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2012-10-29, 10:05 PM (ISO 8601)
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Re: Worst interpretation of the rules ever?
maybe the books are worded differently but the pf srd say it works like two weapon fighting.
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2012-10-29, 10:07 PM (ISO 8601)
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- Jul 2009
Re: Worst interpretation of the rules ever?
Last edited by The Random NPC; 2012-10-29 at 11:10 PM.
See when a tree falls in the forest, and there's no one there to hear it, you can bet we've bought the vinyl.
-Snow White
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2012-10-29, 11:10 PM (ISO 8601)
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- Jun 2010
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Re: Worst interpretation of the rules ever?
But wasn't Flurry of Blows effectiveley like Two-Weapon-Fighting before? In that you took a -2 to all your attack rolls and got to stack a bunch of attacks on as a benefit?
Call me crazy(and you can, since I am now Sneak Attack On A Charge Guy), but I don't see any problem with this
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2012-10-29, 11:14 PM (ISO 8601)
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- Oct 2009
Re: Worst interpretation of the rules ever?
The only things twf had in common with flurry were the penalty and the extra attack, they were otherwise entirely different animals. There was none of this main hand/off hand crap, you could use the same weapon for the whole flurry, and if you were so inclined you could stack it on top of twf for extra attacks (not always the best idea, but at least an option.)
I didn't actually read the quote from SKR (I didn't want to hurt my brain) but with his track record, I'd be surprised if any of that was still true.
How does PF handle it? (dare I ask)I am not seaweed. That's a B.
Praise I've received A quick outline on building a homebrew campaign
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2012-10-29, 11:16 PM (ISO 8601)
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- Jul 2009
Re: Worst interpretation of the rules ever?
I haven't played a lot of Monks, so I could be wrong, but I remember it being similar to, but distinctly different from, TWF.
EDIT:
To be fair to SKR, it seems he doesn't make all the rulings on his own. He's just the only one that tells us the rulings.Last edited by The Random NPC; 2012-10-29 at 11:26 PM.
See when a tree falls in the forest, and there's no one there to hear it, you can bet we've bought the vinyl.
-Snow White
Avatar by Chd
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2012-10-29, 11:27 PM (ISO 8601)
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- Jun 2011
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Re: Worst interpretation of the rules ever?
They changed it so it works the way he said.
Which, among other things, means you can't use TWF and Flurry together, the justification being (roughly) that both involve "attacking all-out" (which could cover any number of things, such as Heedless Charge, Power Attack, Rage...).Projects: Homebrew, Gentlemen's Agreement, DMPCs, Forbidden Knowledge safety, and Top Ten Worst. Also, Quotes and RACSD are good.
Anyone knows blue is for sarcas'ing in · "Take 10 SAN damage from Dark Orchid" · Use of gray may indicate nitpicking · Green is sincerity
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2012-10-29, 11:32 PM (ISO 8601)
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- Jun 2010
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Re: Worst interpretation of the rules ever?
So the only thing that changed was that the debate about whether you could stack TWF and FoB was rendered moot, something that no one in their right mind would do anyway.
And the clause about the +5 sai vs unarmed strikes, I thought they were just plain common sense. Now don't get me wrong, this rule still screws over the zen archer, but everything else seems to be how Flurry worked before.
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2012-10-29, 11:47 PM (ISO 8601)
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- Jul 2007
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- Central Kentucky
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2012-10-30, 12:33 AM (ISO 8601)
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- Nov 2011
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- Minnesnowta
Re: Worst interpretation of the rules ever?
Last edited by Menteith; 2012-10-30 at 12:33 AM.
There is the moral of all human tales;
'Tis but the same rehearsal of the past.
First freedom and then Glory - when that fails,
Wealth, vice, corruption - barbarism at last.
And History, with all her volumes vast,
Hath but one page...
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2012-10-30, 12:41 AM (ISO 8601)
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- Jan 2012
Re: Worst interpretation of the rules ever?
My Homebrew: found here.
When you Absolutely, Positively, Gotta Drop some Huge rocks, Accept NO Substitutes
PM Me if you would like a table from my homebrew reconstructed.
Drow avatar @ myself
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2012-10-30, 12:46 AM (ISO 8601)
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- Oct 2009
Re: Worst interpretation of the rules ever?
I am not seaweed. That's a B.
Praise I've received A quick outline on building a homebrew campaign
Avatar by Tiffanie Lirle
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2012-10-30, 12:51 AM (ISO 8601)
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- Jan 2012
Re: Worst interpretation of the rules ever?
My Homebrew: found here.
When you Absolutely, Positively, Gotta Drop some Huge rocks, Accept NO Substitutes
PM Me if you would like a table from my homebrew reconstructed.
Drow avatar @ myself
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2012-10-30, 01:15 AM (ISO 8601)
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- Oct 2009
Re: Worst interpretation of the rules ever?
I am not seaweed. That's a B.
Praise I've received A quick outline on building a homebrew campaign
Avatar by Tiffanie Lirle
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2012-10-30, 01:27 AM (ISO 8601)
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- Jun 2010
Re: Worst interpretation of the rules ever?
this dm is of the mindset to make us play along to his story, strong armed a couple decisions i made in game to get his way. i recall an incident my main group had with him when he messed something up. our dm told him dont worry about, people make mistakes, its how we learn. His literal response, "i dont make mistakes." said in full-serious btw
we all stopped what we were doing and gave the death glare. so much arroganceLast edited by roarinflames; 2012-10-30 at 01:28 AM.
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2012-10-30, 01:42 AM (ISO 8601)
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- Oct 2009
Re: Worst interpretation of the rules ever?
Last edited by Kelb_Panthera; 2012-10-30 at 01:43 AM.
I am not seaweed. That's a B.
Praise I've received A quick outline on building a homebrew campaign
Avatar by Tiffanie Lirle
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2012-10-30, 01:45 AM (ISO 8601)
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- Oct 2012
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- Houston, TX
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2012-10-30, 03:56 AM (ISO 8601)
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- Feb 2011
Re: Worst interpretation of the rules ever?
Well I would expect his voice to have some weight among his peers, though. And when I hear SKR, I primarily think of his personal homepage and the hilarious nonsense he wrote there in full earnest. Really, read it to catch a glimpse of how this man understands the game he has helped write. It may cost some Sanity Points, though.
What's probably taking the cake would be his proposed "feat point system", where just for example he expresses the opinion that Skill Focus is twice as valuable as Quicken Spell.
So, yeah... when I read "SKR", I don't really expect anything more than a facepalm.Let me give you a brief rundown of an average Post-3E Era fight: You attack an enemy and start kicking his shins. He then starts kicking your shins, then you take it in turns kicking until one of you falls over. It basically comes down to who started the battle with the biggest boot, and the only strategy involved is realizing when things have gone tits up and legging it.
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2012-10-30, 04:17 AM (ISO 8601)
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- Oct 2009
Re: Worst interpretation of the rules ever?
Ya see, the problem with text as a form of communication is that tone doesn't translate well.
I honestly have no idea if this is a genuine compliment, given because I have the good sense to walk away, or a sarcastic barb, because I'm of such violent nature to be inclined to attack someone for being an insufferable jackass.
This is why I'm glad the blue text for sarcasm is catching on.I am not seaweed. That's a B.
Praise I've received A quick outline on building a homebrew campaign
Avatar by Tiffanie Lirle
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2012-10-30, 04:26 AM (ISO 8601)
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- Jun 2011
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Re: Worst interpretation of the rules ever?
Projects: Homebrew, Gentlemen's Agreement, DMPCs, Forbidden Knowledge safety, and Top Ten Worst. Also, Quotes and RACSD are good.
Anyone knows blue is for sarcas'ing in · "Take 10 SAN damage from Dark Orchid" · Use of gray may indicate nitpicking · Green is sincerity
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2012-10-30, 04:41 AM (ISO 8601)
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- Oct 2009
Re: Worst interpretation of the rules ever?
Still OT
SpoilerNot a clue. I'd be surprised if one caught on though. Sarcasm is rather noticeably more prevalent than great sincerity in my experience.
Btw, you realize that there's not much point in spoilering that since nearly everyone will open it, given that you didn't address it to anyone in particular?I am not seaweed. That's a B.
Praise I've received A quick outline on building a homebrew campaign
Avatar by Tiffanie Lirle
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2012-10-30, 05:14 AM (ISO 8601)
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- Jun 2011
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Re: Worst interpretation of the rules ever?
OT for great justice:
SpoilerHeh, fair enough.
If one did, though, perhaps a sort of green?
Btw, you realize that there's not much point in spoilering that since nearly everyone will open it, given that you didn't address it to anyone in particular?
And I just did it again. :PProjects: Homebrew, Gentlemen's Agreement, DMPCs, Forbidden Knowledge safety, and Top Ten Worst. Also, Quotes and RACSD are good.
Anyone knows blue is for sarcas'ing in · "Take 10 SAN damage from Dark Orchid" · Use of gray may indicate nitpicking · Green is sincerity
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2012-10-30, 06:13 AM (ISO 8601)
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- Feb 2007
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- Sydnah, Australia
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Re: Worst interpretation of the rules ever?
In a mid-op game, I gave people lower than t3, amongst other bonuses, an extra round of actions for each iterative attack they had.
t1 and t2 people still dominated the party's interactions with the world.
But the melee got to feel like badasses in combat (even though the fights were still being won by Solid Fog and Wall of Stone etc).
I'd only recommend it for mid-op to high-op groups, i.e. the ones that take druids/clerics/wizards off the rails and shove them up monsters' butts, but it did make taking a fighter a more attractive choice.
That group doesn't sound like it was the rules that were the problem, though, just complete derp and failure to play by any set of consistent rules. High power games can be fun, but games where there aren't consistent rules are horrible, because it becomes 'guess which way the DM is going to rule things' and becomes a social exercise not a roleplaying one.
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2012-10-30, 07:15 AM (ISO 8601)
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- May 2011
Re: Worst interpretation of the rules ever?
Yes and to me it looked like the guy's DM is an idiot. That's how I interprated it.
Me, every time there's an issue about the game because someone disagrees with the DM. If all players feel the DM isn't being fair and that the DM could be running a better game, then it's the DM's fault. If there's a problem player constantly whining about how the DM is being unfair because of their sucky dice rolls, or a rule that won't allow them certain advantages, then it's the player at fault.
You mind if I use that as my sig?
If the whole group hates how the DM runs things, you should elect a new DM, or have somebody step up and take charge. It's clear this guy's games aren't going to go anywhere the group as a whole will enjoy.
If all else fails, you could join my group, we've been looking for a Cleric since the DM decided on a tier 1 campaign.
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2012-10-30, 07:19 AM (ISO 8601)
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- Aug 2008
Re: Worst interpretation of the rules ever?
Back when we first started playing 3.0, when it was first released, I'm not entirely sure any of us actually read the rules.
On incremental increases to class stuff, e.g. BAB/Saves: Those + signs mean we add right? So from lvl 1 to 2, it was 3. From lvl 2 to lvl 3 it was obviously 3+3. Same thing for saves!
So it wasn't uncommon to have level 12 characters with 3 forms of confusing Bab (+6/+1? obviously we get a second pool of bab! In other words +21/+1)
Greater cleave doesn't let you do those free 5 steps that you can do whenever you aren't moving? Our strategy vs everything was arcane archer storm of arrows, paladin g. cleaves everything. So after every cleave he moved 5 feet, usually going up to 80+ feet to kill everything. In full plate.
Saves were obviously obscenely high, making us wonder how anyone could lose to a mage.
Strangely we got spells right, I think because it wasn't too different from 2nd ed.
Characters came in at level 1, regardless of the level of the rest of the party. I died so many times trying to catch up to party level when they were 10+.
*edit* Oh yeah, Monks were sick good, as not only did you have the obviously better flurry chart due to the number of extra attacks, that eventually began to hit after peaking at -3/-3 to hit, began to hit pretty well. You could dual wield those attacks, with only a -2/-2 to the first chart first 2 numbers! The recent posts about monks flurry in PF reminded me of that. And the damage! A monk was dealing 1D6+1D6+1D6+1D8+1D8+str per hit at level five!Last edited by BobVosh; 2012-10-30 at 07:27 AM.
Originally Posted by Alabenson
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2012-10-30, 08:40 AM (ISO 8601)
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- Aug 2005
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- Mountain View, CA
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Re: Worst interpretation of the rules ever?
Like 4X (aka Civilization-like) gaming? Know programming? Interested in game development? Take a look.
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Archives:
SpoilerSaberhagen's Twelve Swords, some homebrew artifacts for 3.5 (please comment)
Isstinen Tonche for ECL 74 playtesting.
Team Solars: Powergaming beyond your wildest imagining, without infinite loops or epic. Yes, the DM asked for it.
Arcane Swordsage: Making it actually work (homebrew)
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2012-10-30, 09:10 AM (ISO 8601)
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- Oct 2012
Re: Worst interpretation of the rules ever?
I once had a horrific game which combined horrific home rules and terrible rp setting.
1- the DM decided (or vastly misinterpretated) to replace the str/dex bonus by the stat itself. As for CA, he decided to add the full str to heavy armor, full dex to light/unarmed and the better of str and dex to medium.
2- same rule, of course, applied to damage. Neeldess to say, after the first fight against a petty thief, the whole groupe was down to almost 0 hp left.
3- magic (well, divine) healing was "too overpowered, unrealistic", so he limited it to an off-combat, very long conjuring spell that could, in case of success make us regain life over time.
4- every spell was bound to a dex-based test to be successfully cast if it involved a gestual component.
5- at some point, our group was captured and split up in different cells. To reflect that, naturally, he made us play alone while others were in another room. The problem is that these scenes were awfully, terribly long, and we had to wait for a complete hour for each one. It was a disastrous mood killer.
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2012-10-30, 09:18 AM (ISO 8601)
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- Sep 2012
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2012-10-30, 10:45 AM (ISO 8601)
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- Jul 2008
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- London, England
Re: Worst interpretation of the rules ever?
Harldy a competitor for worst ever but a recent thread made me recall the time my new wizard (just rolled up, first few minutes of play) got jumped on and eaten by a Landshark...
The GM was kinda eager to kill PCs (my previous PC had died due to the GM deliberately misinterpreting what I said) and I had just met up with the party.
Why is this a bad interpretation? well the new Wizard was an elf, which Bulette's refuse to eat, and they have scent so it would know to avoid him (and eat one of the tastier party members instead).Doug
Currently GMing :
Moonshae Mysteries IC / OOC / Central Map / west rooms map / east rooms map
Moonshae Tales IC / OOC / Map
Map of Area
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2012-10-30, 11:13 AM (ISO 8601)
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- Jun 2009
Re: Worst interpretation of the rules ever?
refluffing monsters or changing their habbits isnt really a bad dm call. Its more a setting thing.
also scent only pinpoints a creatures sqaure if hes within 5 feet of it so assume it poped out of the ground directly beneath you it would have no way to diferentiate an elf from any nearby huminoids. (That ignores the fact that ive had dms who required sense to have line of effect so you would not be able to smell anything underground)Last edited by awa; 2012-10-30 at 02:00 PM.
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2012-10-30, 01:56 PM (ISO 8601)
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- Oct 2009
Re: Worst interpretation of the rules ever?
@Threadnaught
You can try and put that quote in your sig if you want, but it may be too long to fit.I am not seaweed. That's a B.
Praise I've received A quick outline on building a homebrew campaign
Avatar by Tiffanie Lirle