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  1. - Top - End - #91
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    Default Re: OOC: Fire Emblem Oddysey of the Nautilus.

    Quote Originally Posted by Ascaloth View Post
    Heh.

    Okay, let's go with the 'hiding in a ruined cell' idea.
    Cheers and thanks.
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  2. - Top - End - #92
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    Default Re: OOC: Fire Emblem Oddysey of the Nautilus.

    Ok Sairyu should be back now, we can get the show on the road...
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  3. - Top - End - #93
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    Default Re: OOC: Fire Emblem Oddysey of the Nautilus.

    @RP,

    I hope Aisha's intro is okay for you?
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  4. - Top - End - #94
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    Default Re: OOC: Fire Emblem Oddysey of the Nautilus.

    Quote Originally Posted by Ascaloth View Post
    Heh.

    Okay, let's go with the 'hiding in a ruined cell' idea.
    It works :)
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  5. - Top - End - #95
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    Default Re: OOC: Fire Emblem Oddysey of the Nautilus.

    Ok everything should be up now for turn 1.

    Question: What is Solomon's Affinity?
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    Default Re: OOC: Fire Emblem Oddysey of the Nautilus.

    Quote Originally Posted by Rising Phoenix View Post
    Ok everything should be up now for turn 1.

    Question: What is Solomon's Affinity?
    Thunder's the only one he can use very well, so let's go with that.


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  7. - Top - End - #97
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    Default Re: OOC: Fire Emblem Oddysey of the Nautilus.

    Quote Originally Posted by Penguinator View Post
    Thunder's the only one he can use very well, so let's go with that.
    Thanks.

    Also are you folks busy with rl? In most other threads there would be tactics by now XD.
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  8. - Top - End - #98
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    Default Re: OOC: Fire Emblem Oddysey of the Nautilus.

    Solomon will start in the middle cell, since he can't fight.
    Assuming the doors aren't really there, Octamus starts 2S, moves to 6S and attacks, hits for 11.
    Lillian starts 2K, moves to 6J, 98% chance to kill. Cantos to 6I.
    Bergliot starts 2G, moves to 6H, heals Lillian if necessary.
    Aisha starts 2C, moves to 6C.
    Solomon from 2O to 6O.

    Can we get map numbers up top, too? It's hard to see them from the bottom.


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  9. - Top - End - #99
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    Default Re: OOC: Fire Emblem Oddysey of the Nautilus.

    We could get rid of one soldier right off, but then one of our two healers is going to take some damage before we could reach them (the guy in the middle cell is out of range of both Soldiers), so I think it best to split Octamus and Lillian. Also makes sense prisoner-wise.
    Octamus G2-> H5, attack I6 Soldier.
    Lillian W2-> T6, Attack U6 Soldier.
    Bergliot and Connor have 2 options:
    One of them goes O2->O5, wait
    The other S2-> R2 (Or K2->L2), Cower in the corner.
    Aisha C2->E6
    Last edited by Herpestidae; 2012-11-05 at 11:55 AM.

  10. - Top - End - #100
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    Default Re: OOC: Fire Emblem Oddysey of the Nautilus.

    Quote Originally Posted by Penguinator View Post
    Solomon will start in the middle cell, since he can't fight.
    Assuming the doors aren't really there, Octamus starts 2S, moves to 6S and attacks, hits for 11.
    Lillian starts 2K, moves to 6J, 98% chance to kill. Cantos to 6I.
    Bergliot starts 2G, moves to 6H, heals Lillian if necessary.
    Aisha starts 2C, moves to 6C.
    Solomon from 2O to 6O.

    Can we get map numbers up top, too? It's hard to see them from the bottom.
    Eeek... cannot do the number thing easily with Tiled. I think I can increase the size of the file in Flickr though? Maybe that'd help? cannot do that. The later maps have the numbering all around though.

    Also, yes, the cell doors are not there >_>.

    Edit: The soldier on U6 has a door key (forgot about that), don't know if that changes anything.
    Last edited by Rising Phoenix; 2012-11-05 at 12:00 PM.
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  11. - Top - End - #101
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    Default Re: OOC: Fire Emblem Oddysey of the Nautilus.

    Quote Originally Posted by Herpestidae View Post
    We could get rid of one soldier right off, but then one of our two healers is going to take some damage before we could reach them (the guy in the middle cell is out of range of both Soldiers), so I think it best to split Octamus and Lillian. Also makes sense prisoner-wise.
    Octamus G2-> H5, attack I6 Soldier.
    Lillian W2-> T6, Attack U6 Soldier.
    Bergliot and Connor have 2 options:
    One of them goes O2->O5, wait
    The other S2-> R2 (Or K2->L2), Cower in the corner.
    Aisha C2->E6
    But then the other healer could heal the healer that gets damaged. (i.e Easy xp) So I think I prefer penguinator's plan right now

    Quote Originally Posted by Rising Phoenix View Post
    Eeek... cannot do the number thing easily with Tiled. I think I can increase the size of the file in Flickr though? Maybe that'd help? cannot do that. The later maps have the numbering all around though.

    Also, yes, the cell doors are not there >_>.

    Edit: The soldier on U6 has a door key (forgot about that), don't know if that changes anything.
    I was asleep when you put up the map.

    Also Octamus is listed as having 5 Hp, and his magic and skill stats should be switched?

    Lillian's Con is 10, not 25.

    And did Penguniator get 9 empty levels?
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    Quote Originally Posted by Hammerpriest
    Since a Druid is really hard to screw up bar the player taking asynergistic choices. Since summon more bears is always decent

  12. - Top - End - #102
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    Default Re: OOC: Fire Emblem Oddysey of the Nautilus.

    Welp, I just realized that my idea was too smart by half. And Pengunator's plan is ~sort of~ like my plan, but flipped horizontally, so I'll go with his as well.

  13. - Top - End - #103
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    Default Re: OOC: Fire Emblem Oddysey of the Nautilus.

    Quote Originally Posted by Illven View Post
    And did Penguniator get 9 empty levels?
    Buh... that's a good question...


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  14. - Top - End - #104
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    Default Re: OOC: Fire Emblem Oddysey of the Nautilus.

    Quote Originally Posted by Illven View Post
    But then the other healer could heal the healer that gets damaged. (i.e Easy xp) So I think I prefer penguinator's plan right now


    I was asleep when you put up the map.

    Also Octamus is listed as having 5 Hp, and his magic and skill stats should be switched?

    Lillian's Con is 10, not 25.

    And did Penguniator get 9 empty levels?
    Ta

    Isn't your con extra for being mounted or is that only for rescue purposes?


    Also I thought that Penguinator had included his levels ups like Grassy Gnoll. Penguinator, do you want the rng goddess to determine these or would you rather take average growths?
    Anywho, will try for an update later tonight.
    Last edited by Rising Phoenix; 2012-11-05 at 09:50 PM.
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  15. - Top - End - #105
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    Default Re: OOC: Fire Emblem Oddysey of the Nautilus.

    No, that's only for rescue purposes, and I remember 25 is for a promoted mounted unit at that.

    Also, as a Thief, I'm pretty sure Aisha's move should be 6, not 5.
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    Default Re: OOC: Fire Emblem Oddysey of the Nautilus.

    Quote Originally Posted by Penguinator View Post
    Buh... that's a good question...
    You may send your thanks in gold and platinum

    Quote Originally Posted by Rising Phoenix View Post
    Ta

    Isn't your con extra for being mounted or is that only for rescue purposes?


    Also I thought that Penguinator had included his levels ups like Grassy Gnoll. Penguinator, do you want the rng goddess to determine these or would you rather take average growths?
    Anywho, will try for an update later tonight.
    My Aid would be either 20-Con, or 25-Con for the GBA games.

    Of course if you want to give me a 25 Con I won't complain.

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    Quote Originally Posted by Hammerpriest
    Since a Druid is really hard to screw up bar the player taking asynergistic choices. Since summon more bears is always decent

  17. - Top - End - #107
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    Default Re: OOC: Fire Emblem Oddysey of the Nautilus.

    Quote Originally Posted by Rising Phoenix View Post
    Also I thought that Penguinator had included his levels ups like Grassy Gnoll. Penguinator, do you want the rng goddess to determine these or would you rather take average growths?
    Ha, let's see if the RNG goddess is kind to an old man.


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    Default Re: OOC: Fire Emblem Oddysey of the Nautilus.

    Quote Originally Posted by Penguinator View Post
    Ha, let's see if the RNG goddess is kind to an old man.
    Okay over nine level ups (2-10) he gains: +6 HP, +3 Mag, +0 Skl, +3 Spd, +0 Luck, +0 Def, +3 Res.

    If I am not mistaken he gained above average HP, below average Mag and Spd (by one point) and average Res (slightly below average Skl, Luck and Def).

    Edit: Also thanks for the clarification I will amend the stat changes next time I edit in the IC posts.
    Last edited by Rising Phoenix; 2012-11-05 at 10:30 PM.
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    Default Re: OOC: Fire Emblem Oddysey of the Nautilus.

    Quote Originally Posted by Rising Phoenix View Post
    Okay over nine level ups (2-10) he gains: +6 HP, +3 Mag, +0 Skl, +3 Spd, +0 Luck, +0 Def, +3 Res.

    If I am not mistaken he gained above average HP, below average Mag and Spd (by one point) and average Res (slightly below average Skl, Luck and Def).
    Ooh, that's a lot of Hp.

    He would have gained: 3.6 Hp, Mag, Spd, and 3.15 Res, so they're actually right in line with the numbers, other than Hp. .45 Skl, Luck, and Def, so they're really not far behind.


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    Default Re: OOC: Fire Emblem Oddysey of the Nautilus.

    Quote Originally Posted by Penguinator View Post
    Ooh, that's a lot of Hp.

    He would have gained: 3.6 Hp, Mag, Spd, and 3.15 Res, so they're actually right in line with the numbers, other than Hp. .45 Skl, Luck, and Def, so they're really not far behind.
    I take it your happy then :P
    Last edited by Rising Phoenix; 2012-11-05 at 10:42 PM.
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  21. - Top - End - #111
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    Default Re: OOC: Fire Emblem Oddysey of the Nautilus.

    Quote Originally Posted by Rising Phoenix View Post
    I take it your happy then :P
    I can't complain.

    Although, I wouldn't mind if he was a "Time Mage" in the thread, rather than a silly "Priest."

    For that matter, Bergliot should at least be Cleric, if not Heretic. We discussed why.
    Last edited by Penguinator; 2012-11-05 at 10:43 PM.


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    Default Re: OOC: Fire Emblem Oddysey of the Nautilus.

    So no more giant Lillian?
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    Quote Originally Posted by Hammerpriest
    Since a Druid is really hard to screw up bar the player taking asynergistic choices. Since summon more bears is always decent

  23. - Top - End - #113
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    Default Re: OOC: Fire Emblem Oddysey of the Nautilus.

    Quote Originally Posted by Penguinator View Post
    I can't complain.

    Although, I wouldn't mind if he was a "Time Mage" in the thread, rather than a silly "Priest."

    For that matter, Bergliot should at least be Cleric, if not Heretic. We discussed why.
    Eh keep it a secret a bit longer will you? :P

    Also no more giganta Lillian :P
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    Default Re: OOC: Fire Emblem Oddysey of the Nautilus.

    Quote Originally Posted by Rising Phoenix View Post
    Eh keep it a secret a bit longer will you? :P

    Also no more giganta Lillian :P
    Awww, but Lillian could have wielded any lance without a speed hit.
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    Quote Originally Posted by Hammerpriest
    Since a Druid is really hard to screw up bar the player taking asynergistic choices. Since summon more bears is always decent

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    Default Re: OOC: Fire Emblem Oddysey of the Nautilus.

    @RP,

    Aisha's Move should be 6 if I'm not wrong BTW.
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    Default Re: OOC: Fire Emblem Oddysey of the Nautilus.

    Quote Originally Posted by Ascaloth View Post
    @RP,

    Aisha's Move should be 6 if I'm not wrong BTW.
    Yeah, unless you changed it, Thieves have 6 move.
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    Quote Originally Posted by Hammerpriest
    Since a Druid is really hard to screw up bar the player taking asynergistic choices. Since summon more bears is always decent

  27. - Top - End - #117
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    Default Re: OOC: Fire Emblem Oddysey of the Nautilus.

    Quote Originally Posted by Illven View Post
    Yeah, unless you changed it, Thieves have 6 move.
    Noted and it will be ammended.

    Edit: folks, feeling tired. Will try to update later this week (certainly Saturday)
    Last edited by Rising Phoenix; 2012-11-06 at 06:15 AM.
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    Default Re: OOC: Fire Emblem Oddysey of the Nautilus.

    Quote Originally Posted by Penguinator View Post
    Solomon will start in the middle cell, since he can't fight.
    Assuming the doors aren't really there, Octamus starts 2S, moves to 6S and attacks, hits for 11.
    Lillian starts 2K, moves to 6J, 98% chance to kill. Cantos to 6I.
    Bergliot starts 2G, moves to 6H, heals Lillian if necessary.
    Aisha starts 2C, moves to 6C.
    Solomon from 2O to 6O.

    Can we get map numbers up top, too? It's hard to see them from the bottom.
    I will try updating with this.

    Cheers,

    R.P.

    edit: done. That wasn't as hard as I thought it'd be was done in 15 minutes
    Last edited by Rising Phoenix; 2012-11-10 at 08:14 AM.
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    Default Re: OOC: Fire Emblem Oddysey of the Nautilus.

    Lillian should have 31 xp. And her aid should be 15 (As a mounted unit her Con is subtracted from her Aid)


    Octamus to O7 and attack Solider

    Lillian to N7

    Bergliot to M6

    Aisha to I6

    Solomon waits
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    Quote Originally Posted by Hammerpriest
    Since a Druid is really hard to screw up bar the player taking asynergistic choices. Since summon more bears is always decent

  30. - Top - End - #120
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    Default Re: OOC: Fire Emblem Oddysey of the Nautilus.

    Quote Originally Posted by Illven View Post
    Lillian should have 31 xp. And her aid should be 15 (As a mounted unit her Con is subtracted from her Aid)


    Octamus to O7 and attack Solider

    Lillian to N7

    Bergliot to M6

    Aisha to I6

    Solomon waits
    Fixed those issues.
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