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  1. - Top - End - #31
    Ogre in the Playground
     
    Vizzerdrix's Avatar

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    Default Re: How do YOU protect your items?

    Ranks in Profession: Something boring or disturbing. I loose my gear, the table gets a lesson where tanneries get some of the chemicals they use on hides or the day to day operations of a fish and cabbage stall.

    Most classes are gear dependent. If a DM wants to bring a game to a grinding halt, that is okay with me. I'll earn it back a few copper at a time.
    ,,,,^..^,,,,


    Quote Originally Posted by Haldir View Post
    Edit- I understand it now, Fighters are like a status symbol. If you're well off enough to own a living Fighter, you must be pretty well off!

  2. - Top - End - #32
    Titan in the Playground
     
    TuggyNE's Avatar

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    Default Re: How do YOU protect your items?

    Quote Originally Posted by Twilightwyrm View Post
    I'm imagining an All warforged society in which even gold pieces have been made as warforged components, so that the warforged walk around paying for other components for themselves with bits of their shirt.
    Gives a new meaning to "costs an arm and a leg", no?
    Quote Originally Posted by Water_Bear View Post
    That's RAW for you; 100% Rules-Legal, 110% silly.
    Quote Originally Posted by hamishspence View Post
    "Common sense" and "RAW" are not exactly on speaking terms
    Projects: Homebrew, Gentlemen's Agreement, DMPCs, Forbidden Knowledge safety, and Top Ten Worst. Also, Quotes and RACSD are good.

    Anyone knows blue is for sarcas'ing in · "Take 10 SAN damage from Dark Orchid" · Use of gray may indicate nitpicking · Green is sincerity

  3. - Top - End - #33
    Ettin in the Playground
     
    nedz's Avatar

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    Default Re: How do YOU protect your items?

    Quote Originally Posted by Twilightwyrm View Post
    I'm imagining an All warforged society in which even gold pieces have been made as warforged components, so that the warforged walk around paying for other components for themselves with bits of their shirt.
    No, all Warforged just need the slot-machine attachment.
    p = 4
    Consider a 5' radius blast: this affects 4 squares which have a circumference of 40' — Actually it's worse than that.


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  4. - Top - End - #34
    Troll in the Playground
     
    Rubik's Avatar

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    Default Re: How do YOU protect your items?

    Quote Originally Posted by nedz View Post
    No, all Warforged just need the slot-machine attachment.
    "Are those jackpot winnings in your pocket, or are you just happy to see me?"

    "...yes."
    Quite possibly the most beautiful ballad I've ever heard.

    A monarch among dragons.
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    -Unskilled writers use "said" and "asked."
    -Skilled writers use "whispered," "shouted," "questioned," "demonstrated," "ejaculated," "murmured," "explained," "queried," and "demanded."
    -Masterful writers avoid using any of them.

  5. - Top - End - #35
    Ettin in the Playground
     
    Flumph

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    Default Re: How do YOU protect your items?

    Quote Originally Posted by nedz View Post
    No, all Warforged just need the slot-machine attachment.
    [One disguise check (to look like a Warforged) later...]

    "Hey baby, wanna play slots? Give me some coins and just keep pulling this, uh, lever right here..."
    Last edited by Slipperychicken; 2012-10-27 at 11:16 AM.
    Quote Originally Posted by Emperor Tippy View Post
    By level 20 though, you aren't capturing a wizard. A character lives to level 20 by being the most ruthless, lucky, capable, and paranoid bastard around. A wizard is throwing around a 30+ Int score and has, entirely in character, planned contingencies for his contingencies. He may well be running around with flat out total immunity to harm, he does not walk outside without an entire bevy of defensive magics around him and enough magic items to buy himself a nation.

  6. - Top - End - #36
    Barbarian in the Playground
     
    SamuraiGuy

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    Default Re: How do YOU protect your items?

    Quote Originally Posted by tuggyne View Post
    Gives a new meaning to "costs an arm and a leg", no?
    That it does. The poor from such a society would be left with barely a leg to stand on.
    "Expect nothing. Prepare for anything"
    "You inability to comprehend reality is no fault of reality"
    "Truth is not subjective"
    -Twilightwyrm

  7. - Top - End - #37
    Bugbear in the Playground
     
    DruidGuy

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    Default Re: How do YOU protect your items?

    Quote Originally Posted by Slipperychicken View Post
    It's not using the custom item rules at all. Warforged Components are perfectly legit (straight out of ECS, no changes), it explicitly says any item can be one, and you don't even need a special feat; anyone can make Warforged Components.
    You are right, I've missed that line until now

  8. - Top - End - #38
    Orc in the Playground
     
    pwykersotz's Avatar

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    Default Re: How do YOU protect your items?

    I like having most stuff made of Aurorum or Wildwood and giving it the called property. It fixes itself if broken and arrives when you want it.
    Attacking the darkness since 2009.

    Linking what I use most: Ways to Raise Caster Level | List of Stuff (How to get ability X) | Sources of Bonuses to Ability Scores | X Stat to Y Bonus | List of Necessary Magic Items

  9. - Top - End - #39
    Bugbear in the Playground
     
    Medic!'s Avatar

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    Default Re: How do YOU protect your items?

    The last time I got pickpocketed at our home table was on my Cleric of Hextor who had a habit of walking around everywhere with a held charge on the highest Inflict spell he could cast.

    Got pickpocketed 10ft off the ship in a new town by a little orphan kid and won the Spot vs Sleight of Hand roll...DM says "You feel something tug at your coin purse, and your hand reflexively darts out and grabs the wrist of a small child with his hand in your pouch."

    I literally said ""

    DM goes, "Oh."

    That was 2 years ago.
    Last edited by Medic!; 2012-10-27 at 02:49 PM.
    Just in case, in any game I've applied to without being selected: DMs are more than welcome to use my submission as an NPC as they wish!

    Huge thanks to Howl for puting some Boomstick in my avatar

  10. - Top - End - #40
    Ogre in the Playground
     
    Necroticplague's Avatar

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    Default Re: How do YOU protect your items?

    Quote Originally Posted by Medic! View Post
    The last time I got pickpocketed at our home table was on my Cleric of Hextor who had a habit of walking around everywhere with a held charge on the highest Inflict spell he could cast.

    Got pickpocketed 10ft off the ship in a new town by a little orphan kid and won the Spot vs Sleight of Hand roll...DM says "You feel something tug at your coin purse, and your hand reflexively darts out and grabs the wrist of a small child with his hand in your pouch."

    I literally said ""

    DM goes, "Oh."

    That was 2 years ago.
    Funny, I've had a similar situation before, only it was with Necrotic Cyst, not Inflict. Let the little scamp think he got away with a creepy smile at him. A block away (and a 7-th level spell slot from me), he suddenly felt compelled to come back and give me my coins back. And then ended up as the talk of the town when he blew himself up and almost killed the captain of the guard the next day (slow adventuring day, I had a few spare spell slots).

    On a more on-topic note, a thing I've bound useful for guarding my stuff is useless minions. The same Enveloping Pit that holds my stuff also holds all the zombies, skeletons, or other undead made from creatures that aren't a match for things now. Keep them in the pit, leave them with instructions to deal with anyone trying to remove things from the bag that aren't you. Even when they come out of your command, the undead follow their last given instructions, so it's all right as long as you don't need your party members to get something from it.Incorporeal guardians are useful because you can shove them anywhere, without regard for space issues.
    Last edited by Necroticplague; 2012-10-27 at 05:45 PM.
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