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  1. - Top - End - #1
    Halfling in the Playground
     
    BlackDragon

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    Default Can not gestalt today, I has the dumbs.

    My group is running a level 15 gestalt campaign using 3.5 and Pathfinder, basically anything we kind find a source for can be used. I have no idea what kind of character to make or even where to start. Any ideas?

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    Ogre in the Playground
     
    Zombulian's Avatar

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    Default Re: Can not gestalt today, I has the dumbs.

    Hmm, Shifter Ranger Sub 4/Barbarian 1/Weretouched Master 5/Primeval 5//Druid shifter sub 7/Hexer 8.
    Some low ability dependance. Wis and Strength is about it. All bout that pure animalistic savagery!
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    Caster backstories require a reason as to why they can cast spells. Wizards study hard to learn spells. Sorcerers often learn of their powers and then hone them through traveling. Clerics use piety to find the gift of spells through the gods or their ideals. Druids shun deodorant until a riding dog appears and they learn Entangle.
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    Bugbear in the Playground
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    Default Re: Can not gestalt today, I has the dumbs.

    Try Half-elf Synthesist Summoner//Sorcadin.

    Or Bard4/Pouncebarian1/Shou Disciple1/Warblade14//Warlock6/Paladin2/Cloistered Cleric1/Hellfire Warlock3/Legacy Champion8. Needs Eldritch Claws and Beast Strike (Dragon #358 and #355) but it really works.
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    Snowbluff's Avatar

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    Default Re: Can not gestalt today, I has the dumbs.

    Life Oracle3/Paladin12//Sorcerer4/Binder1/AnimaMage10

    Orasorcdin! Heal for few action and be a Gish!
    Last edited by Snowbluff; 2012-10-26 at 09:05 PM.
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    Quote Originally Posted by Snowbluff View Post
    All gaming systems should be terribly flawed and exploitable if you want everyone to be happy with them. This allows for a wide variety of power levels for games for different levels of players.
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    Firbolg in the Playground
     
    Emperor Tippy's Avatar

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    Default Re: Can not gestalt today, I has the dumbs.

    Factotum//Warblade, Factotum//Psion, and Factotum//Wizard are all good choices.

    Wizard//Psion is one of the best caster builds in the game. As is Wizard//Archivist.

    Do you want a caster? An assassin? A skill monkey? A tank?
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    Halfling in the Playground
     
    BlackDragon

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    Default Re: Can not gestalt today, I has the dumbs.

    I was leaning towards a caster because apparently we don't have a full caster yet. Wizard/Scion sounds interesting.

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    Darius Kane's Avatar

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    Default Re: Can not gestalt today, I has the dumbs.

    Life Oracle3/Paladin12//Sorcerer4/Binder1/AnimaMage10
    Dual casting prcs are STRONGLY discouraged, almost not allowed, by gestalt rules.

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    Default Re: Can not gestalt today, I has the dumbs.

    Quote Originally Posted by Darius Kane View Post
    Dual casting prcs are STRONGLY discouraged, almost not allowed, by gestalt rules.
    Yeah. I really didn't have a suggestion for it, so I just put anima mage.
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    Quote Originally Posted by Darrin View Post
    Quote Originally Posted by Snowbluff View Post
    All gaming systems should be terribly flawed and exploitable if you want everyone to be happy with them. This allows for a wide variety of power levels for games for different levels of players.
    I dub this the Snowbluff Axiom.

  9. - Top - End - #9
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    Jeff the Green's Avatar

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    Default Re: Can not gestalt today, I has the dumbs.

    Quote Originally Posted by Darius Kane View Post
    Dual casting prcs are STRONGLY discouraged, almost not allowed, by gestalt rules.
    A particularly silly rule, actually, given that dual-progression PrCs are almost universally weaker than single-class casters and that dual-progression PrCs outside of DMG give abilities other than just dual progression.

    For casting, I like beguiler 5/wild mage 1/beguiler x//archivist y. Full spontaneous and prepared casting, UMD for the few spells you can't cast natively, minor skillmonkeying, and a CL 0-5 higher than your level. It's awesome for summoning, since illusions of summons are sometimes just as good as the real thing. Be an Uurkrau illumian to change your archivist spells/day from Wisdom to Dexterity, and then you only need Intelligence, Dexterity, and Constitution (or dump Constitution and be a necropolitan).
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  10. - Top - End - #10
    Ogre in the Playground
     
    DruidGuy

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    Default Re: Can not gestalt today, I has the dumbs.

    Quote Originally Posted by PaperMustache View Post
    I was leaning towards a caster because apparently we don't have a full caster yet. Wizard/Scion sounds interesting.
    What sort of power are you looking at?

    Wizard//Facto with something like shadowcraft mage or incantrix would be on the high end. You get insane spells, int to everything, double action in rounds.

    Sorc 4/Dread witch 5/Nightmare spinner 5 // Hexblade 3 / Pally Tyrn 2 / Blackguard 2 /something with intimidate would be on the medium and fun flavor. Crazy fear and save bonuses

    Spellthief 15 // Something /rogue/ur-priest/luckstealer would be on the mid tier and kinda fun

    Facto 3/Duskblade 12 // Wizard (+prestige of your choice) 15 would be also mid tier and fun. Lots of gishy blasty power.

    Spellthief 15 // Facto 5ish/Cameleon 10 would be amusing too. Less casting power but a lot of rogue like abilities and some casting. Lower power, but still not too bad.

  11. - Top - End - #11
    Troll in the Playground
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    Default Re: Can not gestalt today, I has the dumbs.

    Quote Originally Posted by Jeff the Green View Post
    A particularly silly rule, actually, given that dual-progression PrCs are almost universally weaker than single-class casters and that dual-progression PrCs outside of DMG give abilities other than just dual progression.

    For casting, I like beguiler 5/wild mage 1/beguiler x//archivist y. Full spontaneous and prepared casting, UMD for the few spells you can't cast natively, minor skillmonkeying, and a CL 0-5 higher than your level. It's awesome for summoning, since illusions of summons are sometimes just as good as the real thing. Be an Uurkrau illumian to change your archivist spells/day from Wisdom to Dexterity, and then you only need Intelligence, Dexterity, and Constitution (or dump Constitution and be a necropolitan).
    except when it comes to the fact that you can make a Sorcerer//Favored Soul or Wizard//Archivist with Mystic Theurge on one side and get dual lvl 9 casting
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  12. - Top - End - #12
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    Darius Kane's Avatar

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    Default Re: Can not gestalt today, I has the dumbs.

    A particularly silly rule
    Except not, because in gestalt it is much much easier to meet the requirements, they're almost a non-issue.

    except when it comes to the fact that you can make a Sorcerer//Favored Soul or Wizard//Archivist with Mystic Theurge on one side and get dual lvl 9 casting
    Or triple for example by going Wizard/Cleric/MT//Sorcerer.
    Last edited by Darius Kane; 2012-10-27 at 12:53 AM.

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    Jeff the Green's Avatar

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    Default Re: Can not gestalt today, I has the dumbs.

    Quote Originally Posted by Darius Kane View Post
    Except not, because in gestalt it is much much easier to meet the requirements, they're almost a non-issue.
    The solution, then, is not to ban whole swaths of classes with interesting abilities, but to specify that class features only count as prerequisites for PrCs on that side of the gestalt. Having treble or even quadruple 9s isn't any more unbalancing than the double 9s of a Wizard//Archivist.
    Author of The Auspician's Handbook and The Tempestarian's Handbook for Spheres of Power.
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    Quote Originally Posted by Lateral View Post
    Well, of course I'm paranoid about everything. Hell, with Jeff as DM, I'd be paranoid even if we were playing a game set in The Magic Kiddie Funland of Perfectly Flat Planes and Sugar Plums.
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  14. - Top - End - #14
    Ettin in the Playground
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    Default Re: Can not gestalt today, I has the dumbs.

    Quote Originally Posted by Jeff the Green View Post
    The solution, then, is not to ban whole swaths of classes with interesting abilities, but to specify that class features only count as prerequisites for PrCs on that side of the gestalt. Having treble or even quadruple 9s isn't any more unbalancing than the double 9s of a Wizard//Archivist.
    The very idea that there are "sides" in a gestalt is only resultant from the common visual representation of how the build looks - it isn't in the rules as written, and anything based upon it is inherently silly.
    The name is "tonberrian", even when it begins a sentence. It's magic, I ain't gotta 'splain why.

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    Darius Kane's Avatar

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    Default Re: Can not gestalt today, I has the dumbs.

    The solution, then, is not to ban whole swaths of classes with interesting abilities, but to specify that class features only count as prerequisites for PrCs on that side of the gestalt.
    With houserules anything can become a non-problem. And even with this houserule it still is abusable.

    Having treble or even quadruple 9s isn't any more unbalancing than the double 9s of a Wizard//Archivist.
    I disagree. A Wizard is T1 because theoretically it can do anything. But you need system mastery and a fair amount of optimization to make it happen. With triple 9s you don't even have to particularly try, not to mention the sheer amount of resources and options you get.
    A dual caster without optimization might be weak.
    A Wizard or Cleric is T1, with optimized dual casting it becomes "T0".
    Triple 9s is just overkill.
    Last edited by Darius Kane; 2012-10-27 at 01:25 AM.

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    Barbarian in the Playground
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    Default Re: Can not gestalt today, I has the dumbs.

    Warblade 15/ Wu jen 15, with the body outside body trick.

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    Ogre in the Playground
     
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    Default Re: Can not gestalt today, I has the dumbs.

    Quote Originally Posted by Pilo View Post
    Warblade 15/ Wu jen 15, with the body outside body trick.
    Which trick is that? The only one I know is the JPM trick.
    Quote Originally Posted by Deeds View Post
    Caster backstories require a reason as to why they can cast spells. Wizards study hard to learn spells. Sorcerers often learn of their powers and then hone them through traveling. Clerics use piety to find the gift of spells through the gods or their ideals. Druids shun deodorant until a riding dog appears and they learn Entangle.
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    There are certain advantages to a game being as badly written as 3.5.

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    Darius Kane's Avatar

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    Default Re: Can not gestalt today, I has the dumbs.

    Quote Originally Posted by Zombulian View Post
    Which trick is that? The only one I know is the JPM trick.
    Body Outside Body is a spell that creates multiple duplicates of the user. Quite useless to a caster because it doesn't allow spells, but very good for a mostly mundane fighter.
    Last edited by Darius Kane; 2012-10-27 at 04:20 AM.

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    TuggyNE's Avatar

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    Default Re: Can not gestalt today, I has the dumbs.

    Quote Originally Posted by Darius Kane View Post
    Body Outside Body is a spell that creates multiple duplicates of the user. Quite useless to a caster because it doesn't allow spells, but very good for a mostly mundane fighter.
    Almost useless, at least. SLAs and Sus are unaffected, IIRC, and one ingenious build made heavy use of that.
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    Ogre in the Playground
     
    Zombulian's Avatar

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    Default Re: Can not gestalt today, I has the dumbs.

    Quote Originally Posted by Darius Kane View Post
    Body Outside Body is a spell that creates multiple duplicates of the user. Quite useless to a caster because it doesn't allow spells, but very good for a mostly mundane fighter.
    That doesn't sound much like a trick...
    I know of the Archmage body outside body trick. Make it an SLA. All of your clones can clone themselves!
    Quote Originally Posted by Deeds View Post
    Caster backstories require a reason as to why they can cast spells. Wizards study hard to learn spells. Sorcerers often learn of their powers and then hone them through traveling. Clerics use piety to find the gift of spells through the gods or their ideals. Druids shun deodorant until a riding dog appears and they learn Entangle.
    Quote Originally Posted by Red Fel View Post
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    Darius Kane's Avatar

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    Default Re: Can not gestalt today, I has the dumbs.

    Quote Originally Posted by Zombulian View Post
    That doesn't sound much like a trick...
    I don't know any tricks, I just assumed he said "trick" instead of "spell".

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    Default Re: Can not gestalt today, I has the dumbs.

    Wu-Jen 15 // Archivist 10 / Contemplative 1 / Dweomerkeeper 4

    Int-Sad with he Academic Priest feat.
    Now each of your clones can cast one spell!
    At level 17 make it 2 spells, including XP-free wish and miracle!
    Also 5 PRC levels (6-10) free to use on either side of the build.
    Last edited by docnessuno; 2012-10-27 at 06:25 AM.

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    Titan in the Playground
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    Default Re: Can not gestalt today, I has the dumbs.

    Since usually you can only cast one thing at once, you might put offense on one side in the form of a caster and defense or other passive abilities on the other side. A simple example would be:
    sorcerer 20 // paladin 2 / barbarian 1 / monk X
    You get huge saves, evasion, high speed for kiting, a little extra AC and ok hp.

    A real build would probably include prestige classes in place of later sorcerer and monk levels, but you get the idea.
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    SolithKnightGuy

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    Default Re: Can not gestalt today, I has the dumbs.

    Synth Summoner//Totemist/Incarnate


    Use Incarnate Avatar (Evil) to pump your damage, enjoy your 50 or so natural attacks per round.

    Be a quadruped eidolon(you can just buy arms), grab pounce, large size, huge size, str increase, and all the natural attacks you can afford

    You also get shiny summoner spells, so yay.


    Alternatively, Druid//Totemist/Incarnate/Monk is a fun thing to play. All the crazy soulbinding, none of the worries.

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