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  1. - Top - End - #121
    Colossus in the Playground
     
    NecromancerGuy

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    Default Re: Minimum requirements for Tippyverse?

    Quote Originally Posted by ThiagoMartell View Post
    If you don't allow auto-resetting beneficial traps and use the DMG demographics, then there is no TV. If spellcasters charge per spell cast (as they should per RAW), there is no TV.
    DMG Demographics encourage there being enough casters of sufficient level for this.

    Spellcasters charging per spell is irrelevant except in cases where the crafter can outright afford it.
    Quote Originally Posted by Keld Denar View Post
    +3 Girlfriend is totally unoptimized. You are better off with a +1 Keen Witty girlfriend and then appling Greater Magic Make-up to increase her enhancement bonus.
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  2. - Top - End - #122
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    ThiagoMartell's Avatar

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    Default Re: Minimum requirements for Tippyverse?

    Quote Originally Posted by Coidzor View Post
    DMG Demographics encourage there being enough casters of sufficient level for this.

    Spellcasters charging per spell is irrelevant except in cases where the crafter can outright afford it.
    No, you need 17th level Wizards for Teleportation Circle and the best you can get from the DMG demographics is 16th level.

  3. - Top - End - #123
    Firbolg in the Playground
     
    Kobold

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    Default Re: Minimum requirements for Tippyverse?

    Quote Originally Posted by ThiagoMartell View Post
    No, you need 17th level Wizards for Teleportation Circle and the best you can get from the DMG demographics is 16th level.
    There are... a lot of other ways to get Teleportation Circle before that...

  4. - Top - End - #124
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    ThiagoMartell's Avatar

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    Default Re: Minimum requirements for Tippyverse?

    Quote Originally Posted by Gavinfoxx View Post
    There are... a lot of other ways to get Teleportation Circle before that...
    Irrelevant, optimization is not the norm. You might have one person pulling whatever shenanigans you want, but without multiple level 17 wizards, you can't have the TV as stablished. You will have one guy using Teleportation Circle and one person is not the TV. Not only do you need someone able to do that, you need someone that wants to do that. For that single caster, the benefits are minimal.
    TV is not a guaranteed outcome, stop preaching like it is. It depends on several assumptions to be true and all the OP wanted were ways to avoid it happening. Several were listed already.

  5. - Top - End - #125
    Colossus in the Playground
     
    NecromancerGuy

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    Default Re: Minimum requirements for Tippyverse?

    Quote Originally Posted by Gavinfoxx View Post
    There are... a lot of other ways to get Teleportation Circle before that...
    And it's been acknowledged that you can even get around a lack of teleportation circle itself, since teleportation circle is only the most patently obvious way of doing it.
    Quote Originally Posted by Keld Denar View Post
    +3 Girlfriend is totally unoptimized. You are better off with a +1 Keen Witty girlfriend and then appling Greater Magic Make-up to increase her enhancement bonus.
    Homebrew
    To Do: Reboot and finish Riptide

  6. - Top - End - #126
    Titan in the Playground
     
    Heliomance's Avatar

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    Default Re: Minimum requirements for Tippyverse?

    I've actually got a rather fun setting that explores what happens after the Tippyverse. If any of my players are reading this, don't open the spoiler.
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    Basically what happened is that centuries ago, there was a functioning TV. Then someone developed Epic Spellcasting, and made the first strike. The ensuing Global Thaumonuclear War threatened to tear apart the fabric of the very planes themselves, so on Mechanus, Primus gave an order. inevitables descended on the Prime en masse, and wiped out pretty much everyone in the big cities. The only people who survived were those few still living in the countryside, some of whom managed to flee through caves into the Underdark. They didn't really understand what happened, but they knew it was the mages' faults. So magic came to be reviled, and magic users persecuted. Centuries pass, and magic has been all but eliminated, remaining only in legends and cautionary tales.


    Then I went and made the PCs casters.
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    Quote Originally Posted by Kalirren View Post
    The only person in the past two pages who has known what (s)he has been talking about is Heliomance.
    Quote Originally Posted by golentan View Post
    I just don't want to have long romantic conversations or any sort of drama with my computer, okay? It knows what kind of porn I watch. I don't want to mess that up by allowing it to judge any of my choices in romance.

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  7. - Top - End - #127
    Firbolg in the Playground
     
    Emperor Tippy's Avatar

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    Default Re: Minimum requirements for Tippyverse?

    Quote Originally Posted by ThiagoMartell View Post
    No, you need 17th level Wizards for Teleportation Circle and the best you can get from the DMG demographics is 16th level.
    And the Epic Level Handbook, Manual of the Planes, or Planar Handbook has a continuation of that table with the "Planar Metropolis" settlement category (200,000 or more individuals iirc) that includes wizards of greater than 16th level.

    RAW, level 17+ wizards exist.

    Leaving that aside, you can create a teleportation circle with a level 13 warlock. Ignoring that, you can achieve the exact same end effect with an automatic resetting trap of Greater Teleport.
    People who think Tippy equals win.
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    Quote Originally Posted by Tyndmyr View Post
    Clearly, this is because Tippy equals Win.
    Quote Originally Posted by Sunken Valley View Post
    Tippy=Win
    Quote Originally Posted by Gavinfoxx View Post
    Wow... Tippy, you equal win.
    Quote Originally Posted by Immabozo View Post
    Tippy, I knew, in the back of my mind, that you would have the answer. Why? Cause you win. That's why.
    Quote Originally Posted by Mithril Leaf View Post
    Alright. I finally surrender. Tippy, you do in fact equal win. You have claimed the position of being my idol.

    Quote Originally Posted by Someone who shall remain anonymous
    This post contains 100% Tippy thought. May contain dangerous amounts of ludicrousness and/or awesomeness.

  8. - Top - End - #128
    Titan in the Playground
     
    Kelb_Panthera's Avatar

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    Default Re: Minimum requirements for Tippyverse?

    Quote Originally Posted by Emperor Tippy View Post
    And the Epic Level Handbook, Manual of the Planes, or Planar Handbook has a continuation of that table with the "Planar Metropolis" settlement category (200,000 or more individuals iirc) that includes wizards of greater than 16th level.

    RAW, level 17+ wizards exist.

    Leaving that aside, you can create a teleportation circle with a level 13 warlock. Ignoring that, you can achieve the exact same end effect with an automatic resetting trap of Greater Teleport.
    I know the demographic table is extended in the ELH, I'm also certain it's not in MotP, but I can't remember one way or the other if it's in PLH.

    The one in ELH even changes the community modifiers so that you actually can find up to a 20th level wizard even in a metropolis of 25,000.

    The resetting trap does of course obviate the need for this expansion, but it's definitely part of RAW just like ET^ here says.


    ......... I never realized that would be the initials for emporer tippy, before now.
    I am not seaweed. That's a B.

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    Quote Originally Posted by ThiagoMartell View Post
    Kelb, recently it looks like you're the Avatar of Reason in these forums, man.
    Quote Originally Posted by LTwerewolf View Post
    [...] bringing Kelb in on your side in a rules fight is like bringing Mike Tyson in on your side to fight a toddler. You can, but it's such massive overkill.
    A quick outline on building a homebrew campaign

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  9. - Top - End - #129
    Ogre in the Playground
     
    Arcanist's Avatar

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    Default Re: Minimum requirements for Tippyverse?

    Quote Originally Posted by Emperor Tippy View Post
    And the Epic Level Handbook, Manual of the Planes, or Planar Handbook has a continuation of that table with the "Planar Metropolis" settlement category (200,000 or more individuals iirc) that includes wizards of greater than 16th level.

    RAW, level 17+ wizards exist.

    Leaving that aside, you can create a teleportation circle with a level 13 warlock. Ignoring that, you can achieve the exact same end effect with an automatic resetting trap of Greater Teleport.
    You could also do all of this with a 15th level Artificer if you really want to. Not even requiring the Epic level handbook... But as you stated a Warlock 13 could set up the TV without much effort... Love how you're like Beetlejuice in that if you say "Tippy" 3 times you're automatically summoned into the thread
    Larloch, The Shadow King (w/ Ioun Stones) avatar by Iron Penguin

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