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    Dwarf in the Playground
     
    GnomePirate

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    Default Help with an Epic level Malconvoker's Spell selection

    As the topic says My most recent character just bit the dust and i decided to tryout a Wizard 12 / Malconvoker 9 /Cosmic Descryer 2 for my next character. My only problem is I have never played a summoner before.
    The only real spell I have set my mind on is Time stop(I will maximize it with a greater rod for best effect) and Haste. other than that I am pretty much lost as to what to choose, are there any suggestions out there?

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    Bugbear in the Playground
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    Default Re: Help with an Epic level Malconvoker's Spell selection

    Snuggle up with Treantmonk!

    Also, seriously consider changing Wizard12 to Wizard5/Prc7. Incantatrix (Player's Guide to Faerun 63) is wonderful for this!
    Last edited by Endarire; 2012-10-27 at 01:40 AM.
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    And I do agree that the right answer to the magic/mundane problem is to make everyone badass.

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    Bugbear in the Playground
     
    Alleran's Avatar

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    Default Re: Help with an Epic level Malconvoker's Spell selection

    Quote Originally Posted by NullShadow View Post
    As the topic says My most recent character just bit the dust and i decided to tryout a Wizard 12 / Malconvoker 9 /Cosmic Descryer 2 for my next character. My only problem is I have never played a summoner before.
    The only real spell I have set my mind on is Time stop(I will maximize it with a greater rod for best effect) and Haste. other than that I am pretty much lost as to what to choose, are there any suggestions out there?
    You'll want any summoning spell, obviously. Malconvoker provides you with the Planar Binding spells, but there's also a Dragon magazine spell called Implore that's all but essential for a good caller-summoner, since it allows you a 24 HD cap. Also be sure to take Epic Spellcasting. You'll have to become an outsider somehow and also grab the Infernal Bargainer feat. It'll give you another +2 HD, which when combined with Malconvoker (+2 Improved calling) and Cosmic Descryer (+4 at 1st level) takes Implore up to 32 HD. That's enough, I think, to call basically any demon lord/archdevil aspect from FC1 and FC2. If you can talk the DM around, it may be possible to look into opening up the Dungeon variants of the demon lords as you progress. Most of them are 30+ HD ones (I think Demogorgon is the highest at 37-38 HD or so).

    Oh, and read Practical Demonkeeping, then Binding Elder Evils. They'll give you a good assessment of the various evil creatures available for binding.
    Last edited by Alleran; 2012-10-27 at 01:43 AM.
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    Yes, the underwear of my epic wizards are more than capable of conquering your average world on their own.

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    Dwarf in the Playground
     
    GnomePirate

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    Default Re: Help with an Epic level Malconvoker's Spell selection

    Quote Originally Posted by Endarire View Post
    Snuggle up with Treantmonk!

    Also, seriously consider changing Wizard12 to Wizard5/Prc7. Incantatrix (Player's Guide to Faerun 63) is wonderful for this!
    Thanks for the link! that solved all my problems

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    Default Re: Help with an Epic level Malconvoker's Spell selection

    So that later people aren't screwed over if they rely on something going away, here's the MinMaxBoards link.
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    I was going to PM you about it because I wanted to know, but then you posted it later. Elegant solution. Watch out for Necropolitans.
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