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Thread: Dungeons of Dredmor
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2012-10-30, 06:24 PM (ISO 8601)
- Join Date
- Sep 2007
Re: Dungeons of Dredmor
1v1 with dice sounds good.
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2012-10-30, 09:42 PM (ISO 8601)
- Join Date
- Aug 2009
Re: Dungeons of Dredmor
I'd just gotten kind of bored with Dredmor, but VS Let's Plays sounds interesting. Put me on the list, or however this will happen.
I've beaten Medium with a rogue and a warrior, and was looking to find a good rogue/mage build to try Hard with. But I don't think I could even play the game without taking Archaeology.Last edited by Science Officer; 2012-10-30 at 09:43 PM.
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2012-10-31, 06:22 AM (ISO 8601)
- Join Date
- Jan 2007
- Location
- Denmark
- Gender
Re: Dungeons of Dredmor
I'll be happy to try out the contest as well - and themed builds are a nice idea.
I've beaten Medium with a rogue and a warrior, and was looking to find a good rogue/mage build to try Hard with. But I don't think I could even play the game without taking Archaeology.
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2012-10-31, 09:16 AM (ISO 8601)
- Join Date
- Mar 2010
- Location
- Gridania, Eorzea
- Gender
Re: Dungeons of Dredmor
I usually end up running big game hunter over Archaeology most times, particularly when using melee characters. On top of granting bonus xp and a large amount of lutefiskable items from mobs, the lure ability not only draws an enemy towards you, but greatly debuffs any mobs caught in its area of effect.
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2012-10-31, 10:11 AM (ISO 8601)
- Join Date
- Jan 2007
- Location
- Denmark
- Gender
Re: Dungeons of Dredmor
Yeah, I've switched to BGH as my goto XP-booster as well, it has the additional advantage that you don't really need to put points in it early on (or indeed at all, if your other skills are more important). Extra Enemy Dodge Reduction isn't bad either.
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2012-11-01, 01:24 AM (ISO 8601)
- Join Date
- Mar 2008
- Location
- NYC
- Gender
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2012-11-01, 01:30 AM (ISO 8601)
- Join Date
- Nov 2007
- Location
- Indianapolis
- Gender
Re: Dungeons of Dredmor
Until they get around to nerfing Belongs In A Museum more, you probably won't even notice the contribution of Big Game Hunter past the first five or so levels; the ability to sacrifice a piece of jewelry or a good-but-not-better-than-what-have weapon for thousands of experience kind of dwarfs the extra 4-8-whatever per Animal kill you get from BGH.
Favorite? Psionics. Shove pushes them off their islands and busts through destroyable walls, is targetable anywhere, and is dirt cheap to cast with no cooldown. (Have I mentioned before? Psionics solves *everything*, it is the cheesiest skill tree.)
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2012-11-01, 03:21 AM (ISO 8601)
- Join Date
- Jan 2007
- Location
- Denmark
- Gender
Re: Dungeons of Dredmor
Also, what's everyone's favourite way of snagging those artifacts only accessible by teleport?
There are also a number of other skills that can push stuff off islands, such as the second skill from Rogue Scientist.
A handy wand can also substitute for psionics, as far as I recall. Good if you don't have any appropriate skills (even though it is generally advisable to include some kind of teleport in your build eventually).
The one thing I would NOT recommend is trying to use Froda's Jump Discontinuity from Mathemagic (or another random teleport). It requires inhuman levels of patience and luck, so only attempt it if it's a really, really, really good item
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2012-11-01, 09:00 AM (ISO 8601)
- Join Date
- Aug 2009
Re: Dungeons of Dredmor
Psionics is pretty damned OP. But I did make the mistake of taking it as the only offensive skill for a mage once. setting everything on fire one at a time became very tedious. it worked, but I gave up on that...
The mace skill active attack can also knockback items off of their little islands.
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2012-11-01, 09:28 AM (ISO 8601)
- Join Date
- Apr 2009
- Location
- Hong Kong
- Gender
Re: Dungeons of Dredmor
anybody played around with the steam workshop Mods yet? have been trying a few, but it takes so long to form a good opinion of one, and to spot good synergies!
Be the Ultimate Ninja! Play Billy Vs. SNAKEMAN today!
Fantastic avatar created by artist extraordinaire, Kwarkpudding
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2012-11-01, 09:51 AM (ISO 8601)
- Join Date
- Dec 2009
- Location
- England
Re: Dungeons of Dredmor
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2012-11-01, 12:56 PM (ISO 8601)
- Join Date
- Nov 2007
- Location
- Indianapolis
- Gender
Re: Dungeons of Dredmor
Essense's skill mod package is pretty solid (and popular enough that a few of them were ported into the main game package.) Bushido and QiGong are particularly helpful for Warrior builds, both with good skills and in making the actual playstyle a little less boring. I also use Fax's Summoner skill (not so much for the actual skill, it's a little finicky and there's some bugs that are preventing it from working the way it should.. but it also adds new 'Diggle God' statues to the upper floors that let you get some really nice buffs to help you when you need them.) That plus the More Dred item pack is my main set.
Anything by Essense, Roguish Renovator, or Fax Celestis should be worth giving a try, and if you click on into their own Collections to see what they like you'll probably find some other neat stuff.
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2012-11-02, 06:41 AM (ISO 8601)
- Join Date
- Dec 2010
- Location
- Ireland
- Gender
Re: Dungeons of Dredmor
Just something I've been to ask; are we going to use No Time To Grind mode? And speaking of it, are there any particular disadvantages/advantages to using NTTG? Any character types that might be better/worse off in it?
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2012-11-02, 06:49 AM (ISO 8601)
- Join Date
- Sep 2007
Re: Dungeons of Dredmor
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2012-11-02, 07:44 AM (ISO 8601)
- Join Date
- Mar 2010
- Location
- Gridania, Eorzea
- Gender
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2012-11-02, 08:24 AM (ISO 8601)
- Join Date
- Sep 2008
- Location
- UK
- Gender
Re: Dungeons of Dredmor
The Challengers:
Corlindale
Cogwheel
Wookietank
Tyckspoon
Mistcast Mage
Tectonic Robot
Kesnit
Science Officer
Succubus
Reynard
The Rules:
* Each challenger will progress through the dungeon, taking occasional screenshots and commenting on their game.
* The aim of the challenger is to outlast their opponent - first one to die loses. Completing the dungeon is a secondary goal.
* The challenger will pick their skills as they wish but must have some skills relating to the theme. For example, if the theme is "explosion", a challenger may wish to go with promethian Magic or a throwing build that uses explosives made from alchemy.
* Themes will be decided by the audience in addition to settings such as NTTG, difficulty or 15 level dungeons.
* Challengers shall be 1 v 1 and selected via dice roll initially, or until all possible match ups have been selected.
* Snarkiness between challengers is actively encouraged.
Timing:
* Each challenger should look to do a level a day. If a challenger falls, the victor can proceed at a faster pace (remember that other people will be waiting to play).
Themes:
* When choosing a theme, try to be as open minded as possible. "Drinking" is a good theme, "swords and shields only" is a boring theme.
* Challengers will be asked to explain the reasoning behind their build and will be pelted with rotten fruit if they've only gone with a very minor reference to the theme.
Voting:
* Each person can put forward a theme suggestion but must vote for 2 themes.
* Votes must also include difficulty and additional settings.
* For example:
Theme: "Darkness"
NTTG: Yes
10/15 levels: 15
Difficulty: Going Rogue
Voting for: "Bacon", "Darkness"
Once votes have been tallied, the dice will roll and the players will be selected.
Let the voting begin.
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2012-11-02, 08:27 AM (ISO 8601)
- Join Date
- Jan 2010
- Location
- Old Jersiaise
- Gender
Re: Dungeons of Dredmor
Since you've got an odd number, can I add my name to the list?
-----
Even if not:
Theme: "Ew, ew, keep it away!"
NTTG: Yes
10/15 levels: 15
Difficulty: Going Rogue
Voting for: "Pets and other minions", "Ew, ew, keep it away!"
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2012-11-02, 08:43 AM (ISO 8601)
- Join Date
- Mar 2010
- Location
- Gridania, Eorzea
- Gender
Re: Dungeons of Dredmor
Theme:"Physics crying in the corner"
NTTG: Yes
10/15 levels: 15
Difficulty: Going Rogue
Voting for: "Physics crying in the corner", "Ew, ew, keep it away"
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2012-11-02, 09:38 AM (ISO 8601)
- Join Date
- Aug 2009
Re: Dungeons of Dredmor
Is it too late to make some suggestions?
One: Make a new thread, or, better, rename this thread to better indicate that there competitive let's playing is going on.
Two: I, for one, would prefer voting on skills, and maybe some other stipulations, rather than nebulous "themes". But hey, whatever people like.
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2012-11-02, 11:07 AM (ISO 8601)
- Join Date
- Jul 2006
- Location
- Eastern US
- Gender
Re: Dungeons of Dredmor
I'm going to just throw out some ideas for themes but not vote yet, in order to give others a chance to think of and recommend themes...
"This is Halloween"
"I'm Not Hyper (Or Maybe I Am)"
"If It Ain't Broke..."
"It's the End of the World As We Know It"
NTTG: Yes
10/15 levels: 15
Difficulty: DwarfHello. My name is Inigo Montoya. You killed my father. Prepare to die.
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2012-11-02, 11:22 AM (ISO 8601)
- Join Date
- Mar 2008
- Location
- NYC
- Gender
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2012-11-02, 12:26 PM (ISO 8601)
- Join Date
- Sep 2007
Re: Dungeons of Dredmor
Theme: "They called me mad!"
NTTG: Yes (I don't like it but I can see it being the better plan here.)
10/15 levels: 15
Difficulty: Dwarven Moderation
Voting for: "They called me mad!", "Physics crying"
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2012-11-02, 01:19 PM (ISO 8601)
- Join Date
- Sep 2008
- Location
- UK
- Gender
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2012-11-02, 02:04 PM (ISO 8601)
- Join Date
- Aug 2009
Re: Dungeons of Dredmor
Voting:
Difficulty: Medium
NTTG: Yes (I agree with Cog)
Themes: "Blood for the Blood God"
Votes: "Crying Physics", "This is Halloween"
Levels: 15
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2012-11-02, 02:17 PM (ISO 8601)
- Join Date
- Mar 2008
- Location
- NYC
- Gender
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2012-11-02, 02:22 PM (ISO 8601)
- Join Date
- Mar 2010
- Location
- Gridania, Eorzea
- Gender
Re: Dungeons of Dredmor
More Fun* things you can try:
-Firing a BMD at someone standing next to you
-Putting a lutefisk cube inside a lutefisk cube
-Typing Digle Hell into the arcane teleporter as your destination
-Stealing from Brax
-Drinking unidentified potions**
*Disclaimer/warning: Fun does not mean safe or beneficial to the well being/good health of your character and may in many instances shorten one's lifespan.
**Results may vary
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2012-11-02, 03:24 PM (ISO 8601)
- Join Date
- Mar 2008
- Location
- NYC
- Gender
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2012-11-02, 04:27 PM (ISO 8601)
- Join Date
- Dec 2010
- Location
- Ireland
- Gender
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2012-11-02, 04:34 PM (ISO 8601)
- Join Date
- Mar 2010
- Location
- Gridania, Eorzea
- Gender
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2012-11-02, 05:07 PM (ISO 8601)
- Join Date
- Nov 2012
Re: Dungeons of Dredmor
All righty, wookieetank told me about this, and I'm in.
Themes: Heavy Metal Rocker from the Dead, MacGyver and James Bond's Love Child, ROGUE Skills only, WIZARD skills only, FIGHTER skills only, and Bowling For Burgers.
No Time To Grind: I don't like this mode, but probably better for a competition.
Difficulty: Rogue!
Everything Else: I forgot what we were talking about. Pudding, or maybe liniment?
-thunk