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    Pixie in the Playground
     
    RedSorcererGirl

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    Default Specialist Supreme [3.5 PrC, PEACH]

    Here's a prestige class I made because I wanted to make something that made specialist wizards more of A Thing beyond "I'm a wizard, my focus is ____. That's about it." It'll be getting a playtest as-is in an upcoming campaign, but I'm always happy for more feedback.

    Requirements:
    Skills: Knowledge(arcana) 7 ranks, Spellcraft 7 ranks
    Feats: Spell Focus in your chosen school of specialization
    Spellcasting: Must be able to cast 2nd-level arcane spells
    Special: Must be a specialist wizard

    The Specialist Supreme
    Hit Die: d4
    {table=head]Level|Base Attack<br>Bonus|Fort Save|Ref Save|Will Save|Special|Spells

    1st|
    +0
    |
    +0
    |
    +0
    |
    +2
    |Supreme Specialization, Bonus Feats, 1st Ability|+1 level of wizard spellcasting

    2nd|
    +1
    |
    +0
    |
    +0
    |
    +3
    |Expanded Knowledge, Focused Arcana|+1 level of wizard spellcasting

    3rd|
    +1
    |
    +1
    |
    +1
    |
    +3
    |2nd Ability, Greater Spell Focus|+1 level of wizard spellcasting

    4th|
    +2
    |
    +1
    |
    +1
    |
    +4
    |Expanded Knowledge, Focused Metamagic|+1 level of wizard spellcasting

    5th|
    +2
    |
    +1
    |
    +1
    |
    +4
    |3rd Ability, Adaptive Learning|+1 level of wizard spellcasting

    6th|
    +3
    |
    +2
    |
    +2
    |
    +5
    |Expanded Knowledge, Focused Arcana, Special Metamagic|+1 level of wizard spellcasting

    7th|
    +3
    |
    +2
    |
    +2
    |
    +5
    |4th Ability, Adaptive Learning|+1 level of wizard spellcasting

    8th|
    +4
    |
    +2
    |
    +2
    |
    +6
    |Expanded Knowledge, Greater Focused Metamagic, Specialized Resistance|+1 level of wizard spellcasting

    9th|
    +4
    |
    +3
    |
    +3
    |
    +6
    |5th Ability, Adaptive Learning|+1 level of wizard spellcasting

    10th|
    +5
    |
    +3
    |
    +3
    |
    +7
    |Expanded Knowledge, Focused Arcana, Versatile Specialization, 1st Ability 3/day|+1 level of wizard spellcasting [/table]
    Class Skills: Concentration (Con), Craft (Int), Decipher Script (Int), Knowledge (all skills, taken individually) (Int), Profession (Wis), Spellcraft (Int)
    Skill points per level: 2+int modifier

    Spellcasting: At each level, you gain new spells per day and an increase in caster level (and spells known, if applicable) as if you had also gained a level in the wizard class. You do not, however, gain any other benefit a character of that class would have gained.

    Bonus Feats: At 1st level, you gain Skill Focus (Spellcraft) and Skill Focus (Knowledge(arcana)) as bonus feats.

    Supreme Specialization: At 1st level, you must choose an additional prohibited school (other than divination) in exchange for increased benefits of your deeper commitment to your chosen school.

    Spell-Like Abilities(Sp): At 1st level and every 2 levels thereafter, you gain a spell-like ability that can be used once per day. At 10th level, you can use your first spell-like ability 3 times per day. Treat the caster level of your spell-like ability as your effective wizard caster level. The spell-like ability you gain is determined by your specialty school.
    Level 1:
    Abjuration: Shield
    Conjuration: Mage Armor
    Divination: True Strike
    Enchantment: Charm Person
    Evocation: Magic Missile
    Illusion: Disguise Self
    Necromancy: Ray of Enfeeblement
    Transmutation: Magic Weapon
    Level 3:
    Abjuration: Resist Energy
    Conjuration: Acid Arrow
    Divination: See Invisibility
    Enchantment: Hideous Laughter
    Evocation: Scorching Ray
    Illusion: Invisibility
    Necromancy: Blindness/Deafness
    Transmutation: Alter Self
    Level 5:
    Abjuration: Dispel Magic
    Conjuration: Stinking Cloud
    Divination: Arcane Sight
    Enchantment: Hold Person
    Evocation: Lightning Bolt
    Illusion: Invisibility Sphere
    Necromancy: Vampiric Touch
    Transmutation: Fly
    Level 7:
    Abjuration: Lesser Globe of Invulnerability
    Conjuration: Dimension Door
    Divination: Scrying
    Enchantment: Charm Monster
    Evocation: Ice Storm
    Illusion: Phantasmal Killer
    Necromancy: Animate Dead
    Transmutation: Mnemonic Enhancer
    Level 9:
    Abjuration: Dismissal
    Conjuration: Teleport
    Divination: Telepathic Bond
    Enchantment: Dominate Person
    Evocation: Wall of Force
    Illusion: Shadow Evocation
    Necromancy: Waves of Fatigue
    Transmutation: Baleful Polymorph

    Expanded Knowledge: At 2nd level and every two levels thereafter, add a spell that you can cast of your chosen school to your spellbook for free. This is in addition to the spells normally added for gaining a level.

    Focused Arcana: At 2nd level and every four levels thereafter, the caster level of spells you cast of your chosen school increase by 1 (this benefit is cumulative).

    Greater Spell Focus: At 3rd level, you gain Greater Spell Focus as a bonus feat. You must apply the feat to your chosen school.

    Focused Metamagic: When preparing a spell of your chosen school with metamagic feats, the total increase in spell level is one less than usual, to a minimum of one level higher than the normal spell level.

    Adaptive Learning: At 5th level and every two levels thereafter, you may add a spell of your chosen school from another class's spell list of a level one lower than the highest level you can cast to your spellbook. Treat the new spell as an arcane spell when you cast it.

    Special Metamagic: Once per day, you can apply a metamagic feat you know to a prepared spell of your chosen school without increasing its spell level.

    Greater Focused Metamagic: When preparing a spell of your chosen school with a metamagic feat, the total increase in spell level is two less than usual, to a minimum of one level higher than the normal spell level. This ability replaces Focused Metamagic.

    Specialized Resistance: Dispel attempts against spell effects of spells of your chosen school you cast have their DC increased by 5.

    Versatile Specialization: At 10th level, you have focused on your chosen school to the point that casting its spells are second nature. If you prepare a spell of your chosen school, you may spend that spell slot to cast another spell of your chosen school of the same spell level you prepared that day, regardless of whether the other spell has been cast.
    Last edited by Malanorea; 2012-12-28 at 09:50 PM.

  2. - Top - End - #2
    Ogre in the Playground
     
    bobthe6th's Avatar

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    Default Re: Specialist Supreme [3.5 PrC, PEACH]

    master specialist(complete arcane) does this better, a lot better. Though I could see going wizard 3/supreme specialist 10/master specialist 7...
    You give a lot of features for a full casting PRC, that replaces 2-3 feats.
    Avatar by Szilard, thank you sir for the fine work!

    my home brew. you should PEACH them...
    Telekineticist
    Razor
    Shield
    blasterv4
    mindbender

  3. - Top - End - #3
    Pixie in the Playground
     
    RedSorcererGirl

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    Sep 2012

    Default Re: Specialist Supreme [3.5 PrC, PEACH]

    Yeah, I know that the Master Specialist is really good, but I wanted to make something that could accomplish a similar goal and could be used in a game that, for whatever reason, could only use OGL-compliant materials.

  4. - Top - End - #4
    Ogre in the Playground
     
    bobthe6th's Avatar

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    Default Re: Specialist Supreme [3.5 PrC, PEACH]

    well... the problem is this is all numbers stuff, and all powerful. Wizards have power already, spells. They lose one spell school for all the bonuses... ONE SCHOOL for 5+ feats, and ridicules meta magic. If you want an almost balenced version, just make 9 wizard ACFs. hell, the SRD has them.

    Free feats and SLAs is not the right way to go, and meta reducers is a road to the Wisconsin cheese festival.

    or, a proper revamp of the wizard, that requires specialization would be a better plan. give that actual class features, and you have a better result.

    This is dull and incredibly powerful, broken without being fun. nothing unique but an extra layer of power for a wizard.
    Avatar by Szilard, thank you sir for the fine work!

    my home brew. you should PEACH them...
    Telekineticist
    Razor
    Shield
    blasterv4
    mindbender

  5. - Top - End - #5
    Barbarian in the Playground
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    Default Re: Specialist Supreme [3.5 PrC, PEACH]

    Why are the Evocation spells only damage-dealing spells? Nearly 1/2 of all Evocation spells in the PHB don't deal any damage (19/45 Wizard spells, 33/81 among all lists).
    A Guide to Free D&D - A resource of free, official D&D resources on the web.
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  6. - Top - End - #6
    Pixie in the Playground
     
    RedSorcererGirl

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    Default Re: Specialist Supreme [3.5 PrC, PEACH]

    Simply put, the first 3 seemed the most archetypal, and the latter 2 were pretty much just in keeping with them being damage-dealing spells. Have you any suggestions for alternatives?

  7. - Top - End - #7
    Barbarian in the Playground
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    Default Re: Specialist Supreme [3.5 PrC, PEACH]

    Wall of Force is always fun in place of Cone of Cold, and is one of those special things that only Evocation gets (completely unbreakable walls through Force effects). Ice Storm is pretty nice as-is in that it represents the border between damaging and non-damaging effects, which Fire Shield can also do (they're both about equally iconic for me from my experiences with 2nd edition). If you wanted, you could change out Scorching Ray for Gust of Wind, but that would mostly be changing the spells for the sake of changing the spells.
    A Guide to Free D&D - A resource of free, official D&D resources on the web.
    Handbooks Index
    My Homebrew Compendium
    1001 Ideas to Homebrew Sometime

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