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  1. - Top - End - #91
    Pixie in the Playground
     
    BlackDragon

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    Sep 2012

    Default Re: Cavern of Arugal (IC)

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    Screwed up the rolls.

    -Door 1-
    Search (1d20+8)[14]
    Listen (1d20+2)[19]
    Spot (if needed) (1d20+2)[14]

    -Door 2-
    Search (1d20+8)[16]
    Listen (1d20+2)[8]
    Spot (if needed) (1d20+2)[8]

    He takes ten for searching the floor on his path.

  2. - Top - End - #92
    Ogre in the Playground
     
    Linguz's Avatar

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    Default Re: Cavern of Arugal (IC)

    IPSEN
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    In the southern room (down is south), you can see things that look like buckets through the keyhole. Through the western room, you only see more stone after a bit. You don't hear anything coming from either room.

    You hug the north and western walls, to keep away from the dead spiders and find no traps.
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  3. - Top - End - #93
    Pixie in the Playground
     
    BlackDragon

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    Default Re: Cavern of Arugal (IC)

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    Ipsen goes for the southern door, opening it as quietly as he can and just enough to see into the room behind it. If he doesn't see anything unusual (besides the buckets), he'll check the other door the same way.

    If he sees someone, he'll try to close the door again without being noticed. Failing that, he'll run back into the passage from where he came - hugging the wall again, if time allows it.

    Assuming he can check both doors without anything bad happening, he'll check the rest of the room for traps (except for the dead spiders) and then return to the party to tell them about the area.

  4. - Top - End - #94
    Ogre in the Playground
     
    Linguz's Avatar

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    Default Re: Cavern of Arugal (IC)

    IPSEN
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    The south door opens up to a cleaning room or something similar, it seems. Cabinets, buckets, mobs, the works.

    The western door opens up to a hallway, which goes for a bit before turning left.

    The only 3 squares you didn't search in the room are K14, J15, and K15. Nothing out of the ordinary anywhere. When you were searching the area closer to the spiders, you saw that there's a mushroom in the corner (K15).
    Last edited by Linguz; 2012-11-27 at 04:07 PM.
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  5. - Top - End - #95
    Pixie in the Playground
     
    BlackDragon

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    Hmm, can't let the passage be, now can I?
    Ipsen sneaks to the west and takes a swift look around the corner. He wants to see where it leads before he calls the guys with the torches and armor in here. He looks for traps and sneaks.
    Move silently (1d20+6)[23]
    Hide (1d20+18)[22]
    Search (1d20+8)[20]
    Search (1d20+8)[17]
    Search (1d20+8)[21]
    Search (1d20+8)[12]

  6. - Top - End - #96
    Ogre in the Playground
     
    Linguz's Avatar

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    Default Re: Cavern of Arugal (IC)

    (Map will be updated soon, when I get home.)

    IPSEN
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    After you walk through the little pathway and look down the pathway, you see a larger room. At the far end is a throne, with nothing on it. Along both sides of the room there are unlit braziers. There are two doors on the same wall as the throne, one to either side of it.
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  7. - Top - End - #97
    Pixie in the Playground
     
    BlackDragon

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    Sep 2012

    Default Re: Cavern of Arugal (IC)

    Ipsen sneaks back to the party.
    "We have three rooms over there. The first one, for whatever reason, has two dead spiders in it. I searched for traps but found nothing so far. South of that, there's some sort of cleaning room. Cabinets, buckets, what you'd expect. There's also something like a throne room. Or at least it probably was one a while ago. There are more doors in there, maybe we can find something of interest back there. I haven't searched the room yet, but the way to it is clear."

  8. - Top - End - #98
    Titan in the Playground
     
    J-H's Avatar

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    Default Re: Cavern of Arugal (IC)

    "Let's go. I wonder what a throne is doing here?" Rufus eagerly follows Ipsen down the hall.

  9. - Top - End - #99
    Troll in the Playground
     
    hoverfrog's Avatar

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    Default Re: Cavern of Arugal (IC)

    Echevaria follows the others. He loads his crossbow on the way and stretches out as he walks.
    I didn't choose the life of a murderhobo, it chose me.
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  10. - Top - End - #100
    Orc in the Playground
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    Default Re: Cavern of Arugal (IC)

    Oasurn eagerly follows.

  11. - Top - End - #101
    Pixie in the Playground
     
    BlackDragon

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    Default Re: Cavern of Arugal (IC)

    Ipsen leads the party into the passageway to the throne room. "Don't go near the spiders" he says as they pass them, and then rushes a bit ahead to clear the path to the throne for the party while they follow him.

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    Search
    (1d20+8)[14]
    (1d20+8)[19]
    (1d20+8)[27]
    (1d20+8)[27]
    (1d20+8)[11]
    (1d20+8)[26]
    (1d20+8)[18]

  12. - Top - End - #102
    Ogre in the Playground
     
    Linguz's Avatar

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    (I am assuming that everyone is following him soon after, and they're still in the hallway. The front half are in the front X, the back half are in the back X.)

    When you step into the room, the braziers all light up and a figure that you hadn't seen before becomes apparent on the throne, now that you can see color. It's in the shape of a halfling, but it's constructed out of grey smoke.

    ---

    Ipsen and the creature get a surprise round since the rest of the party doesn't know about the creature.

    Initiative!
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    Creature: (1d20+7)[19]
    Steven: (1d20+3)[6]
    Tyrick: (1d20+2)[7]
    Ipsen: (1d20+4)[19]
    Rufus: (1d20+1)[2]
    Oasurn: (1d20+0)[10]
    Echevaria: (1d20+3)[13]


    ---

    The creature charges Ipsen, moving forward quickly and trying to slam him with a fist. But the blow goes too high and misses the kobold.
    Last edited by Linguz; 2012-12-08 at 01:09 PM.
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  13. - Top - End - #103
    Pixie in the Playground
     
    BlackDragon

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    Default Re: Cavern of Arugal (IC)

    "Enemy!" Ipsen shouts and immediately falls back. "Some sort of small smoke creature!"

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    He uses Withdraw, so no AoO, and moves to I13.

    If he can, Ipsen makes a Knowledge check (roll for me, so I don't know what category, etc.) to see what the thing is. If he knows something, he'll let the party know while he falls back.

  14. - Top - End - #104
    Ogre in the Playground
     
    Linguz's Avatar

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    Default Re: Cavern of Arugal (IC)

    As soon as Ipsen leaves the room, those in the front (if they peer past the corner) can see the figure going back to the throne and the braziers begin to turn off.

    --

    Everyone can act now. And then I'll do a post summarizing what happened.
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  15. - Top - End - #105
    Barbarian in the Playground
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    Default Re: Cavern of Arugal (IC)

    OOC (DM):
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    Roll knowledge checks for me as well to try to determine what the creature might be, so I don't know what to go off of.

  16. - Top - End - #106
    Ogre in the Playground
     
    Linguz's Avatar

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    Default Re: Cavern of Arugal (IC)

    @Tyrick:
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    Total: 10
    You know it's an elemental. What type you can only guess, and you don't know anything about them besides that it's made out of an element.


    @Ipsen:
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    You've never read or learned anything about something like this.
    Last edited by Linguz; 2012-12-08 at 04:46 PM.
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  17. - Top - End - #107
    Titan in the Playground
     
    J-H's Avatar

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    Default Re: Cavern of Arugal (IC)

    Rufus grins, obviously eager for combat. "So, it doesn't follow us. We could get ready to fight it, step in, and then back away if it's too much for us to handle."

  18. - Top - End - #108
    Troll in the Playground
     
    hoverfrog's Avatar

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    I have knowledge dungeoneering +10 and psionics +7 if that helps? If I learn anything about the creature I tell the others.


    "Why don't we just shoot it from the doorway? Better yet, we could talk to it."

    Var steps into the room with his hands up and says in a loud, clear voice, "We mean you no harm. Will you speak with us?"

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    Diplomacy (1d20+7)[18]
    I didn't choose the life of a murderhobo, it chose me.
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  19. - Top - End - #109
    Ogre in the Playground
     
    Linguz's Avatar

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    Default Re: Cavern of Arugal (IC)

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    Neither dungeoneering nor psionics help here.


    The wind does not answer and the braziers all get relit.

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    On the map, > means you have yet to go. - means you moved, but you can move again before I make my post since you didn't use up your full round. Once there are no more >s left, I'll make my post.
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  20. - Top - End - #110
    Pixie in the Playground
     
    BlackDragon

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    Default Re: Cavern of Arugal (IC)

    Ipsen draws his bow and an arrow and waits just around the corner, so he can go around and shoot if Var's diplomacy fails and the thing attacks again.

  21. - Top - End - #111
    Titan in the Playground
     
    J-H's Avatar

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    Default Re: Cavern of Arugal (IC)

    Rufus moves up behind Var with his weapon at the ready.

  22. - Top - End - #112
    Orc in the Playground
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    Default Re: Cavern of Arugal (IC)

    Well, if I got a little closer I could maybe stab it if it rushed at us, though I doubt it would do very much.
    Oasurn edges up behind Rufus.

  23. - Top - End - #113
    Troll in the Playground
     
    hoverfrog's Avatar

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    Default Re: Cavern of Arugal (IC)

    Var edges closer to the throne, all the while talking and offering reassurances as to our peaceful intentions. He has the psicrystal, Glitz, hop up onto his shoulder, looking like some artificial spider. If there is still no response he switches to draconic, then undercommon, elven, goblin and finally quor. If there is still nothing he asks if anyone knows how to speak halfling.
    I didn't choose the life of a murderhobo, it chose me.
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  24. - Top - End - #114
    Ogre in the Playground
     
    Linguz's Avatar

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    Default Re: Cavern of Arugal (IC)

    It doesn't respond to any of those, and you see it get ready to attack. You might suspect that it would, if its action hadn't already been used up.

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    Steven and Tyrick are left. Will continue tomorrow if they don't post today.
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  25. - Top - End - #115
    Ogre in the Playground
     
    Linguz's Avatar

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    Default Re: Cavern of Arugal (IC)

    (And so I'm going to pretend that Tyrick and Steven never entered the cavern.)

    The elemental storms past the room and strikes at you, slamming its fist into your chest and doing 3 damage before retreating halfway through the room.
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  26. - Top - End - #116
    Troll in the Playground
     
    hoverfrog's Avatar

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    Default Re: Cavern of Arugal (IC)

    Echevaria retreats out of the room, wheezing from his bruised chest, "I-I think it broke some ribs."
    I didn't choose the life of a murderhobo, it chose me.
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  27. - Top - End - #117
    Titan in the Playground
     
    J-H's Avatar

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    Default Re: Cavern of Arugal (IC)

    Rufus stabs at the elemental as it backs away, then follows it and swings his guisarme again.
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    Attack of opportunity - Rufus was right behind Var, and thus threatened the square that the elemental stepped in to, unless the elemental has reach.
    Attack: (1d20+4)[9] (Elemental has cover from Var)
    Crit confirm, if needed: (1d20+4)[11]
    Damage: (2d4+4)[7]

    Followed by move and attack.
    Attack: (1d20+4)[24]
    Crit confirm, if needed: (1d20+4)[14]
    Damage: (2d4+4)[8]

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