard : Throw at Ashe (+2 (CA (Hidden), -2 (Cover)), 35 VS AC (that was almost a crit lol), 21 Damages (Not hidden anymore)

    BB2 :
    Move : Stealthy positioning Shift speed to G6 , cannot hide (no cover)
    Minor: Draw greatsword
    Standard : Close the door.
    It is Ashe turn.



    Initiative :
    Spoiler
    Show
    Round : 3
    GC......................... : 21
    Monique.................. : 21
    HG......................... : 20
    BB.......................... : 18
    Ashe....................... : 14 <--------Active player
    GS.......................... : 13
    Ace........................ : 11
    Bolerum................... : 5


    Monster Status :
    Spoiler
    Show
    GC3 ......... : Bloodied
    BB1............:
    BB2............: Grant CA UENT (Bolerum)


    Players Status
    Spoiler
    Show

    (I9) Bolerum: 53/53, TEMP HP = 0, Healing surges : 11/12

    (F12) Monique : 33/44, TEMP HP = 6 , Healing surges : 8/8

    (G9) Ashe : 34/49, TEMP HP = 0, Healing Surges : 7/7

    (F13)Ace 15/42, TEMP HP = 6, Healing Surges : 5/6
    Bloodied
    +1 AC UENT (Ace)
    Prone



    MAP :
    Spoiler
    Show

    The portal is in (G14/H15).
    The ground around the portal (E10/J15) is 10 feet lower that the rest of the floors.
    There is a lone stairway leading up to the ret of the place (G8/H9)
    The green line is a low wall (on the higher ground) with arrowsliths made to protect those up there.
    The enemies you killed are still there (Corpse with yellow halo).
    GC are goblins with cloth and stone hammer.
    HG are hobgoblins with leather armor, light shields and longsword
    BB are bugbears leather, greatsword and a few handaxes.
    GS are goblins with chainmail, light shield, spears,handcrossbow and crossbow.
    Creatures with (T) carry torches.
    The dark shade over the map represent area in darkness (you still can see the whole map because you already know it - that is what you remember it to be)
    The red shade is out of sight area
    Numbers in brackets are altitude.
    Last edited by Dekkah; 2012-10-25 at 04:06 PM.

  21. - Top - End - #21
    Troll in the Playground
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    Default Re: [4E] Grandpre Academy, Group 2, Part 3 (IC)

    Bolerum

    Kord's holy warrior guffaws as he hears the goblins' exchange. "They're fighting like hens," he says. The big man then slogs through fallen hobgoblins and throws his armored bulk against the door.

    Spoiler
    Show
    Move: walk to G7 using 5 squares of movement (through H8).
    Standard: Bull rush the door at G6-7. (d20+5)[13](18).
    Minor: Punt the corpse in F7 to E7 to clear a bit of the way.

  22. - Top - End - #22
    Ettin in the Playground
     
    Beholder

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    Default Re: [4E] Grandpre Academy, Group 2, Part 3 (IC)

    DM
    Ashe decide to hold up, and let Bolerum try to breach the door.
    On the other side, you hear one of the bugbear yell,
    "Merk nar thye buak mar!"
    Ace also wait and see, letting the brawn of the group do the door opening job.

    Bolerum move in front of the door and kick a corpse away then slam his shoulder onto the door. He got some resistance from the bugbear on the other side,but the creature was not completly ready for the bull rush and is force back a few step, allowing Bolerum into the room.

    Spoiler
    Show
    Ok, Ashe Delay.

    GS2 does something

    Ace delay

    Bolerum succeed in forcing the door open.
    Bolerum : did you really wanted to silde F7 corpse or did you missread the map coodinate?
    BB2 doesnt Grant CA anymore.

    It is Ashe or Ace turn ... assuming you want to play you delayed turn now.
    If you dont, it is Monique turn.


    Initiative :
    Spoiler
    Show
    Round : 3=4
    Monique.................. : 21 <--------Active player
    HG......................... : 20
    BB.......................... : 18
    Ashe....................... : 14 (Delay)
    GS.......................... : 13
    Ace........................ : 11 (Delay)
    Bolerum................... : 5


    Monster Status :
    Spoiler
    Show
    GC3 ......... : Bloodied
    BB1............:
    BB2............:


    Players Status
    Spoiler
    Show

    (I9) Bolerum: 53/53, TEMP HP = 6, Healing surges : 11/12

    (F12) Monique : 33/44, TEMP HP = 6 , Healing surges : 8/8

    (G9) Ashe : 34/49, TEMP HP = 0, Healing Surges : 7/7

    (F13)Ace 15/42, TEMP HP = 6, Healing Surges : 5/6
    Bloodied
    +1 AC UENT (Ace)
    Prone



    MAP :
    Spoiler
    Show

    The portal is in (G14/H15).
    The ground around the portal (E10/J15) is 10 feet lower that the rest of the floors.
    There is a lone stairway leading up to the ret of the place (G8/H9)
    The green line is a low wall (on the higher ground) with arrowsliths made to protect those up there.
    The enemies you killed are still there (Corpse with yellow halo).
    GC are goblins with cloth and stone hammer.
    HG are hobgoblins with leather armor, light shields and longsword
    BB are bugbears leather, greatsword and a few handaxes.
    GS are goblins with chainmail, light shield, spears,handcrossbow and crossbow.
    Creatures with (T) carry torches.
    The dark shade over the map represent area in darkness (you still can see the whole map because you already know it - that is what you remember it to be)
    The red shade is out of sight area
    Numbers in brackets are altitude.
    Last edited by Dekkah; 2012-10-26 at 03:24 PM.

  23. - Top - End - #23
    Titan in the Playground
     
    Shadow_Elf's Avatar

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    Default Re: [4E] Grandpre Academy, Group 2, Part 3 (IC)

    Ace
    The still-bleeding sorcerer picks himself up off the floor, briefly brushing off his clothes before he readies his deck again. A stiff wind picks up him and deposits him in a better position and then begins to rearrange part of his deck into a rotating sphere. He whispers into the sphere of cards, and then it flies forward, detonating with a thunderous roar on the bugbear in front of Bolerum.

    Move Action: Stand Up From Prone
    Standard Action: 1A - Storm Walk, shift to G13 first, @ BB2

    Spoiler
    Show
    Attack: (1d20+9)[13] vs. Fortitude
    Hit: (1d8+9)[14] thunder damage.
    My Homebrew
    Currently DMing: Heroes on a Sea of Swords - IC - OOC - OOC II - OOC III
    Thanks to Arokh for all the wonderful avatars! May his computer never crash and his mouse arm never cramp!

  24. - Top - End - #24
    Ogre in the Playground
     
    AssassinGuy

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    Default Re: [4E] Grandpre Academy, Group 2, Part 3 (IC)

    Ashe

    Striding forward over the bodies of his foes, Ashe brings his blade around to strike at one of the Bugbears.

    Spoiler
    Show
    Minor: Oath BB1
    Move: to G7
    Standard: Bond of Pursuit on BB1
    Attack: (1d20+10)[1](11) or (1d20+10)[20](30) <--- CRITT
    Hit: (1d12+7)[8](15) 32 and if BB1 doesn't end its next turn adjacent to me, I can shift 5 and must end the shift closer to the target.


    Ashe's Status:
    Spoiler
    Show
    HP 34/49 Bloodied 24 Healing Surge 12 (0 used /7)
    AC 21 Fort 14 Reflex 18 Will 18 Speed 7

    THP 0

    EFFECTS

    ENCOUNTERS SINCE LAST EXTENDED REST 0

    OATH TARGET BB1

    ACTION POINTS 1

    At-Will Powers
    Bond of Pursuit
    Overwhelming Strike


    Encounter Powers
    Oath of Enmity
    Righteous Pursuit
    Elven Accuracy
    Rictus Grin
    Sequestering Strike
    Bloodied Determination
    Abjure Undead (Channel Divinity)
    Divine Guidance (Channel Divinity)

    Action Point
    Second Wind


    Daily Powers
    Aspect of Might
    Oath of Righteous Fury

    Item Powers
    Cannith Goggles (Daily)
    Enduring Spirit Vestments Cloth Armor (Daily)
    Ruby Scabbard (Encounter)
    Point Blank Longbow (Encounter)


    AMMO
    Arrows: 45
    Last edited by Gillric; 2012-10-27 at 09:22 AM.
    Playing:
    Ashe Natura - Grandpre Academy (Second Group) - D&D 4E
    Belim Copperheart - [4E] The Hulmund Saga

    Running:
    Keep on the Shadowfell - (OOC Thread) - (OOC Thread 2) - IC Thread

  25. - Top - End - #25
    Ogre in the Playground
     
    NotScaryBats's Avatar

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    Default Re: [4E] Grandpre Academy, Group 2, Part 3 (IC)

    Monique follows her allies, taking the fight to the enemy.
    Spoiler
    Show
    Move to H8
    Minor, Replendent Circlet (Choose one ally within 5sq, an enemy adj to that ally grants CA to him UEoMy Next Turn
    Choosing Ashe.
    Standard Nightmare Eruption on BB1 (1d20+9)[19] vs W
    on hit, (1d8+8)[15] psychic dmg and enemies adj to tar take 5 psychic dmg
    Thanks Gigi Digi for the avatar.

  26. - Top - End - #26
    Ettin in the Playground
     
    Beholder

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    Default Re: [4E] Grandpre Academy, Group 2, Part 3 (IC)

    DM
    Ace storm power is easyly resisted by the bugbear.

    Ashe is more efficient and deal a staggering blow onto the creature, opening up the monster left arm from shoulder to elbow.

    Monique circlet twinkle and disrupt the bugbear, making him forgot a little Bolerum giving him some advantage. She then unleash her power onto the already wounded bugbear and her magic make the monster stagger a little and a small burst even affect the other enemy.

    The first bugbear shift away from Ashe but stay in range for Bolerum drawing his greatsword. Once he have room him he lauch a powerful blow at the paladin, but heexpertly line up greenbane and block the blow in a loud clash of metal against metal.

    The second bugbear also draw his weapon and swing at the paladin. The weapon hit, but his plate armor absorb the blow leaving him unarmed.

    The last goblin is nowhere to be seen, even Ashe keen sense cannot detect him anymore.

    Spoiler
    Show
    I dont know if Ace accounted for the cover (he is 10 square lower and cannot see the enemy whole square (in 3 D), but he would miss even if he did.

    AShe hit and bloody BB1

    Monique give Bolerum CA VS BB1
    I dont know if monique accounted for the cover the closed door give BB1 , but even if she did not, she will hit him (17 Will hit).

    BB1 :
    Minor : Draw greatsword
    Move :Shift to F5
    Standard : Greatsword at Bolerum, 22 VS AC (Miss... Greenbane just saved you there!)
    End of turn : End his turn away from Ashe. he can shift with his power (choose where)

    BB2 :
    Minor : Draw greatsword
    Standard : Greatsword at Bolerum, 21 VS AC (Miss)

    GS does something you dont know about.

    It is Bolerum turn.

    Initiative :
    Spoiler
    Show
    Round : 4
    Monique.................. : 21
    BB.......................... : 18
    GS.......................... : 13
    Bolerum................... : 5 <---------Active player
    Ace........................ : 11
    Ashe....................... : 14


    Monster Status :
    Spoiler
    Show
    BB1............: Bloodied, oath of enmity (Ashe), Grant CA to Bolerum UENT (Monique)
    BB2............:


    Players Status
    Spoiler
    Show

    (G6) Bolerum: 53/53, TEMP HP = 6, Healing surges : 11/12

    (H8) Monique : 33/44, TEMP HP = 6 , Healing surges : 8/8

    (G7) Ashe : 34/49, TEMP HP = 0, Healing Surges : 7/7

    (G13)Ace 15/42, TEMP HP = 6, Healing Surges : 5/6
    Bloodied
    +1 AC UENT (Ace)



    MAP :
    Spoiler
    Show

    The portal is in (G14/H15).
    The ground around the portal (E10/J15) is 10 feet lower that the rest of the floors.
    There is a lone stairway leading up to the ret of the place (G8/H9)
    The green line is a low wall (on the higher ground) with arrowsliths made to protect those up there.
    The enemies you killed are still there (Corpse with yellow halo).
    GC are goblins with cloth and stone hammer.
    HG are hobgoblins with leather armor, light shields and longsword
    BB are bugbears leather, greatsword and a few handaxes.
    GS are goblins with chainmail, light shield, spears,handcrossbow and crossbow.
    Creatures with (T) carry torches.
    The dark shade over the map represent area in darkness (you still can see the whole map because you already know it - that is what you remember it to be)
    The red shade is out of sight area
    Numbers in brackets are altitude.
    Last edited by Dekkah; 2012-11-07 at 11:30 AM.

  27. - Top - End - #27
    Troll in the Playground
    Join Date
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    Default Re: [4E] Grandpre Academy, Group 2, Part 3 (IC)

    Bolerum

    "You are standing to face us! Outstanding! Fight well, honored foes!"

    The paladin brings Greenbane around, crashing it into the bloodied enemy with a roar.

    Spoiler
    Show
    Move: Open the door between F6-7.
    Standard: Valiant Strike (d20+14)[7](21) Edit: CA not included; 23 with CA vs BB1's AC for (d10+12)[21] damage. (+3 Str +2 Enh +3 Item +2 Gauntlets of Blood +2 Feat)
    Minor: Divine Challenge on BB1 (or BB2 if it dies; Mark + inflict 5 Radiant the next time it makes an attack edit: that doesn't include Bolerum UENT).
    Last edited by Leewei; 2012-10-28 at 10:00 AM.

  28. - Top - End - #28
    Titan in the Playground
     
    Shadow_Elf's Avatar

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    Default Re: [4E] Grandpre Academy, Group 2, Part 3 (IC)

    Ace
    The sorcerer grins. Seems t'me like Fortune favours the bold, he chuckles, before striding forward to stand on top of the hobgoblin corpse in the stairs, drawing a card from his deck. He tosses it at the bugbear, and it begins to glow with purple magic as it speeds towards its target.

    Move Action: To G8
    Standard Action: 1A - Wild Card @ BB2

    Spoiler
    Show
    Attack: (1d20+9)[12] vs. Will
    Hit: (1d10+9)[15] damage.
    Effect: On even, +1 AC UEMNT. On odd, save (wasted).
    My Homebrew
    Currently DMing: Heroes on a Sea of Swords - IC - OOC - OOC II - OOC III
    Thanks to Arokh for all the wonderful avatars! May his computer never crash and his mouse arm never cramp!

  29. - Top - End - #29
    Ogre in the Playground
     
    AssassinGuy

    Join Date
    Sep 2010
    Location
    Atlantic Stand Time
    Gender
    Male

    Default Re: [4E] Grandpre Academy, Group 2, Part 3 (IC)

    Ashe

    With his primary target defeated, Ashe focuses on the Bugbear between himself and Bolerum.

    Spoiler
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    Minor: Oath BB2
    Standard: Bond of Pursuit
    (1d20+12)[18](30) or (1d20+12)[10](22)
    Hit: (1d12+7)[3](10) and I can shift 5 if the target does not end its next turn adjacent to me, must end shift closer


    Ashe's Status:
    Spoiler
    Show
    HP 34/49 Bloodied 24 Healing Surge 12 (0 used /7)
    AC 21 Fort 14 Reflex 18 Will 18 Speed 7

    THP 0

    EFFECTS

    ENCOUNTERS SINCE LAST EXTENDED REST 0

    OATH TARGET BB2

    ACTION POINTS 1

    At-Will Powers
    Bond of Pursuit
    Overwhelming Strike


    Encounter Powers
    Oath of Enmity
    Righteous Pursuit
    Elven Accuracy
    Rictus Grin
    Sequestering Strike
    Bloodied Determination
    Abjure Undead (Channel Divinity)
    Divine Guidance (Channel Divinity)

    Action Point
    Second Wind


    Daily Powers
    Aspect of Might
    Oath of Righteous Fury

    Item Powers
    Cannith Goggles (Daily)
    Enduring Spirit Vestments Cloth Armor (Daily)
    Ruby Scabbard (Encounter)
    Point Blank Longbow (Encounter)


    AMMO
    Arrows: 45
    Playing:
    Ashe Natura - Grandpre Academy (Second Group) - D&D 4E
    Belim Copperheart - [4E] The Hulmund Saga

    Running:
    Keep on the Shadowfell - (OOC Thread) - (OOC Thread 2) - IC Thread

  30. - Top - End - #30
    Ettin in the Playground
     
    Beholder

    Join Date
    Aug 2009
    Gender
    Male

    Default Re: [4E] Grandpre Academy, Group 2, Part 3 (IC)

    DM
    Bolerum send the injured bugbear to his maker in one fluid swing of Greenbane and challenge the other furry creature.
    Coming upstair, Ace stumble onto the enemy corpse making him miss his card throw completly.
    Ashe goes around the enemy and flank the creature with the paladin dealing him an other blow.
    The bugbear rise his weapon high, a sign that he accept Bolerum challenge and try to hit the paladin, but once again, Bolerum line up his weapon to block the weapon. A few seconds later, the heroes focused effort bring down the strong creature.

    Spoiler
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    Looking at the situation, this is a done combat and since it was a new round I simply decided to narate the rest.
    I rolled one last attack (22 VS Ac on Bolerum... an other block for Greenbane!!).

    You guys dispatch it in the nest round.

    There is still an other goblin, but he isnt anywhere you can see him (he fled)... what do you do?

    Combat XP : 250 each, rising your total to : 6700 XP.


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