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  1. - Top - End - #241
    Ettin in the Playground
     
    ClericGuy

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    Default Re: [4E] Grandpre Academy, Group 2, Part 3 (IC)

    DM
    After spending a little bit of time analysing the room, the heroes are ready to move up to explore the tower upper room. Bolerum goes up first, followed by Ashe, Ace and finaly Monique. As the heroes goes up, the first thing they notice is that there is some dim illumination in the room above.
    Weapon in hands Bolerum enter the room. At first glance, this room was some private study, with a large bookshelf section and an ancient oak desk. There is still a disturbing rotting smell in the room, surely provided by the decayed books on the northen wall furniture. An other stairway goes up on the other side of the room. The light in the room comes from two different sources.

    First, a 15 feet wide window cover the sourthern section of the wall. You can see that there was some wodden frames with glass before, but these are all broken now, which let nature element enter this room and explain the decrepitude of the room. The light coming from outside is a little weird, as if an thick layer of storm cloud would filter the sunlight, but you see a dark blue, nearly purple sky outside with no clouds. Outside, you can see many building roofs in ruins.

    The second light source is an hearth with embers beside the staiway. There is no flame left, and you can estimate that the fire have not receive new wood to fuel it for many hours now.

    Bolerum walk in first, but when Ashe step in, the keen elf eyes spot movement behind the massive oak desk, giving him a chance to act as the ambush is sprung.

    Spoiler
    Show
    Only Ashe passive perception is high enough to act in the surprise round. (PM incoming with what you see)

    Monique and Ace are still in the stairway (the number in brackets are height compared to floor).
    If you want to see what tyhe other floor is check the map before combat (Post 232)

    Since we still are in the surprise round and only Ashe plays... I'll still let you have a chance to roll initiative (until surprise round is done, where I'll roll your ini myself if you did not at that point).

    It is Ashe turn.



    Initiative :
    Spoiler
    Show
    Round : Surprise
    Ashe..........: 27 <----Active Player
    SH.............: 14
    DC.............: 10


    Monters Status :
    Spoiler
    Show
    ...


    Players Status
    Spoiler
    Show

    (P4) Bolerum: 53/53, TEMP HP = 0, Healing surges : 12/12

    (N6) Monique : 44/44, TEMP HP = 0 , Healing surges : 8/8
    -1 to skill checks and attacks rolls, until she is away from the putrid/humidity smell or she throw up (you can spend an healing surge as a standard action to counter the effect)

    (P5) Ashe : 49/49, TEMP HP = 0, Healing Surges : 7/7


    (O6)Ace 42/42, TEMP HP = 0, Healing Surges : 1/6



    Map :
    Spoiler
    Show

    R2/R4 is the window.
    M6/N6 is the hearth
    K2/L5 are the bookshelves
    O6/N6 is the stairway going down (Exit point is P6)
    O0/N0 is the stairway going up(entry point at P0)
    Last edited by Dekkah; 2013-01-03 at 11:29 AM.

  2. - Top - End - #242
    Ogre in the Playground
     
    AssassinGuy

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    Default Re: [4E] Grandpre Academy, Group 2, Part 3 (IC)

    Ashe

    Seeing creatures hiding behind the table Ashe rushed forward to claim the higher ground while calling out to his allies, Look Out, they're behind the table!

    Spoiler
    Show
    Standard: Charge to O3 and overwhelming strike on DC3
    (1d20+11)[15](26) vs AC
    Hit: (1d12+8)[9](17) and shift to P2 and slide DC3 into O3

  3. - Top - End - #243
    Ettin in the Playground
     
    ClericGuy

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    Default Re: [4E] Grandpre Academy, Group 2, Part 3 (IC)

    DM
    Ashe sword hit the creature right under the left arm, at the armpit level. To prevent loosing an arm, the creature roll with the blow and is draged onto the desk as Ashe step down on the other side.
    Suddenly, all the light sources are dimed a notch making things hard to see for those without some enhanced vision. You then hear some intimidating bayings behind the desk, that makes you all edgy and nervous as you spot the hound behind the desk.


    A dagger comes flying at Bolerum, hitting his left side hard. Had it not been wearing armour,the weapon surely would had caused grevious wounds. Bolerum look toward the hearth and spot the dagger thrower, a small creature like the one Ashe pulled onto the desk, hidden between the shelves and hearth.


    The small creature on the desk counter Ashe attack with his dagger. Ashe duck low, but he still feel the solid hit on his armor from the creature weapon.

    Spoiler
    Show
    Ashe hit.

    SH :
    Free : Shroud of Night aura 10; bright light in the aura is reduced to dim light, and dim light becomes darkness.
    This means that if you dont have Low-light vision or darkvision, enemies have concealment( you have -2 to melee and ranged attacks)
    Standard : Baying * Fear
    Close burst 5; deafened creatures are immune;
    Attack on Ace (+2 (CA - Hidden), -2 (Cover)) : 19 VS Will (miss)
    Attack on Ashe : 18 VS Will (Hit)
    Attack on Bolerum (+2 (CA - Hidden)) : 23 VS Will (Hit)
    (He doesnt have line of sight or effect on Monique since she is 2 square down in the stairway)
    Hit : the target takes a -2 penalty to all defenses until the end of the SH’s next turn.

    DC1 :
    Standard : Throw dagger at Bolerum (+2 (CA - Hidden)) : 25 VS AC, 14 damages

    DC3 :
    Standard : Dagger at Ashe : 24 VS AC, 8 damages


    Round 1 starts. It is Ashe turn .




    Initiative :
    Spoiler
    Show
    Round : 1
    Ashe..........: 27 <----Active Player
    Bolerum .....: 25
    SH.............: 14
    DC(+7).......: 10
    Ace (+3).....: 10
    Monique......: 6


    Monters Status :
    Spoiler
    Show
    (M3) : SH 1..... : Aura 10 : Reduce light sources effects


    Players Status
    Spoiler
    Show

    (P4) Bolerum: 39/53, TEMP HP = 0, Healing surges : 12/12
    -2 penalty to all defenses UENT (SH)

    (N6) Monique : 44/44, TEMP HP = 0 , Healing surges : 8/8
    -1 to skill checks and attacks rolls, until she is away from the putrid/humidity smell or she throw up (you can spend an healing surge as a standard action to counter the effect)

    (P2) Ashe : 41/49, TEMP HP = 0, Healing Surges : 7/7
    -2 penalty to all defenses UENT (SH)


    (O6)Ace 42/42, TEMP HP = 0, Healing Surges : 1/6



    Map :
    Spoiler
    Show

    R2/R4 is the window.
    M6/N6 is the hearth
    K2/L5 are the bookshelves
    O6/N6 is the stairway going down (Exit point is P6)
    O0/N0 is the stairway going up(entry point at P0)
    Last edited by Dekkah; 2013-01-03 at 01:38 PM.

  4. - Top - End - #244
    Ogre in the Playground
     
    AssassinGuy

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    Default Re: [4E] Grandpre Academy, Group 2, Part 3 (IC)

    Ashe

    Ashe again swings his blade at his foe, trying to cut the legs from under his target.

    Spoiler
    Show
    Minor: Oath DC3
    Standard: Overwhelming Strike on DC3
    (1d20+11)[20](31) or (1d20+11)[1](12) vs AC CRIT
    Hit: (1d12+8)[1](9) 25 damage plus 8 fire and radiant damage and shift to Q2 and slide DC3 to P2


    Ashe's Status:
    Spoiler
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    HP 41/49 Bloodied 24 Healing Surge 12 (0 used /7)
    AC 21 Fort 14 Reflex 18 Will 18 Speed 7

    THP 0

    EFFECTS

    ENCOUNTERS SINCE LAST EXTENDED REST 0

    OATH TARGET DC3

    ACTION POINTS 1

    At-Will Powers
    Bond of Pursuit
    Overwhelming Strike


    Encounter Powers
    Oath of Enmity
    Righteous Pursuit
    Elven Accuracy
    Rictus Grin
    Sequestering Strike
    Bloodied Determination
    Abjure Undead (Channel Divinity)
    Divine Guidance (Channel Divinity)

    Action Point
    Second Wind


    Daily Powers
    Aspect of Might
    Oath of Righteous Fury

    Item Powers
    Cannith Goggles (Daily)
    Enduring Spirit Vestments Cloth Armor (Daily)
    Ruby Scabbard (Encounter)
    Point Blank Longbow (Encounter)


    AMMO
    Arrows: 45
    Last edited by Gillric; 2013-01-03 at 02:11 PM.

  5. - Top - End - #245
    Troll in the Playground
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    Default Re: [4E] Grandpre Academy, Group 2, Part 3 (IC)

    Bolerum

    The paladin vaults the desk, slashing at the hound.

    Spoiler
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    Move: Advance to M2.
    Minor: Challenge SH1.
    Standard: Righteous Smite (d20+10)[2](12) vs AC on SH1 for (d10+4)[7] radiant damage; grant self and allies within 5 6THP.

    Nature Knowledge checks (if appropriate):
    Humanoids: (d20+3)[6]
    Hound: (d20+3)[9]

  6. - Top - End - #246
    Ettin in the Playground
     
    ClericGuy

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    Default Re: [4E] Grandpre Academy, Group 2, Part 3 (IC)

    DM
    Ashe sword hit the monster leg in a splatter of blood, nearly severing it. The have to jump down from the table as Ashe draw him back and nearly faint from pain as he land on his injured leg but still stands.

    Bolerum challenge the hound and move by him. Going over the table have him open his defense to the small creature, but the beating it got from Ashe made his attack unprecise. Bolerum aim for the monster, but miss the creature completly.

    The hound suddenly vanish and appear again on the other side of Bolerum, biting the paladin's left leg, its theets sinking into the flesh and drawing blood.

    A second hound comes from the stairway and jump for the elf throat. Ashe manage to block the dangerous attack by rising his shoulder but still take a vicous hit.

    The dark one hidden by the fire move toward Bolerum. AS he move, it is as if darkness follows him, making Bolerum unsure where he is, until the monster strike. The weapon nearly sink into the kord disciple flesh, but Bolerum manage to dodge at the last second.

    The small creature facing Ashe wait a second and Ashe thinks he might have the upper hand, but then he feels two hits on the back of his armor, one particulary painful. Looking around, he sees that two small one walked on a ledge from outside into the window frame. The one in front of him takes the opportinuty to sink his own blade into elven flesh before steping back out of reach. Two more creature comes down in the stairway and throw daggers at Ashe. One hit, but the elf deflect the second one away.

    Spoiler
    Show
    Ashe hit and Bloody DC3

    Bolerum Move provoke an OA (13 VS AC = miss)
    Bolerum miss SH1

    SH1 :
    Move : Teleport to M1 (Gain CA on Bolerum because of an ability)
    Standard : Bite Bolerum (+2 (CA)), 27 VS AC, 14 damages
    End of turn : -2 to defense end on Bolerum and Ashe

    SH2 :
    Move : Move to P1
    Standard : Bite Ashe, 25 VS AC, 6 damages

    DC 1 :
    Minor : Draw dagger
    Move : Dark Steps to M3 : The dark creeper moves up to 4 squares, gains a +4 bonus to AC against opportunity attacks, and gains combat advantage against any target that it ends its move adjacent to (Bolerum).
    Standard : Dagger on Bolerum (+2 (CA)), 20 VS AC (Miss)

    DC 2 :
    Minor : Draw dagger
    Move : Move to N0
    Standard : Throw dagger at Ashe, 24 VS AC, 4 damages

    DC 3 :
    Standard : Delay (waitign for Flank)

    DC 4 :
    Move : Dark Steps to R2 (from ledge outside (R1)) : The dark creeper moves up to 4 squares, gains a +4 bonus to AC against opportunity attacks, and gains combat advantage against any target that it ends its move adjacent to (Ashe).
    Standard : Dagger on Ashe (+2 (CA)), 22 VS AC (Miss)

    DC3 :
    Standard : Dagger on Ashe (+2 (CA)), 24 VS AC, 10 damages
    Move : Shift to O1

    DC 5 :
    Move : Dark Steps to R3 (from ledge outside (R5)) : The dark creeper moves up to 4 squares, gains a +4 bonus to AC against opportunity attacks, and gains combat advantage against any target that it ends its move adjacent to (Ashe).
    Standard : Dagger on Ashe (+2 (CA)), 28 VS AC, 5 damages

    DC 6 :
    Minor : Draw dagger
    Move : Move to O0
    Standard : Throw dagger on Ashe , 15 VS AC (Miss)


    It is Ace Turn (remember Concealment)


    Initiative :
    Spoiler
    Show
    Round : 1
    Ashe..........: 27
    Bolerum .....: 25
    SH.............: 14
    DC(+7).......: 10
    Ace (+3).....: 10 <----Active Player
    Monique......: 6


    Monters Status :
    Spoiler
    Show
    (M3) : SH 1..... : Aura 10 : Reduce light sources effects, Divine Challenge (Bolerum)
    (O1) - DC 3..... : Bloodied, Oath of enmity (Ashe)

    It is Ace turn (remember the Dim light = concealment)


    Players Status
    Spoiler
    Show

    (M2) Bolerum: 25/53, TEMP HP = 0, Healing surges : 12/12
    Bloodied

    (N6) Monique : 44/44, TEMP HP = 0 , Healing surges : 8/8
    -1 to skill checks and attacks rolls, until she is away from the putrid/humidity smell or she throw up (you can spend an healing surge as a standard action to counter the effect)

    (P2) Ashe : 16/49, TEMP HP = 0, Healing Surges : 7/7
    Bloodied

    (O6)Ace 42/42, TEMP HP = 0, Healing Surges : 1/6



    Map :
    Spoiler
    Show

    R2/R4 is the window.
    M6/N6 is the hearth
    K2/L5 are the bookshelves
    O6/N6 is the stairway going down (Exit point is P6)
    O0/N0 is the stairway going up(entry point at P0)
    Last edited by Dekkah; 2013-01-03 at 03:27 PM.

  7. - Top - End - #247
    Titan in the Playground
     
    Shadow_Elf's Avatar

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    Default Re: [4E] Grandpre Academy, Group 2, Part 3 (IC)

    Ace
    'Course they attack us on sight... sighs Ace. He gives a magic-infused mean look to the hound attacking Ashe, then shuffles his deck and tosses it into the air; the cards freeze over and rain a hail of sharp ice onto their enemies.

    Minor Action: FE - Evil Eye of the Vistani, @ SH2
    Standard Action: 1A - Diamond Flush ABurst 1 @ O1

    Spoiler
    Show
    Evil Eye: (1d20+7)[9] (incl. conceal) vs. Will
    Hit: Ace gains CA and the target cannot approach Ace both UEMNT

    Diamond Flush Damage: (2d8+9)[22] cold damage + slowed UEMNT

    vs. SH2: (1d20+9)[23] vs. Reflex (+2 if CA from Eye)
    vs. DC3: (1d20+9)[22] vs. Reflex
    vs. DC2: (1d20+9)[29] vs. Reflex
    vs. DC6: (1d20+9)[24] vs. Reflex
    My Homebrew
    Currently DMing: Heroes on a Sea of Swords - IC - OOC - OOC II - OOC III
    Many thanks to the very talented Kymme for making an Avatar of my incredibly-specific D&D character!

  8. - Top - End - #248
    Troll in the Playground
     
    NotScaryBats's Avatar

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    Default Re: [4E] Grandpre Academy, Group 2, Part 3 (IC)

    Monique enters the room and tries to help as best she can.

    Spoiler
    Show
    assuming the dc are minions, I will attack SH1 at -2 for concealment.
    Move to n5
    standard Dissonant Strain on SH1 (1d20+7)[12] vs R
    on hit, grant ashe a save and sh1 takes -2 to all attacks ueont
    on hit (2d6+5)[11] radiant dmg
    minor majestic word on ashe. Dunno if you want to be slid anywhere, but since your turn is next, you can assume a slide of 1 anywhere you wanna go.
    Thanks Gigi Digi for the avatar.

  9. - Top - End - #249
    Ogre in the Playground
     
    AssassinGuy

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    Default Re: [4E] Grandpre Academy, Group 2, Part 3 (IC)

    Ashe

    With his vision clouded, Ashe steps to where he remembers the hound being and takes a blind swipe at it.

    Spoiler
    Show
    Minor: Oath SH1
    Move: Shift to N1
    Standard: Overwhelming Strike on SH1
    (1d20+6)[15](21) or (1d20+6)[19](25)
    Hit: (1d12+8)[1](9), shift to M0 and slide SH1 to N1


    Ashe's status:
    Spoiler
    Show
    HP 36/49 Bloodied 24 Healing Surge 12 (1 used /7)
    AC 22 Fort 14 Reflex 18 Will 18 Speed 7

    THP 0

    EFFECTS

    ENCOUNTERS SINCE LAST EXTENDED REST 0

    OATH TARGET SH1

    ACTION POINTS 1

    At-Will Powers
    Bond of Pursuit
    Overwhelming Strike


    Encounter Powers
    Oath of Enmity
    Righteous Pursuit
    Elven Accuracy
    Rictus Grin
    Sequestering Strike
    Bloodied Determination
    Abjure Undead (Channel Divinity)
    Divine Guidance (Channel Divinity)

    Action Point
    Second Wind


    Daily Powers
    Aspect of Might
    Oath of Righteous Fury

    Item Powers
    Cannith Goggles (Daily)
    Enduring Spirit Vestments Cloth Armor (Daily)
    Ruby Scabbard (Encounter)
    Point Blank Longbow (Encounter)


    AMMO
    Arrows: 45

  10. - Top - End - #250
    Troll in the Playground
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    Default Re: [4E] Grandpre Academy, Group 2, Part 3 (IC)

    Bolerum

    Moving himself among the enemies, Kord's disciple roars thunderously as he slams his standard into the floor, inspiring his allies.
    Spoiler
    Show
    Suboptimal round, but rule of cool and all...

    Move: Shift to N1. Edit: Convert to Minor; draw Battle Standard of Healing.
    Standard: Plant Battle Standard of Healing, creating a zone in burst 5 (basically the whole map). Anytime Bol or any ally in this zone spends a healing surge, that PC and all allies in the zone gain an additional 1hp.
    Minor: Divine Mettle to Ashe, granting him an immediate save at +2.
    AP Action: Invigorating Presence. Use Cloak of the Walking Wounded's daily power to spend an additional HS. All nearby PCs gain 12THP and are healed for 2hp. Bol is healed for 30 and gains +2 to all defenses UENT.
    Last edited by Leewei; 2013-01-04 at 10:06 AM.

  11. - Top - End - #251
    Ettin in the Playground
     
    ClericGuy

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    Default Re: [4E] Grandpre Academy, Group 2, Part 3 (IC)

    DM
    Ace gaze doesnt seem to really affect the hound, but his exploding card works better. As it explode, the hound seem half frozen and the three dark one explode in spout of darkness. The darkness burst all around and cover Ashe face blinding him.

    Monique walks into the room and try to weave her magic at one of the hound, but the agile monster dodge the magic bolt. Having no time to comtemplate her failure, she shout some encouragements at Ashe to bolster him.

    The blind elf, knowing where his enemies still are shift away from the dark one and strike at the hound in front of him. Even in his blinded state, his strike is true and he feels his weapon slam into the monster back.

    Bolerum pull out the battle standard and plant it into solid stone. The magical flag does sink in and burst some magic for the heroes. Bolerum give some divine guidance for Ashe to fight off the blinding magic, but Ashe simply doesnt manage to shake it off. Exerting himself, the paladin refocus his will, healing himself and bolstering everyone around him.

    The hound teleport again between Bolerum and the wall, biting at the paladin. This time, the bite is superficial only and doesnt even bite throught the magical protection. The second hound teleport on the table beside Monique and start baying. Monique and Ace are unimpressed, but it does it work on Bolerum and Ashe, magicaly spooking them.

    The small humanoid work as a team and they strike at Bolerum and Ashe, but with the healing and magical barriers, they doesnt hurt them much.
    Spoiler
    Show
    Ace EOV miss.
    Ace Diamond flush hit all target. It kill DC2, DC 3 and DC6.

    Monique miss
    Monique heal Ashe 16 HP

    Ashe cznnot oath (blinded)... (He forfeit his minor)
    Ashe Hit SH1
    Ashe fail his save (done OOC = 8)

    Bolerum draw the standard (instead of move)
    Bolerum plant the battle standard (green square)
    Bolerum Grant a save to AShe, who fail it (roll in OOC = 9)
    Bolerum heal himself (30 HP for 2 surges) and grant 12 THP to allies and they are healed 2 HP

    SH1 :
    Move : Teleport to K1 (Gain CA and bonus damage for next attack on Bolerum - Shadow Ambush trait)
    Standard : Bite Bolerum (+2 (CA - Trait)), 24 VS AC, (Miss)
    SH2 :
    Move : Teleport to N4 (Gain CA and bonus damage for next attack on Monique - Shadow Ambush trait)
    Standard : Baying (Close burst 5)
    Attack on Ace : 28 VS Will (Hit)
    Attack on Ashe : 17 VS Will (Miss)
    Attack on Bol : 25 VS Will (Hit)
    Attack on Mon (+2 (CA - Trait)) : 12 VS Will (Miss)
    Hit : -2 penalty to all defenses UENT (SH2)

    DC 1 : (Delay - for flank)

    DC 4 :
    Move : Dark step, move 4 squares and Gain CA againdt adjacent (Ashe) target for next attack (to N1)
    Standard : Dagger at Ashe (+2 (CA - DArk step)), 23 VS AC, 5 damages

    DC 5 :
    Move : Dark step, move 4 squares and Gain CA againdt adjacent (Bolerum) target for next attack (to N2)
    Standard : Dagger at Bolerum (+2 (CA - DArk step)), 21 VS AC, (Miss)

    DC 1 :
    Move : Shift to L2
    Standard : Dagger at Bolerum (+2 (CA - Flank)), 26 VS AC, 9 damages

    It is Ace turn.


    Initiative :
    Spoiler
    Show
    Round : 2
    Ashe..........: 27
    Bolerum .....: 25
    SH.............: 14
    DC(+7).......: 10
    Ace (+3).....: 10 <----Active Player
    Monique......: 6


    Monters Status :
    Spoiler
    Show
    (L1) : SH 1..... : Aura 10 : Reduce light sources effects (Dim light), Divine Challenge (Bolerum)
    (N2) - SH2 ....: Aura 10 : Reduce light sources effects(Dim light), Slowed UENT (Ace)


    Players Status
    Spoiler
    Show

    (M2) Bolerum: 44/53, TEMP HP = 0, Healing surges : 10/12
    +2 All defense USNT (Bolerum)
    -2 penalty to all defenses UENT (SH2)

    (N5) Monique : 44/44, TEMP HP = 12 , Healing surges : 8/8
    -1 to skill checks and attacks rolls, until she is away from the putrid/humidity smell or she throw up (you can spend an healing surge as a standard action to counter the effect)

    (M0) Ashe : 34/49, TEMP HP = 7, Healing Surges : 6/7

    (O6)Ace 42/42, TEMP HP = 12, Healing Surges : 1/6
    -2 penalty to all defenses UENT (SH2)

    (M2) - Battle Standard of healing : Whenever you or an ally spends a healing surge while in the zone, you and all allies in the zone regain 1 hit point.


    Map :
    Spoiler
    Show

    The green square is the Battle standard of healing
    R2/R4 is the window.
    M6/N6 is the hearth
    K2/L5 are the bookshelves
    O6/N6 is the stairway going down (Exit point is P6)
    O0/N0 is the stairway going up(entry point at P0)
    Last edited by Dekkah; 2013-01-04 at 11:59 AM.

  12. - Top - End - #252
    Titan in the Playground
     
    Shadow_Elf's Avatar

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    Default Re: [4E] Grandpre Academy, Group 2, Part 3 (IC)

    Ace
    The sorcerer tosses a magic-infused card at the hound harassing Monique.

    Standard Action: 1A - Wild Card @ SH2

    Spoiler
    Show
    Attack: (1d20+7)[20] vs. Reflex
    Hit: (1d10+9)[16] psychic damage. On even, bounce.
    My Homebrew
    Currently DMing: Heroes on a Sea of Swords - IC - OOC - OOC II - OOC III
    Many thanks to the very talented Kymme for making an Avatar of my incredibly-specific D&D character!

  13. - Top - End - #253
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    NotScaryBats's Avatar

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    Default Re: [4E] Grandpre Academy, Group 2, Part 3 (IC)

    can I fit in n6? if so shift there. If not, iI will take an oa
    standard blunder on the Hound in front of me
    (1d20+6)[19] vs W (-1 from nausea and 2 from darkness right)
    on hit (1d6+7)[12] psychic dmg and slide to m1 granting bol an mba with +6 to the attack roll
    if iI hit, make an action point and try to hit it with nightmare eruption
    (1d20+6)[19] vs W
    on hit, (1d8+8)[12] psychic dmg and all adj enemies take 5 dmg too.
    Thanks Gigi Digi for the avatar.

  14. - Top - End - #254
    Ettin in the Playground
     
    ClericGuy

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    Default Re: [4E] Grandpre Academy, Group 2, Part 3 (IC)

    DM
    Ace send his card filled with chaos energy and hit the hound, bloodying it, but something unexpected happens as the sorcerer loose control of his magic. The magic rebound toward Monique and the bard have to dodge the projectile not to get burned by it.

    A little shaken by Ace bolt, but not having time to discuss it out, Monique focus on the hound. Having no room to move away, she aim her magic at the hound, giving the monter an opening to bite her. The monster maw close onto her leg, but Bolerum protective magic does its work and leave her unscattered, as her magic slam onto the hound pushing it away 15 feets, right between Bolerum and Ashe. Monique shout at Bolerum to attack and the paladin reflexively do so, nearly cleaving the monster in two. Seeing a perfect opportunity, the young bard exert herself and send an other burst of arcane magic on the hound. The magic hit finishing off the monster and explode in distordant notes all around that injure the monsters, killing the two dark one on the south side. As for the other ones, they explode and spout of darkness that cover the heroes neardy faces blinding them.

    From the west stairway, an other dark one that look like the others except the fact that he look older, with a few scars. He quickly move beside bolerum and poke his blade onto the paladins chest. Bolerum armor save him, but he can still feel the hit.

    Spoiler
    Show
    Ace attack hit SH2 and bloody it.
    While it should only bounce on even roll, it actually bounce anyway but onto Monique instead (9 VS will = miss)... I'll PM you with details Shadow)

    PSiclone ; saddly, there is no room beside the hearth (and not enough space into it.

    Monique provoke an OA from SH2 (25 VS AC, 11 damages - taken from THP)
    Monique hit SH2 and push it to M1 (Grant MBa to Bolerum)
    Bolerum HIT (24 VS AC, 13 damages)
    Monique AP attack hit and KILL SH2.
    The burst damage damage every other monster and kill DC4 and DC5.
    DC 4 and DC 5 explode in darkness and blind Bolerum and Ashe (Save ends)

    new round add DOE in the ini (28)

    DOE 1 :
    Move : Move into the room from the stairway to N2
    Standard : dagger on Bolerum (+2 (CA - Flank)), 27 VS AC, 9 damages


    It is Ashe turn (blinded)


    Initiative :
    Spoiler
    Show
    Round : 3
    DOE...........: 28
    Ashe..........: 27 <----Active Player
    Bolerum .....: 25
    SH.............: 14
    DC(+7).......: 10
    Ace (+3).....: 10
    Monique......: 6


    Monters Status :
    Spoiler
    Show
    (L1) : SH 1..... : Aura 10 : Reduce light sources effects (Dim light), Divine Challenge (Bolerum)


    Players Status
    Spoiler
    Show

    (M2) Bolerum: 35/53, TEMP HP = 0, Healing surges : 10/12
    +2 All defense USNT (Bolerum)
    -2 penalty to all defenses UENT (SH2)
    Blinded (Save ends)

    (N5) Monique : 44/44, TEMP HP = 1 , Healing surges : 8/8
    -1 to skill checks and attacks rolls, until she is away from the putrid/humidity smell or she throw up (you can spend an healing surge as a standard action to counter the effect)

    (M0) Ashe : 34/49, TEMP HP = 7, Healing Surges : 6/7
    Blinded (Save ends)

    (O6)Ace 42/42, TEMP HP = 12, Healing Surges : 1/6
    -2 penalty to all defenses UENT (SH2)

    (M2) - Battle Standard of healing : Whenever you or an ally spends a healing surge while in the zone, you and all allies in the zone regain 1 hit point.


    Map :
    Spoiler
    Show

    The green square is the Battle standard of healing
    R2/R4 is the window.
    M6/N6 is the hearth
    K2/L5 are the bookshelves
    O6/N6 is the stairway going down (Exit point is P6)
    O0/N0 is the stairway going up(entry point at P0)

  15. - Top - End - #255
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    Default Re: [4E] Grandpre Academy, Group 2, Part 3 (IC)

    Ace
    Sorry hon, I don't know what happened there... that spell barely listens t'me in the best o' times, but I completely lost control've it there...
    My Homebrew
    Currently DMing: Heroes on a Sea of Swords - IC - OOC - OOC II - OOC III
    Many thanks to the very talented Kymme for making an Avatar of my incredibly-specific D&D character!

  16. - Top - End - #256
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    AssassinGuy

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    Default Re: [4E] Grandpre Academy, Group 2, Part 3 (IC)

    Ashe

    Ashe advances to where he hears a new foe appear and attempts to strike the target.

    Spoiler
    Show
    Move: Shift to N1
    Standard: Overwhelming Strike on DOE 1
    (1d20+6)[11](17)
    Hit: (1d12+8)[2](10), shift to O2 and slide DOE 1 to N1
    Save: (1d20)[1]


    Ashe's Status:
    Spoiler
    Show
    HP 34/49 Bloodied 24 Healing Surge 12 (1 used /7)
    AC 22 Fort 14 Reflex 18 Will 18 Speed 7

    THP 7

    EFFECTS
    Blind (Save Ends)

    ENCOUNTERS SINCE LAST EXTENDED REST 0

    OATH TARGET

    ACTION POINTS 1

    At-Will Powers
    Bond of Pursuit
    Overwhelming Strike


    Encounter Powers
    Oath of Enmity
    Righteous Pursuit
    Elven Accuracy
    Rictus Grin
    Sequestering Strike
    Bloodied Determination
    Abjure Undead (Channel Divinity)
    Divine Guidance (Channel Divinity)

    Action Point
    Second Wind


    Daily Powers
    Aspect of Might
    Oath of Righteous Fury

    Item Powers
    Cannith Goggles (Daily)
    Enduring Spirit Vestments Cloth Armor (Daily)
    Ruby Scabbard (Encounter)
    Point Blank Longbow (Encounter)


    AMMO
    Arrows: 45

  17. - Top - End - #257
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    Default Re: [4E] Grandpre Academy, Group 2, Part 3 (IC)

    Bolerum

    The paladin slashes blindly at the shadowy hound.

    Spoiler
    Show
    Standard: Valiant Strike (d20+9)[11](20) (-5 blind; +1 per adjacent enemy) vs AC for (d10+7)[17] thunder damage.
    Move: n/a
    Minor: Divine Challenge to DOE1 if SH1 is dropped.

  18. - Top - End - #258
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    ClericGuy

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    Default Re: [4E] Grandpre Academy, Group 2, Part 3 (IC)

    DM
    The blinded elf strike only empty air and cannot manage to shake off the darkness covering his face.

    Bolerum fare better and still manage to injure the hound before negating the blinding effect.

    The hound teleport on the other side of Bolerum and bite the paladins leg hard again tasting blood this time.

    One of the small creature try to strike at Bolerum but miss. Monique use her arcane power to move the paladin away from his surrounded position. The small creature take a step back toward the wall unsure of what do to.

    Spoiler
    Show
    Ashe miss
    Ashe fail his save

    Bolerum second bonus ends
    Bolerum hit SH1
    Bolerum save VS Blinded

    SH1 :
    Move : Teleport to M3 (gain Ca and bonus damage vs Bolerum)
    Standard : Bite on Bolerum (+2 (Ca - Trait)), 24 VS AC, 12 damages

    -2 to defenses from SH2 ends.

    DC 1 :
    Standard : Dagger on Bolerum (+2 (Ca - Trait)), 18 VS AC, (miss)
    Cunning virtue, Monique Slide Bolerum to L3
    Move : Shift to L1

    It is Ace turn. (Note that you still are in the stairway and the you cannot really see much beyong the desk (it isnt a table, but a full oak desk with drawers)


    Initiative :
    Spoiler
    Show
    Round : 3
    DOE...........: 28
    Ashe..........: 27
    Bolerum .....: 25
    SH.............: 14
    DC(+7).......: 10
    Ace (+3).....: 10 <----Active Player
    Monique......: 6


    Monters Status :
    Spoiler
    Show
    (L1) : SH 1..... : Aura 10 : Reduce light sources effects (Dim light), Divine Challenge (Bolerum)


    Players Status
    Spoiler
    Show

    (L3) Bolerum: 23/53, TEMP HP = 0, Healing surges : 10/12
    Bloodied

    (N5) Monique : 44/44, TEMP HP = 1 , Healing surges : 8/8
    -1 to skill checks and attacks rolls, until she is away from the putrid/humidity smell or she throw up (you can spend an healing surge as a standard action to counter the effect)

    (N1) Ashe : 34/49, TEMP HP = 7, Healing Surges : 6/7
    Blinded (Save ends)

    (O6)Ace 42/42, TEMP HP = 12, Healing Surges : 1/6

    (M2) - Battle Standard of healing : Whenever you or an ally spends a healing surge while in the zone, you and all allies in the zone regain 1 hit point.


    Map :
    Spoiler
    Show

    The green square is the Battle standard of healing
    R2/R4 is the window.
    M6/N6 is the hearth
    K2/L5 are the bookshelves
    O6/N6 is the stairway going down (Exit point is P6)
    O0/N0 is the stairway going up(entry point at P0)

  19. - Top - End - #259
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    Default Re: [4E] Grandpre Academy, Group 2, Part 3 (IC)

    Ace
    Alright, let's give this another shot. Ace moves around the table for a better view of the fight and tosses another Wild Card at the different-looking dark one.

    Move Action: To Q2
    Standard Action: 1A - Wild Card, @ DOE 1

    Spoiler
    Show
    Initial Attack: (1d20+9)[29] vs. Will
    Hit: (1d10+9)[10] psychic damage + bounce

    Bounce Attack 1: (1d20+9)[25] vs. Will
    Hit: (1d6+5)[6] psychic damage + bounce

    Bounce Attack 2: (1d20+9)[13] vs. Will
    Hit: (1d6+5)[8] psychic damage + bounce

    If more bounces are needed, I can add them later.
    My Homebrew
    Currently DMing: Heroes on a Sea of Swords - IC - OOC - OOC II - OOC III
    Many thanks to the very talented Kymme for making an Avatar of my incredibly-specific D&D character!

  20. - Top - End - #260
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    Default Re: [4E] Grandpre Academy, Group 2, Part 3 (IC)

    "I can hardly see with this damn dog killing out light. Will you kill it first? " Monique attempts to facilitate her request.

    Spoiler
    Show
    Standard staggering note on sh2, (1d20+6)[24] vs W
    on hit push to m2 for flanking bonus, do 4 thunder dmg, and grant bol an mba.
    minor majestic word on bol with no slide


    edit since m2 is taken, I'll push to l2 if he'll fit, or no push if he won't.
    Last edited by NotScaryBats; 2013-01-06 at 04:04 PM.
    Thanks Gigi Digi for the avatar.

  21. - Top - End - #261
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    ClericGuy

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    Default Re: [4E] Grandpre Academy, Group 2, Part 3 (IC)

    DM
    Ace chaotic magic hit its intended target head and knock the monster 5 feet away on on its back, blood flowing from the monster ears and nose. The bolt doesnt stop there and rebound onto the hound head making it yelp in pain and spit blood. Once again, it rebound toward the last enemy, but this one see it coming and block it with his forearms stopping the dangerous magic.

    Monique song slam onto the injured hound back, maging it yell in even more pain. It whirl around to face the bard, completly forgetting about the paladin beside him who ram Greenbane in the monster belly. The monster still stand as Bolerum withdraw his bloodied weapon, but look in terrible pain. Moniue weave her magic to heal Bolerum, stoping his open wounds from bleeding further and the battle standard burst some regenerative magic healing the heroes a little.

    Ace target look shaken, but resolute as he spring back onto his feets. Taking advantage of Ashe blindness, he sink his dagger into Ashe leg, deep enough to bite into flesh. The monster then dance away a little and shadows gather around him.
    Spoiler
    Show
    Ace crit on DOe and bloody him, slid him to M2 and knock him prone.
    Attack ounce on SH1 and bloody it.
    Attack bounce to DC1 (miss)

    Monique attack hit SH1 (cannot push because of enemy in square).
    Bolerum gain an MBa on Sh1 (23 Vs AC, 13 damage)
    Monique heal Bolerum 17 HP for a surge, everyone regain 1 HP
    Monique use her helmet to grant CA to ashe VS DOE 1 UENT (monique

    DOE 1 :
    Move : Stand up
    Standard : Dagger at Ashe (+2 (Ca - Ashe Blinded)), 28 VS AC, 15 damages
    Minor : Cloak of Shadows : The dark one emissary shifts 1 square (N2) and gains concealment until the end of its next turn

    It is Ashe turn (Blind = sup concealment(- 5 to attacks.))

    Initiative :
    Spoiler
    Show
    Round : 4
    DOE...........: 28
    Ashe..........: 27 <----Active Player
    Bolerum .....: 25
    SH.............: 14
    DC(+7).......: 10
    Ace (+3).....: 10
    Monique......: 6


    Monters Status :
    Spoiler
    Show
    (M3) : SH 1..... : Bloodied, Aura 10 : Reduce light sources effects (Dim light), Divine Challenge (Bolerum)
    (N2) DOE 1 : Bloodied, Have concealment UENT (DOE1)


    Players Status
    Spoiler
    Show

    (L3) Bolerum: 41/53, TEMP HP = 0, Healing surges : 9/12

    (N5) Monique : 44/44, TEMP HP = 1 , Healing surges : 8/8
    -1 to skill checks and attacks rolls, until she is away from the putrid/humidity smell or she throw up (you can spend an healing surge as a standard action to counter the effect)

    (N1) Ashe : 27/49, TEMP HP = 0, Healing Surges : 6/7
    Blinded (Save ends)
    CA VS DOE 1 UENT (Monique)

    (Q2)Ace 42/42, TEMP HP = 12, Healing Surges : 1/6

    (M2) - Battle Standard of healing : Whenever you or an ally spends a healing surge while in the zone, you and all allies in the zone regain 1 hit point.


    Map :
    Spoiler
    Show

    The green square is the Battle standard of healing
    R2/R4 is the window.
    M6/N6 is the hearth
    K2/L5 are the bookshelves
    O6/N6 is the stairway going down (Exit point is P6)
    O0/N0 is the stairway going up(entry point at P0)
    Last edited by Dekkah; 2013-01-06 at 04:31 PM.

  22. - Top - End - #262
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    AssassinGuy

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    Default Re: [4E] Grandpre Academy, Group 2, Part 3 (IC)

    Ashe

    Still fighting to see what is going on around him, Ashe lashes out at the foe that hit him.

    Spoiler
    Show
    Move: shift to O1
    Standard: Bond of Pursuit on DOE1
    (1d20+6)[3](9) vs AC
    Hit: (1d12+8)[5](13)
    Save: (1d20)[18]


    Ashe's Status:
    Spoiler
    Show
    HP 27/49 Bloodied 24 Healing Surge 12 (1 used /7)
    AC 22 Fort 14 Reflex 18 Will 18 Speed 7

    THP 0

    EFFECTS

    ENCOUNTERS SINCE LAST EXTENDED REST 0

    OATH TARGET

    ACTION POINTS 1

    At-Will Powers
    Bond of Pursuit
    Overwhelming Strike


    Encounter Powers
    Oath of Enmity
    Righteous Pursuit
    Elven Accuracy
    Rictus Grin
    Sequestering Strike
    Bloodied Determination
    Abjure Undead (Channel Divinity)
    Divine Guidance (Channel Divinity)

    Action Point
    Second Wind


    Daily Powers
    Aspect of Might
    Oath of Righteous Fury

    Item Powers
    Cannith Goggles (Daily)
    Enduring Spirit Vestments Cloth Armor (Daily)
    Ruby Scabbard (Encounter)
    Point Blank Longbow (Encounter)


    AMMO
    Arrows: 45
    Last edited by Gillric; 2013-01-06 at 04:28 PM.

  23. - Top - End - #263
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    Default Re: [4E] Grandpre Academy, Group 2, Part 3 (IC)

    Bolerum

    Moving back to guard the standard, the paladin continues to focus his attacks on the hound.

    Spoiler
    Show
    Move: Shift to M2.
    Standard: Valiant Strike (d20+12)[5](17) Edit: Use Heroic Effort to boost this to 21 vs AC (-2 concealment; +3 adjacent enemies) vs AC for (d10+9)[12] thunder damage (+2 vs bloodied enemy)
    Minor: Divine Challenge to DOE1 if SH1 is defeated.
    Last edited by Leewei; 2013-01-06 at 09:42 PM.

  24. - Top - End - #264
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    ClericGuy

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    Default Re: [4E] Grandpre Academy, Group 2, Part 3 (IC)

    DM
    Ashe misjudge the distance between himself and the small monster and strike two feets beside it. He finaly manage to fight off the blindness and can see the room once again.

    Bolerum move back into the monster midst and lunge at the hound. He sink his blade a second time int the monster flesh, making the monster stagger. As he withdraw his blade, the paladin is surprise to see that the hound still is standing.

    Showing its teeths, the hound teleport on the desk and goes for Bolerum's neck. The paladin rise his left arm to block the monster, who bite hard on it, his maw digging into his flesh.

    The cornered dark one, seeing the opportunity given by his faithful shadow dog, poke his blade into the paladins back, the weapon sliding deep into the paladins ribcage. Seeing Bolerum look his way, the creature nimbly step away from the kordite reach.

    Spoiler
    Show
    Ashe miss
    Ashe save VS blindness

    Bolerum hit SH1

    SH1 :
    Move : Teleport to N3
    Standard : Bite at Bolerum (+2 (CA - Trait)), 28 VS AC, 15 damages. (Bloody Bolerum)

    DC 1 :
    Standard : Dagger at Bolerum (+2 (CA - Flank)), 31 Vs AC, 14 damages
    Move : Shift to M0

    It is Ace turn.


    Initiative :
    Spoiler
    Show
    Round : 4
    DOE...........: 28
    Ashe..........: 27
    Bolerum .....: 25
    SH.............: 14
    DC(+7).......: 10
    Ace (+3).....: 10 <----Active Player
    Monique......: 6


    Monters Status :
    Spoiler
    Show
    (N3) : SH 1..... : Bloodied, Aura 10 : Reduce light sources effects (Dim light), Divine Challenge (Bolerum)
    (N2) DOE 1 : Bloodied, Have concealment UENT (DOE1)


    Players Status
    Spoiler
    Show

    (L3) Bolerum: 12/53, TEMP HP = 0, Healing surges : 9/12
    Bloodied

    (N5) Monique : 44/44, TEMP HP = 1 , Healing surges : 8/8
    -1 to skill checks and attacks rolls, until she is away from the putrid/humidity smell or she throw up (you can spend an healing surge as a standard action to counter the effect)

    (N1) Ashe : 27/49, TEMP HP = 0, Healing Surges : 6/7
    Blinded (Save ends)
    CA VS DOE 1 UENT (Monique)

    (Q2)Ace 42/42, TEMP HP = 12, Healing Surges : 1/6

    (M2) - Battle Standard of healing : Whenever you or an ally spends a healing surge while in the zone, you and all allies in the zone regain 1 hit point.


    Map :
    Spoiler
    Show

    The green square is the Battle standard of healing
    R2/R4 is the window.
    M6/N6 is the hearth
    K2/L5 are the bookshelves
    O6/N6 is the stairway going down (Exit point is P6)
    O0/N0 is the stairway going up(entry point at P0)
    Last edited by Dekkah; 2013-01-07 at 10:46 AM.

  25. - Top - End - #265
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    Default Re: [4E] Grandpre Academy, Group 2, Part 3 (IC)

    Ace
    The sorcerer tosses a card onto the large desk. As the card sits there, it starts to release a disorienting mist, first slowly and then very rapidly. The dark one leader and the shadow hound are caught in the mind-affecting fog.

    Standard Action: 1E - Mists of Disarray, ABurst 1 @ O3

    Spoiler
    Show
    Hit: (1d8+9)[14] psychic damage + forced move (forfeit both)
    Attack vs. DOE: (1d20+9)[24] vs. Will
    Effect: On even, +1 AC, on odd, save (no need)
    Attack vs. SH: (1d20+9)[15] vs. Will
    My Homebrew
    Currently DMing: Heroes on a Sea of Swords - IC - OOC - OOC II - OOC III
    Many thanks to the very talented Kymme for making an Avatar of my incredibly-specific D&D character!

  26. - Top - End - #266
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    Default Re: [4E] Grandpre Academy, Group 2, Part 3 (IC)

    Monique continues to focus on the Hound.

    Spoiler
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    standard staggering note on sh, (1d20+6)[24] vs W
    on hit, 4 thunder dmg and push to n0. grant Ashe an mba,or bol if Ashe is still blinded

    no move, no minor
    Thanks Gigi Digi for the avatar.

  27. - Top - End - #267
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    ClericGuy

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    Default Re: [4E] Grandpre Academy, Group 2, Part 3 (IC)

    DM
    Ace mist affect the small humanoid creature, but not the hound.

    Monique magic hit the hound killing before it even comes within strike range for the elf. With the hounds dead, your torches flare back to their normal intensity and the room is bathed once more into light.

    Shaking his head, obviously from pain inflicted by Ace power, the Dark One dance around Ashe a little and darkness gather around him, making harder to target. He then rush around the avenger, going between him and Ace, and try to move upstair. Even though the creature is agile and seem to knows how to dodge, Ashe large weapon put a stop to his flight right as he start to move, making it explode into a spout of darkness that blinds him again.

    Seeing his last ally get killed, the remaining dark one yell, droping his weapon,
    "I surrender! Dont kill me."

    Spoiler
    Show
    Ace hit DOE1 and miss SH1

    Monique hit SH1 and kills it.

    DOE1 :
    Minor : Cloak of shadow (shift to O2 and Gain concealment)
    Move : Dark Step around Ashe and up the stairway...The dark one emissary moves up to 4 squares, gains a +4 bonus to AC against opportunity attacks, and gains combat advantage against any target that it ends its move adjacent to.
    This provokes an attack of opportunity for AShe (and Ace).
    Ashe hit and kills it (before he even move adjacent to Ace) so he is the only one getting blinded (save ends)but the Killing Dark ability


    This battle is over officially over (if you decide to attack him, you will kill him easyly - he is cornered and alone)

    Roleplay time .

    Battle XP : 1000 XP... so 250 XP each

    You are at 7350/7500.... next level is coming pretty soon.


    Players Status
    Spoiler
    Show

    (L3) Bolerum: 12/53, TEMP HP = 0, Healing surges : 9/12
    Bloodied

    (N5) Monique : 44/44, TEMP HP = 1 , Healing surges : 8/8
    -1 to skill checks and attacks rolls, until she is away from the putrid/humidity smell or she throw up (you can spend an healing surge as a standard action to counter the effect)

    (N1) Ashe : 27/49, TEMP HP = 0, Healing Surges : 6/7
    Blinded (Save ends)

    (Q2)Ace 42/42, TEMP HP = 12, Healing Surges : 1/6

    (M2) - Battle Standard of healing : Whenever you or an ally spends a healing surge while in the zone, you and all allies in the zone regain 1 hit point.


    Map :
    Spoiler
    Show

    The green square is the Battle standard of healing
    R2/R4 is the window.
    M6/N6 is the hearth
    K2/L5 are the bookshelves
    O6/N6 is the stairway going down (Exit point is P6)
    O0/N0 is the stairway going up(entry point at P0)
    Last edited by Dekkah; 2013-01-07 at 01:57 PM.

  28. - Top - End - #268
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    Default Re: [4E] Grandpre Academy, Group 2, Part 3 (IC)

    Ace
    As the last two enemies fall, Ace nods in approval. Wasn't us what asked t'be ambushed, little one. Try not to attack people if y'all aren't prepared ta suffer the consequences a losin'. I suppose we could spare y'all, if ya answer a few questions fer us.
    My Homebrew
    Currently DMing: Heroes on a Sea of Swords - IC - OOC - OOC II - OOC III
    Many thanks to the very talented Kymme for making an Avatar of my incredibly-specific D&D character!

  29. - Top - End - #269
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    ClericGuy

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    Default Re: [4E] Grandpre Academy, Group 2, Part 3 (IC)

    DM
    The small creature look back at Ace and say,
    "You are the ones who invaded our hideout. We did no invite you in and were defending our place. Beside, your elf stroke first."
    The creature look pissed as he speak, but isnt defiant as he knows he is beaten. Still, he look ready to flee if he gets the chance.

    Spoiler
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    A small detail I did not say is that when they explode, it is only their body that explode.... their equipments fall to the ground.

  30. - Top - End - #270
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    Default Re: [4E] Grandpre Academy, Group 2, Part 3 (IC)

    Bolerum

    "Quarter was asked and given with terms," the warrior states. "I'd be happy to trade hits with your boys and your dogs any time. In the meanwhile, since you're not in the mood to fight, you may as well talk."

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    Diplomacy: (d20+9)[28]

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